@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
  323. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  324. package/lib/engine/xr/TempXRContext.js +187 -187
  325. package/lib/engine/xr/XRRig.d.ts +7 -7
  326. package/lib/engine/xr/XRRig.js +1 -1
  327. package/lib/engine/xr/api.d.ts +6 -6
  328. package/lib/engine/xr/api.js +6 -6
  329. package/lib/engine/xr/events.d.ts +66 -66
  330. package/lib/engine/xr/events.js +93 -93
  331. package/lib/engine/xr/internal.d.ts +12 -12
  332. package/lib/engine/xr/internal.js +25 -25
  333. package/lib/engine/xr/usdz.d.ts +12 -12
  334. package/lib/engine/xr/usdz.js +29 -29
  335. package/lib/engine/xr/utils.d.ts +11 -11
  336. package/lib/engine/xr/utils.js +34 -34
  337. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  338. package/lib/engine-components/AlignmentConstraint.js +39 -39
  339. package/lib/engine-components/Animation.d.ts +157 -157
  340. package/lib/engine-components/Animation.js +518 -518
  341. package/lib/engine-components/AnimationCurve.d.ts +43 -43
  342. package/lib/engine-components/AnimationCurve.js +162 -162
  343. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  344. package/lib/engine-components/AnimationUtils.js +27 -27
  345. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  346. package/lib/engine-components/AnimationUtilsAutoplay.js +34 -34
  347. package/lib/engine-components/Animator.d.ts +218 -218
  348. package/lib/engine-components/Animator.js +355 -355
  349. package/lib/engine-components/AnimatorController.d.ts +230 -230
  350. package/lib/engine-components/AnimatorController.js +1171 -1171
  351. package/lib/engine-components/AudioListener.d.ts +33 -33
  352. package/lib/engine-components/AudioListener.js +86 -86
  353. package/lib/engine-components/AudioSource.d.ts +217 -217
  354. package/lib/engine-components/AudioSource.js +635 -635
  355. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  356. package/lib/engine-components/AvatarLoader.js +231 -231
  357. package/lib/engine-components/AxesHelper.d.ts +32 -32
  358. package/lib/engine-components/AxesHelper.js +67 -67
  359. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  360. package/lib/engine-components/BasicIKConstraint.js +43 -43
  361. package/lib/engine-components/BoxCollider.d.ts +2 -2
  362. package/lib/engine-components/BoxCollider.js +2 -2
  363. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  364. package/lib/engine-components/BoxHelperComponent.js +102 -102
  365. package/lib/engine-components/Camera.d.ts +233 -233
  366. package/lib/engine-components/Camera.js +704 -704
  367. package/lib/engine-components/CameraUtils.d.ts +1 -1
  368. package/lib/engine-components/CameraUtils.js +118 -118
  369. package/lib/engine-components/CharacterController.d.ts +55 -55
  370. package/lib/engine-components/CharacterController.js +236 -236
  371. package/lib/engine-components/Collider.d.ts +214 -214
  372. package/lib/engine-components/Collider.js +395 -395
  373. package/lib/engine-components/Component.d.ts +796 -796
  374. package/lib/engine-components/Component.js +923 -923
  375. package/lib/engine-components/ContactShadows.d.ts +113 -113
  376. package/lib/engine-components/ContactShadows.js +482 -482
  377. package/lib/engine-components/DeleteBox.d.ts +19 -19
  378. package/lib/engine-components/DeleteBox.js +58 -58
  379. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  380. package/lib/engine-components/DeviceFlag.js +47 -47
  381. package/lib/engine-components/DragControls.d.ts +170 -170
  382. package/lib/engine-components/DragControls.js +1420 -1420
  383. package/lib/engine-components/DropListener.d.ts +224 -224
  384. package/lib/engine-components/DropListener.js +669 -669
  385. package/lib/engine-components/Duplicatable.d.ts +35 -35
  386. package/lib/engine-components/Duplicatable.js +205 -205
  387. package/lib/engine-components/EventList.d.ts +71 -71
  388. package/lib/engine-components/EventList.js +249 -249
  389. package/lib/engine-components/EventTrigger.d.ts +33 -33
  390. package/lib/engine-components/EventTrigger.js +75 -75
  391. package/lib/engine-components/EventType.d.ts +22 -22
  392. package/lib/engine-components/EventType.js +23 -23
  393. package/lib/engine-components/Fog.d.ts +22 -22
  394. package/lib/engine-components/Fog.js +61 -61
  395. package/lib/engine-components/Gizmos.d.ts +17 -17
  396. package/lib/engine-components/Gizmos.js +64 -64
  397. package/lib/engine-components/GridHelper.d.ts +20 -20
  398. package/lib/engine-components/GridHelper.js +54 -54
  399. package/lib/engine-components/GroundProjection.d.ts +70 -70
  400. package/lib/engine-components/GroundProjection.js +346 -346
  401. package/lib/engine-components/Interactable.d.ts +16 -16
  402. package/lib/engine-components/Interactable.js +16 -16
  403. package/lib/engine-components/Joints.d.ts +19 -19
  404. package/lib/engine-components/Joints.js +51 -51
  405. package/lib/engine-components/LODGroup.d.ts +35 -35
  406. package/lib/engine-components/LODGroup.js +152 -152
  407. package/lib/engine-components/Light.d.ts +180 -180
  408. package/lib/engine-components/Light.js +535 -535
  409. package/lib/engine-components/LookAtConstraint.d.ts +27 -27
  410. package/lib/engine-components/LookAtConstraint.js +47 -47
  411. package/lib/engine-components/NeedleMenu.d.ts +51 -51
  412. package/lib/engine-components/NeedleMenu.js +93 -93
  413. package/lib/engine-components/NestedGltf.d.ts +33 -33
  414. package/lib/engine-components/NestedGltf.js +97 -97
  415. package/lib/engine-components/Networking.d.ts +54 -54
  416. package/lib/engine-components/Networking.js +112 -112
  417. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  418. package/lib/engine-components/OffsetConstraint.js +65 -65
  419. package/lib/engine-components/OrbitControls.d.ts +315 -315
  420. package/lib/engine-components/OrbitControls.js +1046 -1046
  421. package/lib/engine-components/PlayerColor.d.ts +19 -19
  422. package/lib/engine-components/PlayerColor.js +94 -94
  423. package/lib/engine-components/ReflectionProbe.d.ts +32 -32
  424. package/lib/engine-components/ReflectionProbe.js +214 -214
  425. package/lib/engine-components/Renderer.d.ts +154 -154
  426. package/lib/engine-components/Renderer.js +824 -824
  427. package/lib/engine-components/RendererInstancing.d.ts +140 -142
  428. package/lib/engine-components/RendererInstancing.js +744 -777
  429. package/lib/engine-components/RendererInstancing.js.map +1 -1
  430. package/lib/engine-components/RendererLightmap.d.ts +33 -33
  431. package/lib/engine-components/RendererLightmap.js +192 -192
  432. package/lib/engine-components/RigidBody.d.ts +160 -160
  433. package/lib/engine-components/RigidBody.js +522 -522
  434. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  435. package/lib/engine-components/SceneSwitcher.js +971 -971
  436. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  437. package/lib/engine-components/ScreenCapture.js +547 -547
  438. package/lib/engine-components/SeeThrough.d.ts +73 -73
  439. package/lib/engine-components/SeeThrough.js +249 -249
  440. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  441. package/lib/engine-components/ShadowCatcher.js +166 -166
  442. package/lib/engine-components/Skybox.d.ts +90 -100
  443. package/lib/engine-components/Skybox.js +426 -438
  444. package/lib/engine-components/Skybox.js.map +1 -1
  445. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  446. package/lib/engine-components/SmoothFollow.js +82 -82
  447. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  448. package/lib/engine-components/SpatialTrigger.js +225 -225
  449. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  450. package/lib/engine-components/SpectatorCamera.js +715 -715
  451. package/lib/engine-components/SphereCollider.d.ts +2 -2
  452. package/lib/engine-components/SphereCollider.js +2 -2
  453. package/lib/engine-components/SpriteRenderer.d.ts +145 -145
  454. package/lib/engine-components/SpriteRenderer.js +491 -491
  455. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  456. package/lib/engine-components/SyncedCamera.js +199 -199
  457. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  458. package/lib/engine-components/SyncedRoom.js +371 -371
  459. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  460. package/lib/engine-components/SyncedTransform.js +331 -331
  461. package/lib/engine-components/TestRunner.d.ts +16 -16
  462. package/lib/engine-components/TestRunner.js +102 -102
  463. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  464. package/lib/engine-components/TransformGizmo.js +217 -217
  465. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  466. package/lib/engine-components/VideoPlayer.js +978 -978
  467. package/lib/engine-components/Voip.d.ts +67 -67
  468. package/lib/engine-components/Voip.js +360 -360
  469. package/lib/engine-components/api.d.ts +53 -53
  470. package/lib/engine-components/api.js +52 -52
  471. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  472. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  473. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  474. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  475. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  476. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  477. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  478. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  479. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  480. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  481. package/lib/engine-components/codegen/components.d.ts +227 -227
  482. package/lib/engine-components/codegen/components.js +229 -229
  483. package/lib/engine-components/debug/LogStats.d.ts +6 -6
  484. package/lib/engine-components/debug/LogStats.js +19 -19
  485. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  486. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  487. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  488. package/lib/engine-components/export/gltf/index.js +1 -1
  489. package/lib/engine-components/export/index.d.ts +1 -1
  490. package/lib/engine-components/export/index.js +1 -1
  491. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  492. package/lib/engine-components/export/usdz/Extension.js +1 -1
  493. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +164 -164
  494. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1847 -1847
  495. package/lib/engine-components/export/usdz/USDZExporter.d.ts +137 -137
  496. package/lib/engine-components/export/usdz/USDZExporter.js +669 -669
  497. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  498. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  499. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  500. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  501. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  502. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  503. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  504. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  505. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  506. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  507. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  508. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  509. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  510. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  511. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  512. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  513. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +198 -198
  514. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1084 -1084
  515. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  516. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  517. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  518. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  519. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  520. package/lib/engine-components/export/usdz/index.js +2 -2
  521. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  522. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  523. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  524. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  525. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  526. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  527. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  528. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  529. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  530. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  531. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  532. package/lib/engine-components/particlesystem/api.js +2 -2
  533. package/lib/engine-components/physics/Attractor.d.ts +20 -20
  534. package/lib/engine-components/physics/Attractor.js +53 -53
  535. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  537. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  538. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  539. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  540. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  541. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  542. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  543. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  544. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  545. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  546. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  547. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  548. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  549. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  550. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  551. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  552. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  553. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  554. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  555. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  556. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  557. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  558. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  559. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  560. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  561. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  562. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  563. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  564. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  565. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +43 -43
  566. package/lib/engine-components/postprocessing/PostProcessingHandler.js +502 -502
  567. package/lib/engine-components/postprocessing/Volume.d.ts +92 -92
  568. package/lib/engine-components/postprocessing/Volume.js +387 -387
  569. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  570. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  571. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  572. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  573. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  574. package/lib/engine-components/postprocessing/index.js +6 -6
  575. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  576. package/lib/engine-components/postprocessing/utils.js +119 -119
  577. package/lib/engine-components/splines/Spline.d.ts +61 -61
  578. package/lib/engine-components/splines/Spline.js +272 -272
  579. package/lib/engine-components/splines/SplineUtils.d.ts +15 -15
  580. package/lib/engine-components/splines/SplineUtils.js +35 -35
  581. package/lib/engine-components/splines/SplineWalker.d.ts +89 -89
  582. package/lib/engine-components/splines/SplineWalker.js +192 -192
  583. package/lib/engine-components/splines/index.d.ts +3 -3
  584. package/lib/engine-components/splines/index.js +3 -3
  585. package/lib/engine-components/timeline/PlayableDirector.d.ts +193 -193
  586. package/lib/engine-components/timeline/PlayableDirector.js +734 -734
  587. package/lib/engine-components/timeline/SignalAsset.d.ts +34 -34
  588. package/lib/engine-components/timeline/SignalAsset.js +140 -140
  589. package/lib/engine-components/timeline/TimelineModels.d.ts +135 -135
  590. package/lib/engine-components/timeline/TimelineModels.js +28 -28
  591. package/lib/engine-components/timeline/TimelineTracks.d.ts +118 -118
  592. package/lib/engine-components/timeline/TimelineTracks.js +903 -903
  593. package/lib/engine-components/timeline/index.d.ts +4 -4
  594. package/lib/engine-components/timeline/index.js +3 -3
  595. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  596. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  597. package/lib/engine-components/ui/Button.d.ts +64 -64
  598. package/lib/engine-components/ui/Button.js +315 -315
  599. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  600. package/lib/engine-components/ui/Canvas.js +407 -407
  601. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  602. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  603. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  604. package/lib/engine-components/ui/EventSystem.js +764 -764
  605. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  606. package/lib/engine-components/ui/Graphic.js +267 -267
  607. package/lib/engine-components/ui/Image.d.ts +35 -35
  608. package/lib/engine-components/ui/Image.js +116 -116
  609. package/lib/engine-components/ui/InputField.d.ts +42 -42
  610. package/lib/engine-components/ui/InputField.js +268 -268
  611. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  612. package/lib/engine-components/ui/Interfaces.js +12 -12
  613. package/lib/engine-components/ui/Layout.d.ts +84 -84
  614. package/lib/engine-components/ui/Layout.js +330 -330
  615. package/lib/engine-components/ui/Outline.d.ts +7 -7
  616. package/lib/engine-components/ui/Outline.js +20 -20
  617. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  618. package/lib/engine-components/ui/PointerEvents.js +145 -145
  619. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  620. package/lib/engine-components/ui/RaycastUtils.js +69 -69
  621. package/lib/engine-components/ui/Raycaster.d.ts +48 -48
  622. package/lib/engine-components/ui/Raycaster.js +113 -113
  623. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  624. package/lib/engine-components/ui/RectTransform.js +356 -356
  625. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  626. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  627. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  628. package/lib/engine-components/ui/Symbols.js +1 -1
  629. package/lib/engine-components/ui/Text.d.ts +78 -78
  630. package/lib/engine-components/ui/Text.js +544 -544
  631. package/lib/engine-components/ui/Utils.d.ts +24 -24
  632. package/lib/engine-components/ui/Utils.js +90 -90
  633. package/lib/engine-components/ui/index.d.ts +1 -1
  634. package/lib/engine-components/ui/index.js +1 -1
  635. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  636. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  637. package/lib/engine-components/utils/LookAt.d.ts +34 -34
  638. package/lib/engine-components/utils/LookAt.js +91 -91
  639. package/lib/engine-components/utils/OpenURL.d.ts +43 -43
  640. package/lib/engine-components/utils/OpenURL.js +120 -120
  641. package/lib/engine-components/web/Clickthrough.d.ts +26 -26
  642. package/lib/engine-components/web/Clickthrough.js +92 -92
  643. package/lib/engine-components/web/CursorFollow.d.ts +44 -44
  644. package/lib/engine-components/web/CursorFollow.js +132 -132
  645. package/lib/engine-components/web/HoverAnimation.d.ts +47 -47
  646. package/lib/engine-components/web/HoverAnimation.js +107 -107
  647. package/lib/engine-components/web/ScrollFollow.d.ts +128 -128
  648. package/lib/engine-components/web/ScrollFollow.js +430 -430
  649. package/lib/engine-components/web/ViewBox.d.ts +61 -61
  650. package/lib/engine-components/web/ViewBox.js +300 -300
  651. package/lib/engine-components/web/index.d.ts +5 -5
  652. package/lib/engine-components/web/index.js +5 -5
  653. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  654. package/lib/engine-components/webxr/Avatar.js +255 -255
  655. package/lib/engine-components/webxr/TeleportTarget.d.ts +10 -10
  656. package/lib/engine-components/webxr/TeleportTarget.js +10 -10
  657. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +35 -35
  658. package/lib/engine-components/webxr/WebARCameraBackground.js +160 -160
  659. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +99 -99
  660. package/lib/engine-components/webxr/WebARSessionRoot.js +772 -772
  661. package/lib/engine-components/webxr/WebXR.d.ts +259 -259
  662. package/lib/engine-components/webxr/WebXR.js +588 -592
  663. package/lib/engine-components/webxr/WebXR.js.map +1 -1
  664. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  665. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  666. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +139 -139
  667. package/lib/engine-components/webxr/WebXRImageTracking.js +590 -590
  668. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  669. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  670. package/lib/engine-components/webxr/WebXRRig.d.ts +36 -36
  671. package/lib/engine-components/webxr/WebXRRig.js +76 -76
  672. package/lib/engine-components/webxr/XRFlag.d.ts +41 -41
  673. package/lib/engine-components/webxr/XRFlag.js +142 -142
  674. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +59 -59
  675. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +132 -132
  676. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +46 -46
  677. package/lib/engine-components/webxr/controllers/XRControllerModel.js +355 -355
  678. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +85 -85
  679. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +517 -517
  680. package/lib/engine-components/webxr/index.d.ts +3 -3
  681. package/lib/engine-components/webxr/index.js +3 -3
  682. package/lib/engine-components/webxr/types.d.ts +3 -3
  683. package/lib/engine-components/webxr/types.js +1 -1
  684. package/lib/engine-components-experimental/Presentation.d.ts +7 -7
  685. package/lib/engine-components-experimental/Presentation.js +10 -10
  686. package/lib/engine-components-experimental/api.d.ts +4 -4
  687. package/lib/engine-components-experimental/api.js +4 -4
  688. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  689. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  690. package/lib/engine-schemes/api.d.ts +12 -12
  691. package/lib/engine-schemes/api.js +12 -12
  692. package/lib/engine-schemes/schemes.d.ts +7 -7
  693. package/lib/engine-schemes/schemes.js +19 -19
  694. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  695. package/lib/engine-schemes/synced-camera-model.js +67 -67
  696. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  697. package/lib/engine-schemes/synced-transform-model.js +66 -66
  698. package/lib/engine-schemes/transform.d.ts +12 -12
  699. package/lib/engine-schemes/transform.js +39 -39
  700. package/lib/engine-schemes/vec2.d.ts +10 -10
  701. package/lib/engine-schemes/vec2.js +25 -25
  702. package/lib/engine-schemes/vec3.d.ts +11 -11
  703. package/lib/engine-schemes/vec3.js +29 -29
  704. package/lib/engine-schemes/vec4.d.ts +12 -12
  705. package/lib/engine-schemes/vec4.js +33 -33
  706. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  707. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  708. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  709. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  710. package/lib/needle-engine.d.ts +7 -7
  711. package/lib/needle-engine.js +64 -65
  712. package/lib/needle-engine.js.map +1 -1
  713. package/package.json +3 -3
  714. package/plugins/common/buildinfo.js +64 -64
  715. package/plugins/common/cloud.js +1 -1
  716. package/plugins/common/config.cjs +31 -31
  717. package/plugins/common/config.js +35 -35
  718. package/plugins/common/files.js +34 -34
  719. package/plugins/common/generator.js +10 -10
  720. package/plugins/common/license.js +452 -452
  721. package/plugins/common/logger.js +345 -345
  722. package/plugins/common/needle-engine.js +40 -40
  723. package/plugins/common/npm.js +15 -15
  724. package/plugins/common/timers.js +7 -7
  725. package/plugins/common/version.js +37 -37
  726. package/plugins/common/worker.js +128 -128
  727. package/plugins/gltf-packer.mjs +1 -1
  728. package/plugins/next/alias.cjs +39 -39
  729. package/plugins/next/license.cjs +24 -24
  730. package/plugins/next/meshbvhworker.cjs +18 -18
  731. package/plugins/next/next.js +141 -141
  732. package/plugins/types/index.d.ts +2 -2
  733. package/plugins/types/license.d.ts +24 -24
  734. package/plugins/types/needleConfig.d.ts +27 -27
  735. package/plugins/types/next.d.ts +2 -2
  736. package/plugins/types/userconfig.d.ts +131 -131
  737. package/plugins/types/vite.d.ts +13 -13
  738. package/plugins/types/webmanifest.d.ts +32 -32
  739. package/plugins/vite/alias.js +214 -214
  740. package/plugins/vite/asap.js +233 -233
  741. package/plugins/vite/build-pipeline.js +379 -379
  742. package/plugins/vite/build.js +22 -22
  743. package/plugins/vite/buildinfo.js +41 -41
  744. package/plugins/vite/config.js +106 -106
  745. package/plugins/vite/copyfiles.js +138 -138
  746. package/plugins/vite/defines.js +70 -70
  747. package/plugins/vite/dependencies.js +251 -251
  748. package/plugins/vite/dependency-watcher.js +242 -242
  749. package/plugins/vite/drop-client.js +76 -76
  750. package/plugins/vite/drop.js +87 -87
  751. package/plugins/vite/editor-connection.js +124 -124
  752. package/plugins/vite/facebook-instant-games.js +102 -102
  753. package/plugins/vite/gzip.js +5 -5
  754. package/plugins/vite/imports-logger.js +143 -143
  755. package/plugins/vite/index.js +154 -154
  756. package/plugins/vite/license.js +56 -56
  757. package/plugins/vite/local-files.js +440 -440
  758. package/plugins/vite/logger.client.js +343 -343
  759. package/plugins/vite/logger.js +100 -100
  760. package/plugins/vite/materialx.js +31 -31
  761. package/plugins/vite/meta.js +163 -163
  762. package/plugins/vite/needle-app.js +193 -193
  763. package/plugins/vite/npm.js +7 -7
  764. package/plugins/vite/peer.js +90 -90
  765. package/plugins/vite/poster-client.js +58 -58
  766. package/plugins/vite/poster.js +78 -78
  767. package/plugins/vite/pwa.js +604 -604
  768. package/plugins/vite/reload-client.js +15 -15
  769. package/plugins/vite/reload.js +351 -351
  770. package/plugins/vite/server.js +66 -66
  771. package/plugins/vite/transform-codegen.js +55 -55
  772. package/plugins/vite/transform.js +32 -32
  773. package/plugins/vite/vite-4.4-hack.js +31 -31
  774. package/src/asap/needle-asap.ts +111 -111
  775. package/src/asap/sessiongranted.ts +75 -75
  776. package/src/asap/utils.ts +4 -4
  777. package/src/engine/analytics/index.ts +10 -10
  778. package/src/engine/analytics/lcp.ts +35 -35
  779. package/src/engine/api.ts +86 -86
  780. package/src/engine/assets/index.ts +59 -59
  781. package/src/engine/assets/static.js +5 -5
  782. package/src/engine/codegen/register_types.ts +322 -322
  783. package/src/engine/debug/debug.ts +51 -51
  784. package/src/engine/debug/debug_console.ts +303 -303
  785. package/src/engine/debug/debug_overlay.ts +332 -332
  786. package/src/engine/debug/debug_spatial_console.ts +429 -429
  787. package/src/engine/debug/index.ts +1 -1
  788. package/src/engine/dist/engine_utils.js +82 -0
  789. package/src/engine/engine_addressables.ts +763 -763
  790. package/src/engine/engine_animation.ts +221 -221
  791. package/src/engine/engine_application.ts +113 -128
  792. package/src/engine/engine_assetdatabase.ts +396 -396
  793. package/src/engine/engine_audio.ts +24 -24
  794. package/src/engine/engine_camera.fit.ts +302 -302
  795. package/src/engine/engine_camera.ts +143 -143
  796. package/src/engine/engine_components.ts +366 -366
  797. package/src/engine/engine_components_internal.ts +40 -40
  798. package/src/engine/engine_constants.ts +52 -52
  799. package/src/engine/engine_context.ts +1947 -1951
  800. package/src/engine/engine_context_registry.ts +129 -129
  801. package/src/engine/engine_coroutine.ts +54 -54
  802. package/src/engine/engine_create_objects.ts +435 -435
  803. package/src/engine/engine_default_parameters.ts +3 -3
  804. package/src/engine/engine_editor-sync.ts +28 -28
  805. package/src/engine/engine_fileloader.js +9 -9
  806. package/src/engine/engine_gameobject.ts +775 -775
  807. package/src/engine/engine_generic_utils.js +13 -13
  808. package/src/engine/engine_gizmos.ts +594 -594
  809. package/src/engine/engine_gltf.ts +29 -29
  810. package/src/engine/engine_gltf_builtin_components.ts +404 -404
  811. package/src/engine/engine_hot_reload.ts +210 -210
  812. package/src/engine/engine_input.ts +1507 -1507
  813. package/src/engine/engine_input_utils.ts +23 -23
  814. package/src/engine/engine_instancing.ts +45 -45
  815. package/src/engine/engine_license.ts +386 -386
  816. package/src/engine/engine_lifecycle_api.ts +113 -113
  817. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  818. package/src/engine/engine_lightdata.ts +127 -127
  819. package/src/engine/engine_loaders.callbacks.ts +137 -137
  820. package/src/engine/engine_loaders.gltf.ts +82 -82
  821. package/src/engine/engine_loaders.ts +383 -383
  822. package/src/engine/engine_lods.ts +189 -189
  823. package/src/engine/engine_mainloop_utils.ts +488 -488
  824. package/src/engine/engine_math.ts +282 -282
  825. package/src/engine/engine_modules.ts +83 -83
  826. package/src/engine/engine_networking.ts +862 -862
  827. package/src/engine/engine_networking_auto.ts +352 -352
  828. package/src/engine/engine_networking_blob.ts +275 -275
  829. package/src/engine/engine_networking_files.ts +217 -217
  830. package/src/engine/engine_networking_files_default_components.ts +58 -58
  831. package/src/engine/engine_networking_instantiate.ts +434 -434
  832. package/src/engine/engine_networking_peer.ts +159 -159
  833. package/src/engine/engine_networking_streams.ts +722 -722
  834. package/src/engine/engine_networking_types.ts +24 -24
  835. package/src/engine/engine_networking_utils.ts +23 -23
  836. package/src/engine/engine_networking_websocket.ts +2 -2
  837. package/src/engine/engine_patcher.ts +199 -199
  838. package/src/engine/engine_physics.ts +841 -845
  839. package/src/engine/engine_physics.types.ts +46 -46
  840. package/src/engine/engine_physics_rapier.ts +1603 -1603
  841. package/src/engine/engine_playerview.ts +80 -80
  842. package/src/engine/engine_pmrem.ts +83 -83
  843. package/src/engine/engine_scenelighting.ts +315 -315
  844. package/src/engine/engine_serialization.ts +2 -2
  845. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  846. package/src/engine/engine_serialization_core.ts +720 -720
  847. package/src/engine/engine_serialization_decorator.ts +81 -81
  848. package/src/engine/engine_setup.ts +1 -1
  849. package/src/engine/engine_shaders.ts +267 -267
  850. package/src/engine/engine_shims.ts +32 -32
  851. package/src/engine/engine_test_utils.ts +109 -109
  852. package/src/engine/engine_texture.ts +82 -82
  853. package/src/engine/engine_three_utils.ts +941 -941
  854. package/src/engine/engine_time.ts +94 -94
  855. package/src/engine/engine_time_utils.ts +237 -237
  856. package/src/engine/engine_tonemapping.ts +209 -209
  857. package/src/engine/engine_types.ts +739 -739
  858. package/src/engine/engine_typestore.ts +63 -63
  859. package/src/engine/engine_util_decorator.ts +136 -136
  860. package/src/engine/engine_utils.ts +899 -899
  861. package/src/engine/engine_utils_attributes.ts +72 -72
  862. package/src/engine/engine_utils_format.ts +280 -280
  863. package/src/engine/engine_utils_qrcode.ts +266 -266
  864. package/src/engine/engine_utils_screenshot.ts +708 -708
  865. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  866. package/src/engine/export/gltf/Writers.ts +34 -34
  867. package/src/engine/export/gltf/index.ts +158 -158
  868. package/src/engine/export/index.ts +2 -2
  869. package/src/engine/export/state.ts +19 -19
  870. package/src/engine/export/utils.ts +9 -9
  871. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  872. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  873. package/src/engine/extensions/NEEDLE_components.ts +290 -290
  874. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  875. package/src/engine/extensions/NEEDLE_lighting_settings.ts +188 -188
  876. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  877. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  878. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  879. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  880. package/src/engine/extensions/extension_resolver.ts +4 -4
  881. package/src/engine/extensions/extension_utils.ts +166 -166
  882. package/src/engine/extensions/extensions.ts +146 -146
  883. package/src/engine/extensions/index.ts +5 -5
  884. package/src/engine/extensions/usage_tracker.ts +100 -100
  885. package/src/engine/js-extensions/Camera.ts +37 -37
  886. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  887. package/src/engine/js-extensions/Layers.ts +23 -23
  888. package/src/engine/js-extensions/Object3D.ts +384 -384
  889. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  890. package/src/engine/js-extensions/Vector.ts +24 -24
  891. package/src/engine/js-extensions/index.ts +5 -5
  892. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +127 -127
  893. package/src/engine/shaders/shaderData.ts +67 -67
  894. package/src/engine/tests/test_utils.ts +63 -63
  895. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  896. package/src/engine/webcomponents/api.ts +6 -6
  897. package/src/engine/webcomponents/buttons.ts +298 -298
  898. package/src/engine/webcomponents/fonts.ts +41 -41
  899. package/src/engine/webcomponents/icons.ts +57 -57
  900. package/src/engine/webcomponents/index.ts +1 -1
  901. package/src/engine/webcomponents/logo-element.ts +103 -103
  902. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  903. package/src/engine/webcomponents/needle menu/needle-menu.ts +1166 -1166
  904. package/src/engine/webcomponents/needle-button.ts +181 -181
  905. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  906. package/src/engine/webcomponents/needle-engine.attributes.ts +84 -84
  907. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  908. package/src/engine/webcomponents/needle-engine.loading.ts +404 -404
  909. package/src/engine/webcomponents/needle-engine.ts +959 -959
  910. package/src/engine/xr/NeedleXRController.ts +1182 -1182
  911. package/src/engine/xr/NeedleXRSession.ts +1656 -1658
  912. package/src/engine/xr/NeedleXRSync.ts +220 -220
  913. package/src/engine/xr/SceneTransition.ts +78 -78
  914. package/src/engine/xr/TempXRContext.ts +216 -216
  915. package/src/engine/xr/XRRig.ts +9 -9
  916. package/src/engine/xr/api.ts +5 -5
  917. package/src/engine/xr/events.ts +102 -102
  918. package/src/engine/xr/internal.ts +34 -34
  919. package/src/engine/xr/usdz.ts +30 -30
  920. package/src/engine/xr/utils.ts +39 -39
  921. package/src/engine-components/AlignmentConstraint.ts +36 -36
  922. package/src/engine-components/Animation.ts +567 -567
  923. package/src/engine-components/AnimationCurve.ts +153 -153
  924. package/src/engine-components/AnimationUtils.ts +28 -28
  925. package/src/engine-components/AnimationUtilsAutoplay.ts +38 -38
  926. package/src/engine-components/Animator.ts +398 -398
  927. package/src/engine-components/AnimatorController.ts +1315 -1315
  928. package/src/engine-components/AudioListener.ts +92 -92
  929. package/src/engine-components/AudioSource.ts +644 -644
  930. package/src/engine-components/AvatarLoader.ts +263 -263
  931. package/src/engine-components/AxesHelper.ts +59 -59
  932. package/src/engine-components/BasicIKConstraint.ts +54 -54
  933. package/src/engine-components/BoxCollider.ts +1 -1
  934. package/src/engine-components/BoxHelperComponent.ts +114 -114
  935. package/src/engine-components/Camera.ts +725 -725
  936. package/src/engine-components/CameraUtils.ts +132 -132
  937. package/src/engine-components/CharacterController.ts +253 -253
  938. package/src/engine-components/Collider.ts +400 -400
  939. package/src/engine-components/Component.ts +1301 -1301
  940. package/src/engine-components/ContactShadows.ts +535 -535
  941. package/src/engine-components/DeleteBox.ts +62 -62
  942. package/src/engine-components/DeviceFlag.ts +46 -46
  943. package/src/engine-components/DragControls.ts +1622 -1622
  944. package/src/engine-components/DropListener.ts +744 -744
  945. package/src/engine-components/Duplicatable.ts +199 -199
  946. package/src/engine-components/EventList.ts +283 -283
  947. package/src/engine-components/EventTrigger.ts +73 -73
  948. package/src/engine-components/EventType.ts +22 -22
  949. package/src/engine-components/Fog.ts +60 -60
  950. package/src/engine-components/Gizmos.ts +56 -56
  951. package/src/engine-components/GridHelper.ts +48 -48
  952. package/src/engine-components/GroundProjection.ts +359 -359
  953. package/src/engine-components/Interactable.ts +17 -17
  954. package/src/engine-components/Joints.ts +52 -52
  955. package/src/engine-components/LODGroup.ts +153 -153
  956. package/src/engine-components/Light.ts +558 -558
  957. package/src/engine-components/LookAtConstraint.ts +38 -38
  958. package/src/engine-components/NeedleMenu.ts +85 -85
  959. package/src/engine-components/NestedGltf.ts +98 -98
  960. package/src/engine-components/Networking.ts +114 -114
  961. package/src/engine-components/OffsetConstraint.ts +60 -60
  962. package/src/engine-components/OrbitControls.ts +1087 -1087
  963. package/src/engine-components/PlayerColor.ts +103 -103
  964. package/src/engine-components/ReflectionProbe.ts +232 -232
  965. package/src/engine-components/Renderer.ts +893 -893
  966. package/src/engine-components/RendererInstancing.ts +855 -891
  967. package/src/engine-components/RendererLightmap.ts +211 -211
  968. package/src/engine-components/RigidBody.ts +531 -531
  969. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  970. package/src/engine-components/ScreenCapture.ts +592 -592
  971. package/src/engine-components/SeeThrough.ts +302 -302
  972. package/src/engine-components/ShadowCatcher.ts +172 -172
  973. package/src/engine-components/Skybox.ts +440 -451
  974. package/src/engine-components/SmoothFollow.ts +76 -76
  975. package/src/engine-components/SpatialTrigger.ts +229 -229
  976. package/src/engine-components/SpectatorCamera.ts +787 -787
  977. package/src/engine-components/SphereCollider.ts +1 -1
  978. package/src/engine-components/SpriteRenderer.ts +486 -486
  979. package/src/engine-components/SyncedCamera.ts +220 -220
  980. package/src/engine-components/SyncedRoom.ts +380 -380
  981. package/src/engine-components/SyncedTransform.ts +383 -383
  982. package/src/engine-components/TestRunner.ts +118 -118
  983. package/src/engine-components/TransformGizmo.ts +228 -228
  984. package/src/engine-components/VideoPlayer.ts +1025 -1025
  985. package/src/engine-components/Voip.ts +363 -363
  986. package/src/engine-components/api.ts +62 -62
  987. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  988. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  989. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  990. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  991. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  992. package/src/engine-components/codegen/components.ts +228 -228
  993. package/src/engine-components/debug/LogStats.ts +22 -22
  994. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  995. package/src/engine-components/export/usdz/Extension.ts +24 -24
  996. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2538 -2538
  997. package/src/engine-components/export/usdz/USDZExporter.ts +713 -713
  998. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  999. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  1000. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  1001. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,845 +1,841 @@
1
- import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
- import { ArrayCamera, Box3, BufferGeometry, Camera, type Intersection, Layers, Line, Matrix3, Matrix4, Mesh, Object3D, PerspectiveCamera, Plane, Ray, Raycaster, SkinnedMesh, Sphere, SphereGeometry, Vector2, Vector3 } from 'three'
3
- import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
- import type { MeshBVH, MeshBVHOptions, StaticGeometryGenerator } from 'three-mesh-bvh';
5
- import type { GenerateMeshBVHWorker } from 'three-mesh-bvh/src/workers/GenerateMeshBVHWorker.js';
6
-
7
- import { isDevEnvironment } from './debug/index.js';
8
- import { Gizmos } from './engine_gizmos.js';
9
- import { Context } from './engine_setup.js';
10
- import { getTempVector, getWorldPosition } from "./engine_three_utils.js"
11
- import type { ConstructorConcrete, Vec2, Vec3, } from './engine_types.js';
12
- import type { IPhysicsEngine } from './engine_types.js';
13
- import { getParam } from "./engine_utils.js"
14
-
15
- const debugPhysics = getParam("debugphysics");
16
- const debugWorker = getParam("debugworker");
17
- const layerMaskHelper: Layers = new Layers();
18
-
19
-
20
- export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
21
- export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
22
-
23
- export declare interface IRaycastOptions {
24
- /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
25
- raycaster?: Raycaster;
26
- /** Optional ray that can be used for raycasting
27
- * @link https://threejs.org/docs/#api/en/math/Ray
28
- * */
29
- ray?: Ray;
30
- /** The camera to use for the raycaster */
31
- cam?: Camera | null;
32
- /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
33
- * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
34
- screenPoint?: Vector2;
35
- /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
36
- results?: Array<Intersection>;
37
- /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
38
- targets?: Array<Object3D>;
39
- /**
40
- * If true, the raycaster will traverse the scene recursively.
41
- * @default true
42
- */
43
- recursive?: boolean;
44
- /**
45
- * If true, the raycaster will use a more precise method to test for intersections. This is slower but more accurate.
46
- * @default true
47
- */
48
- precise?: boolean;
49
- /** Set the raycaster near distance:
50
- * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
51
- * @link https://threejs.org/docs/#api/en/core/Raycaster.near
52
- */
53
- minDistance?: number;
54
- /** Set the raycaster far distance:
55
- * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
56
- * @link https://threejs.org/docs/#api/en/core/Raycaster.far
57
- */
58
- maxDistance?: number;
59
- /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
60
- lineThreshold?: number;
61
- /** raw layer mask, use setLayer to set an individual layer active */
62
- layerMask?: Layers | number;
63
- ignore?: Object3D[];
64
- /** Optional calback function to be called per object before tested for intersections.
65
- * This can be used to filter objects.
66
- * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
67
- * */
68
- testObject?: RaycastTestObjectCallback;
69
-
70
- /**
71
- * Use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
72
- * @default true
73
- */
74
- useAcceleratedRaycast?: boolean;
75
-
76
- /**
77
- * When enabled raycasting will use the 'slower' traditional three.js raycasting method while the MeshBVH is being generated in the background. When disabled objects that don't have a BVH available *Yet* because it's still being generated will be ignored and not generate any hits. This is useful to improve performance for cases where raycasting happens frequently and it won't matter if raycasts don't produce hits for a few frames.
78
- * @default true
79
- */
80
- allowSlowRaycastFallback?: boolean;
81
- }
82
-
83
- export class RaycastOptions implements IRaycastOptions {
84
- public static readonly AllLayers = 0xFFFFFFFF;
85
-
86
- ray?: Ray;
87
- cam?: Camera | null;
88
- screenPoint?: Vector2;
89
- raycaster?: Raycaster;
90
- results?: Array<Intersection>;
91
- targets?: Array<Object3D>;
92
- recursive?: boolean = true;
93
- minDistance?: number;
94
- maxDistance?: number;
95
- lineThreshold?: number;
96
- layerMask?: Layers | number;
97
- ignore?: Object3D[];
98
- testObject?: RaycastTestObjectCallback;
99
- useAcceleratedRaycast?: boolean | undefined;
100
- allowSlowRaycastFallback?: boolean = true;
101
-
102
- screenPointFromOffset(ox: number, oy: number) {
103
- if (this.screenPoint === undefined) this.screenPoint = new Vector2();
104
- this.screenPoint.x = ox / window.innerWidth * 2 - 1;
105
- this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
106
- }
107
-
108
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
109
- setLayer(layer: number) {
110
- layerMaskHelper.set(layer);
111
- this.layerMask = layerMaskHelper;
112
- }
113
-
114
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
115
- setMask(mask: number) {
116
- if (!this.layerMask) this.layerMask = new Layers();
117
- const lm = this.layerMask as Layers;
118
- if (lm)
119
- lm.mask = mask;
120
- else this.layerMask = mask;
121
- }
122
-
123
- }
124
-
125
- export class SphereIntersection implements Intersection {
126
- distance: number;
127
- point: Vector3;
128
- object: Object3D;
129
- constructor(object: Object3D, distance: number, point: Vector3) {
130
- this.object = object;
131
- this.distance = distance;
132
- this.point = point;
133
- }
134
- }
135
-
136
- export class Physics {
137
-
138
- private static _raycasting: number = 0;
139
- /**
140
- * Returns true if raycasting is currently happening
141
- */
142
- public static get raycasting() {
143
- return this._raycasting > 0;
144
- }
145
-
146
- /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
147
- public raycastPhysicsFast(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
148
- return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
149
- }
150
-
151
- /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
152
- public raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
153
- return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
154
- }
155
-
156
- /**@deprecated use this.context.physics.engine.sphereOverlap */
157
- public sphereOverlapPhysics(point: Vector3, radius: number) {
158
- return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
159
- }
160
-
161
-
162
- private readonly context: Context;
163
- engine?: IPhysicsEngine;
164
-
165
- constructor(context: Context) {
166
- this.context = context;
167
- }
168
-
169
- // raycasting
170
- private readonly raycaster: Raycaster = new Raycaster();
171
- private readonly defaultRaycastOptions: RaycastOptions = new RaycastOptions();
172
- private readonly targetBuffer: Array<Object3D> = new Array<Object3D>(1);
173
- private readonly defaultThresholds = {
174
- Mesh: {},
175
- Line: { threshold: -1 },
176
- LOD: {},
177
- Points: { threshold: 0 },
178
- Sprite: {}
179
- }
180
-
181
-
182
- private sphereResults: Array<Intersection> = new Array<Intersection>();
183
- private sphereMask: Layers = new Layers();
184
- private readonly sphere: Sphere = new Sphere();
185
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
186
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
187
- * @param spherePos the center of the sphere in world space
188
- * @param radius the radius of the sphere
189
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
190
- * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
191
- * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
192
- */
193
- public sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit: boolean = true, bvh: boolean = false, shouldRaycast: RaycastTestObjectCallback | null = null): Array<Intersection> {
194
- this.sphereResults.length = 0;
195
- if (!this.context.scene) return this.sphereResults;
196
- const mask = this.sphereMask;
197
- mask.enableAll();
198
- mask.disable(2);
199
- for (const ch of this.context.scene.children) {
200
- this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
201
- }
202
- return this.sphereResults.sort((a, b) => a.distance - b.distance);
203
- }
204
-
205
- public raycastFromRay(ray: Ray, options: IRaycastOptions | null = null): Array<Intersection> {
206
- const opts = options ?? this.defaultRaycastOptions;
207
- opts.ray = ray;
208
- const res = this.raycast(opts);
209
- // reset the default options ray
210
- if (opts === this.defaultRaycastOptions) opts.ray = undefined;
211
- return res;
212
- }
213
-
214
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
215
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
216
- * Raycasting SkinnedMeshes is specially expensive.
217
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
218
- * @param options raycast options. If null, default options will be used.
219
- */
220
- public raycast(options: IRaycastOptions | null = null): Array<Intersection> {
221
- if (debugPhysics) {
222
- performance.mark('raycast.start');
223
- }
224
- if (!options) options = this.defaultRaycastOptions;
225
- const mp = options.screenPoint ?? this.context.input.mousePositionRC;
226
- const rc = options.raycaster ?? this.raycaster;
227
- rc.near = options.minDistance ?? 0;
228
- rc.far = options.maxDistance ?? Infinity;
229
- rc.params = this.defaultThresholds;
230
- if (options.lineThreshold === undefined) options.lineThreshold = -1;
231
- rc.params.Line = { threshold: options.lineThreshold };
232
- if (options.ray) {
233
- rc.ray.copy(options.ray);
234
- }
235
- else {
236
- const cam = options.cam ?? this.context.mainCamera;
237
- if (!cam) {
238
- if (debugPhysics)
239
- console.error("Can not perform raycast - no main camera found");
240
- if (this.defaultRaycastOptions.results) this.defaultRaycastOptions.results.length = 0;
241
- return this.defaultRaycastOptions.results ?? [];
242
- }
243
- const xrCam = this.context.xrCamera;
244
- if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
245
- rc.setFromCamera(mp, xrCam.cameras[0] as PerspectiveCamera);
246
- }
247
- else {
248
- rc.setFromCamera(mp, cam);
249
- }
250
- }
251
- let targets = options.targets;
252
- if (!targets) {
253
- targets = this.targetBuffer;
254
- targets.length = 1;
255
- targets[0] = this.context.scene;
256
- }
257
- let results = options.results;
258
- if (this.defaultRaycastOptions.results)
259
- this.defaultRaycastOptions.results.length = 0;
260
- if (!results) {
261
- if (!this.defaultRaycastOptions.results)
262
- this.defaultRaycastOptions.results = new Array<Intersection>();
263
- results = this.defaultRaycastOptions.results;
264
- }
265
-
266
- // layermask
267
- // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
268
- if (options.layerMask !== undefined) {
269
- if (options.layerMask instanceof Layers)
270
- rc.layers.mask = options.layerMask.mask;
271
- else
272
- rc.layers.mask = options.layerMask;
273
- }
274
- else {
275
- rc.layers.enableAll();
276
- rc.layers.disable(2);
277
- }
278
-
279
- if (debugPhysics) {
280
- // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
281
- console.time("raycast");
282
- }
283
-
284
- // shoot
285
- results.length = 0;
286
- Physics._raycasting++;
287
- this.intersect(this.raycaster, targets, results, options);
288
- results.sort((a, b) => a.distance - b.distance);
289
-
290
- // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
291
- const ignorelist = options.ignore;
292
- if (ignorelist !== undefined && ignorelist.length > 0) {
293
- results = results.filter(r => !ignorelist.includes(r.object));
294
- }
295
-
296
- Physics._raycasting--;
297
-
298
- if (debugPhysics) {
299
- console.timeEnd("raycast");
300
- console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
301
- performance.mark('raycast.end');
302
- performance.measure('raycast', 'raycast.start', 'raycast.end');
303
- }
304
-
305
- return results;
306
- }
307
-
308
- private intersect(raycaster: Raycaster, objects: Object3D[], results: Intersection[], options: IRaycastOptions) {
309
- for (const obj of objects) {
310
-
311
- // handle case where null or undefined object is in the scene
312
- if (!obj) continue;
313
- // dont raycast invisible objects
314
- if (obj.visible === false) continue;
315
-
316
- if (Gizmos.isGizmo(obj)) continue;
317
-
318
- // dont raycast object if it's a line and the line threshold is < 0
319
- if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
320
- if (obj instanceof Line) {
321
- continue;
322
- }
323
- }
324
-
325
- let shouldIntersectObject = true;
326
- const mesh = obj as Mesh | SkinnedMesh;
327
- const geo = mesh.geometry as BufferGeometry | null | undefined;
328
-
329
- if (obj.raycastAllowed === false) {
330
- shouldIntersectObject = false;
331
- }
332
-
333
- // We need to run this first because of "EventSystem.testObject" implementation
334
- if (shouldIntersectObject && options.testObject) {
335
- const testResult = options.testObject?.(obj);
336
- if (testResult === false) {
337
- continue;
338
- }
339
- else if (testResult === "continue in children") {
340
- shouldIntersectObject = false;
341
- }
342
- }
343
- else if (shouldIntersectObject) {
344
- if (!geo) {
345
- shouldIntersectObject = false;
346
- }
347
- // check if the geometry is valid
348
- else if (!canRaycastGeometry(geo)) {
349
- shouldIntersectObject = false;
350
- }
351
- }
352
-
353
-
354
- if (shouldIntersectObject) {
355
- const lastResultsCount = results.length;
356
- const preference = obj.raycastPreference || "lod";
357
-
358
- let usePrecise = preference !== "bounds";
359
- if (options.precise === false) usePrecise = false;
360
- if (geo) usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
361
- if (mesh instanceof GroundedSkybox) {
362
- usePrecise = false;
363
- }
364
-
365
-
366
- if (preference === "lod") {
367
- const raycastMesh = getRaycastMesh(obj);
368
- if (raycastMesh) mesh.geometry = raycastMesh as any;
369
- }
370
-
371
-
372
- if (!usePrecise && boundsRaycast(mesh, raycaster, results)) {
373
- // did handle raycast
374
- }
375
- else if (options.useAcceleratedRaycast !== false) {
376
- NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context, options);
377
- }
378
- else {
379
- raycaster.intersectObject(mesh, false, results);
380
- }
381
-
382
- // Restore
383
- mesh.geometry = geo as any;
384
-
385
- // Debug
386
- if (debugPhysics && results.length != lastResultsCount) {
387
- const latestResult = results[results.length - 1];
388
- Gizmos.DrawWireSphere(latestResult.point, .1, 0x770000, 1, false);
389
- Gizmos.DrawWireMesh({ mesh: obj as Mesh, depthTest: false, duration: .2, color: 0x770000 });
390
- }
391
-
392
- }
393
-
394
- if (options.recursive !== false) {
395
- this.intersect(raycaster, obj.children, results, options);
396
- }
397
- }
398
- return results;
399
- }
400
-
401
- private tempBoundingBox: Box3 = new Box3();
402
- private intersectSphere(obj: Object3D, spherePos: Vector3, radius: number, mask: Layers, results: Array<Intersection>, traverseChildsAfterHit: boolean, useBvh: boolean, shouldRaycast: RaycastTestObjectCallback | null): void {
403
-
404
- let shouldIntersectObject = obj && (obj as Mesh).isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
405
-
406
- shouldIntersectObject &&= obj.visible;
407
- shouldIntersectObject &&= !(obj instanceof Line);
408
- shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
409
-
410
- const mesh = obj as Mesh;
411
- const geo = mesh.geometry;
412
-
413
- if (shouldIntersectObject && shouldRaycast) {
414
- const testResult = shouldRaycast(obj);
415
- if (testResult === false) {
416
- return;
417
- }
418
- else if (testResult === "continue in children") {
419
- shouldIntersectObject = false;
420
- }
421
- }
422
-
423
- // check if geometry exists
424
- if (!geo) {
425
- shouldIntersectObject = false;
426
- }
427
- // check if the geometry is valid
428
- else if (!canRaycastGeometry(geo)) {
429
- shouldIntersectObject = false;
430
- }
431
-
432
-
433
- if (shouldIntersectObject) {
434
- if (useBvh) {
435
- const sphere = this.sphere;
436
- sphere.center.copy(spherePos);
437
- sphere.radius = radius;
438
- const previousResults = results.length;
439
- NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context, {});
440
- if (previousResults != results.length && !traverseChildsAfterHit) {
441
- return;
442
- }
443
- }
444
- // Classic sphere intersection test
445
- else {
446
- if (!geo.boundingBox)
447
- geo.computeBoundingBox();
448
-
449
- if (geo.boundingBox) {
450
- if (mesh.matrixWorldNeedsUpdate) mesh.updateWorldMatrix(false, false);
451
- const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
452
- const sphere = this.sphere;
453
- sphere.center.copy(spherePos);
454
- sphere.radius = radius;
455
-
456
- if (sphere.intersectsBox(test)) {
457
- const wp = getWorldPosition(obj);
458
- const dist = wp.distanceTo(sphere.center);
459
- const int = new SphereIntersection(obj, dist, wp);
460
- results.push(int);
461
- if (!traverseChildsAfterHit) return;
462
- }
463
- }
464
- }
465
- }
466
-
467
-
468
- if (obj.children) {
469
- for (const ch of obj.children) {
470
- const len = results.length;
471
- this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
472
- if (len != results.length && !traverseChildsAfterHit) return;
473
- }
474
- }
475
- }
476
- }
477
-
478
- /**
479
- * See https://linear.app/needle/issue/NE-5524
480
- * @returns true if the geometry can be raycasted
481
- */
482
- function canRaycastGeometry(geo: BufferGeometry): boolean {
483
- // if the geometry has an index buffer but no indices, we can't raycast
484
- if (geo.index && geo.index.array.length < 3) return false;
485
- // we might want to test if the geometry has a position buffer
486
- return true;
487
- }
488
-
489
-
490
- const tempSphere = new Sphere();
491
- const tempPlane = new Plane();
492
- const normalUpMatrix = new Matrix3();
493
-
494
- /**
495
- * @returns false if custom raycasting can not run, otherwise true
496
- */
497
- function boundsRaycast(mesh: Mesh, raycaster: Raycaster, results: Intersection[]): boolean {
498
- const originalComputeIntersectionsFn = mesh["_computeIntersections"];
499
- if (!originalComputeIntersectionsFn) {
500
- return false;
501
- }
502
-
503
- // compute custom intersection, check if a custom method already exists
504
- let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
505
- if (!computeCustomIntersectionFn) {
506
- // create and bind a custom method once to the mesh object
507
- // TODO: maybe we want to add this to the prototype instead
508
- computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster: Raycaster, intersects: Intersection[], _rayLocalSpace: Ray) {
509
- const self = this as Mesh;
510
- const boundingSphere = self.geometry.boundingSphere;
511
- if (boundingSphere) {
512
-
513
- if (self instanceof GroundedSkybox) {
514
- tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
515
- tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
516
- const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
517
- if (point) {
518
- tempSphere.copy(boundingSphere);
519
- tempSphere.applyMatrix4(self.matrixWorld);
520
- const dir = getTempVector(point).sub(raycaster.ray.origin);
521
- const distance = dir.length();
522
- const groundProjectionFloorRadius = tempSphere.radius * .5;
523
- if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
524
- intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
525
- }
526
- return;
527
- }
528
-
529
- tempSphere.copy(boundingSphere);
530
- tempSphere.applyMatrix4(self.matrixWorld);
531
- const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
532
- if (point) {
533
- const dir = getTempVector(point).sub(raycaster.ray.origin);
534
- const distance = dir.length();
535
- // Ignore hits when we're inside the sphere
536
- if (distance > tempSphere.radius) {
537
- const normal = dir.clone().normalize();
538
- intersects.push({ distance: distance, point, object: self, normal });
539
- }
540
- }
541
- }
542
- }
543
- }
544
- mesh["_computeIntersections"] = computeCustomIntersectionFn;
545
- raycaster.intersectObject(mesh, false, results);
546
- mesh["_computeIntersections"] = originalComputeIntersectionsFn;
547
- return true;
548
- }
549
-
550
-
551
-
552
- declare module 'three' {
553
- interface SkinnedMesh {
554
- staticGenerator?: StaticGeometryGenerator;
555
- staticGeometry?: BufferGeometry;
556
- staticGeometryLastUpdate?: number;
557
- }
558
- interface Mesh {
559
- acceleratedRaycast?: any;
560
- }
561
- export interface SkinnedMesh {
562
- /** @deprecated use autoUpdateMeshBvhInterval */
563
- autoUpdateMeshBVH?: boolean;
564
- /**
565
- * Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
566
- * @default undefined (disabled)
567
- */
568
- autoUpdateMeshBvhInterval?: number;
569
- bvhNeedsUpdate?: boolean;
570
- }
571
- }
572
-
573
-
574
-
575
- namespace NEMeshBVH {
576
-
577
- let failedToCreateMeshBVHWorker = 0;
578
-
579
- export function runMeshBVHRaycast(method: Raycaster | Sphere, mesh: Mesh, results: Intersection[], context: Pick<Context, "xr">, options: { allowSlowRaycastFallback?: boolean }): boolean {
580
- if (!mesh.geometry) {
581
- return false;
582
- }
583
- // Completely prevent raycasting on object that has no position
584
- if (!mesh.geometry.hasAttribute('position')) {
585
- return false;
586
- }
587
- // The code below handles generating the mesh bvh structure that is used for raycasting
588
- // We first try to setup workers so it can run off the main thread
589
- const geom = mesh.geometry;
590
-
591
- if ((mesh as SkinnedMesh)?.isSkinnedMesh) {
592
- const skinnedMesh = mesh as SkinnedMesh;
593
- const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
594
- if (!skinnedMesh.staticGenerator) {
595
- loadMeshBVHLibrary();
596
- if (_StaticGeometryGenerator) {
597
- skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
598
- skinnedMesh.staticGenerator.applyWorldTransforms = false;
599
- skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
600
- geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
601
- skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
602
- skinnedMesh.bvhNeedsUpdate = true;
603
- }
604
- }
605
- else if (geom.boundsTree && ((skinnedMesh.autoUpdateMeshBvhInterval !== undefined && skinnedMesh.autoUpdateMeshBvhInterval >= 0) || skinnedMeshBVHNeedsUpdate === true)) {
606
- // automatically refit the tree every 300ms
607
- const now = performance.now();
608
- const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate!;
609
- const interval = skinnedMesh.autoUpdateMeshBvhInterval ?? 100;
610
- if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > interval) {
611
- if (debugPhysics) console.warn(`Physics: updating skinned mesh bvh for ${mesh.name} after ${timeSinceLastUpdate.toFixed(2)}ms`);
612
- skinnedMesh.bvhNeedsUpdate = false;
613
- skinnedMesh.staticGeometryLastUpdate = now;
614
- skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
615
- geom.boundsTree.refit();
616
- }
617
- }
618
- }
619
-
620
- else if (!geom.boundsTree) {
621
-
622
- // Try to generate the bvh on a worker
623
- if (!didSetupWorker) internalSetupWorker();
624
-
625
- let canUseWorker = true;
626
-
627
- if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
628
- canUseWorker = false;
629
- }
630
- else if (geom[canUseWorkerSymbol] === false) {
631
- canUseWorker = false;
632
- }
633
- else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
634
- || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
635
- canUseWorker = false;
636
- }
637
- else if (failedToCreateMeshBVHWorker > 10) {
638
- // if we failed to create a worker multiple times, don't try again
639
- canUseWorker = false;
640
- }
641
-
642
- // if we have a worker use that
643
- if (canUseWorker && _GenerateMeshBVHWorker) {
644
- if (geom[workerTaskSymbol] === undefined) {
645
-
646
- // get available worker
647
- let workerInstance: GenerateMeshBVHWorker | null = null;
648
- // if there are workers available, use one
649
- if (availableWorkers.length > 0) {
650
- const available = availableWorkers.shift();
651
- if (available && !available.running) {
652
- workerInstance = available;
653
- }
654
- }
655
- // if there are no workers available, create a new one
656
- if (!workerInstance && workerInstances.length < 3) {
657
- try {
658
- if (debugWorker) {
659
- console.warn("[GenerateMeshBVHWorker] Creating worker with import.meta.url:", import.meta.url);
660
- }
661
- workerInstance = new _GenerateMeshBVHWorker();
662
- workerInstances.push(workerInstance);
663
- }
664
- catch (err) {
665
- const isSecurityError = err instanceof DOMException && err.name === "SecurityError";
666
- if (isSecurityError) {
667
- console.warn("Failed to create MeshBVH worker, falling back to main thread generation. This can happen when running from file://, if the browser does not support workers or if the browser is blocking workers for other reasons.");
668
- console.debug(err);
669
- failedToCreateMeshBVHWorker += 10;
670
- }
671
- else {
672
- console.error("Failed to create MeshBVH worker. Please see below for more details:");
673
- console.log(err);
674
- }
675
- failedToCreateMeshBVHWorker++;
676
- }
677
- }
678
-
679
- if (workerInstance != null && !workerInstance.running) {
680
- const name = mesh.name;
681
- if (debugPhysics) console.log("<<<< worker start", name, workerInstance);
682
- geom[workerTaskSymbol] = "queued";
683
- performance.mark("bvh.create.start");
684
- // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
685
- // see https://linear.app/needle/issue/NE-5602
686
- // Additionally normal raycasts stop working if we don't clone the geometry
687
- const copy = geom.clone();
688
- try {
689
- workerInstance.generate(copy)
690
- .then(bvh => {
691
- geom[workerTaskSymbol] = "done";
692
- geom.boundsTree = bvh;
693
- })
694
- .catch(err => {
695
- geom[workerTaskSymbol] = "failed - " + err?.message;
696
- geom[canUseWorkerSymbol] = false;
697
- if (debugPhysics) console.error("Failed to generate mesh bvh on worker", err);
698
- })
699
- .finally(() => {
700
- if (debugPhysics) console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
701
- availableWorkers.push(workerInstance);
702
- copy.dispose();
703
- performance.mark("bvh.create.end");
704
- performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
705
- });
706
- }
707
- catch (err) {
708
- console.error("Failed to generate mesh bvh on worker", err);
709
- }
710
- }
711
- else {
712
- // we don't want to generate the BVH on the main thread unless workers are not supported
713
- // If all workers are currently running we need to run a "slow" raycast
714
- if (debugPhysics) console.warn("No worker available");
715
- }
716
- }
717
- }
718
- // Fallback to sync bvh generation if workers are not available
719
- else if (!isRequestingWorker || !canUseWorker) {
720
- loadMeshBVHLibrary();
721
- if (_MeshBVH) {
722
- performance.mark("bvh.create.start");
723
- geom.boundsTree = new _MeshBVH(geom as BufferGeometry);
724
- performance.mark("bvh.create.end");
725
- performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
726
- }
727
- }
728
- }
729
-
730
- if (method instanceof Raycaster) {
731
- const raycaster = method;
732
- // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
733
- // We do need to set the accelerated raycast method (bind it once)
734
- // We could also override it on the prototype - not sure if it's more performant but then it would always run
735
- const raycastMesh = mesh.raycast;
736
- if (geom.boundsTree) {
737
- loadMeshBVHLibrary();
738
- if (_acceleratedRaycast) {
739
- // bind the raycast to the mesh
740
- if (!mesh.acceleratedRaycast) {
741
- mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh) as any;
742
- if (debugPhysics) console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
743
- }
744
- mesh.raycast = mesh.acceleratedRaycast;
745
- }
746
- }
747
- else {
748
- if (debugPhysics) console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
749
- if (options.allowSlowRaycastFallback === false) {
750
- const vertices = geom.getAttribute("position")?.array?.length ?? 0;
751
- if (vertices > 2000) {
752
- if (debugPhysics) console.warn("Skipping raycast because no bounds tree is available and allowSlowRaycastFallback is false");
753
- return false;
754
- }
755
- }
756
- }
757
- const prevFirstHitOnly = raycaster.firstHitOnly;
758
- raycaster.firstHitOnly = false;
759
- raycaster.intersectObject(mesh, false, results);
760
- raycaster.firstHitOnly = prevFirstHitOnly;
761
- mesh.raycast = raycastMesh;
762
- return true;
763
- }
764
- else if (method instanceof Sphere) {
765
- const bvh = geom.boundsTree;
766
- if (bvh) {
767
- const sphere = method;
768
- // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
769
-
770
- invMat.copy(mesh.matrixWorld).invert();
771
- sphere.applyMatrix4(invMat);
772
- const intersects = bvh.intersectsSphere(sphere);
773
- if (intersects) {
774
- // console.log(intersects, mesh.name);
775
- const worldpos = getWorldPosition(mesh);
776
- const distance = worldpos.distanceTo(sphere.center);
777
- const intersection = new SphereIntersection(mesh, distance, worldpos);
778
- results.push(intersection);
779
- }
780
- }
781
- return true;
782
- }
783
-
784
-
785
- return false;
786
- }
787
-
788
- let didLoadMeshBVHLibrary: boolean = false;
789
- let _acceleratedRaycast: Function | null = null;
790
- let _MeshBVH: ConstructorConcrete<MeshBVH> | null = null;
791
- let _StaticGeometryGenerator: ConstructorConcrete<StaticGeometryGenerator> | null = null;
792
- let _computeBoundsTree: ((_opt?: MeshBVHOptions) => MeshBVH) | null = null;
793
-
794
- function loadMeshBVHLibrary() {
795
- if (didLoadMeshBVHLibrary) return;
796
- didLoadMeshBVHLibrary = true;
797
- import("three-mesh-bvh").then(res => {
798
- _acceleratedRaycast = res.acceleratedRaycast;
799
- _MeshBVH = res.MeshBVH;
800
- _StaticGeometryGenerator = res.StaticGeometryGenerator;
801
- _computeBoundsTree = res.computeBoundsTree;
802
- }).catch(_err => {
803
- if (debugPhysics || isDevEnvironment()) {
804
- console.error("Failed to load BVH library...", _err.message);
805
- }
806
- })
807
- }
808
-
809
-
810
- const invMat = new Matrix4();
811
-
812
- /** True after the worker has been requested for the first time */
813
- let didSetupWorker: boolean = false;
814
- /** True while the worker is being requested */
815
- let isRequestingWorker: boolean = false;
816
- let _GenerateMeshBVHWorker: ConstructorConcrete<GenerateMeshBVHWorker> | null = null;
817
-
818
- const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
819
- const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
820
- const workerInstances: GenerateMeshBVHWorker[] = [];
821
- const availableWorkers: GenerateMeshBVHWorker[] = [];
822
-
823
- function internalSetupWorker() {
824
- didSetupWorker = true;
825
- isRequestingWorker = true;
826
- // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
827
- import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
828
- .then(res => {
829
- _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
830
- })
831
- .catch(_err => {
832
- if (debugPhysics || isDevEnvironment()) {
833
- console.warn("Failed to setup mesh bvh worker");
834
- }
835
- else {
836
- console.debug("Failed to setup mesh bvh worker", _err);
837
- }
838
- })
839
- .finally(() => {
840
- isRequestingWorker = false;
841
- });
842
- }
843
-
844
-
845
- }
1
+ import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
+ import { ArrayCamera, Box3, BufferGeometry, Camera, type Intersection, Layers, Line, Matrix3, Matrix4, Mesh, Object3D, PerspectiveCamera, Plane, Ray, Raycaster, SkinnedMesh, Sphere, SphereGeometry, Vector2, Vector3 } from 'three'
3
+ import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
+ import type { MeshBVH, MeshBVHOptions, StaticGeometryGenerator } from 'three-mesh-bvh';
5
+ import type { GenerateMeshBVHWorker } from 'three-mesh-bvh/src/workers/GenerateMeshBVHWorker.js';
6
+
7
+ import { isDevEnvironment } from './debug/index.js';
8
+ import { Gizmos } from './engine_gizmos.js';
9
+ import { Context } from './engine_setup.js';
10
+ import { getTempVector, getWorldPosition } from "./engine_three_utils.js"
11
+ import type { ConstructorConcrete, Vec2, Vec3, } from './engine_types.js';
12
+ import type { IPhysicsEngine } from './engine_types.js';
13
+ import { getParam } from "./engine_utils.js"
14
+
15
+ const debugPhysics = getParam("debugphysics");
16
+ const layerMaskHelper: Layers = new Layers();
17
+
18
+
19
+ export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
20
+ export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
21
+
22
+ export declare interface IRaycastOptions {
23
+ /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
24
+ raycaster?: Raycaster;
25
+ /** Optional ray that can be used for raycasting
26
+ * @link https://threejs.org/docs/#api/en/math/Ray
27
+ * */
28
+ ray?: Ray;
29
+ /** The camera to use for the raycaster */
30
+ cam?: Camera | null;
31
+ /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
32
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
33
+ screenPoint?: Vector2;
34
+ /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
35
+ results?: Array<Intersection>;
36
+ /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
37
+ targets?: Array<Object3D>;
38
+ /**
39
+ * If true, the raycaster will traverse the scene recursively.
40
+ * @default true
41
+ */
42
+ recursive?: boolean;
43
+ /**
44
+ * If true, the raycaster will use a more precise method to test for intersections. This is slower but more accurate.
45
+ * @default true
46
+ */
47
+ precise?: boolean;
48
+ /** Set the raycaster near distance:
49
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
50
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.near
51
+ */
52
+ minDistance?: number;
53
+ /** Set the raycaster far distance:
54
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
55
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.far
56
+ */
57
+ maxDistance?: number;
58
+ /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
59
+ lineThreshold?: number;
60
+ /** raw layer mask, use setLayer to set an individual layer active */
61
+ layerMask?: Layers | number;
62
+ ignore?: Object3D[];
63
+ /** Optional calback function to be called per object before tested for intersections.
64
+ * This can be used to filter objects.
65
+ * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
66
+ * */
67
+ testObject?: RaycastTestObjectCallback;
68
+
69
+ /**
70
+ * Use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
71
+ * @default true
72
+ */
73
+ useAcceleratedRaycast?: boolean;
74
+
75
+ /**
76
+ * When enabled raycasting will use the 'slower' traditional three.js raycasting method while the MeshBVH is being generated in the background. When disabled objects that don't have a BVH available *Yet* because it's still being generated will be ignored and not generate any hits. This is useful to improve performance for cases where raycasting happens frequently and it won't matter if raycasts don't produce hits for a few frames.
77
+ * @default true
78
+ */
79
+ allowSlowRaycastFallback?: boolean;
80
+ }
81
+
82
+ export class RaycastOptions implements IRaycastOptions {
83
+ public static readonly AllLayers = 0xFFFFFFFF;
84
+
85
+ ray?: Ray;
86
+ cam?: Camera | null;
87
+ screenPoint?: Vector2;
88
+ raycaster?: Raycaster;
89
+ results?: Array<Intersection>;
90
+ targets?: Array<Object3D>;
91
+ recursive?: boolean = true;
92
+ minDistance?: number;
93
+ maxDistance?: number;
94
+ lineThreshold?: number;
95
+ layerMask?: Layers | number;
96
+ ignore?: Object3D[];
97
+ testObject?: RaycastTestObjectCallback;
98
+ useAcceleratedRaycast?: boolean | undefined;
99
+ allowSlowRaycastFallback?: boolean = true;
100
+
101
+ screenPointFromOffset(ox: number, oy: number) {
102
+ if (this.screenPoint === undefined) this.screenPoint = new Vector2();
103
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
104
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
105
+ }
106
+
107
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
108
+ setLayer(layer: number) {
109
+ layerMaskHelper.set(layer);
110
+ this.layerMask = layerMaskHelper;
111
+ }
112
+
113
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
114
+ setMask(mask: number) {
115
+ if (!this.layerMask) this.layerMask = new Layers();
116
+ const lm = this.layerMask as Layers;
117
+ if (lm)
118
+ lm.mask = mask;
119
+ else this.layerMask = mask;
120
+ }
121
+
122
+ }
123
+
124
+ export class SphereIntersection implements Intersection {
125
+ distance: number;
126
+ point: Vector3;
127
+ object: Object3D;
128
+ constructor(object: Object3D, distance: number, point: Vector3) {
129
+ this.object = object;
130
+ this.distance = distance;
131
+ this.point = point;
132
+ }
133
+ }
134
+
135
+ export class Physics {
136
+
137
+ private static _raycasting: number = 0;
138
+ /**
139
+ * Returns true if raycasting is currently happening
140
+ */
141
+ public static get raycasting() {
142
+ return this._raycasting > 0;
143
+ }
144
+
145
+ /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
146
+ public raycastPhysicsFast(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
147
+ return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
148
+ }
149
+
150
+ /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
151
+ public raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
152
+ return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
153
+ }
154
+
155
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
156
+ public sphereOverlapPhysics(point: Vector3, radius: number) {
157
+ return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
158
+ }
159
+
160
+
161
+ private readonly context: Context;
162
+ engine?: IPhysicsEngine;
163
+
164
+ constructor(context: Context) {
165
+ this.context = context;
166
+ }
167
+
168
+ // raycasting
169
+ private readonly raycaster: Raycaster = new Raycaster();
170
+ private readonly defaultRaycastOptions: RaycastOptions = new RaycastOptions();
171
+ private readonly targetBuffer: Array<Object3D> = new Array<Object3D>(1);
172
+ private readonly defaultThresholds = {
173
+ Mesh: {},
174
+ Line: { threshold: -1 },
175
+ LOD: {},
176
+ Points: { threshold: 0 },
177
+ Sprite: {}
178
+ }
179
+
180
+
181
+ private sphereResults: Array<Intersection> = new Array<Intersection>();
182
+ private sphereMask: Layers = new Layers();
183
+ private readonly sphere: Sphere = new Sphere();
184
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
185
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
186
+ * @param spherePos the center of the sphere in world space
187
+ * @param radius the radius of the sphere
188
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
189
+ * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
190
+ * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
191
+ */
192
+ public sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit: boolean = true, bvh: boolean = false, shouldRaycast: RaycastTestObjectCallback | null = null): Array<Intersection> {
193
+ this.sphereResults.length = 0;
194
+ if (!this.context.scene) return this.sphereResults;
195
+ const mask = this.sphereMask;
196
+ mask.enableAll();
197
+ mask.disable(2);
198
+ for (const ch of this.context.scene.children) {
199
+ this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
200
+ }
201
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
202
+ }
203
+
204
+ public raycastFromRay(ray: Ray, options: IRaycastOptions | null = null): Array<Intersection> {
205
+ const opts = options ?? this.defaultRaycastOptions;
206
+ opts.ray = ray;
207
+ const res = this.raycast(opts);
208
+ // reset the default options ray
209
+ if (opts === this.defaultRaycastOptions) opts.ray = undefined;
210
+ return res;
211
+ }
212
+
213
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
214
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
215
+ * Raycasting SkinnedMeshes is specially expensive.
216
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
217
+ * @param options raycast options. If null, default options will be used.
218
+ */
219
+ public raycast(options: IRaycastOptions | null = null): Array<Intersection> {
220
+ if (debugPhysics) {
221
+ performance.mark('raycast.start');
222
+ }
223
+ if (!options) options = this.defaultRaycastOptions;
224
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
225
+ const rc = options.raycaster ?? this.raycaster;
226
+ rc.near = options.minDistance ?? 0;
227
+ rc.far = options.maxDistance ?? Infinity;
228
+ rc.params = this.defaultThresholds;
229
+ if (options.lineThreshold === undefined) options.lineThreshold = -1;
230
+ rc.params.Line = { threshold: options.lineThreshold };
231
+ if (options.ray) {
232
+ rc.ray.copy(options.ray);
233
+ }
234
+ else {
235
+ const cam = options.cam ?? this.context.mainCamera;
236
+ if (!cam) {
237
+ if (debugPhysics)
238
+ console.error("Can not perform raycast - no main camera found");
239
+ if (this.defaultRaycastOptions.results) this.defaultRaycastOptions.results.length = 0;
240
+ return this.defaultRaycastOptions.results ?? [];
241
+ }
242
+ const xrCam = this.context.xrCamera;
243
+ if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
244
+ rc.setFromCamera(mp, xrCam.cameras[0] as PerspectiveCamera);
245
+ }
246
+ else {
247
+ rc.setFromCamera(mp, cam);
248
+ }
249
+ }
250
+ let targets = options.targets;
251
+ if (!targets) {
252
+ targets = this.targetBuffer;
253
+ targets.length = 1;
254
+ targets[0] = this.context.scene;
255
+ }
256
+ let results = options.results;
257
+ if (this.defaultRaycastOptions.results)
258
+ this.defaultRaycastOptions.results.length = 0;
259
+ if (!results) {
260
+ if (!this.defaultRaycastOptions.results)
261
+ this.defaultRaycastOptions.results = new Array<Intersection>();
262
+ results = this.defaultRaycastOptions.results;
263
+ }
264
+
265
+ // layermask
266
+ // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
267
+ if (options.layerMask !== undefined) {
268
+ if (options.layerMask instanceof Layers)
269
+ rc.layers.mask = options.layerMask.mask;
270
+ else
271
+ rc.layers.mask = options.layerMask;
272
+ }
273
+ else {
274
+ rc.layers.enableAll();
275
+ rc.layers.disable(2);
276
+ }
277
+
278
+ if (debugPhysics) {
279
+ // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
280
+ console.time("raycast");
281
+ }
282
+
283
+ // shoot
284
+ results.length = 0;
285
+ Physics._raycasting++;
286
+ this.intersect(this.raycaster, targets, results, options);
287
+ results.sort((a, b) => a.distance - b.distance);
288
+
289
+ // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
290
+ const ignorelist = options.ignore;
291
+ if (ignorelist !== undefined && ignorelist.length > 0) {
292
+ results = results.filter(r => !ignorelist.includes(r.object));
293
+ }
294
+
295
+ Physics._raycasting--;
296
+
297
+ if (debugPhysics) {
298
+ console.timeEnd("raycast");
299
+ console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
300
+ performance.mark('raycast.end');
301
+ performance.measure('raycast', 'raycast.start', 'raycast.end');
302
+ }
303
+
304
+ return results;
305
+ }
306
+
307
+ private intersect(raycaster: Raycaster, objects: Object3D[], results: Intersection[], options: IRaycastOptions) {
308
+ for (const obj of objects) {
309
+
310
+ // handle case where null or undefined object is in the scene
311
+ if (!obj) continue;
312
+ // dont raycast invisible objects
313
+ if (obj.visible === false) continue;
314
+
315
+ if (Gizmos.isGizmo(obj)) continue;
316
+
317
+ // dont raycast object if it's a line and the line threshold is < 0
318
+ if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
319
+ if (obj instanceof Line) {
320
+ continue;
321
+ }
322
+ }
323
+
324
+ let shouldIntersectObject = true;
325
+ const mesh = obj as Mesh | SkinnedMesh;
326
+ const geo = mesh.geometry as BufferGeometry | null | undefined;
327
+
328
+ if (obj.raycastAllowed === false) {
329
+ shouldIntersectObject = false;
330
+ }
331
+
332
+ // We need to run this first because of "EventSystem.testObject" implementation
333
+ if (shouldIntersectObject && options.testObject) {
334
+ const testResult = options.testObject?.(obj);
335
+ if (testResult === false) {
336
+ continue;
337
+ }
338
+ else if (testResult === "continue in children") {
339
+ shouldIntersectObject = false;
340
+ }
341
+ }
342
+ else if (shouldIntersectObject) {
343
+ if (!geo) {
344
+ shouldIntersectObject = false;
345
+ }
346
+ // check if the geometry is valid
347
+ else if (!canRaycastGeometry(geo)) {
348
+ shouldIntersectObject = false;
349
+ }
350
+ }
351
+
352
+
353
+ if (shouldIntersectObject) {
354
+ const lastResultsCount = results.length;
355
+ const preference = obj.raycastPreference || "lod";
356
+
357
+ let usePrecise = preference !== "bounds";
358
+ if (options.precise === false) usePrecise = false;
359
+ if (geo) usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
360
+ if (mesh instanceof GroundedSkybox) {
361
+ usePrecise = false;
362
+ }
363
+
364
+
365
+ if (preference === "lod") {
366
+ const raycastMesh = getRaycastMesh(obj);
367
+ if (raycastMesh) mesh.geometry = raycastMesh as any;
368
+ }
369
+
370
+
371
+ if (!usePrecise && boundsRaycast(mesh, raycaster, results)) {
372
+ // did handle raycast
373
+ }
374
+ else if (options.useAcceleratedRaycast !== false) {
375
+ NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context, options);
376
+ }
377
+ else {
378
+ raycaster.intersectObject(mesh, false, results);
379
+ }
380
+
381
+ // Restore
382
+ mesh.geometry = geo as any;
383
+
384
+ // Debug
385
+ if (debugPhysics && results.length != lastResultsCount) {
386
+ const latestResult = results[results.length - 1];
387
+ Gizmos.DrawWireSphere(latestResult.point, .1, 0x770000, 1, false);
388
+ Gizmos.DrawWireMesh({ mesh: obj as Mesh, depthTest: false, duration: .2, color: 0x770000 });
389
+ }
390
+
391
+ }
392
+
393
+ if (options.recursive !== false) {
394
+ this.intersect(raycaster, obj.children, results, options);
395
+ }
396
+ }
397
+ return results;
398
+ }
399
+
400
+ private tempBoundingBox: Box3 = new Box3();
401
+ private intersectSphere(obj: Object3D, spherePos: Vector3, radius: number, mask: Layers, results: Array<Intersection>, traverseChildsAfterHit: boolean, useBvh: boolean, shouldRaycast: RaycastTestObjectCallback | null): void {
402
+
403
+ let shouldIntersectObject = obj && (obj as Mesh).isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
404
+
405
+ shouldIntersectObject &&= obj.visible;
406
+ shouldIntersectObject &&= !(obj instanceof Line);
407
+ shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
408
+
409
+ const mesh = obj as Mesh;
410
+ const geo = mesh.geometry;
411
+
412
+ if (shouldIntersectObject && shouldRaycast) {
413
+ const testResult = shouldRaycast(obj);
414
+ if (testResult === false) {
415
+ return;
416
+ }
417
+ else if (testResult === "continue in children") {
418
+ shouldIntersectObject = false;
419
+ }
420
+ }
421
+
422
+ // check if geometry exists
423
+ if (!geo) {
424
+ shouldIntersectObject = false;
425
+ }
426
+ // check if the geometry is valid
427
+ else if (!canRaycastGeometry(geo)) {
428
+ shouldIntersectObject = false;
429
+ }
430
+
431
+
432
+ if (shouldIntersectObject) {
433
+ if (useBvh) {
434
+ const sphere = this.sphere;
435
+ sphere.center.copy(spherePos);
436
+ sphere.radius = radius;
437
+ const previousResults = results.length;
438
+ NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context, {});
439
+ if (previousResults != results.length && !traverseChildsAfterHit) {
440
+ return;
441
+ }
442
+ }
443
+ // Classic sphere intersection test
444
+ else {
445
+ if (!geo.boundingBox)
446
+ geo.computeBoundingBox();
447
+
448
+ if (geo.boundingBox) {
449
+ if (mesh.matrixWorldNeedsUpdate) mesh.updateWorldMatrix(false, false);
450
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
451
+ const sphere = this.sphere;
452
+ sphere.center.copy(spherePos);
453
+ sphere.radius = radius;
454
+
455
+ if (sphere.intersectsBox(test)) {
456
+ const wp = getWorldPosition(obj);
457
+ const dist = wp.distanceTo(sphere.center);
458
+ const int = new SphereIntersection(obj, dist, wp);
459
+ results.push(int);
460
+ if (!traverseChildsAfterHit) return;
461
+ }
462
+ }
463
+ }
464
+ }
465
+
466
+
467
+ if (obj.children) {
468
+ for (const ch of obj.children) {
469
+ const len = results.length;
470
+ this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
471
+ if (len != results.length && !traverseChildsAfterHit) return;
472
+ }
473
+ }
474
+ }
475
+ }
476
+
477
+ /**
478
+ * See https://linear.app/needle/issue/NE-5524
479
+ * @returns true if the geometry can be raycasted
480
+ */
481
+ function canRaycastGeometry(geo: BufferGeometry): boolean {
482
+ // if the geometry has an index buffer but no indices, we can't raycast
483
+ if (geo.index && geo.index.array.length < 3) return false;
484
+ // we might want to test if the geometry has a position buffer
485
+ return true;
486
+ }
487
+
488
+
489
+ const tempSphere = new Sphere();
490
+ const tempPlane = new Plane();
491
+ const normalUpMatrix = new Matrix3();
492
+
493
+ /**
494
+ * @returns false if custom raycasting can not run, otherwise true
495
+ */
496
+ function boundsRaycast(mesh: Mesh, raycaster: Raycaster, results: Intersection[]): boolean {
497
+ const originalComputeIntersectionsFn = mesh["_computeIntersections"];
498
+ if (!originalComputeIntersectionsFn) {
499
+ return false;
500
+ }
501
+
502
+ // compute custom intersection, check if a custom method already exists
503
+ let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
504
+ if (!computeCustomIntersectionFn) {
505
+ // create and bind a custom method once to the mesh object
506
+ // TODO: maybe we want to add this to the prototype instead
507
+ computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster: Raycaster, intersects: Intersection[], _rayLocalSpace: Ray) {
508
+ const self = this as Mesh;
509
+ const boundingSphere = self.geometry.boundingSphere;
510
+ if (boundingSphere) {
511
+
512
+ if (self instanceof GroundedSkybox) {
513
+ tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
514
+ tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
515
+ const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
516
+ if (point) {
517
+ tempSphere.copy(boundingSphere);
518
+ tempSphere.applyMatrix4(self.matrixWorld);
519
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
520
+ const distance = dir.length();
521
+ const groundProjectionFloorRadius = tempSphere.radius * .5;
522
+ if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
523
+ intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
524
+ }
525
+ return;
526
+ }
527
+
528
+ tempSphere.copy(boundingSphere);
529
+ tempSphere.applyMatrix4(self.matrixWorld);
530
+ const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
531
+ if (point) {
532
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
533
+ const distance = dir.length();
534
+ // Ignore hits when we're inside the sphere
535
+ if (distance > tempSphere.radius) {
536
+ const normal = dir.clone().normalize();
537
+ intersects.push({ distance: distance, point, object: self, normal });
538
+ }
539
+ }
540
+ }
541
+ }
542
+ }
543
+ mesh["_computeIntersections"] = computeCustomIntersectionFn;
544
+ raycaster.intersectObject(mesh, false, results);
545
+ mesh["_computeIntersections"] = originalComputeIntersectionsFn;
546
+ return true;
547
+ }
548
+
549
+
550
+
551
+ declare module 'three' {
552
+ interface SkinnedMesh {
553
+ staticGenerator?: StaticGeometryGenerator;
554
+ staticGeometry?: BufferGeometry;
555
+ staticGeometryLastUpdate?: number;
556
+ }
557
+ interface Mesh {
558
+ acceleratedRaycast?: any;
559
+ }
560
+ export interface SkinnedMesh {
561
+ /** @deprecated use autoUpdateMeshBvhInterval */
562
+ autoUpdateMeshBVH?: boolean;
563
+ /**
564
+ * Interval in milliseconds to automatically update the mesh BVH. When set to >= 0 the BVH will be updated every x milliseconds.
565
+ * @default undefined (disabled)
566
+ */
567
+ autoUpdateMeshBvhInterval?: number;
568
+ bvhNeedsUpdate?: boolean;
569
+ }
570
+ }
571
+
572
+
573
+
574
+ namespace NEMeshBVH {
575
+
576
+ let failedToCreateMeshBVHWorker = 0;
577
+
578
+ export function runMeshBVHRaycast(method: Raycaster | Sphere, mesh: Mesh, results: Intersection[], context: Pick<Context, "xr">, options: { allowSlowRaycastFallback?: boolean }): boolean {
579
+ if (!mesh.geometry) {
580
+ return false;
581
+ }
582
+ // Completely prevent raycasting on object that has no position
583
+ if (!mesh.geometry.hasAttribute('position')) {
584
+ return false;
585
+ }
586
+ // The code below handles generating the mesh bvh structure that is used for raycasting
587
+ // We first try to setup workers so it can run off the main thread
588
+ const geom = mesh.geometry;
589
+
590
+ if ((mesh as SkinnedMesh)?.isSkinnedMesh) {
591
+ const skinnedMesh = mesh as SkinnedMesh;
592
+ const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
593
+ if (!skinnedMesh.staticGenerator) {
594
+ loadMeshBVHLibrary();
595
+ if (_StaticGeometryGenerator) {
596
+ skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
597
+ skinnedMesh.staticGenerator.applyWorldTransforms = false;
598
+ skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
599
+ geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
600
+ skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
601
+ skinnedMesh.bvhNeedsUpdate = true;
602
+ }
603
+ }
604
+ else if (geom.boundsTree && ((skinnedMesh.autoUpdateMeshBvhInterval !== undefined && skinnedMesh.autoUpdateMeshBvhInterval >= 0) || skinnedMeshBVHNeedsUpdate === true)) {
605
+ // automatically refit the tree every 300ms
606
+ const now = performance.now();
607
+ const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate!;
608
+ const interval = skinnedMesh.autoUpdateMeshBvhInterval ?? 100;
609
+ if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > interval) {
610
+ if (debugPhysics) console.warn(`Physics: updating skinned mesh bvh for ${mesh.name} after ${timeSinceLastUpdate.toFixed(2)}ms`);
611
+ skinnedMesh.bvhNeedsUpdate = false;
612
+ skinnedMesh.staticGeometryLastUpdate = now;
613
+ skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
614
+ geom.boundsTree.refit();
615
+ }
616
+ }
617
+ }
618
+
619
+ else if (!geom.boundsTree) {
620
+
621
+ // Try to generate the bvh on a worker
622
+ if (!didSetupWorker) internalSetupWorker();
623
+
624
+ let canUseWorker = true;
625
+
626
+ if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
627
+ canUseWorker = false;
628
+ }
629
+ else if (geom[canUseWorkerSymbol] === false) {
630
+ canUseWorker = false;
631
+ }
632
+ else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
633
+ || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
634
+ canUseWorker = false;
635
+ }
636
+ else if (failedToCreateMeshBVHWorker > 10) {
637
+ // if we failed to create a worker multiple times, don't try again
638
+ canUseWorker = false;
639
+ }
640
+
641
+ // if we have a worker use that
642
+ if (canUseWorker && _GenerateMeshBVHWorker) {
643
+ if (geom[workerTaskSymbol] === undefined) {
644
+
645
+ // get available worker
646
+ let workerInstance: GenerateMeshBVHWorker | null = null;
647
+ // if there are workers available, use one
648
+ if (availableWorkers.length > 0) {
649
+ const available = availableWorkers.shift();
650
+ if (available && !available.running) {
651
+ workerInstance = available;
652
+ }
653
+ }
654
+ // if there are no workers available, create a new one
655
+ if (!workerInstance && workerInstances.length < 3) {
656
+ try {
657
+ workerInstance = new _GenerateMeshBVHWorker();
658
+ workerInstances.push(workerInstance);
659
+ }
660
+ catch (err) {
661
+ const isSecurityError = err instanceof DOMException && err.name === "SecurityError";
662
+ if (isSecurityError) {
663
+ console.warn("Failed to create MeshBVH worker, falling back to main thread generation. This can happen when running from file://, if the browser does not support workers or if the browser is blocking workers for other reasons.");
664
+ console.debug(err);
665
+ failedToCreateMeshBVHWorker += 10;
666
+ }
667
+ else {
668
+ console.error("Failed to create MeshBVH worker");
669
+ console.debug(err);
670
+ }
671
+ failedToCreateMeshBVHWorker++;
672
+ }
673
+ }
674
+
675
+ if (workerInstance != null && !workerInstance.running) {
676
+ const name = mesh.name;
677
+ if (debugPhysics) console.log("<<<< worker start", name, workerInstance);
678
+ geom[workerTaskSymbol] = "queued";
679
+ performance.mark("bvh.create.start");
680
+ // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
681
+ // see https://linear.app/needle/issue/NE-5602
682
+ // Additionally normal raycasts stop working if we don't clone the geometry
683
+ const copy = geom.clone();
684
+ try {
685
+ workerInstance.generate(copy)
686
+ .then(bvh => {
687
+ geom[workerTaskSymbol] = "done";
688
+ geom.boundsTree = bvh;
689
+ })
690
+ .catch(err => {
691
+ geom[workerTaskSymbol] = "failed - " + err?.message;
692
+ geom[canUseWorkerSymbol] = false;
693
+ if (debugPhysics) console.error("Failed to generate mesh bvh on worker", err);
694
+ })
695
+ .finally(() => {
696
+ if (debugPhysics) console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
697
+ availableWorkers.push(workerInstance);
698
+ copy.dispose();
699
+ performance.mark("bvh.create.end");
700
+ performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
701
+ });
702
+ }
703
+ catch (err) {
704
+ console.error("Failed to generate mesh bvh on worker", err);
705
+ }
706
+ }
707
+ else {
708
+ // we don't want to generate the BVH on the main thread unless workers are not supported
709
+ // If all workers are currently running we need to run a "slow" raycast
710
+ if (debugPhysics) console.warn("No worker available");
711
+ }
712
+ }
713
+ }
714
+ // Fallback to sync bvh generation if workers are not available
715
+ else if (!isRequestingWorker || !canUseWorker) {
716
+ loadMeshBVHLibrary();
717
+ if (_MeshBVH) {
718
+ performance.mark("bvh.create.start");
719
+ geom.boundsTree = new _MeshBVH(geom as BufferGeometry);
720
+ performance.mark("bvh.create.end");
721
+ performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
722
+ }
723
+ }
724
+ }
725
+
726
+ if (method instanceof Raycaster) {
727
+ const raycaster = method;
728
+ // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
729
+ // We do need to set the accelerated raycast method (bind it once)
730
+ // We could also override it on the prototype - not sure if it's more performant but then it would always run
731
+ const raycastMesh = mesh.raycast;
732
+ if (geom.boundsTree) {
733
+ loadMeshBVHLibrary();
734
+ if (_acceleratedRaycast) {
735
+ // bind the raycast to the mesh
736
+ if (!mesh.acceleratedRaycast) {
737
+ mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh) as any;
738
+ if (debugPhysics) console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
739
+ }
740
+ mesh.raycast = mesh.acceleratedRaycast;
741
+ }
742
+ }
743
+ else {
744
+ if (debugPhysics) console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
745
+ if (options.allowSlowRaycastFallback === false) {
746
+ const vertices = geom.getAttribute("position")?.array?.length ?? 0;
747
+ if (vertices > 2000) {
748
+ if (debugPhysics) console.warn("Skipping raycast because no bounds tree is available and allowSlowRaycastFallback is false");
749
+ return false;
750
+ }
751
+ }
752
+ }
753
+ const prevFirstHitOnly = raycaster.firstHitOnly;
754
+ raycaster.firstHitOnly = false;
755
+ raycaster.intersectObject(mesh, false, results);
756
+ raycaster.firstHitOnly = prevFirstHitOnly;
757
+ mesh.raycast = raycastMesh;
758
+ return true;
759
+ }
760
+ else if (method instanceof Sphere) {
761
+ const bvh = geom.boundsTree;
762
+ if (bvh) {
763
+ const sphere = method;
764
+ // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
765
+
766
+ invMat.copy(mesh.matrixWorld).invert();
767
+ sphere.applyMatrix4(invMat);
768
+ const intersects = bvh.intersectsSphere(sphere);
769
+ if (intersects) {
770
+ // console.log(intersects, mesh.name);
771
+ const worldpos = getWorldPosition(mesh);
772
+ const distance = worldpos.distanceTo(sphere.center);
773
+ const intersection = new SphereIntersection(mesh, distance, worldpos);
774
+ results.push(intersection);
775
+ }
776
+ }
777
+ return true;
778
+ }
779
+
780
+
781
+ return false;
782
+ }
783
+
784
+ let didLoadMeshBVHLibrary: boolean = false;
785
+ let _acceleratedRaycast: Function | null = null;
786
+ let _MeshBVH: ConstructorConcrete<MeshBVH> | null = null;
787
+ let _StaticGeometryGenerator: ConstructorConcrete<StaticGeometryGenerator> | null = null;
788
+ let _computeBoundsTree: ((_opt?: MeshBVHOptions) => MeshBVH) | null = null;
789
+
790
+ function loadMeshBVHLibrary() {
791
+ if (didLoadMeshBVHLibrary) return;
792
+ didLoadMeshBVHLibrary = true;
793
+ import("three-mesh-bvh").then(res => {
794
+ _acceleratedRaycast = res.acceleratedRaycast;
795
+ _MeshBVH = res.MeshBVH;
796
+ _StaticGeometryGenerator = res.StaticGeometryGenerator;
797
+ _computeBoundsTree = res.computeBoundsTree;
798
+ }).catch(_err => {
799
+ if (debugPhysics || isDevEnvironment()) {
800
+ console.error("Failed to load BVH library...", _err.message);
801
+ }
802
+ })
803
+ }
804
+
805
+
806
+ const invMat = new Matrix4();
807
+
808
+ /** True after the worker has been requested for the first time */
809
+ let didSetupWorker: boolean = false;
810
+ /** True while the worker is being requested */
811
+ let isRequestingWorker: boolean = false;
812
+ let _GenerateMeshBVHWorker: ConstructorConcrete<GenerateMeshBVHWorker> | null = null;
813
+
814
+ const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
815
+ const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
816
+ const workerInstances: GenerateMeshBVHWorker[] = [];
817
+ const availableWorkers: GenerateMeshBVHWorker[] = [];
818
+
819
+ function internalSetupWorker() {
820
+ didSetupWorker = true;
821
+ isRequestingWorker = true;
822
+ // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
823
+ import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
824
+ .then(res => {
825
+ _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
826
+ })
827
+ .catch(_err => {
828
+ if (debugPhysics || isDevEnvironment()) {
829
+ console.warn("Failed to setup mesh bvh worker");
830
+ }
831
+ else {
832
+ console.debug("Failed to setup mesh bvh worker", _err);
833
+ }
834
+ })
835
+ .finally(() => {
836
+ isRequestingWorker = false;
837
+ });
838
+ }
839
+
840
+
841
+ }