@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,904 +1,904 @@
1
- import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
- import { isDevEnvironment } from "../../engine/debug/index.js";
3
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
- import { setObjectAnimated } from "../AnimationUtils.js";
5
- import { Animator } from "../Animator.js";
6
- import { AudioSource } from "../AudioSource.js";
7
- import { GameObject } from "../Component.js";
8
- import { PlayableDirector } from "./PlayableDirector.js";
9
- import { SignalReceiver } from "./SignalAsset.js";
10
- import * as Models from "./TimelineModels.js";
11
- const debug = getParam("debugtimeline");
12
- /**
13
- * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
- * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
- */
16
- export class TrackHandler {
17
- director;
18
- track;
19
- get muted() { return this.track.muted; }
20
- set muted(val) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
- *forEachClip(backwards = false) {
27
- if (!this.track?.clips)
28
- return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
- getClipTime(time, model) {
41
- return model.clipIn + (time - model.start) * model.timeScale;
42
- }
43
- getClipTimeNormalized(time, model) {
44
- return (time - model.start) / model.duration;
45
- }
46
- evaluateWeight(time, index, models, isActive = true) {
47
- if (index < 0 || index >= models.length)
48
- return 0;
49
- const model = models[index];
50
- if (isActive || time >= model.start && time <= model.end) {
51
- let weight = 1;
52
- const isBlendingWithNext = false;
53
- // this blending with next clips is already baked into easeIn/easeOut
54
- // if (allowBlendWithNext && index + 1 < models.length) {
55
- // const next = models[index + 1];
56
- // const nextWeight = (time - next.start) / (model.end - next.start);
57
- // isBlendingWithNext = nextWeight > 0;
58
- // weight = 1 - nextWeight;
59
- // }
60
- if (model.easeInDuration > 0) {
61
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
- weight *= easeIn;
63
- }
64
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
- weight *= easeOut;
67
- }
68
- return weight;
69
- }
70
- return 0;
71
- }
72
- }
73
- class AnimationClipOffsetData {
74
- clip;
75
- rootPositionOffset;
76
- rootQuaternionOffset;
77
- get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
- // not necessary
79
- rootStartPosition;
80
- rootEndPosition;
81
- rootStartQuaternion;
82
- rootEndQuaternion;
83
- constructor(action) {
84
- const clip = action.getClip();
85
- this.clip = clip;
86
- const root = action.getRoot();
87
- const rootPositionTrackName = root.name + ".position";
88
- const rootRotationTrackName = root.name + ".quaternion";
89
- if (debug)
90
- console.log(clip.name, clip.tracks, rootPositionTrackName);
91
- for (const track of clip.tracks) {
92
- if (track.times.length <= 0)
93
- continue;
94
- if (track.name.endsWith(rootPositionTrackName)) {
95
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
- if (debug)
99
- console.log(this.rootPositionOffset);
100
- // this.rootPositionOffset.set(0, 0, 0);
101
- }
102
- else if (track.name.endsWith(rootRotationTrackName)) {
103
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
- if (debug) {
107
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
- console.log("ROT", euler);
109
- }
110
- }
111
- }
112
- }
113
- }
114
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
- export class AnimationTrackHandler extends TrackHandler {
116
- /** @internal */
117
- models = [];
118
- /** @internal */
119
- trackOffset;
120
- /** The object that is being animated. */
121
- target;
122
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
- mixer;
124
- clips = [];
125
- actions = [];
126
- /**
127
- * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
- * @default 1
129
- */
130
- weight = 1;
131
- /** holds data/info about clips differences */
132
- _actionOffsets = [];
133
- _didBind = false;
134
- _animator = null;
135
- onDisable() {
136
- // if this track is disabled we need to stop the currently active actions
137
- this.mixer?.stopAllAction();
138
- }
139
- onDestroy() {
140
- this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
- }
142
- // Using this callback instead of onEnable etc
143
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
- // in which case the director is stopped (but not disabled)
145
- // which means we want to notify the object that it's not animated anymore
146
- // and the animator can then take over
147
- onStateChanged() {
148
- if (this._animator) {
149
- // We can not check the *isPlaying* state here because the timeline might be paused and evaluated by e.g. ScrollFollow
150
- setObjectAnimated(this._animator.gameObject, this, this.director.enabled && this.director.weight > 0);
151
- }
152
- }
153
- createHooks(clipModel, clip) {
154
- if (clip.tracks?.length <= 0) {
155
- console.warn("No tracks in AnimationClip", clip);
156
- return;
157
- }
158
- // we only want to hook into the binding of the root object
159
- let foundPositionTrack = false;
160
- let foundRotationTrack = false;
161
- const parts = clip.tracks.find(t => t.name.includes(".position") || t.name.includes(".quaternion"))?.name.split(".");
162
- if (parts) {
163
- const rootName = parts[parts.length - 2];
164
- const positionTrackName = rootName + ".position";
165
- const rotationTrackName = rootName + ".quaternion";
166
- for (const t of clip.tracks) {
167
- if (!foundPositionTrack && t.name.endsWith(positionTrackName)) {
168
- foundPositionTrack = true;
169
- this.createPositionInterpolant(clip, clipModel, t);
170
- }
171
- else if (!foundRotationTrack && t.name.endsWith(rotationTrackName)) {
172
- foundRotationTrack = true;
173
- this.createRotationInterpolant(clip, clipModel, t);
174
- }
175
- }
176
- }
177
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
178
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
179
- if (!foundPositionTrack || !foundRotationTrack) {
180
- const root = this.mixer?.getRoot();
181
- const track = clip.tracks[0];
182
- const indexOfProperty = track.name.lastIndexOf(".");
183
- const baseName = track.name.substring(0, indexOfProperty);
184
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
185
- const targetObj = root.getObjectByName(objName);
186
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
187
- // This should be right but needs testing:
188
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
189
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
190
- if (targetObj) {
191
- if (!foundPositionTrack) {
192
- const trackName = baseName + ".position";
193
- if (debug)
194
- console.warn("Create position track", objName, targetObj);
195
- // apply initial local position so it doesnt get flipped or otherwise changed
196
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [0, 0, 0, 0, 0, 0]);
197
- clip.tracks.push(track);
198
- this.createPositionInterpolant(clip, clipModel, track);
199
- }
200
- else if (!foundRotationTrack) {
201
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
202
- if (debug)
203
- console.warn("Create quaternion track", objName, targetObj);
204
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [0, 0, 0, 1, 0, 0, 0, 1]);
205
- clip.tracks.push(track);
206
- this.createRotationInterpolant(clip, clipModel, track);
207
- }
208
- }
209
- }
210
- }
211
- bind() {
212
- if (this._didBind)
213
- return;
214
- this._didBind = true;
215
- if (debug)
216
- console.log(this.models);
217
- // the object being animated
218
- if (this.mixer)
219
- this.target = this.mixer.getRoot();
220
- else
221
- console.warn("No mixer was assigned to animation track");
222
- for (const action of this.actions) {
223
- const off = new AnimationClipOffsetData(action);
224
- this._actionOffsets.push(off);
225
- }
226
- if (this.target) {
227
- // We need to disable the animator component in case it also animates
228
- // which overrides the timeline
229
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
230
- if (this._animator) {
231
- setObjectAnimated(this._animator.gameObject, this, true);
232
- }
233
- }
234
- // Clip Offsets
235
- for (const model of this.models) {
236
- const clipData = model.asset;
237
- const pos = clipData.position;
238
- const rot = clipData.rotation;
239
- if (pos && pos.x !== undefined) {
240
- if (!pos.isVector3) {
241
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
242
- }
243
- if (!rot.isQuaternion) {
244
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
245
- }
246
- }
247
- }
248
- this.ensureTrackOffsets();
249
- }
250
- ensureTrackOffsets() {
251
- if (this.trackOffset) {
252
- const pos = this.trackOffset.position;
253
- if (pos) {
254
- if (!pos.isVector3) {
255
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
256
- }
257
- }
258
- const rot = this.trackOffset.rotation;
259
- if (rot) {
260
- if (!rot.isQuaternion) {
261
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
262
- }
263
- }
264
- }
265
- }
266
- _useclipOffsets = true;
267
- _totalOffsetPosition = new Vector3();
268
- _totalOffsetRotation = new Quaternion();
269
- _totalOffsetPosition2 = new Vector3();
270
- _totalOffsetRotation2 = new Quaternion();
271
- _summedPos = new Vector3();
272
- _tempPos = new Vector3();
273
- _summedRot = new Quaternion();
274
- _tempRot = new Quaternion();
275
- _clipRotQuat = new Quaternion();
276
- evaluate(time) {
277
- if (this.track.muted)
278
- return;
279
- if (!this.mixer)
280
- return;
281
- this.bind();
282
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
283
- this._totalOffsetPosition.set(0, 0, 0);
284
- this._totalOffsetRotation.set(0, 0, 0, 1);
285
- this._totalOffsetPosition2.set(0, 0, 0);
286
- this._totalOffsetRotation2.set(0, 0, 0, 1);
287
- let activeClips = 0;
288
- let blend = 0;
289
- let didPostExtrapolate = false;
290
- let didPreExtrapolate = false;
291
- // The total weight is used to blend with the animator controller active states
292
- let totalWeight = 0;
293
- for (let i = 0; i < this.clips.length; i++) {
294
- const model = this.models[i];
295
- const action = this.actions[i];
296
- const clipModel = model.asset;
297
- action.weight = 0;
298
- const isInTimeRange = time >= model.start && time <= model.end;
299
- const preExtrapolation = model.preExtrapolationMode;
300
- const postExtrapolation = model.postExtrapolationMode;
301
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
302
- let isActive = isInTimeRange;
303
- let doPreExtrapolate = false;
304
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
305
- // use post extrapolate if its the last clip of the next clip has not yet started
306
- if (!nextClip || nextClip.start > time) {
307
- isActive = true;
308
- didPostExtrapolate = true;
309
- }
310
- }
311
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
312
- if (!nextClip || nextClip.start < time) {
313
- isActive = true;
314
- doPreExtrapolate = true;
315
- didPreExtrapolate = true;
316
- }
317
- }
318
- if (isActive) {
319
- // const clip = this.clips[i];
320
- let weight = this.weight;
321
- weight *= this.evaluateWeight(time, i, this.models, isActive);
322
- weight *= this.director.weight;
323
- let handleLoop = isInTimeRange;
324
- if (doPreExtrapolate) {
325
- switch (preExtrapolation) {
326
- case Models.ClipExtrapolation.Hold:
327
- // Nothing to do
328
- break;
329
- case Models.ClipExtrapolation.Loop:
330
- // TODO: this is not correct yet
331
- time += model.start;
332
- handleLoop = true;
333
- break;
334
- default:
335
- time += model.start;
336
- handleLoop = true;
337
- break;
338
- }
339
- }
340
- // TODO: handle clipIn again
341
- let t = this.getClipTime(time, model);
342
- let loops = 0;
343
- const duration = clipModel.duration;
344
- // This is the actual duration of the clip in the timeline (with clipping and scale)
345
- // const clipDuration = (model.end - model.start) * model.timeScale;
346
- if (doPreExtrapolate) {
347
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
348
- t = 0;
349
- }
350
- }
351
- if (handleLoop) {
352
- if (clipModel.loop) {
353
- // const t0 = t - .001;
354
- loops += Math.floor(t / (duration + .000001));
355
- while (t > duration) {
356
- t -= duration;
357
- }
358
- }
359
- }
360
- else if (!isInTimeRange) {
361
- if (didPostExtrapolate) {
362
- switch (postExtrapolation) {
363
- case Models.ClipExtrapolation.Hold:
364
- t = this.getClipTime(model.end, model);
365
- break;
366
- case Models.ClipExtrapolation.Loop:
367
- t %= duration;
368
- break;
369
- case Models.ClipExtrapolation.PingPong:
370
- const loops = Math.floor(t / duration);
371
- const invert = loops % 2 !== 0;
372
- t %= duration;
373
- if (invert)
374
- t = duration - t;
375
- break;
376
- }
377
- }
378
- }
379
- if (model.reversed === true)
380
- action.time = action.getClip().duration - t;
381
- else
382
- action.time = t;
383
- action.timeScale = 0;
384
- const effectiveWeight = Math.max(0, weight);
385
- action.weight = effectiveWeight;
386
- totalWeight += effectiveWeight;
387
- action.clampWhenFinished = false;
388
- if (!action.isRunning())
389
- action.play();
390
- // console.log(action.time, action.weight);
391
- if (this._useclipOffsets) {
392
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
393
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
394
- if (activeClips < 1)
395
- blend = 1 - weight;
396
- activeClips += 1;
397
- const summedPos = this._summedPos.set(0, 0, 0);
398
- const tempPos = this._tempPos.set(0, 0, 0);
399
- const summedRot = this._summedRot.identity();
400
- const tempRot = this._tempRot.identity();
401
- const clipOffsetRot = clipModel.rotation;
402
- if (clipOffsetRot) {
403
- this._clipRotQuat.identity();
404
- this._clipRotQuat.slerp(clipOffsetRot, weight);
405
- }
406
- const offsets = this._actionOffsets[i];
407
- if (offsets.hasOffsets) {
408
- for (let i = 0; i < loops; i++) {
409
- if (offsets.rootPositionOffset)
410
- tempPos.copy(offsets.rootPositionOffset);
411
- else
412
- tempPos.set(0, 0, 0);
413
- tempPos.applyQuaternion(summedRot);
414
- if (this._clipRotQuat)
415
- tempPos.applyQuaternion(this._clipRotQuat);
416
- if (offsets.rootQuaternionOffset) {
417
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
418
- tempRot.copy(offsets.rootQuaternionOffset);
419
- summedRot.multiply(tempRot);
420
- }
421
- summedPos.add(tempPos);
422
- }
423
- }
424
- if (this._clipRotQuat)
425
- totalRotation.multiply(this._clipRotQuat);
426
- totalRotation.multiply(summedRot);
427
- if (clipModel.position)
428
- summedPos.add(clipModel.position);
429
- totalPosition.add(summedPos);
430
- }
431
- }
432
- }
433
- if (this._useclipOffsets) {
434
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
435
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
436
- }
437
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
438
- this["__mixerError"] = true;
439
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
440
- }
441
- if (this._animator?.runtimeAnimatorController) {
442
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
443
- // we calculate the weight left for the animatorcontroller actions
444
- const weightLeft = Math.max(0, 1 - totalWeight);
445
- this._animator?.runtimeAnimatorController?.update(weightLeft);
446
- }
447
- else {
448
- this.mixer.update(time);
449
- }
450
- }
451
- createRotationInterpolant(_clip, _clipModel, track) {
452
- const createInterpolantOriginal = track.createInterpolant.bind(track);
453
- const quat = new Quaternion();
454
- this.ensureTrackOffsets();
455
- const trackOffsetRot = this.trackOffset?.rotation;
456
- track.createInterpolant = () => {
457
- const createdInterpolant = createInterpolantOriginal();
458
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
459
- // console.log(interpolate);
460
- createdInterpolant.evaluate = (time) => {
461
- const res = interpolate(time);
462
- quat.set(res[0], res[1], res[2], res[3]);
463
- quat.premultiply(this._totalOffsetRotation);
464
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
465
- if (trackOffsetRot)
466
- quat.premultiply(trackOffsetRot);
467
- if (this.director.animationCallbackReceivers) {
468
- for (const rec of this.director.animationCallbackReceivers) {
469
- rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
470
- }
471
- }
472
- res[0] = quat.x;
473
- res[1] = quat.y;
474
- res[2] = quat.z;
475
- res[3] = quat.w;
476
- return res;
477
- };
478
- return createdInterpolant;
479
- };
480
- }
481
- createPositionInterpolant(clip, clipModel, track) {
482
- const createInterpolantOriginal = track.createInterpolant.bind(track);
483
- const currentPosition = new Vector3();
484
- this.ensureTrackOffsets();
485
- const trackOffsetRot = this.trackOffset?.rotation;
486
- const trackOffsetPos = this.trackOffset?.position;
487
- let startOffset = undefined;
488
- track.createInterpolant = () => {
489
- const createdInterpolant = createInterpolantOriginal();
490
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
491
- createdInterpolant.evaluate = (time) => {
492
- const res = evaluate(time);
493
- currentPosition.set(res[0], res[1], res[2]);
494
- if (clipModel.removeStartOffset) {
495
- if (startOffset === undefined) {
496
- startOffset = null;
497
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
498
- }
499
- else if (startOffset?.isVector3) {
500
- currentPosition.sub(startOffset);
501
- }
502
- }
503
- currentPosition.applyQuaternion(this._totalOffsetRotation);
504
- currentPosition.add(this._totalOffsetPosition);
505
- // apply track offset
506
- if (trackOffsetRot)
507
- currentPosition.applyQuaternion(trackOffsetRot);
508
- if (trackOffsetPos) {
509
- // flipped unity X
510
- currentPosition.x -= trackOffsetPos.x;
511
- currentPosition.y += trackOffsetPos.y;
512
- currentPosition.z += trackOffsetPos.z;
513
- }
514
- if (this.director.animationCallbackReceivers) {
515
- for (const rec of this.director.animationCallbackReceivers) {
516
- rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
517
- }
518
- }
519
- res[0] = currentPosition.x;
520
- res[1] = currentPosition.y;
521
- res[2] = currentPosition.z;
522
- return res;
523
- };
524
- return createdInterpolant;
525
- };
526
- }
527
- }
528
- const muteAudioTracks = getParam("mutetimeline");
529
- export class AudioTrackHandler extends TrackHandler {
530
- models = [];
531
- listener;
532
- audio = [];
533
- audioContextTimeOffset = [];
534
- lastTime = 0;
535
- audioSource;
536
- _audioLoader = null;
537
- getAudioFilePath(path) {
538
- // TODO: this should be the timeline asset location probably which MIGHT be different
539
- const glbLocation = this.director.sourceId;
540
- return resolveUrl(glbLocation, path);
541
- }
542
- onAllowAudioChanged(allow) {
543
- for (let i = 0; i < this.models.length; i++) {
544
- const model = this.models[i];
545
- const audio = this.audio[i];
546
- audio.setVolume(allow ? model.asset.volume : 0);
547
- }
548
- }
549
- addModel(model) {
550
- const audio = new Audio(this.listener);
551
- this.audio.push(audio);
552
- const audioClipModel = model;
553
- audioClipModel._didTriggerPlay = false;
554
- this.models.push(audioClipModel);
555
- }
556
- onDisable() {
557
- for (const audio of this.audio) {
558
- if (audio.isPlaying)
559
- audio.stop();
560
- }
561
- for (const model of this.models) {
562
- model._didTriggerPlay = false;
563
- }
564
- }
565
- onDestroy() {
566
- for (const audio of this.audio) {
567
- if (audio.source)
568
- audio?.disconnect();
569
- }
570
- this.audio.length = 0;
571
- // TODO: dispose loaded audio buffers by this track
572
- }
573
- onMuteChanged() {
574
- if (this.muted) {
575
- for (let i = 0; i < this.audio.length; i++) {
576
- const audio = this.audio[i];
577
- if (audio?.isPlaying)
578
- audio.stop();
579
- }
580
- }
581
- }
582
- stop() {
583
- for (let i = 0; i < this.audio.length; i++) {
584
- const audio = this.audio[i];
585
- if (audio?.isPlaying)
586
- audio.stop();
587
- }
588
- for (const model of this.models) {
589
- model._didTriggerPlay = false;
590
- }
591
- }
592
- _playableDirectorResumed = false;
593
- onPauseChanged() {
594
- // if the timeline gets paused we stop all audio clips
595
- // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
596
- for (let i = 0; i < this.audio.length; i++) {
597
- const audio = this.audio[i];
598
- if (audio?.isPlaying)
599
- audio.stop();
600
- }
601
- this._playableDirectorResumed = this.director.isPlaying;
602
- }
603
- evaluate(time) {
604
- if (muteAudioTracks)
605
- return;
606
- if (this.track.muted)
607
- return;
608
- if (this.director.speed < 0) {
609
- // Reversed audio playback is currently not supported
610
- return;
611
- }
612
- const isMuted = this.director.context.application.muted;
613
- const resumePlay = this._playableDirectorResumed;
614
- this._playableDirectorResumed = false;
615
- // this is just so that we dont hear the very first beat when the audio starts but is muted
616
- // if we dont add a delay we hear a little bit of the audio before it shuts down
617
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
618
- const playTimeOffset = isMuted ? .1 : 0;
619
- for (let i = 0; i < this.models.length; i++) {
620
- const model = this.models[i];
621
- const audio = this.audio[i];
622
- const asset = model.asset;
623
- // only trigger loading for tracks that are CLOSE to being played
624
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
625
- this.handleAudioLoading(model, audio);
626
- }
627
- if (AudioSource.userInteractionRegistered === false)
628
- continue;
629
- if (audio === null || !audio.buffer)
630
- continue;
631
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
632
- audio.loop = asset.loop;
633
- if (time >= model.start && time <= model.end && time < this.director.duration) {
634
- if (!audio.isPlaying || !this.director.isPlaying) {
635
- // if the timeline is paused we trigger the audio clip once when the model is entered
636
- // we dont playback the audio clip if we scroll back in time
637
- // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
638
- if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
639
- // we don't want to clip in the audio if it's a very short clip
640
- const clipDuration = model.duration * model.timeScale;
641
- if (clipDuration > .3)
642
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
643
- else
644
- audio.offset = 0;
645
- if (debug)
646
- console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
647
- audio.play(playTimeOffset);
648
- model._didTriggerPlay = true;
649
- }
650
- else {
651
- // do nothing...
652
- }
653
- }
654
- else {
655
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
656
- // seems it's non-trivial to get the right time from audio sources;
657
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
658
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
659
- const diff = Math.abs(targetOffset - currentTime);
660
- if (diff > 0.3) {
661
- audio.offset = targetOffset;
662
- audio.stop();
663
- audio.play(playTimeOffset);
664
- }
665
- }
666
- let vol = asset.volume;
667
- if (this.track.volume !== undefined)
668
- vol *= this.track.volume;
669
- if (isMuted)
670
- vol = 0;
671
- if (model.easeInDuration > 0) {
672
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
673
- vol *= easeIn;
674
- }
675
- if (model.easeOutDuration > 0) {
676
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
677
- vol *= easeOut;
678
- }
679
- audio.setVolume(vol * this.director.weight);
680
- }
681
- else {
682
- model._didTriggerPlay = false;
683
- if (this.director.isPlaying) {
684
- if (audio.isPlaying) {
685
- audio.stop();
686
- }
687
- }
688
- }
689
- }
690
- this.lastTime = time;
691
- }
692
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
693
- loadAudio(time, lookAhead = 0, lookBehind = 0) {
694
- let promises = null;
695
- const rangeStart = time - lookBehind;
696
- const rangeEnd = time + lookAhead;
697
- for (const model of this.models) {
698
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
699
- const audio = this.audio[this.models.indexOf(model)];
700
- const promise = this.handleAudioLoading(model, audio);
701
- if (promise !== null) {
702
- if (promises === null)
703
- promises = [];
704
- promises.push(promise);
705
- }
706
- }
707
- }
708
- if (promises !== null) {
709
- return Promise.all(promises);
710
- }
711
- return null;
712
- }
713
- isInTimeRange(model, start, end) {
714
- // Range surrounds clip range
715
- if (start <= model.start && end >= model.end)
716
- return true;
717
- // Range start is in clip range
718
- if (start >= model.start && start <= model.end)
719
- return true;
720
- // Range end is in clip range
721
- if (end >= model.start && end <= model.end)
722
- return true;
723
- return false;
724
- }
725
- static _audioBuffers = new Map();
726
- static dispose() {
727
- AudioTrackHandler._audioBuffers.clear();
728
- }
729
- handleAudioLoading(model, audio) {
730
- if (!this._audioLoader) {
731
- this._audioLoader = new AudioLoader();
732
- }
733
- // TODO: maybe we should cache the loaders / buffers here by path
734
- const path = this.getAudioFilePath(model.asset.clip);
735
- if (AudioTrackHandler._audioBuffers.get(path)) {
736
- const promise = AudioTrackHandler._audioBuffers.get(path);
737
- promise.then((buffer) => {
738
- if (buffer)
739
- audio.setBuffer(buffer);
740
- });
741
- return promise;
742
- }
743
- if (debug)
744
- console.warn("LOAD audio track", path, this.director.sourceId);
745
- const loadingPromise = new Promise((resolve, _reject) => {
746
- this._audioLoader.load(path, buffer => {
747
- audio.setBuffer(buffer);
748
- resolve(buffer);
749
- }, undefined, err => {
750
- console.error("Error loading audio", err);
751
- resolve(null);
752
- });
753
- });
754
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
755
- return loadingPromise;
756
- }
757
- }
758
- export class MarkerTrackHandler extends TrackHandler {
759
- models = [];
760
- needsSorting = true;
761
- *foreachMarker(type = null) {
762
- if (this.needsSorting)
763
- this.sort();
764
- for (const model of this.models) {
765
- if (model && model.type === type)
766
- yield model;
767
- }
768
- }
769
- onEnable() {
770
- this.needsSorting = true;
771
- }
772
- evaluate(_time) {
773
- if (this.needsSorting)
774
- this.sort();
775
- }
776
- sort() {
777
- this.needsSorting = false;
778
- this.models.sort((a, b) => a.time - b.time);
779
- }
780
- }
781
- export class SignalTrackHandler extends TrackHandler {
782
- models = [];
783
- didTrigger = [];
784
- receivers = [];
785
- // TODO: test when timeline signals are being reset in Unity
786
- // onEnable() {
787
- // for (let i = 0; i < this.didTrigger?.length; i++) {
788
- // this.didTrigger[i] = false;
789
- // }
790
- // }
791
- // private _lastTime: number = -1;
792
- evaluate(time) {
793
- if (this.track.muted)
794
- return;
795
- // let lastTime = this._lastTime;
796
- // if (lastTime === -1) lastTime = time;
797
- // this._lastTime = time;
798
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
799
- for (let i = 0; i < this.models.length; i++) {
800
- const model = this.models[i];
801
- const wasTriggered = this.didTrigger[i];
802
- const td = model.time - time;
803
- let isActive = false;
804
- if (model.retroActive) {
805
- isActive = td <= 0.000001;
806
- }
807
- else {
808
- const abs = Math.abs(td);
809
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
810
- if (abs === 0) {
811
- isActive = true;
812
- }
813
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
814
- isActive = true;
815
- }
816
- }
817
- // console.log(time, td, isActive);
818
- if (isActive) {
819
- if (!wasTriggered) {
820
- if (debug)
821
- console.log("Trigger signal", time, model.time, model);
822
- this.didTrigger[i] = true;
823
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
824
- if (this.receivers?.length <= 0) {
825
- SignalReceiver.invoke(model.asset);
826
- }
827
- else {
828
- for (const rec of this.receivers) {
829
- if (!rec)
830
- continue;
831
- rec.invoke(model.asset);
832
- }
833
- }
834
- }
835
- }
836
- else {
837
- if (!model.emitOnce)
838
- this.didTrigger[i] = false;
839
- }
840
- }
841
- }
842
- }
843
- export class ControlTrackHandler extends TrackHandler {
844
- models = [];
845
- timelines = [];
846
- resolveSourceObjects(_context) {
847
- for (let i = this.models.length - 1; i >= 0; i--) {
848
- const model = this.models[i];
849
- const asset = model.asset;
850
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
851
- console.log("no source object, removing model", i, asset);
852
- this.models.splice(i, 1);
853
- continue;
854
- }
855
- else {
856
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
857
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
858
- this.timelines.push(timeline);
859
- if (timeline) {
860
- if (asset.updateDirector) {
861
- timeline.playOnAwake = false;
862
- }
863
- }
864
- }
865
- }
866
- }
867
- _previousActiveModel = null;
868
- evaluate(time) {
869
- this._previousActiveModel = null;
870
- for (let i = 0; i < this.models.length; i++) {
871
- const model = this.models[i];
872
- const asset = model.asset;
873
- if (time >= model.start && time <= model.end) {
874
- this._previousActiveModel = model;
875
- const clipTime = this.getClipTime(time, model);
876
- if (asset.controlActivation) {
877
- const obj = asset.sourceObject;
878
- obj.visible = true;
879
- }
880
- if (asset.updateDirector) {
881
- const timeline = this.timelines[i];
882
- if (timeline) {
883
- if (timeline.isPlaying) {
884
- timeline.pause();
885
- }
886
- timeline.time = clipTime;
887
- timeline.evaluate();
888
- }
889
- }
890
- // control tracks can not overlap/blend
891
- // break;
892
- }
893
- else {
894
- const previousActiveAsset = this._previousActiveModel?.asset;
895
- if (asset.controlActivation) {
896
- const obj = asset.sourceObject;
897
- if (previousActiveAsset?.sourceObject !== obj)
898
- obj.visible = false;
899
- }
900
- }
901
- }
902
- }
903
- }
1
+ import { Audio, AudioLoader, Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
2
+ import { isDevEnvironment } from "../../engine/debug/index.js";
3
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
4
+ import { setObjectAnimated } from "../AnimationUtils.js";
5
+ import { Animator } from "../Animator.js";
6
+ import { AudioSource } from "../AudioSource.js";
7
+ import { GameObject } from "../Component.js";
8
+ import { PlayableDirector } from "./PlayableDirector.js";
9
+ import { SignalReceiver } from "./SignalAsset.js";
10
+ import * as Models from "./TimelineModels.js";
11
+ const debug = getParam("debugtimeline");
12
+ /**
13
+ * A TrackHandler is responsible for evaluating a specific type of timeline track.
14
+ * A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a {@link PlayableDirector}.
15
+ */
16
+ export class TrackHandler {
17
+ director;
18
+ track;
19
+ get muted() { return this.track.muted; }
20
+ set muted(val) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+ *forEachClip(backwards = false) {
27
+ if (!this.track?.clips)
28
+ return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+ getClipTime(time, model) {
41
+ return model.clipIn + (time - model.start) * model.timeScale;
42
+ }
43
+ getClipTimeNormalized(time, model) {
44
+ return (time - model.start) / model.duration;
45
+ }
46
+ evaluateWeight(time, index, models, isActive = true) {
47
+ if (index < 0 || index >= models.length)
48
+ return 0;
49
+ const model = models[index];
50
+ if (isActive || time >= model.start && time <= model.end) {
51
+ let weight = 1;
52
+ const isBlendingWithNext = false;
53
+ // this blending with next clips is already baked into easeIn/easeOut
54
+ // if (allowBlendWithNext && index + 1 < models.length) {
55
+ // const next = models[index + 1];
56
+ // const nextWeight = (time - next.start) / (model.end - next.start);
57
+ // isBlendingWithNext = nextWeight > 0;
58
+ // weight = 1 - nextWeight;
59
+ // }
60
+ if (model.easeInDuration > 0) {
61
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
62
+ weight *= easeIn;
63
+ }
64
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
65
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
66
+ weight *= easeOut;
67
+ }
68
+ return weight;
69
+ }
70
+ return 0;
71
+ }
72
+ }
73
+ class AnimationClipOffsetData {
74
+ clip;
75
+ rootPositionOffset;
76
+ rootQuaternionOffset;
77
+ get hasOffsets() { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
78
+ // not necessary
79
+ rootStartPosition;
80
+ rootEndPosition;
81
+ rootStartQuaternion;
82
+ rootEndQuaternion;
83
+ constructor(action) {
84
+ const clip = action.getClip();
85
+ this.clip = clip;
86
+ const root = action.getRoot();
87
+ const rootPositionTrackName = root.name + ".position";
88
+ const rootRotationTrackName = root.name + ".quaternion";
89
+ if (debug)
90
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
91
+ for (const track of clip.tracks) {
92
+ if (track.times.length <= 0)
93
+ continue;
94
+ if (track.name.endsWith(rootPositionTrackName)) {
95
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
96
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
97
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
98
+ if (debug)
99
+ console.log(this.rootPositionOffset);
100
+ // this.rootPositionOffset.set(0, 0, 0);
101
+ }
102
+ else if (track.name.endsWith(rootRotationTrackName)) {
103
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
104
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
105
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
106
+ if (debug) {
107
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
108
+ console.log("ROT", euler);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
115
+ export class AnimationTrackHandler extends TrackHandler {
116
+ /** @internal */
117
+ models = [];
118
+ /** @internal */
119
+ trackOffset;
120
+ /** The object that is being animated. */
121
+ target;
122
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
123
+ mixer;
124
+ clips = [];
125
+ actions = [];
126
+ /**
127
+ * You can use the weight to blend the timeline animation tracks with multiple animation tracks on the same object.
128
+ * @default 1
129
+ */
130
+ weight = 1;
131
+ /** holds data/info about clips differences */
132
+ _actionOffsets = [];
133
+ _didBind = false;
134
+ _animator = null;
135
+ onDisable() {
136
+ // if this track is disabled we need to stop the currently active actions
137
+ this.mixer?.stopAllAction();
138
+ }
139
+ onDestroy() {
140
+ this.director.context.animations.unregisterAnimationMixer(this.mixer);
141
+ }
142
+ // Using this callback instead of onEnable etc
143
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
144
+ // in which case the director is stopped (but not disabled)
145
+ // which means we want to notify the object that it's not animated anymore
146
+ // and the animator can then take over
147
+ onStateChanged() {
148
+ if (this._animator) {
149
+ // We can not check the *isPlaying* state here because the timeline might be paused and evaluated by e.g. ScrollFollow
150
+ setObjectAnimated(this._animator.gameObject, this, this.director.enabled && this.director.weight > 0);
151
+ }
152
+ }
153
+ createHooks(clipModel, clip) {
154
+ if (clip.tracks?.length <= 0) {
155
+ console.warn("No tracks in AnimationClip", clip);
156
+ return;
157
+ }
158
+ // we only want to hook into the binding of the root object
159
+ let foundPositionTrack = false;
160
+ let foundRotationTrack = false;
161
+ const parts = clip.tracks.find(t => t.name.includes(".position") || t.name.includes(".quaternion"))?.name.split(".");
162
+ if (parts) {
163
+ const rootName = parts[parts.length - 2];
164
+ const positionTrackName = rootName + ".position";
165
+ const rotationTrackName = rootName + ".quaternion";
166
+ for (const t of clip.tracks) {
167
+ if (!foundPositionTrack && t.name.endsWith(positionTrackName)) {
168
+ foundPositionTrack = true;
169
+ this.createPositionInterpolant(clip, clipModel, t);
170
+ }
171
+ else if (!foundRotationTrack && t.name.endsWith(rotationTrackName)) {
172
+ foundRotationTrack = true;
173
+ this.createRotationInterpolant(clip, clipModel, t);
174
+ }
175
+ }
176
+ }
177
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
178
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
179
+ if (!foundPositionTrack || !foundRotationTrack) {
180
+ const root = this.mixer?.getRoot();
181
+ const track = clip.tracks[0];
182
+ const indexOfProperty = track.name.lastIndexOf(".");
183
+ const baseName = track.name.substring(0, indexOfProperty);
184
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
185
+ const targetObj = root.getObjectByName(objName);
186
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
187
+ // This should be right but needs testing:
188
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
189
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
190
+ if (targetObj) {
191
+ if (!foundPositionTrack) {
192
+ const trackName = baseName + ".position";
193
+ if (debug)
194
+ console.warn("Create position track", objName, targetObj);
195
+ // apply initial local position so it doesnt get flipped or otherwise changed
196
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [0, 0, 0, 0, 0, 0]);
197
+ clip.tracks.push(track);
198
+ this.createPositionInterpolant(clip, clipModel, track);
199
+ }
200
+ else if (!foundRotationTrack) {
201
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
202
+ if (debug)
203
+ console.warn("Create quaternion track", objName, targetObj);
204
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [0, 0, 0, 1, 0, 0, 0, 1]);
205
+ clip.tracks.push(track);
206
+ this.createRotationInterpolant(clip, clipModel, track);
207
+ }
208
+ }
209
+ }
210
+ }
211
+ bind() {
212
+ if (this._didBind)
213
+ return;
214
+ this._didBind = true;
215
+ if (debug)
216
+ console.log(this.models);
217
+ // the object being animated
218
+ if (this.mixer)
219
+ this.target = this.mixer.getRoot();
220
+ else
221
+ console.warn("No mixer was assigned to animation track");
222
+ for (const action of this.actions) {
223
+ const off = new AnimationClipOffsetData(action);
224
+ this._actionOffsets.push(off);
225
+ }
226
+ if (this.target) {
227
+ // We need to disable the animator component in case it also animates
228
+ // which overrides the timeline
229
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
230
+ if (this._animator) {
231
+ setObjectAnimated(this._animator.gameObject, this, true);
232
+ }
233
+ }
234
+ // Clip Offsets
235
+ for (const model of this.models) {
236
+ const clipData = model.asset;
237
+ const pos = clipData.position;
238
+ const rot = clipData.rotation;
239
+ if (pos && pos.x !== undefined) {
240
+ if (!pos.isVector3) {
241
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
242
+ }
243
+ if (!rot.isQuaternion) {
244
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
245
+ }
246
+ }
247
+ }
248
+ this.ensureTrackOffsets();
249
+ }
250
+ ensureTrackOffsets() {
251
+ if (this.trackOffset) {
252
+ const pos = this.trackOffset.position;
253
+ if (pos) {
254
+ if (!pos.isVector3) {
255
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
256
+ }
257
+ }
258
+ const rot = this.trackOffset.rotation;
259
+ if (rot) {
260
+ if (!rot.isQuaternion) {
261
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
262
+ }
263
+ }
264
+ }
265
+ }
266
+ _useclipOffsets = true;
267
+ _totalOffsetPosition = new Vector3();
268
+ _totalOffsetRotation = new Quaternion();
269
+ _totalOffsetPosition2 = new Vector3();
270
+ _totalOffsetRotation2 = new Quaternion();
271
+ _summedPos = new Vector3();
272
+ _tempPos = new Vector3();
273
+ _summedRot = new Quaternion();
274
+ _tempRot = new Quaternion();
275
+ _clipRotQuat = new Quaternion();
276
+ evaluate(time) {
277
+ if (this.track.muted)
278
+ return;
279
+ if (!this.mixer)
280
+ return;
281
+ this.bind();
282
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
283
+ this._totalOffsetPosition.set(0, 0, 0);
284
+ this._totalOffsetRotation.set(0, 0, 0, 1);
285
+ this._totalOffsetPosition2.set(0, 0, 0);
286
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
287
+ let activeClips = 0;
288
+ let blend = 0;
289
+ let didPostExtrapolate = false;
290
+ let didPreExtrapolate = false;
291
+ // The total weight is used to blend with the animator controller active states
292
+ let totalWeight = 0;
293
+ for (let i = 0; i < this.clips.length; i++) {
294
+ const model = this.models[i];
295
+ const action = this.actions[i];
296
+ const clipModel = model.asset;
297
+ action.weight = 0;
298
+ const isInTimeRange = time >= model.start && time <= model.end;
299
+ const preExtrapolation = model.preExtrapolationMode;
300
+ const postExtrapolation = model.postExtrapolationMode;
301
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
302
+ let isActive = isInTimeRange;
303
+ let doPreExtrapolate = false;
304
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
305
+ // use post extrapolate if its the last clip of the next clip has not yet started
306
+ if (!nextClip || nextClip.start > time) {
307
+ isActive = true;
308
+ didPostExtrapolate = true;
309
+ }
310
+ }
311
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
312
+ if (!nextClip || nextClip.start < time) {
313
+ isActive = true;
314
+ doPreExtrapolate = true;
315
+ didPreExtrapolate = true;
316
+ }
317
+ }
318
+ if (isActive) {
319
+ // const clip = this.clips[i];
320
+ let weight = this.weight;
321
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
322
+ weight *= this.director.weight;
323
+ let handleLoop = isInTimeRange;
324
+ if (doPreExtrapolate) {
325
+ switch (preExtrapolation) {
326
+ case Models.ClipExtrapolation.Hold:
327
+ // Nothing to do
328
+ break;
329
+ case Models.ClipExtrapolation.Loop:
330
+ // TODO: this is not correct yet
331
+ time += model.start;
332
+ handleLoop = true;
333
+ break;
334
+ default:
335
+ time += model.start;
336
+ handleLoop = true;
337
+ break;
338
+ }
339
+ }
340
+ // TODO: handle clipIn again
341
+ let t = this.getClipTime(time, model);
342
+ let loops = 0;
343
+ const duration = clipModel.duration;
344
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
345
+ // const clipDuration = (model.end - model.start) * model.timeScale;
346
+ if (doPreExtrapolate) {
347
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
348
+ t = 0;
349
+ }
350
+ }
351
+ if (handleLoop) {
352
+ if (clipModel.loop) {
353
+ // const t0 = t - .001;
354
+ loops += Math.floor(t / (duration + .000001));
355
+ while (t > duration) {
356
+ t -= duration;
357
+ }
358
+ }
359
+ }
360
+ else if (!isInTimeRange) {
361
+ if (didPostExtrapolate) {
362
+ switch (postExtrapolation) {
363
+ case Models.ClipExtrapolation.Hold:
364
+ t = this.getClipTime(model.end, model);
365
+ break;
366
+ case Models.ClipExtrapolation.Loop:
367
+ t %= duration;
368
+ break;
369
+ case Models.ClipExtrapolation.PingPong:
370
+ const loops = Math.floor(t / duration);
371
+ const invert = loops % 2 !== 0;
372
+ t %= duration;
373
+ if (invert)
374
+ t = duration - t;
375
+ break;
376
+ }
377
+ }
378
+ }
379
+ if (model.reversed === true)
380
+ action.time = action.getClip().duration - t;
381
+ else
382
+ action.time = t;
383
+ action.timeScale = 0;
384
+ const effectiveWeight = Math.max(0, weight);
385
+ action.weight = effectiveWeight;
386
+ totalWeight += effectiveWeight;
387
+ action.clampWhenFinished = false;
388
+ if (!action.isRunning())
389
+ action.play();
390
+ // console.log(action.time, action.weight);
391
+ if (this._useclipOffsets) {
392
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
393
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
394
+ if (activeClips < 1)
395
+ blend = 1 - weight;
396
+ activeClips += 1;
397
+ const summedPos = this._summedPos.set(0, 0, 0);
398
+ const tempPos = this._tempPos.set(0, 0, 0);
399
+ const summedRot = this._summedRot.identity();
400
+ const tempRot = this._tempRot.identity();
401
+ const clipOffsetRot = clipModel.rotation;
402
+ if (clipOffsetRot) {
403
+ this._clipRotQuat.identity();
404
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
405
+ }
406
+ const offsets = this._actionOffsets[i];
407
+ if (offsets.hasOffsets) {
408
+ for (let i = 0; i < loops; i++) {
409
+ if (offsets.rootPositionOffset)
410
+ tempPos.copy(offsets.rootPositionOffset);
411
+ else
412
+ tempPos.set(0, 0, 0);
413
+ tempPos.applyQuaternion(summedRot);
414
+ if (this._clipRotQuat)
415
+ tempPos.applyQuaternion(this._clipRotQuat);
416
+ if (offsets.rootQuaternionOffset) {
417
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
418
+ tempRot.copy(offsets.rootQuaternionOffset);
419
+ summedRot.multiply(tempRot);
420
+ }
421
+ summedPos.add(tempPos);
422
+ }
423
+ }
424
+ if (this._clipRotQuat)
425
+ totalRotation.multiply(this._clipRotQuat);
426
+ totalRotation.multiply(summedRot);
427
+ if (clipModel.position)
428
+ summedPos.add(clipModel.position);
429
+ totalPosition.add(summedPos);
430
+ }
431
+ }
432
+ }
433
+ if (this._useclipOffsets) {
434
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
435
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
436
+ }
437
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
438
+ this["__mixerError"] = true;
439
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
440
+ }
441
+ if (this._animator?.runtimeAnimatorController) {
442
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
443
+ // we calculate the weight left for the animatorcontroller actions
444
+ const weightLeft = Math.max(0, 1 - totalWeight);
445
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
446
+ }
447
+ else {
448
+ this.mixer.update(time);
449
+ }
450
+ }
451
+ createRotationInterpolant(_clip, _clipModel, track) {
452
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
453
+ const quat = new Quaternion();
454
+ this.ensureTrackOffsets();
455
+ const trackOffsetRot = this.trackOffset?.rotation;
456
+ track.createInterpolant = () => {
457
+ const createdInterpolant = createInterpolantOriginal();
458
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
459
+ // console.log(interpolate);
460
+ createdInterpolant.evaluate = (time) => {
461
+ const res = interpolate(time);
462
+ quat.set(res[0], res[1], res[2], res[3]);
463
+ quat.premultiply(this._totalOffsetRotation);
464
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
465
+ if (trackOffsetRot)
466
+ quat.premultiply(trackOffsetRot);
467
+ if (this.director.animationCallbackReceivers) {
468
+ for (const rec of this.director.animationCallbackReceivers) {
469
+ rec?.onTimelineRotation?.call(rec, this.director, this.target, time, quat);
470
+ }
471
+ }
472
+ res[0] = quat.x;
473
+ res[1] = quat.y;
474
+ res[2] = quat.z;
475
+ res[3] = quat.w;
476
+ return res;
477
+ };
478
+ return createdInterpolant;
479
+ };
480
+ }
481
+ createPositionInterpolant(clip, clipModel, track) {
482
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
483
+ const currentPosition = new Vector3();
484
+ this.ensureTrackOffsets();
485
+ const trackOffsetRot = this.trackOffset?.rotation;
486
+ const trackOffsetPos = this.trackOffset?.position;
487
+ let startOffset = undefined;
488
+ track.createInterpolant = () => {
489
+ const createdInterpolant = createInterpolantOriginal();
490
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
491
+ createdInterpolant.evaluate = (time) => {
492
+ const res = evaluate(time);
493
+ currentPosition.set(res[0], res[1], res[2]);
494
+ if (clipModel.removeStartOffset) {
495
+ if (startOffset === undefined) {
496
+ startOffset = null;
497
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
498
+ }
499
+ else if (startOffset?.isVector3) {
500
+ currentPosition.sub(startOffset);
501
+ }
502
+ }
503
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
504
+ currentPosition.add(this._totalOffsetPosition);
505
+ // apply track offset
506
+ if (trackOffsetRot)
507
+ currentPosition.applyQuaternion(trackOffsetRot);
508
+ if (trackOffsetPos) {
509
+ // flipped unity X
510
+ currentPosition.x -= trackOffsetPos.x;
511
+ currentPosition.y += trackOffsetPos.y;
512
+ currentPosition.z += trackOffsetPos.z;
513
+ }
514
+ if (this.director.animationCallbackReceivers) {
515
+ for (const rec of this.director.animationCallbackReceivers) {
516
+ rec?.onTimelinePosition?.call(rec, this.director, this.target, time, currentPosition);
517
+ }
518
+ }
519
+ res[0] = currentPosition.x;
520
+ res[1] = currentPosition.y;
521
+ res[2] = currentPosition.z;
522
+ return res;
523
+ };
524
+ return createdInterpolant;
525
+ };
526
+ }
527
+ }
528
+ const muteAudioTracks = getParam("mutetimeline");
529
+ export class AudioTrackHandler extends TrackHandler {
530
+ models = [];
531
+ listener;
532
+ audio = [];
533
+ audioContextTimeOffset = [];
534
+ lastTime = 0;
535
+ audioSource;
536
+ _audioLoader = null;
537
+ getAudioFilePath(path) {
538
+ // TODO: this should be the timeline asset location probably which MIGHT be different
539
+ const glbLocation = this.director.sourceId;
540
+ return resolveUrl(glbLocation, path);
541
+ }
542
+ onAllowAudioChanged(allow) {
543
+ for (let i = 0; i < this.models.length; i++) {
544
+ const model = this.models[i];
545
+ const audio = this.audio[i];
546
+ audio.setVolume(allow ? model.asset.volume : 0);
547
+ }
548
+ }
549
+ addModel(model) {
550
+ const audio = new Audio(this.listener);
551
+ this.audio.push(audio);
552
+ const audioClipModel = model;
553
+ audioClipModel._didTriggerPlay = false;
554
+ this.models.push(audioClipModel);
555
+ }
556
+ onDisable() {
557
+ for (const audio of this.audio) {
558
+ if (audio.isPlaying)
559
+ audio.stop();
560
+ }
561
+ for (const model of this.models) {
562
+ model._didTriggerPlay = false;
563
+ }
564
+ }
565
+ onDestroy() {
566
+ for (const audio of this.audio) {
567
+ if (audio.source)
568
+ audio?.disconnect();
569
+ }
570
+ this.audio.length = 0;
571
+ // TODO: dispose loaded audio buffers by this track
572
+ }
573
+ onMuteChanged() {
574
+ if (this.muted) {
575
+ for (let i = 0; i < this.audio.length; i++) {
576
+ const audio = this.audio[i];
577
+ if (audio?.isPlaying)
578
+ audio.stop();
579
+ }
580
+ }
581
+ }
582
+ stop() {
583
+ for (let i = 0; i < this.audio.length; i++) {
584
+ const audio = this.audio[i];
585
+ if (audio?.isPlaying)
586
+ audio.stop();
587
+ }
588
+ for (const model of this.models) {
589
+ model._didTriggerPlay = false;
590
+ }
591
+ }
592
+ _playableDirectorResumed = false;
593
+ onPauseChanged() {
594
+ // if the timeline gets paused we stop all audio clips
595
+ // we dont reset the triggerPlay here (this will automatically reset when the timeline start evaluating again)
596
+ for (let i = 0; i < this.audio.length; i++) {
597
+ const audio = this.audio[i];
598
+ if (audio?.isPlaying)
599
+ audio.stop();
600
+ }
601
+ this._playableDirectorResumed = this.director.isPlaying;
602
+ }
603
+ evaluate(time) {
604
+ if (muteAudioTracks)
605
+ return;
606
+ if (this.track.muted)
607
+ return;
608
+ if (this.director.speed < 0) {
609
+ // Reversed audio playback is currently not supported
610
+ return;
611
+ }
612
+ const isMuted = this.director.context.application.muted;
613
+ const resumePlay = this._playableDirectorResumed;
614
+ this._playableDirectorResumed = false;
615
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
616
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
617
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
618
+ const playTimeOffset = isMuted ? .1 : 0;
619
+ for (let i = 0; i < this.models.length; i++) {
620
+ const model = this.models[i];
621
+ const audio = this.audio[i];
622
+ const asset = model.asset;
623
+ // only trigger loading for tracks that are CLOSE to being played
624
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
625
+ this.handleAudioLoading(model, audio);
626
+ }
627
+ if (AudioSource.userInteractionRegistered === false)
628
+ continue;
629
+ if (audio === null || !audio.buffer)
630
+ continue;
631
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
632
+ audio.loop = asset.loop;
633
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
634
+ if (!audio.isPlaying || !this.director.isPlaying) {
635
+ // if the timeline is paused we trigger the audio clip once when the model is entered
636
+ // we dont playback the audio clip if we scroll back in time
637
+ // this is to support audioclip playback when using timeline with manual scrolling (scrollytelling)
638
+ if (resumePlay || (!model._didTriggerPlay && this.lastTime < time)) {
639
+ // we don't want to clip in the audio if it's a very short clip
640
+ const clipDuration = model.duration * model.timeScale;
641
+ if (clipDuration > .3)
642
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
643
+ else
644
+ audio.offset = 0;
645
+ if (debug)
646
+ console.log("Timeline Audio (" + this.track.name + ") play with offset " + audio.offset + " - " + model.asset.clip);
647
+ audio.play(playTimeOffset);
648
+ model._didTriggerPlay = true;
649
+ }
650
+ else {
651
+ // do nothing...
652
+ }
653
+ }
654
+ else {
655
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
656
+ // seems it's non-trivial to get the right time from audio sources;
657
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
658
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
659
+ const diff = Math.abs(targetOffset - currentTime);
660
+ if (diff > 0.3) {
661
+ audio.offset = targetOffset;
662
+ audio.stop();
663
+ audio.play(playTimeOffset);
664
+ }
665
+ }
666
+ let vol = asset.volume;
667
+ if (this.track.volume !== undefined)
668
+ vol *= this.track.volume;
669
+ if (isMuted)
670
+ vol = 0;
671
+ if (model.easeInDuration > 0) {
672
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
673
+ vol *= easeIn;
674
+ }
675
+ if (model.easeOutDuration > 0) {
676
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
677
+ vol *= easeOut;
678
+ }
679
+ audio.setVolume(vol * this.director.weight);
680
+ }
681
+ else {
682
+ model._didTriggerPlay = false;
683
+ if (this.director.isPlaying) {
684
+ if (audio.isPlaying) {
685
+ audio.stop();
686
+ }
687
+ }
688
+ }
689
+ }
690
+ this.lastTime = time;
691
+ }
692
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
693
+ loadAudio(time, lookAhead = 0, lookBehind = 0) {
694
+ let promises = null;
695
+ const rangeStart = time - lookBehind;
696
+ const rangeEnd = time + lookAhead;
697
+ for (const model of this.models) {
698
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
699
+ const audio = this.audio[this.models.indexOf(model)];
700
+ const promise = this.handleAudioLoading(model, audio);
701
+ if (promise !== null) {
702
+ if (promises === null)
703
+ promises = [];
704
+ promises.push(promise);
705
+ }
706
+ }
707
+ }
708
+ if (promises !== null) {
709
+ return Promise.all(promises);
710
+ }
711
+ return null;
712
+ }
713
+ isInTimeRange(model, start, end) {
714
+ // Range surrounds clip range
715
+ if (start <= model.start && end >= model.end)
716
+ return true;
717
+ // Range start is in clip range
718
+ if (start >= model.start && start <= model.end)
719
+ return true;
720
+ // Range end is in clip range
721
+ if (end >= model.start && end <= model.end)
722
+ return true;
723
+ return false;
724
+ }
725
+ static _audioBuffers = new Map();
726
+ static dispose() {
727
+ AudioTrackHandler._audioBuffers.clear();
728
+ }
729
+ handleAudioLoading(model, audio) {
730
+ if (!this._audioLoader) {
731
+ this._audioLoader = new AudioLoader();
732
+ }
733
+ // TODO: maybe we should cache the loaders / buffers here by path
734
+ const path = this.getAudioFilePath(model.asset.clip);
735
+ if (AudioTrackHandler._audioBuffers.get(path)) {
736
+ const promise = AudioTrackHandler._audioBuffers.get(path);
737
+ promise.then((buffer) => {
738
+ if (buffer)
739
+ audio.setBuffer(buffer);
740
+ });
741
+ return promise;
742
+ }
743
+ if (debug)
744
+ console.warn("LOAD audio track", path, this.director.sourceId);
745
+ const loadingPromise = new Promise((resolve, _reject) => {
746
+ this._audioLoader.load(path, buffer => {
747
+ audio.setBuffer(buffer);
748
+ resolve(buffer);
749
+ }, undefined, err => {
750
+ console.error("Error loading audio", err);
751
+ resolve(null);
752
+ });
753
+ });
754
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
755
+ return loadingPromise;
756
+ }
757
+ }
758
+ export class MarkerTrackHandler extends TrackHandler {
759
+ models = [];
760
+ needsSorting = true;
761
+ *foreachMarker(type = null) {
762
+ if (this.needsSorting)
763
+ this.sort();
764
+ for (const model of this.models) {
765
+ if (model && model.type === type)
766
+ yield model;
767
+ }
768
+ }
769
+ onEnable() {
770
+ this.needsSorting = true;
771
+ }
772
+ evaluate(_time) {
773
+ if (this.needsSorting)
774
+ this.sort();
775
+ }
776
+ sort() {
777
+ this.needsSorting = false;
778
+ this.models.sort((a, b) => a.time - b.time);
779
+ }
780
+ }
781
+ export class SignalTrackHandler extends TrackHandler {
782
+ models = [];
783
+ didTrigger = [];
784
+ receivers = [];
785
+ // TODO: test when timeline signals are being reset in Unity
786
+ // onEnable() {
787
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
788
+ // this.didTrigger[i] = false;
789
+ // }
790
+ // }
791
+ // private _lastTime: number = -1;
792
+ evaluate(time) {
793
+ if (this.track.muted)
794
+ return;
795
+ // let lastTime = this._lastTime;
796
+ // if (lastTime === -1) lastTime = time;
797
+ // this._lastTime = time;
798
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
799
+ for (let i = 0; i < this.models.length; i++) {
800
+ const model = this.models[i];
801
+ const wasTriggered = this.didTrigger[i];
802
+ const td = model.time - time;
803
+ let isActive = false;
804
+ if (model.retroActive) {
805
+ isActive = td <= 0.000001;
806
+ }
807
+ else {
808
+ const abs = Math.abs(td);
809
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
810
+ if (abs === 0) {
811
+ isActive = true;
812
+ }
813
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
814
+ isActive = true;
815
+ }
816
+ }
817
+ // console.log(time, td, isActive);
818
+ if (isActive) {
819
+ if (!wasTriggered) {
820
+ if (debug)
821
+ console.log("Trigger signal", time, model.time, model);
822
+ this.didTrigger[i] = true;
823
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
824
+ if (this.receivers?.length <= 0) {
825
+ SignalReceiver.invoke(model.asset);
826
+ }
827
+ else {
828
+ for (const rec of this.receivers) {
829
+ if (!rec)
830
+ continue;
831
+ rec.invoke(model.asset);
832
+ }
833
+ }
834
+ }
835
+ }
836
+ else {
837
+ if (!model.emitOnce)
838
+ this.didTrigger[i] = false;
839
+ }
840
+ }
841
+ }
842
+ }
843
+ export class ControlTrackHandler extends TrackHandler {
844
+ models = [];
845
+ timelines = [];
846
+ resolveSourceObjects(_context) {
847
+ for (let i = this.models.length - 1; i >= 0; i--) {
848
+ const model = this.models[i];
849
+ const asset = model.asset;
850
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
851
+ console.log("no source object, removing model", i, asset);
852
+ this.models.splice(i, 1);
853
+ continue;
854
+ }
855
+ else {
856
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector);
857
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
858
+ this.timelines.push(timeline);
859
+ if (timeline) {
860
+ if (asset.updateDirector) {
861
+ timeline.playOnAwake = false;
862
+ }
863
+ }
864
+ }
865
+ }
866
+ }
867
+ _previousActiveModel = null;
868
+ evaluate(time) {
869
+ this._previousActiveModel = null;
870
+ for (let i = 0; i < this.models.length; i++) {
871
+ const model = this.models[i];
872
+ const asset = model.asset;
873
+ if (time >= model.start && time <= model.end) {
874
+ this._previousActiveModel = model;
875
+ const clipTime = this.getClipTime(time, model);
876
+ if (asset.controlActivation) {
877
+ const obj = asset.sourceObject;
878
+ obj.visible = true;
879
+ }
880
+ if (asset.updateDirector) {
881
+ const timeline = this.timelines[i];
882
+ if (timeline) {
883
+ if (timeline.isPlaying) {
884
+ timeline.pause();
885
+ }
886
+ timeline.time = clipTime;
887
+ timeline.evaluate();
888
+ }
889
+ }
890
+ // control tracks can not overlap/blend
891
+ // break;
892
+ }
893
+ else {
894
+ const previousActiveAsset = this._previousActiveModel?.asset;
895
+ if (asset.controlActivation) {
896
+ const obj = asset.sourceObject;
897
+ if (previousActiveAsset?.sourceObject !== obj)
898
+ obj.visible = false;
899
+ }
900
+ }
901
+ }
902
+ }
903
+ }
904
904
  //# sourceMappingURL=TimelineTracks.js.map