@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,685 @@
1
+ import { canHandleEditorSceneCameraDebugPanKey, cloneEditorSceneCameraDebugSnapshot, cloneEditorSceneCameraDebugTarget, createEditorSceneCameraDebugPanelNumberFields, createEditorSceneCameraDebugPanelRangeFieldEnds, createEditorSceneCameraDebugPanelRangeFieldPairs, formatEditorSceneCameraDebugCoordinate, formatEditorSceneCameraDebugErrorMessage, getEditorSceneCameraDebugText, getEditorSceneCameraDebugTooltips, isEditorSceneCameraDebugPanelFieldVisible, isEditorSceneCameraDebugPanKey, readEditorSceneCameraDebugPanelInputSnapshot, readEditorSceneCameraDebugProjectionSelectValue, readEditorSceneCameraDebugSnapshotField, readEditorSceneCameraDebugStoredLanguage, readEditorSceneCameraDebugStoredOpen, roundEditorSceneCameraDebugNumber, toEditorSceneCameraRig, writeEditorSceneCameraDebugStoredLanguage, writeEditorSceneCameraDebugStoredOpen, } from '@fps-games/editor-playable-sdk';
2
+ import { createEditorRuntimeDebugPanelButton, createEditorRuntimeDebugPanelInputStyle, createEditorRuntimeDebugPanelLabel, createEditorRuntimeDebugPanelNumberInput, createEditorRuntimeDebugPanelSelect, mountEditorRuntimeDebugPanelShell, } from './runtime-debug-panel-shell.js';
3
+ const DEFAULT_CAMERA_DEBUG_STORAGE_KEY = 'fps-editor.camera-debug.open';
4
+ const DEFAULT_CAMERA_DEBUG_LANGUAGE_STORAGE_KEY = 'fps-editor.camera-debug.language';
5
+ const CAMERA_NUMBER_FIELDS = createEditorSceneCameraDebugPanelNumberFields();
6
+ const CAMERA_DEBUG_RANGE_FIELD_PAIRS = createEditorSceneCameraDebugPanelRangeFieldPairs();
7
+ const CAMERA_DEBUG_RANGE_FIELD_ENDS = createEditorSceneCameraDebugPanelRangeFieldEnds();
8
+ const CAMERA_DEBUG_TARGET_MARKER_Y_OFFSET = 0.32;
9
+ const CAMERA_DEBUG_TARGET_MARKER_ARM_LENGTH = 0.16;
10
+ const CAMERA_DEBUG_TARGET_MARKER_ARM_GAP = 0.02;
11
+ const CAMERA_DEBUG_TARGET_MARKER_ARM_HEIGHT = 0.2;
12
+ const CAMERA_DEBUG_TARGET_LABEL_MIN_GAP_PX = 8;
13
+ const CAMERA_DEBUG_TARGET_LABEL_MAX_GAP_PX = 20;
14
+ export function mountEditorRuntimeCameraDebugPanel(options) {
15
+ const root = options.root ?? document.body;
16
+ const ownerDocument = root.ownerDocument;
17
+ const storageKey = options.storageKey ?? DEFAULT_CAMERA_DEBUG_STORAGE_KEY;
18
+ const languageStorageKey = options.languageStorageKey ?? DEFAULT_CAMERA_DEBUG_LANGUAGE_STORAGE_KEY;
19
+ let language = readEditorSceneCameraDebugStoredLanguage(ownerDocument.defaultView, languageStorageKey);
20
+ let disposed = false;
21
+ let saving = false;
22
+ let initialSnapshot = null;
23
+ let latestSnapshot = null;
24
+ let cameraPanRestoreTarget = null;
25
+ let targetCoordinateLabel = null;
26
+ let targetCoordinate = null;
27
+ let compositionLinesEnabled = false;
28
+ let compositionOverlay = null;
29
+ let frameHandle = 0;
30
+ let lastFrameTime = 0;
31
+ const pressedPanKeys = new Set();
32
+ const shell = mountEditorRuntimeDebugPanelShell({
33
+ root,
34
+ toggleLabel: 'Camera',
35
+ title: text().title,
36
+ modeLabel: text().runtime,
37
+ languageButtonLabel: text().languageButton,
38
+ toggleTooltip: tooltips().toggleTitle,
39
+ languageTooltip: tooltips().languageButton,
40
+ tooltipDataAttribute: 'cameraDebugTooltip',
41
+ tooltipDelayMs: 140,
42
+ initialOpen: readEditorSceneCameraDebugStoredOpen(ownerDocument.defaultView, storageKey),
43
+ language,
44
+ placement: {
45
+ right: 16,
46
+ width: 320,
47
+ ...options.placement,
48
+ },
49
+ onOpenChange: open => {
50
+ writeEditorSceneCameraDebugStoredOpen(ownerDocument.defaultView, storageKey, open);
51
+ renderOpenState();
52
+ },
53
+ });
54
+ const grid = ownerDocument.createElement('div');
55
+ grid.style.cssText = 'display:grid;grid-template-columns:1fr 108px;gap:7px 8px;align-items:center;';
56
+ const projectionLabel = createEditorRuntimeDebugPanelLabel(ownerDocument);
57
+ const projectionSelect = createEditorRuntimeDebugPanelSelect(ownerDocument);
58
+ projectionSelect.addEventListener('change', () => applyInputSnapshot());
59
+ grid.append(projectionLabel, projectionSelect);
60
+ const fields = new Map();
61
+ const fieldRows = new Map();
62
+ const rangeRows = [];
63
+ for (const config of CAMERA_NUMBER_FIELDS) {
64
+ if (CAMERA_DEBUG_RANGE_FIELD_ENDS.has(config.field))
65
+ continue;
66
+ const rangePair = CAMERA_DEBUG_RANGE_FIELD_PAIRS.find(pair => pair.lower === config.field);
67
+ if (rangePair) {
68
+ const upperConfig = CAMERA_NUMBER_FIELDS.find(candidate => candidate.field === rangePair.upper);
69
+ if (!upperConfig)
70
+ continue;
71
+ const label = createEditorRuntimeDebugPanelLabel(ownerDocument);
72
+ const wrapper = ownerDocument.createElement('div');
73
+ wrapper.style.cssText = 'display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:6px;width:108px;';
74
+ const lowerInput = createCameraNumberInput(config, { compact: true });
75
+ const upperInput = createCameraNumberInput(upperConfig, { compact: true });
76
+ fields.set(config.field, lowerInput);
77
+ fields.set(upperConfig.field, upperInput);
78
+ rangeRows.push({
79
+ label,
80
+ wrapper,
81
+ labelKey: rangePair.labelKey,
82
+ tooltipKey: rangePair.tooltipKey,
83
+ lowerConfig: config,
84
+ upperConfig,
85
+ lowerInput,
86
+ upperInput,
87
+ });
88
+ wrapper.append(lowerInput, upperInput);
89
+ grid.append(label, wrapper);
90
+ continue;
91
+ }
92
+ const label = createEditorRuntimeDebugPanelLabel(ownerDocument);
93
+ const input = createCameraNumberInput(config);
94
+ fields.set(config.field, input);
95
+ fieldRows.set(config.field, { label, input, config });
96
+ grid.append(label, input);
97
+ }
98
+ const panHint = ownerDocument.createElement('div');
99
+ panHint.style.cssText = 'margin-top:10px;font-size:11px;line-height:1.35;color:#9fb2d0;';
100
+ const viewTools = ownerDocument.createElement('div');
101
+ viewTools.style.cssText = 'display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-top:10px;';
102
+ const compositionButton = createEditorRuntimeDebugPanelButton(ownerDocument);
103
+ const screenshotButton = createEditorRuntimeDebugPanelButton(ownerDocument);
104
+ viewTools.append(compositionButton, screenshotButton);
105
+ const resetButton = createEditorRuntimeDebugPanelButton(ownerDocument);
106
+ const saveButton = createEditorRuntimeDebugPanelButton(ownerDocument);
107
+ shell.actions.append(resetButton, saveButton);
108
+ shell.content.append(grid, panHint, viewTools);
109
+ shell.languageButton.addEventListener('click', () => {
110
+ language = language === 'zh' ? 'en' : 'zh';
111
+ writeEditorSceneCameraDebugStoredLanguage(ownerDocument.defaultView, languageStorageKey, language);
112
+ renderLanguage();
113
+ syncVisibleFields(latestSnapshot?.projection ?? readProjectionSelectValue());
114
+ });
115
+ compositionButton.addEventListener('click', () => {
116
+ compositionLinesEnabled = !compositionLinesEnabled;
117
+ renderCompositionLinesState();
118
+ updateCompositionOverlay();
119
+ });
120
+ screenshotButton.addEventListener('click', () => {
121
+ void captureCameraViewportScreenshot();
122
+ });
123
+ resetButton.addEventListener('click', () => {
124
+ if (!initialSnapshot || saving)
125
+ return;
126
+ setInputs(initialSnapshot);
127
+ applySnapshot(initialSnapshot, { restoreTarget: true });
128
+ cameraPanRestoreTarget = cloneEditorSceneCameraDebugTarget(initialSnapshot.target);
129
+ updateTargetMarker(initialSnapshot.target);
130
+ shell.setStatus(text().resetStatus);
131
+ });
132
+ saveButton.addEventListener('click', () => {
133
+ const snapshot = latestSnapshot ?? options.readSnapshot();
134
+ if (!snapshot || saving || !snapshot.binding)
135
+ return;
136
+ saving = true;
137
+ syncPanel(snapshot);
138
+ shell.setStatus(text().savingStatus, { sticky: true });
139
+ void Promise.resolve(options.saveRig(snapshot.binding, toEditorSceneCameraRig(snapshot)))
140
+ .then(() => {
141
+ shell.setStatus(text().savedStatus, { sticky: true });
142
+ if (options.reloadAfterSave !== false)
143
+ ownerDocument.defaultView?.location.reload();
144
+ })
145
+ .catch((error) => {
146
+ console.error('[EditorRuntimeCameraDebugPanel] Save rig failed', error);
147
+ saving = false;
148
+ shell.setStatus(formatEditorSceneCameraDebugErrorMessage(error, text().saveFailed), { sticky: true, tone: 'error' });
149
+ syncPanel(latestSnapshot);
150
+ });
151
+ });
152
+ ownerDocument.defaultView?.addEventListener('keydown', handlePanKeyDown, { capture: true });
153
+ ownerDocument.defaultView?.addEventListener('keyup', handlePanKeyUp, { capture: true });
154
+ ownerDocument.defaultView?.addEventListener('blur', clearPanKeys);
155
+ renderLanguage();
156
+ renderOpenState();
157
+ frameHandle = ownerDocument.defaultView?.requestAnimationFrame(tick) ?? 0;
158
+ return {
159
+ dispose() {
160
+ disposed = true;
161
+ stopCameraPanMode();
162
+ disposeCompositionOverlay();
163
+ if (frameHandle)
164
+ ownerDocument.defaultView?.cancelAnimationFrame(frameHandle);
165
+ ownerDocument.defaultView?.removeEventListener('keydown', handlePanKeyDown, { capture: true });
166
+ ownerDocument.defaultView?.removeEventListener('keyup', handlePanKeyUp, { capture: true });
167
+ ownerDocument.defaultView?.removeEventListener('blur', clearPanKeys);
168
+ shell.dispose();
169
+ },
170
+ };
171
+ function tick(time) {
172
+ if (disposed)
173
+ return;
174
+ const deltaSeconds = lastFrameTime > 0
175
+ ? Math.min(0.05, Math.max(0, (time - lastFrameTime) / 1000))
176
+ : 0;
177
+ lastFrameTime = time;
178
+ const snapshot = options.readSnapshot();
179
+ if (!snapshot) {
180
+ initialSnapshot = null;
181
+ latestSnapshot = null;
182
+ }
183
+ else {
184
+ if (!initialSnapshot)
185
+ initialSnapshot = cloneEditorSceneCameraDebugSnapshot(snapshot);
186
+ latestSnapshot = cloneEditorSceneCameraDebugSnapshot(snapshot);
187
+ }
188
+ syncPanel(snapshot);
189
+ applyCameraPan(deltaSeconds);
190
+ updateTargetCoordinateLabel();
191
+ updateCompositionOverlay();
192
+ frameHandle = ownerDocument.defaultView?.requestAnimationFrame(tick) ?? 0;
193
+ }
194
+ function syncPanel(snapshot) {
195
+ shell.container.style.display = snapshot ? 'flex' : 'none';
196
+ if (!snapshot) {
197
+ shell.hideTooltip();
198
+ stopCameraPanMode();
199
+ return;
200
+ }
201
+ if (shell.open)
202
+ startCameraPanMode(snapshot);
203
+ else
204
+ stopCameraPanMode();
205
+ for (const input of fields.values())
206
+ input.disabled = saving;
207
+ projectionSelect.disabled = saving;
208
+ resetButton.disabled = !initialSnapshot || saving;
209
+ saveButton.disabled = saving || !snapshot.binding;
210
+ saveButton.style.opacity = saveButton.disabled ? '0.68' : '1';
211
+ saveButton.style.cursor = saveButton.disabled ? 'not-allowed' : 'pointer';
212
+ syncVisibleFields(snapshot.projection);
213
+ if (isPanelInputActive())
214
+ return;
215
+ setInputs(snapshot);
216
+ }
217
+ function applyInputSnapshot() {
218
+ if (saving)
219
+ return;
220
+ const current = latestSnapshot ?? options.readSnapshot();
221
+ if (!current)
222
+ return;
223
+ const next = readInputs(current);
224
+ syncVisibleFields(next.projection);
225
+ applySnapshot(next);
226
+ syncInputsExceptActive(next);
227
+ }
228
+ function applySnapshot(snapshot, applyOptions = {}) {
229
+ options.applyRig(snapshot, createSnapshotTarget(snapshot));
230
+ latestSnapshot = cloneEditorSceneCameraDebugSnapshot(snapshot);
231
+ if (applyOptions.restoreTarget)
232
+ updateTargetMarker(snapshot.target);
233
+ }
234
+ function setInputs(snapshot) {
235
+ projectionSelect.value = snapshot.projection;
236
+ for (const config of CAMERA_NUMBER_FIELDS) {
237
+ setInputValue(config.field, readEditorSceneCameraDebugSnapshotField(snapshot, config.field));
238
+ }
239
+ }
240
+ function setInputValue(field, value) {
241
+ const input = fields.get(field);
242
+ if (!input)
243
+ return;
244
+ input.value = value == null ? '' : String(roundEditorSceneCameraDebugNumber(value));
245
+ }
246
+ function syncInputsExceptActive(snapshot) {
247
+ const active = ownerDocument.activeElement;
248
+ if (active !== projectionSelect)
249
+ projectionSelect.value = snapshot.projection;
250
+ for (const config of CAMERA_NUMBER_FIELDS) {
251
+ const input = fields.get(config.field);
252
+ if (!input || active === input)
253
+ continue;
254
+ setInputValue(config.field, readEditorSceneCameraDebugSnapshotField(snapshot, config.field));
255
+ }
256
+ }
257
+ function readInputs(fallback) {
258
+ const values = {
259
+ projection: projectionSelect.value,
260
+ };
261
+ for (const [field, input] of fields)
262
+ values[field] = input.value;
263
+ return readEditorSceneCameraDebugPanelInputSnapshot(fallback, values, {
264
+ activeField: readActiveNumberField(),
265
+ });
266
+ }
267
+ function readActiveNumberField() {
268
+ const active = ownerDocument.activeElement;
269
+ for (const [field, input] of fields) {
270
+ if (active === input)
271
+ return field;
272
+ }
273
+ return null;
274
+ }
275
+ function readProjectionSelectValue() {
276
+ return readEditorSceneCameraDebugProjectionSelectValue(projectionSelect.value);
277
+ }
278
+ function createCameraNumberInput(config, inputOptions = {}) {
279
+ const input = createEditorRuntimeDebugPanelNumberInput(ownerDocument, config);
280
+ input.style.cssText = inputOptions.compact
281
+ ? createEditorRuntimeDebugPanelInputStyle().replace('width:108px', 'width:100%')
282
+ : createEditorRuntimeDebugPanelInputStyle();
283
+ input.addEventListener('input', () => applyInputSnapshot());
284
+ return input;
285
+ }
286
+ function syncVisibleFields(projection) {
287
+ for (const { label, input, config } of fieldRows.values()) {
288
+ const visible = isEditorSceneCameraDebugPanelFieldVisible(config, projection);
289
+ label.style.display = visible ? '' : 'none';
290
+ input.style.display = visible ? '' : 'none';
291
+ }
292
+ for (const { label, wrapper, lowerConfig, upperConfig } of rangeRows) {
293
+ const visible = [lowerConfig, upperConfig].every(config => isEditorSceneCameraDebugPanelFieldVisible(config, projection));
294
+ label.style.display = visible ? '' : 'none';
295
+ wrapper.style.display = visible ? 'grid' : 'none';
296
+ }
297
+ }
298
+ function renderOpenState() {
299
+ const snapshot = latestSnapshot ?? options.readSnapshot();
300
+ if (shell.open && snapshot)
301
+ startCameraPanMode(snapshot);
302
+ if (!shell.open) {
303
+ shell.hideTooltip();
304
+ stopCameraPanMode();
305
+ disposeCompositionOverlay();
306
+ }
307
+ }
308
+ function renderLanguage() {
309
+ const copy = text();
310
+ const hints = tooltips();
311
+ const currentProjection = readProjectionSelectValue();
312
+ shell.setLanguageChrome({
313
+ title: copy.title,
314
+ modeLabel: copy.runtime,
315
+ languageButtonLabel: copy.languageButton,
316
+ toggleTooltip: hints.toggleTitle,
317
+ languageTooltip: hints.languageButton,
318
+ language,
319
+ });
320
+ projectionLabel.textContent = copy.projection;
321
+ shell.setTooltip(projectionLabel, hints.projection);
322
+ shell.setTooltip(projectionSelect, hints.projection);
323
+ projectionSelect.innerHTML = '';
324
+ for (const option of [
325
+ { label: copy.orthographic, value: 'orthographic' },
326
+ { label: copy.perspective, value: 'perspective' },
327
+ ]) {
328
+ const optionEl = ownerDocument.createElement('option');
329
+ optionEl.value = option.value;
330
+ optionEl.textContent = option.label;
331
+ projectionSelect.append(optionEl);
332
+ }
333
+ projectionSelect.value = latestSnapshot?.projection ?? currentProjection;
334
+ for (const { label, input, config } of fieldRows.values()) {
335
+ const hint = hints[config.textKey];
336
+ label.textContent = copy[config.textKey];
337
+ shell.setTooltip(label, hint ?? '');
338
+ shell.setTooltip(input, hint ?? '');
339
+ }
340
+ for (const row of rangeRows) {
341
+ const rangeHint = hints[row.tooltipKey];
342
+ const lowerHint = hints[row.lowerConfig.textKey];
343
+ const upperHint = hints[row.upperConfig.textKey];
344
+ row.label.textContent = copy[row.labelKey];
345
+ row.lowerInput.placeholder = copy[row.lowerConfig.textKey];
346
+ row.upperInput.placeholder = copy[row.upperConfig.textKey];
347
+ shell.setTooltip(row.label, rangeHint);
348
+ shell.setTooltip(row.wrapper, rangeHint);
349
+ shell.setTooltip(row.lowerInput, lowerHint ?? rangeHint);
350
+ shell.setTooltip(row.upperInput, upperHint ?? rangeHint);
351
+ }
352
+ panHint.textContent = copy.panHint;
353
+ shell.setTooltip(panHint, hints.panHint);
354
+ compositionButton.textContent = copy.compositionLines;
355
+ compositionButton.setAttribute('aria-label', hints.compositionLines);
356
+ shell.setTooltip(compositionButton, hints.compositionLines);
357
+ screenshotButton.textContent = copy.screenshot;
358
+ screenshotButton.setAttribute('aria-label', hints.screenshot);
359
+ shell.setTooltip(screenshotButton, hints.screenshot);
360
+ renderCompositionLinesState();
361
+ resetButton.textContent = copy.reset;
362
+ shell.setTooltip(resetButton, hints.reset);
363
+ saveButton.textContent = copy.save;
364
+ shell.setTooltip(saveButton, hints.save);
365
+ updateTargetCoordinateLabel();
366
+ }
367
+ function startCameraPanMode(snapshot) {
368
+ if (!cameraPanRestoreTarget)
369
+ cameraPanRestoreTarget = cloneEditorSceneCameraDebugTarget(snapshot.target);
370
+ updateTargetMarker(snapshot.target);
371
+ }
372
+ function stopCameraPanMode() {
373
+ clearPanKeys();
374
+ const restoreTarget = cameraPanRestoreTarget;
375
+ cameraPanRestoreTarget = null;
376
+ options.disposeTargetMarker?.();
377
+ targetCoordinate = null;
378
+ disposeTargetCoordinateLabel();
379
+ if (!restoreTarget)
380
+ return;
381
+ const current = latestSnapshot ?? options.readSnapshot();
382
+ if (!current)
383
+ return;
384
+ const restoreSnapshot = {
385
+ ...current,
386
+ target: { ...restoreTarget },
387
+ targetOffset: { ...restoreTarget },
388
+ };
389
+ options.applyRig(restoreSnapshot, restoreTarget);
390
+ latestSnapshot = cloneEditorSceneCameraDebugSnapshot(restoreSnapshot);
391
+ }
392
+ function handlePanKeyDown(event) {
393
+ const key = event.key.toLowerCase();
394
+ if (!canHandlePanKey(event, key))
395
+ return;
396
+ pressedPanKeys.add(key);
397
+ event.preventDefault();
398
+ event.stopImmediatePropagation();
399
+ }
400
+ function handlePanKeyUp(event) {
401
+ const key = event.key.toLowerCase();
402
+ if (!isEditorSceneCameraDebugPanKey(key))
403
+ return;
404
+ pressedPanKeys.delete(key);
405
+ if (!isCameraPanModeActive() || isEditableElement(event.target))
406
+ return;
407
+ event.preventDefault();
408
+ event.stopImmediatePropagation();
409
+ }
410
+ function canHandlePanKey(event, key) {
411
+ return canHandleEditorSceneCameraDebugPanKey({
412
+ key,
413
+ active: isCameraPanModeActive(),
414
+ saving,
415
+ editable: isEditableElement(event.target),
416
+ metaKey: event.metaKey,
417
+ ctrlKey: event.ctrlKey,
418
+ altKey: event.altKey,
419
+ });
420
+ }
421
+ function isCameraPanModeActive() {
422
+ return shell.open && !!cameraPanRestoreTarget && !saving;
423
+ }
424
+ function clearPanKeys() {
425
+ pressedPanKeys.clear();
426
+ }
427
+ function applyCameraPan(deltaSeconds) {
428
+ if (!isCameraPanModeActive() || deltaSeconds <= 0 || pressedPanKeys.size === 0 || !latestSnapshot)
429
+ return;
430
+ const snapshot = options.translateCameraOnPlane({
431
+ pressedKeys: pressedPanKeys,
432
+ deltaSeconds,
433
+ snapshot: latestSnapshot,
434
+ });
435
+ if (!snapshot)
436
+ return;
437
+ latestSnapshot = cloneEditorSceneCameraDebugSnapshot(snapshot);
438
+ updateTargetMarker(snapshot.target);
439
+ }
440
+ function createSnapshotTarget(snapshot) {
441
+ return { ...(snapshot.targetOffset ?? snapshot.target) };
442
+ }
443
+ function updateTargetMarker(target) {
444
+ if (!shell.open)
445
+ return;
446
+ options.createTargetMarker?.(target);
447
+ targetCoordinate = cloneEditorSceneCameraDebugTarget(target);
448
+ updateTargetCoordinateLabel(target);
449
+ }
450
+ function ensureTargetCoordinateLabel() {
451
+ if (targetCoordinateLabel)
452
+ return targetCoordinateLabel;
453
+ const label = ownerDocument.createElement('div');
454
+ label.style.cssText = [
455
+ 'position:fixed',
456
+ 'z-index:2147482599',
457
+ 'display:none',
458
+ 'box-sizing:border-box',
459
+ 'max-width:min(280px, calc(100vw - 24px))',
460
+ 'padding:3px 6px',
461
+ 'border:1px solid rgba(248, 113, 113, 0.55)',
462
+ 'border-radius:5px',
463
+ 'background:rgba(15, 23, 42, 0.86)',
464
+ 'box-shadow:0 8px 22px rgba(0, 0, 0, 0.28)',
465
+ 'color:#fecaca',
466
+ 'font:700 10px ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, monospace',
467
+ 'line-height:1.25',
468
+ 'letter-spacing:0',
469
+ 'white-space:nowrap',
470
+ 'pointer-events:none',
471
+ 'transform:translate(-50%, -100%)',
472
+ ].join(';');
473
+ root.append(label);
474
+ targetCoordinateLabel = label;
475
+ return label;
476
+ }
477
+ function updateTargetCoordinateLabel(target = targetCoordinate) {
478
+ if (!shell.open || !target) {
479
+ hideTargetCoordinateLabel();
480
+ return;
481
+ }
482
+ const labelAnchor = projectTargetLabelAnchorToScreen(target);
483
+ if (!labelAnchor) {
484
+ hideTargetCoordinateLabel();
485
+ return;
486
+ }
487
+ const label = ensureTargetCoordinateLabel();
488
+ label.textContent = formatTargetCoordinateLabel(target);
489
+ label.style.left = `${labelAnchor.x}px`;
490
+ label.style.top = `${labelAnchor.y}px`;
491
+ label.style.display = '';
492
+ }
493
+ function hideTargetCoordinateLabel() {
494
+ if (targetCoordinateLabel)
495
+ targetCoordinateLabel.style.display = 'none';
496
+ }
497
+ function disposeTargetCoordinateLabel() {
498
+ targetCoordinateLabel?.remove();
499
+ targetCoordinateLabel = null;
500
+ }
501
+ function renderCompositionLinesState() {
502
+ compositionButton.setAttribute('aria-pressed', String(compositionLinesEnabled));
503
+ compositionButton.style.background = compositionLinesEnabled
504
+ ? 'rgba(29, 78, 216, 0.92)'
505
+ : 'rgba(30, 41, 59, 0.86)';
506
+ }
507
+ function ensureCompositionOverlay() {
508
+ if (compositionOverlay)
509
+ return compositionOverlay;
510
+ const overlay = ownerDocument.createElement('div');
511
+ overlay.style.cssText = [
512
+ 'position:fixed',
513
+ 'z-index:2147482498',
514
+ 'display:none',
515
+ 'pointer-events:none',
516
+ 'box-sizing:border-box',
517
+ 'border:1px solid rgba(248, 250, 252, 0.42)',
518
+ 'box-shadow:inset 0 0 0 1px rgba(15, 23, 42, 0.24)',
519
+ 'background-repeat:no-repeat',
520
+ ].join(';');
521
+ overlay.style.backgroundImage = [
522
+ 'linear-gradient(to right, transparent calc(33.333% - 0.5px), rgba(248, 250, 252, 0.7) calc(33.333% - 0.5px), rgba(248, 250, 252, 0.7) calc(33.333% + 0.5px), transparent calc(33.333% + 0.5px))',
523
+ 'linear-gradient(to right, transparent calc(66.666% - 0.5px), rgba(248, 250, 252, 0.7) calc(66.666% - 0.5px), rgba(248, 250, 252, 0.7) calc(66.666% + 0.5px), transparent calc(66.666% + 0.5px))',
524
+ 'linear-gradient(to bottom, transparent calc(33.333% - 0.5px), rgba(248, 250, 252, 0.7) calc(33.333% - 0.5px), rgba(248, 250, 252, 0.7) calc(33.333% + 0.5px), transparent calc(33.333% + 0.5px))',
525
+ 'linear-gradient(to bottom, transparent calc(66.666% - 0.5px), rgba(248, 250, 252, 0.7) calc(66.666% - 0.5px), rgba(248, 250, 252, 0.7) calc(66.666% + 0.5px), transparent calc(66.666% + 0.5px))',
526
+ 'linear-gradient(to right, transparent calc(50% - 0.5px), rgba(56, 189, 248, 0.62) calc(50% - 0.5px), rgba(56, 189, 248, 0.62) calc(50% + 0.5px), transparent calc(50% + 0.5px))',
527
+ 'linear-gradient(to bottom, transparent calc(50% - 0.5px), rgba(56, 189, 248, 0.62) calc(50% - 0.5px), rgba(56, 189, 248, 0.62) calc(50% + 0.5px), transparent calc(50% + 0.5px))',
528
+ ].join(',');
529
+ root.append(overlay);
530
+ compositionOverlay = overlay;
531
+ return overlay;
532
+ }
533
+ function updateCompositionOverlay() {
534
+ if (!shell.open || !compositionLinesEnabled) {
535
+ disposeCompositionOverlay();
536
+ return;
537
+ }
538
+ const rect = options.getViewportRect?.() ?? readCanvasViewportRect(options.getCanvas());
539
+ if (!rect) {
540
+ disposeCompositionOverlay();
541
+ return;
542
+ }
543
+ if (rect.width <= 0 || rect.height <= 0) {
544
+ disposeCompositionOverlay();
545
+ return;
546
+ }
547
+ const overlay = ensureCompositionOverlay();
548
+ overlay.style.left = `${rect.left}px`;
549
+ overlay.style.top = `${rect.top}px`;
550
+ overlay.style.width = `${rect.width}px`;
551
+ overlay.style.height = `${rect.height}px`;
552
+ overlay.style.display = '';
553
+ }
554
+ function disposeCompositionOverlay() {
555
+ compositionOverlay?.remove();
556
+ compositionOverlay = null;
557
+ }
558
+ async function captureCameraViewportScreenshot() {
559
+ try {
560
+ const canvas = options.getCanvas();
561
+ if (!canvas)
562
+ throw new Error('Camera viewport canvas is not available.');
563
+ const url = await readCanvasPngDataUrl(canvas);
564
+ const link = ownerDocument.createElement('a');
565
+ link.href = url;
566
+ link.download = `camera-view-${formatScreenshotTimestamp(new Date())}.png`;
567
+ root.append(link);
568
+ link.click();
569
+ link.remove();
570
+ if (url.startsWith('blob:'))
571
+ ownerDocument.defaultView?.setTimeout(() => URL.revokeObjectURL(url), 1000);
572
+ shell.setStatus(text().screenshotSaved);
573
+ }
574
+ catch (error) {
575
+ console.error('[EditorRuntimeCameraDebugPanel] Screenshot failed', error);
576
+ shell.setStatus(formatEditorSceneCameraDebugErrorMessage(error, text().screenshotFailed), { tone: 'error' });
577
+ }
578
+ }
579
+ function projectTargetLabelAnchorToScreen(target) {
580
+ const targetScreen = options.projectTargetToScreen?.(target);
581
+ if (!targetScreen || targetScreen.depth < 0 || targetScreen.depth > 1)
582
+ return null;
583
+ const markerScreens = getTargetMarkerWorldPoints(target)
584
+ .map(point => options.projectTargetToScreen?.(point))
585
+ .filter((point) => !!point && point.depth >= 0 && point.depth <= 1);
586
+ if (markerScreens.length === 0)
587
+ return {
588
+ x: targetScreen.x,
589
+ y: targetScreen.y - CAMERA_DEBUG_TARGET_LABEL_MIN_GAP_PX,
590
+ };
591
+ const minX = Math.min(...markerScreens.map(point => point.x));
592
+ const maxX = Math.max(...markerScreens.map(point => point.x));
593
+ const minY = Math.min(...markerScreens.map(point => point.y));
594
+ const markerHeight = Math.max(0, Math.max(...markerScreens.map(point => point.y)) - minY);
595
+ const gap = Math.min(CAMERA_DEBUG_TARGET_LABEL_MAX_GAP_PX, Math.max(CAMERA_DEBUG_TARGET_LABEL_MIN_GAP_PX, markerHeight * 0.25));
596
+ return {
597
+ x: (minX + maxX) / 2,
598
+ y: minY - gap,
599
+ };
600
+ }
601
+ function getTargetMarkerWorldPoints(target) {
602
+ const armExtent = CAMERA_DEBUG_TARGET_MARKER_ARM_GAP + CAMERA_DEBUG_TARGET_MARKER_ARM_LENGTH;
603
+ const centerY = target.y + CAMERA_DEBUG_TARGET_MARKER_Y_OFFSET;
604
+ const halfHeight = CAMERA_DEBUG_TARGET_MARKER_ARM_HEIGHT / 2;
605
+ return [
606
+ { x: target.x, y: target.y, z: target.z },
607
+ { x: target.x - armExtent, y: centerY, z: target.z },
608
+ { x: target.x + armExtent, y: centerY, z: target.z },
609
+ { x: target.x, y: centerY, z: target.z - armExtent },
610
+ { x: target.x, y: centerY, z: target.z + armExtent },
611
+ { x: target.x, y: centerY - halfHeight, z: target.z },
612
+ { x: target.x, y: centerY + halfHeight, z: target.z },
613
+ ];
614
+ }
615
+ function formatTargetCoordinateLabel(target) {
616
+ return `position: (${formatEditorSceneCameraDebugCoordinate(target.x)}, ${formatEditorSceneCameraDebugCoordinate(target.y)}, ${formatEditorSceneCameraDebugCoordinate(target.z)})`;
617
+ }
618
+ function isPanelInputActive() {
619
+ return ownerDocument.activeElement === projectionSelect
620
+ || ownerDocument.activeElement === shell.languageButton
621
+ || [...fields.values()].includes(ownerDocument.activeElement);
622
+ }
623
+ function text() {
624
+ return getEditorSceneCameraDebugText(language);
625
+ }
626
+ function tooltips() {
627
+ return getEditorSceneCameraDebugTooltips(language);
628
+ }
629
+ }
630
+ function isEditableElement(target) {
631
+ if (!(target instanceof HTMLElement))
632
+ return false;
633
+ return target instanceof HTMLInputElement
634
+ || target instanceof HTMLTextAreaElement
635
+ || target instanceof HTMLSelectElement
636
+ || target.isContentEditable;
637
+ }
638
+ function readCanvasViewportRect(canvas) {
639
+ if (!canvas)
640
+ return null;
641
+ const rect = canvas.getBoundingClientRect();
642
+ return {
643
+ left: rect.left,
644
+ top: rect.top,
645
+ width: rect.width,
646
+ height: rect.height,
647
+ };
648
+ }
649
+ function readCanvasPngDataUrl(canvas) {
650
+ return new Promise((resolve, reject) => {
651
+ try {
652
+ if (typeof canvas.toBlob === 'function') {
653
+ canvas.toBlob((blob) => {
654
+ if (!blob) {
655
+ reject(new Error('Camera viewport canvas could not be encoded.'));
656
+ return;
657
+ }
658
+ resolve(URL.createObjectURL(blob));
659
+ }, 'image/png');
660
+ return;
661
+ }
662
+ if (typeof canvas.toDataURL === 'function') {
663
+ resolve(canvas.toDataURL('image/png'));
664
+ return;
665
+ }
666
+ reject(new Error('Camera viewport canvas cannot export images.'));
667
+ }
668
+ catch (error) {
669
+ reject(error);
670
+ }
671
+ });
672
+ }
673
+ function formatScreenshotTimestamp(date) {
674
+ const pad = (value) => String(value).padStart(2, '0');
675
+ return [
676
+ date.getFullYear(),
677
+ pad(date.getMonth() + 1),
678
+ pad(date.getDate()),
679
+ '-',
680
+ pad(date.getHours()),
681
+ pad(date.getMinutes()),
682
+ pad(date.getSeconds()),
683
+ ].join('');
684
+ }
685
+ //# sourceMappingURL=runtime-camera-debug-panel.js.map