@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,404 +1,404 @@
1
- import { Color, CompressedTexture, Euler, LinearSRGBColorSpace, Object3D, RGBAFormat, Texture, WebGLRenderTarget } from "three";
2
- import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
3
- import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
4
- import { CallInfo, EventList } from "../engine-components/EventList.js";
5
- import { AssetReference } from "./engine_addressables.js";
6
- import { debugExtension } from "./engine_default_parameters.js";
7
- import { TypeSerializer } from "./engine_serialization_core.js";
8
- import { RenderTexture } from "./engine_texture.js";
9
- import { resolveUrl } from "./engine_utils.js";
10
- import { RGBAColor } from "./js-extensions/index.js";
11
- // export class SourcePath {
12
- // src?:string
13
- // };
14
- // class SourcePathSerializer extends TypeSerializer{
15
- // constructor(){
16
- // super(SourcePath);
17
- // }
18
- // onDeserialize(data: any, _context: SerializationContext) {
19
- // if(data.src && typeof data.src === "string"){
20
- // return data.src;
21
- // }
22
- // }
23
- // onSerialize(_data: any, _context: SerializationContext) {
24
- // }
25
- // }
26
- // new SourcePathSerializer();
27
- class ColorSerializer extends TypeSerializer {
28
- constructor() {
29
- super([Color, RGBAColor], "ColorSerializer");
30
- }
31
- onDeserialize(data) {
32
- if (data === undefined || data === null)
33
- return;
34
- if (data.a !== undefined) {
35
- return new RGBAColor(data.r, data.g, data.b, data.a);
36
- }
37
- else if (data.alpha !== undefined) {
38
- return new RGBAColor(data.r, data.g, data.b, data.alpha);
39
- }
40
- return new Color(data.r, data.g, data.b);
41
- }
42
- onSerialize(data) {
43
- if (data === undefined || data === null)
44
- return;
45
- if (data.a !== undefined)
46
- return { r: data.r, g: data.g, b: data.b, a: data.a };
47
- else
48
- return { r: data.r, g: data.g, b: data.b };
49
- }
50
- }
51
- export const colorSerializer = new ColorSerializer();
52
- class EulerSerializer extends TypeSerializer {
53
- constructor() {
54
- super([Euler], "EulerSerializer");
55
- }
56
- onDeserialize(data, _context) {
57
- if (data === undefined || data === null)
58
- return undefined;
59
- if (data.order) {
60
- return new Euler(data.x, data.y, data.z, data.order);
61
- }
62
- else if (data.x != undefined) {
63
- return new Euler(data.x, data.y, data.z);
64
- }
65
- return undefined;
66
- }
67
- onSerialize(data, _context) {
68
- return { x: data.x, y: data.y, z: data.z, order: data.order };
69
- }
70
- }
71
- export const euler = new EulerSerializer();
72
- class ObjectSerializer extends TypeSerializer {
73
- constructor() {
74
- super(Object3D, "ObjectSerializer");
75
- }
76
- onSerialize(data, context) {
77
- if (context.objectToNode !== undefined && data.uuid) {
78
- const node = context.objectToNode[data.uuid];
79
- if (debugExtension)
80
- console.log(node, data.name, data.uuid);
81
- return { node: node };
82
- }
83
- return undefined;
84
- }
85
- onDeserialize(data, context) {
86
- if (typeof data === "string") {
87
- if (data.endsWith(".glb") || data.endsWith(".gltf")) {
88
- // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
89
- if (context.serializable instanceof Array) {
90
- if (context.serializable.includes(AssetReference))
91
- return undefined;
92
- }
93
- if (isDevEnvironment())
94
- showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
95
- const scriptname = context.target?.constructor?.name;
96
- console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
97
- }
98
- // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
99
- // if(data.startsWith("/nodes/")){
100
- // const node = parseInt(data.substring("/nodes/".length));
101
- // if (context.nodeToObject) {
102
- // const res = context.nodeToObject[node];
103
- // if (debugExtension)
104
- // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
105
- // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
106
- // return res;
107
- // }
108
- // }
109
- return undefined;
110
- }
111
- if (data) {
112
- if (data.node !== undefined && context.nodeToObject) {
113
- const res = context.nodeToObject[data.node];
114
- if (debugExtension)
115
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
116
- if (!res)
117
- console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
118
- return res;
119
- }
120
- else if (data.guid) {
121
- if (!context.context) {
122
- console.error("Missing context");
123
- return undefined;
124
- }
125
- // it is possible that the object is not yet loaded
126
- // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
127
- // we need a way to wait for all components to be created before we can resolve those references
128
- // independent of order of loading
129
- let res = undefined;
130
- // first try to search in the current gltf scene (if any)
131
- const gltfScene = context.gltf?.scene;
132
- if (gltfScene) {
133
- res = GameObject.findByGuid(data.guid, gltfScene);
134
- }
135
- // if not found, search in the whole scene
136
- if (!res) {
137
- res = GameObject.findByGuid(data.guid, context.context.scene);
138
- }
139
- if (!res) {
140
- if (isDevEnvironment() || debugExtension)
141
- console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
142
- data["could_not_resolve"] = true;
143
- }
144
- else {
145
- if (res && res.isComponent === true) {
146
- if (debugExtension)
147
- console.warn("Deserialized object reference is a component");
148
- res = res.gameObject;
149
- }
150
- if (debugExtension)
151
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
152
- }
153
- return res;
154
- }
155
- }
156
- return undefined;
157
- }
158
- }
159
- export const objectSerializer = new ObjectSerializer();
160
- class ComponentSerializer extends TypeSerializer {
161
- constructor() {
162
- super([Component, Behaviour], "ComponentSerializer");
163
- }
164
- onSerialize(data, _context) {
165
- if (data?.guid) {
166
- return { guid: data.guid };
167
- }
168
- return undefined;
169
- }
170
- onDeserialize(data, context) {
171
- if (data?.guid) {
172
- // it's a workaround for VolumeParameter having a guid as well. Generally we will probably never have to resolve a component in the scene when it's coming from the persistent asset extension (like in the case for postprocessing volume parameters)
173
- if (data.___persistentAsset) {
174
- if (debugExtension)
175
- console.log("Skipping component deserialization because it's a persistent asset", data);
176
- return undefined;
177
- }
178
- const currentPath = context.path;
179
- // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
180
- // because here the components are created but dont have their former guid assigned
181
- // and will later in the stack just get a newly generated guid
182
- if (debugExtension)
183
- console.log(data.guid, context.root, context.object, context.target);
184
- // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
185
- // if we would search JUST the scene those references would NEVER be resolved
186
- let res = this.findObjectForGuid(data.guid, context.root);
187
- if (res) {
188
- return res;
189
- }
190
- if (context.context) {
191
- // if not found within the gltf use the provided context scene
192
- // to find references outside
193
- res = this.findObjectForGuid(data.guid, context.context?.scene);
194
- if (res)
195
- return res;
196
- }
197
- if (isDevEnvironment() || debugExtension) {
198
- console.warn("Could not resolve component reference: \"" + currentPath + "\" using guid " + data.guid, context.target);
199
- }
200
- data["could_not_resolve"] = true;
201
- return undefined;
202
- }
203
- // if (data?.node !== undefined && context.nodeToObject) {
204
- // return context.nodeToObject[data.node];
205
- // }
206
- return undefined;
207
- }
208
- findObjectForGuid(guid, root) {
209
- // recursively search root
210
- // need to check the root object too
211
- if (root["guid"] === guid)
212
- return root;
213
- const res = GameObject.foreachComponent(root, (c) => {
214
- if (c.guid === guid)
215
- return c;
216
- return undefined;
217
- }, false);
218
- if (res !== undefined)
219
- return res;
220
- // if not found, search in children
221
- for (let i = 0; i < root.children.length; i++) {
222
- const child = root.children[i];
223
- const res = this.findObjectForGuid(guid, child);
224
- if (res)
225
- return res;
226
- }
227
- }
228
- }
229
- export const componentSerializer = new ComponentSerializer();
230
- const $eventListDebugInfo = Symbol("eventListDebugInfo");
231
- class EventListSerializer extends TypeSerializer {
232
- constructor() {
233
- super([EventList]);
234
- }
235
- onSerialize(_data, _context) {
236
- console.log("TODO: SERIALIZE EVENT");
237
- return undefined;
238
- }
239
- onDeserialize(data, context) {
240
- // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
241
- if (typeof data === "function") {
242
- const evtList = new EventList([new CallInfo(data, null, [], true)]);
243
- return evtList;
244
- }
245
- else if (data && data.type === "EventList") {
246
- if (debugExtension)
247
- console.log("DESERIALIZE EVENT", data);
248
- const fns = new Array();
249
- if (data.calls && Array.isArray(data.calls)) {
250
- for (const call of data.calls) {
251
- if (debugExtension)
252
- console.log(call);
253
- let target = componentSerializer.findObjectForGuid(call.target, context.root);
254
- // if the object is not found in the current glb try find it in the whole scene
255
- if (!target && context.context?.scene) {
256
- target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
257
- }
258
- const hasMethod = call.method?.length > 0;
259
- if (target && hasMethod) {
260
- const printWarningMethodNotFound = () => {
261
- const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
262
- if (typeof target[uppercaseMethodName] === "function") {
263
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
264
- showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
265
- return;
266
- }
267
- else {
268
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
269
- }
270
- };
271
- const method = target[call.method];
272
- if (typeof method !== "function") {
273
- let foundMethod = false;
274
- let currentPrototype = target;
275
- // test if the target method is actually a property setter
276
- while (currentPrototype) {
277
- const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
278
- if (desc && (desc.writable === true || desc.set)) {
279
- foundMethod = true;
280
- break;
281
- }
282
- currentPrototype = Object.getPrototypeOf(currentPrototype);
283
- }
284
- if (!foundMethod && (isDevEnvironment() || debugExtension))
285
- printWarningMethodNotFound();
286
- }
287
- }
288
- function deserializeArgument(arg) {
289
- if (typeof arg === "object") {
290
- // Try to deserialize the call argument to either a object or a component reference
291
- let argRes = objectSerializer.onDeserialize(arg, context);
292
- if (!argRes)
293
- argRes = componentSerializer.onDeserialize(arg, context);
294
- if (argRes)
295
- return argRes;
296
- }
297
- return arg;
298
- }
299
- if (target) {
300
- let args = call.argument;
301
- if (args !== undefined) {
302
- args = deserializeArgument(args);
303
- }
304
- else if (call.arguments !== undefined) {
305
- args = call.arguments.map(deserializeArgument);
306
- }
307
- const method = target[call.method];
308
- if (!method) {
309
- console.warn(`EventList method not found: \"${call.method}\" on ${target?.name}`);
310
- }
311
- else {
312
- if (args !== undefined && !Array.isArray(args)) {
313
- args = [args];
314
- }
315
- // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
316
- // const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
317
- const fn = new CallInfo(target, call.method, args, call.enabled);
318
- fns.push(fn);
319
- }
320
- }
321
- else if (isDevEnvironment()) {
322
- console.warn(`[Dev] EventList: Could not find event listener in scene (${context.object?.name})`, call);
323
- }
324
- }
325
- }
326
- const evt = new EventList(fns);
327
- if (debugExtension)
328
- console.log(evt);
329
- const eventListOwner = context.target;
330
- if (eventListOwner !== undefined && context.path !== undefined) {
331
- evt.setEventTarget(context.path, eventListOwner);
332
- }
333
- return evt;
334
- }
335
- return undefined;
336
- }
337
- }
338
- export const eventListSerializer = new EventListSerializer();
339
- /** Map<Clone, Original> texture. This is used for compressed textures (or when the GLTFLoader is cloning RenderTextures)
340
- * It's a weak map so we don't have to worry about memory leaks
341
- */
342
- const cloneOriginalMap = new WeakMap();
343
- const textureClone = Texture.prototype.clone;
344
- Texture.prototype.clone = function () {
345
- const clone = textureClone.call(this);
346
- if (!cloneOriginalMap.has(clone)) {
347
- cloneOriginalMap.set(clone, this);
348
- }
349
- return clone;
350
- };
351
- export class RenderTextureSerializer extends TypeSerializer {
352
- constructor() {
353
- super([RenderTexture, WebGLRenderTarget]);
354
- }
355
- onSerialize(_data, _context) {
356
- }
357
- onDeserialize(data, context) {
358
- if (data instanceof Texture && context.type === RenderTexture) {
359
- let tex = data;
360
- // If this is a cloned render texture we want to map it back to the original texture
361
- // See https://linear.app/needle/issue/NE-5530
362
- if (cloneOriginalMap.has(tex)) {
363
- const original = cloneOriginalMap.get(tex);
364
- tex = original;
365
- }
366
- tex.isRenderTargetTexture = true;
367
- tex.flipY = true;
368
- tex.offset.y = 1;
369
- tex.repeat.y = -1;
370
- tex.needsUpdate = true;
371
- // when we have a compressed texture using mipmaps causes error in threejs because the bindframebuffer call will then try to set an array of framebuffers https://linear.app/needle/issue/NE-4294
372
- tex.mipmaps = [];
373
- if (tex instanceof CompressedTexture) {
374
- //@ts-ignore
375
- tex["isCompressedTexture"] = false;
376
- //@ts-ignore
377
- tex.format = RGBAFormat;
378
- }
379
- const rt = new RenderTexture(tex.image.width, tex.image.height, {
380
- colorSpace: LinearSRGBColorSpace,
381
- });
382
- rt.texture = tex;
383
- return rt;
384
- }
385
- return undefined;
386
- }
387
- }
388
- new RenderTextureSerializer();
389
- export class UriSerializer extends TypeSerializer {
390
- constructor() {
391
- super([URL]);
392
- }
393
- onSerialize(_data, _context) {
394
- return null;
395
- }
396
- onDeserialize(data, _context) {
397
- if (typeof data === "string" && data.length > 0) {
398
- return resolveUrl(_context.gltfId, data);
399
- }
400
- return undefined;
401
- }
402
- }
403
- new UriSerializer();
1
+ import { Color, CompressedTexture, Euler, LinearSRGBColorSpace, Object3D, RGBAFormat, Texture, WebGLRenderTarget } from "three";
2
+ import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
3
+ import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
4
+ import { CallInfo, EventList } from "../engine-components/EventList.js";
5
+ import { AssetReference } from "./engine_addressables.js";
6
+ import { debugExtension } from "./engine_default_parameters.js";
7
+ import { TypeSerializer } from "./engine_serialization_core.js";
8
+ import { RenderTexture } from "./engine_texture.js";
9
+ import { resolveUrl } from "./engine_utils.js";
10
+ import { RGBAColor } from "./js-extensions/index.js";
11
+ // export class SourcePath {
12
+ // src?:string
13
+ // };
14
+ // class SourcePathSerializer extends TypeSerializer{
15
+ // constructor(){
16
+ // super(SourcePath);
17
+ // }
18
+ // onDeserialize(data: any, _context: SerializationContext) {
19
+ // if(data.src && typeof data.src === "string"){
20
+ // return data.src;
21
+ // }
22
+ // }
23
+ // onSerialize(_data: any, _context: SerializationContext) {
24
+ // }
25
+ // }
26
+ // new SourcePathSerializer();
27
+ class ColorSerializer extends TypeSerializer {
28
+ constructor() {
29
+ super([Color, RGBAColor], "ColorSerializer");
30
+ }
31
+ onDeserialize(data) {
32
+ if (data === undefined || data === null)
33
+ return;
34
+ if (data.a !== undefined) {
35
+ return new RGBAColor(data.r, data.g, data.b, data.a);
36
+ }
37
+ else if (data.alpha !== undefined) {
38
+ return new RGBAColor(data.r, data.g, data.b, data.alpha);
39
+ }
40
+ return new Color(data.r, data.g, data.b);
41
+ }
42
+ onSerialize(data) {
43
+ if (data === undefined || data === null)
44
+ return;
45
+ if (data.a !== undefined)
46
+ return { r: data.r, g: data.g, b: data.b, a: data.a };
47
+ else
48
+ return { r: data.r, g: data.g, b: data.b };
49
+ }
50
+ }
51
+ export const colorSerializer = new ColorSerializer();
52
+ class EulerSerializer extends TypeSerializer {
53
+ constructor() {
54
+ super([Euler], "EulerSerializer");
55
+ }
56
+ onDeserialize(data, _context) {
57
+ if (data === undefined || data === null)
58
+ return undefined;
59
+ if (data.order) {
60
+ return new Euler(data.x, data.y, data.z, data.order);
61
+ }
62
+ else if (data.x != undefined) {
63
+ return new Euler(data.x, data.y, data.z);
64
+ }
65
+ return undefined;
66
+ }
67
+ onSerialize(data, _context) {
68
+ return { x: data.x, y: data.y, z: data.z, order: data.order };
69
+ }
70
+ }
71
+ export const euler = new EulerSerializer();
72
+ class ObjectSerializer extends TypeSerializer {
73
+ constructor() {
74
+ super(Object3D, "ObjectSerializer");
75
+ }
76
+ onSerialize(data, context) {
77
+ if (context.objectToNode !== undefined && data.uuid) {
78
+ const node = context.objectToNode[data.uuid];
79
+ if (debugExtension)
80
+ console.log(node, data.name, data.uuid);
81
+ return { node: node };
82
+ }
83
+ return undefined;
84
+ }
85
+ onDeserialize(data, context) {
86
+ if (typeof data === "string") {
87
+ if (data.endsWith(".glb") || data.endsWith(".gltf")) {
88
+ // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
89
+ if (context.serializable instanceof Array) {
90
+ if (context.serializable.includes(AssetReference))
91
+ return undefined;
92
+ }
93
+ if (isDevEnvironment())
94
+ showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
95
+ const scriptname = context.target?.constructor?.name;
96
+ console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
97
+ }
98
+ // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
99
+ // if(data.startsWith("/nodes/")){
100
+ // const node = parseInt(data.substring("/nodes/".length));
101
+ // if (context.nodeToObject) {
102
+ // const res = context.nodeToObject[node];
103
+ // if (debugExtension)
104
+ // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
105
+ // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
106
+ // return res;
107
+ // }
108
+ // }
109
+ return undefined;
110
+ }
111
+ if (data) {
112
+ if (data.node !== undefined && context.nodeToObject) {
113
+ const res = context.nodeToObject[data.node];
114
+ if (debugExtension)
115
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
116
+ if (!res)
117
+ console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
118
+ return res;
119
+ }
120
+ else if (data.guid) {
121
+ if (!context.context) {
122
+ console.error("Missing context");
123
+ return undefined;
124
+ }
125
+ // it is possible that the object is not yet loaded
126
+ // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
127
+ // we need a way to wait for all components to be created before we can resolve those references
128
+ // independent of order of loading
129
+ let res = undefined;
130
+ // first try to search in the current gltf scene (if any)
131
+ const gltfScene = context.gltf?.scene;
132
+ if (gltfScene) {
133
+ res = GameObject.findByGuid(data.guid, gltfScene);
134
+ }
135
+ // if not found, search in the whole scene
136
+ if (!res) {
137
+ res = GameObject.findByGuid(data.guid, context.context.scene);
138
+ }
139
+ if (!res) {
140
+ if (isDevEnvironment() || debugExtension)
141
+ console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
142
+ data["could_not_resolve"] = true;
143
+ }
144
+ else {
145
+ if (res && res.isComponent === true) {
146
+ if (debugExtension)
147
+ console.warn("Deserialized object reference is a component");
148
+ res = res.gameObject;
149
+ }
150
+ if (debugExtension)
151
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
152
+ }
153
+ return res;
154
+ }
155
+ }
156
+ return undefined;
157
+ }
158
+ }
159
+ export const objectSerializer = new ObjectSerializer();
160
+ class ComponentSerializer extends TypeSerializer {
161
+ constructor() {
162
+ super([Component, Behaviour], "ComponentSerializer");
163
+ }
164
+ onSerialize(data, _context) {
165
+ if (data?.guid) {
166
+ return { guid: data.guid };
167
+ }
168
+ return undefined;
169
+ }
170
+ onDeserialize(data, context) {
171
+ if (data?.guid) {
172
+ // it's a workaround for VolumeParameter having a guid as well. Generally we will probably never have to resolve a component in the scene when it's coming from the persistent asset extension (like in the case for postprocessing volume parameters)
173
+ if (data.___persistentAsset) {
174
+ if (debugExtension)
175
+ console.log("Skipping component deserialization because it's a persistent asset", data);
176
+ return undefined;
177
+ }
178
+ const currentPath = context.path;
179
+ // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
180
+ // because here the components are created but dont have their former guid assigned
181
+ // and will later in the stack just get a newly generated guid
182
+ if (debugExtension)
183
+ console.log(data.guid, context.root, context.object, context.target);
184
+ // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
185
+ // if we would search JUST the scene those references would NEVER be resolved
186
+ let res = this.findObjectForGuid(data.guid, context.root);
187
+ if (res) {
188
+ return res;
189
+ }
190
+ if (context.context) {
191
+ // if not found within the gltf use the provided context scene
192
+ // to find references outside
193
+ res = this.findObjectForGuid(data.guid, context.context?.scene);
194
+ if (res)
195
+ return res;
196
+ }
197
+ if (isDevEnvironment() || debugExtension) {
198
+ console.warn("Could not resolve component reference: \"" + currentPath + "\" using guid " + data.guid, context.target);
199
+ }
200
+ data["could_not_resolve"] = true;
201
+ return undefined;
202
+ }
203
+ // if (data?.node !== undefined && context.nodeToObject) {
204
+ // return context.nodeToObject[data.node];
205
+ // }
206
+ return undefined;
207
+ }
208
+ findObjectForGuid(guid, root) {
209
+ // recursively search root
210
+ // need to check the root object too
211
+ if (root["guid"] === guid)
212
+ return root;
213
+ const res = GameObject.foreachComponent(root, (c) => {
214
+ if (c.guid === guid)
215
+ return c;
216
+ return undefined;
217
+ }, false);
218
+ if (res !== undefined)
219
+ return res;
220
+ // if not found, search in children
221
+ for (let i = 0; i < root.children.length; i++) {
222
+ const child = root.children[i];
223
+ const res = this.findObjectForGuid(guid, child);
224
+ if (res)
225
+ return res;
226
+ }
227
+ }
228
+ }
229
+ export const componentSerializer = new ComponentSerializer();
230
+ const $eventListDebugInfo = Symbol("eventListDebugInfo");
231
+ class EventListSerializer extends TypeSerializer {
232
+ constructor() {
233
+ super([EventList]);
234
+ }
235
+ onSerialize(_data, _context) {
236
+ console.log("TODO: SERIALIZE EVENT");
237
+ return undefined;
238
+ }
239
+ onDeserialize(data, context) {
240
+ // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
241
+ if (typeof data === "function") {
242
+ const evtList = new EventList([new CallInfo(data, null, [], true)]);
243
+ return evtList;
244
+ }
245
+ else if (data && data.type === "EventList") {
246
+ if (debugExtension)
247
+ console.log("DESERIALIZE EVENT", data);
248
+ const fns = new Array();
249
+ if (data.calls && Array.isArray(data.calls)) {
250
+ for (const call of data.calls) {
251
+ if (debugExtension)
252
+ console.log(call);
253
+ let target = componentSerializer.findObjectForGuid(call.target, context.root);
254
+ // if the object is not found in the current glb try find it in the whole scene
255
+ if (!target && context.context?.scene) {
256
+ target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
257
+ }
258
+ const hasMethod = call.method?.length > 0;
259
+ if (target && hasMethod) {
260
+ const printWarningMethodNotFound = () => {
261
+ const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
262
+ if (typeof target[uppercaseMethodName] === "function") {
263
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
264
+ showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
265
+ return;
266
+ }
267
+ else {
268
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
269
+ }
270
+ };
271
+ const method = target[call.method];
272
+ if (typeof method !== "function") {
273
+ let foundMethod = false;
274
+ let currentPrototype = target;
275
+ // test if the target method is actually a property setter
276
+ while (currentPrototype) {
277
+ const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
278
+ if (desc && (desc.writable === true || desc.set)) {
279
+ foundMethod = true;
280
+ break;
281
+ }
282
+ currentPrototype = Object.getPrototypeOf(currentPrototype);
283
+ }
284
+ if (!foundMethod && (isDevEnvironment() || debugExtension))
285
+ printWarningMethodNotFound();
286
+ }
287
+ }
288
+ function deserializeArgument(arg) {
289
+ if (typeof arg === "object") {
290
+ // Try to deserialize the call argument to either a object or a component reference
291
+ let argRes = objectSerializer.onDeserialize(arg, context);
292
+ if (!argRes)
293
+ argRes = componentSerializer.onDeserialize(arg, context);
294
+ if (argRes)
295
+ return argRes;
296
+ }
297
+ return arg;
298
+ }
299
+ if (target) {
300
+ let args = call.argument;
301
+ if (args !== undefined) {
302
+ args = deserializeArgument(args);
303
+ }
304
+ else if (call.arguments !== undefined) {
305
+ args = call.arguments.map(deserializeArgument);
306
+ }
307
+ const method = target[call.method];
308
+ if (!method) {
309
+ console.warn(`EventList method not found: \"${call.method}\" on ${target?.name}`);
310
+ }
311
+ else {
312
+ if (args !== undefined && !Array.isArray(args)) {
313
+ args = [args];
314
+ }
315
+ // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
316
+ // const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
317
+ const fn = new CallInfo(target, call.method, args, call.enabled);
318
+ fns.push(fn);
319
+ }
320
+ }
321
+ else if (isDevEnvironment()) {
322
+ console.warn(`[Dev] EventList: Could not find event listener in scene (${context.object?.name})`, call);
323
+ }
324
+ }
325
+ }
326
+ const evt = new EventList(fns);
327
+ if (debugExtension)
328
+ console.log(evt);
329
+ const eventListOwner = context.target;
330
+ if (eventListOwner !== undefined && context.path !== undefined) {
331
+ evt.setEventTarget(context.path, eventListOwner);
332
+ }
333
+ return evt;
334
+ }
335
+ return undefined;
336
+ }
337
+ }
338
+ export const eventListSerializer = new EventListSerializer();
339
+ /** Map<Clone, Original> texture. This is used for compressed textures (or when the GLTFLoader is cloning RenderTextures)
340
+ * It's a weak map so we don't have to worry about memory leaks
341
+ */
342
+ const cloneOriginalMap = new WeakMap();
343
+ const textureClone = Texture.prototype.clone;
344
+ Texture.prototype.clone = function () {
345
+ const clone = textureClone.call(this);
346
+ if (!cloneOriginalMap.has(clone)) {
347
+ cloneOriginalMap.set(clone, this);
348
+ }
349
+ return clone;
350
+ };
351
+ export class RenderTextureSerializer extends TypeSerializer {
352
+ constructor() {
353
+ super([RenderTexture, WebGLRenderTarget]);
354
+ }
355
+ onSerialize(_data, _context) {
356
+ }
357
+ onDeserialize(data, context) {
358
+ if (data instanceof Texture && context.type === RenderTexture) {
359
+ let tex = data;
360
+ // If this is a cloned render texture we want to map it back to the original texture
361
+ // See https://linear.app/needle/issue/NE-5530
362
+ if (cloneOriginalMap.has(tex)) {
363
+ const original = cloneOriginalMap.get(tex);
364
+ tex = original;
365
+ }
366
+ tex.isRenderTargetTexture = true;
367
+ tex.flipY = true;
368
+ tex.offset.y = 1;
369
+ tex.repeat.y = -1;
370
+ tex.needsUpdate = true;
371
+ // when we have a compressed texture using mipmaps causes error in threejs because the bindframebuffer call will then try to set an array of framebuffers https://linear.app/needle/issue/NE-4294
372
+ tex.mipmaps = [];
373
+ if (tex instanceof CompressedTexture) {
374
+ //@ts-ignore
375
+ tex["isCompressedTexture"] = false;
376
+ //@ts-ignore
377
+ tex.format = RGBAFormat;
378
+ }
379
+ const rt = new RenderTexture(tex.image.width, tex.image.height, {
380
+ colorSpace: LinearSRGBColorSpace,
381
+ });
382
+ rt.texture = tex;
383
+ return rt;
384
+ }
385
+ return undefined;
386
+ }
387
+ }
388
+ new RenderTextureSerializer();
389
+ export class UriSerializer extends TypeSerializer {
390
+ constructor() {
391
+ super([URL]);
392
+ }
393
+ onSerialize(_data, _context) {
394
+ return null;
395
+ }
396
+ onDeserialize(data, _context) {
397
+ if (typeof data === "string" && data.length > 0) {
398
+ return resolveUrl(_context.gltfId, data);
399
+ }
400
+ return undefined;
401
+ }
402
+ }
403
+ new UriSerializer();
404
404
  //# sourceMappingURL=engine_serialization_builtin_serializer.js.map