@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,568 +1,568 @@
1
- import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
-
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { serializable } from "../engine/engine_serialization_decorator.js";
5
- import { IAnimationComponent } from "../engine/engine_types.js";
6
- import { getParam } from "../engine/engine_utils.js";
7
- import { MixerEvent } from "./Animator.js";
8
- import { Behaviour } from "./Component.js";
9
-
10
- const debug = getParam("debuganimation");
11
-
12
- export declare type PlayOptions = {
13
- /**
14
- * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
- */
16
- fadeDuration?: number;
17
- /**
18
- * If true, the animation will loop
19
- */
20
- loop?: boolean;
21
- /**
22
- * If true, will stop all other animations before playing this one
23
- * @default true
24
- */
25
- exclusive?: boolean;
26
- /**
27
- * The animation start time in seconds
28
- */
29
- startTime?: number;
30
- /**
31
- * The animation end time in seconds
32
- */
33
- endTime?: number;
34
- /**
35
- * If true, the animation will clamp when finished
36
- */
37
- clampWhenFinished?: boolean;
38
- /**
39
- * Animation playback speed. This is a multiplier to the animation speed
40
- * @default 1
41
- */
42
- speed?: number;
43
- /**
44
- * Animation playback speed range. This will override speed
45
- * @default undefined
46
- */
47
- minMaxSpeed?: Vec2;
48
- /**
49
- * The normalized offset to start the animation at. This will override startTime
50
- * @default undefined
51
- */
52
- minMaxOffsetNormalized?: Vec2;
53
- }
54
-
55
-
56
- declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
-
58
- class Vec2 { x!: number; y!: number }
59
-
60
- /**
61
- * Animation component to play animations on a GameObject.
62
- * @category Animation and Sequencing
63
- * @group Components
64
- */
65
- export class Animation extends Behaviour implements IAnimationComponent {
66
-
67
- get isAnimationComponent(): boolean { return true; }
68
- addClip(clip: AnimationClip) {
69
- if (!this.animations) this.animations = [];
70
- if (!this.animations.includes(clip)) this.animations.push(clip);
71
- }
72
-
73
- /**
74
- * If true, the animation will start playing when the component is enabled
75
- */
76
- @serializable()
77
- playAutomatically: boolean = true;
78
-
79
- /**
80
- * If true, the animation will start at a random time. This is used when the animation component is enabled
81
- * @default false
82
- */
83
- @serializable()
84
- randomStartTime: boolean = false;
85
-
86
- /**
87
- * The animation min-max speed range
88
- * @default undefined
89
- */
90
- @serializable(Vec2)
91
- minMaxSpeed?: Vec2;
92
-
93
- /**
94
- * The normalized offset to start the animation at. This will override startTime
95
- * @default undefined
96
- */
97
- @serializable(Vec2)
98
- minMaxOffsetNormalized?: Vec2;
99
-
100
- /**
101
- * Set to true to loop the animation
102
- * @default true
103
- */
104
- @serializable()
105
- loop: boolean = true;
106
-
107
- /**
108
- * If true, the animation will clamp when finished
109
- */
110
- @serializable()
111
- clampWhenFinished: boolean = false;
112
-
113
- /**
114
- * The time in seconds of the first running animation action
115
- * @default 0
116
- */
117
- get time() {
118
- if (this.actions) {
119
- for (const action of this.actions) {
120
- if (action.isRunning()) return action.time;
121
- }
122
- }
123
- return 0;
124
- }
125
- set time(val: number) {
126
- if (this.actions) {
127
- for (const act of this.actions) {
128
- act.time = val;
129
- }
130
- }
131
- }
132
-
133
- get duration() {
134
- if (this.actions) {
135
- for (const action of this.actions) {
136
- if (action.isRunning()) return action.getClip().duration;
137
- }
138
- }
139
- return 0;
140
- }
141
-
142
- private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
143
- /**
144
- * Get the first animation clip in the animations array
145
- */
146
- get clip(): AnimationClip | null {
147
- return this.animations?.length ? this.animations[0] : null;
148
- }
149
- /**
150
- * Set the first animation clip in the animations array
151
- */
152
- set clip(val: AnimationClip | null) {
153
- if (!this.__didAwake) {
154
- if (debug) console.warn("Assign clip during serialization", val);
155
- this._tempAnimationClipBeforeGameObjectExisted = val;
156
- return;
157
- }
158
- if (!val) return;
159
- // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
160
- if (!this.gameObject.animations) this.gameObject.animations = [];
161
- if (this.animations.includes(val)) return;
162
- if (this.animations.length > 0) {
163
- this.animations.splice(0, 0, val);
164
- }
165
- else
166
- this.animations.push(val);
167
- }
168
-
169
- @serializable(AnimationClip)
170
- set clips(animations: AnimationClip[]) {
171
- this.animations = animations;
172
- }
173
-
174
- private _tempAnimationsArray: AnimationClip[] | undefined;
175
- set animations(animations: AnimationClip[]) {
176
- if (animations === null || animations === undefined || !Array.isArray(animations)) return;
177
- if (this.gameObject)
178
- this.gameObject.animations = animations;
179
- else {
180
- this._tempAnimationsArray = animations;
181
- }
182
- }
183
- get animations(): AnimationClip[] {
184
- return this.gameObject?.animations || this._tempAnimationsArray || [];
185
- }
186
-
187
- private mixer: AnimationMixer | undefined = undefined;
188
-
189
- /**
190
- * The animation actions
191
- */
192
- get actions(): Array<AnimationAction> {
193
- return this._actions;
194
- }
195
- set actions(val: Array<AnimationAction>) {
196
- this._actions = val;
197
- }
198
- private _actions!: Array<AnimationAction>;
199
- private _handles!: AnimationHandle[];
200
-
201
- /** @internal */
202
- awake() {
203
- this.mixer = undefined;
204
- if (debug) console.log("Animation Awake", this.name, this);
205
- if (this._tempAnimationsArray) {
206
- this.animations = this._tempAnimationsArray;
207
- this._tempAnimationsArray = undefined;
208
- }
209
- if (this._tempAnimationClipBeforeGameObjectExisted) {
210
- this.clip = this._tempAnimationClipBeforeGameObjectExisted;
211
- this._tempAnimationClipBeforeGameObjectExisted = null;
212
- }
213
- // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
214
- this.actions = [];
215
- this._handles = [];
216
- }
217
- /** @internal */
218
- onEnable(): void {
219
- if (this.playAutomatically && this.animations?.length > 0) {
220
- const index = Math.floor(Math.random() * this.animations.length);
221
- const animation = this.animations[index];
222
- this.play(index, {
223
- exclusive: true,
224
- fadeDuration: 0,
225
- startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
226
- loop: this.loop,
227
- clampWhenFinished: this.clampWhenFinished
228
- });
229
- }
230
- }
231
- /** @internal */
232
- update() {
233
- if (!this.mixer) return;
234
- this.mixer.update(this.context.time.deltaTime);
235
- this._handles.forEach(h => h.update());
236
- }
237
- /** @internal */
238
- onDisable(): void {
239
- if (this.mixer) {
240
- this.mixer.stopAllAction();
241
- }
242
- }
243
- /** @internal */
244
- onDestroy(): void {
245
- this.context.animations.unregisterAnimationMixer(this.mixer);
246
- }
247
-
248
- /** Get an animation action by the animation clip name */
249
- getAction(name: string): AnimationAction | null {
250
- return this.actions?.find(a => a.getClip().name === name) || null;
251
- }
252
-
253
- /** Is any animation playing? */
254
- get isPlaying() {
255
- if (this.actions) {
256
- for (let i = 0; i < this.actions.length; i++) {
257
- if (this.actions[i].isRunning())
258
- return true;
259
- }
260
- }
261
- return false;
262
- }
263
-
264
- /** Stops all currently playing animations */
265
- stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
266
- if (this.actions) {
267
- for (const act of this.actions) {
268
- if (opts?.fadeDuration) {
269
- act.fadeOut(opts.fadeDuration);
270
- }
271
- else {
272
- act.stop();
273
- }
274
- }
275
- }
276
- }
277
-
278
- /**
279
- * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
280
- */
281
- stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
282
- if (clip === undefined) {
283
- this.stopAll();
284
- return;
285
- }
286
- else if (typeof clip === "number") {
287
- if (clip >= this.animations.length) {
288
- if (debug) console.log("No animation at index", clip)
289
- return;
290
- }
291
- clip = this.animations[clip];
292
- }
293
- else if (typeof clip === "string") {
294
- clip = this.animations.find(a => a.name === clip);
295
- }
296
- if (!clip) {
297
- console.error("Could not find clip", clip)
298
- return;
299
- }
300
- const act = this.actions.find(a => a.getClip() === clip);
301
- if (!act) {
302
- console.error("Could not find action", clip)
303
- return;
304
- }
305
- if (opts?.fadeDuration) {
306
- act.fadeOut(opts.fadeDuration);
307
- }
308
- else {
309
- act.stop();
310
- }
311
- }
312
-
313
- /**
314
- * Pause all animations or a specific animation clip or index
315
- * @param clip optional animation clip, index or name, if undefined all animations will be paused
316
- * @param unpause if true, the animation will be resumed
317
- */
318
- pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
319
- if (clip === undefined) {
320
- for (const act of this.actions) {
321
- act.paused = !unpause;
322
- }
323
- return;
324
- }
325
- else if (typeof clip === "number") {
326
- if (clip >= this.animations.length) {
327
- if (debug) console.log("No animation at index", clip)
328
- return;
329
- }
330
- clip = this.animations[clip];
331
- }
332
- else if (typeof clip === "string") {
333
- clip = this.animations.find(a => a.name === clip);
334
- }
335
- if (!clip) {
336
- console.error("Could not find clip", clip)
337
- return;
338
- }
339
- const act = this.actions.find(a => a.getClip() === clip);
340
- if (!act) {
341
- console.error("Could not find action", clip)
342
- return;
343
- }
344
- act.paused = !unpause;
345
- }
346
-
347
- /**
348
- * Resume all paused animations.
349
- * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
350
- */
351
- resume() {
352
- for (const act of this.actions) {
353
- act.paused = false;
354
- }
355
- }
356
-
357
- /**
358
- * Play an animation clip or an clip at the specified index.
359
- * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
360
- * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
361
- * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
362
- */
363
- play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
364
- if (debug) console.log("PLAY", clipOrNumber)
365
- this.ensureMixer();
366
- if (!this.mixer) {
367
- if (debug) console.warn("Missing mixer", this);
368
- return;
369
- }
370
- if (clipOrNumber === undefined) clipOrNumber = 0;
371
- let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
372
- if (typeof clipOrNumber === 'number') {
373
- if (clipOrNumber >= this.animations.length) {
374
- if (debug) console.log("No animation at index", clipOrNumber)
375
- return;
376
- }
377
- clip = this.animations[clipOrNumber];
378
- }
379
- else if (typeof clipOrNumber === "string") {
380
- clip = this.animations.find(a => a.name === clipOrNumber);
381
- }
382
- if (!clip) {
383
- console.error("Could not find clip", clipOrNumber)
384
- return;
385
- }
386
-
387
- if (!options) options = {};
388
-
389
- for (const act of this.actions) {
390
- if (act.getClip() === clip) {
391
- return this.internalOnPlay(act, options);
392
- }
393
- }
394
- if (!clip.tracks) {
395
- console.warn("Clip is no AnimationClip", clip)
396
- return;
397
- }
398
- const act = this.mixer.clipAction(clip);
399
- this.actions.push(act);
400
- return this.internalOnPlay(act, options);
401
- }
402
-
403
- private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
404
- var existing = this.actions.find(a => a === action);
405
- if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
406
- const handle = this.tryFindHandle(action);
407
- if (existing.paused) {
408
- existing.paused = false;
409
- }
410
- if (handle) return handle.waitForFinish();
411
- }
412
-
413
- // Assign defaults
414
- if (options.loop === undefined) options.loop = this.loop;
415
- if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
416
- if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
417
- if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
418
-
419
- // Reset currently running animations
420
- const stopOther = options?.exclusive ?? true;
421
- if (stopOther) {
422
- for (const act of this.actions) {
423
- if (act != existing) {
424
- if (options.fadeDuration) {
425
- act.fadeOut(options.fadeDuration);
426
- }
427
- else {
428
- act.stop();
429
- }
430
- }
431
- }
432
- }
433
- if (options?.fadeDuration) {
434
- action.fadeIn(options.fadeDuration);
435
- }
436
- action.enabled = true;
437
-
438
- // Apply start time
439
- if (options?.startTime != undefined) {
440
- action.time = options.startTime;
441
- }
442
- // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
443
- else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
444
- const clip = action.getClip();
445
- action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
446
- }
447
- // If the animation is at the end, reset the time
448
- else if(action.time >= action.getClip().duration) {
449
- action.time = 0;
450
- }
451
-
452
-
453
- // Apply speed
454
- if (options?.minMaxSpeed) {
455
- action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
456
- }
457
- else {
458
- action.timeScale = options?.speed ?? 1;
459
- }
460
-
461
- // Apply looping
462
- if (options?.loop != undefined) {
463
- action.loop = options.loop ? LoopRepeat : LoopOnce;
464
- }
465
- else action.loop = LoopOnce;
466
- if (options?.clampWhenFinished) {
467
- action.clampWhenFinished = true;
468
- }
469
-
470
-
471
- action.paused = false;
472
- action.play();
473
-
474
- if (debug) console.log("PLAY", action.getClip().name, action)
475
- const handle = new AnimationHandle(action, this.mixer!, options, _ => {
476
- this._handles.splice(this._handles.indexOf(handle), 1);
477
- });
478
- this._handles.push(handle);
479
- return handle.waitForFinish();
480
- }
481
-
482
- private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
483
- for (const handle of this._handles) {
484
- if (handle.action === action)
485
- return handle;
486
- }
487
- return undefined;
488
- }
489
-
490
-
491
- private ensureMixer() {
492
- if (!this.mixer) {
493
- // try getting the animation mixer from the assigned gameobject
494
- const key = "animationMixer";
495
- if (this.gameObject[key]) {
496
- this.mixer = this.gameObject[key];
497
- }
498
- if (!this.mixer || !this.mixer.clipAction) {
499
- this.mixer = new AnimationMixer(this.gameObject);
500
- this.gameObject[key] = this.mixer;
501
- }
502
- }
503
- this.context.animations.registerAnimationMixer(this.mixer);
504
- }
505
- }
506
-
507
-
508
- class AnimationHandle {
509
- readonly mixer: AnimationMixer;
510
- readonly action: AnimationAction;
511
-
512
- private promise: Promise<AnimationAction> | null = null;
513
-
514
- private _options?: PlayOptions | undefined;
515
- private _resolveCallback: Function | null = null;
516
- private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
517
-
518
- constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
519
- this.action = action;
520
- this.mixer = mixer;
521
- this._resolvedOrRejectedCallback = onDone;
522
- this._options = opts;
523
- }
524
-
525
- waitForFinish(): Promise<AnimationAction> {
526
- if (this.promise) return this.promise;
527
- this.promise = new Promise((res) => {
528
- this._resolveCallback = res;
529
- });
530
- // this.mixer.addEventListener('loop', this.onLoop);
531
- this.mixer.addEventListener('finished', this.onFinished as any);
532
- return this.promise;
533
- }
534
-
535
- update() {
536
- if (!this._options) return;
537
- if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
538
- if (this._options.loop === true) {
539
- this.action.time = this._options.startTime ?? 0;
540
- }
541
- else {
542
- this.action.time = this._options.endTime;
543
- this.action.timeScale = 0;
544
- this.onResolve();
545
- }
546
- }
547
- }
548
-
549
- private onResolve() {
550
- this.dispose();
551
- this._resolvedOrRejectedCallback?.call(this, this);
552
- this._resolveCallback?.call(this, this.action);
553
- }
554
-
555
- // private onLoop = (_evt: MixerEvent) => {
556
- // }
557
-
558
- private onFinished = (evt: MixerEvent) => {
559
- if (evt.action === this.action) {
560
- this.onResolve();
561
- }
562
- }
563
-
564
- private dispose() {
565
- // this.mixer.removeEventListener('loop', this.onLoop);
566
- this.mixer.removeEventListener('finished', this.onFinished as any);
567
- }
1
+ import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
+
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { serializable } from "../engine/engine_serialization_decorator.js";
5
+ import { IAnimationComponent } from "../engine/engine_types.js";
6
+ import { getParam } from "../engine/engine_utils.js";
7
+ import { MixerEvent } from "./Animator.js";
8
+ import { Behaviour } from "./Component.js";
9
+
10
+ const debug = getParam("debuganimation");
11
+
12
+ export declare type PlayOptions = {
13
+ /**
14
+ * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
+ */
16
+ fadeDuration?: number;
17
+ /**
18
+ * If true, the animation will loop
19
+ */
20
+ loop?: boolean;
21
+ /**
22
+ * If true, will stop all other animations before playing this one
23
+ * @default true
24
+ */
25
+ exclusive?: boolean;
26
+ /**
27
+ * The animation start time in seconds
28
+ */
29
+ startTime?: number;
30
+ /**
31
+ * The animation end time in seconds
32
+ */
33
+ endTime?: number;
34
+ /**
35
+ * If true, the animation will clamp when finished
36
+ */
37
+ clampWhenFinished?: boolean;
38
+ /**
39
+ * Animation playback speed. This is a multiplier to the animation speed
40
+ * @default 1
41
+ */
42
+ speed?: number;
43
+ /**
44
+ * Animation playback speed range. This will override speed
45
+ * @default undefined
46
+ */
47
+ minMaxSpeed?: Vec2;
48
+ /**
49
+ * The normalized offset to start the animation at. This will override startTime
50
+ * @default undefined
51
+ */
52
+ minMaxOffsetNormalized?: Vec2;
53
+ }
54
+
55
+
56
+ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
+
58
+ class Vec2 { x!: number; y!: number }
59
+
60
+ /**
61
+ * Animation component to play animations on a GameObject.
62
+ * @category Animation and Sequencing
63
+ * @group Components
64
+ */
65
+ export class Animation extends Behaviour implements IAnimationComponent {
66
+
67
+ get isAnimationComponent(): boolean { return true; }
68
+ addClip(clip: AnimationClip) {
69
+ if (!this.animations) this.animations = [];
70
+ if (!this.animations.includes(clip)) this.animations.push(clip);
71
+ }
72
+
73
+ /**
74
+ * If true, the animation will start playing when the component is enabled
75
+ */
76
+ @serializable()
77
+ playAutomatically: boolean = true;
78
+
79
+ /**
80
+ * If true, the animation will start at a random time. This is used when the animation component is enabled
81
+ * @default false
82
+ */
83
+ @serializable()
84
+ randomStartTime: boolean = false;
85
+
86
+ /**
87
+ * The animation min-max speed range
88
+ * @default undefined
89
+ */
90
+ @serializable(Vec2)
91
+ minMaxSpeed?: Vec2;
92
+
93
+ /**
94
+ * The normalized offset to start the animation at. This will override startTime
95
+ * @default undefined
96
+ */
97
+ @serializable(Vec2)
98
+ minMaxOffsetNormalized?: Vec2;
99
+
100
+ /**
101
+ * Set to true to loop the animation
102
+ * @default true
103
+ */
104
+ @serializable()
105
+ loop: boolean = true;
106
+
107
+ /**
108
+ * If true, the animation will clamp when finished
109
+ */
110
+ @serializable()
111
+ clampWhenFinished: boolean = false;
112
+
113
+ /**
114
+ * The time in seconds of the first running animation action
115
+ * @default 0
116
+ */
117
+ get time() {
118
+ if (this.actions) {
119
+ for (const action of this.actions) {
120
+ if (action.isRunning()) return action.time;
121
+ }
122
+ }
123
+ return 0;
124
+ }
125
+ set time(val: number) {
126
+ if (this.actions) {
127
+ for (const act of this.actions) {
128
+ act.time = val;
129
+ }
130
+ }
131
+ }
132
+
133
+ get duration() {
134
+ if (this.actions) {
135
+ for (const action of this.actions) {
136
+ if (action.isRunning()) return action.getClip().duration;
137
+ }
138
+ }
139
+ return 0;
140
+ }
141
+
142
+ private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
143
+ /**
144
+ * Get the first animation clip in the animations array
145
+ */
146
+ get clip(): AnimationClip | null {
147
+ return this.animations?.length ? this.animations[0] : null;
148
+ }
149
+ /**
150
+ * Set the first animation clip in the animations array
151
+ */
152
+ set clip(val: AnimationClip | null) {
153
+ if (!this.__didAwake) {
154
+ if (debug) console.warn("Assign clip during serialization", val);
155
+ this._tempAnimationClipBeforeGameObjectExisted = val;
156
+ return;
157
+ }
158
+ if (!val) return;
159
+ // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
160
+ if (!this.gameObject.animations) this.gameObject.animations = [];
161
+ if (this.animations.includes(val)) return;
162
+ if (this.animations.length > 0) {
163
+ this.animations.splice(0, 0, val);
164
+ }
165
+ else
166
+ this.animations.push(val);
167
+ }
168
+
169
+ @serializable(AnimationClip)
170
+ set clips(animations: AnimationClip[]) {
171
+ this.animations = animations;
172
+ }
173
+
174
+ private _tempAnimationsArray: AnimationClip[] | undefined;
175
+ set animations(animations: AnimationClip[]) {
176
+ if (animations === null || animations === undefined || !Array.isArray(animations)) return;
177
+ if (this.gameObject)
178
+ this.gameObject.animations = animations;
179
+ else {
180
+ this._tempAnimationsArray = animations;
181
+ }
182
+ }
183
+ get animations(): AnimationClip[] {
184
+ return this.gameObject?.animations || this._tempAnimationsArray || [];
185
+ }
186
+
187
+ private mixer: AnimationMixer | undefined = undefined;
188
+
189
+ /**
190
+ * The animation actions
191
+ */
192
+ get actions(): Array<AnimationAction> {
193
+ return this._actions;
194
+ }
195
+ set actions(val: Array<AnimationAction>) {
196
+ this._actions = val;
197
+ }
198
+ private _actions!: Array<AnimationAction>;
199
+ private _handles!: AnimationHandle[];
200
+
201
+ /** @internal */
202
+ awake() {
203
+ this.mixer = undefined;
204
+ if (debug) console.log("Animation Awake", this.name, this);
205
+ if (this._tempAnimationsArray) {
206
+ this.animations = this._tempAnimationsArray;
207
+ this._tempAnimationsArray = undefined;
208
+ }
209
+ if (this._tempAnimationClipBeforeGameObjectExisted) {
210
+ this.clip = this._tempAnimationClipBeforeGameObjectExisted;
211
+ this._tempAnimationClipBeforeGameObjectExisted = null;
212
+ }
213
+ // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
214
+ this.actions = [];
215
+ this._handles = [];
216
+ }
217
+ /** @internal */
218
+ onEnable(): void {
219
+ if (this.playAutomatically && this.animations?.length > 0) {
220
+ const index = Math.floor(Math.random() * this.animations.length);
221
+ const animation = this.animations[index];
222
+ this.play(index, {
223
+ exclusive: true,
224
+ fadeDuration: 0,
225
+ startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
226
+ loop: this.loop,
227
+ clampWhenFinished: this.clampWhenFinished
228
+ });
229
+ }
230
+ }
231
+ /** @internal */
232
+ update() {
233
+ if (!this.mixer) return;
234
+ this.mixer.update(this.context.time.deltaTime);
235
+ this._handles.forEach(h => h.update());
236
+ }
237
+ /** @internal */
238
+ onDisable(): void {
239
+ if (this.mixer) {
240
+ this.mixer.stopAllAction();
241
+ }
242
+ }
243
+ /** @internal */
244
+ onDestroy(): void {
245
+ this.context.animations.unregisterAnimationMixer(this.mixer);
246
+ }
247
+
248
+ /** Get an animation action by the animation clip name */
249
+ getAction(name: string): AnimationAction | null {
250
+ return this.actions?.find(a => a.getClip().name === name) || null;
251
+ }
252
+
253
+ /** Is any animation playing? */
254
+ get isPlaying() {
255
+ if (this.actions) {
256
+ for (let i = 0; i < this.actions.length; i++) {
257
+ if (this.actions[i].isRunning())
258
+ return true;
259
+ }
260
+ }
261
+ return false;
262
+ }
263
+
264
+ /** Stops all currently playing animations */
265
+ stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
266
+ if (this.actions) {
267
+ for (const act of this.actions) {
268
+ if (opts?.fadeDuration) {
269
+ act.fadeOut(opts.fadeDuration);
270
+ }
271
+ else {
272
+ act.stop();
273
+ }
274
+ }
275
+ }
276
+ }
277
+
278
+ /**
279
+ * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
280
+ */
281
+ stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
282
+ if (clip === undefined) {
283
+ this.stopAll();
284
+ return;
285
+ }
286
+ else if (typeof clip === "number") {
287
+ if (clip >= this.animations.length) {
288
+ if (debug) console.log("No animation at index", clip)
289
+ return;
290
+ }
291
+ clip = this.animations[clip];
292
+ }
293
+ else if (typeof clip === "string") {
294
+ clip = this.animations.find(a => a.name === clip);
295
+ }
296
+ if (!clip) {
297
+ console.error("Could not find clip", clip)
298
+ return;
299
+ }
300
+ const act = this.actions.find(a => a.getClip() === clip);
301
+ if (!act) {
302
+ console.error("Could not find action", clip)
303
+ return;
304
+ }
305
+ if (opts?.fadeDuration) {
306
+ act.fadeOut(opts.fadeDuration);
307
+ }
308
+ else {
309
+ act.stop();
310
+ }
311
+ }
312
+
313
+ /**
314
+ * Pause all animations or a specific animation clip or index
315
+ * @param clip optional animation clip, index or name, if undefined all animations will be paused
316
+ * @param unpause if true, the animation will be resumed
317
+ */
318
+ pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
319
+ if (clip === undefined) {
320
+ for (const act of this.actions) {
321
+ act.paused = !unpause;
322
+ }
323
+ return;
324
+ }
325
+ else if (typeof clip === "number") {
326
+ if (clip >= this.animations.length) {
327
+ if (debug) console.log("No animation at index", clip)
328
+ return;
329
+ }
330
+ clip = this.animations[clip];
331
+ }
332
+ else if (typeof clip === "string") {
333
+ clip = this.animations.find(a => a.name === clip);
334
+ }
335
+ if (!clip) {
336
+ console.error("Could not find clip", clip)
337
+ return;
338
+ }
339
+ const act = this.actions.find(a => a.getClip() === clip);
340
+ if (!act) {
341
+ console.error("Could not find action", clip)
342
+ return;
343
+ }
344
+ act.paused = !unpause;
345
+ }
346
+
347
+ /**
348
+ * Resume all paused animations.
349
+ * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
350
+ */
351
+ resume() {
352
+ for (const act of this.actions) {
353
+ act.paused = false;
354
+ }
355
+ }
356
+
357
+ /**
358
+ * Play an animation clip or an clip at the specified index.
359
+ * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
360
+ * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
361
+ * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
362
+ */
363
+ play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
364
+ if (debug) console.log("PLAY", clipOrNumber)
365
+ this.ensureMixer();
366
+ if (!this.mixer) {
367
+ if (debug) console.warn("Missing mixer", this);
368
+ return;
369
+ }
370
+ if (clipOrNumber === undefined) clipOrNumber = 0;
371
+ let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
372
+ if (typeof clipOrNumber === 'number') {
373
+ if (clipOrNumber >= this.animations.length) {
374
+ if (debug) console.log("No animation at index", clipOrNumber)
375
+ return;
376
+ }
377
+ clip = this.animations[clipOrNumber];
378
+ }
379
+ else if (typeof clipOrNumber === "string") {
380
+ clip = this.animations.find(a => a.name === clipOrNumber);
381
+ }
382
+ if (!clip) {
383
+ console.error("Could not find clip", clipOrNumber)
384
+ return;
385
+ }
386
+
387
+ if (!options) options = {};
388
+
389
+ for (const act of this.actions) {
390
+ if (act.getClip() === clip) {
391
+ return this.internalOnPlay(act, options);
392
+ }
393
+ }
394
+ if (!clip.tracks) {
395
+ console.warn("Clip is no AnimationClip", clip)
396
+ return;
397
+ }
398
+ const act = this.mixer.clipAction(clip);
399
+ this.actions.push(act);
400
+ return this.internalOnPlay(act, options);
401
+ }
402
+
403
+ private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
404
+ var existing = this.actions.find(a => a === action);
405
+ if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
406
+ const handle = this.tryFindHandle(action);
407
+ if (existing.paused) {
408
+ existing.paused = false;
409
+ }
410
+ if (handle) return handle.waitForFinish();
411
+ }
412
+
413
+ // Assign defaults
414
+ if (options.loop === undefined) options.loop = this.loop;
415
+ if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
416
+ if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
417
+ if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
418
+
419
+ // Reset currently running animations
420
+ const stopOther = options?.exclusive ?? true;
421
+ if (stopOther) {
422
+ for (const act of this.actions) {
423
+ if (act != existing) {
424
+ if (options.fadeDuration) {
425
+ act.fadeOut(options.fadeDuration);
426
+ }
427
+ else {
428
+ act.stop();
429
+ }
430
+ }
431
+ }
432
+ }
433
+ if (options?.fadeDuration) {
434
+ action.fadeIn(options.fadeDuration);
435
+ }
436
+ action.enabled = true;
437
+
438
+ // Apply start time
439
+ if (options?.startTime != undefined) {
440
+ action.time = options.startTime;
441
+ }
442
+ // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
443
+ else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
444
+ const clip = action.getClip();
445
+ action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
446
+ }
447
+ // If the animation is at the end, reset the time
448
+ else if(action.time >= action.getClip().duration) {
449
+ action.time = 0;
450
+ }
451
+
452
+
453
+ // Apply speed
454
+ if (options?.minMaxSpeed) {
455
+ action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
456
+ }
457
+ else {
458
+ action.timeScale = options?.speed ?? 1;
459
+ }
460
+
461
+ // Apply looping
462
+ if (options?.loop != undefined) {
463
+ action.loop = options.loop ? LoopRepeat : LoopOnce;
464
+ }
465
+ else action.loop = LoopOnce;
466
+ if (options?.clampWhenFinished) {
467
+ action.clampWhenFinished = true;
468
+ }
469
+
470
+
471
+ action.paused = false;
472
+ action.play();
473
+
474
+ if (debug) console.log("PLAY", action.getClip().name, action)
475
+ const handle = new AnimationHandle(action, this.mixer!, options, _ => {
476
+ this._handles.splice(this._handles.indexOf(handle), 1);
477
+ });
478
+ this._handles.push(handle);
479
+ return handle.waitForFinish();
480
+ }
481
+
482
+ private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
483
+ for (const handle of this._handles) {
484
+ if (handle.action === action)
485
+ return handle;
486
+ }
487
+ return undefined;
488
+ }
489
+
490
+
491
+ private ensureMixer() {
492
+ if (!this.mixer) {
493
+ // try getting the animation mixer from the assigned gameobject
494
+ const key = "animationMixer";
495
+ if (this.gameObject[key]) {
496
+ this.mixer = this.gameObject[key];
497
+ }
498
+ if (!this.mixer || !this.mixer.clipAction) {
499
+ this.mixer = new AnimationMixer(this.gameObject);
500
+ this.gameObject[key] = this.mixer;
501
+ }
502
+ }
503
+ this.context.animations.registerAnimationMixer(this.mixer);
504
+ }
505
+ }
506
+
507
+
508
+ class AnimationHandle {
509
+ readonly mixer: AnimationMixer;
510
+ readonly action: AnimationAction;
511
+
512
+ private promise: Promise<AnimationAction> | null = null;
513
+
514
+ private _options?: PlayOptions | undefined;
515
+ private _resolveCallback: Function | null = null;
516
+ private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
517
+
518
+ constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
519
+ this.action = action;
520
+ this.mixer = mixer;
521
+ this._resolvedOrRejectedCallback = onDone;
522
+ this._options = opts;
523
+ }
524
+
525
+ waitForFinish(): Promise<AnimationAction> {
526
+ if (this.promise) return this.promise;
527
+ this.promise = new Promise((res) => {
528
+ this._resolveCallback = res;
529
+ });
530
+ // this.mixer.addEventListener('loop', this.onLoop);
531
+ this.mixer.addEventListener('finished', this.onFinished as any);
532
+ return this.promise;
533
+ }
534
+
535
+ update() {
536
+ if (!this._options) return;
537
+ if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
538
+ if (this._options.loop === true) {
539
+ this.action.time = this._options.startTime ?? 0;
540
+ }
541
+ else {
542
+ this.action.time = this._options.endTime;
543
+ this.action.timeScale = 0;
544
+ this.onResolve();
545
+ }
546
+ }
547
+ }
548
+
549
+ private onResolve() {
550
+ this.dispose();
551
+ this._resolvedOrRejectedCallback?.call(this, this);
552
+ this._resolveCallback?.call(this, this.action);
553
+ }
554
+
555
+ // private onLoop = (_evt: MixerEvent) => {
556
+ // }
557
+
558
+ private onFinished = (evt: MixerEvent) => {
559
+ if (evt.action === this.action) {
560
+ this.onResolve();
561
+ }
562
+ }
563
+
564
+ private dispose() {
565
+ // this.mixer.removeEventListener('loop', this.onLoop);
566
+ this.mixer.removeEventListener('finished', this.onFinished as any);
567
+ }
568
568
  }