@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,489 +1,489 @@
1
- import { CubeCamera, Object3D, Scene, WebGLCubeRenderTarget } from 'three';
2
-
3
- import { isDevEnvironment } from "./debug/index.js";
4
- import * as constants from "./engine_constants.js";
5
- import { ContextRegistry } from "./engine_context_registry.js";
6
- import { NEEDLE_ENGINE_FEATURE_FLAGS } from './engine_feature_flags.js';
7
- import { isActiveSelf } from './engine_gameobject.js';
8
- import { safeInvoke } from "./engine_generic_utils.js";
9
- import type { IComponent, IContext } from './engine_types.js';
10
- import { getParam } from './engine_utils.js';
11
- import type { INeedleXRSessionEventReceiver } from "./engine_xr.js";
12
-
13
- const debug = getParam("debugnewscripts");
14
- const debugHierarchy = getParam("debughierarchy");
15
-
16
- // if some other script adds new scripts in onEnable or awake
17
- // the original array should be cleared before processing it
18
- // so we use this copy buffer
19
- const new_scripts_buffer: any[] = [];
20
-
21
- /** @internal */
22
- export function hasNewScripts() {
23
- return new_scripts_buffer.length > 0;
24
- }
25
-
26
- /**
27
- * This method is called by the engine to process new scripts that were added to the scene.
28
- * It will call the registering method on the script, then the awake method and finally the onEnable method.
29
- * @internal
30
- */
31
- export function processNewScripts(context: IContext) {
32
- if (debug)
33
- console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
34
-
35
-
36
- if (context.new_scripts_pre_setup_callbacks.length > 0) {
37
- for (const cb of context.new_scripts_pre_setup_callbacks) {
38
- if (!cb) continue;
39
- cb();
40
- }
41
- context.new_scripts_pre_setup_callbacks.length = 0;
42
- }
43
-
44
- if (context.new_scripts.length <= 0) return;
45
-
46
- // TODO: update all the code from above to use this logic
47
- // basically code gen should add the scripts to new scripts
48
- // and this code below should go into some util method
49
- new_scripts_buffer.length = 0;
50
- if (context.new_scripts.length > 0) {
51
- new_scripts_buffer.push(...context.new_scripts);
52
- }
53
- context.new_scripts.length = 0;
54
-
55
- // Check valid scripts and add all valid to the scripts array
56
- for (let i = 0; i < new_scripts_buffer.length; i++) {
57
- try {
58
- const script: IComponent = new_scripts_buffer[i];
59
- if (script.isComponent !== true) {
60
- if (isDevEnvironment() || debug)
61
- console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
62
- new_scripts_buffer.splice(i, 1);
63
- i--;
64
- continue;
65
- }
66
- if (script.destroyed) continue;
67
- if (!script.gameObject) {
68
- console.warn("Component can not be initialized: no GameObject assigned.\nDid you add and remove a component in the same frame?");
69
- new_scripts_buffer.splice(i, 1);
70
- i--;
71
- continue;
72
- }
73
- script.context = context;
74
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
75
- addScriptToArrays(script, context);
76
- }
77
- catch (err) {
78
- console.error(err);
79
- removeScriptFromContext(new_scripts_buffer[i], context);
80
- new_scripts_buffer.splice(i, 1);
81
- i--;
82
- }
83
- }
84
-
85
- // Awake
86
- for (let i = 0; i < new_scripts_buffer.length; i++) {
87
- try {
88
- const script: IComponent = new_scripts_buffer[i];
89
- if (script.destroyed) {
90
- removeScriptFromContext(new_scripts_buffer[i], context);
91
- new_scripts_buffer.splice(i, 1);
92
- i--; continue;
93
- }
94
- if (script.registering) {
95
- try {
96
- script.registering();
97
- }
98
- catch (err) { console.error(err); }
99
- }
100
- // console.log(script, script.gameObject)
101
- // TODO: we should not call awake on components with inactive gameobjects
102
- if (script.__internalAwake !== undefined) {
103
- if (!script.gameObject) {
104
- console.error("Calling awake for a component without a GameObject", script, script.gameObject);
105
- }
106
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
107
- if (script.activeAndEnabled)
108
- safeInvoke(script.__internalAwake.bind(script));
109
-
110
- // registerPrewarmObject(script.gameObject, context);
111
- }
112
- }
113
- catch (err) {
114
- console.error(err);
115
- removeScriptFromContext(new_scripts_buffer[i], context);
116
- new_scripts_buffer.splice(i, 1);
117
- i--;
118
- }
119
- }
120
-
121
- // OnEnable
122
- for (let i = 0; i < new_scripts_buffer.length; i++) {
123
- try {
124
- const script: IComponent = new_scripts_buffer[i];
125
- if (script.destroyed) continue;
126
- // console.log(script, script.enabled, script.activeAndEnabled);
127
- if (script.enabled === false) continue;
128
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
129
- if (script.activeAndEnabled === false) continue;
130
- if (script.__internalEnable !== undefined) {
131
- script.enabled = true;
132
- safeInvoke(script.__internalEnable.bind(script));
133
- }
134
- }
135
- catch (err) {
136
- console.error(err);
137
- removeScriptFromContext(new_scripts_buffer[i], context);
138
- new_scripts_buffer.splice(i, 1);
139
- i--;
140
- }
141
- }
142
-
143
- // Enqueue Start
144
- for (let i = 0; i < new_scripts_buffer.length; i++) {
145
- try {
146
- const script = new_scripts_buffer[i];
147
- if (script.destroyed) continue;
148
- if (!script.gameObject) continue;
149
- context.new_script_start.push(script);
150
- }
151
- catch (err) {
152
- console.error(err);
153
- removeScriptFromContext(new_scripts_buffer[i], context);
154
- new_scripts_buffer.splice(i, 1);
155
- i--;
156
- }
157
- }
158
-
159
- // for (const script of new_scripts_buffer) {
160
- // if (script.destroyed) continue;
161
- // context.scripts.push(script);
162
- // }
163
- new_scripts_buffer.length = 0;
164
-
165
- // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
166
- for (const cb of context.new_scripts_post_setup_callbacks) {
167
- if (cb)
168
- cb();
169
- }
170
- context.new_scripts_post_setup_callbacks.length = 0;
171
- }
172
-
173
- /** @internal */
174
- export function processRemoveFromScene(script: IComponent) {
175
- if (!script) return;
176
- script.__internalDisable(true);
177
- removeScriptFromContext(script, script.context);
178
- }
179
-
180
- /** @internal */
181
- export function processStart(context: IContext, object?: Object3D) {
182
- // Call start on scripts
183
- for (let i = 0; i < context.new_script_start.length; i++) {
184
- try {
185
- const script = context.new_script_start[i];
186
- if (object !== undefined && script.gameObject !== object) continue;
187
- if (script.destroyed) continue;
188
- if (script.activeAndEnabled === false) {
189
- continue;
190
- }
191
- // keep them in queue until script has started
192
- // call awake if the script was inactive before
193
- safeInvoke(script.__internalAwake.bind(script));
194
- if (script.enabled) {
195
- safeInvoke(script.__internalEnable.bind(script));
196
- // now call start
197
- safeInvoke(script.__internalStart.bind(script));
198
- context.new_script_start.splice(i, 1);
199
- i--;
200
- }
201
- }
202
- catch (err) {
203
- console.error(err);
204
- removeScriptFromContext(context.new_script_start[i], context);
205
- context.new_script_start.splice(i, 1);
206
- i--;
207
- }
208
- }
209
- }
210
-
211
-
212
- /** @internal */
213
- export function addScriptToArrays(script: any, context: IContext) {
214
- // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
215
- const index = context.scripts.indexOf(script);
216
- if (index !== -1) return;
217
- context.scripts.push(script);
218
- if (script.earlyUpdate) context.scripts_earlyUpdate.push(script);
219
- if (script.update) context.scripts_update.push(script);
220
- if (script.lateUpdate) context.scripts_lateUpdate.push(script);
221
- if (script.onBeforeRender) context.scripts_onBeforeRender.push(script);
222
- if (script.onAfterRender) context.scripts_onAfterRender.push(script);
223
- if (script.onPausedChanged) context.scripts_pausedChanged.push(script);
224
- if (isNeedleXRSessionEventReceiver(script, null)) context.new_scripts_xr.push(script);
225
- // do we want to check if a XR session is active before adding scripts here?
226
- if (isNeedleXRSessionEventReceiver(script, "immersive-vr")) context.scripts_immersive_vr.push(script);
227
- if (isNeedleXRSessionEventReceiver(script, "immersive-ar")) context.scripts_immersive_ar.push(script);
228
- }
229
-
230
- /** @internal */
231
- export function removeScriptFromContext(script: any, context: IContext) {
232
- removeFromArray(script, context.new_scripts);
233
- removeFromArray(script, context.new_script_start);
234
- removeFromArray(script, context.scripts);
235
- removeFromArray(script, context.scripts_earlyUpdate);
236
- removeFromArray(script, context.scripts_update);
237
- removeFromArray(script, context.scripts_lateUpdate);
238
- removeFromArray(script, context.scripts_onBeforeRender);
239
- removeFromArray(script, context.scripts_onAfterRender);
240
- removeFromArray(script, context.scripts_pausedChanged);
241
- removeFromArray(script, context.new_scripts_xr);
242
- removeFromArray(script, context.scripts_immersive_vr);
243
- removeFromArray(script, context.scripts_immersive_ar);
244
- context.stopAllCoroutinesFrom(script);
245
- }
246
-
247
- function removeFromArray(script: any, array: any[]) {
248
- const index = array.indexOf(script);
249
- if (index >= 0) array.splice(index, 1);
250
- }
251
-
252
- /** @internal */
253
- export function isNeedleXRSessionEventReceiver(script: any, mode: XRSessionMode | null): script is INeedleXRSessionEventReceiver {
254
- if (script) {
255
- const i = script as Partial<INeedleXRSessionEventReceiver>;
256
- if (i.onBeforeXR ||
257
- i.onEnterXR ||
258
- i.onUpdateXR ||
259
- i.onLeaveXR ||
260
- i.onXRControllerAdded ||
261
- i.onXRControllerRemoved
262
- ) {
263
- if (mode != null) {
264
- if (i.supportsXR?.(mode) === false) return false;
265
- }
266
- return true;
267
- }
268
- }
269
- return false;
270
- }
271
-
272
-
273
- let needsUpdate = true;
274
- export function markHierarchyDirty() {
275
- needsUpdate = true;
276
- }
277
-
278
- /** @internal */
279
- export function updateIsActive(obj?: Object3D, force: boolean = false) {
280
-
281
- if (NEEDLE_ENGINE_FEATURE_FLAGS.experimentalSmartHierarchyUpdate) {
282
-
283
- if (!force) {
284
- if (!needsUpdate) return;
285
- }
286
- needsUpdate = false;
287
- }
288
-
289
- if (!obj) obj = ContextRegistry.Current.scene;
290
- if (!obj) {
291
- console.trace("Invalid call - no current context.");
292
- return;
293
- }
294
- const activeSelf = isActiveSelf(obj);
295
- const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
296
- if (!wasSuccessful) {
297
- if (debug || isDevEnvironment()) {
298
- console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj)
299
- }
300
- else
301
- console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
302
- console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).")
303
-
304
- }
305
- }
306
-
307
- function updateIsActiveInHierarchyRecursiveRuntime(go: Object3D, activeInHierarchy: boolean, allowEventCall: boolean, level: number = 0) {
308
- if (level > 1000) {
309
- console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
310
- return false;
311
- }
312
-
313
- const activeSelf = isActiveSelf(go);
314
- if (activeInHierarchy) {
315
- activeInHierarchy = activeSelf;
316
- // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
317
- if (activeInHierarchy && go.parent && level === 0) {
318
- const parent = go.parent;
319
- activeInHierarchy = parent[constants.activeInHierarchyFieldName];
320
- if (activeInHierarchy === undefined) {
321
- // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
322
- if (parent instanceof Scene) {
323
- }
324
- else {
325
- activeInHierarchy = true;
326
- }
327
- }
328
- }
329
- }
330
-
331
- const prevActive = go[constants.activeInHierarchyFieldName];
332
- const changed = prevActive !== activeInHierarchy;
333
-
334
- // only raise events here if we didnt call enable etc already
335
- if (changed) {
336
- go[constants.activeInHierarchyFieldName] = activeInHierarchy;
337
-
338
- if (debugHierarchy)
339
- console.warn("ACTIVE CHANGE", go.name, activeSelf, go.visible, activeInHierarchy, "changed?" + changed, go);
340
- if (allowEventCall) {
341
- perComponent(go, comp => {
342
- if (activeInHierarchy) {
343
- if (comp.enabled) {
344
- safeInvoke(comp.__internalAwake.bind(comp));
345
- if (comp.enabled) {
346
- comp.__internalEnable();
347
- }
348
- }
349
- }
350
- else {
351
- if (comp["__didAwake"] && comp.enabled) {
352
- comp["__didEnable"] = false;
353
- comp.onDisable();
354
- }
355
- }
356
- });
357
- }
358
- }
359
-
360
- let success = true;
361
- if (go.children) {
362
- for (const ch of go.children) {
363
- const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, level + 1);
364
- if (res === false) success = false;
365
- }
366
- }
367
- return success;
368
- }
369
-
370
- // function tryFindActiveStateInParent(obj: Object3D): boolean {
371
- // let current: Object3D | undefined | null = obj;
372
- // while (current) {
373
- // const activeState = current[constants.activeInHierarchyFieldName];
374
- // if (activeState !== undefined) return activeState;
375
- // if (current instanceof Scene && !current.parent) {
376
- // return true;
377
- // }
378
- // current = current.parent;
379
- // }
380
- // return false;
381
- // }
382
-
383
- // let isRunning = false;
384
- // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
385
- // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
386
- // export function* iterateChildrenSafe(obj: Object3D) {
387
- // if (!obj || !obj.children) yield null;
388
- // // if(isRunning) return;
389
- // // isRunning = true;
390
- // const arr = temporyChildArrayBuffer.pop() || [];
391
- // arr.push(...obj.children);
392
- // for (const ch of arr) {
393
- // yield ch;
394
- // }
395
- // // isRunning = false;
396
- // arr.length = 0;
397
- // temporyChildArrayBuffer.push(arr);
398
- // }
399
-
400
- /** @internal */
401
- export function updateActiveInHierarchyWithoutEventCall(go: Object3D) {
402
- let activeInHierarchy = true;
403
- let current: Object3D | null = go;
404
- let foundScene: boolean = false;
405
- while (current) {
406
- if (!current) break;
407
- if (current.type === "Scene") foundScene = true;
408
- if (!isActiveSelf(current)) {
409
- activeInHierarchy = false;
410
- break;
411
- }
412
- current = current.parent;
413
- }
414
- if (!go) {
415
- console.error("GO is null");
416
- return;
417
- }
418
- go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
419
- }
420
-
421
- function perComponent(go: Object3D, evt: (comp: IComponent) => void) {
422
- if (go.userData?.components) {
423
- for (const comp of go.userData.components) {
424
- evt(comp);
425
- }
426
- }
427
- }
428
-
429
-
430
- const prewarmList: Map<IContext, Object3D[]> = new Map();
431
- const $prewarmedFlag = Symbol("prewarmFlag");
432
- const $waitingForPrewarm = Symbol("waitingForPrewarm");
433
- const debugPrewarm = getParam("debugprewarm");
434
-
435
- /** @internal */
436
- export function registerPrewarmObject(obj: Object3D, context: IContext) {
437
- if (!obj) return;
438
- // allow objects to be marked as prewarmed in which case we dont need to register them again
439
- if (obj[$prewarmedFlag] === true) return;
440
- if (obj[$waitingForPrewarm] === true) return;
441
- if (!prewarmList.has(context)) {
442
- prewarmList.set(context, []);
443
- }
444
- obj[$waitingForPrewarm] = true;
445
- const list = prewarmList.get(context);
446
- list!.push(obj);
447
- if (debugPrewarm) console.debug("register prewarm", obj.name);
448
- }
449
-
450
- let prewarmTarget: WebGLCubeRenderTarget | null = null;
451
- let prewarmCamera: CubeCamera | null = null;
452
-
453
- /** @internal called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time */
454
- export function runPrewarm(context: IContext) {
455
- if (!context) return;
456
- const list = prewarmList.get(context);
457
- if (!list?.length) return;
458
-
459
- const cam = context.mainCamera;
460
- if (cam) {
461
- if (debugPrewarm) console.log("prewarm", list.length, "objects", [...list]);
462
- const renderer = context.renderer;
463
- if (renderer.compile) {
464
- const scene = context.scene;
465
- renderer.compile(scene, cam!)
466
- prewarmTarget ??= new WebGLCubeRenderTarget(64)
467
- prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
468
- prewarmCamera.update(renderer, scene);
469
- for (const obj of list) {
470
- obj[$prewarmedFlag] = true;
471
- obj[$waitingForPrewarm] = false;
472
- }
473
- list.length = 0;
474
- if (debugPrewarm) console.log("prewarm done");
475
- }
476
- }
477
- }
478
-
479
- /** @internal */
480
- export function clearPrewarmList(context: IContext) {
481
- const list = prewarmList.get(context);
482
- if (list) {
483
- for (const obj of list) {
484
- obj[$waitingForPrewarm] = false;
485
- }
486
- list.length = 0;
487
- }
488
- prewarmList.delete(context);
1
+ import { CubeCamera, Object3D, Scene, WebGLCubeRenderTarget } from 'three';
2
+
3
+ import { isDevEnvironment } from "./debug/index.js";
4
+ import * as constants from "./engine_constants.js";
5
+ import { ContextRegistry } from "./engine_context_registry.js";
6
+ import { NEEDLE_ENGINE_FEATURE_FLAGS } from './engine_feature_flags.js';
7
+ import { isActiveSelf } from './engine_gameobject.js';
8
+ import { safeInvoke } from "./engine_generic_utils.js";
9
+ import type { IComponent, IContext } from './engine_types.js';
10
+ import { getParam } from './engine_utils.js';
11
+ import type { INeedleXRSessionEventReceiver } from "./engine_xr.js";
12
+
13
+ const debug = getParam("debugnewscripts");
14
+ const debugHierarchy = getParam("debughierarchy");
15
+
16
+ // if some other script adds new scripts in onEnable or awake
17
+ // the original array should be cleared before processing it
18
+ // so we use this copy buffer
19
+ const new_scripts_buffer: any[] = [];
20
+
21
+ /** @internal */
22
+ export function hasNewScripts() {
23
+ return new_scripts_buffer.length > 0;
24
+ }
25
+
26
+ /**
27
+ * This method is called by the engine to process new scripts that were added to the scene.
28
+ * It will call the registering method on the script, then the awake method and finally the onEnable method.
29
+ * @internal
30
+ */
31
+ export function processNewScripts(context: IContext) {
32
+ if (debug)
33
+ console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
34
+
35
+
36
+ if (context.new_scripts_pre_setup_callbacks.length > 0) {
37
+ for (const cb of context.new_scripts_pre_setup_callbacks) {
38
+ if (!cb) continue;
39
+ cb();
40
+ }
41
+ context.new_scripts_pre_setup_callbacks.length = 0;
42
+ }
43
+
44
+ if (context.new_scripts.length <= 0) return;
45
+
46
+ // TODO: update all the code from above to use this logic
47
+ // basically code gen should add the scripts to new scripts
48
+ // and this code below should go into some util method
49
+ new_scripts_buffer.length = 0;
50
+ if (context.new_scripts.length > 0) {
51
+ new_scripts_buffer.push(...context.new_scripts);
52
+ }
53
+ context.new_scripts.length = 0;
54
+
55
+ // Check valid scripts and add all valid to the scripts array
56
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
57
+ try {
58
+ const script: IComponent = new_scripts_buffer[i];
59
+ if (script.isComponent !== true) {
60
+ if (isDevEnvironment() || debug)
61
+ console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
62
+ new_scripts_buffer.splice(i, 1);
63
+ i--;
64
+ continue;
65
+ }
66
+ if (script.destroyed) continue;
67
+ if (!script.gameObject) {
68
+ console.warn("Component can not be initialized: no GameObject assigned.\nDid you add and remove a component in the same frame?");
69
+ new_scripts_buffer.splice(i, 1);
70
+ i--;
71
+ continue;
72
+ }
73
+ script.context = context;
74
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
75
+ addScriptToArrays(script, context);
76
+ }
77
+ catch (err) {
78
+ console.error(err);
79
+ removeScriptFromContext(new_scripts_buffer[i], context);
80
+ new_scripts_buffer.splice(i, 1);
81
+ i--;
82
+ }
83
+ }
84
+
85
+ // Awake
86
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
87
+ try {
88
+ const script: IComponent = new_scripts_buffer[i];
89
+ if (script.destroyed) {
90
+ removeScriptFromContext(new_scripts_buffer[i], context);
91
+ new_scripts_buffer.splice(i, 1);
92
+ i--; continue;
93
+ }
94
+ if (script.registering) {
95
+ try {
96
+ script.registering();
97
+ }
98
+ catch (err) { console.error(err); }
99
+ }
100
+ // console.log(script, script.gameObject)
101
+ // TODO: we should not call awake on components with inactive gameobjects
102
+ if (script.__internalAwake !== undefined) {
103
+ if (!script.gameObject) {
104
+ console.error("Calling awake for a component without a GameObject", script, script.gameObject);
105
+ }
106
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
107
+ if (script.activeAndEnabled)
108
+ safeInvoke(script.__internalAwake.bind(script));
109
+
110
+ // registerPrewarmObject(script.gameObject, context);
111
+ }
112
+ }
113
+ catch (err) {
114
+ console.error(err);
115
+ removeScriptFromContext(new_scripts_buffer[i], context);
116
+ new_scripts_buffer.splice(i, 1);
117
+ i--;
118
+ }
119
+ }
120
+
121
+ // OnEnable
122
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
123
+ try {
124
+ const script: IComponent = new_scripts_buffer[i];
125
+ if (script.destroyed) continue;
126
+ // console.log(script, script.enabled, script.activeAndEnabled);
127
+ if (script.enabled === false) continue;
128
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
129
+ if (script.activeAndEnabled === false) continue;
130
+ if (script.__internalEnable !== undefined) {
131
+ script.enabled = true;
132
+ safeInvoke(script.__internalEnable.bind(script));
133
+ }
134
+ }
135
+ catch (err) {
136
+ console.error(err);
137
+ removeScriptFromContext(new_scripts_buffer[i], context);
138
+ new_scripts_buffer.splice(i, 1);
139
+ i--;
140
+ }
141
+ }
142
+
143
+ // Enqueue Start
144
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
145
+ try {
146
+ const script = new_scripts_buffer[i];
147
+ if (script.destroyed) continue;
148
+ if (!script.gameObject) continue;
149
+ context.new_script_start.push(script);
150
+ }
151
+ catch (err) {
152
+ console.error(err);
153
+ removeScriptFromContext(new_scripts_buffer[i], context);
154
+ new_scripts_buffer.splice(i, 1);
155
+ i--;
156
+ }
157
+ }
158
+
159
+ // for (const script of new_scripts_buffer) {
160
+ // if (script.destroyed) continue;
161
+ // context.scripts.push(script);
162
+ // }
163
+ new_scripts_buffer.length = 0;
164
+
165
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
166
+ for (const cb of context.new_scripts_post_setup_callbacks) {
167
+ if (cb)
168
+ cb();
169
+ }
170
+ context.new_scripts_post_setup_callbacks.length = 0;
171
+ }
172
+
173
+ /** @internal */
174
+ export function processRemoveFromScene(script: IComponent) {
175
+ if (!script) return;
176
+ script.__internalDisable(true);
177
+ removeScriptFromContext(script, script.context);
178
+ }
179
+
180
+ /** @internal */
181
+ export function processStart(context: IContext, object?: Object3D) {
182
+ // Call start on scripts
183
+ for (let i = 0; i < context.new_script_start.length; i++) {
184
+ try {
185
+ const script = context.new_script_start[i];
186
+ if (object !== undefined && script.gameObject !== object) continue;
187
+ if (script.destroyed) continue;
188
+ if (script.activeAndEnabled === false) {
189
+ continue;
190
+ }
191
+ // keep them in queue until script has started
192
+ // call awake if the script was inactive before
193
+ safeInvoke(script.__internalAwake.bind(script));
194
+ if (script.enabled) {
195
+ safeInvoke(script.__internalEnable.bind(script));
196
+ // now call start
197
+ safeInvoke(script.__internalStart.bind(script));
198
+ context.new_script_start.splice(i, 1);
199
+ i--;
200
+ }
201
+ }
202
+ catch (err) {
203
+ console.error(err);
204
+ removeScriptFromContext(context.new_script_start[i], context);
205
+ context.new_script_start.splice(i, 1);
206
+ i--;
207
+ }
208
+ }
209
+ }
210
+
211
+
212
+ /** @internal */
213
+ export function addScriptToArrays(script: any, context: IContext) {
214
+ // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
215
+ const index = context.scripts.indexOf(script);
216
+ if (index !== -1) return;
217
+ context.scripts.push(script);
218
+ if (script.earlyUpdate) context.scripts_earlyUpdate.push(script);
219
+ if (script.update) context.scripts_update.push(script);
220
+ if (script.lateUpdate) context.scripts_lateUpdate.push(script);
221
+ if (script.onBeforeRender) context.scripts_onBeforeRender.push(script);
222
+ if (script.onAfterRender) context.scripts_onAfterRender.push(script);
223
+ if (script.onPausedChanged) context.scripts_pausedChanged.push(script);
224
+ if (isNeedleXRSessionEventReceiver(script, null)) context.new_scripts_xr.push(script);
225
+ // do we want to check if a XR session is active before adding scripts here?
226
+ if (isNeedleXRSessionEventReceiver(script, "immersive-vr")) context.scripts_immersive_vr.push(script);
227
+ if (isNeedleXRSessionEventReceiver(script, "immersive-ar")) context.scripts_immersive_ar.push(script);
228
+ }
229
+
230
+ /** @internal */
231
+ export function removeScriptFromContext(script: any, context: IContext) {
232
+ removeFromArray(script, context.new_scripts);
233
+ removeFromArray(script, context.new_script_start);
234
+ removeFromArray(script, context.scripts);
235
+ removeFromArray(script, context.scripts_earlyUpdate);
236
+ removeFromArray(script, context.scripts_update);
237
+ removeFromArray(script, context.scripts_lateUpdate);
238
+ removeFromArray(script, context.scripts_onBeforeRender);
239
+ removeFromArray(script, context.scripts_onAfterRender);
240
+ removeFromArray(script, context.scripts_pausedChanged);
241
+ removeFromArray(script, context.new_scripts_xr);
242
+ removeFromArray(script, context.scripts_immersive_vr);
243
+ removeFromArray(script, context.scripts_immersive_ar);
244
+ context.stopAllCoroutinesFrom(script);
245
+ }
246
+
247
+ function removeFromArray(script: any, array: any[]) {
248
+ const index = array.indexOf(script);
249
+ if (index >= 0) array.splice(index, 1);
250
+ }
251
+
252
+ /** @internal */
253
+ export function isNeedleXRSessionEventReceiver(script: any, mode: XRSessionMode | null): script is INeedleXRSessionEventReceiver {
254
+ if (script) {
255
+ const i = script as Partial<INeedleXRSessionEventReceiver>;
256
+ if (i.onBeforeXR ||
257
+ i.onEnterXR ||
258
+ i.onUpdateXR ||
259
+ i.onLeaveXR ||
260
+ i.onXRControllerAdded ||
261
+ i.onXRControllerRemoved
262
+ ) {
263
+ if (mode != null) {
264
+ if (i.supportsXR?.(mode) === false) return false;
265
+ }
266
+ return true;
267
+ }
268
+ }
269
+ return false;
270
+ }
271
+
272
+
273
+ let needsUpdate = true;
274
+ export function markHierarchyDirty() {
275
+ needsUpdate = true;
276
+ }
277
+
278
+ /** @internal */
279
+ export function updateIsActive(obj?: Object3D, force: boolean = false) {
280
+
281
+ if (NEEDLE_ENGINE_FEATURE_FLAGS.experimentalSmartHierarchyUpdate) {
282
+
283
+ if (!force) {
284
+ if (!needsUpdate) return;
285
+ }
286
+ needsUpdate = false;
287
+ }
288
+
289
+ if (!obj) obj = ContextRegistry.Current.scene;
290
+ if (!obj) {
291
+ console.trace("Invalid call - no current context.");
292
+ return;
293
+ }
294
+ const activeSelf = isActiveSelf(obj);
295
+ const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
296
+ if (!wasSuccessful) {
297
+ if (debug || isDevEnvironment()) {
298
+ console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj)
299
+ }
300
+ else
301
+ console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
302
+ console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).")
303
+
304
+ }
305
+ }
306
+
307
+ function updateIsActiveInHierarchyRecursiveRuntime(go: Object3D, activeInHierarchy: boolean, allowEventCall: boolean, level: number = 0) {
308
+ if (level > 1000) {
309
+ console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
310
+ return false;
311
+ }
312
+
313
+ const activeSelf = isActiveSelf(go);
314
+ if (activeInHierarchy) {
315
+ activeInHierarchy = activeSelf;
316
+ // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
317
+ if (activeInHierarchy && go.parent && level === 0) {
318
+ const parent = go.parent;
319
+ activeInHierarchy = parent[constants.activeInHierarchyFieldName];
320
+ if (activeInHierarchy === undefined) {
321
+ // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
322
+ if (parent instanceof Scene) {
323
+ }
324
+ else {
325
+ activeInHierarchy = true;
326
+ }
327
+ }
328
+ }
329
+ }
330
+
331
+ const prevActive = go[constants.activeInHierarchyFieldName];
332
+ const changed = prevActive !== activeInHierarchy;
333
+
334
+ // only raise events here if we didnt call enable etc already
335
+ if (changed) {
336
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy;
337
+
338
+ if (debugHierarchy)
339
+ console.warn("ACTIVE CHANGE", go.name, activeSelf, go.visible, activeInHierarchy, "changed?" + changed, go);
340
+ if (allowEventCall) {
341
+ perComponent(go, comp => {
342
+ if (activeInHierarchy) {
343
+ if (comp.enabled) {
344
+ safeInvoke(comp.__internalAwake.bind(comp));
345
+ if (comp.enabled) {
346
+ comp.__internalEnable();
347
+ }
348
+ }
349
+ }
350
+ else {
351
+ if (comp["__didAwake"] && comp.enabled) {
352
+ comp["__didEnable"] = false;
353
+ comp.onDisable();
354
+ }
355
+ }
356
+ });
357
+ }
358
+ }
359
+
360
+ let success = true;
361
+ if (go.children) {
362
+ for (const ch of go.children) {
363
+ const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, level + 1);
364
+ if (res === false) success = false;
365
+ }
366
+ }
367
+ return success;
368
+ }
369
+
370
+ // function tryFindActiveStateInParent(obj: Object3D): boolean {
371
+ // let current: Object3D | undefined | null = obj;
372
+ // while (current) {
373
+ // const activeState = current[constants.activeInHierarchyFieldName];
374
+ // if (activeState !== undefined) return activeState;
375
+ // if (current instanceof Scene && !current.parent) {
376
+ // return true;
377
+ // }
378
+ // current = current.parent;
379
+ // }
380
+ // return false;
381
+ // }
382
+
383
+ // let isRunning = false;
384
+ // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
385
+ // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
386
+ // export function* iterateChildrenSafe(obj: Object3D) {
387
+ // if (!obj || !obj.children) yield null;
388
+ // // if(isRunning) return;
389
+ // // isRunning = true;
390
+ // const arr = temporyChildArrayBuffer.pop() || [];
391
+ // arr.push(...obj.children);
392
+ // for (const ch of arr) {
393
+ // yield ch;
394
+ // }
395
+ // // isRunning = false;
396
+ // arr.length = 0;
397
+ // temporyChildArrayBuffer.push(arr);
398
+ // }
399
+
400
+ /** @internal */
401
+ export function updateActiveInHierarchyWithoutEventCall(go: Object3D) {
402
+ let activeInHierarchy = true;
403
+ let current: Object3D | null = go;
404
+ let foundScene: boolean = false;
405
+ while (current) {
406
+ if (!current) break;
407
+ if (current.type === "Scene") foundScene = true;
408
+ if (!isActiveSelf(current)) {
409
+ activeInHierarchy = false;
410
+ break;
411
+ }
412
+ current = current.parent;
413
+ }
414
+ if (!go) {
415
+ console.error("GO is null");
416
+ return;
417
+ }
418
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
419
+ }
420
+
421
+ function perComponent(go: Object3D, evt: (comp: IComponent) => void) {
422
+ if (go.userData?.components) {
423
+ for (const comp of go.userData.components) {
424
+ evt(comp);
425
+ }
426
+ }
427
+ }
428
+
429
+
430
+ const prewarmList: Map<IContext, Object3D[]> = new Map();
431
+ const $prewarmedFlag = Symbol("prewarmFlag");
432
+ const $waitingForPrewarm = Symbol("waitingForPrewarm");
433
+ const debugPrewarm = getParam("debugprewarm");
434
+
435
+ /** @internal */
436
+ export function registerPrewarmObject(obj: Object3D, context: IContext) {
437
+ if (!obj) return;
438
+ // allow objects to be marked as prewarmed in which case we dont need to register them again
439
+ if (obj[$prewarmedFlag] === true) return;
440
+ if (obj[$waitingForPrewarm] === true) return;
441
+ if (!prewarmList.has(context)) {
442
+ prewarmList.set(context, []);
443
+ }
444
+ obj[$waitingForPrewarm] = true;
445
+ const list = prewarmList.get(context);
446
+ list!.push(obj);
447
+ if (debugPrewarm) console.debug("register prewarm", obj.name);
448
+ }
449
+
450
+ let prewarmTarget: WebGLCubeRenderTarget | null = null;
451
+ let prewarmCamera: CubeCamera | null = null;
452
+
453
+ /** @internal called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time */
454
+ export function runPrewarm(context: IContext) {
455
+ if (!context) return;
456
+ const list = prewarmList.get(context);
457
+ if (!list?.length) return;
458
+
459
+ const cam = context.mainCamera;
460
+ if (cam) {
461
+ if (debugPrewarm) console.log("prewarm", list.length, "objects", [...list]);
462
+ const renderer = context.renderer;
463
+ if (renderer.compile) {
464
+ const scene = context.scene;
465
+ renderer.compile(scene, cam!)
466
+ prewarmTarget ??= new WebGLCubeRenderTarget(64)
467
+ prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
468
+ prewarmCamera.update(renderer, scene);
469
+ for (const obj of list) {
470
+ obj[$prewarmedFlag] = true;
471
+ obj[$waitingForPrewarm] = false;
472
+ }
473
+ list.length = 0;
474
+ if (debugPrewarm) console.log("prewarm done");
475
+ }
476
+ }
477
+ }
478
+
479
+ /** @internal */
480
+ export function clearPrewarmList(context: IContext) {
481
+ const list = prewarmList.get(context);
482
+ if (list) {
483
+ for (const obj of list) {
484
+ obj[$waitingForPrewarm] = false;
485
+ }
486
+ list.length = 0;
487
+ }
488
+ prewarmList.delete(context);
489
489
  }