@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +23 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +657 -128
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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- package/package.json +13 -7
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export function createUniqueEditorSceneId(existingIds, preferredId) {
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const used = new Set(existingIds);
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const base = sanitizeEditorSceneId(preferredId) || 'game_object';
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if (!used.has(base))
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return base;
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let suffix = 2;
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while (used.has(`${base}_${suffix}`))
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suffix += 1;
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return `${base}_${suffix}`;
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}
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export function sanitizeEditorSceneId(value) {
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return value
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.trim()
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.toLowerCase()
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.replace(/[^a-z0-9_]+/g, '_')
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.replace(/^_+|_+$/g, '')
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|| 'asset';
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}
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//# sourceMappingURL=identity.js.map
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{"version":3,"file":"identity.js","sourceRoot":"","sources":["../../src/asset-placement/identity.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,yBAAyB,CAAC,WAA8B,EAAE,WAAmB;IAC3F,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IAClC,MAAM,IAAI,GAAG,qBAAqB,CAAC,WAAW,CAAC,IAAI,aAAa,CAAC;IACjE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IACjC,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;QAAE,MAAM,IAAI,CAAC,CAAC;IAClD,OAAO,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,KAAa;IACjD,OAAO,KAAK;SACT,IAAI,EAAE;SACN,WAAW,EAAE;SACb,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC;SAC5B,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC;WACrB,OAAO,CAAC;AACf,CAAC"}
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export type { EditorSceneAssetPlacementOptions, EditorSceneAssetPlacementPatch, EditorSceneAssetPlacementPatchInput, EditorSceneAssetPlacementPatchResult, EditorSceneAssetPlacementResult, EditorSceneAssetPlacementTransformResolver, EditorSceneAssetPlacementTransformResolverInput, } from './types';
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+
export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity';
|
|
3
|
+
export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement';
|
|
4
|
+
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorSceneGroundDecalGameObjectForTextureAsset, createEditorSceneModelGameObjectForAsset, } from './document';
|
|
5
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gCAAgC,EAChC,8BAA8B,EAC9B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,0CAA0C,EAC1C,+CAA+C,GAChD,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,qDAAqD,EACrD,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
|
|
2
|
+
export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement.js';
|
|
3
|
+
export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorSceneGroundDecalGameObjectForTextureAsset, createEditorSceneModelGameObjectForAsset, } from './document.js';
|
|
4
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AASA,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,qDAAqD,EACrD,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { EditorTransformSnapshot } from '@fps-games/editor-core';
|
|
2
|
+
import { type EditorSceneDocument, type EditorSceneVec3 } from '../document/index';
|
|
3
|
+
import type { EditorSceneAssetPlacementPatchInput, EditorSceneAssetPlacementPatchResult } from './types';
|
|
4
|
+
export declare function createEditorSceneAssetPlacementPatch(input: EditorSceneAssetPlacementPatchInput): EditorSceneAssetPlacementPatchResult;
|
|
5
|
+
export declare function getNextEditorSceneAssetPlacementPosition(document: EditorSceneDocument): EditorSceneVec3;
|
|
6
|
+
export declare function createEditorScenePlacementWorldTransform(document: EditorSceneDocument, placement?: EditorTransformSnapshot): EditorTransformSnapshot;
|
|
7
|
+
//# sourceMappingURL=placement.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"placement.d.ts","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAEL,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACrB,MAAM,mBAAmB,CAAC;AAK3B,OAAO,KAAK,EACV,mCAAmC,EACnC,oCAAoC,EACrC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,oCAAoC,CAmBtC;AAED,wBAAgB,wCAAwC,CAAC,QAAQ,EAAE,mBAAmB,GAAG,eAAe,CASvG;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,CAAC,EAAE,uBAAuB,GAClC,uBAAuB,CAMzB"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { findEditorSceneModelRenderer, } from '../document/index.js';
|
|
2
|
+
import { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
|
|
3
|
+
export function createEditorSceneAssetPlacementPatch(input) {
|
|
4
|
+
const id = createUniqueEditorSceneId(input.document.scene.gameObjects.map((gameObject) => gameObject.id), sanitizeEditorSceneId(input.asset.displayName || input.asset.assetId));
|
|
5
|
+
return {
|
|
6
|
+
label: `Place ${input.asset.displayName}`,
|
|
7
|
+
patch: {
|
|
8
|
+
kind: 'game-object.create-from-asset',
|
|
9
|
+
assetItem: input.asset,
|
|
10
|
+
placement: {
|
|
11
|
+
position: { ...input.hit.position },
|
|
12
|
+
rotation: { x: 0, y: 0, z: 0 },
|
|
13
|
+
scale: { x: 1, y: 1, z: 1 },
|
|
14
|
+
},
|
|
15
|
+
},
|
|
16
|
+
createdId: id,
|
|
17
|
+
changedIds: [id],
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
export function getNextEditorSceneAssetPlacementPosition(document) {
|
|
21
|
+
const renderableCount = document.scene.gameObjects.filter((gameObject) => (!!findEditorSceneModelRenderer(gameObject) || !!gameObject.primitive)).length;
|
|
22
|
+
return {
|
|
23
|
+
x: (renderableCount % 5) * 1.8 - 3.6,
|
|
24
|
+
y: 0,
|
|
25
|
+
z: Math.floor(renderableCount / 5) * 1.8 + 1.8,
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
export function createEditorScenePlacementWorldTransform(document, placement) {
|
|
29
|
+
return {
|
|
30
|
+
position: placement?.position ? { ...placement.position } : getNextEditorSceneAssetPlacementPosition(document),
|
|
31
|
+
rotation: placement?.rotation ? { ...placement.rotation } : { x: 0, y: 0, z: 0 },
|
|
32
|
+
scale: placement?.scale ? { ...placement.scale } : { x: 1, y: 1, z: 1 },
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=placement.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"placement.js","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,4BAA4B,GAG7B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AAMpB,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,MAAM,EAAE,GAAG,yBAAyB,CAClC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EACnE,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CACtE,CAAC;IACF,OAAO;QACL,KAAK,EAAE,SAAS,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE;QACzC,KAAK,EAAE;YACL,IAAI,EAAE,+BAA+B;YACrC,SAAS,EAAE,KAAK,CAAC,KAAK;YACtB,SAAS,EAAE;gBACT,QAAQ,EAAE,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE;gBACnC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;gBAC9B,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;aAC5B;SACF;QACD,SAAS,EAAE,EAAE;QACb,UAAU,EAAE,CAAC,EAAE,CAAC;KACjB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,QAA6B;IACpF,MAAM,eAAe,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CACxE,CAAC,CAAC,4BAA4B,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,SAAS,CACrE,CAAC,CAAC,MAAM,CAAC;IACV,OAAO;QACL,CAAC,EAAE,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;QACpC,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;KAC/C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,QAA6B,EAC7B,SAAmC;IAEnC,OAAO;QACL,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,wCAAwC,CAAC,QAAQ,CAAC;QAC9G,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAChF,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KACxE,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import type { EditorPlacementHit, EditorTransformSnapshot } from '@fps-games/editor-core';
|
|
2
|
+
import type { EditorSceneAssetLibraryItem, EditorSceneDocument, EditorSceneGameObject } from '../document/index';
|
|
3
|
+
export interface EditorSceneAssetPlacementPatch<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
4
|
+
kind: 'game-object.create-from-asset';
|
|
5
|
+
assetItem: TAssetItem;
|
|
6
|
+
placement?: EditorTransformSnapshot;
|
|
7
|
+
}
|
|
8
|
+
export interface EditorSceneAssetPlacementPatchInput<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
9
|
+
document: EditorSceneDocument;
|
|
10
|
+
asset: TAssetItem;
|
|
11
|
+
hit: EditorPlacementHit;
|
|
12
|
+
}
|
|
13
|
+
export interface EditorSceneAssetPlacementPatchResult<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
|
|
14
|
+
patch: EditorSceneAssetPlacementPatch<TAssetItem>;
|
|
15
|
+
label: string;
|
|
16
|
+
createdId: string;
|
|
17
|
+
changedIds: string[];
|
|
18
|
+
}
|
|
19
|
+
export interface EditorSceneAssetPlacementTransformResolverInput {
|
|
20
|
+
document: EditorSceneDocument;
|
|
21
|
+
parentId: string;
|
|
22
|
+
worldTransform: EditorTransformSnapshot;
|
|
23
|
+
}
|
|
24
|
+
export type EditorSceneAssetPlacementTransformResolver = (input: EditorSceneAssetPlacementTransformResolverInput) => EditorTransformSnapshot | null;
|
|
25
|
+
export interface EditorSceneAssetPlacementOptions {
|
|
26
|
+
createGameObjectGuid?: () => string;
|
|
27
|
+
resolveLocalTransform?: EditorSceneAssetPlacementTransformResolver;
|
|
28
|
+
}
|
|
29
|
+
export interface EditorSceneAssetPlacementResult<TDocument extends EditorSceneDocument = EditorSceneDocument> {
|
|
30
|
+
document: TDocument;
|
|
31
|
+
gameObject: EditorSceneGameObject;
|
|
32
|
+
}
|
|
33
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACtB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,8BAA8B,CAC7C,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,IAAI,EAAE,+BAA+B,CAAC;IACtC,SAAS,EAAE,UAAU,CAAC;IACtB,SAAS,CAAC,EAAE,uBAAuB,CAAC;CACrC;AAED,MAAM,WAAW,mCAAmC,CAClD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,GAAG,EAAE,kBAAkB,CAAC;CACzB;AAED,MAAM,WAAW,oCAAoC,CACnD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,KAAK,EAAE,8BAA8B,CAAC,UAAU,CAAC,CAAC;IAClD,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB;AAED,MAAM,WAAW,+CAA+C;IAC9D,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,uBAAuB,CAAC;CACzC;AAED,MAAM,MAAM,0CAA0C,GAAG,CACvD,KAAK,EAAE,+CAA+C,KACnD,uBAAuB,GAAG,IAAI,CAAC;AAEpC,MAAM,WAAW,gCAAgC;IAC/C,oBAAoB,CAAC,EAAE,MAAM,MAAM,CAAC;IACpC,qBAAqB,CAAC,EAAE,0CAA0C,CAAC;CACpE;AAED,MAAM,WAAW,+BAA+B,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,qBAAqB,CAAC;CACnC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-registration/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-registration/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import type { PlayablePlatformAssetRegistrationAsset, PlayablePlatformAssetRegistrationResultInput } from './types';
|
|
2
|
+
export declare function readPlayableAssetRegistrationResultRecord(value: unknown): Record<string, unknown>;
|
|
3
|
+
export declare function resolvePlayablePlatformAssetRegistrationResult(input: PlayablePlatformAssetRegistrationResultInput): PlayablePlatformAssetRegistrationAsset;
|
|
4
|
+
//# sourceMappingURL=result.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"result.d.ts","sourceRoot":"","sources":["../../src/asset-registration/result.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EACV,sCAAsC,EACtC,4CAA4C,EAC7C,MAAM,SAAS,CAAC;AAEjB,wBAAgB,yCAAyC,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAIjG;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,4CAA4C,GAClD,sCAAsC,CAaxC"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { readPlayablePlatformAssetExternal, } from '../asset-bridge/index.js';
|
|
2
|
+
import { readRecord, readString, } from '../shared/json.js';
|
|
3
|
+
export function readPlayableAssetRegistrationResultRecord(value) {
|
|
4
|
+
const record = readRecord(value);
|
|
5
|
+
const nestedResult = readRecord(record?.result);
|
|
6
|
+
return nestedResult ?? record ?? {};
|
|
7
|
+
}
|
|
8
|
+
export function resolvePlayablePlatformAssetRegistrationResult(input) {
|
|
9
|
+
const result = readPlayableAssetRegistrationResultRecord(input.result);
|
|
10
|
+
const fallback = input.fallback ?? {};
|
|
11
|
+
const externalRecord = readRecord(result.external);
|
|
12
|
+
const external = externalRecord
|
|
13
|
+
? readPlayablePlatformAssetExternal({ external: externalRecord })
|
|
14
|
+
: undefined;
|
|
15
|
+
return {
|
|
16
|
+
...(readString(result.guid) ?? fallback.guid ? { guid: readString(result.guid) ?? fallback.guid } : {}),
|
|
17
|
+
assetId: readString(result.assetId) ?? fallback.assetId ?? '',
|
|
18
|
+
...(readString(result.assetUrl) ?? fallback.assetUrl ? { assetUrl: readString(result.assetUrl) ?? fallback.assetUrl } : {}),
|
|
19
|
+
...(external ?? fallback.external ? { external: external ?? fallback.external } : {}),
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=result.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"result.js","sourceRoot":"","sources":["../../src/asset-registration/result.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iCAAiC,GAClC,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,EACV,UAAU,GACX,MAAM,gBAAgB,CAAC;AAMxB,MAAM,UAAU,yCAAyC,CAAC,KAAc;IACtE,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,OAAO,YAAY,IAAI,MAAM,IAAI,EAAE,CAAC;AACtC,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAmD;IAEnD,MAAM,MAAM,GAAG,yCAAyC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACvE,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAC;IACtC,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACnD,MAAM,QAAQ,GAAG,cAAc;QAC7B,CAAC,CAAC,iCAAiC,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;QACjE,CAAC,CAAC,SAAS,CAAC;IACd,OAAO;QACL,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvG,OAAO,EAAE,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,QAAQ,CAAC,OAAO,IAAI,EAAE;QAC7D,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC3H,GAAG,CAAC,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KACtF,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
import type { PlayablePlatformAssetRegistrationTransportPlan, PlayablePlatformAssetRegistrationTransportPlanOptions } from './types';
|
|
2
|
+
export declare function createPlayablePlatformAssetRegistrationTransportPlan(payload: Record<string, unknown>, options: PlayablePlatformAssetRegistrationTransportPlanOptions): PlayablePlatformAssetRegistrationTransportPlan;
|
|
3
|
+
//# sourceMappingURL=transport.d.ts.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/asset-registration/transport.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transport.d.ts","sourceRoot":"","sources":["../../src/asset-registration/transport.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,8CAA8C,EAC9C,qDAAqD,EACtD,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oDAAoD,CAClE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,EAAE,qDAAqD,GAC7D,8CAA8C,CAgBhD"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { createPlayablePlatformAssetRegistrationPayload, } from '../asset-bridge/index.js';
|
|
2
|
+
export function createPlayablePlatformAssetRegistrationTransportPlan(payload, options) {
|
|
3
|
+
const registration = createPlayablePlatformAssetRegistrationPayload(payload, options);
|
|
4
|
+
return {
|
|
5
|
+
registration,
|
|
6
|
+
transportPlan: {
|
|
7
|
+
writes: [
|
|
8
|
+
{
|
|
9
|
+
path: registration.payloadPath,
|
|
10
|
+
content: registration.content,
|
|
11
|
+
},
|
|
12
|
+
],
|
|
13
|
+
commands: [
|
|
14
|
+
resolvePlayablePlatformAssetRegistrationCommand(registration.payloadPath, options),
|
|
15
|
+
],
|
|
16
|
+
},
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
function resolvePlayablePlatformAssetRegistrationCommand(payloadPath, options) {
|
|
20
|
+
if (typeof options.command === 'string') {
|
|
21
|
+
return {
|
|
22
|
+
cmd: `${options.command} -- --payload ${payloadPath}`,
|
|
23
|
+
...(options.cwd ? { cwd: options.cwd } : {}),
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
if (options.command) {
|
|
27
|
+
return {
|
|
28
|
+
...options.command,
|
|
29
|
+
cmd: options.command.cmd.includes('--payload')
|
|
30
|
+
? options.command.cmd
|
|
31
|
+
: `${options.command.cmd} -- --payload ${payloadPath}`,
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
if (!options.commandName) {
|
|
35
|
+
throw new Error('asset registration commandName or command is required');
|
|
36
|
+
}
|
|
37
|
+
return {
|
|
38
|
+
cmd: `${options.commandName} -- --payload ${payloadPath}`,
|
|
39
|
+
cwd: options.cwd ?? '.',
|
|
40
|
+
};
|
|
41
|
+
}
|
|
42
|
+
//# sourceMappingURL=transport.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"transport.js","sourceRoot":"","sources":["../../src/asset-registration/transport.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,8CAA8C,GAC/C,MAAM,iBAAiB,CAAC;AASzB,MAAM,UAAU,oDAAoD,CAClE,OAAgC,EAChC,OAA8D;IAE9D,MAAM,YAAY,GAAG,8CAA8C,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACtF,OAAO;QACL,YAAY;QACZ,aAAa,EAAE;YACb,MAAM,EAAE;gBACN;oBACE,IAAI,EAAE,YAAY,CAAC,WAAW;oBAC9B,OAAO,EAAE,YAAY,CAAC,OAAO;iBAC9B;aACF;YACD,QAAQ,EAAE;gBACR,+CAA+C,CAAC,YAAY,CAAC,WAAW,EAAE,OAAO,CAAC;aACnF;SACF;KACF,CAAC;AACJ,CAAC;AAED,SAAS,+CAA+C,CACtD,WAAmB,EACnB,OAA8D;IAE9D,IAAI,OAAO,OAAO,CAAC,OAAO,KAAK,QAAQ,EAAE,CAAC;QACxC,OAAO;YACL,GAAG,EAAE,GAAG,OAAO,CAAC,OAAO,iBAAiB,WAAW,EAAE;YACrD,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;SAC7C,CAAC;IACJ,CAAC;IACD,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,OAAO;YACL,GAAG,OAAO,CAAC,OAAO;YAClB,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC;gBAC5C,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG;gBACrB,CAAC,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,iBAAiB,WAAW,EAAE;SACzD,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QACzB,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IAC3E,CAAC;IACD,OAAO;QACL,GAAG,EAAE,GAAG,OAAO,CAAC,WAAW,iBAAiB,WAAW,EAAE;QACzD,GAAG,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG;KACxB,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { PlayableAssetTransportCommand, PlayableAssetTransportPlan } from '../authoring-client';
|
|
2
|
+
import type { PlayablePlatformAssetExternal, PlayablePlatformAssetRegistrationPayload, PlayablePlatformAssetRegistrationPayloadOptions } from '../asset-bridge';
|
|
3
|
+
export interface PlayablePlatformAssetRegistrationAsset {
|
|
4
|
+
guid?: string;
|
|
5
|
+
assetId: string;
|
|
6
|
+
assetUrl?: string;
|
|
7
|
+
external?: PlayablePlatformAssetExternal;
|
|
8
|
+
}
|
|
9
|
+
export interface PlayablePlatformAssetRegistrationResultInput {
|
|
10
|
+
result?: unknown;
|
|
11
|
+
fallback?: Partial<PlayablePlatformAssetRegistrationAsset>;
|
|
12
|
+
}
|
|
13
|
+
export type PlayablePlatformAssetRegistrationTransportPlanOptions = PlayablePlatformAssetRegistrationPayloadOptions & {
|
|
14
|
+
command?: string | PlayableAssetTransportCommand;
|
|
15
|
+
commandName?: string;
|
|
16
|
+
cwd?: string;
|
|
17
|
+
};
|
|
18
|
+
export interface PlayablePlatformAssetRegistrationTransportPlan {
|
|
19
|
+
registration: PlayablePlatformAssetRegistrationPayload;
|
|
20
|
+
transportPlan: PlayableAssetTransportPlan;
|
|
21
|
+
}
|
|
22
|
+
export type PlayablePlatformAssetRegistrationWorkflowOptions = PlayablePlatformAssetRegistrationTransportPlanOptions & {
|
|
23
|
+
findExistingAsset?: (payload: Record<string, unknown>) => PlayablePlatformAssetRegistrationAsset | null | Promise<PlayablePlatformAssetRegistrationAsset | null>;
|
|
24
|
+
writeFile: (path: string, content: unknown) => unknown | Promise<unknown>;
|
|
25
|
+
runCommand: (command: PlayableAssetTransportCommand) => Record<string, unknown> | Promise<Record<string, unknown>>;
|
|
26
|
+
};
|
|
27
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-registration/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,6BAA6B,EAC7B,0BAA0B,EAC3B,MAAM,qBAAqB,CAAC;AAC7B,OAAO,KAAK,EACV,6BAA6B,EAC7B,wCAAwC,EACxC,+CAA+C,EAChD,MAAM,iBAAiB,CAAC;AAEzB,MAAM,WAAW,sCAAsC;IACrD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,4CAA4C;IAC3D,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC,sCAAsC,CAAC,CAAC;CAC5D;AAED,MAAM,MAAM,qDAAqD,GAC/D,+CAA+C,GAAG;IAChD,OAAO,CAAC,EAAE,MAAM,GAAG,6BAA6B,CAAC;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEJ,MAAM,WAAW,8CAA8C;IAC7D,YAAY,EAAE,wCAAwC,CAAC;IACvD,aAAa,EAAE,0BAA0B,CAAC;CAC3C;AAED,MAAM,MAAM,gDAAgD,GAC1D,qDAAqD,GAAG;IACxD,iBAAiB,CAAC,EAAE,CAClB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,sCAAsC,GAAG,IAAI,GAAG,OAAO,CAAC,sCAAsC,GAAG,IAAI,CAAC,CAAC;IAC5G,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAC1E,UAAU,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACpH,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-registration/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
import type { PlayablePlatformAssetRegistrationAsset, PlayablePlatformAssetRegistrationWorkflowOptions } from './types';
|
|
2
|
+
export declare function registerPlayablePlatformAssetIfNeeded(payload: Record<string, unknown>, options: PlayablePlatformAssetRegistrationWorkflowOptions): Promise<PlayablePlatformAssetRegistrationAsset>;
|
|
3
|
+
//# sourceMappingURL=workflow.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"workflow.d.ts","sourceRoot":"","sources":["../../src/asset-registration/workflow.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EACV,sCAAsC,EACtC,gDAAgD,EACjD,MAAM,SAAS,CAAC;AAEjB,wBAAsB,qCAAqC,CACzD,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,EAAE,gDAAgD,GACxD,OAAO,CAAC,sCAAsC,CAAC,CAgCjD"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { readPlayablePlatformAssetExternal, readPlayablePlatformAssetPath, } from '../asset-bridge/index.js';
|
|
2
|
+
import { readString, } from '../shared/json.js';
|
|
3
|
+
import { resolvePlayablePlatformAssetRegistrationResult, } from './result.js';
|
|
4
|
+
import { createPlayablePlatformAssetRegistrationTransportPlan, } from './transport.js';
|
|
5
|
+
export async function registerPlayablePlatformAssetIfNeeded(payload, options) {
|
|
6
|
+
const existing = await options.findExistingAsset?.(payload);
|
|
7
|
+
if (existing)
|
|
8
|
+
return existing;
|
|
9
|
+
const assetPath = readPlayablePlatformAssetPath(payload);
|
|
10
|
+
const projectAssetId = readString(payload.projectAssetId);
|
|
11
|
+
if (!assetPath && projectAssetId) {
|
|
12
|
+
return {
|
|
13
|
+
assetId: projectAssetId,
|
|
14
|
+
...(readPlayablePlatformAssetExternal(payload) ? { external: readPlayablePlatformAssetExternal(payload) } : {}),
|
|
15
|
+
};
|
|
16
|
+
}
|
|
17
|
+
if (!assetPath)
|
|
18
|
+
throw new Error('assetPath is required to register a new project asset');
|
|
19
|
+
const { registration, transportPlan } = createPlayablePlatformAssetRegistrationTransportPlan(payload, options);
|
|
20
|
+
for (const write of transportPlan.writes) {
|
|
21
|
+
await options.writeFile(write.path, write.content);
|
|
22
|
+
}
|
|
23
|
+
let lastResult = {};
|
|
24
|
+
for (const command of transportPlan.commands) {
|
|
25
|
+
lastResult = await options.runCommand(command);
|
|
26
|
+
}
|
|
27
|
+
return resolvePlayablePlatformAssetRegistrationResult({
|
|
28
|
+
result: lastResult,
|
|
29
|
+
fallback: {
|
|
30
|
+
assetId: projectAssetId ?? '',
|
|
31
|
+
external: readPlayablePlatformAssetExternal(payload),
|
|
32
|
+
assetUrl: readString(registration.content.assetUrl),
|
|
33
|
+
},
|
|
34
|
+
});
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=workflow.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"workflow.js","sourceRoot":"","sources":["../../src/asset-registration/workflow.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iCAAiC,EACjC,6BAA6B,GAC9B,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,GACX,MAAM,gBAAgB,CAAC;AACxB,OAAO,EACL,8CAA8C,GAC/C,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,oDAAoD,GACrD,MAAM,aAAa,CAAC;AAMrB,MAAM,CAAC,KAAK,UAAU,qCAAqC,CACzD,OAAgC,EAChC,OAAyD;IAEzD,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;IAC5D,IAAI,QAAQ;QAAE,OAAO,QAAQ,CAAC;IAE9B,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAC1D,IAAI,CAAC,SAAS,IAAI,cAAc,EAAE,CAAC;QACjC,OAAO;YACL,OAAO,EAAE,cAAc;YACvB,GAAG,CAAC,iCAAiC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;SAChH,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IAEzF,MAAM,EAAE,YAAY,EAAE,aAAa,EAAE,GAAG,oDAAoD,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAC/G,KAAK,MAAM,KAAK,IAAI,aAAa,CAAC,MAAM,EAAE,CAAC;QACzC,MAAM,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;IACrD,CAAC;IAED,IAAI,UAAU,GAA4B,EAAE,CAAC;IAC7C,KAAK,MAAM,OAAO,IAAI,aAAa,CAAC,QAAQ,EAAE,CAAC;QAC7C,UAAU,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;IACjD,CAAC;IAED,OAAO,8CAA8C,CAAC;QACpD,MAAM,EAAE,UAAU;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,cAAc,IAAI,EAAE;YAC7B,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC;YACpD,QAAQ,EAAE,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC;SACpD;KACF,CAAC,CAAC;AACL,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../src/authoring/constants.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,sBAAsB,eAAe,CAAC;AACnD,eAAO,MAAM,wBAAwB,UAAU,CAAC;AAChD,eAAO,MAAM,2BAA2B,IAAI,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"constants.js","sourceRoot":"","sources":["../../src/authoring/constants.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,sBAAsB,GAAG,YAAY,CAAC;AACnD,MAAM,CAAC,MAAM,wBAAwB,GAAG,OAAO,CAAC;AAChD,MAAM,CAAC,MAAM,2BAA2B,GAAG,CAAC,CAAC"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { EditorSceneDocument } from '../document';
|
|
2
|
+
export interface EditorSceneRuntimeInputDrift {
|
|
3
|
+
detected: boolean;
|
|
4
|
+
sourceId: string;
|
|
5
|
+
sourceType: string;
|
|
6
|
+
sourceRevision: number | null;
|
|
7
|
+
generatedRevision: number | null;
|
|
8
|
+
reason?: 'missing-generated-from' | 'source-mismatch' | 'revision-mismatch';
|
|
9
|
+
}
|
|
10
|
+
export declare function detectEditorSceneRuntimeInputDrift(document: Pick<EditorSceneDocument, 'meta'>, runtimeSceneConfig: unknown): EditorSceneRuntimeInputDrift;
|
|
11
|
+
//# sourceMappingURL=drift.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"drift.d.ts","sourceRoot":"","sources":["../../src/authoring/drift.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAGvD,MAAM,WAAW,4BAA4B;IAC3C,QAAQ,EAAE,OAAO,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,iBAAiB,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,EAAE,wBAAwB,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;CAC7E;AAED,wBAAgB,kCAAkC,CAChD,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAC3C,kBAAkB,EAAE,OAAO,GAC1B,4BAA4B,CA0C9B"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { getEditorSceneAuthoringSourceRef } from './source.js';
|
|
2
|
+
export function detectEditorSceneRuntimeInputDrift(document, runtimeSceneConfig) {
|
|
3
|
+
const sourceRef = getEditorSceneAuthoringSourceRef(document);
|
|
4
|
+
const generatedFrom = readGeneratedFrom(runtimeSceneConfig);
|
|
5
|
+
const sourceRevision = sourceRef.revision ?? null;
|
|
6
|
+
if (!generatedFrom) {
|
|
7
|
+
return {
|
|
8
|
+
detected: true,
|
|
9
|
+
sourceId: sourceRef.sourceId,
|
|
10
|
+
sourceType: sourceRef.sourceType,
|
|
11
|
+
sourceRevision,
|
|
12
|
+
generatedRevision: null,
|
|
13
|
+
reason: 'missing-generated-from',
|
|
14
|
+
};
|
|
15
|
+
}
|
|
16
|
+
const generatedRevision = typeof generatedFrom.revision === 'number' ? generatedFrom.revision : null;
|
|
17
|
+
if (generatedFrom.sourceId !== sourceRef.sourceId || generatedFrom.sourceType !== sourceRef.sourceType) {
|
|
18
|
+
return {
|
|
19
|
+
detected: true,
|
|
20
|
+
sourceId: sourceRef.sourceId,
|
|
21
|
+
sourceType: sourceRef.sourceType,
|
|
22
|
+
sourceRevision,
|
|
23
|
+
generatedRevision,
|
|
24
|
+
reason: 'source-mismatch',
|
|
25
|
+
};
|
|
26
|
+
}
|
|
27
|
+
if (sourceRevision !== generatedRevision) {
|
|
28
|
+
return {
|
|
29
|
+
detected: true,
|
|
30
|
+
sourceId: sourceRef.sourceId,
|
|
31
|
+
sourceType: sourceRef.sourceType,
|
|
32
|
+
sourceRevision,
|
|
33
|
+
generatedRevision,
|
|
34
|
+
reason: 'revision-mismatch',
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
return {
|
|
38
|
+
detected: false,
|
|
39
|
+
sourceId: sourceRef.sourceId,
|
|
40
|
+
sourceType: sourceRef.sourceType,
|
|
41
|
+
sourceRevision,
|
|
42
|
+
generatedRevision,
|
|
43
|
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};
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}
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function readGeneratedFrom(runtimeSceneConfig) {
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if (!runtimeSceneConfig || typeof runtimeSceneConfig !== 'object')
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return null;
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const generatedFrom = meta.generatedFrom;
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return null;
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const sourceId = generatedFrom.sourceId;
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return null;
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return {
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sourceId,
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sourceType: sourceType,
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revision: typeof generatedFrom.revision === 'number'
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? generatedFrom.revision
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: undefined,
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};
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}
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//# sourceMappingURL=drift.js.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"drift.js","sourceRoot":"","sources":["../../src/authoring/drift.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,MAAM,UAAU,CAAC;AAW5D,MAAM,UAAU,kCAAkC,CAChD,QAA2C,EAC3C,kBAA2B;IAE3B,MAAM,SAAS,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC7D,MAAM,aAAa,GAAG,iBAAiB,CAAC,kBAAkB,CAAC,CAAC;IAC5D,MAAM,cAAc,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAI,CAAC;IAClD,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB,EAAE,IAAI;YACvB,MAAM,EAAE,wBAAwB;SACjC,CAAC;IACJ,CAAC;IACD,MAAM,iBAAiB,GAAG,OAAO,aAAa,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,IAAI,aAAa,CAAC,QAAQ,KAAK,SAAS,CAAC,QAAQ,IAAI,aAAa,CAAC,UAAU,KAAK,SAAS,CAAC,UAAU,EAAE,CAAC;QACvG,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB;YACjB,MAAM,EAAE,iBAAiB;SAC1B,CAAC;IACJ,CAAC;IACD,IAAI,cAAc,KAAK,iBAAiB,EAAE,CAAC;QACzC,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB;YACjB,MAAM,EAAE,mBAAmB;SAC5B,CAAC;IACJ,CAAC;IACD,OAAO;QACL,QAAQ,EAAE,KAAK;QACf,QAAQ,EAAE,SAAS,CAAC,QAAQ;QAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;QAChC,cAAc;QACd,iBAAiB;KAClB,CAAC;AACJ,CAAC;AAED,SAAS,iBAAiB,CAAC,kBAA2B;IACpD,IAAI,CAAC,kBAAkB,IAAI,OAAO,kBAAkB,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IAC/E,MAAM,IAAI,GAAI,kBAAyC,CAAC,IAAI,CAAC;IAC7D,IAAI,CAAC,IAAI,IAAI,OAAO,IAAI,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACnD,MAAM,aAAa,GAAI,IAAoC,CAAC,aAAa,CAAC;IAC1E,IAAI,CAAC,aAAa,IAAI,OAAO,aAAa,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACrE,MAAM,QAAQ,GAAI,aAAwC,CAAC,QAAQ,CAAC;IACpE,MAAM,UAAU,GAAI,aAA0C,CAAC,UAAU,CAAC;IAC1E,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,OAAO,UAAU,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IAChF,OAAO;QACL,QAAQ;QACR,UAAU,EAAE,UAA8C;QAC1D,QAAQ,EAAE,OAAQ,aAAwC,CAAC,QAAQ,KAAK,QAAQ;YAC9E,CAAC,CAAE,aAAsC,CAAC,QAAQ;YAClD,CAAC,CAAC,SAAS;KACd,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/authoring/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/authoring/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { AuthoringSourceDescriptor, AuthoringSourceRef } from '@fps-games/editor-core';
|
|
2
|
+
import type { EditorSceneDocument } from '../document';
|
|
3
|
+
export declare function getEditorSceneAuthoringSourceRef(document: Pick<EditorSceneDocument, 'meta'>): AuthoringSourceRef;
|
|
4
|
+
export declare function createEditorSceneAuthoringSourceDescriptor(document: Pick<EditorSceneDocument, 'meta'>, filePath?: string): AuthoringSourceDescriptor;
|
|
5
|
+
export declare function ensureEditorSceneAuthoringSource<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
|
|
6
|
+
export declare function bumpEditorSceneAuthoringSourceRevision<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
|
|
7
|
+
//# sourceMappingURL=source.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"source.d.ts","sourceRoot":"","sources":["../../src/authoring/source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,kBAAkB,EACnB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAOvD,wBAAgB,gCAAgC,CAC9C,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,GAC1C,kBAAkB,CAOpB;AAED,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAC3C,QAAQ,CAAC,EAAE,MAAM,GAChB,yBAAyB,CAY3B;AAED,wBAAgB,gCAAgC,CAAC,SAAS,SAAS,mBAAmB,EACpF,QAAQ,EAAE,SAAS,GAClB,SAAS,CAaX;AAED,wBAAgB,sCAAsC,CAAC,SAAS,SAAS,mBAAmB,EAC1F,QAAQ,EAAE,SAAS,GAClB,SAAS,CAaX"}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { EDITOR_SCENE_SCHEMA_VERSION, EDITOR_SCENE_SOURCE_ID, EDITOR_SCENE_SOURCE_TYPE, } from './constants.js';
|
|
2
|
+
export function getEditorSceneAuthoringSourceRef(document) {
|
|
3
|
+
const existing = document.meta?.authoringSource;
|
|
4
|
+
return {
|
|
5
|
+
sourceId: existing?.sourceId || EDITOR_SCENE_SOURCE_ID,
|
|
6
|
+
sourceType: existing?.sourceType || EDITOR_SCENE_SOURCE_TYPE,
|
|
7
|
+
revision: typeof existing?.revision === 'number' ? existing.revision : 1,
|
|
8
|
+
};
|
|
9
|
+
}
|
|
10
|
+
export function createEditorSceneAuthoringSourceDescriptor(document, filePath) {
|
|
11
|
+
return {
|
|
12
|
+
ref: getEditorSceneAuthoringSourceRef(document),
|
|
13
|
+
filePath,
|
|
14
|
+
schemaVersion: EDITOR_SCENE_SCHEMA_VERSION,
|
|
15
|
+
capabilities: {
|
|
16
|
+
editable: true,
|
|
17
|
+
compilable: true,
|
|
18
|
+
runtimeApply: true,
|
|
19
|
+
aiWritable: true,
|
|
20
|
+
},
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
export function ensureEditorSceneAuthoringSource(document) {
|
|
24
|
+
const ref = getEditorSceneAuthoringSourceRef(document);
|
|
25
|
+
return {
|
|
26
|
+
...document,
|
|
27
|
+
meta: {
|
|
28
|
+
...document.meta,
|
|
29
|
+
authoringSource: {
|
|
30
|
+
sourceId: EDITOR_SCENE_SOURCE_ID,
|
|
31
|
+
sourceType: EDITOR_SCENE_SOURCE_TYPE,
|
|
32
|
+
revision: ref.revision ?? 1,
|
|
33
|
+
},
|
|
34
|
+
},
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
export function bumpEditorSceneAuthoringSourceRevision(document) {
|
|
38
|
+
const current = getEditorSceneAuthoringSourceRef(document);
|
|
39
|
+
return {
|
|
40
|
+
...document,
|
|
41
|
+
meta: {
|
|
42
|
+
...document.meta,
|
|
43
|
+
authoringSource: {
|
|
44
|
+
sourceId: EDITOR_SCENE_SOURCE_ID,
|
|
45
|
+
sourceType: EDITOR_SCENE_SOURCE_TYPE,
|
|
46
|
+
revision: (current.revision ?? 0) + 1,
|
|
47
|
+
},
|
|
48
|
+
},
|
|
49
|
+
};
|
|
50
|
+
}
|
|
51
|
+
//# sourceMappingURL=source.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"source.js","sourceRoot":"","sources":["../../src/authoring/source.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,2BAA2B,EAC3B,sBAAsB,EACtB,wBAAwB,GACzB,MAAM,aAAa,CAAC;AAErB,MAAM,UAAU,gCAAgC,CAC9C,QAA2C;IAE3C,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAChD,OAAO;QACL,QAAQ,EAAE,QAAQ,EAAE,QAAQ,IAAI,sBAAsB;QACtD,UAAU,EAAE,QAAQ,EAAE,UAAU,IAAI,wBAAwB;QAC5D,QAAQ,EAAE,OAAO,QAAQ,EAAE,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;KACzE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,QAA2C,EAC3C,QAAiB;IAEjB,OAAO;QACL,GAAG,EAAE,gCAAgC,CAAC,QAAQ,CAAC;QAC/C,QAAQ;QACR,aAAa,EAAE,2BAA2B;QAC1C,YAAY,EAAE;YACZ,QAAQ,EAAE,IAAI;YACd,UAAU,EAAE,IAAI;YAChB,YAAY,EAAE,IAAI;YAClB,UAAU,EAAE,IAAI;SACjB;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,QAAmB;IAEnB,MAAM,GAAG,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IACvD,OAAO;QACL,GAAG,QAAQ;QACX,IAAI,EAAE;YACJ,GAAG,QAAQ,CAAC,IAAI;YAChB,eAAe,EAAE;gBACf,QAAQ,EAAE,sBAAsB;gBAChC,UAAU,EAAE,wBAAwB;gBACpC,QAAQ,EAAE,GAAG,CAAC,QAAQ,IAAI,CAAC;aAC5B;SACF;KACW,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,sCAAsC,CACpD,QAAmB;IAEnB,MAAM,OAAO,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC3D,OAAO;QACL,GAAG,QAAQ;QACX,IAAI,EAAE;YACJ,GAAG,QAAQ,CAAC,IAAI;YAChB,eAAe,EAAE;gBACf,QAAQ,EAAE,sBAAsB;gBAChC,UAAU,EAAE,wBAAwB;gBACpC,QAAQ,EAAE,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC;aACtC;SACF;KACW,CAAC;AACjB,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { PlayableAssetTransportCommand, PlayableAssetTransportPlan, PlayableAuthoringClient, PlayableAuthoringClientOptions, PlayableAuthoringFetchJson } from './types';
|
|
2
|
+
export declare function createPlayableAuthoringClient(options?: PlayableAuthoringClientOptions): PlayableAuthoringClient;
|
|
3
|
+
export declare function postPlayableAuthoringJson(route: string, body: Record<string, unknown>, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
|
|
4
|
+
export declare function writePlayableAuthoringFile(path: string, content: unknown, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
|
|
5
|
+
export declare function runPlayableAuthoringCommand(command: PlayableAssetTransportCommand, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
|
|
6
|
+
export declare function executePlayableAssetTransportPlan(plan: PlayableAssetTransportPlan, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
|
|
7
|
+
//# sourceMappingURL=client.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../../src/authoring-client/client.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,6BAA6B,EAC7B,0BAA0B,EAC1B,uBAAuB,EACvB,8BAA8B,EAC9B,0BAA0B,EAC3B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,6BAA6B,CAC3C,OAAO,GAAE,8BAAmC,GAC3C,uBAAuB,CAezB;AAED,wBAAsB,yBAAyB,CAC7C,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC7B,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAOlC;AAED,wBAAsB,0BAA0B,CAC9C,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,OAAO,EAChB,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAElC;AAED,wBAAsB,2BAA2B,CAC/C,OAAO,EAAE,6BAA6B,EACtC,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAKlC;AAED,wBAAsB,iCAAiC,CACrD,IAAI,EAAE,0BAA0B,EAChC,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAYlC"}
|