@needle-tools/engine 4.11.5-next.f5ee735 → 4.11.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1116) hide show
  1. package/CHANGELOG.md +3958 -3958
  2. package/LICENSE.md +10 -10
  3. package/README.md +84 -84
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-DwpFkqPR.js +21 -0
  6. package/dist/{gltf-progressive-DZrY8VT6.min.js → gltf-progressive-BmSygnAC.min.js} +2 -2
  7. package/dist/{gltf-progressive-DgYz5BYa.js → gltf-progressive-DnLBuGK5.js} +24 -24
  8. package/dist/{gltf-progressive-DWcmTMCh.umd.cjs → gltf-progressive-Rs-ojtXy.umd.cjs} +1 -1
  9. package/dist/{loader.worker-Dip-PthR.js → loader.worker-DWzfDpAl.js} +4 -4
  10. package/dist/{needle-engine.bundle-CpC_7cRL.umd.cjs → needle-engine.bundle-B8HwiMM3.umd.cjs} +125 -133
  11. package/dist/{needle-engine.bundle-DtudWpG2.js → needle-engine.bundle-Cxvg_Ilj.js} +3622 -3735
  12. package/dist/{needle-engine.bundle-DvGMCIAT.min.js → needle-engine.bundle-PcoEsc5V.min.js} +113 -121
  13. package/dist/needle-engine.d.ts +176 -179
  14. package/dist/needle-engine.js +343 -344
  15. package/dist/needle-engine.min.js +1 -1
  16. package/dist/needle-engine.umd.cjs +1 -1
  17. package/dist/{postprocessing-Dzq4RXcy.min.js → postprocessing-B5ksn9-G.min.js} +223 -147
  18. package/dist/{postprocessing-DEkzT9iD.umd.cjs → postprocessing-DZtb9Nnn.umd.cjs} +222 -146
  19. package/dist/{postprocessing-DqdcvaFn.js → postprocessing-__7s9wON.js} +1656 -1542
  20. package/dist/{three-DfMvBzXi.js → three-BCCkyCA5.js} +1 -7
  21. package/dist/{three-qj71I7J3.umd.cjs → three-Bf2NBxAw.umd.cjs} +2 -2
  22. package/dist/{three-B7CT31Bt.min.js → three-W7zWTcfP.min.js} +1 -1
  23. package/dist/{three-examples-CsW4_6LI.umd.cjs → three-examples-Dho7cuu4.umd.cjs} +4 -4
  24. package/dist/{three-examples-D1P7eEhn.min.js → three-examples-MsJjauyk.min.js} +10 -10
  25. package/dist/{three-examples-D1SK93ek.js → three-examples-y2GeYlze.js} +2 -20
  26. package/dist/{three-mesh-ui-C_uSB5dD.js → three-mesh-ui-3nSSizT4.js} +1 -1
  27. package/dist/{three-mesh-ui-LQ44s0AL.min.js → three-mesh-ui-CIez6qJQ.min.js} +1 -1
  28. package/dist/{three-mesh-ui-DpATDXwU.umd.cjs → three-mesh-ui-zsOOA5Pq.umd.cjs} +1 -1
  29. package/dist/{vendor-DhTcel4c.umd.cjs → vendor-BrxSfR_8.umd.cjs} +38 -38
  30. package/dist/{vendor-DtTGRuXh.min.js → vendor-C0rT6Ytq.min.js} +45 -45
  31. package/dist/{vendor-Dkpn1a8s.js → vendor-CoLbzydV.js} +3068 -3134
  32. package/lib/asap/needle-asap.d.ts +1 -1
  33. package/lib/asap/needle-asap.js +95 -95
  34. package/lib/asap/sessiongranted.d.ts +3 -3
  35. package/lib/asap/sessiongranted.js +65 -65
  36. package/lib/asap/utils.d.ts +1 -1
  37. package/lib/asap/utils.js +3 -3
  38. package/lib/engine/analytics/index.d.ts +6 -6
  39. package/lib/engine/analytics/index.js +12 -12
  40. package/lib/engine/analytics/lcp.d.ts +3 -3
  41. package/lib/engine/analytics/lcp.js +34 -34
  42. package/lib/engine/api.d.ts +86 -86
  43. package/lib/engine/api.js +85 -85
  44. package/lib/engine/assets/index.d.ts +11 -11
  45. package/lib/engine/assets/index.js +47 -47
  46. package/lib/engine/assets/static.d.ts +1 -1
  47. package/lib/engine/assets/static.js +4 -4
  48. package/lib/engine/codegen/register_types.d.ts +1 -1
  49. package/lib/engine/codegen/register_types.js +320 -320
  50. package/lib/engine/debug/debug.d.ts +15 -15
  51. package/lib/engine/debug/debug.js +44 -44
  52. package/lib/engine/debug/debug_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_console.js +277 -277
  54. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  55. package/lib/engine/debug/debug_overlay.js +316 -316
  56. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  57. package/lib/engine/debug/debug_spatial_console.js +390 -390
  58. package/lib/engine/debug/debug_spector.d.ts +16 -16
  59. package/lib/engine/debug/debug_spector.js +27 -27
  60. package/lib/engine/debug/index.d.ts +2 -2
  61. package/lib/engine/debug/index.js +2 -2
  62. package/lib/engine/engine_addressables.d.ts +232 -232
  63. package/lib/engine/engine_addressables.js +684 -684
  64. package/lib/engine/engine_animation.d.ts +61 -61
  65. package/lib/engine/engine_animation.js +170 -170
  66. package/lib/engine/engine_application.d.ts +45 -52
  67. package/lib/engine/engine_application.js +104 -111
  68. package/lib/engine/engine_application.js.map +1 -1
  69. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  70. package/lib/engine/engine_assetdatabase.js +352 -352
  71. package/lib/engine/engine_audio.d.ts +4 -4
  72. package/lib/engine/engine_audio.js +23 -23
  73. package/lib/engine/engine_camera.d.ts +39 -39
  74. package/lib/engine/engine_camera.fit.d.ts +113 -113
  75. package/lib/engine/engine_camera.fit.js +194 -194
  76. package/lib/engine/engine_camera.js +102 -102
  77. package/lib/engine/engine_components.d.ts +110 -110
  78. package/lib/engine/engine_components.js +374 -374
  79. package/lib/engine/engine_components_internal.d.ts +9 -9
  80. package/lib/engine/engine_components_internal.js +36 -36
  81. package/lib/engine/engine_constants.d.ts +10 -10
  82. package/lib/engine/engine_constants.js +41 -41
  83. package/lib/engine/engine_context.d.ts +523 -523
  84. package/lib/engine/engine_context.js +1781 -1784
  85. package/lib/engine/engine_context.js.map +1 -1
  86. package/lib/engine/engine_context_registry.d.ts +71 -71
  87. package/lib/engine/engine_context_registry.js +117 -117
  88. package/lib/engine/engine_coroutine.d.ts +35 -35
  89. package/lib/engine/engine_coroutine.js +52 -52
  90. package/lib/engine/engine_create_objects.d.ts +119 -119
  91. package/lib/engine/engine_create_objects.js +344 -344
  92. package/lib/engine/engine_default_parameters.d.ts +2 -2
  93. package/lib/engine/engine_default_parameters.js +3 -3
  94. package/lib/engine/engine_editor-sync.d.ts +21 -21
  95. package/lib/engine/engine_editor-sync.js +4 -4
  96. package/lib/engine/engine_feature_flags.d.ts +3 -3
  97. package/lib/engine/engine_feature_flags.js +5 -5
  98. package/lib/engine/engine_fileloader.d.ts +2 -2
  99. package/lib/engine/engine_fileloader.js +8 -8
  100. package/lib/engine/engine_gameobject.d.ts +68 -68
  101. package/lib/engine/engine_gameobject.js +676 -676
  102. package/lib/engine/engine_generic_utils.d.ts +1 -1
  103. package/lib/engine/engine_generic_utils.js +13 -13
  104. package/lib/engine/engine_gizmos.d.ts +151 -151
  105. package/lib/engine/engine_gizmos.js +549 -549
  106. package/lib/engine/engine_gltf.d.ts +12 -12
  107. package/lib/engine/engine_gltf.js +15 -15
  108. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  109. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  110. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  111. package/lib/engine/engine_hot_reload.d.ts +8 -8
  112. package/lib/engine/engine_hot_reload.js +197 -197
  113. package/lib/engine/engine_input.d.ts +362 -362
  114. package/lib/engine/engine_input.js +1297 -1297
  115. package/lib/engine/engine_input_utils.d.ts +2 -2
  116. package/lib/engine/engine_input_utils.js +22 -22
  117. package/lib/engine/engine_instancing.d.ts +19 -19
  118. package/lib/engine/engine_instancing.js +39 -39
  119. package/lib/engine/engine_license.d.ts +11 -11
  120. package/lib/engine/engine_license.js +369 -369
  121. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  122. package/lib/engine/engine_lifecycle_api.js +106 -106
  123. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  124. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  125. package/lib/engine/engine_lightdata.d.ts +23 -23
  126. package/lib/engine/engine_lightdata.js +103 -103
  127. package/lib/engine/engine_loaders.callbacks.d.ts +98 -98
  128. package/lib/engine/engine_loaders.callbacks.js +87 -87
  129. package/lib/engine/engine_loaders.d.ts +42 -42
  130. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  131. package/lib/engine/engine_loaders.gltf.js +62 -62
  132. package/lib/engine/engine_loaders.js +341 -341
  133. package/lib/engine/engine_lods.d.ts +37 -37
  134. package/lib/engine/engine_lods.js +162 -162
  135. package/lib/engine/engine_mainloop_utils.d.ts +33 -33
  136. package/lib/engine/engine_mainloop_utils.js +478 -478
  137. package/lib/engine/engine_math.d.ts +114 -114
  138. package/lib/engine/engine_math.js +247 -247
  139. package/lib/engine/engine_modules.d.ts +36 -36
  140. package/lib/engine/engine_modules.js +85 -85
  141. package/lib/engine/engine_networking.d.ts +260 -260
  142. package/lib/engine/engine_networking.js +764 -764
  143. package/lib/engine/engine_networking_auto.d.ts +24 -24
  144. package/lib/engine/engine_networking_auto.js +310 -310
  145. package/lib/engine/engine_networking_blob.d.ts +48 -48
  146. package/lib/engine/engine_networking_blob.js +228 -228
  147. package/lib/engine/engine_networking_files.d.ts +35 -35
  148. package/lib/engine/engine_networking_files.js +172 -172
  149. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  150. package/lib/engine/engine_networking_files_default_components.js +42 -42
  151. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  152. package/lib/engine/engine_networking_instantiate.js +362 -362
  153. package/lib/engine/engine_networking_peer.d.ts +15 -15
  154. package/lib/engine/engine_networking_peer.js +132 -132
  155. package/lib/engine/engine_networking_streams.d.ts +123 -123
  156. package/lib/engine/engine_networking_streams.js +656 -656
  157. package/lib/engine/engine_networking_types.d.ts +22 -22
  158. package/lib/engine/engine_networking_types.js +7 -7
  159. package/lib/engine/engine_networking_utils.d.ts +2 -2
  160. package/lib/engine/engine_networking_utils.js +20 -20
  161. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  162. package/lib/engine/engine_networking_websocket.js +2 -2
  163. package/lib/engine/engine_patcher.d.ts +10 -10
  164. package/lib/engine/engine_patcher.js +142 -142
  165. package/lib/engine/engine_physics.d.ts +164 -164
  166. package/lib/engine/engine_physics.js +687 -691
  167. package/lib/engine/engine_physics.js.map +1 -1
  168. package/lib/engine/engine_physics.types.d.ts +40 -40
  169. package/lib/engine/engine_physics.types.js +33 -33
  170. package/lib/engine/engine_physics_rapier.d.ts +156 -156
  171. package/lib/engine/engine_physics_rapier.js +1460 -1460
  172. package/lib/engine/engine_playerview.d.ts +26 -26
  173. package/lib/engine/engine_playerview.js +64 -64
  174. package/lib/engine/engine_pmrem.d.ts +8 -8
  175. package/lib/engine/engine_pmrem.js +68 -68
  176. package/lib/engine/engine_scenelighting.d.ts +82 -82
  177. package/lib/engine/engine_scenelighting.js +245 -245
  178. package/lib/engine/engine_serialization.d.ts +3 -3
  179. package/lib/engine/engine_serialization.js +3 -3
  180. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  181. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  182. package/lib/engine/engine_serialization_core.d.ts +94 -94
  183. package/lib/engine/engine_serialization_core.js +607 -607
  184. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  185. package/lib/engine/engine_serialization_decorator.js +67 -67
  186. package/lib/engine/engine_setup.d.ts +1 -1
  187. package/lib/engine/engine_setup.js +2 -2
  188. package/lib/engine/engine_shaders.d.ts +53 -53
  189. package/lib/engine/engine_shaders.js +252 -252
  190. package/lib/engine/engine_shims.d.ts +4 -4
  191. package/lib/engine/engine_shims.js +24 -24
  192. package/lib/engine/engine_test_utils.d.ts +39 -39
  193. package/lib/engine/engine_test_utils.js +83 -83
  194. package/lib/engine/engine_texture.d.ts +28 -28
  195. package/lib/engine/engine_texture.js +64 -64
  196. package/lib/engine/engine_three_utils.d.ts +210 -210
  197. package/lib/engine/engine_three_utils.js +792 -792
  198. package/lib/engine/engine_time.d.ts +51 -51
  199. package/lib/engine/engine_time.js +82 -82
  200. package/lib/engine/engine_time_utils.d.ts +88 -88
  201. package/lib/engine/engine_time_utils.js +215 -215
  202. package/lib/engine/engine_tonemapping.d.ts +6 -6
  203. package/lib/engine/engine_tonemapping.js +198 -198
  204. package/lib/engine/engine_types.d.ts +585 -585
  205. package/lib/engine/engine_types.js +95 -95
  206. package/lib/engine/engine_typestore.d.ts +28 -28
  207. package/lib/engine/engine_typestore.js +55 -55
  208. package/lib/engine/engine_util_decorator.d.ts +13 -13
  209. package/lib/engine/engine_util_decorator.js +116 -116
  210. package/lib/engine/engine_utils.d.ts +227 -227
  211. package/lib/engine/engine_utils.js +821 -821
  212. package/lib/engine/engine_utils_attributes.d.ts +48 -48
  213. package/lib/engine/engine_utils_attributes.js +69 -69
  214. package/lib/engine/engine_utils_format.d.ts +24 -24
  215. package/lib/engine/engine_utils_format.js +245 -245
  216. package/lib/engine/engine_utils_qrcode.d.ts +23 -23
  217. package/lib/engine/engine_utils_qrcode.js +233 -233
  218. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  219. package/lib/engine/engine_utils_screenshot.js +522 -522
  220. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  221. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  222. package/lib/engine/engine_xr.d.ts +1 -1
  223. package/lib/engine/engine_xr.js +1 -1
  224. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  225. package/lib/engine/export/gltf/Writers.js +24 -24
  226. package/lib/engine/export/gltf/index.d.ts +11 -11
  227. package/lib/engine/export/gltf/index.js +123 -123
  228. package/lib/engine/export/index.d.ts +2 -2
  229. package/lib/engine/export/index.js +2 -2
  230. package/lib/engine/export/state.d.ts +7 -7
  231. package/lib/engine/export/state.js +17 -17
  232. package/lib/engine/export/utils.d.ts +2 -2
  233. package/lib/engine/export/utils.js +7 -7
  234. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  235. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  236. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  237. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  238. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  239. package/lib/engine/extensions/NEEDLE_components.js +239 -239
  240. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  241. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  242. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  243. package/lib/engine/extensions/NEEDLE_lighting_settings.js +160 -160
  244. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  245. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  246. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  247. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  248. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  249. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  250. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  251. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  252. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  253. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  254. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  255. package/lib/engine/extensions/extension_resolver.js +1 -1
  256. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  257. package/lib/engine/extensions/extension_utils.js +152 -152
  258. package/lib/engine/extensions/extensions.d.ts +32 -32
  259. package/lib/engine/extensions/extensions.js +113 -113
  260. package/lib/engine/extensions/index.d.ts +6 -6
  261. package/lib/engine/extensions/index.js +6 -6
  262. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  263. package/lib/engine/extensions/usage_tracker.js +65 -65
  264. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  265. package/lib/engine/js-extensions/Camera.js +39 -39
  266. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  267. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  268. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  269. package/lib/engine/js-extensions/Layers.js +22 -22
  270. package/lib/engine/js-extensions/Object3D.d.ts +141 -141
  271. package/lib/engine/js-extensions/Object3D.js +190 -190
  272. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  273. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  274. package/lib/engine/js-extensions/Vector.d.ts +8 -8
  275. package/lib/engine/js-extensions/Vector.js +13 -13
  276. package/lib/engine/js-extensions/index.d.ts +6 -6
  277. package/lib/engine/js-extensions/index.js +5 -5
  278. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  279. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +80 -80
  280. package/lib/engine/shaders/shaderData.d.ts +55 -55
  281. package/lib/engine/shaders/shaderData.js +58 -58
  282. package/lib/engine/tests/test_utils.d.ts +2 -2
  283. package/lib/engine/tests/test_utils.js +53 -53
  284. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  285. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  286. package/lib/engine/webcomponents/api.d.ts +5 -5
  287. package/lib/engine/webcomponents/api.js +4 -4
  288. package/lib/engine/webcomponents/buttons.d.ts +53 -53
  289. package/lib/engine/webcomponents/buttons.js +270 -270
  290. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  291. package/lib/engine/webcomponents/fonts.js +32 -32
  292. package/lib/engine/webcomponents/icons.d.ts +9 -9
  293. package/lib/engine/webcomponents/icons.js +52 -52
  294. package/lib/engine/webcomponents/index.d.ts +1 -1
  295. package/lib/engine/webcomponents/index.js +1 -1
  296. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  297. package/lib/engine/webcomponents/logo-element.js +91 -91
  298. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  299. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  300. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +192 -192
  301. package/lib/engine/webcomponents/needle menu/needle-menu.js +1077 -1077
  302. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  303. package/lib/engine/webcomponents/needle-button.js +161 -161
  304. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  305. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  306. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +70 -70
  307. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  308. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  309. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  310. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  311. package/lib/engine/webcomponents/needle-engine.js +906 -906
  312. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  313. package/lib/engine/webcomponents/needle-engine.loading.js +336 -336
  314. package/lib/engine/xr/NeedleXRController.d.ts +314 -314
  315. package/lib/engine/xr/NeedleXRController.js +1057 -1057
  316. package/lib/engine/xr/NeedleXRSession.d.ts +342 -342
  317. package/lib/engine/xr/NeedleXRSession.js +1491 -1492
  318. package/lib/engine/xr/NeedleXRSession.js.map +1 -1
  319. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  320. package/lib/engine/xr/NeedleXRSync.js +188 -188
  321. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  322. package/lib/engine/xr/SceneTransition.js +69 -69
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  1002. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  1003. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  1004. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  1005. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  1006. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1253 -1253
  1007. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  1008. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  1009. package/src/engine-components/export/usdz/index.ts +2 -2
  1010. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  1011. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  1012. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  1013. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  1014. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  1015. package/src/engine-components/particlesystem/api.ts +1 -1
  1016. package/src/engine-components/physics/Attractor.ts +44 -44
  1017. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  1018. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  1019. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  1020. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  1021. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  1022. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  1023. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  1024. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  1025. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  1026. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  1027. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  1028. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  1029. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  1030. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  1031. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  1032. package/src/engine-components/postprocessing/PostProcessingHandler.ts +586 -586
  1033. package/src/engine-components/postprocessing/Volume.ts +427 -427
  1034. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  1035. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  1036. package/src/engine-components/postprocessing/index.ts +5 -5
  1037. package/src/engine-components/postprocessing/utils.ts +154 -154
  1038. package/src/engine-components/splines/Spline.ts +287 -287
  1039. package/src/engine-components/splines/SplineUtils.ts +33 -33
  1040. package/src/engine-components/splines/SplineWalker.ts +195 -195
  1041. package/src/engine-components/splines/index.ts +2 -2
  1042. package/src/engine-components/timeline/PlayableDirector.ts +782 -782
  1043. package/src/engine-components/timeline/SignalAsset.ts +155 -155
  1044. package/src/engine-components/timeline/TimelineModels.ts +136 -136
  1045. package/src/engine-components/timeline/TimelineTracks.ts +994 -994
  1046. package/src/engine-components/timeline/index.ts +3 -3
  1047. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  1048. package/src/engine-components/ui/Button.ts +307 -307
  1049. package/src/engine-components/ui/Canvas.ts +419 -419
  1050. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  1051. package/src/engine-components/ui/EventSystem.ts +853 -853
  1052. package/src/engine-components/ui/Graphic.ts +287 -287
  1053. package/src/engine-components/ui/Image.ts +112 -112
  1054. package/src/engine-components/ui/InputField.ts +321 -321
  1055. package/src/engine-components/ui/Interfaces.ts +57 -57
  1056. package/src/engine-components/ui/Layout.ts +334 -334
  1057. package/src/engine-components/ui/Outline.ts +13 -13
  1058. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1059. package/src/engine-components/ui/RaycastUtils.ts +70 -70
  1060. package/src/engine-components/ui/Raycaster.ts +121 -121
  1061. package/src/engine-components/ui/RectTransform.ts +375 -375
  1062. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1063. package/src/engine-components/ui/Symbols.ts +1 -1
  1064. package/src/engine-components/ui/Text.ts +587 -587
  1065. package/src/engine-components/ui/Utils.ts +113 -113
  1066. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1067. package/src/engine-components/utils/LookAt.ts +98 -98
  1068. package/src/engine-components/utils/OpenURL.ts +115 -115
  1069. package/src/engine-components/web/Clickthrough.ts +105 -105
  1070. package/src/engine-components/web/CursorFollow.ts +144 -144
  1071. package/src/engine-components/web/HoverAnimation.ts +101 -101
  1072. package/src/engine-components/web/ScrollFollow.ts +513 -513
  1073. package/src/engine-components/web/ViewBox.ts +320 -320
  1074. package/src/engine-components/web/index.ts +4 -4
  1075. package/src/engine-components/webxr/Avatar.ts +265 -265
  1076. package/src/engine-components/webxr/TeleportTarget.ts +13 -13
  1077. package/src/engine-components/webxr/WebARCameraBackground.ts +180 -180
  1078. package/src/engine-components/webxr/WebARSessionRoot.ts +882 -882
  1079. package/src/engine-components/webxr/WebXR.ts +612 -616
  1080. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1081. package/src/engine-components/webxr/WebXRImageTracking.ts +649 -649
  1082. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1083. package/src/engine-components/webxr/WebXRRig.ts +81 -81
  1084. package/src/engine-components/webxr/XRFlag.ts +150 -150
  1085. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +130 -130
  1086. package/src/engine-components/webxr/controllers/XRControllerModel.ts +377 -377
  1087. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +561 -561
  1088. package/src/engine-components/webxr/index.ts +2 -2
  1089. package/src/engine-components/webxr/types.ts +3 -3
  1090. package/src/engine-components-experimental/Presentation.ts +13 -13
  1091. package/src/engine-components-experimental/api.ts +4 -4
  1092. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1093. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1094. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1095. package/src/engine-schemes/README.md +1 -1
  1096. package/src/engine-schemes/api.ts +12 -12
  1097. package/src/engine-schemes/schemes.ts +28 -28
  1098. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1099. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1100. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1101. package/src/engine-schemes/transform.ts +50 -50
  1102. package/src/engine-schemes/transforms.fbs +25 -25
  1103. package/src/engine-schemes/vec.fbs +19 -19
  1104. package/src/engine-schemes/vec2.ts +33 -33
  1105. package/src/engine-schemes/vec3.ts +38 -38
  1106. package/src/engine-schemes/vec4.ts +43 -43
  1107. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1108. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1109. package/src/include/draco/draco_decoder.js +34 -34
  1110. package/src/include/ktx2/basis_transcoder.js +19 -19
  1111. package/src/include/needle/arial-msdf.json +1471 -1471
  1112. package/src/include/three/DragControls.js +231 -231
  1113. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1114. package/src/needle-engine.ts +70 -72
  1115. package/dist/generateMeshBVH.worker-D1Vr8UHG.js +0 -21
  1116. package/src/engine/debug/debug_spector.ts +0 -43
@@ -1,2 +1,2 @@
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- export * from "./debug.js";
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+ export * from "./debug.js";
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  export * from "./debug_console.js";
@@ -0,0 +1,82 @@
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+ "use strict";
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+ var __makeTemplateObject = (this && this.__makeTemplateObject) || function (cooked, raw) {
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+ if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
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+ return cooked;
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+ };
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+ exports.__esModule = true;
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+ exports.nameof = exports.nameofFactory = void 0;
8
+ // use for typesafe interface method calls
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+ var three_1 = require("three");
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+ // https://schneidenbach.gitbooks.io/typescript-cookbook/content/nameof-operator.html
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+ /** @internal */
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+ exports.nameofFactory = function () { return function (name) { return name; }; };
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+ /** @internal */
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+ function nameof(name) {
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+ return exports.nameofFactory()(name);
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+ }
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+ exports.nameof = nameof;
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+ "" + infer;
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+ U;
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+ number;
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+ " ? U : never;\nexport type EnumToPrimitiveUnion<T> = ";
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+ $;
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+ {
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+ T & string;
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+ }
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+ " | ParseNumber<";
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+ $;
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+ {
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+ T & number;
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+ }
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+ ">;\n\n/** @internal */\nexport function isDebugMode(): boolean {\n return getParam(\"debug\") ? true : false;\n}\n\n\n/**\n * The circular buffer class can be used to cache objects that don't need to be created every frame. \n * This structure is used for e.g. Vector3 or Quaternion objects in the engine when calling ";
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+ getTempVector3(templateObject_1 || (templateObject_1 = __makeTemplateObject([" or "], [" or "])));
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+ getTempQuaternion(templateObject_2 || (templateObject_2 = __makeTemplateObject([".\n * \n * @example Create a circular buffer that caches Vector3 objects. Max size is 10.\n * "], [".\n * \n * @example Create a circular buffer that caches Vector3 objects. Max size is 10.\n * "])))(templateObject_3 || (templateObject_3 = __makeTemplateObject([""], [""])));
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+ typescript
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+ * ;
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+ var buffer = new CircularBuffer(function () { return new three_1.Vector3(); }, 10);
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+ * ;
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+ var vec = buffer.get();
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+ * ""(templateObject_4 || (templateObject_4 = __makeTemplateObject(["\n * \n * @example Create a circular buffer that caches Quaternion objects. Max size is 1000.\n * "], ["\n * \n * @example Create a circular buffer that caches Quaternion objects. Max size is 1000.\n * "])))(templateObject_5 || (templateObject_5 = __makeTemplateObject([""], [""])));
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+ typescript
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+ * ;
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+ var buffer = new CircularBuffer(function () { return new three_1.Quaternion(); }, 1000);
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+ * ;
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+ var quat = buffer.get();
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+ * ""(templateObject_6 || (templateObject_6 = __makeTemplateObject(["\n */\nexport class CircularBuffer<T> {\n private _factory: () => T;\n private _cache: T[] = [];\n private _maxSize: number;\n private _index: number = 0;\n\n constructor(factory: () => T, maxSize: number) {\n this._factory = factory;\n this._maxSize = maxSize;\n }\n\n get(): T {\n const i = this._index % this._maxSize;\n this._index++;\n if (this._cache.length <= i) {\n this._cache[i] = this._factory();\n }\n return this._cache[i];\n }\n}\n\nlet showHelp: Param<\"help\"> = false;\nconst requestedParams: Array<string> = new Array();\n\nif (typeof window !== \"undefined\") {\n setTimeout(() => {\n // const debugHelp = getParam(\"debughelp\");\n if (showHelp) {\n const params = {};\n const url = new URL(window.location.href);\n const exampleUrl = new URL(url);\n exampleUrl.searchParams.append(\"console\", \"\");\n const exampleUrlStr = exampleUrl.toString().replace(/=$|=(?=&)/g, '');\n // Filter the params we're interested in\n for (const param of requestedParams) {\n const url2 = new URL(url);\n url2.searchParams.append(param, \"\");\n // Save url with clean parameters (remove trailing = and empty parameters)\n params[param] = url2.toString().replace(/=$|=(?=&)/g, '');\n }\n console.log(\n \"\uD83C\uDF35 ?help: Debug Options for Needle Engine.\n\" +\n \"Append any of these parameters to the URL to enable specific debug options.\n\" +\n "], ["\n */\nexport class CircularBuffer<T> {\n private _factory: () => T;\n private _cache: T[] = [];\n private _maxSize: number;\n private _index: number = 0;\n\n constructor(factory: () => T, maxSize: number) {\n this._factory = factory;\n this._maxSize = maxSize;\n }\n\n get(): T {\n const i = this._index % this._maxSize;\n this._index++;\n if (this._cache.length <= i) {\n this._cache[i] = this._factory();\n }\n return this._cache[i];\n }\n}\n\nlet showHelp: Param<\"help\"> = false;\nconst requestedParams: Array<string> = new Array();\n\nif (typeof window !== \"undefined\") {\n setTimeout(() => {\n // const debugHelp = getParam(\"debughelp\");\n if (showHelp) {\n const params = {};\n const url = new URL(window.location.href);\n const exampleUrl = new URL(url);\n exampleUrl.searchParams.append(\"console\", \"\");\n const exampleUrlStr = exampleUrl.toString().replace(/=$|=(?=&)/g, '');\n // Filter the params we're interested in\n for (const param of requestedParams) {\n const url2 = new URL(url);\n url2.searchParams.append(param, \"\");\n // Save url with clean parameters (remove trailing = and empty parameters)\n params[param] = url2.toString().replace(/=$|=(?=&)/g, '');\n }\n console.log(\n \"\uD83C\uDF35 ?help: Debug Options for Needle Engine.\\n\" +\n \"Append any of these parameters to the URL to enable specific debug options.\\n\" +\n "])));
46
+ Example: $;
47
+ {
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+ exampleUrlStr;
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+ }
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+ will;
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+ show;
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+ an;
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+ onscreen;
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+ console;
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+ window.(templateObject_7 || (templateObject_7 = __makeTemplateObject([");\n const postfix = showHelp === true ? \"\" : "], [");\n const postfix = showHelp === true ? \"\" : "])))(containing, "${showHelp}")(templateObject_8 || (templateObject_8 = __makeTemplateObject([";\n console.group(\"Available URL parameters:\" + postfix);\n for (const key of Object.keys(params).sort()) {\n // If ?help= is a string we only want to show the parameters that contain the string\n if (typeof showHelp === \"string\") {\n if (!key.toLowerCase().includes(showHelp.toLowerCase())) continue;\n }\n console.groupCollapsed(key);\n // Needs to be a separate log, otherwise Safari doesn't turn the next line into a URL:\n console.log(\"Reload with this flag enabled:\");\n console.log(params[key]);\n console.groupEnd();\n }\n console.groupEnd();\n }\n }, 100);\n}\n\nexport function getUrlParams() {\n // \"window\" may not exist in node.js\n return new URLSearchParams(globalThis.location?.search);\n}\n\n// bit strange that we have to pass T in here as well but otherwise the type parameter is stripped it seems\ntype Param<T extends string> = string | boolean | number | T;\n\n/** Checks if a url parameter exists.\n * Returns true if it exists but has no value (e.g. ?help)\n * Returns false if it does not exist\n * Returns false if it's set to 0 e.g. ?debug=0\n * Returns the value if it exists e.g. ?message=hello\n */\nexport function getParam<T extends string>(paramName: T): Param<T> {\n if (showHelp && !requestedParams.includes(paramName))\n requestedParams.push(paramName);\n const urlParams = getUrlParams();\n if (urlParams.has(paramName)) {\n const val = urlParams.get(paramName);\n if (val) {\n const num = Number(val);\n if (!isNaN(num)) return num;\n return val;\n }\n else return true;\n }\n return false;\n}\nshowHelp = getParam(\"help\");\n\nexport function setParam(paramName: string, paramValue: string): void {\n const urlParams = getUrlParams();\n if (urlParams.has(paramName)) {\n urlParams.set(paramName, paramValue);\n }\n else\n urlParams.append(paramName, paramValue);\n document.location.search = urlParams.toString();\n}\n\n/** Sets an URL parameter without reloading the website */\nexport function setParamWithoutReload(paramName: string, paramValue: string | null, appendHistory = true): void {\n const urlParams = getUrlParams();\n if (urlParams.has(paramName)) {\n if (paramValue === null) urlParams.delete(paramName);\n else urlParams.set(paramName, paramValue);\n }\n else if (paramValue !== null)\n urlParams.append(paramName, paramValue);\n if (appendHistory) pushState(paramName, urlParams);\n else setState(paramName, urlParams);\n}\n\n/** Sets or adds an URL query parameter */\nexport function setOrAddParamsToUrl(url: URLSearchParams, paramName: string, paramValue: string | number): void {\n if (url.has(paramName)) {\n url.set(paramName, paramValue.toString());\n }\n else\n url.append(paramName, paramValue.toString());\n}\n\n/** Adds an entry to the browser history. 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57
+ window.history.replaceState(templateObject_10 || (templateObject_10 = __makeTemplateObject([" */\nexport function setState(title: string, urlParams: URLSearchParams, state?: any) {\n window.history.replaceState(state, title, \"?\" + urlParams.toString());\n}\n\n// for room id\n/** Generates a random id string of the given length */\nexport function makeId(length): string {\n var result = '';\n var characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n var charactersLength = characters.length;\n for (var i = 0; i < length; i++) {\n result += characters.charAt(Math.floor(Math.random() *\n charactersLength));\n }\n return result;\n}\n\n/** Generates a random number\n * @deprecated use Mathf.random(min, max)\n */\nexport function randomNumber(min: number, max: number) {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\nconst adjectives = [\"smol\", \"tiny\", \"giant\", \"interesting\", \"smart\", \"bright\", \"dull\", \"extreme\", \"beautiful\", \"pretty\", \"dark\", \"epic\", \"salty\", \"silly\", \"funny\", \"lame\", \"lazy\", \"loud\", \"lucky\", \"mad\", \"mean\", \"mighty\", \"mysterious\", \"nasty\", \"odd\", \"old\", \"powerful\", \"quiet\", \"rapid\", \"scary\", \"shiny\", \"shy\", \"silly\", \"smooth\", \"sour\", \"spicy\", \"stupid\", \"sweet\", \"tasty\", \"terrible\", \"ugly\", \"unusual\", \"vast\", \"wet\", \"wild\", \"witty\", \"wrong\", \"zany\", \"zealous\", \"zippy\", \"zombie\", \"zorro\"];\nconst nouns = [\"cat\", \"dog\", \"mouse\", \"pig\", \"cow\", \"horse\", \"sheep\", \"chicken\", \"duck\", \"goat\", \"panda\", \"tiger\", \"lion\", \"elephant\", \"monkey\", \"bird\", \"fish\", \"snake\", \"frog\", \"turtle\", \"hamster\", \"penguin\", \"kangaroo\", \"whale\", \"dolphin\", \"crocodile\", \"snail\", \"ant\", \"bee\", \"beetle\", \"butterfly\", \"dragon\", \"eagle\", \"fish\", \"giraffe\", \"lizard\", \"panda\", \"penguin\", \"rabbit\", \"snake\", \"spider\", \"tiger\", \"zebra\"]\n/** Generates a random id string from a list of adjectives and nouns */\nexport function makeIdFromRandomWords(): string {\n const randomAdjective = adjectives[Math.floor(Math.random() * adjectives.length)];\n const randomNoun = nouns[Math.floor(Math.random() * nouns.length)];\n return randomAdjective + \"_\" + randomNoun;\n}\n\n// for url parameters\nexport function sanitizeString(str): string {\n str = str.replace(/[^a-z0-9\u00E1\u00E9\u00ED\u00F3\u00FA\u00F1\u00FC .,_-]/gim, \"\");\n return str.trim();\n}\n\n\n// TODO: taken from scene utils\n/** \n * @param globalObjectIdentifier The guid of the object to find\n * @param obj The object to search in\n * @param recursive If true the search will be recursive\n * @param searchComponents If true the search will also search components\n * @returns the first object that has the globalObjectIdentifier as a guid */\nexport function tryFindObject(globalObjectIdentifier: string, obj, recursive: boolean = true, searchComponents: boolean = false) {\n if (obj === undefined || obj === null) return null;\n\n if (obj.userData && obj.userData.guid === globalObjectIdentifier) return obj;\n else if (obj.guid == globalObjectIdentifier) return obj;\n\n if (searchComponents) {\n if (obj.userData?.components) {\n for (const comp of obj.userData.components) {\n if (comp.guid === globalObjectIdentifier) return comp;\n }\n }\n }\n\n if (recursive) {\n if (obj.scenes) {\n for (const i in obj.scenes) {\n const scene = obj.scenes[i];\n const found = tryFindObject(globalObjectIdentifier, scene, recursive, searchComponents);\n if (found) return found;\n }\n }\n if (obj.children) {\n for (const i in obj.children) {\n const child = obj.children[i];\n const found = tryFindObject(globalObjectIdentifier, child, recursive, searchComponents);\n if (found) return found;\n }\n }\n }\n}\n\ndeclare type deepClonePredicate = (owner: any, propertyName: string, current: any) => boolean;\n\n/** Deep clones an object\n * @param obj The object to clone\n * @param predicate A function that can be used to skip certain properties from being cloned\n * @returns The cloned object\n * @example\n * const clone = deepClone(obj, (owner, propertyName, current) => {\n * if (propertyName === \"dontCloneMe\") return false;\n * return true;\n * });\n * */\nexport function deepClone(obj: any, predicate?: deepClonePredicate): any {\n if (obj !== null && obj !== undefined && typeof obj === \"object\") {\n let clone;\n if (Array.isArray(obj)) clone = [];\n else {\n clone = Object.create(obj);\n Object.assign(clone, obj);\n }\n for (const key of Object.keys(obj)) {\n const val = obj[key];\n if (predicate && !predicate(obj, key, val)) {\n // console.log(\"SKIP\", val);\n clone[key] = val;\n }\n else if (val?.clone !== undefined && typeof val.clone === \"function\")\n clone[key] = val.clone();\n else\n clone[key] = deepClone(val, predicate);\n }\n return clone;\n }\n return obj;\n}\n\n/** Wait for a specific amount of milliseconds to pass\n * @returns a promise that resolves after a certain amount of milliseconds \n * @example\n * "], [" */\nexport function setState(title: string, urlParams: URLSearchParams, state?: any) {\n window.history.replaceState(state, title, \"?\" + urlParams.toString());\n}\n\n// for room id\n/** Generates a random id string of the given length */\nexport function makeId(length): string {\n var result = '';\n var characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n var charactersLength = characters.length;\n for (var i = 0; i < length; i++) {\n result += characters.charAt(Math.floor(Math.random() *\n charactersLength));\n }\n return result;\n}\n\n/** Generates a random number\n * @deprecated use Mathf.random(min, max)\n */\nexport function randomNumber(min: number, max: number) {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n}\n\nconst adjectives = [\"smol\", \"tiny\", \"giant\", \"interesting\", \"smart\", \"bright\", \"dull\", \"extreme\", \"beautiful\", \"pretty\", \"dark\", \"epic\", \"salty\", \"silly\", \"funny\", \"lame\", \"lazy\", \"loud\", \"lucky\", \"mad\", \"mean\", \"mighty\", \"mysterious\", \"nasty\", \"odd\", \"old\", \"powerful\", \"quiet\", \"rapid\", \"scary\", \"shiny\", \"shy\", \"silly\", \"smooth\", \"sour\", \"spicy\", \"stupid\", \"sweet\", \"tasty\", \"terrible\", \"ugly\", \"unusual\", \"vast\", \"wet\", \"wild\", \"witty\", \"wrong\", \"zany\", \"zealous\", \"zippy\", \"zombie\", \"zorro\"];\nconst nouns = [\"cat\", \"dog\", \"mouse\", \"pig\", \"cow\", \"horse\", \"sheep\", \"chicken\", \"duck\", \"goat\", \"panda\", \"tiger\", \"lion\", \"elephant\", \"monkey\", \"bird\", \"fish\", \"snake\", \"frog\", \"turtle\", \"hamster\", \"penguin\", \"kangaroo\", \"whale\", \"dolphin\", \"crocodile\", \"snail\", \"ant\", \"bee\", \"beetle\", \"butterfly\", \"dragon\", \"eagle\", \"fish\", \"giraffe\", \"lizard\", \"panda\", \"penguin\", \"rabbit\", \"snake\", \"spider\", \"tiger\", \"zebra\"]\n/** Generates a random id string from a list of adjectives and nouns */\nexport function makeIdFromRandomWords(): string {\n const randomAdjective = adjectives[Math.floor(Math.random() * adjectives.length)];\n const randomNoun = nouns[Math.floor(Math.random() * nouns.length)];\n return randomAdjective + \"_\" + randomNoun;\n}\n\n// for url parameters\nexport function sanitizeString(str): string {\n str = str.replace(/[^a-z0-9\u00E1\u00E9\u00ED\u00F3\u00FA\u00F1\u00FC \\.,_-]/gim, \"\");\n return str.trim();\n}\n\n\n// TODO: taken from scene utils\n/** \n * @param globalObjectIdentifier The guid of the object to find\n * @param obj The object to search in\n * @param recursive If true the search will be recursive\n * @param searchComponents If true the search will also search components\n * @returns the first object that has the globalObjectIdentifier as a guid */\nexport function tryFindObject(globalObjectIdentifier: string, obj, recursive: boolean = true, searchComponents: boolean = false) {\n if (obj === undefined || obj === null) return null;\n\n if (obj.userData && obj.userData.guid === globalObjectIdentifier) return obj;\n else if (obj.guid == globalObjectIdentifier) return obj;\n\n if (searchComponents) {\n if (obj.userData?.components) {\n for (const comp of obj.userData.components) {\n if (comp.guid === globalObjectIdentifier) return comp;\n }\n }\n }\n\n if (recursive) {\n if (obj.scenes) {\n for (const i in obj.scenes) {\n const scene = obj.scenes[i];\n const found = tryFindObject(globalObjectIdentifier, scene, recursive, searchComponents);\n if (found) return found;\n }\n }\n if (obj.children) {\n for (const i in obj.children) {\n const child = obj.children[i];\n const found = tryFindObject(globalObjectIdentifier, child, recursive, searchComponents);\n if (found) return found;\n }\n }\n }\n}\n\ndeclare type deepClonePredicate = (owner: any, propertyName: string, current: any) => boolean;\n\n/** Deep clones an object\n * @param obj The object to clone\n * @param predicate A function that can be used to skip certain properties from being cloned\n * @returns The cloned object\n * @example\n * const clone = deepClone(obj, (owner, propertyName, current) => {\n * if (propertyName === \"dontCloneMe\") return false;\n * return true;\n * });\n * */\nexport function deepClone(obj: any, predicate?: deepClonePredicate): any {\n if (obj !== null && obj !== undefined && typeof obj === \"object\") {\n let clone;\n if (Array.isArray(obj)) clone = [];\n else {\n clone = Object.create(obj);\n Object.assign(clone, obj);\n }\n for (const key of Object.keys(obj)) {\n const val = obj[key];\n if (predicate && !predicate(obj, key, val)) {\n // console.log(\"SKIP\", val);\n clone[key] = val;\n }\n else if (val?.clone !== undefined && typeof val.clone === \"function\")\n clone[key] = val.clone();\n else\n clone[key] = deepClone(val, predicate);\n }\n return clone;\n }\n return obj;\n}\n\n/** Wait for a specific amount of milliseconds to pass\n * @returns a promise that resolves after a certain amount of milliseconds \n * @example\n * "])))(templateObject_11 || (templateObject_11 = __makeTemplateObject([""], [""])));
58
+ typescript
59
+ * await delay(1000);
60
+ * ""(templateObject_12 || (templateObject_12 = __makeTemplateObject(["\n*/\nexport function delay(milliseconds: number): Promise<void> {\n return new Promise((resolve, _reject) => {\n setTimeout(resolve, milliseconds);\n });\n}\n\n/** Will wait for a specific amount of frames to pass\n * @param frameCount The amount of frames to wait for\n * @param context The context to use, if not provided the current context will be used \n * @returns a promise that resolves after a certain amount of frames \n * @example\n * "], ["\n*/\nexport function delay(milliseconds: number): Promise<void> {\n return new Promise((resolve, _reject) => {\n setTimeout(resolve, milliseconds);\n });\n}\n\n/** Will wait for a specific amount of frames to pass\n * @param frameCount The amount of frames to wait for\n * @param context The context to use, if not provided the current context will be used \n * @returns a promise that resolves after a certain amount of frames \n * @example\n * "])))(templateObject_13 || (templateObject_13 = __makeTemplateObject([""], [""])));
61
+ typescript
62
+ * await delayForFrames(10);
63
+ * ""(templateObject_14 || (templateObject_14 = __makeTemplateObject(["\n*/\nexport function delayForFrames(frameCount: number, context?: Context): Promise<void> {\n\n if (frameCount <= 0) return Promise.resolve();\n if (!context) context = ContextRegistry.Current as Context;\n if (!context) return Promise.reject(\"No context\");\n\n const endFrame = context.time.frameCount + frameCount;\n return new Promise((resolve, reject) => {\n if (!context) return reject(\"No context\");\n const cb = () => {\n if (context!.time.frameCount >= endFrame) {\n context!.pre_update_callbacks.splice(context!.pre_update_callbacks.indexOf(cb), 1);\n resolve();\n }\n }\n context!.pre_update_callbacks.push(cb);\n });\n}\n\n// 1) if a timeline is exported via menu item the audio clip path is relative to the glb (same folder)\n// we need to detect that here and build the new audio source path relative to the new glb location\n// the same is/might be true for any file that is/will be exported via menu item\n// 2) if the needle.config assetDirectory is modified (from e.g. /assets to /needle/assets) when building a distributable our vite transform and copy plugin will move the files to dist/assets hence we cannot use project-relative paths (because the path changes). What we do instead if make all paths serialized in a glb relative to the glb. The rel: prefix is used to detect urls that need to be resolved.\nconst debugGetPath = getParam(\"debugresolveurl\");\n\nexport const relativePathPrefix = \"rel:\";\n\n/** @deprecated use resolveUrl instead */\nexport function getPath(source: SourceIdentifier | undefined, uri: string): string {\n return resolveUrl(source, uri);\n}\n/**\n * Use to resolve a url serialized in a glTF file\n * @param source The uri of the loading file\n * @param uri The uri of the file to resolve, can be absolute or relative\n * @returns The resolved uri\n */\nexport function resolveUrl(source: SourceIdentifier | undefined, uri: string): string {\n if (uri === undefined) {\n if (debugGetPath) console.warn(\"getPath: uri is undefined, returning uri\", uri);\n return uri;\n }\n if (uri.startsWith(\"./\")) {\n return uri;\n }\n if (uri.startsWith(\"http\")) {\n if (debugGetPath) console.warn(\"getPath: uri is absolute, returning uri\", uri);\n return uri;\n }\n if (source === undefined) {\n if (debugGetPath) console.warn(\"getPath: source is undefined, returning uri\", uri);\n return uri;\n }\n if (uri.startsWith(relativePathPrefix)) {\n uri = uri.substring(4);\n }\n const pathIndex = source.lastIndexOf(\"/\");\n if (pathIndex >= 0) {\n // Take the source uri as the base path\n const basePath = source.substring(0, pathIndex + 1);\n // make sure we don't have double slashes\n while (basePath.endsWith(\"/\") && uri.startsWith(\"/\")) uri = uri.substring(1);\n // Append the relative uri\n const newUri = basePath + uri;\n // newUri = new URL(newUri, globalThis.location.href).href;\n if (debugGetPath) console.log(\"source:\", source, \"changed uri \nfrom\", uri, \"\nto \", newUri, \"\nbasePath: \" + basePath);\n return newUri;\n }\n return uri;\n}\n\nexport function toSourceId(src: string | null): SourceIdentifier | undefined {\n if (!src) return undefined;\n src = src.trim();\n src = src.split(\"?\")[0]?.split(\"#\")[0];\n return src;\n}\n\n// export function getPath(glbLocation: SourceIdentifier | undefined, path: string) {\n// if (path && glbLocation && !path.includes(\"/\")) {\n// // get directory of glb and prepend it to the audio file path\n// const pathIndex = glbLocation.lastIndexOf(\"/\");\n// if (pathIndex >= 0) {\n// const newPath = glbLocation.substring(0, pathIndex + 1) + path;\n// return newPath;\n// }\n// }\n// return path;\n// }\n\n\nexport type WriteCallback = (data: any, prop: string) => void;\n\nexport interface IWatch {\n subscribeWrite(callback: WriteCallback);\n unsubscribeWrite(callback: WriteCallback);\n apply();\n revoke();\n dispose();\n}\n\n\n// TODO: make it possible to add multiple watches to the same object property\nclass WatchImpl implements IWatch {\n subscribeWrite(callback: WriteCallback) {\n this.writeCallbacks.push(callback);\n }\n unsubscribeWrite(callback: WriteCallback) {\n const i = this.writeCallbacks.indexOf(callback);\n if (i === -1) return;\n this.writeCallbacks.splice(i, 1);\n }\n private writeCallbacks: (WriteCallback)[] = [];\n\n constructor(object: object, prop: string) {\n this._object = object;\n this._prop = prop;\n this._wrapperProp = Symbol(\"$\" + prop);\n this.apply();\n }\n\n private _applied: boolean = false;\n private _object: any;\n private _prop: string;\n private _wrapperProp: symbol;\n\n apply() {\n if (this._applied) return;\n if (!this._object) return;\n const object = this._object;\n const prop = this._prop;\n if (object[prop] === undefined) return;\n this._applied = true;\n\n if (object[this._wrapperProp] !== undefined) {\n console.warn(\"Watcher is being applied to an object that already has a wrapper property. This is not (yet) supported\");\n }\n\n // create a wrapper property\n const current = object[prop];\n object[this._wrapperProp] = current;\n // create wrapper methods\n const getter = () => {\n return object[this._wrapperProp];\n }\n const setter = (value) => {\n object[this._wrapperProp] = value;\n for (const write of this.writeCallbacks) {\n write(value, this._prop);\n }\n }\n // add the wrapper to the object\n Object.defineProperty(object, prop, {\n get: getter,\n set: setter\n });\n }\n\n revoke() {\n if (!this._applied) return;\n if (!this._object) return;\n this._applied = false;\n const object = this._object;\n const prop = this._prop;\n Reflect.deleteProperty(object, prop);\n const current = object[this._wrapperProp];\n object[prop] = current;\n Reflect.deleteProperty(object, this._wrapperProp);\n }\n\n dispose() {\n this.revoke();\n this.writeCallbacks.length = 0;\n this._object = null;\n }\n}\n\nexport class Watch implements IWatch {\n\n private readonly _watches: IWatch[] = [];\n\n constructor(object: object, str: string[] | string) {\n if (Array.isArray(str)) {\n for (const s of str) {\n this._watches.push(new Watch(object, s));\n }\n }\n else {\n this._watches.push(new WatchImpl(object, str));\n }\n }\n\n subscribeWrite(callback: WriteCallback) {\n for (const w of this._watches) {\n w.subscribeWrite(callback);\n }\n }\n unsubscribeWrite(callback: WriteCallback) {\n for (const w of this._watches) {\n w.unsubscribeWrite(callback);\n }\n }\n\n apply() {\n for (const w of this._watches) {\n w.apply();\n }\n }\n\n revoke() {\n for (const w of this._watches) {\n w.revoke();\n }\n }\n\n dispose() {\n for (const w of this._watches) {\n w.dispose();\n }\n this._watches.length = 0;\n }\n}\n\nconst watchesKey = Symbol(\"needle:watches\");\n/** Subscribe to an object being written to\n * Currently supporting Vector3\n */\nexport function watchWrite(vec: Vector, cb: Function) {\n if (!vec[watchesKey]) {\n if (vec instanceof Vector2) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\"]);\n }\n else if (vec instanceof Vector3) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\", \"z\"]);\n }\n else if (vec instanceof Vector4 || vec instanceof Quaternion) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\", \"z\", \"w\"]);\n }\n else {\n return false;\n }\n }\n vec[watchesKey].subscribeWrite(cb);\n return true;\n}\nexport function unwatchWrite(vec: Vector, cb: Function) {\n if (!vec) return;\n const watch = vec[watchesKey];\n if (!watch) return;\n watch.unsubscribeWrite(cb);\n};\n\n\ndeclare global {\n interface NavigatorUAData {\n platform: string;\n }\n interface Navigator {\n userAgentData?: NavigatorUAData;\n }\n}\n\n/**\n * Utility functions to detect certain device types (mobile, desktop), browsers, or capabilities.\n */\nexport namespace DeviceUtilities {\n\n let _isDesktop: boolean | undefined;\n /** @returns "], ["\n*/\nexport function delayForFrames(frameCount: number, context?: Context): Promise<void> {\n\n if (frameCount <= 0) return Promise.resolve();\n if (!context) context = ContextRegistry.Current as Context;\n if (!context) return Promise.reject(\"No context\");\n\n const endFrame = context.time.frameCount + frameCount;\n return new Promise((resolve, reject) => {\n if (!context) return reject(\"No context\");\n const cb = () => {\n if (context!.time.frameCount >= endFrame) {\n context!.pre_update_callbacks.splice(context!.pre_update_callbacks.indexOf(cb), 1);\n resolve();\n }\n }\n context!.pre_update_callbacks.push(cb);\n });\n}\n\n// 1) if a timeline is exported via menu item the audio clip path is relative to the glb (same folder)\n// we need to detect that here and build the new audio source path relative to the new glb location\n// the same is/might be true for any file that is/will be exported via menu item\n// 2) if the needle.config assetDirectory is modified (from e.g. /assets to /needle/assets) when building a distributable our vite transform and copy plugin will move the files to dist/assets hence we cannot use project-relative paths (because the path changes). What we do instead if make all paths serialized in a glb relative to the glb. The rel: prefix is used to detect urls that need to be resolved.\nconst debugGetPath = getParam(\"debugresolveurl\");\n\nexport const relativePathPrefix = \"rel:\";\n\n/** @deprecated use resolveUrl instead */\nexport function getPath(source: SourceIdentifier | undefined, uri: string): string {\n return resolveUrl(source, uri);\n}\n/**\n * Use to resolve a url serialized in a glTF file\n * @param source The uri of the loading file\n * @param uri The uri of the file to resolve, can be absolute or relative\n * @returns The resolved uri\n */\nexport function resolveUrl(source: SourceIdentifier | undefined, uri: string): string {\n if (uri === undefined) {\n if (debugGetPath) console.warn(\"getPath: uri is undefined, returning uri\", uri);\n return uri;\n }\n if (uri.startsWith(\"./\")) {\n return uri;\n }\n if (uri.startsWith(\"http\")) {\n if (debugGetPath) console.warn(\"getPath: uri is absolute, returning uri\", uri);\n return uri;\n }\n if (source === undefined) {\n if (debugGetPath) console.warn(\"getPath: source is undefined, returning uri\", uri);\n return uri;\n }\n if (uri.startsWith(relativePathPrefix)) {\n uri = uri.substring(4);\n }\n const pathIndex = source.lastIndexOf(\"/\");\n if (pathIndex >= 0) {\n // Take the source uri as the base path\n const basePath = source.substring(0, pathIndex + 1);\n // make sure we don't have double slashes\n while (basePath.endsWith(\"/\") && uri.startsWith(\"/\")) uri = uri.substring(1);\n // Append the relative uri\n const newUri = basePath + uri;\n // newUri = new URL(newUri, globalThis.location.href).href;\n if (debugGetPath) console.log(\"source:\", source, \"changed uri \\nfrom\", uri, \"\\nto \", newUri, \"\\nbasePath: \" + basePath);\n return newUri;\n }\n return uri;\n}\n\nexport function toSourceId(src: string | null): SourceIdentifier | undefined {\n if (!src) return undefined;\n src = src.trim();\n src = src.split(\"?\")[0]?.split(\"#\")[0];\n return src;\n}\n\n// export function getPath(glbLocation: SourceIdentifier | undefined, path: string) {\n// if (path && glbLocation && !path.includes(\"/\")) {\n// // get directory of glb and prepend it to the audio file path\n// const pathIndex = glbLocation.lastIndexOf(\"/\");\n// if (pathIndex >= 0) {\n// const newPath = glbLocation.substring(0, pathIndex + 1) + path;\n// return newPath;\n// }\n// }\n// return path;\n// }\n\n\nexport type WriteCallback = (data: any, prop: string) => void;\n\nexport interface IWatch {\n subscribeWrite(callback: WriteCallback);\n unsubscribeWrite(callback: WriteCallback);\n apply();\n revoke();\n dispose();\n}\n\n\n// TODO: make it possible to add multiple watches to the same object property\nclass WatchImpl implements IWatch {\n subscribeWrite(callback: WriteCallback) {\n this.writeCallbacks.push(callback);\n }\n unsubscribeWrite(callback: WriteCallback) {\n const i = this.writeCallbacks.indexOf(callback);\n if (i === -1) return;\n this.writeCallbacks.splice(i, 1);\n }\n private writeCallbacks: (WriteCallback)[] = [];\n\n constructor(object: object, prop: string) {\n this._object = object;\n this._prop = prop;\n this._wrapperProp = Symbol(\"$\" + prop);\n this.apply();\n }\n\n private _applied: boolean = false;\n private _object: any;\n private _prop: string;\n private _wrapperProp: symbol;\n\n apply() {\n if (this._applied) return;\n if (!this._object) return;\n const object = this._object;\n const prop = this._prop;\n if (object[prop] === undefined) return;\n this._applied = true;\n\n if (object[this._wrapperProp] !== undefined) {\n console.warn(\"Watcher is being applied to an object that already has a wrapper property. This is not (yet) supported\");\n }\n\n // create a wrapper property\n const current = object[prop];\n object[this._wrapperProp] = current;\n // create wrapper methods\n const getter = () => {\n return object[this._wrapperProp];\n }\n const setter = (value) => {\n object[this._wrapperProp] = value;\n for (const write of this.writeCallbacks) {\n write(value, this._prop);\n }\n }\n // add the wrapper to the object\n Object.defineProperty(object, prop, {\n get: getter,\n set: setter\n });\n }\n\n revoke() {\n if (!this._applied) return;\n if (!this._object) return;\n this._applied = false;\n const object = this._object;\n const prop = this._prop;\n Reflect.deleteProperty(object, prop);\n const current = object[this._wrapperProp];\n object[prop] = current;\n Reflect.deleteProperty(object, this._wrapperProp);\n }\n\n dispose() {\n this.revoke();\n this.writeCallbacks.length = 0;\n this._object = null;\n }\n}\n\nexport class Watch implements IWatch {\n\n private readonly _watches: IWatch[] = [];\n\n constructor(object: object, str: string[] | string) {\n if (Array.isArray(str)) {\n for (const s of str) {\n this._watches.push(new Watch(object, s));\n }\n }\n else {\n this._watches.push(new WatchImpl(object, str));\n }\n }\n\n subscribeWrite(callback: WriteCallback) {\n for (const w of this._watches) {\n w.subscribeWrite(callback);\n }\n }\n unsubscribeWrite(callback: WriteCallback) {\n for (const w of this._watches) {\n w.unsubscribeWrite(callback);\n }\n }\n\n apply() {\n for (const w of this._watches) {\n w.apply();\n }\n }\n\n revoke() {\n for (const w of this._watches) {\n w.revoke();\n }\n }\n\n dispose() {\n for (const w of this._watches) {\n w.dispose();\n }\n this._watches.length = 0;\n }\n}\n\nconst watchesKey = Symbol(\"needle:watches\");\n/** Subscribe to an object being written to\n * Currently supporting Vector3\n */\nexport function watchWrite(vec: Vector, cb: Function) {\n if (!vec[watchesKey]) {\n if (vec instanceof Vector2) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\"]);\n }\n else if (vec instanceof Vector3) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\", \"z\"]);\n }\n else if (vec instanceof Vector4 || vec instanceof Quaternion) {\n vec[watchesKey] = new Watch(vec, [\"x\", \"y\", \"z\", \"w\"]);\n }\n else {\n return false;\n }\n }\n vec[watchesKey].subscribeWrite(cb);\n return true;\n}\nexport function unwatchWrite(vec: Vector, cb: Function) {\n if (!vec) return;\n const watch = vec[watchesKey];\n if (!watch) return;\n watch.unsubscribeWrite(cb);\n};\n\n\ndeclare global {\n interface NavigatorUAData {\n platform: string;\n }\n interface Navigator {\n userAgentData?: NavigatorUAData;\n }\n}\n\n/**\n * Utility functions to detect certain device types (mobile, desktop), browsers, or capabilities.\n */\nexport namespace DeviceUtilities {\n\n let _isDesktop: boolean | undefined;\n /** @returns "])));
64
+ true(templateObject_15 || (templateObject_15 = __makeTemplateObject([" for MacOS or Windows devices. "], [" for MacOS or Windows devices. "])));
65
+ false(templateObject_16 || (templateObject_16 = __makeTemplateObject([" for Hololens and other headsets. */\n export function isDesktop() {\n if (_isDesktop !== undefined) return _isDesktop;\n const ua = window.navigator.userAgent;\n const standalone = /Windows|MacOS|Mac OS/.test(ua);\n const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);\n return _isDesktop = standalone && !isHololens && !isiOS();\n }\n\n let _ismobile: boolean | undefined;\n /** @returns "], [" for Hololens and other headsets. */\n export function isDesktop() {\n if (_isDesktop !== undefined) return _isDesktop;\n const ua = window.navigator.userAgent;\n const standalone = /Windows|MacOS|Mac OS/.test(ua);\n const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);\n return _isDesktop = standalone && !isHololens && !isiOS();\n }\n\n let _ismobile: boolean | undefined;\n /** @returns "])));
66
+ true(templateObject_17 || (templateObject_17 = __makeTemplateObject([" if it's a phone or tablet */\n export function isMobileDevice() {\n if (_ismobile !== undefined) return _ismobile;\n // eslint-disable-next-line deprecation/deprecation\n if ((typeof window.orientation !== \"undefined\") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {\n return _ismobile = true;\n }\n return _ismobile = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent);\n }\n\n /** @deprecated use {@link isiPad} instead */\n export function isIPad() {\n return isiPad();\n }\n\n let __isiPad: boolean | undefined;\n /** @returns "], [" if it's a phone or tablet */\n export function isMobileDevice() {\n if (_ismobile !== undefined) return _ismobile;\n // eslint-disable-next-line deprecation/deprecation\n if ((typeof window.orientation !== \"undefined\") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {\n return _ismobile = true;\n }\n return _ismobile = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent);\n }\n\n /** @deprecated use {@link isiPad} instead */\n export function isIPad() {\n return isiPad();\n }\n\n let __isiPad: boolean | undefined;\n /** @returns "])));
67
+ true(templateObject_18 || (templateObject_18 = __makeTemplateObject([" if we're currently on an iPad */\n export function isiPad() {\n if (__isiPad !== undefined) return __isiPad;\n return __isiPad = /iPad/.test(navigator.userAgent);\n }\n\n let __isAndroidDevice: boolean | undefined;\n /** @returns "], [" if we're currently on an iPad */\n export function isiPad() {\n if (__isiPad !== undefined) return __isiPad;\n return __isiPad = /iPad/.test(navigator.userAgent);\n }\n\n let __isAndroidDevice: boolean | undefined;\n /** @returns "])));
68
+ true(templateObject_19 || (templateObject_19 = __makeTemplateObject([" if we're currently on an Android device */\n export function isAndroidDevice() {\n if (__isAndroidDevice !== undefined) return __isAndroidDevice;\n return __isAndroidDevice = /Android/.test(navigator.userAgent);\n }\n\n let __isMozillaXR: boolean | undefined;\n /** @returns "], [" if we're currently on an Android device */\n export function isAndroidDevice() {\n if (__isAndroidDevice !== undefined) return __isAndroidDevice;\n return __isAndroidDevice = /Android/.test(navigator.userAgent);\n }\n\n let __isMozillaXR: boolean | undefined;\n /** @returns "])));
69
+ true(templateObject_20 || (templateObject_20 = __makeTemplateObject([" if we're currently using the Mozilla XR Browser (only available for iOS) */\n export function isMozillaXR() {\n if (__isMozillaXR !== undefined) return __isMozillaXR;\n return __isMozillaXR = /WebXRViewer//i.test(navigator.userAgent);\n }\n\n let __isMacOS: boolean | undefined;\n // https://developer.mozilla.org/en-US/docs/Web/API/Navigator/userAgentData\n /** @returns "], [" if we're currently using the Mozilla XR Browser (only available for iOS) */\n export function isMozillaXR() {\n if (__isMozillaXR !== undefined) return __isMozillaXR;\n return __isMozillaXR = /WebXRViewer\\//i.test(navigator.userAgent);\n }\n\n let __isMacOS: boolean | undefined;\n // https://developer.mozilla.org/en-US/docs/Web/API/Navigator/userAgentData\n /** @returns "])));
70
+ true(templateObject_21 || (templateObject_21 = __makeTemplateObject([" for MacOS devices */\n export function isMacOS() {\n if (__isMacOS !== undefined) return __isMacOS;\n if (navigator.userAgentData) {\n // Use modern UA Client Hints API if available\n return __isMacOS = navigator.userAgentData.platform === 'macOS';\n } else {\n // Fallback to user agent string parsing\n const userAgent = navigator.userAgent.toLowerCase();\n return __isMacOS = userAgent.includes('mac os x') || userAgent.includes('macintosh');\n }\n }\n\n let __isVisionOS: boolean | undefined;\n /** @returns "], [" for MacOS devices */\n export function isMacOS() {\n if (__isMacOS !== undefined) return __isMacOS;\n if (navigator.userAgentData) {\n // Use modern UA Client Hints API if available\n return __isMacOS = navigator.userAgentData.platform === 'macOS';\n } else {\n // Fallback to user agent string parsing\n const userAgent = navigator.userAgent.toLowerCase();\n return __isMacOS = userAgent.includes('mac os x') || userAgent.includes('macintosh');\n }\n }\n\n let __isVisionOS: boolean | undefined;\n /** @returns "])));
71
+ true(templateObject_22 || (templateObject_22 = __makeTemplateObject([" for VisionOS devices */\n export function isVisionOS() {\n if (__isVisionOS !== undefined) return __isVisionOS;\n return __isVisionOS = (isMacOS() && \"xr\" in navigator);\n }\n\n let __isiOS: boolean | undefined;\n const iosDevices = ['iPad Simulator', 'iPhone Simulator', 'iPod Simulator', 'iPad', 'iPhone', 'iPod'];\n\n /** @returns "], [" for VisionOS devices */\n export function isVisionOS() {\n if (__isVisionOS !== undefined) return __isVisionOS;\n return __isVisionOS = (isMacOS() && \"xr\" in navigator);\n }\n\n let __isiOS: boolean | undefined;\n const iosDevices = ['iPad Simulator', 'iPhone Simulator', 'iPod Simulator', 'iPad', 'iPhone', 'iPod'];\n\n /** @returns "])));
72
+ true(templateObject_23 || (templateObject_23 = __makeTemplateObject([" for iOS devices like iPad, iPhone, iPod... */\n export function isiOS() {\n if (__isiOS !== undefined) return __isiOS;\n // eslint-disable-next-line deprecation/deprecation\n return __isiOS = iosDevices.includes(navigator.platform)\n // iPad on iOS 13 detection\n || (navigator.userAgent.includes(\"Mac\") && \"ontouchend\" in document)\n }\n\n let __isSafari: boolean | undefined;\n /** @returns "], [" for iOS devices like iPad, iPhone, iPod... */\n export function isiOS() {\n if (__isiOS !== undefined) return __isiOS;\n // eslint-disable-next-line deprecation/deprecation\n return __isiOS = iosDevices.includes(navigator.platform)\n // iPad on iOS 13 detection\n || (navigator.userAgent.includes(\"Mac\") && \"ontouchend\" in document)\n }\n\n let __isSafari: boolean | undefined;\n /** @returns "])));
73
+ true(templateObject_24 || (templateObject_24 = __makeTemplateObject([" if we're currently on safari */\n export function isSafari() {\n if (__isSafari !== undefined) return __isSafari;\n __isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n return __isSafari;\n }\n\n let __isQuest: boolean | undefined;\n /** @returns "], [" if we're currently on safari */\n export function isSafari() {\n if (__isSafari !== undefined) return __isSafari;\n __isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n return __isSafari;\n }\n\n let __isQuest: boolean | undefined;\n /** @returns "])));
74
+ true(templateObject_25 || (templateObject_25 = __makeTemplateObject([" for Meta Quest devices and browser. */\n export function isQuest() {\n if (__isQuest !== undefined) return __isQuest;\n return __isQuest = navigator.userAgent.includes(\"OculusBrowser\");\n }\n\n let __supportsQuickLookAR: boolean | undefined;\n /** @returns "], [" for Meta Quest devices and browser. */\n export function isQuest() {\n if (__isQuest !== undefined) return __isQuest;\n return __isQuest = navigator.userAgent.includes(\"OculusBrowser\");\n }\n\n let __supportsQuickLookAR: boolean | undefined;\n /** @returns "])));
75
+ true(templateObject_26 || (templateObject_26 = __makeTemplateObject([" if the browser has "], [" if the browser has "]))) < a;
76
+ rel = "ar" > " support, which indicates USDZ QuickLook support. */\n export function supportsQuickLookAR() {\n if (__supportsQuickLookAR !== undefined) return __supportsQuickLookAR;\n const a = document.createElement(\"a\") as HTMLAnchorElement;\n __supportsQuickLookAR = a.relList.supports(\"ar\");\n return __supportsQuickLookAR;\n }\n\n /** @returns ";
77
+ true(templateObject_27 || (templateObject_27 = __makeTemplateObject([" if the user allowed to use the microphone */\n export async function microphonePermissionsGranted() {\n try {\n //@ts-ignore\n const res = await navigator.permissions.query({ name: 'microphone' });\n if (res.state === \"denied\") {\n return false;\n }\n return true;\n }\n catch (err) {\n console.error(\"Error querying "], [" if the user allowed to use the microphone */\n export async function microphonePermissionsGranted() {\n try {\n //@ts-ignore\n const res = await navigator.permissions.query({ name: 'microphone' });\n if (res.state === \"denied\") {\n return false;\n }\n return true;\n }\n catch (err) {\n console.error(\"Error querying "])));
78
+ microphone(templateObject_28 || (templateObject_28 = __makeTemplateObject([" permissions.\", err);\n return false;\n }\n }\n\n let __iOSVersion: string | null | undefined;\n export function getiOSVersion() {\n if (__iOSVersion !== undefined) return __iOSVersion;\n const match = navigator.userAgent.match(/iPhone OS (d+_d+)/);\n if (match) __iOSVersion = match[1].replace(\"_\", \".\");\n if (!__iOSVersion) {\n // Look for \"(Macintosh;\" or \"(iPhone;\" or \"(iPad;\" and then check Version/18.0\n const match2 = navigator.userAgent.match(/(?:(Macintosh;|iPhone;|iPad;).*Version/(d+.d+)/);\n if (match2) __iOSVersion = match2[1];\n }\n // if we dont have any match we set it to null to avoid running the check again\n if (!__iOSVersion) {\n __iOSVersion = null;\n }\n return __iOSVersion;\n }\n\n let __chromeVersion: string | null | undefined;\n export function getChromeVersion() {\n if (__chromeVersion !== undefined) return __chromeVersion;\n const match = navigator.userAgent.match(/(?:CriOS|Chrome)/(d+.d+.d+.d+)/);\n if (match) {\n const result = match[1].replace(\"_\", \".\");\n __chromeVersion = result;\n }\n else __chromeVersion = null;\n return __chromeVersion;\n }\n}\n\n/**\n * @deprecated use {@link DeviceUtilities.isDesktop} instead\n */\nexport function isDesktop() {\n return DeviceUtilities.isDesktop();\n}\n\n/** \n * @deprecated use {@link DeviceUtilities.isMobileDevice} instead\n */\nexport function isMobileDevice() {\n return DeviceUtilities.isMobileDevice();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiPad} instead */\nexport function isIPad() {\n return DeviceUtilities.isiPad();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiPad} instead */\nexport function isiPad() {\n return DeviceUtilities.isiPad();\n}\n\n/** @deprecated use {@link DeviceUtilities.isAndroidDevice} instead */\nexport function isAndroidDevice() {\n return DeviceUtilities.isAndroidDevice();\n}\n\n/** @deprecated use {@link DeviceUtilities.isMozillaXR} instead */\nexport function isMozillaXR() {\n return DeviceUtilities.isMozillaXR();\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/API/Navigator/userAgentData\n/** @deprecated use {@link DeviceUtilities.isMacOS} instead */\nexport function isMacOS() {\n return DeviceUtilities.isMacOS();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiOS} instead */\nexport function isiOS() {\n return DeviceUtilities.isiOS();\n}\n\n/** @deprecated use {@link DeviceUtilities.isSafari} instead */\nexport function isSafari() {\n return DeviceUtilities.isSafari();\n}\n\n/** @deprecated use {@link DeviceUtilities.isQuest} instead */\nexport function isQuest() {\n return DeviceUtilities.isQuest();\n}\n\n/** @deprecated use {@link DeviceUtilities.microphonePermissionsGranted} instead */\nexport async function microphonePermissionsGranted() {\n return DeviceUtilities.microphonePermissionsGranted();\n}\n\n\n\ndeclare type AttributeChangeCallback = (value: string | null) => void;\ndeclare type HtmlElementExtra = {\n observer: MutationObserver,\n attributeChangedListeners: Map<string, Array<AttributeChangeCallback>>,\n}\nconst mutationObserverMap = new WeakMap<HTMLElement, HtmlElementExtra>();\n\n/** \n * Register a callback when an {@link HTMLElement} attribute changes. \n * This is used, for example, by the Skybox component to watch for changes to the environment-* and skybox-* attributes.\n * @returns A function that can be used to unregister the callback\n*/\nexport function addAttributeChangeCallback(domElement: HTMLElement, name: string, callback: AttributeChangeCallback) {\n if (!mutationObserverMap.get(domElement)) {\n const observer = new MutationObserver((mutations) => {\n handleMutations(domElement, mutations);\n });\n mutationObserverMap.set(domElement, {\n observer,\n attributeChangedListeners: new Map<string, Array<AttributeChangeCallback>>(),\n });\n observer.observe(domElement, { attributes: true });\n }\n\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n if (!listeners.has(name)) {\n listeners.set(name, []);\n }\n listeners.get(name)!.push(callback);\n return () => {\n removeAttributeChangeCallback(domElement, name, callback);\n }\n};\n\n/** \n * Unregister a callback previously registered with {@link addAttributeChangeCallback}. \n*/\nexport function removeAttributeChangeCallback(domElement: HTMLElement, name: string, callback: AttributeChangeCallback) {\n if (!mutationObserverMap.get(domElement)) return;\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n if (!listeners.has(name)) return;\n const arr = listeners.get(name);\n const index = arr!.indexOf(callback);\n if (index === -1) return;\n arr!.splice(index, 1);\n if (arr!.length <= 0) {\n listeners.delete(name);\n const entry = mutationObserverMap.get(domElement);\n entry?.observer.disconnect();\n mutationObserverMap.delete(domElement);\n }\n}\n\nfunction handleMutations(domElement: HTMLElement, mutations: Array<MutationRecord>) {\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n for (const mut of mutations) {\n if (mut.type === \"attributes\") {\n const name = mut.attributeName!;\n const value = domElement.getAttribute(name);\n if (listeners.has(name)) {\n for (const listener of listeners.get(name)!) {\n listener(value);\n }\n }\n }\n }\n\n}\n\n\n/** Used by "], [" permissions.\", err);\n return false;\n }\n }\n\n let __iOSVersion: string | null | undefined;\n export function getiOSVersion() {\n if (__iOSVersion !== undefined) return __iOSVersion;\n const match = navigator.userAgent.match(/iPhone OS (\\d+_\\d+)/);\n if (match) __iOSVersion = match[1].replace(\"_\", \".\");\n if (!__iOSVersion) {\n // Look for \"(Macintosh;\" or \"(iPhone;\" or \"(iPad;\" and then check Version/18.0\n const match2 = navigator.userAgent.match(/(?:\\(Macintosh;|iPhone;|iPad;).*Version\\/(\\d+\\.\\d+)/);\n if (match2) __iOSVersion = match2[1];\n }\n // if we dont have any match we set it to null to avoid running the check again\n if (!__iOSVersion) {\n __iOSVersion = null;\n }\n return __iOSVersion;\n }\n\n let __chromeVersion: string | null | undefined;\n export function getChromeVersion() {\n if (__chromeVersion !== undefined) return __chromeVersion;\n const match = navigator.userAgent.match(/(?:CriOS|Chrome)\\/(\\d+\\.\\d+\\.\\d+\\.\\d+)/);\n if (match) {\n const result = match[1].replace(\"_\", \".\");\n __chromeVersion = result;\n }\n else __chromeVersion = null;\n return __chromeVersion;\n }\n}\n\n/**\n * @deprecated use {@link DeviceUtilities.isDesktop} instead\n */\nexport function isDesktop() {\n return DeviceUtilities.isDesktop();\n}\n\n/** \n * @deprecated use {@link DeviceUtilities.isMobileDevice} instead\n */\nexport function isMobileDevice() {\n return DeviceUtilities.isMobileDevice();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiPad} instead */\nexport function isIPad() {\n return DeviceUtilities.isiPad();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiPad} instead */\nexport function isiPad() {\n return DeviceUtilities.isiPad();\n}\n\n/** @deprecated use {@link DeviceUtilities.isAndroidDevice} instead */\nexport function isAndroidDevice() {\n return DeviceUtilities.isAndroidDevice();\n}\n\n/** @deprecated use {@link DeviceUtilities.isMozillaXR} instead */\nexport function isMozillaXR() {\n return DeviceUtilities.isMozillaXR();\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/API/Navigator/userAgentData\n/** @deprecated use {@link DeviceUtilities.isMacOS} instead */\nexport function isMacOS() {\n return DeviceUtilities.isMacOS();\n}\n\n/** @deprecated use {@link DeviceUtilities.isiOS} instead */\nexport function isiOS() {\n return DeviceUtilities.isiOS();\n}\n\n/** @deprecated use {@link DeviceUtilities.isSafari} instead */\nexport function isSafari() {\n return DeviceUtilities.isSafari();\n}\n\n/** @deprecated use {@link DeviceUtilities.isQuest} instead */\nexport function isQuest() {\n return DeviceUtilities.isQuest();\n}\n\n/** @deprecated use {@link DeviceUtilities.microphonePermissionsGranted} instead */\nexport async function microphonePermissionsGranted() {\n return DeviceUtilities.microphonePermissionsGranted();\n}\n\n\n\ndeclare type AttributeChangeCallback = (value: string | null) => void;\ndeclare type HtmlElementExtra = {\n observer: MutationObserver,\n attributeChangedListeners: Map<string, Array<AttributeChangeCallback>>,\n}\nconst mutationObserverMap = new WeakMap<HTMLElement, HtmlElementExtra>();\n\n/** \n * Register a callback when an {@link HTMLElement} attribute changes. \n * This is used, for example, by the Skybox component to watch for changes to the environment-* and skybox-* attributes.\n * @returns A function that can be used to unregister the callback\n*/\nexport function addAttributeChangeCallback(domElement: HTMLElement, name: string, callback: AttributeChangeCallback) {\n if (!mutationObserverMap.get(domElement)) {\n const observer = new MutationObserver((mutations) => {\n handleMutations(domElement, mutations);\n });\n mutationObserverMap.set(domElement, {\n observer,\n attributeChangedListeners: new Map<string, Array<AttributeChangeCallback>>(),\n });\n observer.observe(domElement, { attributes: true });\n }\n\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n if (!listeners.has(name)) {\n listeners.set(name, []);\n }\n listeners.get(name)!.push(callback);\n return () => {\n removeAttributeChangeCallback(domElement, name, callback);\n }\n};\n\n/** \n * Unregister a callback previously registered with {@link addAttributeChangeCallback}. \n*/\nexport function removeAttributeChangeCallback(domElement: HTMLElement, name: string, callback: AttributeChangeCallback) {\n if (!mutationObserverMap.get(domElement)) return;\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n if (!listeners.has(name)) return;\n const arr = listeners.get(name);\n const index = arr!.indexOf(callback);\n if (index === -1) return;\n arr!.splice(index, 1);\n if (arr!.length <= 0) {\n listeners.delete(name);\n const entry = mutationObserverMap.get(domElement);\n entry?.observer.disconnect();\n mutationObserverMap.delete(domElement);\n }\n}\n\nfunction handleMutations(domElement: HTMLElement, mutations: Array<MutationRecord>) {\n const listeners = mutationObserverMap.get(domElement)!.attributeChangedListeners;\n for (const mut of mutations) {\n if (mut.type === \"attributes\") {\n const name = mut.attributeName!;\n const value = domElement.getAttribute(name);\n if (listeners.has(name)) {\n for (const listener of listeners.get(name)!) {\n listener(value);\n }\n }\n }\n }\n\n}\n\n\n/** Used by "])));
79
+ PromiseAllWithErrors(templateObject_29 || (templateObject_29 = __makeTemplateObject([" */\nexport class PromiseErrorResult {\n readonly reason: string;\n constructor(reason: string) {\n this.reason = reason;\n }\n}\n\n/** Can be used to simplify Promise error handling and if errors are acceptable. \n * Promise.all will just fail if any of the provided promises fails and not return or cancel pending promises or partial results\n * Using Promise.allSettled (or this method) instead will return a result for each promise and not automatically fail if any of the promises fails.\n * Instead it will return a promise containing information if any of the promises failed\n * and the actual results will be available as "], [" */\nexport class PromiseErrorResult {\n readonly reason: string;\n constructor(reason: string) {\n this.reason = reason;\n }\n}\n\n/** Can be used to simplify Promise error handling and if errors are acceptable. \n * Promise.all will just fail if any of the provided promises fails and not return or cancel pending promises or partial results\n * Using Promise.allSettled (or this method) instead will return a result for each promise and not automatically fail if any of the promises fails.\n * Instead it will return a promise containing information if any of the promises failed\n * and the actual results will be available as "])));
80
+ results(templateObject_30 || (templateObject_30 = __makeTemplateObject([" array\n **/\nexport async function PromiseAllWithErrors<T>(promise: Promise<T>[]): Promise<{\n anyFailed: boolean,\n results: Array<T | PromiseErrorResult>\n}> {\n const results = await Promise.allSettled(promise).catch(err => {\n return [\n new PromiseErrorResult(err.message)\n ];\n })\n let anyFailed: boolean = false;\n const res = results.map(x => {\n if (\"value\" in x) return x.value;\n anyFailed = true;\n return new PromiseErrorResult(x.reason);\n });\n return {\n anyFailed: anyFailed,\n results: res,\n };\n}\n\n\n\n\n\n\n/** Generates a QR code HTML image using https://github.com/davidshimjs/qrcodejs\n * @param args.text The text to encode\n * @param args.width The width of the QR code\n * @param args.height The height of the QR code\n * @param args.colorDark The color of the dark squares\n * @param args.colorLight The color of the light squares\n * @param args.correctLevel The error correction level to use\n * @param args.showLogo If true, the same logo as for the Needle loading screen will be drawn in the center of the QR code\n * @param args.showUrl If true, the URL will be shown below the QR code\n * @param args.domElement The dom element to append the QR code to. If not provided a new div will be created and returned\n * @returns The dom element containing the QR code\n */\nexport async function generateQRCode(args: { domElement?: HTMLElement, text: string, width?: number, height?: number, colorDark?: string, colorLight?: string, correctLevel?: any, showLogo?: boolean, showUrl?: boolean }): Promise<HTMLElement> {\n\n // Ensure that the QRCode library is loaded\n if (!globalThis[\"QRCode\"]) {\n const url = \"https://cdn.jsdelivr.net/gh/davidshimjs/qrcodejs@gh-pages/qrcode.min.js\";\n let script = document.head.querySelector("], [" array\n **/\nexport async function PromiseAllWithErrors<T>(promise: Promise<T>[]): Promise<{\n anyFailed: boolean,\n results: Array<T | PromiseErrorResult>\n}> {\n const results = await Promise.allSettled(promise).catch(err => {\n return [\n new PromiseErrorResult(err.message)\n ];\n })\n let anyFailed: boolean = false;\n const res = results.map(x => {\n if (\"value\" in x) return x.value;\n anyFailed = true;\n return new PromiseErrorResult(x.reason);\n });\n return {\n anyFailed: anyFailed,\n results: res,\n };\n}\n\n\n\n\n\n\n/** Generates a QR code HTML image using https://github.com/davidshimjs/qrcodejs\n * @param args.text The text to encode\n * @param args.width The width of the QR code\n * @param args.height The height of the QR code\n * @param args.colorDark The color of the dark squares\n * @param args.colorLight The color of the light squares\n * @param args.correctLevel The error correction level to use\n * @param args.showLogo If true, the same logo as for the Needle loading screen will be drawn in the center of the QR code\n * @param args.showUrl If true, the URL will be shown below the QR code\n * @param args.domElement The dom element to append the QR code to. If not provided a new div will be created and returned\n * @returns The dom element containing the QR code\n */\nexport async function generateQRCode(args: { domElement?: HTMLElement, text: string, width?: number, height?: number, colorDark?: string, colorLight?: string, correctLevel?: any, showLogo?: boolean, showUrl?: boolean }): Promise<HTMLElement> {\n\n // Ensure that the QRCode library is loaded\n if (!globalThis[\"QRCode\"]) {\n const url = \"https://cdn.jsdelivr.net/gh/davidshimjs/qrcodejs@gh-pages/qrcode.min.js\";\n let script = document.head.querySelector("])));
81
+ script[src = "${url}"](templateObject_31 || (templateObject_31 = __makeTemplateObject([") as HTMLScriptElement;\n if (!script) {\n script = document.createElement(\"script\");\n script.src = url;\n document.head.appendChild(script);\n }\n\n await new Promise((resolve, _reject) => {\n script.addEventListener(\"load\", () => {\n resolve(true);\n });\n });\n }\n\n const QRCODE = globalThis[\"QRCode\"];\n const target = args.domElement ?? document.createElement(\"div\");\n const qrCode = new QRCODE(target, {\n width: args.width ?? 256,\n height: args.height ?? 256,\n colorDark: \"#000000\",\n colorLight: \"#ffffff\",\n correctLevel: args.showLogo ? QRCODE.CorrectionLevel.H : QRCODE.CorrectLevel.M,\n ...args,\n });\n\n // Number of rows/columns of the generated QR code\n const moduleCount = qrCode?._oQRCode.moduleCount || 0;\n const canvas = qrCode?._oDrawing?._elCanvas as HTMLCanvasElement;\n\n let sizePercentage = 0.25;\n if (moduleCount < 40)\n sizePercentage = Math.floor(moduleCount / 4) / moduleCount;\n else\n sizePercentage = Math.floor(moduleCount / 6) / moduleCount;\n\n const paddingPercentage = Math.floor(moduleCount / 20) / moduleCount;\n try {\n const img = await addOverlays(canvas, { showLogo: args.showLogo, logoSize: sizePercentage, logoPadding: paddingPercentage }).catch(_e => { /** ignore */ });\n if (img) {\n target.innerHTML = \"\";\n target.append(img);\n }\n }\n catch { } // Ignore\n\n if (args.showUrl !== false && args.text) {\n // Add link label below the QR code\n // Clean up the text. If it's a URL: remove the protocol, www. part, trailing slashes or trailing question marks\n const existingLabel = target.querySelector(\".qr-code-link-label\");\n let displayText = args.text.replace(/^(https?://)?(www.)?/, \"\").replace(//+$/, \"\").replace(/?+$/, \"\");\n displayText = \"Scan to visit \" + displayText;\n if (existingLabel) {\n existingLabel.textContent = displayText;\n } else {\n // Create a new label\n const linkLabel = document.createElement(\"div\");\n linkLabel.classList.add(\"qr-code-link-label\");\n args.text = displayText;\n linkLabel.textContent = args.text;\n linkLabel.addEventListener(\"click\", (ev) => {\n // Prevent the QR panel from closing\n ev.stopImmediatePropagation();\n });\n\n linkLabel.style.textAlign = \"center\";\n linkLabel.style.fontSize = \"0.8em\";\n linkLabel.style.marginTop = \"0.1em\";\n linkLabel.style.color = \"#000000\";\n linkLabel.style.fontFamily = \"'Roboto Flex', sans-serif\";\n linkLabel.style.opacity = \"0.5\";\n linkLabel.style.wordBreak = \"break-all\";\n linkLabel.style.wordWrap = \"break-word\";\n linkLabel.style.marginBottom = \"0.3em\";\n\n // Ensure max. width\n target.style.width = \"calc(210px + 20px)\";\n\n target.appendChild(linkLabel);\n }\n }\n\n return target;\n}\n\nasync function addOverlays(canvas: HTMLCanvasElement, args: { showLogo?: boolean, logoSize?: number, logoPadding?: number }): Promise<HTMLImageElement | void> {\n if (!canvas) return;\n\n // Internal settings\n const canvasPadding = 8;\n const shadowBlur = 20;\n const rectanglePadding = args.logoPadding || 1. / 32;\n // With dropshadow under the logo\n /*\n const shadowColor = \"#00000099\";\n const rectangleRadius = 0.4 * 16;\n */\n // Without dropshadow under the logo\n const shadowColor = \"transparent\";\n const rectangleRadius = 0;\n\n // Draw the website's icon in the center of the QR code\n const faviconImage = new Image();\n const element = document.querySelector(\"needle-engine\") as NeedleEngineWebComponent;\n const logoSrc = element?.getAttribute(\"loading-logo-src\") || needleLogoOnlySVG;\n if (!logoSrc) return;\n\n let haveLogo = false;\n if (args.showLogo !== false) {\n faviconImage.src = logoSrc;\n haveLogo = await new Promise((resolve, _reject) => {\n faviconImage.onload = () => resolve(true);\n faviconImage.onerror = (err) => {\n console.error(\"Error loading favicon image for QR code\", err);\n resolve(false);\n };\n });\n }\n\n // Add some padding around the canvas \u2013 we need to copy the QR code image to a larger canvas\n const paddedCanvas = document.createElement(\"canvas\");\n paddedCanvas.width = canvas.width + canvasPadding;\n paddedCanvas.height = canvas.height + canvasPadding;\n const paddedContext = paddedCanvas.getContext(\"2d\");\n if (!paddedContext) {\n return;\n }\n\n // Clear with white\n paddedContext.fillStyle = \"#ffffff\";\n paddedContext.fillRect(0, 0, paddedCanvas.width, paddedCanvas.height);\n paddedContext.drawImage(canvas, canvasPadding / 2, canvasPadding / 2);\n\n // Enable anti-aliasing\n paddedContext.imageSmoothingEnabled = true;\n paddedContext.imageSmoothingQuality = \"high\";\n // @ts-ignore\n paddedContext.mozImageSmoothingEnabled = true;\n // @ts-ignore\n paddedContext.webkitImageSmoothingEnabled = true;\n\n // Draw a slight gradient background with 10% opacity and \"lighten\" composite operation\n paddedContext.globalCompositeOperation = \"lighten\";\n const gradient = paddedContext.createLinearGradient(0, 0, 0, paddedCanvas.height);\n gradient.addColorStop(0, \"rgb(45, 45, 45)\");\n gradient.addColorStop(1, \"rgb(45, 45, 45)\");\n paddedContext.fillStyle = gradient;\n paddedContext.fillRect(0, 0, paddedCanvas.width, paddedCanvas.height);\n paddedContext.globalCompositeOperation = \"source-over\";\n\n\n let sizeX = Math.min(canvas.width, canvas.height) * (args.logoSize || 0.25);\n let sizeY = sizeX;\n\n if (haveLogo) {\n // Get aspect of image\n const aspect = faviconImage.width / faviconImage.height;\n if (aspect > 1) sizeY = sizeX / aspect;\n else sizeX = sizeY * aspect;\n\n const rectanglePaddingPx = rectanglePadding * canvas.width;\n\n // Apply padding\n const sizeForBackground = Math.max(sizeX, sizeY);\n const sizeXPadded = Math.round(sizeForBackground + rectanglePaddingPx);\n const sizeYPadded = Math.round(sizeForBackground + rectanglePaddingPx);\n const x = (paddedCanvas.width - sizeForBackground) / 2;\n const y = (paddedCanvas.height - sizeForBackground) / 2;\n\n // Draw shape with blurred shadow\n paddedContext.shadowColor = shadowColor;\n paddedContext.shadowBlur = shadowBlur;\n\n // Draw rounded rectangle with radius\n // Convert 0.4rem to pixels, taking DPI into account\n const radius = rectangleRadius;\n const xPadded = Math.round(x - rectanglePaddingPx / 2);\n const yPadded = Math.round(y - rectanglePaddingPx / 2);\n paddedContext.beginPath();\n paddedContext.moveTo(xPadded + radius, yPadded);\n paddedContext.lineTo(xPadded + sizeXPadded - radius, yPadded);\n paddedContext.quadraticCurveTo(xPadded + sizeXPadded, yPadded, xPadded + sizeXPadded, yPadded + radius);\n paddedContext.lineTo(xPadded + sizeXPadded, yPadded + sizeYPadded - radius);\n paddedContext.quadraticCurveTo(xPadded + sizeXPadded, yPadded + sizeYPadded, xPadded + sizeXPadded - radius, yPadded + sizeYPadded);\n paddedContext.lineTo(xPadded + radius, yPadded + sizeYPadded);\n paddedContext.quadraticCurveTo(xPadded, yPadded + sizeYPadded, xPadded, yPadded + sizeYPadded - radius);\n paddedContext.lineTo(xPadded, yPadded + radius);\n paddedContext.quadraticCurveTo(xPadded, yPadded, xPadded + radius, yPadded);\n paddedContext.fillStyle = \"#ffffff\";\n paddedContext.closePath();\n paddedContext.fill();\n paddedContext.clip();\n\n // Reset shadow and draw favicon\n paddedContext.shadowColor = \"transparent\";\n const logoX = (paddedCanvas.width - sizeX) / 2;\n const logoY = (paddedCanvas.height - sizeY) / 2;\n paddedContext.drawImage(faviconImage, logoX, logoY, sizeX, sizeY);\n }\n\n // Replace the canvas with the padded one\n const paddedImage = paddedCanvas.toDataURL(\"image/png\");\n const img = document.createElement(\"img\");\n img.src = paddedImage;\n img.style.width = \"100%\";\n img.style.height = \"auto\";\n\n return img;\n}"], [") as HTMLScriptElement;\n if (!script) {\n script = document.createElement(\"script\");\n script.src = url;\n document.head.appendChild(script);\n }\n\n await new Promise((resolve, _reject) => {\n script.addEventListener(\"load\", () => {\n resolve(true);\n });\n });\n }\n\n const QRCODE = globalThis[\"QRCode\"];\n const target = args.domElement ?? document.createElement(\"div\");\n const qrCode = new QRCODE(target, {\n width: args.width ?? 256,\n height: args.height ?? 256,\n colorDark: \"#000000\",\n colorLight: \"#ffffff\",\n correctLevel: args.showLogo ? QRCODE.CorrectionLevel.H : QRCODE.CorrectLevel.M,\n ...args,\n });\n\n // Number of rows/columns of the generated QR code\n const moduleCount = qrCode?._oQRCode.moduleCount || 0;\n const canvas = qrCode?._oDrawing?._elCanvas as HTMLCanvasElement;\n\n let sizePercentage = 0.25;\n if (moduleCount < 40)\n sizePercentage = Math.floor(moduleCount / 4) / moduleCount;\n else\n sizePercentage = Math.floor(moduleCount / 6) / moduleCount;\n\n const paddingPercentage = Math.floor(moduleCount / 20) / moduleCount;\n try {\n const img = await addOverlays(canvas, { showLogo: args.showLogo, logoSize: sizePercentage, logoPadding: paddingPercentage }).catch(_e => { /** ignore */ });\n if (img) {\n target.innerHTML = \"\";\n target.append(img);\n }\n }\n catch { } // Ignore\n\n if (args.showUrl !== false && args.text) {\n // Add link label below the QR code\n // Clean up the text. If it's a URL: remove the protocol, www. part, trailing slashes or trailing question marks\n const existingLabel = target.querySelector(\".qr-code-link-label\");\n let displayText = args.text.replace(/^(https?:\\/\\/)?(www\\.)?/, \"\").replace(/\\/+$/, \"\").replace(/\\?+$/, \"\");\n displayText = \"Scan to visit \" + displayText;\n if (existingLabel) {\n existingLabel.textContent = displayText;\n } else {\n // Create a new label\n const linkLabel = document.createElement(\"div\");\n linkLabel.classList.add(\"qr-code-link-label\");\n args.text = displayText;\n linkLabel.textContent = args.text;\n linkLabel.addEventListener(\"click\", (ev) => {\n // Prevent the QR panel from closing\n ev.stopImmediatePropagation();\n });\n\n linkLabel.style.textAlign = \"center\";\n linkLabel.style.fontSize = \"0.8em\";\n linkLabel.style.marginTop = \"0.1em\";\n linkLabel.style.color = \"#000000\";\n linkLabel.style.fontFamily = \"'Roboto Flex', sans-serif\";\n linkLabel.style.opacity = \"0.5\";\n linkLabel.style.wordBreak = \"break-all\";\n linkLabel.style.wordWrap = \"break-word\";\n linkLabel.style.marginBottom = \"0.3em\";\n\n // Ensure max. width\n target.style.width = \"calc(210px + 20px)\";\n\n target.appendChild(linkLabel);\n }\n }\n\n return target;\n}\n\nasync function addOverlays(canvas: HTMLCanvasElement, args: { showLogo?: boolean, logoSize?: number, logoPadding?: number }): Promise<HTMLImageElement | void> {\n if (!canvas) return;\n\n // Internal settings\n const canvasPadding = 8;\n const shadowBlur = 20;\n const rectanglePadding = args.logoPadding || 1. / 32;\n // With dropshadow under the logo\n /*\n const shadowColor = \"#00000099\";\n const rectangleRadius = 0.4 * 16;\n */\n // Without dropshadow under the logo\n const shadowColor = \"transparent\";\n const rectangleRadius = 0;\n\n // Draw the website's icon in the center of the QR code\n const faviconImage = new Image();\n const element = document.querySelector(\"needle-engine\") as NeedleEngineWebComponent;\n const logoSrc = element?.getAttribute(\"loading-logo-src\") || needleLogoOnlySVG;\n if (!logoSrc) return;\n\n let haveLogo = false;\n if (args.showLogo !== false) {\n faviconImage.src = logoSrc;\n haveLogo = await new Promise((resolve, _reject) => {\n faviconImage.onload = () => resolve(true);\n faviconImage.onerror = (err) => {\n console.error(\"Error loading favicon image for QR code\", err);\n resolve(false);\n };\n });\n }\n\n // Add some padding around the canvas \u2013 we need to copy the QR code image to a larger canvas\n const paddedCanvas = document.createElement(\"canvas\");\n paddedCanvas.width = canvas.width + canvasPadding;\n paddedCanvas.height = canvas.height + canvasPadding;\n const paddedContext = paddedCanvas.getContext(\"2d\");\n if (!paddedContext) {\n return;\n }\n\n // Clear with white\n paddedContext.fillStyle = \"#ffffff\";\n paddedContext.fillRect(0, 0, paddedCanvas.width, paddedCanvas.height);\n paddedContext.drawImage(canvas, canvasPadding / 2, canvasPadding / 2);\n\n // Enable anti-aliasing\n paddedContext.imageSmoothingEnabled = true;\n paddedContext.imageSmoothingQuality = \"high\";\n // @ts-ignore\n paddedContext.mozImageSmoothingEnabled = true;\n // @ts-ignore\n paddedContext.webkitImageSmoothingEnabled = true;\n\n // Draw a slight gradient background with 10% opacity and \"lighten\" composite operation\n paddedContext.globalCompositeOperation = \"lighten\";\n const gradient = paddedContext.createLinearGradient(0, 0, 0, paddedCanvas.height);\n gradient.addColorStop(0, \"rgb(45, 45, 45)\");\n gradient.addColorStop(1, \"rgb(45, 45, 45)\");\n paddedContext.fillStyle = gradient;\n paddedContext.fillRect(0, 0, paddedCanvas.width, paddedCanvas.height);\n paddedContext.globalCompositeOperation = \"source-over\";\n\n\n let sizeX = Math.min(canvas.width, canvas.height) * (args.logoSize || 0.25);\n let sizeY = sizeX;\n\n if (haveLogo) {\n // Get aspect of image\n const aspect = faviconImage.width / faviconImage.height;\n if (aspect > 1) sizeY = sizeX / aspect;\n else sizeX = sizeY * aspect;\n\n const rectanglePaddingPx = rectanglePadding * canvas.width;\n\n // Apply padding\n const sizeForBackground = Math.max(sizeX, sizeY);\n const sizeXPadded = Math.round(sizeForBackground + rectanglePaddingPx);\n const sizeYPadded = Math.round(sizeForBackground + rectanglePaddingPx);\n const x = (paddedCanvas.width - sizeForBackground) / 2;\n const y = (paddedCanvas.height - sizeForBackground) / 2;\n\n // Draw shape with blurred shadow\n paddedContext.shadowColor = shadowColor;\n paddedContext.shadowBlur = shadowBlur;\n\n // Draw rounded rectangle with radius\n // Convert 0.4rem to pixels, taking DPI into account\n const radius = rectangleRadius;\n const xPadded = Math.round(x - rectanglePaddingPx / 2);\n const yPadded = Math.round(y - rectanglePaddingPx / 2);\n paddedContext.beginPath();\n paddedContext.moveTo(xPadded + radius, yPadded);\n paddedContext.lineTo(xPadded + sizeXPadded - radius, yPadded);\n paddedContext.quadraticCurveTo(xPadded + sizeXPadded, yPadded, xPadded + sizeXPadded, yPadded + radius);\n paddedContext.lineTo(xPadded + sizeXPadded, yPadded + sizeYPadded - radius);\n paddedContext.quadraticCurveTo(xPadded + sizeXPadded, yPadded + sizeYPadded, xPadded + sizeXPadded - radius, yPadded + sizeYPadded);\n paddedContext.lineTo(xPadded + radius, yPadded + sizeYPadded);\n paddedContext.quadraticCurveTo(xPadded, yPadded + sizeYPadded, xPadded, yPadded + sizeYPadded - radius);\n paddedContext.lineTo(xPadded, yPadded + radius);\n paddedContext.quadraticCurveTo(xPadded, yPadded, xPadded + radius, yPadded);\n paddedContext.fillStyle = \"#ffffff\";\n paddedContext.closePath();\n paddedContext.fill();\n paddedContext.clip();\n\n // Reset shadow and draw favicon\n paddedContext.shadowColor = \"transparent\";\n const logoX = (paddedCanvas.width - sizeX) / 2;\n const logoY = (paddedCanvas.height - sizeY) / 2;\n paddedContext.drawImage(faviconImage, logoX, logoY, sizeX, sizeY);\n }\n\n // Replace the canvas with the padded one\n const paddedImage = paddedCanvas.toDataURL(\"image/png\");\n const img = document.createElement(\"img\");\n img.src = paddedImage;\n img.style.width = \"100%\";\n img.style.height = \"auto\";\n\n return img;\n}"])));
82
+ var templateObject_1, templateObject_2, templateObject_3, templateObject_4, templateObject_5, templateObject_6, templateObject_7, templateObject_8, templateObject_9, templateObject_10, templateObject_11, templateObject_12, templateObject_13, templateObject_14, templateObject_15, templateObject_16, templateObject_17, templateObject_18, templateObject_19, templateObject_20, templateObject_21, templateObject_22, templateObject_23, templateObject_24, templateObject_25, templateObject_26, templateObject_27, templateObject_28, templateObject_29, templateObject_30, templateObject_31;