@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,713 +1,713 @@
1
- import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
2
- import { Euler, EventDispatcher, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
3
-
4
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
5
- import { hasProLicense } from "../../../engine/engine_license.js";
6
- import { serializable } from "../../../engine/engine_serialization.js";
7
- import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
8
- import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
9
- import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
10
- import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js"
11
- import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
12
- import { Collider } from "../../Collider.js";
13
- import { Behaviour, GameObject } from "../../Component.js";
14
- import { ContactShadows } from "../../ContactShadows.js";
15
- import { EventList } from "../../EventList.js";
16
- import { GroundProjectedEnv } from "../../GroundProjection.js";
17
- import { Renderer } from "../../Renderer.js"
18
- import { Rigidbody } from "../../RigidBody.js";
19
- import { SpriteRenderer } from "../../SpriteRenderer.js";
20
- import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
21
- import { WebXR } from "../../webxr/WebXR.js";
22
- import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
23
- import type { IUSDExporterExtension } from "./Extension.js";
24
- import { AnimationExtension } from "./extensions/Animation.js"
25
- import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
26
- import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
27
- import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js"
28
- import { TextExtension } from "./extensions/USDZText.js";
29
- import { USDZUIExtension } from "./extensions/USDZUI.js";
30
- import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
31
- import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
32
- import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
33
-
34
- const debug = getParam("debugusdz");
35
- const debugUsdzPruning = getParam("debugusdzpruning");
36
-
37
- /**
38
- * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
39
- */
40
- export class CustomBranding {
41
- /** The call to action button text. If not set, the button will close the QuickLook overlay. */
42
- @serializable()
43
- callToAction?: string;
44
- /** The title of the overlay. */
45
- @serializable()
46
- checkoutTitle?: string;
47
- /** The subtitle of the overlay. */
48
- @serializable()
49
- checkoutSubtitle?: string;
50
-
51
- /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
52
- @serializable()
53
- callToActionURL?: string;
54
- }
55
-
56
- /**
57
- * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
58
- * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
59
- * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
60
- * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
61
- * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
62
- * @example
63
- * ```typescript
64
- * const usdz = new USDZExporter();
65
- * usdz.objectToExport = myObject;
66
- * usdz.autoExportAnimations = true;
67
- * usdz.autoExportAudioSources = true;
68
- * usdz.exportAsync();
69
- * ```
70
- * @category XR
71
- * @group Components
72
- */
73
- export class USDZExporter extends Behaviour {
74
-
75
- static readonly beforeExport = new EventList<{ exporter: USDZExporter }>();
76
- static readonly afterExport = new EventList<{ exporter: USDZExporter }>();
77
-
78
- /**
79
- * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
80
- */
81
- @serializable(Object3D)
82
- objectToExport: Object3D | null | undefined = undefined;
83
-
84
- /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
85
- * Animator state chains and loops will automatically be collected and exported in order as well.
86
- * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
87
- */
88
- @serializable()
89
- autoExportAnimations: boolean = true;
90
-
91
- /** Collect all AudioSources automatically on export and emit them as playing at the start.
92
- * They will loop according to their settings.
93
- * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
94
- */
95
- @serializable()
96
- autoExportAudioSources: boolean = true;
97
-
98
- @serializable()
99
- exportFileName: string | null | undefined = undefined;
100
-
101
- @serializable(URL)
102
- customUsdzFile: string | null | undefined = undefined;
103
-
104
- @serializable(CustomBranding)
105
- customBranding?: CustomBranding;
106
-
107
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
108
- @serializable()
109
- anchoringType: "plane" | "image" | "face" | "none" = "plane";
110
-
111
- @serializable()
112
- maxTextureSize: 256 | 512 | 1024 | 2048 | 4096 | 8192 = 2048;
113
-
114
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
115
- @serializable()
116
- planeAnchoringAlignment: "horizontal" | "vertical" | "any" = "horizontal";
117
-
118
- /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
119
- * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
120
- * Keep this option off for general USDZ usage.
121
- */
122
- @serializable()
123
- interactive: boolean = true;
124
-
125
- /** Enabling this option will export the USDZ file with RealityKit physics components.
126
- * Rigidbody and Collider components will be converted to their RealityKit counterparts.
127
- * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
128
- * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
129
- */
130
- @serializable()
131
- physics: boolean = true;
132
-
133
- @serializable()
134
- allowCreateQuicklookButton: boolean = true;
135
-
136
- @serializable()
137
- quickLookCompatible: boolean = true;
138
-
139
- /**
140
- * Extensions to add custom behaviors and interactions to the USDZ file.
141
- * You can add your own extensions here by extending {@link IUSDExporterExtension}.
142
- */
143
- extensions: IUSDExporterExtension[] = [];
144
-
145
- private link!: HTMLAnchorElement;
146
- private button?: HTMLButtonElement;
147
-
148
- /** @internal */
149
- start() {
150
- if (debug) {
151
- console.log("USDZExporter", this);
152
- console.log("Debug USDZ Mode. Press 'T' to export")
153
- window.addEventListener("keydown", (evt) => {
154
- switch (evt.key) {
155
- case "t":
156
- this.exportAndOpen();
157
- break;
158
- }
159
- });
160
- }
161
-
162
- // fall back to this object or to the scene if it's empty and doesn't have a mesh
163
- if (!this.objectToExport)
164
- this.objectToExport = this.gameObject;
165
- if (!this.objectToExport?.children?.length && !(this.objectToExport as Mesh)?.isMesh)
166
- this.objectToExport = this.context.scene;
167
- }
168
-
169
- /** @internal */
170
- onEnable() {
171
- const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
172
- const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
173
- if (!this.button && (debug || supportsQuickLook || ios)) {
174
- if (this.allowCreateQuicklookButton)
175
- this.button = this.createQuicklookButton();
176
-
177
- this.lastCallback = this.quicklookCallback.bind(this);
178
- this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
179
- this.link.addEventListener('message', this.lastCallback);
180
- }
181
- if (debug)
182
- showBalloonMessage("USDZ Exporter enabled: " + this.name);
183
-
184
- document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
185
- InternalUSDZRegistry.registerExporter(this);
186
- }
187
-
188
- /** @internal */
189
- onDisable() {
190
- this.button?.remove();
191
- this.link?.removeEventListener('message', this.lastCallback);
192
- if (debug)
193
- showBalloonMessage("USDZ Exporter disabled: " + this.name);
194
-
195
- document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
196
- InternalUSDZRegistry.unregisterExporter(this);
197
- }
198
-
199
- private onClickedOpenInARElement = (evt) => {
200
- evt.preventDefault();
201
- this.exportAndOpen();
202
- }
203
-
204
- /**
205
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
206
- * Use the various public properties of USDZExporter to customize export behaviour.
207
- * @deprecated use {@link exportAndOpen} instead
208
- */
209
- async exportAsync() {
210
- return this.exportAndOpen();
211
- }
212
-
213
- /**
214
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
215
- * @returns a Promise<Blob> containing the USDZ file
216
- */
217
- async exportAndOpen(): Promise<Blob | null> {
218
-
219
- let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
220
- name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
221
-
222
- if (!hasProLicense()) {
223
- if (name !== "") name += "-";
224
- name += "MadeWithNeedle";
225
- }
226
-
227
- if (!this.link) this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
228
-
229
- // ability to specify a custom USDZ file to be used instead of a dynamic one
230
- if (this.customUsdzFile) {
231
- if (debug) console.log("Exporting custom usdz", this.customUsdzFile)
232
- this.openInQuickLook(this.customUsdzFile, name);
233
- return null;
234
- }
235
-
236
- if (!this.objectToExport) {
237
- console.warn("No object to export", this);
238
- return null;
239
- }
240
-
241
- USDZExporter.beforeExport.invoke({ exporter: this });
242
- const blob = await this.export(this.objectToExport)
243
- .finally(() => {
244
- USDZExporter.afterExport.invoke({ exporter: this });
245
- });
246
-
247
- if (!blob) {
248
- console.error("USDZ generation failed. Please report a bug", this);
249
- return null;
250
- }
251
-
252
- if (debug) console.log("USDZ generation done. Downloading as " + name);
253
-
254
- // TODO Potentially we have to detect QuickLook availability here,
255
- // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
256
- // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
257
- /*
258
- if (!DeviceUtilities.supportsQuickLookAR())
259
- this.download(blob, name);
260
- else
261
- */
262
- this.openInQuickLook(blob, name);
263
-
264
- return blob;
265
- }
266
-
267
- /**
268
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
269
- * @returns a Promise<Blob> containing the USDZ file
270
- */
271
- async export(objectToExport: Object3D | undefined): Promise<Blob | null> {
272
- // make sure we have an object to export
273
- if (!objectToExport) {
274
- console.warn("No object to export");
275
- return null;
276
- }
277
-
278
- // if we are already exporting, wait for the current export to finish
279
- const taskForThisObject = this._currentExportTasks.get(objectToExport);
280
- if (taskForThisObject) {
281
- return taskForThisObject;
282
- }
283
-
284
- // start the export
285
- const task = this.internalExport(objectToExport);
286
- // store the task
287
- if (task instanceof Promise) {
288
- this._currentExportTasks.set(objectToExport, task);
289
- return task.then((blob) => {
290
- this._currentExportTasks.delete(objectToExport);
291
- return blob;
292
- }).catch((e) => {
293
- this._currentExportTasks.delete(objectToExport);
294
- console.error("Error during USDZ export – please report a bug!", e);
295
- return null;
296
- });
297
- }
298
-
299
- return task;
300
- }
301
-
302
- private readonly _currentExportTasks = new Map<Object3D, Promise<Blob | null>>();
303
- private _previousTimeScale: number = 1;
304
-
305
- private async internalExport(objectToExport: Object3D): Promise<Blob | null> {
306
-
307
- Progress.start("export-usdz", {
308
- onProgress: (progress) => {
309
- this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
310
- }
311
- });
312
- Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
313
- Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
314
- Progress.start("export-usdz-textures", "export-usdz");
315
-
316
- // force Sprites to be created
317
- const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
318
- for (const sprite of sprites) {
319
- if (sprite && sprite.enabled) {
320
- sprite.updateSprite(true); // force create
321
- }
322
- }
323
-
324
- // trigger progressive textures to be loaded:
325
- const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
326
- const progressiveLoading = new Array<Promise<any>>();
327
- let progressiveTasks = 0;
328
- // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
329
- for (const rend of renderers) {
330
- for (const mesh of rend.sharedMeshes) {
331
- if (mesh) {
332
- const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
333
- if (task instanceof Promise)
334
- progressiveLoading.push(new Promise<void>((resolve, reject) => {
335
- task.then(() => {
336
- progressiveTasks++;
337
- Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
338
- resolve();
339
- }).catch((err) => reject(err));
340
- }));
341
- }
342
- }
343
- for (const mat of rend.sharedMaterials) {
344
- if (mat) {
345
- const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
346
- if (task instanceof Promise)
347
- progressiveLoading.push(new Promise<void>((resolve, reject) => {
348
- task.then(() => {
349
- progressiveTasks++;
350
- Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
351
- resolve();
352
- }).catch((err) => reject(err));
353
- }));
354
- }
355
- }
356
- }
357
- if (debug) showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
358
- await Promise.all(progressiveLoading);
359
- if (debug) showBalloonMessage("Progressive Loading: done");
360
- Progress.end("export-usdz-textures");
361
-
362
- // apply XRFlags
363
- const currentXRState = XRState.Global.Mask;
364
- XRState.Global.Set(XRStateFlag.AR);
365
-
366
- const exporter = new ThreeUSDZExporter();
367
- // We're creating a new animation extension on each export to avoid issues with multiple exports.
368
- // TODO we probably want to do that with all the extensions...
369
- // Ordering of extensions is important
370
- const animExt = new AnimationExtension(this.quickLookCompatible);
371
- let physicsExt: PhysicsExtension | undefined = undefined;
372
- const defaultExtensions: IUSDExporterExtension[] = [];
373
- if (this.interactive) {
374
- defaultExtensions.push(new BehaviorExtension());
375
- defaultExtensions.push(new AudioExtension());
376
-
377
- // If physics are enabled, and there are any Rigidbody components in the scene,
378
- // add the PhysicsExtension to the default extensions.
379
- if (globalThis["NEEDLE_USE_RAPIER"]) {
380
- const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
381
- if (rigidbodies.length > 0) {
382
- if (this.physics) {
383
- physicsExt = new PhysicsExtension();
384
- defaultExtensions.push(physicsExt);
385
- }
386
- else if (isDevEnvironment()) {
387
- console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
388
- }
389
- }
390
- }
391
- defaultExtensions.push(new TextExtension());
392
- defaultExtensions.push(new USDZUIExtension());
393
- }
394
- const extensions: any = [animExt, ...defaultExtensions, ...this.extensions];
395
-
396
- const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
397
- Progress.report("export-usdz", "Invoking before-export");
398
- this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
399
-
400
- // make sure we apply the AR scale
401
- this.applyWebARSessionRoot();
402
-
403
- // freeze time
404
- this._previousTimeScale = this.context.time.timeScale;
405
- this.context.time.timeScale = 0;
406
-
407
- // Implicit registration and actions for Animators and Animation components
408
- // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
409
-
410
- Progress.report("export-usdz", "auto export animations and audio sources");
411
- const implicitBehaviors = new Array<Object3D>();
412
- if (this.autoExportAnimations) {
413
- implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
414
- }
415
- const audioExt = extensions.find(ext => ext.extensionName === "Audio");
416
- if (audioExt && this.autoExportAudioSources)
417
- implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt as AudioExtension));
418
-
419
- //@ts-ignore
420
- exporter.debug = debug;
421
- exporter.pruneUnusedNodes = !debugUsdzPruning;
422
- const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
423
- exporter.keepObject = (object) => {
424
- let keep = true;
425
- // This explicitly removes geometry and material data from disabled renderers.
426
- // Note that this is different to the object itself being active –
427
- // here, we have an active object with a disabled renderer.
428
- const renderer = GameObject.getComponent(object, Renderer);
429
- if (renderer && !renderer.enabled) keep = false;
430
- // Check if this is an instancing container.
431
- // Instances are already included in the export.
432
- if (keep && instancedRenderers.includes(object as any)) keep = false;
433
- if (keep && GameObject.getComponentInParent(object, ContactShadows)) keep = false;
434
- if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv)) keep = false;
435
- if (debug && !keep) console.log("USDZExporter: Discarding object", object);
436
- return keep;
437
- }
438
-
439
- exporter.beforeWritingDocument = () => {
440
- // Warn if there are any physics components on animated objects or their children
441
- if (isDevEnvironment() && animExt && physicsExt) {
442
- const animatedObjects = animExt.animatedRoots;
443
- for (const object of animatedObjects) {
444
- const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
445
- const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
446
- if (rigidBodySources.length > 0 || colliderSources.length > 0) {
447
- console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
448
- }
449
- }
450
- }
451
- };
452
-
453
- // Collect invisible objects so that we can disable them if
454
- // - we're exporting for QuickLook
455
- // - and interactive behaviors are allowed.
456
- // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
457
- const objectsToDisableAtSceneStart = new Array<Object3D>();
458
- if (this.objectToExport && this.quickLookCompatible && this.interactive) {
459
- this.objectToExport.traverse((obj) => {
460
- if (!obj.visible) {
461
- objectsToDisableAtSceneStart.push(obj);
462
- }
463
- });
464
- }
465
-
466
- const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour") as BehaviorExtension | undefined;
467
- if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
468
- behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
469
- }
470
-
471
- let exportInvisible = true;
472
- // The only case where we want to strip out invisible objects is
473
- // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
474
- // since QuickLook on iOS does not support "visibility" tokens.
475
- if (this.quickLookCompatible && !this.interactive)
476
- exportInvisible = false;
477
-
478
- // sanitize anchoring types
479
- if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
480
- this.anchoringType = "plane";
481
- if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
482
- this.planeAnchoringAlignment = "horizontal";
483
-
484
- Progress.report("export-usdz", "Invoking exporter.parse");
485
-
486
- const arraybuffer = await exporter.parse(this.objectToExport, {
487
- ar: {
488
- anchoring: {
489
- type: this.anchoringType,
490
- },
491
- planeAnchoring: {
492
- alignment: this.planeAnchoringAlignment,
493
- },
494
- },
495
- extensions: extensions,
496
- quickLookCompatible: this.quickLookCompatible,
497
- maxTextureSize: this.maxTextureSize,
498
- exportInvisible: exportInvisible,
499
- });
500
-
501
- const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
502
-
503
- this.revertWebARSessionRoot();
504
-
505
- // unfreeze time
506
- this.context.time.timeScale = this._previousTimeScale;
507
-
508
- Progress.report("export-usdz", "Invoking after-export");
509
-
510
- this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }))
511
-
512
- // cleanup – implicit animation behaviors need to be removed again
513
- for (const go of implicitBehaviors) {
514
- GameObject.destroy(go);
515
- }
516
-
517
- // restore XR flags
518
- XRState.Global.Set(currentXRState);
519
-
520
- // second file: USDA (without assets)
521
- //@ts-ignore
522
- // const usda = exporter.lastUsda;
523
- // const blob2 = new Blob([usda], { type: 'text/plain' });
524
- // this.link.download = name + ".usda";
525
- // this.link.href = URL.createObjectURL(blob2);
526
- // this.link.click();
527
-
528
- Progress.end("export-usdz");
529
- return blob;
530
- }
531
-
532
- /**
533
- * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
534
- * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
535
- * @param name Download filename
536
- */
537
- openInQuickLook(content: Blob | string, name: string) {
538
-
539
- const url = content instanceof Blob ? URL.createObjectURL(content) : content;
540
-
541
- // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
542
- const overlay = this.buildQuicklookOverlay();
543
- if (debug) console.log("QuickLook Overlay", overlay);
544
- const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
545
- const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
546
- const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
547
- this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
548
-
549
- if (!this.lastCallback) {
550
- this.lastCallback = this.quicklookCallback.bind(this)
551
- this.link.addEventListener('message', this.lastCallback);
552
- }
553
-
554
- // Open QuickLook
555
- this.link.download = name + ".usdz";
556
- this.link.click();
557
-
558
- // cleanup
559
- // TODO check if we can do that immediately or need to wait until the user returns
560
- // if (content instanceof Blob) URL.revokeObjectURL(url);
561
- }
562
-
563
- /**
564
- * Downloads the given blob as a file.
565
- */
566
- download(blob: Blob, name: string) {
567
- USDZExporter.save(blob, name);
568
- }
569
-
570
- // Matches GltfExport.save(blob, filename)
571
- private static save(blob, filename) {
572
- const link = document.createElement('a');
573
- link.style.display = 'none';
574
- document.body.appendChild(link); // Firefox workaround, see #6594
575
- if (typeof blob === "string")
576
- link.href = blob;
577
- else
578
- link.href = URL.createObjectURL(blob);
579
- link.download = filename;
580
- link.click();
581
- link.remove();
582
- // console.log(link.href);
583
- // URL.revokeObjectURL( url ); breaks Firefox...
584
- }
585
-
586
-
587
- private lastCallback?: any;
588
-
589
- private quicklookCallback(event: Event) {
590
- if ((event as any)?.data == '_apple_ar_quicklook_button_tapped') {
591
- if (debug) showBalloonWarning("Quicklook closed via call to action button");
592
- var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
593
- this.dispatchEvent(evt);
594
- if (!evt.defaultPrevented) {
595
- const url = new URLSearchParams(this.link.href);
596
- if (url) {
597
- const callToActionURL = url.get("callToActionURL");
598
- if (debug)
599
- showBalloonMessage("Quicklook url: " + callToActionURL);
600
- if (callToActionURL) {
601
- if (!hasProLicense()) {
602
- console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL)
603
- }
604
- else {
605
- globalThis.open(callToActionURL, "_blank");
606
- }
607
- }
608
- }
609
- }
610
- }
611
- }
612
-
613
- private buildQuicklookOverlay(): CustomBranding {
614
- const obj: CustomBranding = {};
615
- if (this.customBranding) Object.assign(obj, this.customBranding);
616
- if (!hasProLicense()) {
617
- console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
618
- obj.callToAction = "Close";
619
- obj.checkoutTitle = "🌵 Made with Needle";
620
- obj.checkoutSubtitle = "_";
621
- }
622
- const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
623
- if (needsDefaultValues) {
624
- if (!obj.callToAction?.length)
625
- obj.callToAction = "\0";
626
- if (!obj.checkoutTitle?.length)
627
- obj.checkoutTitle = "\0";
628
- if (!obj.checkoutSubtitle?.length)
629
- obj.checkoutSubtitle = "\0";
630
- }
631
- // Use the quicklook-overlay event to customize the overlay
632
- this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
633
- return obj;
634
- }
635
-
636
- private static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
637
- private static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
638
-
639
- private _rootSessionRootWasAppliedTo: Object3D | null = null;
640
- private _rootPositionBeforeExport: Vector3 = new Vector3();
641
- private _rootRotationBeforeExport: Quaternion = new Quaternion();
642
- private _rootScaleBeforeExport: Vector3 = new Vector3();
643
-
644
- getARScaleAndTarget(): { scale: number, _invertForward: boolean, target: Object3D, sessionRoot: Object3D | null } {
645
- if (!this.objectToExport) return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null };
646
-
647
- const xr = GameObject.findObjectOfType(WebXR);
648
- let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
649
- if (!sessionRoot) sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
650
-
651
- let arScale = 1;
652
- let _invertForward = false;
653
- const target = this.objectToExport;
654
-
655
- // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
656
- if (xr) {
657
- arScale = xr.arScale;
658
- }
659
- else if (sessionRoot) {
660
- arScale = sessionRoot.arScale;
661
- // eslint-disable-next-line deprecation/deprecation
662
- _invertForward = sessionRoot.invertForward;
663
- }
664
-
665
- const scale = 1 / arScale;
666
- const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
667
- return result;
668
- }
669
-
670
- private applyWebARSessionRoot() {
671
- if (!this.objectToExport) return;
672
-
673
- const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
674
- const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
675
-
676
- this._rootSessionRootWasAppliedTo = target;
677
- this._rootPositionBeforeExport.copy(target.position);
678
- this._rootRotationBeforeExport.copy(target.quaternion);
679
- this._rootScaleBeforeExport.copy(target.scale);
680
-
681
- target.scale.multiplyScalar(scale);
682
- if (_invertForward)
683
- target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
684
-
685
- // udate childs as well
686
- target.updateMatrix();
687
- target.updateMatrixWorld(true);
688
- if (sessionRoot && sessionRootMatrixWorld)
689
- target.matrix.premultiply(sessionRootMatrixWorld);
690
- }
691
-
692
- private revertWebARSessionRoot() {
693
- if (!this.objectToExport) return;
694
- if (!this._rootSessionRootWasAppliedTo) return;
695
-
696
- const target = this._rootSessionRootWasAppliedTo;
697
- target.position.copy(this._rootPositionBeforeExport);
698
- target.quaternion.copy(this._rootRotationBeforeExport);
699
- target.scale.copy(this._rootScaleBeforeExport);
700
-
701
- // udate childs as well
702
- target.updateMatrix();
703
- target.updateMatrixWorld(true);
704
- this._rootSessionRootWasAppliedTo = null;
705
- }
706
-
707
- private createQuicklookButton() {
708
- const buttoncontainer = WebXRButtonFactory.getOrCreate();
709
- const button = buttoncontainer.createQuicklookButton();
710
- if (!button.parentNode) this.context.menu.appendChild(button);
711
- return button;
712
- }
713
- }
1
+ import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
2
+ import { Euler, EventDispatcher, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
3
+
4
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
5
+ import { hasProLicense } from "../../../engine/engine_license.js";
6
+ import { serializable } from "../../../engine/engine_serialization.js";
7
+ import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
8
+ import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
9
+ import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
10
+ import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js"
11
+ import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
12
+ import { Collider } from "../../Collider.js";
13
+ import { Behaviour, GameObject } from "../../Component.js";
14
+ import { ContactShadows } from "../../ContactShadows.js";
15
+ import { EventList } from "../../EventList.js";
16
+ import { GroundProjectedEnv } from "../../GroundProjection.js";
17
+ import { Renderer } from "../../Renderer.js"
18
+ import { Rigidbody } from "../../RigidBody.js";
19
+ import { SpriteRenderer } from "../../SpriteRenderer.js";
20
+ import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
21
+ import { WebXR } from "../../webxr/WebXR.js";
22
+ import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
23
+ import type { IUSDExporterExtension } from "./Extension.js";
24
+ import { AnimationExtension } from "./extensions/Animation.js"
25
+ import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
26
+ import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
27
+ import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js"
28
+ import { TextExtension } from "./extensions/USDZText.js";
29
+ import { USDZUIExtension } from "./extensions/USDZUI.js";
30
+ import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
31
+ import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
32
+ import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
33
+
34
+ const debug = getParam("debugusdz");
35
+ const debugUsdzPruning = getParam("debugusdzpruning");
36
+
37
+ /**
38
+ * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
39
+ */
40
+ export class CustomBranding {
41
+ /** The call to action button text. If not set, the button will close the QuickLook overlay. */
42
+ @serializable()
43
+ callToAction?: string;
44
+ /** The title of the overlay. */
45
+ @serializable()
46
+ checkoutTitle?: string;
47
+ /** The subtitle of the overlay. */
48
+ @serializable()
49
+ checkoutSubtitle?: string;
50
+
51
+ /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
52
+ @serializable()
53
+ callToActionURL?: string;
54
+ }
55
+
56
+ /**
57
+ * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
58
+ * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
59
+ * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
60
+ * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
61
+ * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
62
+ * @example
63
+ * ```typescript
64
+ * const usdz = new USDZExporter();
65
+ * usdz.objectToExport = myObject;
66
+ * usdz.autoExportAnimations = true;
67
+ * usdz.autoExportAudioSources = true;
68
+ * usdz.exportAsync();
69
+ * ```
70
+ * @category XR
71
+ * @group Components
72
+ */
73
+ export class USDZExporter extends Behaviour {
74
+
75
+ static readonly beforeExport = new EventList<{ exporter: USDZExporter }>();
76
+ static readonly afterExport = new EventList<{ exporter: USDZExporter }>();
77
+
78
+ /**
79
+ * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
80
+ */
81
+ @serializable(Object3D)
82
+ objectToExport: Object3D | null | undefined = undefined;
83
+
84
+ /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
85
+ * Animator state chains and loops will automatically be collected and exported in order as well.
86
+ * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
87
+ */
88
+ @serializable()
89
+ autoExportAnimations: boolean = true;
90
+
91
+ /** Collect all AudioSources automatically on export and emit them as playing at the start.
92
+ * They will loop according to their settings.
93
+ * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
94
+ */
95
+ @serializable()
96
+ autoExportAudioSources: boolean = true;
97
+
98
+ @serializable()
99
+ exportFileName: string | null | undefined = undefined;
100
+
101
+ @serializable(URL)
102
+ customUsdzFile: string | null | undefined = undefined;
103
+
104
+ @serializable(CustomBranding)
105
+ customBranding?: CustomBranding;
106
+
107
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
108
+ @serializable()
109
+ anchoringType: "plane" | "image" | "face" | "none" = "plane";
110
+
111
+ @serializable()
112
+ maxTextureSize: 256 | 512 | 1024 | 2048 | 4096 | 8192 = 2048;
113
+
114
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
115
+ @serializable()
116
+ planeAnchoringAlignment: "horizontal" | "vertical" | "any" = "horizontal";
117
+
118
+ /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
119
+ * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
120
+ * Keep this option off for general USDZ usage.
121
+ */
122
+ @serializable()
123
+ interactive: boolean = true;
124
+
125
+ /** Enabling this option will export the USDZ file with RealityKit physics components.
126
+ * Rigidbody and Collider components will be converted to their RealityKit counterparts.
127
+ * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
128
+ * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
129
+ */
130
+ @serializable()
131
+ physics: boolean = true;
132
+
133
+ @serializable()
134
+ allowCreateQuicklookButton: boolean = true;
135
+
136
+ @serializable()
137
+ quickLookCompatible: boolean = true;
138
+
139
+ /**
140
+ * Extensions to add custom behaviors and interactions to the USDZ file.
141
+ * You can add your own extensions here by extending {@link IUSDExporterExtension}.
142
+ */
143
+ extensions: IUSDExporterExtension[] = [];
144
+
145
+ private link!: HTMLAnchorElement;
146
+ private button?: HTMLButtonElement;
147
+
148
+ /** @internal */
149
+ start() {
150
+ if (debug) {
151
+ console.log("USDZExporter", this);
152
+ console.log("Debug USDZ Mode. Press 'T' to export")
153
+ window.addEventListener("keydown", (evt) => {
154
+ switch (evt.key) {
155
+ case "t":
156
+ this.exportAndOpen();
157
+ break;
158
+ }
159
+ });
160
+ }
161
+
162
+ // fall back to this object or to the scene if it's empty and doesn't have a mesh
163
+ if (!this.objectToExport)
164
+ this.objectToExport = this.gameObject;
165
+ if (!this.objectToExport?.children?.length && !(this.objectToExport as Mesh)?.isMesh)
166
+ this.objectToExport = this.context.scene;
167
+ }
168
+
169
+ /** @internal */
170
+ onEnable() {
171
+ const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
172
+ const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
173
+ if (!this.button && (debug || supportsQuickLook || ios)) {
174
+ if (this.allowCreateQuicklookButton)
175
+ this.button = this.createQuicklookButton();
176
+
177
+ this.lastCallback = this.quicklookCallback.bind(this);
178
+ this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
179
+ this.link.addEventListener('message', this.lastCallback);
180
+ }
181
+ if (debug)
182
+ showBalloonMessage("USDZ Exporter enabled: " + this.name);
183
+
184
+ document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
185
+ InternalUSDZRegistry.registerExporter(this);
186
+ }
187
+
188
+ /** @internal */
189
+ onDisable() {
190
+ this.button?.remove();
191
+ this.link?.removeEventListener('message', this.lastCallback);
192
+ if (debug)
193
+ showBalloonMessage("USDZ Exporter disabled: " + this.name);
194
+
195
+ document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
196
+ InternalUSDZRegistry.unregisterExporter(this);
197
+ }
198
+
199
+ private onClickedOpenInARElement = (evt) => {
200
+ evt.preventDefault();
201
+ this.exportAndOpen();
202
+ }
203
+
204
+ /**
205
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
206
+ * Use the various public properties of USDZExporter to customize export behaviour.
207
+ * @deprecated use {@link exportAndOpen} instead
208
+ */
209
+ async exportAsync() {
210
+ return this.exportAndOpen();
211
+ }
212
+
213
+ /**
214
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
215
+ * @returns a Promise<Blob> containing the USDZ file
216
+ */
217
+ async exportAndOpen(): Promise<Blob | null> {
218
+
219
+ let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
220
+ name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
221
+
222
+ if (!hasProLicense()) {
223
+ if (name !== "") name += "-";
224
+ name += "MadeWithNeedle";
225
+ }
226
+
227
+ if (!this.link) this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
228
+
229
+ // ability to specify a custom USDZ file to be used instead of a dynamic one
230
+ if (this.customUsdzFile) {
231
+ if (debug) console.log("Exporting custom usdz", this.customUsdzFile)
232
+ this.openInQuickLook(this.customUsdzFile, name);
233
+ return null;
234
+ }
235
+
236
+ if (!this.objectToExport) {
237
+ console.warn("No object to export", this);
238
+ return null;
239
+ }
240
+
241
+ USDZExporter.beforeExport.invoke({ exporter: this });
242
+ const blob = await this.export(this.objectToExport)
243
+ .finally(() => {
244
+ USDZExporter.afterExport.invoke({ exporter: this });
245
+ });
246
+
247
+ if (!blob) {
248
+ console.error("USDZ generation failed. Please report a bug", this);
249
+ return null;
250
+ }
251
+
252
+ if (debug) console.log("USDZ generation done. Downloading as " + name);
253
+
254
+ // TODO Potentially we have to detect QuickLook availability here,
255
+ // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
256
+ // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
257
+ /*
258
+ if (!DeviceUtilities.supportsQuickLookAR())
259
+ this.download(blob, name);
260
+ else
261
+ */
262
+ this.openInQuickLook(blob, name);
263
+
264
+ return blob;
265
+ }
266
+
267
+ /**
268
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
269
+ * @returns a Promise<Blob> containing the USDZ file
270
+ */
271
+ async export(objectToExport: Object3D | undefined): Promise<Blob | null> {
272
+ // make sure we have an object to export
273
+ if (!objectToExport) {
274
+ console.warn("No object to export");
275
+ return null;
276
+ }
277
+
278
+ // if we are already exporting, wait for the current export to finish
279
+ const taskForThisObject = this._currentExportTasks.get(objectToExport);
280
+ if (taskForThisObject) {
281
+ return taskForThisObject;
282
+ }
283
+
284
+ // start the export
285
+ const task = this.internalExport(objectToExport);
286
+ // store the task
287
+ if (task instanceof Promise) {
288
+ this._currentExportTasks.set(objectToExport, task);
289
+ return task.then((blob) => {
290
+ this._currentExportTasks.delete(objectToExport);
291
+ return blob;
292
+ }).catch((e) => {
293
+ this._currentExportTasks.delete(objectToExport);
294
+ console.error("Error during USDZ export – please report a bug!", e);
295
+ return null;
296
+ });
297
+ }
298
+
299
+ return task;
300
+ }
301
+
302
+ private readonly _currentExportTasks = new Map<Object3D, Promise<Blob | null>>();
303
+ private _previousTimeScale: number = 1;
304
+
305
+ private async internalExport(objectToExport: Object3D): Promise<Blob | null> {
306
+
307
+ Progress.start("export-usdz", {
308
+ onProgress: (progress) => {
309
+ this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
310
+ }
311
+ });
312
+ Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
313
+ Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
314
+ Progress.start("export-usdz-textures", "export-usdz");
315
+
316
+ // force Sprites to be created
317
+ const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
318
+ for (const sprite of sprites) {
319
+ if (sprite && sprite.enabled) {
320
+ sprite.updateSprite(true); // force create
321
+ }
322
+ }
323
+
324
+ // trigger progressive textures to be loaded:
325
+ const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
326
+ const progressiveLoading = new Array<Promise<any>>();
327
+ let progressiveTasks = 0;
328
+ // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
329
+ for (const rend of renderers) {
330
+ for (const mesh of rend.sharedMeshes) {
331
+ if (mesh) {
332
+ const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
333
+ if (task instanceof Promise)
334
+ progressiveLoading.push(new Promise<void>((resolve, reject) => {
335
+ task.then(() => {
336
+ progressiveTasks++;
337
+ Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
338
+ resolve();
339
+ }).catch((err) => reject(err));
340
+ }));
341
+ }
342
+ }
343
+ for (const mat of rend.sharedMaterials) {
344
+ if (mat) {
345
+ const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
346
+ if (task instanceof Promise)
347
+ progressiveLoading.push(new Promise<void>((resolve, reject) => {
348
+ task.then(() => {
349
+ progressiveTasks++;
350
+ Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
351
+ resolve();
352
+ }).catch((err) => reject(err));
353
+ }));
354
+ }
355
+ }
356
+ }
357
+ if (debug) showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
358
+ await Promise.all(progressiveLoading);
359
+ if (debug) showBalloonMessage("Progressive Loading: done");
360
+ Progress.end("export-usdz-textures");
361
+
362
+ // apply XRFlags
363
+ const currentXRState = XRState.Global.Mask;
364
+ XRState.Global.Set(XRStateFlag.AR);
365
+
366
+ const exporter = new ThreeUSDZExporter();
367
+ // We're creating a new animation extension on each export to avoid issues with multiple exports.
368
+ // TODO we probably want to do that with all the extensions...
369
+ // Ordering of extensions is important
370
+ const animExt = new AnimationExtension(this.quickLookCompatible);
371
+ let physicsExt: PhysicsExtension | undefined = undefined;
372
+ const defaultExtensions: IUSDExporterExtension[] = [];
373
+ if (this.interactive) {
374
+ defaultExtensions.push(new BehaviorExtension());
375
+ defaultExtensions.push(new AudioExtension());
376
+
377
+ // If physics are enabled, and there are any Rigidbody components in the scene,
378
+ // add the PhysicsExtension to the default extensions.
379
+ if (globalThis["NEEDLE_USE_RAPIER"]) {
380
+ const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
381
+ if (rigidbodies.length > 0) {
382
+ if (this.physics) {
383
+ physicsExt = new PhysicsExtension();
384
+ defaultExtensions.push(physicsExt);
385
+ }
386
+ else if (isDevEnvironment()) {
387
+ console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
388
+ }
389
+ }
390
+ }
391
+ defaultExtensions.push(new TextExtension());
392
+ defaultExtensions.push(new USDZUIExtension());
393
+ }
394
+ const extensions: any = [animExt, ...defaultExtensions, ...this.extensions];
395
+
396
+ const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
397
+ Progress.report("export-usdz", "Invoking before-export");
398
+ this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
399
+
400
+ // make sure we apply the AR scale
401
+ this.applyWebARSessionRoot();
402
+
403
+ // freeze time
404
+ this._previousTimeScale = this.context.time.timeScale;
405
+ this.context.time.timeScale = 0;
406
+
407
+ // Implicit registration and actions for Animators and Animation components
408
+ // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
409
+
410
+ Progress.report("export-usdz", "auto export animations and audio sources");
411
+ const implicitBehaviors = new Array<Object3D>();
412
+ if (this.autoExportAnimations) {
413
+ implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
414
+ }
415
+ const audioExt = extensions.find(ext => ext.extensionName === "Audio");
416
+ if (audioExt && this.autoExportAudioSources)
417
+ implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt as AudioExtension));
418
+
419
+ //@ts-ignore
420
+ exporter.debug = debug;
421
+ exporter.pruneUnusedNodes = !debugUsdzPruning;
422
+ const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
423
+ exporter.keepObject = (object) => {
424
+ let keep = true;
425
+ // This explicitly removes geometry and material data from disabled renderers.
426
+ // Note that this is different to the object itself being active –
427
+ // here, we have an active object with a disabled renderer.
428
+ const renderer = GameObject.getComponent(object, Renderer);
429
+ if (renderer && !renderer.enabled) keep = false;
430
+ // Check if this is an instancing container.
431
+ // Instances are already included in the export.
432
+ if (keep && instancedRenderers.includes(object as any)) keep = false;
433
+ if (keep && GameObject.getComponentInParent(object, ContactShadows)) keep = false;
434
+ if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv)) keep = false;
435
+ if (debug && !keep) console.log("USDZExporter: Discarding object", object);
436
+ return keep;
437
+ }
438
+
439
+ exporter.beforeWritingDocument = () => {
440
+ // Warn if there are any physics components on animated objects or their children
441
+ if (isDevEnvironment() && animExt && physicsExt) {
442
+ const animatedObjects = animExt.animatedRoots;
443
+ for (const object of animatedObjects) {
444
+ const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
445
+ const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
446
+ if (rigidBodySources.length > 0 || colliderSources.length > 0) {
447
+ console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
448
+ }
449
+ }
450
+ }
451
+ };
452
+
453
+ // Collect invisible objects so that we can disable them if
454
+ // - we're exporting for QuickLook
455
+ // - and interactive behaviors are allowed.
456
+ // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
457
+ const objectsToDisableAtSceneStart = new Array<Object3D>();
458
+ if (this.objectToExport && this.quickLookCompatible && this.interactive) {
459
+ this.objectToExport.traverse((obj) => {
460
+ if (!obj.visible) {
461
+ objectsToDisableAtSceneStart.push(obj);
462
+ }
463
+ });
464
+ }
465
+
466
+ const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour") as BehaviorExtension | undefined;
467
+ if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
468
+ behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
469
+ }
470
+
471
+ let exportInvisible = true;
472
+ // The only case where we want to strip out invisible objects is
473
+ // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
474
+ // since QuickLook on iOS does not support "visibility" tokens.
475
+ if (this.quickLookCompatible && !this.interactive)
476
+ exportInvisible = false;
477
+
478
+ // sanitize anchoring types
479
+ if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
480
+ this.anchoringType = "plane";
481
+ if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
482
+ this.planeAnchoringAlignment = "horizontal";
483
+
484
+ Progress.report("export-usdz", "Invoking exporter.parse");
485
+
486
+ const arraybuffer = await exporter.parse(this.objectToExport, {
487
+ ar: {
488
+ anchoring: {
489
+ type: this.anchoringType,
490
+ },
491
+ planeAnchoring: {
492
+ alignment: this.planeAnchoringAlignment,
493
+ },
494
+ },
495
+ extensions: extensions,
496
+ quickLookCompatible: this.quickLookCompatible,
497
+ maxTextureSize: this.maxTextureSize,
498
+ exportInvisible: exportInvisible,
499
+ });
500
+
501
+ const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
502
+
503
+ this.revertWebARSessionRoot();
504
+
505
+ // unfreeze time
506
+ this.context.time.timeScale = this._previousTimeScale;
507
+
508
+ Progress.report("export-usdz", "Invoking after-export");
509
+
510
+ this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }))
511
+
512
+ // cleanup – implicit animation behaviors need to be removed again
513
+ for (const go of implicitBehaviors) {
514
+ GameObject.destroy(go);
515
+ }
516
+
517
+ // restore XR flags
518
+ XRState.Global.Set(currentXRState);
519
+
520
+ // second file: USDA (without assets)
521
+ //@ts-ignore
522
+ // const usda = exporter.lastUsda;
523
+ // const blob2 = new Blob([usda], { type: 'text/plain' });
524
+ // this.link.download = name + ".usda";
525
+ // this.link.href = URL.createObjectURL(blob2);
526
+ // this.link.click();
527
+
528
+ Progress.end("export-usdz");
529
+ return blob;
530
+ }
531
+
532
+ /**
533
+ * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
534
+ * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
535
+ * @param name Download filename
536
+ */
537
+ openInQuickLook(content: Blob | string, name: string) {
538
+
539
+ const url = content instanceof Blob ? URL.createObjectURL(content) : content;
540
+
541
+ // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
542
+ const overlay = this.buildQuicklookOverlay();
543
+ if (debug) console.log("QuickLook Overlay", overlay);
544
+ const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
545
+ const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
546
+ const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
547
+ this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
548
+
549
+ if (!this.lastCallback) {
550
+ this.lastCallback = this.quicklookCallback.bind(this)
551
+ this.link.addEventListener('message', this.lastCallback);
552
+ }
553
+
554
+ // Open QuickLook
555
+ this.link.download = name + ".usdz";
556
+ this.link.click();
557
+
558
+ // cleanup
559
+ // TODO check if we can do that immediately or need to wait until the user returns
560
+ // if (content instanceof Blob) URL.revokeObjectURL(url);
561
+ }
562
+
563
+ /**
564
+ * Downloads the given blob as a file.
565
+ */
566
+ download(blob: Blob, name: string) {
567
+ USDZExporter.save(blob, name);
568
+ }
569
+
570
+ // Matches GltfExport.save(blob, filename)
571
+ private static save(blob, filename) {
572
+ const link = document.createElement('a');
573
+ link.style.display = 'none';
574
+ document.body.appendChild(link); // Firefox workaround, see #6594
575
+ if (typeof blob === "string")
576
+ link.href = blob;
577
+ else
578
+ link.href = URL.createObjectURL(blob);
579
+ link.download = filename;
580
+ link.click();
581
+ link.remove();
582
+ // console.log(link.href);
583
+ // URL.revokeObjectURL( url ); breaks Firefox...
584
+ }
585
+
586
+
587
+ private lastCallback?: any;
588
+
589
+ private quicklookCallback(event: Event) {
590
+ if ((event as any)?.data == '_apple_ar_quicklook_button_tapped') {
591
+ if (debug) showBalloonWarning("Quicklook closed via call to action button");
592
+ var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
593
+ this.dispatchEvent(evt);
594
+ if (!evt.defaultPrevented) {
595
+ const url = new URLSearchParams(this.link.href);
596
+ if (url) {
597
+ const callToActionURL = url.get("callToActionURL");
598
+ if (debug)
599
+ showBalloonMessage("Quicklook url: " + callToActionURL);
600
+ if (callToActionURL) {
601
+ if (!hasProLicense()) {
602
+ console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL)
603
+ }
604
+ else {
605
+ globalThis.open(callToActionURL, "_blank");
606
+ }
607
+ }
608
+ }
609
+ }
610
+ }
611
+ }
612
+
613
+ private buildQuicklookOverlay(): CustomBranding {
614
+ const obj: CustomBranding = {};
615
+ if (this.customBranding) Object.assign(obj, this.customBranding);
616
+ if (!hasProLicense()) {
617
+ console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
618
+ obj.callToAction = "Close";
619
+ obj.checkoutTitle = "🌵 Made with Needle";
620
+ obj.checkoutSubtitle = "_";
621
+ }
622
+ const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
623
+ if (needsDefaultValues) {
624
+ if (!obj.callToAction?.length)
625
+ obj.callToAction = "\0";
626
+ if (!obj.checkoutTitle?.length)
627
+ obj.checkoutTitle = "\0";
628
+ if (!obj.checkoutSubtitle?.length)
629
+ obj.checkoutSubtitle = "\0";
630
+ }
631
+ // Use the quicklook-overlay event to customize the overlay
632
+ this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
633
+ return obj;
634
+ }
635
+
636
+ private static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
637
+ private static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
638
+
639
+ private _rootSessionRootWasAppliedTo: Object3D | null = null;
640
+ private _rootPositionBeforeExport: Vector3 = new Vector3();
641
+ private _rootRotationBeforeExport: Quaternion = new Quaternion();
642
+ private _rootScaleBeforeExport: Vector3 = new Vector3();
643
+
644
+ getARScaleAndTarget(): { scale: number, _invertForward: boolean, target: Object3D, sessionRoot: Object3D | null } {
645
+ if (!this.objectToExport) return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null };
646
+
647
+ const xr = GameObject.findObjectOfType(WebXR);
648
+ let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
649
+ if (!sessionRoot) sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
650
+
651
+ let arScale = 1;
652
+ let _invertForward = false;
653
+ const target = this.objectToExport;
654
+
655
+ // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
656
+ if (xr) {
657
+ arScale = xr.arScale;
658
+ }
659
+ else if (sessionRoot) {
660
+ arScale = sessionRoot.arScale;
661
+ // eslint-disable-next-line deprecation/deprecation
662
+ _invertForward = sessionRoot.invertForward;
663
+ }
664
+
665
+ const scale = 1 / arScale;
666
+ const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
667
+ return result;
668
+ }
669
+
670
+ private applyWebARSessionRoot() {
671
+ if (!this.objectToExport) return;
672
+
673
+ const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
674
+ const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
675
+
676
+ this._rootSessionRootWasAppliedTo = target;
677
+ this._rootPositionBeforeExport.copy(target.position);
678
+ this._rootRotationBeforeExport.copy(target.quaternion);
679
+ this._rootScaleBeforeExport.copy(target.scale);
680
+
681
+ target.scale.multiplyScalar(scale);
682
+ if (_invertForward)
683
+ target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
684
+
685
+ // udate childs as well
686
+ target.updateMatrix();
687
+ target.updateMatrixWorld(true);
688
+ if (sessionRoot && sessionRootMatrixWorld)
689
+ target.matrix.premultiply(sessionRootMatrixWorld);
690
+ }
691
+
692
+ private revertWebARSessionRoot() {
693
+ if (!this.objectToExport) return;
694
+ if (!this._rootSessionRootWasAppliedTo) return;
695
+
696
+ const target = this._rootSessionRootWasAppliedTo;
697
+ target.position.copy(this._rootPositionBeforeExport);
698
+ target.quaternion.copy(this._rootRotationBeforeExport);
699
+ target.scale.copy(this._rootScaleBeforeExport);
700
+
701
+ // udate childs as well
702
+ target.updateMatrix();
703
+ target.updateMatrixWorld(true);
704
+ this._rootSessionRootWasAppliedTo = null;
705
+ }
706
+
707
+ private createQuicklookButton() {
708
+ const buttoncontainer = WebXRButtonFactory.getOrCreate();
709
+ const button = buttoncontainer.createQuicklookButton();
710
+ if (!button.parentNode) this.context.menu.appendChild(button);
711
+ return button;
712
+ }
713
+ }