@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,155 @@
1
+ import { DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE, DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID, } from './types.js';
2
+ const POST_PROCESS_SAMPLE_VALUES = [1, 2, 4, 8];
3
+ export function normalizeBabylonDefaultPostProcessProfile(value) {
4
+ const source = readRecord(value);
5
+ const fallback = DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE;
6
+ const imageProcessing = readRecord(source.imageProcessing);
7
+ const toneMapping = readRecord(source.toneMapping);
8
+ const antialiasing = readRecord(source.antialiasing);
9
+ const bloom = readRecord(source.bloom);
10
+ return {
11
+ enabled: readBoolean(source.enabled, fallback.enabled),
12
+ hdr: readBoolean(source.hdr, fallback.hdr),
13
+ imageProcessing: {
14
+ exposure: readFiniteNumber(imageProcessing.exposure, fallback.imageProcessing.exposure),
15
+ contrast: readFiniteNumber(imageProcessing.contrast, fallback.imageProcessing.contrast),
16
+ },
17
+ toneMapping: {
18
+ enabled: readBoolean(toneMapping.enabled, fallback.toneMapping.enabled),
19
+ type: readToneMappingType(toneMapping.type, fallback.toneMapping.type),
20
+ },
21
+ antialiasing: {
22
+ samples: readSamples(antialiasing.samples, fallback.antialiasing.samples),
23
+ },
24
+ bloom: {
25
+ enabled: readBoolean(bloom.enabled, fallback.bloom.enabled),
26
+ threshold: readNonNegativeNumber(bloom.threshold, fallback.bloom.threshold),
27
+ weight: readNonNegativeNumber(bloom.weight, fallback.bloom.weight),
28
+ kernel: readNonNegativeNumber(bloom.kernel, fallback.bloom.kernel),
29
+ scale: readPositiveNumber(bloom.scale, fallback.bloom.scale),
30
+ },
31
+ };
32
+ }
33
+ export function normalizeBabylonDefaultPostProcessVolumeStack(value) {
34
+ const root = readRecord(value);
35
+ const explicitVolumes = Array.isArray(root.postProcessVolumes)
36
+ ? root.postProcessVolumes
37
+ : Array.isArray(root.volumes)
38
+ ? root.volumes
39
+ : null;
40
+ if (explicitVolumes) {
41
+ const volumes = explicitVolumes
42
+ .map((volume, index) => normalizePostProcessVolume(volume, index))
43
+ .filter((volume) => !!volume);
44
+ return { volumes };
45
+ }
46
+ const globalVolume = readRecord(root.globalVolume);
47
+ const globalProfile = createProfileFromLegacyGlobalVolume(globalVolume);
48
+ return {
49
+ volumes: [{
50
+ id: DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID,
51
+ enabled: true,
52
+ global: true,
53
+ priority: 0,
54
+ blendWeight: 1,
55
+ blendRadius: 0,
56
+ shape: null,
57
+ profile: globalProfile,
58
+ }],
59
+ };
60
+ }
61
+ function normalizePostProcessVolume(value, index) {
62
+ const source = readRecord(value);
63
+ const enabled = readBoolean(source.enabled, true);
64
+ const global = readBoolean(source.global, false);
65
+ const shape = global ? null : readShape(source.shape);
66
+ if (!global && !shape)
67
+ return null;
68
+ return {
69
+ id: readString(source.id, `post-process-volume-${index + 1}`),
70
+ enabled,
71
+ global,
72
+ priority: readFiniteNumber(source.priority, 0),
73
+ blendWeight: readClampedNumber(source.blendWeight, 1, 0, 1),
74
+ blendRadius: readNonNegativeNumber(source.blendRadius, 0),
75
+ shape,
76
+ profile: normalizeBabylonDefaultPostProcessProfile(readRecord(source.profile)),
77
+ };
78
+ }
79
+ function createProfileFromLegacyGlobalVolume(globalVolume) {
80
+ const imageProcessing = readRecord(globalVolume.imageProcessing);
81
+ const postProcessing = readRecord(globalVolume.postProcessing);
82
+ const bloom = readRecord(postProcessing.bloom);
83
+ return normalizeBabylonDefaultPostProcessProfile({
84
+ enabled: globalVolume.enabled,
85
+ hdr: globalVolume.hdr,
86
+ imageProcessing: {
87
+ exposure: imageProcessing.exposure,
88
+ contrast: imageProcessing.contrast,
89
+ },
90
+ toneMapping: readRecord(globalVolume.toneMapping),
91
+ antialiasing: {
92
+ samples: readRecord(globalVolume.antialiasing).samples ?? globalVolume.samples,
93
+ },
94
+ bloom,
95
+ });
96
+ }
97
+ function readShape(value) {
98
+ const source = readRecord(value);
99
+ const type = source.type;
100
+ if (type === 'sphere') {
101
+ const center = readVec3(source.center, { x: 0, y: 0, z: 0 });
102
+ const radius = readPositiveNumber(source.radius, 0);
103
+ return radius > 0 ? { type, center, radius } : null;
104
+ }
105
+ if (type === 'box') {
106
+ const center = readVec3(source.center, { x: 0, y: 0, z: 0 });
107
+ const size = readVec3(source.size, { x: 0, y: 0, z: 0 });
108
+ return size.x > 0 && size.y > 0 && size.z > 0 ? { type, center, size } : null;
109
+ }
110
+ return null;
111
+ }
112
+ export function readRecord(value) {
113
+ return value && typeof value === 'object' && !Array.isArray(value)
114
+ ? value
115
+ : {};
116
+ }
117
+ function readString(value, fallback) {
118
+ return typeof value === 'string' && value.trim() ? value : fallback;
119
+ }
120
+ function readBoolean(value, fallback) {
121
+ return typeof value === 'boolean' ? value : fallback;
122
+ }
123
+ function readFiniteNumber(value, fallback) {
124
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
125
+ }
126
+ function readNonNegativeNumber(value, fallback) {
127
+ const numberValue = readFiniteNumber(value, fallback);
128
+ return Math.max(0, numberValue);
129
+ }
130
+ function readPositiveNumber(value, fallback) {
131
+ const numberValue = readFiniteNumber(value, fallback);
132
+ return numberValue > 0 ? numberValue : fallback;
133
+ }
134
+ function readClampedNumber(value, fallback, min, max) {
135
+ const numberValue = readFiniteNumber(value, fallback);
136
+ return Math.min(max, Math.max(min, numberValue));
137
+ }
138
+ function readSamples(value, fallback) {
139
+ const numberValue = readFiniteNumber(value, fallback);
140
+ return POST_PROCESS_SAMPLE_VALUES.includes(numberValue)
141
+ ? numberValue
142
+ : fallback;
143
+ }
144
+ function readToneMappingType(value, fallback) {
145
+ return value === 'standard' || value === 'aces' || value === 'khr-pbr-neutral' ? value : fallback;
146
+ }
147
+ function readVec3(value, fallback) {
148
+ const source = readRecord(value);
149
+ return {
150
+ x: readFiniteNumber(source.x, fallback.x),
151
+ y: readFiniteNumber(source.y, fallback.y),
152
+ z: readFiniteNumber(source.z, fallback.z),
153
+ };
154
+ }
155
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,77 @@
1
+ export type BabylonDefaultToneMappingType = 'standard' | 'aces' | 'khr-pbr-neutral';
2
+ export type BabylonDefaultPostProcessSamples = 1 | 2 | 4 | 8;
3
+ export interface BabylonDefaultPostProcessVec3 {
4
+ x: number;
5
+ y: number;
6
+ z: number;
7
+ }
8
+ export interface BabylonDefaultPostProcessProfile {
9
+ enabled: boolean;
10
+ hdr: boolean;
11
+ imageProcessing: {
12
+ exposure: number;
13
+ contrast: number;
14
+ };
15
+ toneMapping: {
16
+ enabled: boolean;
17
+ type: BabylonDefaultToneMappingType;
18
+ };
19
+ antialiasing: {
20
+ samples: BabylonDefaultPostProcessSamples;
21
+ };
22
+ bloom: {
23
+ enabled: boolean;
24
+ threshold: number;
25
+ weight: number;
26
+ kernel: number;
27
+ scale: number;
28
+ };
29
+ }
30
+ export type PostProcessVolumeShape = {
31
+ type: 'sphere';
32
+ center: BabylonDefaultPostProcessVec3;
33
+ radius: number;
34
+ } | {
35
+ type: 'box';
36
+ center: BabylonDefaultPostProcessVec3;
37
+ size: BabylonDefaultPostProcessVec3;
38
+ };
39
+ export interface BabylonDefaultPostProcessVolume {
40
+ id: string;
41
+ enabled: boolean;
42
+ global: boolean;
43
+ priority: number;
44
+ blendWeight: number;
45
+ blendRadius: number;
46
+ shape: PostProcessVolumeShape | null;
47
+ profile: BabylonDefaultPostProcessProfile;
48
+ }
49
+ export interface BabylonDefaultPostProcessVolumeStack {
50
+ volumes: BabylonDefaultPostProcessVolume[];
51
+ }
52
+ export interface BabylonDefaultPostProcessResolveInput {
53
+ cameraPosition?: BabylonDefaultPostProcessVec3 | null;
54
+ }
55
+ export interface BabylonDefaultPostProcessResolvedVolume {
56
+ id: string;
57
+ priority: number;
58
+ influence: number;
59
+ global: boolean;
60
+ }
61
+ export interface BabylonDefaultPostProcessResolveResult {
62
+ profile: BabylonDefaultPostProcessProfile;
63
+ structuralKey: string;
64
+ activeVolumes: BabylonDefaultPostProcessResolvedVolume[];
65
+ }
66
+ export interface BabylonDefaultPostProcessPipelineController {
67
+ setProfile(profile: BabylonDefaultPostProcessProfile | null | undefined): void;
68
+ getProfile(): BabylonDefaultPostProcessProfile | null;
69
+ getPipeline(): unknown | null;
70
+ dispose(): void;
71
+ }
72
+ export interface BabylonDefaultPostProcessPipelineControllerOptions {
73
+ name?: string;
74
+ }
75
+ export declare const DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID = "global-post-process-volume";
76
+ export declare const DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE: BabylonDefaultPostProcessProfile;
77
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/post-process/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,6BAA6B,GAAG,UAAU,GAAG,MAAM,GAAG,iBAAiB,CAAC;AAEpF,MAAM,MAAM,gCAAgC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE7D,MAAM,WAAW,6BAA6B;IAC5C,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,OAAO,CAAC;IACb,eAAe,EAAE;QACf,QAAQ,EAAE,MAAM,CAAC;QACjB,QAAQ,EAAE,MAAM,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACX,OAAO,EAAE,OAAO,CAAC;QACjB,IAAI,EAAE,6BAA6B,CAAC;KACrC,CAAC;IACF,YAAY,EAAE;QACZ,OAAO,EAAE,gCAAgC,CAAC;KAC3C,CAAC;IACF,KAAK,EAAE;QACL,OAAO,EAAE,OAAO,CAAC;QACjB,SAAS,EAAE,MAAM,CAAC;QAClB,MAAM,EAAE,MAAM,CAAC;QACf,MAAM,EAAE,MAAM,CAAC;QACf,KAAK,EAAE,MAAM,CAAC;KACf,CAAC;CACH;AAED,MAAM,MAAM,sBAAsB,GAC9B;IACE,IAAI,EAAE,QAAQ,CAAC;IACf,MAAM,EAAE,6BAA6B,CAAC;IACtC,MAAM,EAAE,MAAM,CAAC;CAChB,GACD;IACE,IAAI,EAAE,KAAK,CAAC;IACZ,MAAM,EAAE,6BAA6B,CAAC;IACtC,IAAI,EAAE,6BAA6B,CAAC;CACrC,CAAC;AAEN,MAAM,WAAW,+BAA+B;IAC9C,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACrC,OAAO,EAAE,gCAAgC,CAAC;CAC3C;AAED,MAAM,WAAW,oCAAoC;IACnD,OAAO,EAAE,+BAA+B,EAAE,CAAC;CAC5C;AAED,MAAM,WAAW,qCAAqC;IACpD,cAAc,CAAC,EAAE,6BAA6B,GAAG,IAAI,CAAC;CACvD;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,sCAAsC;IACrD,OAAO,EAAE,gCAAgC,CAAC;IAC1C,aAAa,EAAE,MAAM,CAAC;IACtB,aAAa,EAAE,uCAAuC,EAAE,CAAC;CAC1D;AAED,MAAM,WAAW,2CAA2C;IAC1D,UAAU,CAAC,OAAO,EAAE,gCAAgC,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,CAAC;IAC/E,UAAU,IAAI,gCAAgC,GAAG,IAAI,CAAC;IACtD,WAAW,IAAI,OAAO,GAAG,IAAI,CAAC;IAC9B,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,kDAAkD;IACjE,IAAI,CAAC,EAAE,MAAM,CAAC;CACf;AAED,eAAO,MAAM,sCAAsC,+BAA+B,CAAC;AAEnF,eAAO,MAAM,4CAA4C,EAAE,gCAqB1D,CAAC"}
@@ -0,0 +1,24 @@
1
+ export const DEFAULT_BABYLON_POST_PROCESS_VOLUME_ID = 'global-post-process-volume';
2
+ export const DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE = {
3
+ enabled: true,
4
+ hdr: true,
5
+ imageProcessing: {
6
+ exposure: 1,
7
+ contrast: 1,
8
+ },
9
+ toneMapping: {
10
+ enabled: true,
11
+ type: 'aces',
12
+ },
13
+ antialiasing: {
14
+ samples: 4,
15
+ },
16
+ bloom: {
17
+ enabled: false,
18
+ threshold: 0.9,
19
+ weight: 0.2,
20
+ kernel: 64,
21
+ scale: 0.5,
22
+ },
23
+ };
24
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/post-process/types.ts"],"names":[],"mappings":"AAwFA,MAAM,CAAC,MAAM,sCAAsC,GAAG,4BAA4B,CAAC;AAEnF,MAAM,CAAC,MAAM,4CAA4C,GAAqC;IAC5F,OAAO,EAAE,IAAI;IACb,GAAG,EAAE,IAAI;IACT,eAAe,EAAE;QACf,QAAQ,EAAE,CAAC;QACX,QAAQ,EAAE,CAAC;KACZ;IACD,WAAW,EAAE;QACX,OAAO,EAAE,IAAI;QACb,IAAI,EAAE,MAAM;KACb;IACD,YAAY,EAAE;QACZ,OAAO,EAAE,CAAC;KACX;IACD,KAAK,EAAE;QACL,OAAO,EAAE,KAAK;QACd,SAAS,EAAE,GAAG;QACd,MAAM,EAAE,GAAG;QACX,MAAM,EAAE,EAAE;QACV,KAAK,EAAE,GAAG;KACX;CACF,CAAC"}
@@ -0,0 +1,4 @@
1
+ import { type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessResolveInput, type BabylonDefaultPostProcessResolveResult, type BabylonDefaultPostProcessVolumeStack } from './types';
2
+ export declare function resolveBabylonDefaultPostProcessVolumeStack(value: BabylonDefaultPostProcessVolumeStack | unknown, input?: BabylonDefaultPostProcessResolveInput): BabylonDefaultPostProcessResolveResult;
3
+ export declare function createPostProcessStructuralKey(profile: BabylonDefaultPostProcessProfile): string;
4
+ //# sourceMappingURL=volume-stack.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"volume-stack.d.ts","sourceRoot":"","sources":["../../src/post-process/volume-stack.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,gCAAgC,EACrC,KAAK,qCAAqC,EAC1C,KAAK,sCAAsC,EAG3C,KAAK,oCAAoC,EAE1C,MAAM,SAAS,CAAC;AAYjB,wBAAgB,2CAA2C,CACzD,KAAK,EAAE,oCAAoC,GAAG,OAAO,EACrD,KAAK,GAAE,qCAA0C,GAChD,sCAAsC,CA0BxC;AAED,wBAAgB,8BAA8B,CAAC,OAAO,EAAE,gCAAgC,GAAG,MAAM,CAShG"}
@@ -0,0 +1,105 @@
1
+ import { DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE, } from './types.js';
2
+ import { normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, } from './profile.js';
3
+ export function resolveBabylonDefaultPostProcessVolumeStack(value, input = {}) {
4
+ const stack = normalizeBabylonDefaultPostProcessVolumeStack(value);
5
+ const activeVolumes = stack.volumes
6
+ .map((volume, order) => ({ volume, order, influence: resolveVolumeInfluence(volume, input.cameraPosition ?? null) }))
7
+ .filter(entry => entry.volume.enabled && entry.influence > 0)
8
+ .sort((left, right) => left.volume.priority - right.volume.priority || left.order - right.order);
9
+ const globalVolumes = activeVolumes.filter(entry => entry.volume.global);
10
+ const localVolumes = activeVolumes.filter(entry => !entry.volume.global);
11
+ const influencedVolumes = [...globalVolumes, ...localVolumes];
12
+ let profile = normalizeBabylonDefaultPostProcessProfile(DEFAULT_BABYLON_DEFAULT_POST_PROCESS_PROFILE);
13
+ for (const entry of influencedVolumes) {
14
+ profile = blendPostProcessProfile(profile, entry.volume.profile, entry.influence);
15
+ }
16
+ applyStructuralFields(profile, localVolumes.length > 0 ? localVolumes : globalVolumes);
17
+ return {
18
+ profile,
19
+ structuralKey: createPostProcessStructuralKey(profile),
20
+ activeVolumes: influencedVolumes.map(entry => ({
21
+ id: entry.volume.id,
22
+ priority: entry.volume.priority,
23
+ influence: entry.influence,
24
+ global: entry.volume.global,
25
+ })),
26
+ };
27
+ }
28
+ export function createPostProcessStructuralKey(profile) {
29
+ return JSON.stringify({
30
+ enabled: profile.enabled,
31
+ hdr: profile.hdr,
32
+ toneMappingEnabled: profile.toneMapping.enabled,
33
+ toneMappingType: profile.toneMapping.type,
34
+ samples: profile.antialiasing.samples,
35
+ bloomEnabled: profile.bloom.enabled,
36
+ });
37
+ }
38
+ function resolveVolumeInfluence(volume, cameraPosition) {
39
+ if (!volume.enabled)
40
+ return 0;
41
+ if (volume.global)
42
+ return volume.blendWeight;
43
+ if (!cameraPosition || !volume.shape)
44
+ return 0;
45
+ const distance = distanceToShapeSurface(cameraPosition, volume.shape);
46
+ const spatialInfluence = distance <= 0
47
+ ? 1
48
+ : volume.blendRadius > 0
49
+ ? Math.max(0, 1 - distance / volume.blendRadius)
50
+ : 0;
51
+ return clamp01(spatialInfluence * volume.blendWeight);
52
+ }
53
+ function distanceToShapeSurface(point, shape) {
54
+ if (shape.type === 'sphere') {
55
+ return distance(point, shape.center) - shape.radius;
56
+ }
57
+ const half = {
58
+ x: shape.size.x / 2,
59
+ y: shape.size.y / 2,
60
+ z: shape.size.z / 2,
61
+ };
62
+ const dx = Math.abs(point.x - shape.center.x) - half.x;
63
+ const dy = Math.abs(point.y - shape.center.y) - half.y;
64
+ const dz = Math.abs(point.z - shape.center.z) - half.z;
65
+ const outside = Math.hypot(Math.max(dx, 0), Math.max(dy, 0), Math.max(dz, 0));
66
+ const inside = Math.min(Math.max(dx, dy, dz), 0);
67
+ return outside + inside;
68
+ }
69
+ function blendPostProcessProfile(current, next, influence) {
70
+ const amount = clamp01(influence);
71
+ return {
72
+ ...current,
73
+ imageProcessing: {
74
+ exposure: mix(current.imageProcessing.exposure, next.imageProcessing.exposure, amount),
75
+ contrast: mix(current.imageProcessing.contrast, next.imageProcessing.contrast, amount),
76
+ },
77
+ bloom: {
78
+ enabled: current.bloom.enabled,
79
+ threshold: mix(current.bloom.threshold, next.bloom.threshold, amount),
80
+ weight: mix(current.bloom.weight, next.bloom.weight, amount),
81
+ kernel: mix(current.bloom.kernel, next.bloom.kernel, amount),
82
+ scale: mix(current.bloom.scale, next.bloom.scale, amount),
83
+ },
84
+ };
85
+ }
86
+ function applyStructuralFields(profile, influencedVolumes) {
87
+ const winner = influencedVolumes[influencedVolumes.length - 1]?.volume.profile;
88
+ if (!winner)
89
+ return;
90
+ profile.enabled = winner.enabled;
91
+ profile.hdr = winner.hdr;
92
+ profile.toneMapping = { ...winner.toneMapping };
93
+ profile.antialiasing = { ...winner.antialiasing };
94
+ profile.bloom.enabled = winner.bloom.enabled;
95
+ }
96
+ function mix(left, right, amount) {
97
+ return left + (right - left) * amount;
98
+ }
99
+ function distance(left, right) {
100
+ return Math.hypot(left.x - right.x, left.y - right.y, left.z - right.z);
101
+ }
102
+ function clamp01(value) {
103
+ return Math.min(1, Math.max(0, Number.isFinite(value) ? value : 0));
104
+ }
105
+ //# sourceMappingURL=volume-stack.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,4 +1,4 @@
1
- import { Effect } from '@babylonjs/core/Materials/effect';
1
+ import { Effect } from '@babylonjs/core/Materials/effect.js';
2
2
  export const PLANAR_SHADOW_SHADER_NAME = 'fpsPlanarShadow';
3
3
  export function registerPlanarShadowShaders() {
4
4
  const vertexKey = `${PLANAR_SHADOW_SHADER_NAME}VertexShader`;
@@ -1,17 +1,17 @@
1
- import { Constants } from '@babylonjs/core/Engines/constants';
2
- import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight';
3
- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
4
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
5
- import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
6
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
7
- import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
8
- import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh';
9
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
10
- import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
11
- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
12
- import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
13
- import { getPlanarShadowShaderAttributes, getPlanarShadowShaderSamplers, getPlanarShadowShaderUniforms, getPlanarShadowSkeletonDefines, PLANAR_SHADOW_SHADER_NAME, registerPlanarShadowShaders, } from './planar-shadow-shaders';
14
- import { DEFAULT_PLANAR_SHADOW_OPTIONS, } from './types';
1
+ import { Constants } from '@babylonjs/core/Engines/constants.js';
2
+ import { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';
3
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector.js';
5
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial.js';
6
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial.js';
7
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
8
+ import { InstancedMesh } from '@babylonjs/core/Meshes/instancedMesh.js';
9
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
10
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData.js';
11
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode.js';
12
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer.js';
13
+ import { getPlanarShadowShaderAttributes, getPlanarShadowShaderSamplers, getPlanarShadowShaderUniforms, getPlanarShadowSkeletonDefines, PLANAR_SHADOW_SHADER_NAME, registerPlanarShadowShaders, } from './planar-shadow-shaders.js';
14
+ import { DEFAULT_PLANAR_SHADOW_OPTIONS, } from './types.js';
15
15
  const PLANAR_SHADOW_ALPHA_INDEX = 4;
16
16
  const DEFAULT_SHADOW_DIRECTION = new Vector3(-0.3, -1, -0.2).normalize();
17
17
  export function createPlanarShadowSystem(scene, directionalLight, options = {}) {
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fps-games/babylon-renderer",
3
- "version": "0.1.3-beta.3",
3
+ "version": "0.1.4-beta.1",
4
4
  "private": true,
5
5
  "type": "module",
6
6
  "description": "Babylon-backed renderer capabilities for fps-game-editor.",
@@ -1 +1 @@
1
- {"version":3,"file":"camera-controller.d.ts","sourceRoot":"","sources":["../src/camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,wBAAwB,EACxB,aAAa,EACb,WAAW,EACX,YAAY,EACb,MAAM,SAAS,CAAC;AASjB,MAAM,WAAW,2BAA2B;IAC1C,OAAO,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACtC,KAAK,CAAC,EAAE,wBAAwB,GAAG,IAAI,CAAC;IACxC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,uBAAuB;IACtC,MAAM,EAAE,aAAa,CAAC;IACtB,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,SAAS,EAAE,OAAO,CAAC;IACnB,aAAa,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC/C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC9C,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,wBAAwB,GAAG,IAAI,CAAC;CACxC;AAsBD,wBAAsB,0BAA0B,CAC9C,KAAK,EAAE,YAAY,EACnB,YAAY,EAAE,aAAa,GAAG,IAAI,EAClC,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAAC,uBAAuB,GAAG,IAAI,CAAC,CAoEzC;AAED,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,YAAY,EACnB,GAAG,EAAE,uBAAuB,EAC5B,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAgDT;AAED,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,YAAY,EAAE,GAAG,EAAE,uBAAuB,GAAG,IAAI,GAAG,IAAI,CAgB1G;AAED,wBAAgB,4BAA4B,CAC1C,MAAM,EAAE,aAAa,GAAG,IAAI,EAC5B,IAAI,EAAE,WAAW,GAAG,IAAI,EACxB,OAAO,GAAE,IAAI,CAAC,2BAA2B,EAAE,SAAS,CAAM,GACzD,OAAO,CAoDT"}
1
+ {"version":3,"file":"camera-controller.d.ts","sourceRoot":"","sources":["../src/camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,wBAAwB,EACxB,aAAa,EACb,WAAW,EACX,YAAY,EACb,MAAM,SAAS,CAAC;AASjB,MAAM,WAAW,2BAA2B;IAC1C,OAAO,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IACtC,KAAK,CAAC,EAAE,wBAAwB,GAAG,IAAI,CAAC;IACxC,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,uBAAuB;IACtC,MAAM,EAAE,aAAa,CAAC;IACtB,MAAM,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACjC,SAAS,EAAE,OAAO,CAAC;IACnB,aAAa,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC/C,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAC9C,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,wBAAwB,GAAG,IAAI,CAAC;CACxC;AA8BD,wBAAsB,0BAA0B,CAC9C,KAAK,EAAE,YAAY,EACnB,YAAY,EAAE,aAAa,GAAG,IAAI,EAClC,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAAC,uBAAuB,GAAG,IAAI,CAAC,CAoEzC;AAED,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,YAAY,EACnB,GAAG,EAAE,uBAAuB,EAC5B,OAAO,GAAE,2BAAgC,GACxC,OAAO,CAkDT;AAED,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,YAAY,EAAE,GAAG,EAAE,uBAAuB,GAAG,IAAI,GAAG,IAAI,CAgB1G;AAED,wBAAgB,4BAA4B,CAC1C,MAAM,EAAE,aAAa,GAAG,IAAI,EAC5B,IAAI,EAAE,WAAW,GAAG,IAAI,EACxB,OAAO,GAAE,IAAI,CAAC,2BAA2B,EAAE,SAAS,CAAM,GACzD,OAAO,CAoDT"}
@@ -1,4 +1,4 @@
1
- import { getBabylonRuntime } from './runtime-globals';
1
+ import { getBabylonRuntime } from './runtime-globals.js';
2
2
  const DEFAULT_VIEWPORT_CAMERA_SPEED = 4;
3
3
  const MIN_VIEWPORT_CAMERA_SPEED = 0.5;
4
4
  const MAX_VIEWPORT_CAMERA_SPEED = 32;
@@ -27,6 +27,14 @@ function getCameraForward(camera, scene, Vector3Ctor) {
27
27
  const forwardZ = scene?.useRightHandedSystem ? -1 : 1;
28
28
  return camera.getDirection(new Vector3Ctor(0, 0, forwardZ));
29
29
  }
30
+ function normalizeHorizontalVector(vector, fallback) {
31
+ const x = Number(vector?.x);
32
+ const z = Number(vector?.z);
33
+ const length = Math.sqrt(x * x + z * z);
34
+ if (!Number.isFinite(length) || length <= 0.000001)
35
+ return { x: fallback.x, y: 0, z: fallback.z };
36
+ return { x: x / length, y: 0, z: z / length };
37
+ }
30
38
  export async function createEditorViewportCamera(scene, sourceCamera, options = {}) {
31
39
  const runtime = getBabylonRuntime(options.babylon);
32
40
  const UniversalCamera = runtime?.UniversalCamera;
@@ -143,12 +151,14 @@ export function attachEditorViewportMovement(scene, ctx, options = {}) {
143
151
  lx = lx / len * step;
144
152
  ly = ly / len * step;
145
153
  lz = lz / len * step;
146
- const fwd = getCameraForward(camera, scene, Vector3);
147
- const right = camera.getDirection?.(new Vector3(1, 0, 0));
148
- if (!fwd || !right)
154
+ const rawForward = getCameraForward(camera, scene, Vector3);
155
+ const rawRight = camera.getDirection?.(new Vector3(1, 0, 0));
156
+ if (!rawForward || !rawRight)
149
157
  return;
158
+ const fwd = normalizeHorizontalVector(rawForward, { x: 0, z: scene?.useRightHandedSystem ? -1 : 1 });
159
+ const right = normalizeHorizontalVector(rawRight, { x: 1, z: 0 });
150
160
  camera.position.x += right.x * lx + fwd.x * lz;
151
- camera.position.y += right.y * lx + fwd.y * lz + ly;
161
+ camera.position.y += ly;
152
162
  camera.position.z += right.z * lx + fwd.z * lz;
153
163
  });
154
164
  return ctx.renderObs;
@@ -1 +1 @@
1
- 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@@ -1,8 +1,8 @@
1
1
  import { createBrowserHost } from '@fps-games/editor-browser';
2
- import { attachEditorViewportMovement, createEditorViewportCamera, disposeEditorViewportCamera, focusEditorViewportSelection, } from './camera-controller';
3
- import { createEditorEventGuard } from './event-guard';
4
- import { createEditorInputController } from './input-controller';
5
- import { createEditorToolController } from './tool-controller';
2
+ import { attachEditorViewportMovement, createEditorViewportCamera, disposeEditorViewportCamera, focusEditorViewportSelection, } from './camera-controller.js';
3
+ import { createEditorEventGuard } from './event-guard.js';
4
+ import { createEditorInputController } from './input-controller.js';
5
+ import { createEditorToolController } from './tool-controller.js';
6
6
  function setSceneActiveCamera(scene, camera) {
7
7
  if (!scene || !camera)
8
8
  return;
@@ -1,4 +1,4 @@
1
- import { createBabylonEditorSkyBackdrop, } from './editor-sky';
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+ import { createBabylonEditorSkyBackdrop, } from './editor-sky.js';
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  function requireBabylonCtor(value, name) {
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  if (!value)
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  throw new Error(`Babylon runtime missing ${name}`);
@@ -1,25 +1,25 @@
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- export * from './camera-controller';
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- export * from './edit-session';
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- export * from './editor-world';
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- export * from './editor-sky';
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- export * from './event-guard';
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- export * from './input-controller';
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- export * from './inspector-adapter';
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- export * from './inspector-host';
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- export * from './infinite-grid';
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- export * from './material-property-adapter';
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- export * from './monitor';
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- export * from './outline-adapter';
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- export * from './projection';
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- export * from './projection-selection-controller';
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- export * from './runtime-globals';
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- export * from './main-camera-preview';
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- export * from './scene-camera-preview';
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- export * from './scene-view-camera-controller';
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- export * from './scene-view-input-controller';
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- export * from './scene-view-measurement-controller';
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- export * from './scene-view-spatial-overlay-controller';
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- export * from './shadow-preview-controller';
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- export * from './tool-controller';
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- export * from './transform-gizmo-controller';
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+ export * from './camera-controller.js';
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+ export * from './edit-session.js';
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+ export * from './editor-world.js';
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+ export * from './editor-sky.js';
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+ export * from './event-guard.js';
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+ export * from './input-controller.js';
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+ export * from './inspector-adapter.js';
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+ export * from './inspector-host.js';
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+ export * from './infinite-grid.js';
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+ export * from './material-property-adapter.js';
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+ export * from './monitor.js';
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+ export * from './outline-adapter.js';
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+ export * from './projection.js';
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+ export * from './projection-selection-controller.js';
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+ export * from './runtime-globals.js';
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+ export * from './main-camera-preview.js';
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+ export * from './scene-camera-preview.js';
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+ export * from './scene-view-camera-controller.js';
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+ export * from './scene-view-input-controller.js';
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+ export * from './scene-view-measurement-controller.js';
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+ export * from './scene-view-spatial-overlay-controller.js';
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+ export * from './shadow-preview-controller.js';
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+ export * from './tool-controller.js';
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+ export * from './transform-gizmo-controller.js';
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  //# sourceMappingURL=index.js.map