@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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@@ -1,1087 +1,1087 @@
1
- import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3, Vector3Like } from "three";
2
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
-
4
- import { isDevEnvironment } from "../engine/debug/index.js";
5
- import { fitCamera, FitCameraOptions } from "../engine/engine_camera.fit.js";
6
- import { setCameraController } from "../engine/engine_camera.js";
7
- import { Gizmos } from "../engine/engine_gizmos.js";
8
- import { InputEventQueue, NEPointerEvent } from "../engine/engine_input.js";
9
- import { Mathf } from "../engine/engine_math.js";
10
- import { IRaycastOptions, RaycastOptions } from "../engine/engine_physics.js";
11
- import { serializable } from "../engine/engine_serialization_decorator.js";
12
- import { getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
13
- import type { ICameraController } from "../engine/engine_types.js";
14
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
- import { NeedleEngineWebComponent } from "../engine/webcomponents/needle-engine.js";
16
- import { Camera } from "./Camera.js";
17
- import { Behaviour, GameObject } from "./Component.js";
18
- import { LookAtConstraint } from "./LookAtConstraint.js";
19
- import { SyncedTransform } from "./SyncedTransform.js";
20
- import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
21
- import { tryGetUIComponent } from "./ui/Utils.js";
22
-
23
-
24
- const debug = getParam("debugorbit");
25
- const freeCam = getParam("freecam");
26
- const debugCameraFit = getParam("debugcamerafit");
27
- const smoothcam = getParam("smoothcam");
28
-
29
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
- let defaultKeys: any = undefined;
31
-
32
- export enum OrbitControlsEventsType {
33
- /** Invoked with a CameraTargetReachedEvent */
34
- CameraTargetReached = "target-reached",
35
- }
36
- export class CameraTargetReachedEvent extends CustomEvent<{ controls: OrbitControls, type: "camera" | "lookat" }> {
37
- constructor(ctrls: OrbitControls, type: "camera" | "lookat") {
38
- super(OrbitControlsEventsType.CameraTargetReached, {
39
- detail: {
40
- controls: ctrls,
41
- type: type,
42
- }
43
- });
44
- }
45
- }
46
-
47
-
48
- declare module 'three/examples/jsm/controls/OrbitControls.js' {
49
- export interface OrbitControls {
50
- _sphericalDelta: import("three").Spherical,
51
- _rotateLeft: (angleInRadians: number) => void;
52
- _rotateUp: (angleInRadians: number) => void;
53
- _pan: (dx: number, dy: number) => void;
54
- _dollyIn: (dollyScale: number) => void;
55
- _dollyOut: (dollyScale: number) => void;
56
- }
57
-
58
- export interface OrbitControlsEventMap {
59
- endMovement: Event;
60
- }
61
- }
62
-
63
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
64
- * The three OrbitControls object can be accessed via the `controls` property.
65
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
- * @category Camera
67
- * @group Components
68
- */
69
- export class OrbitControls extends Behaviour implements ICameraController {
70
-
71
- /**
72
- * @inheritdoc
73
- */
74
- get isCameraController(): boolean {
75
- return true;
76
- }
77
-
78
- /** The underlying three.js OrbitControls.
79
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
80
- * @returns {@type ThreeOrbitControls | null}
81
- */
82
- public get controls() {
83
- return this._controls;
84
- }
85
-
86
- /** The object being controlled by the OrbitControls (usually the camera)
87
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
88
- * @returns {@type Object3D | null}
89
- */
90
- public get controllerObject(): Object3D | null {
91
- return this._cameraObject;
92
- }
93
-
94
- /** Register callback when user starts interacting with the orbit controls */
95
- public onStartInteraction(callback: Function) {
96
- this.controls?.addEventListener("start", callback as any);
97
- }
98
-
99
- /** When enabled OrbitControls will automatically raycast find a look at target in start
100
- * @default true
101
- */
102
- @serializable()
103
- autoTarget: boolean = true;
104
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
105
- * @default false
106
- */
107
- @serializable()
108
- autoFit: boolean = false;
109
-
110
- /** When enabled the camera can be rotated
111
- * @default true
112
- */
113
- @serializable()
114
- enableRotate: boolean = true;
115
- /** When enabled the camera will rotate automatically
116
- * @default false
117
- */
118
- @serializable()
119
- autoRotate: boolean = false;
120
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
121
- * @default 1.0
122
- */
123
- @serializable()
124
- autoRotateSpeed: number = 1.0;
125
- /** The minimum azimuth angle in radians */
126
- @serializable()
127
- minAzimuthAngle: number = Infinity;
128
- /** The maximum azimuth angle in radians */
129
- @serializable()
130
- maxAzimuthAngle: number = Infinity;
131
- /** The minimum polar angle in radians
132
- * @default 0
133
- */
134
- @serializable()
135
- minPolarAngle: number = 0;
136
- /** The maximum polar angle in radians
137
- * @default Math.PI
138
- */
139
- @serializable()
140
- maxPolarAngle: number = Math.PI;
141
-
142
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
143
- * @default false
144
- */
145
- @serializable()
146
- enableKeys: boolean = false;
147
- /** When enabled the camera movement will be damped
148
- * @default true
149
- */
150
- @serializable()
151
- enableDamping: boolean = true;
152
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
153
- * @default 0.1
154
- */
155
- @serializable()
156
- dampingFactor: number = 0.1;
157
-
158
- /** When enabled the camera can be zoomed
159
- * @default true
160
- */
161
- @serializable()
162
- enableZoom: boolean = true;
163
- /** The minimum zoom level
164
- * @default 0
165
- */
166
- @serializable()
167
- minZoom: number = 0;
168
- /** The maximum zoom level
169
- * @default Infinity
170
- */
171
- @serializable()
172
- maxZoom: number = Infinity;
173
-
174
- /**
175
- * Sets the zoom speed of the OrbitControls
176
- * @default 1
177
- */
178
- @serializable()
179
- zoomSpeed: number = 1;
180
-
181
- /**
182
- * Set to true to enable zooming to the cursor position.
183
- * @default false
184
- */
185
- zoomToCursor: boolean = false;
186
-
187
- /** When enabled the camera can be panned
188
- * @default true
189
- */
190
- @serializable()
191
- enablePan: boolean = true;
192
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
193
- * @default null
194
- */
195
- @serializable(LookAtConstraint)
196
- lookAtConstraint: LookAtConstraint | null = null;
197
- /** The weight of the first lookAtConstraint source
198
- * @default 1
199
- */
200
- @serializable()
201
- lookAtConstraint01: number = 1;
202
-
203
- /** If true user input interrupts the camera from animating to a target
204
- * @default true
205
- */
206
- @serializable()
207
- allowInterrupt: boolean = true;
208
- /** If true the camera will focus on the target when the middle mouse button is clicked */
209
- @serializable()
210
- middleClickToFocus: boolean = true;
211
- /** If true the camera will focus on the target when the left mouse button is double clicked
212
- * @default true
213
- */
214
- @serializable()
215
- doubleClickToFocus: boolean = true;
216
- /**
217
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
218
- * @default 2
219
- */
220
- @serializable()
221
- clickBackgroundToFitScene: number = 2;
222
-
223
- /**
224
- * This is the DOM element that the OrbitControls will listen to for input events. By default this is the renderer's canvas element.
225
- * Set this to a different element to make the OrbitControls listen to that element instead.
226
- */
227
- get targetElement(): HTMLElement | null {
228
- return this._controls?.domElement ?? this._targetElement;
229
- }
230
- set targetElement(value: HTMLElement | null) {
231
- this._targetElement = value;
232
- if (this._controls && this._controls.domElement !== value) {
233
- this._controls.disconnect();
234
- this._controls.domElement = value;
235
- this._controls.connect();
236
- }
237
- }
238
- private _targetElement: HTMLElement | null = null;
239
-
240
-
241
- /**
242
- * @internal If true debug information will be logged to the console
243
- * @default false
244
- */
245
- debugLog: boolean = false;
246
-
247
- /**
248
- * @deprecated use `targetLerpDuration` instead
249
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
250
- * */
251
- get targetLerpSpeed() { return 5 }
252
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
253
-
254
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
255
- * @default 1
256
- */
257
- @serializable()
258
- get targetLerpDuration() { return this._lookTargetLerpDuration; }
259
- set targetLerpDuration(v) { this._lookTargetLerpDuration = v; }
260
- private _lookTargetLerpDuration: number = 1;
261
-
262
- @serializable(Object3D)
263
- targetBounds: Object3D | null = null;
264
-
265
- /**
266
- * Rotate the camera left (or right) by the specified angle in radians.
267
- * For positive angles the camera will rotate to the left, for negative angles it will rotate to the right.
268
- * Tip: Use Mathf to convert between degrees and radians.
269
- * @param angleInRadians The angle in radians to rotate the camera left
270
- * @example
271
- * ```typescript
272
- * // Rotate the camera left by 0.1 radians
273
- * orbitControls.rotateLeft(0.1);
274
- * ```
275
- */
276
- rotateLeft(angleInRadians: number) {
277
- this._controls?._rotateLeft(angleInRadians);
278
- }
279
-
280
- /**
281
- * Rotate the camera up (or down) by the specified angle in radians.
282
- * For positive angles the camera will rotate up, for negative angles it will rotate down.
283
- * Tip: Use Mathf to convert between degrees and radians.
284
- * @param angleInRadians The angle in radians to rotate the camera up
285
- * @example
286
- * ```typescript
287
- * // Rotate the camera up by 0.1 radians
288
- * orbitControls.rotateUp(0.1);
289
- * ```
290
- */
291
- rotateUp(angleInRadians: number) {
292
- this._controls?._rotateUp(angleInRadians);
293
- }
294
-
295
- /**
296
- * Pan the camera by the specified amount in the x and y direction in pixels.
297
- * @param dx The amount to pan the camera in the x direction in pixels.
298
- * @param dy The amount to pan the camera in the y direction in pixels.
299
- */
300
- pan(dx: number, dy: number) {
301
- this._controls?._pan(dx, dy);
302
- }
303
-
304
- /**
305
- * Zoom the camera in or out by the specified scale factor. The factor is applied to the current zoom radius / distance.
306
- * If the scale is greater than 0 then the camera will zoom in, if it is less than 0 then the camera will zoom out.
307
- * @param scale The scale factor to zoom the camera in or out. Expected range is between -1 and 1, where 0 means no zoom.
308
- * @example
309
- * ```typescript
310
- * // Zoom in by 0.1
311
- * orbitControls.zoomIn(0.1);
312
- * // Zoom out by 0.1
313
- * orbitControls.zoomIn(-0.1);
314
- * ```
315
- */
316
- zoomIn(scale: number) {
317
- if (scale > 0) {
318
- this._controls?._dollyIn(1 - scale);
319
- }
320
- else if (scale < 0) {
321
- this._controls?._dollyOut(1 + scale);
322
- }
323
- }
324
-
325
-
326
-
327
- private _controls: ThreeOrbitControls | null = null;
328
- private _cameraObject: Object3D | null = null;
329
-
330
- private _lookTargetLerpActive: boolean = false;
331
- private _lookTargetStartPosition: Vector3 = new Vector3();
332
- private _lookTargetEndPosition: Vector3 = new Vector3();
333
- private _lookTargetLerp01: number = 0;
334
-
335
- private _cameraLerpActive: boolean = false;
336
- private _cameraStartPosition: Vector3 = new Vector3();
337
- private _cameraEndPosition: Vector3 = new Vector3();
338
- private _cameraLerp01: number = 0;
339
- private _cameraLerpDuration: number = 0;
340
-
341
- private _fovLerpActive: boolean = false;
342
- private _fovLerpStartValue: number = 0;
343
- private _fovLerpEndValue: number = 0;
344
- private _fovLerp01: number = 0;
345
- private _fovLerpDuration: number = 0;
346
-
347
- private _inputs: number = 0;
348
- private _enableTime: number = 0; // use to disable double click when double clicking on UI
349
- private _startedListeningToKeyEvents: boolean = false;
350
-
351
- private _eventSystem?: EventSystem;
352
- private _afterHandleInputFn?: any;
353
- private _camera: Camera | null = null;
354
- private _syncedTransform?: SyncedTransform;
355
- private _didSetTarget = 0;
356
-
357
- /** @internal */
358
- awake(): void {
359
- if (debug) console.debug("OrbitControls", this);
360
- this._didSetTarget = 0;
361
- this._startedListeningToKeyEvents = false;
362
- if ((this.context.domElement as NeedleEngineWebComponent).cameraControls === false) {
363
- this.enabled = false;
364
- }
365
- }
366
-
367
- /** @internal */
368
- start() {
369
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
370
- if (this._eventSystem) {
371
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
372
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
373
- }
374
- }
375
-
376
- /** @internal */
377
- onDestroy() {
378
- this._controls?.dispose();
379
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
380
- }
381
-
382
- /** @internal */
383
- onEnable() {
384
- this._didSetTarget = 0;
385
- this._enableTime = this.context.time.time;
386
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
387
- this._camera = cameraComponent;
388
- let cam = cameraComponent?.threeCamera;
389
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
390
- cam = this.gameObject;
391
- }
392
- if (cam) setCameraController(cam, this, true);
393
- if (!this._controls && cam instanceof Object3D) {
394
- this._cameraObject = cam;
395
- // Using the parent if possible to make it possible to disable input on the canvas
396
- // for having HTML content behind it and still receive input
397
- const element = this.targetElement ?? this.context.renderer.domElement;
398
- // HACK: workaround for three orbit controls forcing an update when being created....
399
- const mat = cam?.quaternion.clone();
400
- this._controls = new ThreeOrbitControls(cam!, element);
401
- cam?.quaternion.copy(mat!)
402
- if (defaultKeys === undefined) defaultKeys = { ...this._controls.keys };
403
- // set controls look point in front of the current camera by default
404
- // it may be overriden by the autoTarget feature
405
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
406
- const worldPosition = getWorldPosition(cam);
407
- const forward = this.gameObject.worldForward;
408
- const dist = 2.5;
409
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
410
- this._controls.target.copy(lookAt);
411
- }
412
-
413
- if (this._controls) {
414
- if (freeCam) {
415
- this.enablePan = true;
416
- this.enableZoom = true;
417
- this.middleClickToFocus = true;
418
- if (DeviceUtilities.isMobileDevice()) this.doubleClickToFocus = true;
419
- }
420
- this._controls.addEventListener("start", this.onControlsChangeStarted);
421
- this._controls.addEventListener("endMovement", this.onControlsChangeEnded);
422
-
423
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
424
- this._startedListeningToKeyEvents = true;
425
- this._controls.listenToKeyEvents(this.context.domElement);
426
- }
427
- else {
428
- try {
429
- this._controls.stopListenToKeyEvents();
430
- } catch { /** this fails if we never listened to key events... */ }
431
- }
432
- }
433
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
434
- this.context.pre_render_callbacks.push(this.__onPreRender);
435
-
436
- this._activePointerEvents = [];
437
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
438
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
439
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
440
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
441
- }
442
-
443
- /** @internal */
444
- onDisable() {
445
- if (this._camera?.threeCamera) {
446
- setCameraController(this._camera.threeCamera, this, false);
447
- }
448
- if (this._controls) {
449
- this._controls.enabled = false;
450
- this._controls.autoRotate = false;
451
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
452
- this._controls.removeEventListener("endMovement", this.onControlsChangeEnded);
453
- try {
454
- this._controls.stopListenToKeyEvents();
455
- } catch { /** this fails if we never listened to key events... */ }
456
- this._startedListeningToKeyEvents = false;
457
- }
458
- this._activePointerEvents.length = 0;
459
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
460
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
461
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
462
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
463
- }
464
-
465
- private _activePointerEvents!: NEPointerEvent[];
466
- private _lastTimeClickOnBackground: number = -1;
467
- private _clickOnBackgroundCount: number = 0;
468
-
469
- private _onPointerDown = (_evt: NEPointerEvent) => {
470
- this._activePointerEvents.push(_evt);
471
- }
472
- private _onPointerDownLate = (evt: NEPointerEvent) => {
473
- if (evt.used && this._controls) {
474
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
475
- this._controls.enabled = false;
476
- }
477
- }
478
-
479
- private _onPointerUp = (evt: NEPointerEvent) => {
480
- // make sure we cleanup the active pointer events
481
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
482
- const registered = this._activePointerEvents[i];
483
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
484
- this._activePointerEvents.splice(i, 1);
485
- break;
486
- }
487
- }
488
-
489
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
490
-
491
- // it's possible that we didnt raycast in this frame
492
- if (!evt.hasRay) {
493
- evt.intersections.push(...this.context.physics.raycast());
494
- }
495
-
496
- if (evt.intersections.length <= 0) {
497
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
498
- this._lastTimeClickOnBackground = this.context.time.time;
499
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
500
- this._clickOnBackgroundCount += 1;
501
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1) {
502
- this.autoRotate = false;
503
- this.fitCamera({
504
- objects: this.context.scene,
505
- immediate: false,
506
- });
507
- }
508
- }
509
- else {
510
- this._clickOnBackgroundCount = 0;
511
- }
512
- }
513
-
514
- if (debug) console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount)
515
- }
516
- };
517
-
518
- private _onPointerUpLate = (evt: NEPointerEvent) => {
519
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
520
- this.setTargetFromRaycast();
521
- }
522
- // Automatically update the camera focus
523
- // else if (!evt.used && this.autoTarget) {
524
- // this.updateTargetNow();
525
- // }
526
- };
527
-
528
- private updateTargetNow(options?: IRaycastOptions) {
529
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
530
- const hits = this.context.physics.raycastFromRay(ray, options);
531
- const hit = hits.length > 0 ? hits[0] : undefined;
532
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
533
- if (debug) Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
534
- this._controls?.target.copy(hits[0].point);
535
- }
536
- else {
537
- if (debug) console.log("OrbitControls: No hit found when updating target", { hits: [...hits] });
538
- }
539
- }
540
-
541
- private _orbitStartAngle: number = 0;
542
- private _zoomStartDistance: number = 0;
543
- private onControlsChangeStarted = () => {
544
- if (debug) console.debug("OrbitControls: Change started");
545
- if (this._controls) {
546
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
547
- this._zoomStartDistance = this._controls.getDistance();
548
- }
549
- if (this._syncedTransform) {
550
- this._syncedTransform.requestOwnership();
551
- }
552
- }
553
- private onControlsChangeEnded = () => {
554
- if (debug) console.debug("OrbitControls: Change ended", { autoTarget: this.autoTarget });
555
- if (this._controls) {
556
- if (this.autoTarget) {
557
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
558
- const deltaAngle = newAngle - this._orbitStartAngle;
559
- // TODO: "just zoom" probably shouldnt update the target either, unless zoomToCursor is enabled
560
- if (Math.abs(deltaAngle) < .01) {
561
- if (debug) console.debug("OrbitControls: Update target", { deltaAngle });
562
- this.updateTargetNow({ allowSlowRaycastFallback: false });
563
- }
564
- else if (debug) console.debug("OrbitControls: No target update", { deltaAngle });
565
- }
566
- }
567
-
568
- }
569
-
570
- private _shouldDisable: boolean = false;
571
- private afterHandleInput(evt: CustomEvent<AfterHandleInputEvent>) {
572
- if (evt.detail.args.pointerId === 0) {
573
- if (evt.detail.args.isDown) {
574
- if (this._controls && this._eventSystem) {
575
- this._shouldDisable = this._eventSystem.hasActiveUI;
576
- }
577
- }
578
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
579
- this._shouldDisable = false;
580
- }
581
- }
582
- }
583
-
584
- onPausedChanged(isPaused: boolean): void {
585
- if (!this._controls) return;
586
- if (isPaused) this._controls.enabled = false;
587
- }
588
-
589
-
590
- /** @internal */
591
- onBeforeRender() {
592
- if (!this._controls) return;
593
- if (this._cameraObject !== this.context.mainCamera) {
594
- this._controls.enabled = false;
595
- return;
596
- }
597
- this._controls.enabled = true;
598
-
599
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
600
- this._inputs += 1;
601
- }
602
- if (this._inputs > 0 && this.allowInterrupt) {
603
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
604
- if (this.enableRotate) {
605
- this.autoRotate = false;
606
- }
607
- this._cameraLerpActive = false;
608
- this._lookTargetLerpActive = false;
609
- }
610
- this._inputs = 0;
611
-
612
-
613
- if (this.autoTarget) {
614
- // we want to wait one frame so all matrixWorlds are updated
615
- // otherwise raycasting will not work correctly
616
- if (this._didSetTarget++ === 0) {
617
- const camGo = GameObject.getComponent(this.gameObject, Camera);
618
- if (camGo && !this.setLookTargetFromConstraint()) {
619
- if (this.debugLog)
620
- console.log("NO TARGET");
621
- const worldPosition = getWorldPosition(camGo.threeCamera);
622
- // Handle case where the camera is in 0 0 0 of the scene
623
- // if the look at target is set to the camera position we can't move at all anymore
624
- const distanceToCenter = Math.max(.01, worldPosition.length());
625
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
626
- if (debug) Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10)
627
- this.setLookTargetPosition(forward, true);
628
- }
629
- if (!this.setLookTargetFromConstraint()) {
630
- const opts = new RaycastOptions();
631
- // center of the screen:
632
- opts.screenPoint = new Vector2(0, 0);
633
- opts.lineThreshold = 0.1;
634
- const hits = this.context.physics.raycast(opts);
635
- if (hits.length > 0) {
636
- this.setLookTargetPosition(hits[0].point, true);
637
- }
638
- if (debugCameraFit)
639
- console.log("OrbitControls hits", ...hits);
640
- }
641
- }
642
- }
643
-
644
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
645
- if (focusAtPointer) {
646
- this.setTargetFromRaycast();
647
- }
648
-
649
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
650
- // lerp the camera
651
- if (this._cameraLerpActive && this._cameraObject) {
652
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
653
- if (this._cameraLerp01 >= 1) {
654
- this._cameraObject.position.copy(this._cameraEndPosition);
655
- this._cameraLerpActive = false;
656
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
657
- }
658
- else {
659
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
660
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
661
- }
662
- }
663
-
664
- // lerp the look target
665
- if (this._lookTargetLerpActive) {
666
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
667
- if (this._lookTargetLerp01 >= 1) {
668
- this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
669
- this._lookTargetLerpActive = false;
670
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
671
- } else {
672
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
673
- this.lerpLookTarget(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
674
- }
675
- }
676
-
677
- // lerp the fov
678
- if (this._fovLerpActive && this._cameraObject) {
679
- const cam = this._cameraObject as PerspectiveCamera;
680
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
681
- if (this._fovLerp01 >= 1) {
682
- cam.fov = this._fovLerpEndValue;
683
- this._fovLerpActive = false;
684
- } else {
685
- const t = Mathf.easeInOutCubic(this._fovLerp01);
686
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
687
- }
688
- cam.updateProjectionMatrix();
689
- }
690
- }
691
-
692
- if (this.targetBounds) {
693
- // #region target bounds
694
- const targetVector = this._controls.target;
695
- const boundsCenter = this.targetBounds.worldPosition;
696
- const boundsHalfSize = getTempVector(this.targetBounds.worldScale).multiplyScalar(0.5);
697
- const min = getTempVector(boundsCenter).sub(boundsHalfSize);
698
- const max = getTempVector(boundsCenter).add(boundsHalfSize);
699
- const newTarget = getTempVector(this._controls.target).clamp(min, max);
700
- const duration = .1;
701
- if (duration <= 0) targetVector.copy(newTarget);
702
- else targetVector.lerp(newTarget, this.context.time.deltaTime / duration);
703
- if (this._lookTargetLerpActive) {
704
- if (duration <= 0) this._lookTargetEndPosition.copy(newTarget);
705
- else this._lookTargetEndPosition.lerp(newTarget, this.context.time.deltaTime / (duration * 5));
706
- }
707
- if (debug) {
708
- Gizmos.DrawWireBox(boundsCenter, boundsHalfSize.multiplyScalar(2), 0xffaa00);
709
- }
710
- }
711
-
712
-
713
- if (this._controls) {
714
- if (this.debugLog) this._controls.domElement = this.context.renderer.domElement;
715
-
716
- const viewZoomFactor = 1 / (this.context.focusRectSettings?.zoom || 1);
717
-
718
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
719
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
720
- this._controls.autoRotate = this.autoRotate;
721
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
722
- this._controls.enableZoom = this.enableZoom;
723
- this._controls.zoomSpeed = this.zoomSpeed;
724
- this._controls.zoomToCursor = this.zoomToCursor;
725
- this._controls.enableDamping = this.enableDamping;
726
- this._controls.dampingFactor = this.dampingFactor;
727
- this._controls.enablePan = this.enablePan;
728
- this._controls.panSpeed = viewZoomFactor;
729
- this._controls.enableRotate = this.enableRotate;
730
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
731
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
732
- this._controls.minPolarAngle = this.minPolarAngle;
733
- this._controls.maxPolarAngle = this.maxPolarAngle;
734
- // set the min/max zoom if it's not a free cam
735
- if (!freeCam) {
736
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
737
- this._controls.minDistance = this.minZoom;
738
- this._controls.maxDistance = this.maxZoom;
739
- this._controls.minZoom = 0;
740
- this._controls.maxZoom = Infinity;
741
- }
742
- else {
743
- this._controls.minDistance = 0;
744
- this._controls.maxDistance = Infinity;
745
- this._controls.minZoom = this.minZoom;
746
- this._controls.maxZoom = this.maxZoom;
747
- }
748
- }
749
-
750
- if (typeof smoothcam === "number" || smoothcam === true) {
751
- this._controls.enableDamping = true;
752
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
753
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
754
- }
755
-
756
- if (!this.allowInterrupt) {
757
- if (this._lookTargetLerpActive) {
758
- this._controls.enablePan = false;
759
- }
760
- if (this._cameraLerpActive) {
761
- this._controls.enableRotate = false;
762
- this._controls.autoRotate = false;
763
- }
764
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
765
- this._controls.enableZoom = false;
766
- }
767
- }
768
-
769
- // this._controls.zoomToCursor = this.zoomToCursor;
770
- if (!this.context.isInXR) {
771
- if (!freeCam && this.lookAtConstraint?.locked && !this._lookTargetLerpActive) {
772
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
773
- }
774
- this._controls.update(this.context.time.deltaTime);
775
-
776
- if (debug) {
777
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
778
- }
779
- }
780
- }
781
- }
782
-
783
- private __onPreRender = () => {
784
-
785
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
786
- // after all scripts have been executed
787
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
788
- if (index >= 0) {
789
- this.context.pre_render_callbacks.splice(index, 1);
790
- }
791
-
792
- if (this.autoFit) {
793
- // we don't want to autofit again if the component is disabled and re-enabled
794
- this.autoFit = false;
795
- this.fitCamera({
796
- centerCamera: "y",
797
- immediate: true,
798
- objects: this.scene.children,
799
- })
800
- }
801
- }
802
-
803
-
804
- /**
805
- * Sets camera target position and look direction using a raycast in forward direction of the object.
806
- *
807
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
808
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
809
- *
810
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
811
- * @returns true if the target was set successfully
812
- */
813
- public setCameraAndLookTarget(source: Object3D | Camera, immediateOrDuration: number | boolean = false): boolean {
814
- if (!source) {
815
- if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is null");
816
- return false;
817
- }
818
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
819
- if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
820
- return false;
821
- }
822
-
823
- if (source instanceof Camera) {
824
- source = source.gameObject;
825
- }
826
- const worldPosition = source.worldPosition;
827
- const forward = source.worldForward;
828
-
829
- // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
830
- if (source instanceof Camera3) {
831
- if (debug) console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
832
- forward.multiplyScalar(-1);
833
- }
834
-
835
- const ray = new Ray(worldPosition, forward);
836
-
837
- if (debug) Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
838
-
839
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
840
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
841
- }
842
-
843
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
844
- return true;
845
- }
846
-
847
- /** Moves the camera to position smoothly.
848
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
849
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
850
- */
851
- public setCameraTargetPosition(position?: Object3D | Vector3Like | null, immediateOrDuration: boolean | number = false) {
852
- if (!position) return;
853
- if (position instanceof Object3D) {
854
- position = getWorldPosition(position) as Vector3;
855
- }
856
- if (!this._cameraEndPosition) this._cameraEndPosition = new Vector3();
857
- this._cameraEndPosition.copy(position);
858
- if (immediateOrDuration === true) {
859
- this._cameraLerpActive = false;
860
- if (this._cameraObject) {
861
- this._cameraObject.position.copy(this._cameraEndPosition);
862
- }
863
- }
864
- else if (this._cameraObject) {
865
- this._cameraLerpActive = true;
866
- this._cameraLerp01 = 0;
867
- this._cameraStartPosition.copy(this._cameraObject?.position);
868
- if (typeof immediateOrDuration === "number") {
869
- this._cameraLerpDuration = immediateOrDuration;
870
- }
871
- else this._cameraLerpDuration = this.targetLerpDuration;
872
- }
873
- }
874
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
875
- // if (!this._cameraObject) return;
876
-
877
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
878
-
879
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
880
-
881
- // // if the camera is in the middle of lerping we use the end position for the raycast
882
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
883
- // ray.origin = getTempVector(this._cameraEndPosition)
884
- // }
885
-
886
- // if (rotation instanceof Vector3) {
887
- // rotation = new Euler().setFromVector3(rotation);
888
- // }
889
- // if (rotation instanceof Euler) {
890
- // rotation = new Quaternion().setFromEuler(rotation);
891
- // }
892
-
893
- // ray.direction.applyQuaternion(rotation);
894
- // ray.direction.multiplyScalar(-1);
895
-
896
- // const hits = this.context.physics.raycastFromRay(ray);
897
-
898
- // if (hits.length > 0) {
899
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
900
- // }
901
- // else {
902
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
903
- // }
904
- // }
905
-
906
- /** True while the camera position is being lerped */
907
- get cameraLerpActive() { return this._cameraLerpActive; }
908
- /** Call to stop camera position lerping */
909
- public stopCameraLerp() {
910
- this._cameraLerpActive = false;
911
- }
912
-
913
- public setFieldOfView(fov: number | undefined, immediateOrDuration: boolean | number = false) {
914
- if (!this._controls) return;
915
- if (typeof fov !== "number") return;
916
- const cam = this._camera?.threeCamera as PerspectiveCamera;
917
- if (!cam) return;
918
- if (immediateOrDuration === true) {
919
- cam.fov = fov;
920
- }
921
- else {
922
- this._fovLerpActive = true;
923
- this._fovLerp01 = 0;
924
- this._fovLerpStartValue = cam.fov;
925
- this._fovLerpEndValue = fov;
926
- if (typeof immediateOrDuration === "number") {
927
- this._fovLerpDuration = immediateOrDuration;
928
- }
929
- else this._fovLerpDuration = this.targetLerpDuration;
930
- }
931
-
932
- // if (this.context.mainCameraComponent) this.context.mainCameraComponent.fieldOfView = fov;
933
- }
934
-
935
- /** Moves the camera look-at target to a position smoothly.
936
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
937
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
938
- */
939
- public setLookTargetPosition(position: Object3D | Vector3Like | null = null, immediateOrDuration: boolean | number = false) {
940
- if (!this._controls) return;
941
- if (!position) return
942
- if (position instanceof Object3D) {
943
- position = getWorldPosition(position) as Vector3;
944
- }
945
- this._lookTargetEndPosition.copy(position);
946
-
947
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
948
- this._didSetTarget++;
949
-
950
- if (debug) {
951
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
952
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
953
- }
954
-
955
- if (immediateOrDuration === true) {
956
- this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
957
- }
958
- else {
959
- this._lookTargetLerpActive = true;
960
- this._lookTargetLerp01 = 0;
961
- this._lookTargetStartPosition.copy(this._controls.target);
962
- if (typeof immediateOrDuration === "number") {
963
- this._lookTargetLerpDuration = immediateOrDuration;
964
- }
965
- else this._lookTargetLerpDuration = this.targetLerpDuration;
966
- }
967
- }
968
- /** True while the camera look target is being lerped */
969
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
970
- /** Call to stop camera look target lerping */
971
- public stopLookTargetLerp() {
972
- this._lookTargetLerpActive = false;
973
- }
974
-
975
- /** Sets the look at target from an assigned lookAtConstraint source by index
976
- * @param index The index of the source to use
977
- * @param t The interpolation factor between the current look at target and the new target
978
- */
979
- private setLookTargetFromConstraint(index: number = 0, t: number = 1): boolean {
980
- if (!this._controls) return false;
981
- if (this.lookAtConstraint?.enabled === false) return false;
982
- const sources = this.lookAtConstraint?.sources;
983
- if (sources && sources.length > 0) {
984
- const target = sources[index];
985
- if (target) {
986
- target.getWorldPosition(this._lookTargetEndPosition);
987
- this.lerpLookTarget(this._controls.target, this._lookTargetEndPosition, t);
988
- return true;
989
- }
990
- }
991
- return false;
992
- }
993
-
994
- private lerpLookTarget(start: Vector3, position: Vector3, t: number) {
995
- if (!this._controls) return;
996
- if (t >= 1) this._controls.target.copy(position);
997
- else this._controls.target.lerpVectors(start, position, t);
998
- if (this.lookAtConstraint) this.lookAtConstraint.setConstraintPosition(this._controls.target);
999
- }
1000
-
1001
- private setTargetFromRaycast(ray?: Ray, immediateOrDuration: number | boolean = false): boolean {
1002
- if (!this.controls) return false;
1003
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
1004
- for (const hit of rc) {
1005
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
1006
-
1007
- const uiComponent = tryGetUIComponent(hit.object);
1008
- if (uiComponent) {
1009
- const canvas = uiComponent.canvas;
1010
- if (canvas?.screenspace) {
1011
- break;
1012
- }
1013
- }
1014
- this.setLookTargetPosition(hit.point, immediateOrDuration);
1015
- return true;
1016
- }
1017
- }
1018
- return false;
1019
- }
1020
-
1021
- // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
1022
- // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
1023
-
1024
- /**
1025
- * Fits the camera to show the objects provided (defaults to the scene if no objects are passed in)
1026
- * @param options The options for fitting the camera. Use to provide objects to fit to, fit direction and size and other settings.
1027
- */
1028
- fitCamera(options?: OrbitFitCameraOptions);
1029
- /** @deprecated Use fitCamera(options) */
1030
- fitCamera(objects?: Object3D | Array<Object3D>, options?: Omit<OrbitFitCameraOptions, "objects">);
1031
- fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | OrbitFitCameraOptions, options?: OrbitFitCameraOptions): void {
1032
-
1033
-
1034
- let objects: Object3D | Array<Object3D> | undefined = undefined;
1035
- // If the user passed in an array as first argument
1036
- if (Array.isArray(objectsOrOptions)) {
1037
- objects = objectsOrOptions;
1038
- }
1039
- // If the user passed in an object as first argument
1040
- else if (objectsOrOptions && "type" in objectsOrOptions) {
1041
- objects = objectsOrOptions;
1042
- }
1043
- // If the user passed in an object as first argument and options as second argument
1044
- else if (objectsOrOptions && typeof objectsOrOptions === "object") {
1045
- if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
1046
- options = objectsOrOptions;
1047
- objects = options.objects;
1048
- }
1049
- }
1050
- // Ensure objects are setup correctly
1051
- if (objects && !Array.isArray(objects)) {
1052
- objects = [objects];
1053
- }
1054
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
1055
- objects = this.context.scene.children;
1056
- }
1057
-
1058
- // Make sure there's anything to fit to
1059
- if (!Array.isArray(objects) || objects.length <= 0) {
1060
- console.warn("No objects to fit camera to...");
1061
- return;
1062
- }
1063
-
1064
-
1065
- const res = fitCamera({
1066
- objects: [...objects],
1067
- ...options,
1068
- autoApply: false,
1069
- context: this.context,
1070
- camera: this._cameraObject as Camera3,
1071
- currentZoom: this._controls?.getDistance() || undefined,
1072
- minZoom: this.minZoom,
1073
- maxZoom: this.maxZoom,
1074
- });
1075
- if (!res) return;
1076
- this.setLookTargetPosition(res.lookAt, options?.immediate || false);
1077
- this.setCameraTargetPosition(res.position, options?.immediate || false);
1078
- this.setFieldOfView(options?.fov, options?.immediate || false);
1079
- this.onBeforeRender();
1080
- }
1081
-
1082
- private _haveAttachedKeyboardEvents: boolean = false;
1083
- }
1084
-
1085
- type OrbitFitCameraOptions = FitCameraOptions & {
1086
- immediate?: boolean,
1087
- }
1
+ import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3, Vector3Like } from "three";
2
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
+
4
+ import { isDevEnvironment } from "../engine/debug/index.js";
5
+ import { fitCamera, FitCameraOptions } from "../engine/engine_camera.fit.js";
6
+ import { setCameraController } from "../engine/engine_camera.js";
7
+ import { Gizmos } from "../engine/engine_gizmos.js";
8
+ import { InputEventQueue, NEPointerEvent } from "../engine/engine_input.js";
9
+ import { Mathf } from "../engine/engine_math.js";
10
+ import { IRaycastOptions, RaycastOptions } from "../engine/engine_physics.js";
11
+ import { serializable } from "../engine/engine_serialization_decorator.js";
12
+ import { getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
13
+ import type { ICameraController } from "../engine/engine_types.js";
14
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
15
+ import { NeedleEngineWebComponent } from "../engine/webcomponents/needle-engine.js";
16
+ import { Camera } from "./Camera.js";
17
+ import { Behaviour, GameObject } from "./Component.js";
18
+ import { LookAtConstraint } from "./LookAtConstraint.js";
19
+ import { SyncedTransform } from "./SyncedTransform.js";
20
+ import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
21
+ import { tryGetUIComponent } from "./ui/Utils.js";
22
+
23
+
24
+ const debug = getParam("debugorbit");
25
+ const freeCam = getParam("freecam");
26
+ const debugCameraFit = getParam("debugcamerafit");
27
+ const smoothcam = getParam("smoothcam");
28
+
29
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
30
+ let defaultKeys: any = undefined;
31
+
32
+ export enum OrbitControlsEventsType {
33
+ /** Invoked with a CameraTargetReachedEvent */
34
+ CameraTargetReached = "target-reached",
35
+ }
36
+ export class CameraTargetReachedEvent extends CustomEvent<{ controls: OrbitControls, type: "camera" | "lookat" }> {
37
+ constructor(ctrls: OrbitControls, type: "camera" | "lookat") {
38
+ super(OrbitControlsEventsType.CameraTargetReached, {
39
+ detail: {
40
+ controls: ctrls,
41
+ type: type,
42
+ }
43
+ });
44
+ }
45
+ }
46
+
47
+
48
+ declare module 'three/examples/jsm/controls/OrbitControls.js' {
49
+ export interface OrbitControls {
50
+ _sphericalDelta: import("three").Spherical,
51
+ _rotateLeft: (angleInRadians: number) => void;
52
+ _rotateUp: (angleInRadians: number) => void;
53
+ _pan: (dx: number, dy: number) => void;
54
+ _dollyIn: (dollyScale: number) => void;
55
+ _dollyOut: (dollyScale: number) => void;
56
+ }
57
+
58
+ export interface OrbitControlsEventMap {
59
+ endMovement: Event;
60
+ }
61
+ }
62
+
63
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
64
+ * The three OrbitControls object can be accessed via the `controls` property.
65
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
66
+ * @category Camera
67
+ * @group Components
68
+ */
69
+ export class OrbitControls extends Behaviour implements ICameraController {
70
+
71
+ /**
72
+ * @inheritdoc
73
+ */
74
+ get isCameraController(): boolean {
75
+ return true;
76
+ }
77
+
78
+ /** The underlying three.js OrbitControls.
79
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
80
+ * @returns {@type ThreeOrbitControls | null}
81
+ */
82
+ public get controls() {
83
+ return this._controls;
84
+ }
85
+
86
+ /** The object being controlled by the OrbitControls (usually the camera)
87
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
88
+ * @returns {@type Object3D | null}
89
+ */
90
+ public get controllerObject(): Object3D | null {
91
+ return this._cameraObject;
92
+ }
93
+
94
+ /** Register callback when user starts interacting with the orbit controls */
95
+ public onStartInteraction(callback: Function) {
96
+ this.controls?.addEventListener("start", callback as any);
97
+ }
98
+
99
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
100
+ * @default true
101
+ */
102
+ @serializable()
103
+ autoTarget: boolean = true;
104
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
105
+ * @default false
106
+ */
107
+ @serializable()
108
+ autoFit: boolean = false;
109
+
110
+ /** When enabled the camera can be rotated
111
+ * @default true
112
+ */
113
+ @serializable()
114
+ enableRotate: boolean = true;
115
+ /** When enabled the camera will rotate automatically
116
+ * @default false
117
+ */
118
+ @serializable()
119
+ autoRotate: boolean = false;
120
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
121
+ * @default 1.0
122
+ */
123
+ @serializable()
124
+ autoRotateSpeed: number = 1.0;
125
+ /** The minimum azimuth angle in radians */
126
+ @serializable()
127
+ minAzimuthAngle: number = Infinity;
128
+ /** The maximum azimuth angle in radians */
129
+ @serializable()
130
+ maxAzimuthAngle: number = Infinity;
131
+ /** The minimum polar angle in radians
132
+ * @default 0
133
+ */
134
+ @serializable()
135
+ minPolarAngle: number = 0;
136
+ /** The maximum polar angle in radians
137
+ * @default Math.PI
138
+ */
139
+ @serializable()
140
+ maxPolarAngle: number = Math.PI;
141
+
142
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
143
+ * @default false
144
+ */
145
+ @serializable()
146
+ enableKeys: boolean = false;
147
+ /** When enabled the camera movement will be damped
148
+ * @default true
149
+ */
150
+ @serializable()
151
+ enableDamping: boolean = true;
152
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
153
+ * @default 0.1
154
+ */
155
+ @serializable()
156
+ dampingFactor: number = 0.1;
157
+
158
+ /** When enabled the camera can be zoomed
159
+ * @default true
160
+ */
161
+ @serializable()
162
+ enableZoom: boolean = true;
163
+ /** The minimum zoom level
164
+ * @default 0
165
+ */
166
+ @serializable()
167
+ minZoom: number = 0;
168
+ /** The maximum zoom level
169
+ * @default Infinity
170
+ */
171
+ @serializable()
172
+ maxZoom: number = Infinity;
173
+
174
+ /**
175
+ * Sets the zoom speed of the OrbitControls
176
+ * @default 1
177
+ */
178
+ @serializable()
179
+ zoomSpeed: number = 1;
180
+
181
+ /**
182
+ * Set to true to enable zooming to the cursor position.
183
+ * @default false
184
+ */
185
+ zoomToCursor: boolean = false;
186
+
187
+ /** When enabled the camera can be panned
188
+ * @default true
189
+ */
190
+ @serializable()
191
+ enablePan: boolean = true;
192
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
193
+ * @default null
194
+ */
195
+ @serializable(LookAtConstraint)
196
+ lookAtConstraint: LookAtConstraint | null = null;
197
+ /** The weight of the first lookAtConstraint source
198
+ * @default 1
199
+ */
200
+ @serializable()
201
+ lookAtConstraint01: number = 1;
202
+
203
+ /** If true user input interrupts the camera from animating to a target
204
+ * @default true
205
+ */
206
+ @serializable()
207
+ allowInterrupt: boolean = true;
208
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
209
+ @serializable()
210
+ middleClickToFocus: boolean = true;
211
+ /** If true the camera will focus on the target when the left mouse button is double clicked
212
+ * @default true
213
+ */
214
+ @serializable()
215
+ doubleClickToFocus: boolean = true;
216
+ /**
217
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
218
+ * @default 2
219
+ */
220
+ @serializable()
221
+ clickBackgroundToFitScene: number = 2;
222
+
223
+ /**
224
+ * This is the DOM element that the OrbitControls will listen to for input events. By default this is the renderer's canvas element.
225
+ * Set this to a different element to make the OrbitControls listen to that element instead.
226
+ */
227
+ get targetElement(): HTMLElement | null {
228
+ return this._controls?.domElement ?? this._targetElement;
229
+ }
230
+ set targetElement(value: HTMLElement | null) {
231
+ this._targetElement = value;
232
+ if (this._controls && this._controls.domElement !== value) {
233
+ this._controls.disconnect();
234
+ this._controls.domElement = value;
235
+ this._controls.connect();
236
+ }
237
+ }
238
+ private _targetElement: HTMLElement | null = null;
239
+
240
+
241
+ /**
242
+ * @internal If true debug information will be logged to the console
243
+ * @default false
244
+ */
245
+ debugLog: boolean = false;
246
+
247
+ /**
248
+ * @deprecated use `targetLerpDuration` instead
249
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
250
+ * */
251
+ get targetLerpSpeed() { return 5 }
252
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
253
+
254
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
255
+ * @default 1
256
+ */
257
+ @serializable()
258
+ get targetLerpDuration() { return this._lookTargetLerpDuration; }
259
+ set targetLerpDuration(v) { this._lookTargetLerpDuration = v; }
260
+ private _lookTargetLerpDuration: number = 1;
261
+
262
+ @serializable(Object3D)
263
+ targetBounds: Object3D | null = null;
264
+
265
+ /**
266
+ * Rotate the camera left (or right) by the specified angle in radians.
267
+ * For positive angles the camera will rotate to the left, for negative angles it will rotate to the right.
268
+ * Tip: Use Mathf to convert between degrees and radians.
269
+ * @param angleInRadians The angle in radians to rotate the camera left
270
+ * @example
271
+ * ```typescript
272
+ * // Rotate the camera left by 0.1 radians
273
+ * orbitControls.rotateLeft(0.1);
274
+ * ```
275
+ */
276
+ rotateLeft(angleInRadians: number) {
277
+ this._controls?._rotateLeft(angleInRadians);
278
+ }
279
+
280
+ /**
281
+ * Rotate the camera up (or down) by the specified angle in radians.
282
+ * For positive angles the camera will rotate up, for negative angles it will rotate down.
283
+ * Tip: Use Mathf to convert between degrees and radians.
284
+ * @param angleInRadians The angle in radians to rotate the camera up
285
+ * @example
286
+ * ```typescript
287
+ * // Rotate the camera up by 0.1 radians
288
+ * orbitControls.rotateUp(0.1);
289
+ * ```
290
+ */
291
+ rotateUp(angleInRadians: number) {
292
+ this._controls?._rotateUp(angleInRadians);
293
+ }
294
+
295
+ /**
296
+ * Pan the camera by the specified amount in the x and y direction in pixels.
297
+ * @param dx The amount to pan the camera in the x direction in pixels.
298
+ * @param dy The amount to pan the camera in the y direction in pixels.
299
+ */
300
+ pan(dx: number, dy: number) {
301
+ this._controls?._pan(dx, dy);
302
+ }
303
+
304
+ /**
305
+ * Zoom the camera in or out by the specified scale factor. The factor is applied to the current zoom radius / distance.
306
+ * If the scale is greater than 0 then the camera will zoom in, if it is less than 0 then the camera will zoom out.
307
+ * @param scale The scale factor to zoom the camera in or out. Expected range is between -1 and 1, where 0 means no zoom.
308
+ * @example
309
+ * ```typescript
310
+ * // Zoom in by 0.1
311
+ * orbitControls.zoomIn(0.1);
312
+ * // Zoom out by 0.1
313
+ * orbitControls.zoomIn(-0.1);
314
+ * ```
315
+ */
316
+ zoomIn(scale: number) {
317
+ if (scale > 0) {
318
+ this._controls?._dollyIn(1 - scale);
319
+ }
320
+ else if (scale < 0) {
321
+ this._controls?._dollyOut(1 + scale);
322
+ }
323
+ }
324
+
325
+
326
+
327
+ private _controls: ThreeOrbitControls | null = null;
328
+ private _cameraObject: Object3D | null = null;
329
+
330
+ private _lookTargetLerpActive: boolean = false;
331
+ private _lookTargetStartPosition: Vector3 = new Vector3();
332
+ private _lookTargetEndPosition: Vector3 = new Vector3();
333
+ private _lookTargetLerp01: number = 0;
334
+
335
+ private _cameraLerpActive: boolean = false;
336
+ private _cameraStartPosition: Vector3 = new Vector3();
337
+ private _cameraEndPosition: Vector3 = new Vector3();
338
+ private _cameraLerp01: number = 0;
339
+ private _cameraLerpDuration: number = 0;
340
+
341
+ private _fovLerpActive: boolean = false;
342
+ private _fovLerpStartValue: number = 0;
343
+ private _fovLerpEndValue: number = 0;
344
+ private _fovLerp01: number = 0;
345
+ private _fovLerpDuration: number = 0;
346
+
347
+ private _inputs: number = 0;
348
+ private _enableTime: number = 0; // use to disable double click when double clicking on UI
349
+ private _startedListeningToKeyEvents: boolean = false;
350
+
351
+ private _eventSystem?: EventSystem;
352
+ private _afterHandleInputFn?: any;
353
+ private _camera: Camera | null = null;
354
+ private _syncedTransform?: SyncedTransform;
355
+ private _didSetTarget = 0;
356
+
357
+ /** @internal */
358
+ awake(): void {
359
+ if (debug) console.debug("OrbitControls", this);
360
+ this._didSetTarget = 0;
361
+ this._startedListeningToKeyEvents = false;
362
+ if ((this.context.domElement as NeedleEngineWebComponent).cameraControls === false) {
363
+ this.enabled = false;
364
+ }
365
+ }
366
+
367
+ /** @internal */
368
+ start() {
369
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
370
+ if (this._eventSystem) {
371
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
372
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
373
+ }
374
+ }
375
+
376
+ /** @internal */
377
+ onDestroy() {
378
+ this._controls?.dispose();
379
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
380
+ }
381
+
382
+ /** @internal */
383
+ onEnable() {
384
+ this._didSetTarget = 0;
385
+ this._enableTime = this.context.time.time;
386
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
387
+ this._camera = cameraComponent;
388
+ let cam = cameraComponent?.threeCamera;
389
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
390
+ cam = this.gameObject;
391
+ }
392
+ if (cam) setCameraController(cam, this, true);
393
+ if (!this._controls && cam instanceof Object3D) {
394
+ this._cameraObject = cam;
395
+ // Using the parent if possible to make it possible to disable input on the canvas
396
+ // for having HTML content behind it and still receive input
397
+ const element = this.targetElement ?? this.context.renderer.domElement;
398
+ // HACK: workaround for three orbit controls forcing an update when being created....
399
+ const mat = cam?.quaternion.clone();
400
+ this._controls = new ThreeOrbitControls(cam!, element);
401
+ cam?.quaternion.copy(mat!)
402
+ if (defaultKeys === undefined) defaultKeys = { ...this._controls.keys };
403
+ // set controls look point in front of the current camera by default
404
+ // it may be overriden by the autoTarget feature
405
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
406
+ const worldPosition = getWorldPosition(cam);
407
+ const forward = this.gameObject.worldForward;
408
+ const dist = 2.5;
409
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
410
+ this._controls.target.copy(lookAt);
411
+ }
412
+
413
+ if (this._controls) {
414
+ if (freeCam) {
415
+ this.enablePan = true;
416
+ this.enableZoom = true;
417
+ this.middleClickToFocus = true;
418
+ if (DeviceUtilities.isMobileDevice()) this.doubleClickToFocus = true;
419
+ }
420
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
421
+ this._controls.addEventListener("endMovement", this.onControlsChangeEnded);
422
+
423
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
424
+ this._startedListeningToKeyEvents = true;
425
+ this._controls.listenToKeyEvents(this.context.domElement);
426
+ }
427
+ else {
428
+ try {
429
+ this._controls.stopListenToKeyEvents();
430
+ } catch { /** this fails if we never listened to key events... */ }
431
+ }
432
+ }
433
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
434
+ this.context.pre_render_callbacks.push(this.__onPreRender);
435
+
436
+ this._activePointerEvents = [];
437
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
438
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
439
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
440
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
441
+ }
442
+
443
+ /** @internal */
444
+ onDisable() {
445
+ if (this._camera?.threeCamera) {
446
+ setCameraController(this._camera.threeCamera, this, false);
447
+ }
448
+ if (this._controls) {
449
+ this._controls.enabled = false;
450
+ this._controls.autoRotate = false;
451
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
452
+ this._controls.removeEventListener("endMovement", this.onControlsChangeEnded);
453
+ try {
454
+ this._controls.stopListenToKeyEvents();
455
+ } catch { /** this fails if we never listened to key events... */ }
456
+ this._startedListeningToKeyEvents = false;
457
+ }
458
+ this._activePointerEvents.length = 0;
459
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
460
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
461
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
462
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
463
+ }
464
+
465
+ private _activePointerEvents!: NEPointerEvent[];
466
+ private _lastTimeClickOnBackground: number = -1;
467
+ private _clickOnBackgroundCount: number = 0;
468
+
469
+ private _onPointerDown = (_evt: NEPointerEvent) => {
470
+ this._activePointerEvents.push(_evt);
471
+ }
472
+ private _onPointerDownLate = (evt: NEPointerEvent) => {
473
+ if (evt.used && this._controls) {
474
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
475
+ this._controls.enabled = false;
476
+ }
477
+ }
478
+
479
+ private _onPointerUp = (evt: NEPointerEvent) => {
480
+ // make sure we cleanup the active pointer events
481
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
482
+ const registered = this._activePointerEvents[i];
483
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
484
+ this._activePointerEvents.splice(i, 1);
485
+ break;
486
+ }
487
+ }
488
+
489
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
490
+
491
+ // it's possible that we didnt raycast in this frame
492
+ if (!evt.hasRay) {
493
+ evt.intersections.push(...this.context.physics.raycast());
494
+ }
495
+
496
+ if (evt.intersections.length <= 0) {
497
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
498
+ this._lastTimeClickOnBackground = this.context.time.time;
499
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
500
+ this._clickOnBackgroundCount += 1;
501
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1) {
502
+ this.autoRotate = false;
503
+ this.fitCamera({
504
+ objects: this.context.scene,
505
+ immediate: false,
506
+ });
507
+ }
508
+ }
509
+ else {
510
+ this._clickOnBackgroundCount = 0;
511
+ }
512
+ }
513
+
514
+ if (debug) console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount)
515
+ }
516
+ };
517
+
518
+ private _onPointerUpLate = (evt: NEPointerEvent) => {
519
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
520
+ this.setTargetFromRaycast();
521
+ }
522
+ // Automatically update the camera focus
523
+ // else if (!evt.used && this.autoTarget) {
524
+ // this.updateTargetNow();
525
+ // }
526
+ };
527
+
528
+ private updateTargetNow(options?: IRaycastOptions) {
529
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
530
+ const hits = this.context.physics.raycastFromRay(ray, options);
531
+ const hit = hits.length > 0 ? hits[0] : undefined;
532
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
533
+ if (debug) Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
534
+ this._controls?.target.copy(hits[0].point);
535
+ }
536
+ else {
537
+ if (debug) console.log("OrbitControls: No hit found when updating target", { hits: [...hits] });
538
+ }
539
+ }
540
+
541
+ private _orbitStartAngle: number = 0;
542
+ private _zoomStartDistance: number = 0;
543
+ private onControlsChangeStarted = () => {
544
+ if (debug) console.debug("OrbitControls: Change started");
545
+ if (this._controls) {
546
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
547
+ this._zoomStartDistance = this._controls.getDistance();
548
+ }
549
+ if (this._syncedTransform) {
550
+ this._syncedTransform.requestOwnership();
551
+ }
552
+ }
553
+ private onControlsChangeEnded = () => {
554
+ if (debug) console.debug("OrbitControls: Change ended", { autoTarget: this.autoTarget });
555
+ if (this._controls) {
556
+ if (this.autoTarget) {
557
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
558
+ const deltaAngle = newAngle - this._orbitStartAngle;
559
+ // TODO: "just zoom" probably shouldnt update the target either, unless zoomToCursor is enabled
560
+ if (Math.abs(deltaAngle) < .01) {
561
+ if (debug) console.debug("OrbitControls: Update target", { deltaAngle });
562
+ this.updateTargetNow({ allowSlowRaycastFallback: false });
563
+ }
564
+ else if (debug) console.debug("OrbitControls: No target update", { deltaAngle });
565
+ }
566
+ }
567
+
568
+ }
569
+
570
+ private _shouldDisable: boolean = false;
571
+ private afterHandleInput(evt: CustomEvent<AfterHandleInputEvent>) {
572
+ if (evt.detail.args.pointerId === 0) {
573
+ if (evt.detail.args.isDown) {
574
+ if (this._controls && this._eventSystem) {
575
+ this._shouldDisable = this._eventSystem.hasActiveUI;
576
+ }
577
+ }
578
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
579
+ this._shouldDisable = false;
580
+ }
581
+ }
582
+ }
583
+
584
+ onPausedChanged(isPaused: boolean): void {
585
+ if (!this._controls) return;
586
+ if (isPaused) this._controls.enabled = false;
587
+ }
588
+
589
+
590
+ /** @internal */
591
+ onBeforeRender() {
592
+ if (!this._controls) return;
593
+ if (this._cameraObject !== this.context.mainCamera) {
594
+ this._controls.enabled = false;
595
+ return;
596
+ }
597
+ this._controls.enabled = true;
598
+
599
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
600
+ this._inputs += 1;
601
+ }
602
+ if (this._inputs > 0 && this.allowInterrupt) {
603
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
604
+ if (this.enableRotate) {
605
+ this.autoRotate = false;
606
+ }
607
+ this._cameraLerpActive = false;
608
+ this._lookTargetLerpActive = false;
609
+ }
610
+ this._inputs = 0;
611
+
612
+
613
+ if (this.autoTarget) {
614
+ // we want to wait one frame so all matrixWorlds are updated
615
+ // otherwise raycasting will not work correctly
616
+ if (this._didSetTarget++ === 0) {
617
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
618
+ if (camGo && !this.setLookTargetFromConstraint()) {
619
+ if (this.debugLog)
620
+ console.log("NO TARGET");
621
+ const worldPosition = getWorldPosition(camGo.threeCamera);
622
+ // Handle case where the camera is in 0 0 0 of the scene
623
+ // if the look at target is set to the camera position we can't move at all anymore
624
+ const distanceToCenter = Math.max(.01, worldPosition.length());
625
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
626
+ if (debug) Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10)
627
+ this.setLookTargetPosition(forward, true);
628
+ }
629
+ if (!this.setLookTargetFromConstraint()) {
630
+ const opts = new RaycastOptions();
631
+ // center of the screen:
632
+ opts.screenPoint = new Vector2(0, 0);
633
+ opts.lineThreshold = 0.1;
634
+ const hits = this.context.physics.raycast(opts);
635
+ if (hits.length > 0) {
636
+ this.setLookTargetPosition(hits[0].point, true);
637
+ }
638
+ if (debugCameraFit)
639
+ console.log("OrbitControls hits", ...hits);
640
+ }
641
+ }
642
+ }
643
+
644
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
645
+ if (focusAtPointer) {
646
+ this.setTargetFromRaycast();
647
+ }
648
+
649
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
650
+ // lerp the camera
651
+ if (this._cameraLerpActive && this._cameraObject) {
652
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
653
+ if (this._cameraLerp01 >= 1) {
654
+ this._cameraObject.position.copy(this._cameraEndPosition);
655
+ this._cameraLerpActive = false;
656
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
657
+ }
658
+ else {
659
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
660
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
661
+ }
662
+ }
663
+
664
+ // lerp the look target
665
+ if (this._lookTargetLerpActive) {
666
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
667
+ if (this._lookTargetLerp01 >= 1) {
668
+ this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
669
+ this._lookTargetLerpActive = false;
670
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
671
+ } else {
672
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
673
+ this.lerpLookTarget(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
674
+ }
675
+ }
676
+
677
+ // lerp the fov
678
+ if (this._fovLerpActive && this._cameraObject) {
679
+ const cam = this._cameraObject as PerspectiveCamera;
680
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
681
+ if (this._fovLerp01 >= 1) {
682
+ cam.fov = this._fovLerpEndValue;
683
+ this._fovLerpActive = false;
684
+ } else {
685
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
686
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
687
+ }
688
+ cam.updateProjectionMatrix();
689
+ }
690
+ }
691
+
692
+ if (this.targetBounds) {
693
+ // #region target bounds
694
+ const targetVector = this._controls.target;
695
+ const boundsCenter = this.targetBounds.worldPosition;
696
+ const boundsHalfSize = getTempVector(this.targetBounds.worldScale).multiplyScalar(0.5);
697
+ const min = getTempVector(boundsCenter).sub(boundsHalfSize);
698
+ const max = getTempVector(boundsCenter).add(boundsHalfSize);
699
+ const newTarget = getTempVector(this._controls.target).clamp(min, max);
700
+ const duration = .1;
701
+ if (duration <= 0) targetVector.copy(newTarget);
702
+ else targetVector.lerp(newTarget, this.context.time.deltaTime / duration);
703
+ if (this._lookTargetLerpActive) {
704
+ if (duration <= 0) this._lookTargetEndPosition.copy(newTarget);
705
+ else this._lookTargetEndPosition.lerp(newTarget, this.context.time.deltaTime / (duration * 5));
706
+ }
707
+ if (debug) {
708
+ Gizmos.DrawWireBox(boundsCenter, boundsHalfSize.multiplyScalar(2), 0xffaa00);
709
+ }
710
+ }
711
+
712
+
713
+ if (this._controls) {
714
+ if (this.debugLog) this._controls.domElement = this.context.renderer.domElement;
715
+
716
+ const viewZoomFactor = 1 / (this.context.focusRectSettings?.zoom || 1);
717
+
718
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
719
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
720
+ this._controls.autoRotate = this.autoRotate;
721
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
722
+ this._controls.enableZoom = this.enableZoom;
723
+ this._controls.zoomSpeed = this.zoomSpeed;
724
+ this._controls.zoomToCursor = this.zoomToCursor;
725
+ this._controls.enableDamping = this.enableDamping;
726
+ this._controls.dampingFactor = this.dampingFactor;
727
+ this._controls.enablePan = this.enablePan;
728
+ this._controls.panSpeed = viewZoomFactor;
729
+ this._controls.enableRotate = this.enableRotate;
730
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
731
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
732
+ this._controls.minPolarAngle = this.minPolarAngle;
733
+ this._controls.maxPolarAngle = this.maxPolarAngle;
734
+ // set the min/max zoom if it's not a free cam
735
+ if (!freeCam) {
736
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
737
+ this._controls.minDistance = this.minZoom;
738
+ this._controls.maxDistance = this.maxZoom;
739
+ this._controls.minZoom = 0;
740
+ this._controls.maxZoom = Infinity;
741
+ }
742
+ else {
743
+ this._controls.minDistance = 0;
744
+ this._controls.maxDistance = Infinity;
745
+ this._controls.minZoom = this.minZoom;
746
+ this._controls.maxZoom = this.maxZoom;
747
+ }
748
+ }
749
+
750
+ if (typeof smoothcam === "number" || smoothcam === true) {
751
+ this._controls.enableDamping = true;
752
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
753
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
754
+ }
755
+
756
+ if (!this.allowInterrupt) {
757
+ if (this._lookTargetLerpActive) {
758
+ this._controls.enablePan = false;
759
+ }
760
+ if (this._cameraLerpActive) {
761
+ this._controls.enableRotate = false;
762
+ this._controls.autoRotate = false;
763
+ }
764
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
765
+ this._controls.enableZoom = false;
766
+ }
767
+ }
768
+
769
+ // this._controls.zoomToCursor = this.zoomToCursor;
770
+ if (!this.context.isInXR) {
771
+ if (!freeCam && this.lookAtConstraint?.locked && !this._lookTargetLerpActive) {
772
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
773
+ }
774
+ this._controls.update(this.context.time.deltaTime);
775
+
776
+ if (debug) {
777
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
778
+ }
779
+ }
780
+ }
781
+ }
782
+
783
+ private __onPreRender = () => {
784
+
785
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
786
+ // after all scripts have been executed
787
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
788
+ if (index >= 0) {
789
+ this.context.pre_render_callbacks.splice(index, 1);
790
+ }
791
+
792
+ if (this.autoFit) {
793
+ // we don't want to autofit again if the component is disabled and re-enabled
794
+ this.autoFit = false;
795
+ this.fitCamera({
796
+ centerCamera: "y",
797
+ immediate: true,
798
+ objects: this.scene.children,
799
+ })
800
+ }
801
+ }
802
+
803
+
804
+ /**
805
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
806
+ *
807
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
808
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
809
+ *
810
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
811
+ * @returns true if the target was set successfully
812
+ */
813
+ public setCameraAndLookTarget(source: Object3D | Camera, immediateOrDuration: number | boolean = false): boolean {
814
+ if (!source) {
815
+ if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is null");
816
+ return false;
817
+ }
818
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
819
+ if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
820
+ return false;
821
+ }
822
+
823
+ if (source instanceof Camera) {
824
+ source = source.gameObject;
825
+ }
826
+ const worldPosition = source.worldPosition;
827
+ const forward = source.worldForward;
828
+
829
+ // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
830
+ if (source instanceof Camera3) {
831
+ if (debug) console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
832
+ forward.multiplyScalar(-1);
833
+ }
834
+
835
+ const ray = new Ray(worldPosition, forward);
836
+
837
+ if (debug) Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
838
+
839
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
840
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
841
+ }
842
+
843
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
844
+ return true;
845
+ }
846
+
847
+ /** Moves the camera to position smoothly.
848
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
849
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
850
+ */
851
+ public setCameraTargetPosition(position?: Object3D | Vector3Like | null, immediateOrDuration: boolean | number = false) {
852
+ if (!position) return;
853
+ if (position instanceof Object3D) {
854
+ position = getWorldPosition(position) as Vector3;
855
+ }
856
+ if (!this._cameraEndPosition) this._cameraEndPosition = new Vector3();
857
+ this._cameraEndPosition.copy(position);
858
+ if (immediateOrDuration === true) {
859
+ this._cameraLerpActive = false;
860
+ if (this._cameraObject) {
861
+ this._cameraObject.position.copy(this._cameraEndPosition);
862
+ }
863
+ }
864
+ else if (this._cameraObject) {
865
+ this._cameraLerpActive = true;
866
+ this._cameraLerp01 = 0;
867
+ this._cameraStartPosition.copy(this._cameraObject?.position);
868
+ if (typeof immediateOrDuration === "number") {
869
+ this._cameraLerpDuration = immediateOrDuration;
870
+ }
871
+ else this._cameraLerpDuration = this.targetLerpDuration;
872
+ }
873
+ }
874
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
875
+ // if (!this._cameraObject) return;
876
+
877
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
878
+
879
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
880
+
881
+ // // if the camera is in the middle of lerping we use the end position for the raycast
882
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
883
+ // ray.origin = getTempVector(this._cameraEndPosition)
884
+ // }
885
+
886
+ // if (rotation instanceof Vector3) {
887
+ // rotation = new Euler().setFromVector3(rotation);
888
+ // }
889
+ // if (rotation instanceof Euler) {
890
+ // rotation = new Quaternion().setFromEuler(rotation);
891
+ // }
892
+
893
+ // ray.direction.applyQuaternion(rotation);
894
+ // ray.direction.multiplyScalar(-1);
895
+
896
+ // const hits = this.context.physics.raycastFromRay(ray);
897
+
898
+ // if (hits.length > 0) {
899
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
900
+ // }
901
+ // else {
902
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
903
+ // }
904
+ // }
905
+
906
+ /** True while the camera position is being lerped */
907
+ get cameraLerpActive() { return this._cameraLerpActive; }
908
+ /** Call to stop camera position lerping */
909
+ public stopCameraLerp() {
910
+ this._cameraLerpActive = false;
911
+ }
912
+
913
+ public setFieldOfView(fov: number | undefined, immediateOrDuration: boolean | number = false) {
914
+ if (!this._controls) return;
915
+ if (typeof fov !== "number") return;
916
+ const cam = this._camera?.threeCamera as PerspectiveCamera;
917
+ if (!cam) return;
918
+ if (immediateOrDuration === true) {
919
+ cam.fov = fov;
920
+ }
921
+ else {
922
+ this._fovLerpActive = true;
923
+ this._fovLerp01 = 0;
924
+ this._fovLerpStartValue = cam.fov;
925
+ this._fovLerpEndValue = fov;
926
+ if (typeof immediateOrDuration === "number") {
927
+ this._fovLerpDuration = immediateOrDuration;
928
+ }
929
+ else this._fovLerpDuration = this.targetLerpDuration;
930
+ }
931
+
932
+ // if (this.context.mainCameraComponent) this.context.mainCameraComponent.fieldOfView = fov;
933
+ }
934
+
935
+ /** Moves the camera look-at target to a position smoothly.
936
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
937
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
938
+ */
939
+ public setLookTargetPosition(position: Object3D | Vector3Like | null = null, immediateOrDuration: boolean | number = false) {
940
+ if (!this._controls) return;
941
+ if (!position) return
942
+ if (position instanceof Object3D) {
943
+ position = getWorldPosition(position) as Vector3;
944
+ }
945
+ this._lookTargetEndPosition.copy(position);
946
+
947
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
948
+ this._didSetTarget++;
949
+
950
+ if (debug) {
951
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
952
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
953
+ }
954
+
955
+ if (immediateOrDuration === true) {
956
+ this.lerpLookTarget(this._lookTargetEndPosition, this._lookTargetEndPosition, 1);
957
+ }
958
+ else {
959
+ this._lookTargetLerpActive = true;
960
+ this._lookTargetLerp01 = 0;
961
+ this._lookTargetStartPosition.copy(this._controls.target);
962
+ if (typeof immediateOrDuration === "number") {
963
+ this._lookTargetLerpDuration = immediateOrDuration;
964
+ }
965
+ else this._lookTargetLerpDuration = this.targetLerpDuration;
966
+ }
967
+ }
968
+ /** True while the camera look target is being lerped */
969
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
970
+ /** Call to stop camera look target lerping */
971
+ public stopLookTargetLerp() {
972
+ this._lookTargetLerpActive = false;
973
+ }
974
+
975
+ /** Sets the look at target from an assigned lookAtConstraint source by index
976
+ * @param index The index of the source to use
977
+ * @param t The interpolation factor between the current look at target and the new target
978
+ */
979
+ private setLookTargetFromConstraint(index: number = 0, t: number = 1): boolean {
980
+ if (!this._controls) return false;
981
+ if (this.lookAtConstraint?.enabled === false) return false;
982
+ const sources = this.lookAtConstraint?.sources;
983
+ if (sources && sources.length > 0) {
984
+ const target = sources[index];
985
+ if (target) {
986
+ target.getWorldPosition(this._lookTargetEndPosition);
987
+ this.lerpLookTarget(this._controls.target, this._lookTargetEndPosition, t);
988
+ return true;
989
+ }
990
+ }
991
+ return false;
992
+ }
993
+
994
+ private lerpLookTarget(start: Vector3, position: Vector3, t: number) {
995
+ if (!this._controls) return;
996
+ if (t >= 1) this._controls.target.copy(position);
997
+ else this._controls.target.lerpVectors(start, position, t);
998
+ if (this.lookAtConstraint) this.lookAtConstraint.setConstraintPosition(this._controls.target);
999
+ }
1000
+
1001
+ private setTargetFromRaycast(ray?: Ray, immediateOrDuration: number | boolean = false): boolean {
1002
+ if (!this.controls) return false;
1003
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
1004
+ for (const hit of rc) {
1005
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
1006
+
1007
+ const uiComponent = tryGetUIComponent(hit.object);
1008
+ if (uiComponent) {
1009
+ const canvas = uiComponent.canvas;
1010
+ if (canvas?.screenspace) {
1011
+ break;
1012
+ }
1013
+ }
1014
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
1015
+ return true;
1016
+ }
1017
+ }
1018
+ return false;
1019
+ }
1020
+
1021
+ // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
1022
+ // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
1023
+
1024
+ /**
1025
+ * Fits the camera to show the objects provided (defaults to the scene if no objects are passed in)
1026
+ * @param options The options for fitting the camera. Use to provide objects to fit to, fit direction and size and other settings.
1027
+ */
1028
+ fitCamera(options?: OrbitFitCameraOptions);
1029
+ /** @deprecated Use fitCamera(options) */
1030
+ fitCamera(objects?: Object3D | Array<Object3D>, options?: Omit<OrbitFitCameraOptions, "objects">);
1031
+ fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | OrbitFitCameraOptions, options?: OrbitFitCameraOptions): void {
1032
+
1033
+
1034
+ let objects: Object3D | Array<Object3D> | undefined = undefined;
1035
+ // If the user passed in an array as first argument
1036
+ if (Array.isArray(objectsOrOptions)) {
1037
+ objects = objectsOrOptions;
1038
+ }
1039
+ // If the user passed in an object as first argument
1040
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
1041
+ objects = objectsOrOptions;
1042
+ }
1043
+ // If the user passed in an object as first argument and options as second argument
1044
+ else if (objectsOrOptions && typeof objectsOrOptions === "object") {
1045
+ if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
1046
+ options = objectsOrOptions;
1047
+ objects = options.objects;
1048
+ }
1049
+ }
1050
+ // Ensure objects are setup correctly
1051
+ if (objects && !Array.isArray(objects)) {
1052
+ objects = [objects];
1053
+ }
1054
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
1055
+ objects = this.context.scene.children;
1056
+ }
1057
+
1058
+ // Make sure there's anything to fit to
1059
+ if (!Array.isArray(objects) || objects.length <= 0) {
1060
+ console.warn("No objects to fit camera to...");
1061
+ return;
1062
+ }
1063
+
1064
+
1065
+ const res = fitCamera({
1066
+ objects: [...objects],
1067
+ ...options,
1068
+ autoApply: false,
1069
+ context: this.context,
1070
+ camera: this._cameraObject as Camera3,
1071
+ currentZoom: this._controls?.getDistance() || undefined,
1072
+ minZoom: this.minZoom,
1073
+ maxZoom: this.maxZoom,
1074
+ });
1075
+ if (!res) return;
1076
+ this.setLookTargetPosition(res.lookAt, options?.immediate || false);
1077
+ this.setCameraTargetPosition(res.position, options?.immediate || false);
1078
+ this.setFieldOfView(options?.fov, options?.immediate || false);
1079
+ this.onBeforeRender();
1080
+ }
1081
+
1082
+ private _haveAttachedKeyboardEvents: boolean = false;
1083
+ }
1084
+
1085
+ type OrbitFitCameraOptions = FitCameraOptions & {
1086
+ immediate?: boolean,
1087
+ }