@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,371 @@
1
+ import { waitForPlayableLocalEditorPaint, } from './timing.js';
2
+ export const PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE = 'forge-play-game-bridge';
3
+ export const PLAYABLE_FORGE_PLAY_POST_MESSAGE = {
4
+ EVENT: 'event',
5
+ COMMAND: 'command',
6
+ };
7
+ export const PLAYABLE_FORGE_PLAY_COMMAND = {
8
+ MODE_CHANGE: 'mode.change',
9
+ DOCUMENT_EXPORT: 'document.export',
10
+ DOCUMENT_COMMIT: 'document.commit',
11
+ ASSET_IMPORT: 'asset.import',
12
+ ASSET_LIBRARY_REFRESH: 'asset.library.refresh',
13
+ EDITOR_ASSET_PLACE: 'editor.asset.place',
14
+ ASSETS_DROP: 'assets.drop',
15
+ ASSETS_LOADED: 'assets.loaded',
16
+ };
17
+ export const PLAYABLE_FORGE_PLAY_EVENT = {
18
+ SCENE_READY: 'scene.ready',
19
+ FIRST_FRAME: 'scene.first_frame',
20
+ MODE_CHANGE: 'mode.change',
21
+ DOCUMENT_EXPORTED: 'document.exported',
22
+ ASSET_IMPORT_RESULT: 'asset.import.result',
23
+ ASSET_LIBRARY_REFRESHED: 'asset.library.refreshed',
24
+ EDITOR_ASSET_PLACE_RESULT: 'editor.asset.place.result',
25
+ SYSTEM_ERROR: 'system.error',
26
+ };
27
+ export const PLAYABLE_FORGE_PLAY_EVENT_ALIASES = {
28
+ [PLAYABLE_FORGE_PLAY_EVENT.SCENE_READY]: ['scene:ready', 'lifecycle:ready'],
29
+ [PLAYABLE_FORGE_PLAY_EVENT.FIRST_FRAME]: ['scene:first_frame', 'lifecycle:firstFrame'],
30
+ [PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE]: ['mode:change', 'mode:changed'],
31
+ [PLAYABLE_FORGE_PLAY_EVENT.DOCUMENT_EXPORTED]: ['document:exported'],
32
+ [PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT]: ['asset:import:result'],
33
+ [PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED]: ['asset:library:refreshed'],
34
+ [PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT]: ['editor:asset:place:result'],
35
+ [PLAYABLE_FORGE_PLAY_EVENT.SYSTEM_ERROR]: ['system:error'],
36
+ };
37
+ export const PLAYABLE_FORGE_PLAY_COMMAND_ALIASES = {
38
+ 'mode:change': PLAYABLE_FORGE_PLAY_COMMAND.MODE_CHANGE,
39
+ 'document:export': PLAYABLE_FORGE_PLAY_COMMAND.DOCUMENT_EXPORT,
40
+ 'document:commit': PLAYABLE_FORGE_PLAY_COMMAND.DOCUMENT_COMMIT,
41
+ 'asset:import': PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT,
42
+ 'asset:library:refresh': PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH,
43
+ 'editor:asset:place': PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE,
44
+ 'assets:drop': PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_DROP,
45
+ 'assets:loaded': PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED,
46
+ };
47
+ export const PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS = new Set([
48
+ PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT,
49
+ PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH,
50
+ PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE,
51
+ PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED,
52
+ ]);
53
+ export const PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG = '__projectLegacyAssetBypass';
54
+ export const PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME = '__projectOriginalLegacyAssetRuntime';
55
+ export const PLAYABLE_LEGACY_REGISTER_PATCH_FLAG = '__projectLegacyRegisterPatch';
56
+ export function createPlayableForgePlaySaveState() {
57
+ return {
58
+ preparedRevision: 0,
59
+ committedRevision: 0,
60
+ };
61
+ }
62
+ export function normalizePlayableForgePlayCommandName(value) {
63
+ if (typeof value !== 'string')
64
+ return null;
65
+ return PLAYABLE_FORGE_PLAY_COMMAND_ALIASES[value] ?? value;
66
+ }
67
+ export function readPlayableForgePlayRequestId(payload) {
68
+ return typeof payload.requestId === 'string' && payload.requestId.trim()
69
+ ? payload.requestId.trim()
70
+ : undefined;
71
+ }
72
+ export function postPlayableForgePlayEvent(windowLike, name, payload = {}) {
73
+ if (!windowLike.parent || windowLike.parent === windowLike)
74
+ return;
75
+ const post = (eventName) => {
76
+ windowLike.parent?.postMessage({
77
+ source: PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE,
78
+ type: PLAYABLE_FORGE_PLAY_POST_MESSAGE.EVENT,
79
+ payload: { ...payload, name: eventName },
80
+ timestamp: Date.now(),
81
+ }, '*');
82
+ };
83
+ post(name);
84
+ for (const alias of PLAYABLE_FORGE_PLAY_EVENT_ALIASES[name] ?? []) {
85
+ if (alias !== name)
86
+ post(alias);
87
+ }
88
+ }
89
+ export function installPlayableLegacyAssetCommandBypass(options) {
90
+ const commandNames = options.commandNames instanceof Set
91
+ ? options.commandNames
92
+ : new Set(options.commandNames ?? PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS);
93
+ const normalizeCommandName = options.normalizeCommandName ?? normalizePlayableForgePlayCommandName;
94
+ const windowRecord = options.window;
95
+ const patchLegacyRuntime = () => {
96
+ const bridgeState = readOptionalRecord(windowRecord.__BRIDGE_EDITOR_RUNTIME_STATE);
97
+ const currentRuntime = readOptionalRecord(bridgeState?.runtime);
98
+ const legacyRuntime = readOptionalRecord(bridgeState?.legacyRuntime);
99
+ const windowLegacyRuntime = readOptionalRecord(windowRecord.__bridgeLegacyEditorRuntime);
100
+ const previousLegacy = legacyRuntime
101
+ ?? windowLegacyRuntime
102
+ ?? (currentRuntime?.owner === 'legacy' ? currentRuntime : null);
103
+ if (!previousLegacy || previousLegacy[PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG])
104
+ return;
105
+ const originalLegacy = readOptionalRecord(previousLegacy[PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME]) ?? previousLegacy;
106
+ const proxy = {
107
+ owner: 'legacy',
108
+ Editor: originalLegacy.Editor,
109
+ Edit: originalLegacy.Edit,
110
+ async handleCommand(name, params) {
111
+ const commandName = normalizeCommandName(name);
112
+ if (commandName && commandNames.has(commandName)) {
113
+ await options.handleCommand(name, params);
114
+ return;
115
+ }
116
+ const originalHandleCommand = originalLegacy.handleCommand;
117
+ if (typeof originalHandleCommand === 'function') {
118
+ await originalHandleCommand.call(originalLegacy, name, params);
119
+ }
120
+ },
121
+ [PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG]: true,
122
+ [PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME]: originalLegacy,
123
+ };
124
+ if (bridgeState) {
125
+ if (bridgeState.runtime === previousLegacy)
126
+ bridgeState.runtime = proxy;
127
+ bridgeState.legacyRuntime = proxy;
128
+ }
129
+ windowRecord.__bridgeLegacyEditorRuntime = proxy;
130
+ };
131
+ const patchRegisterRuntime = () => {
132
+ const bridge = readOptionalRecord(windowRecord.__bridge);
133
+ if (!bridge || bridge[PLAYABLE_LEGACY_REGISTER_PATCH_FLAG])
134
+ return;
135
+ const originalRegister = typeof bridge.registerEditorRuntime === 'function'
136
+ ? bridge.registerEditorRuntime.bind(bridge)
137
+ : null;
138
+ if (!originalRegister)
139
+ return;
140
+ bridge.registerEditorRuntime = (runtime) => {
141
+ originalRegister(runtime);
142
+ patchLegacyRuntime();
143
+ };
144
+ bridge[PLAYABLE_LEGACY_REGISTER_PATCH_FLAG] = true;
145
+ };
146
+ const refreshPatch = () => {
147
+ patchRegisterRuntime();
148
+ patchLegacyRuntime();
149
+ };
150
+ refreshPatch();
151
+ const intervalId = options.window.setInterval(refreshPatch, options.pollIntervalMs ?? 500);
152
+ return () => options.window.clearInterval(intervalId);
153
+ }
154
+ export function installPlayableForgePlayModeBridge(options) {
155
+ let currentMode = options.initialMode ?? 'play';
156
+ let inFlight = null;
157
+ const saveState = createPlayableForgePlaySaveState();
158
+ let overlayHideTimer = null;
159
+ const waitForPaint = options.waitForPaint ?? waitForPlayableLocalEditorPaint;
160
+ const overlayHideDelayMs = options.overlayHideDelayMs ?? 3000;
161
+ const postEvent = (name, payload = {}) => {
162
+ postPlayableForgePlayEvent(options.window, name, payload);
163
+ };
164
+ const clearOverlayHideTimer = () => {
165
+ if (overlayHideTimer == null)
166
+ return;
167
+ options.window.clearTimeout(overlayHideTimer);
168
+ overlayHideTimer = null;
169
+ };
170
+ const showSaveOverlay = (content) => {
171
+ clearOverlayHideTimer();
172
+ options.loadingOverlay.show(content);
173
+ };
174
+ const scheduleSaveOverlayHide = () => {
175
+ clearOverlayHideTimer();
176
+ overlayHideTimer = options.window.setTimeout(() => {
177
+ overlayHideTimer = null;
178
+ if (currentMode === 'edit')
179
+ options.loadingOverlay.hide();
180
+ }, overlayHideDelayMs);
181
+ };
182
+ const reportModeChangeError = (error, fallbackMode) => {
183
+ options.reportError?.(error);
184
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.SYSTEM_ERROR, {
185
+ kind: 'rejection',
186
+ message: error instanceof Error ? error.message : String(error),
187
+ });
188
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode: fallbackMode });
189
+ };
190
+ const switchMode = async (mode, switchOptions = {}) => {
191
+ const exitLoadingContent = mode === 'play'
192
+ ? switchOptions.save === true
193
+ ? options.loadingContent.saveAndRunGame
194
+ : options.loadingContent.discardAndRunGame
195
+ : null;
196
+ const shouldRunExit = () => mode === 'play' && options.harness.getWorkingDocument() !== null;
197
+ if (currentMode === mode && !shouldRunExit()) {
198
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode });
199
+ return;
200
+ }
201
+ if (inFlight)
202
+ await inFlight;
203
+ if (currentMode === mode && !shouldRunExit()) {
204
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode });
205
+ return;
206
+ }
207
+ inFlight = (async () => {
208
+ if (exitLoadingContent) {
209
+ showSaveOverlay(exitLoadingContent);
210
+ await waitForPaint();
211
+ }
212
+ try {
213
+ if (mode === 'edit') {
214
+ saveState.preparedRevision = 0;
215
+ saveState.committedRevision = 0;
216
+ await options.harness.enterEditor();
217
+ options.harness.render();
218
+ currentMode = 'edit';
219
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode: 'edit' });
220
+ return;
221
+ }
222
+ if (switchOptions.save === true) {
223
+ const platformCommitAlreadySaved = saveState.preparedRevision > 0
224
+ && saveState.preparedRevision === saveState.committedRevision
225
+ && options.hasUnsavedPlatformChanges?.() !== true;
226
+ if (!platformCommitAlreadySaved) {
227
+ const saved = await options.harness.saveScene();
228
+ if (!saved) {
229
+ if (exitLoadingContent)
230
+ options.loadingOverlay.hide();
231
+ reportModeChangeError(new Error('save_failed'), 'edit');
232
+ return;
233
+ }
234
+ }
235
+ }
236
+ await options.harness.discardAndRunGame();
237
+ currentMode = 'play';
238
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode: 'play' });
239
+ }
240
+ catch (error) {
241
+ if (exitLoadingContent)
242
+ options.loadingOverlay.hide();
243
+ throw error;
244
+ }
245
+ })();
246
+ try {
247
+ await inFlight;
248
+ }
249
+ finally {
250
+ inFlight = null;
251
+ }
252
+ };
253
+ const commitPlatformSave = async () => {
254
+ if (inFlight)
255
+ await inFlight;
256
+ inFlight = (async () => {
257
+ const saved = await options.harness.saveScene();
258
+ if (!saved) {
259
+ reportModeChangeError(new Error('save_failed'), 'edit');
260
+ return;
261
+ }
262
+ if (saveState.preparedRevision > 0) {
263
+ saveState.committedRevision = saveState.preparedRevision;
264
+ }
265
+ })();
266
+ try {
267
+ await inFlight;
268
+ }
269
+ finally {
270
+ inFlight = null;
271
+ }
272
+ };
273
+ const onMessage = (event) => {
274
+ if (event.source !== options.window.parent)
275
+ return;
276
+ const message = readRecord(event.data);
277
+ if (message.source !== PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE)
278
+ return;
279
+ if (message.type !== PLAYABLE_FORGE_PLAY_POST_MESSAGE.COMMAND)
280
+ return;
281
+ const payload = readRecord(message.payload);
282
+ const commandName = normalizePlayableForgePlayCommandName(payload.name);
283
+ if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_DROP) {
284
+ options.handleAssetDrop?.(payload);
285
+ return;
286
+ }
287
+ if (commandName && PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS.has(commandName)) {
288
+ event.stopImmediatePropagation?.();
289
+ const handled = options.handleProjectAssetCommand
290
+ ? options.handleProjectAssetCommand(commandName, payload)
291
+ : Promise.resolve();
292
+ void handled.catch((error) => {
293
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.SYSTEM_ERROR, {
294
+ kind: 'rejection',
295
+ message: error instanceof Error ? error.message : String(error),
296
+ });
297
+ });
298
+ return;
299
+ }
300
+ if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.DOCUMENT_EXPORT) {
301
+ showSaveOverlay(options.loadingContent.saveScene);
302
+ const exported = options.exportDocument
303
+ ? options.exportDocument({ payload, saveState, postEvent })
304
+ : Promise.resolve();
305
+ void exported.catch((error) => {
306
+ options.loadingOverlay.hide();
307
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.DOCUMENT_EXPORTED, {
308
+ ...(readPlayableForgePlayRequestId(payload) ? { requestId: readPlayableForgePlayRequestId(payload) } : {}),
309
+ error: error instanceof Error ? error.message : String(error),
310
+ });
311
+ }).then(() => {
312
+ scheduleSaveOverlayHide();
313
+ });
314
+ return;
315
+ }
316
+ if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.DOCUMENT_COMMIT) {
317
+ showSaveOverlay(options.loadingContent.saveScene);
318
+ void commitPlatformSave().catch((error) => {
319
+ options.loadingOverlay.hide();
320
+ reportModeChangeError(error, currentMode);
321
+ }).then(() => {
322
+ scheduleSaveOverlayHide();
323
+ });
324
+ return;
325
+ }
326
+ if (commandName !== PLAYABLE_FORGE_PLAY_COMMAND.MODE_CHANGE)
327
+ return;
328
+ const mode = payload.mode === 'edit' ? 'edit' : payload.mode === 'play' ? 'play' : null;
329
+ if (!mode)
330
+ return;
331
+ const save = mode === 'play' ? payload.save !== false : false;
332
+ void switchMode(mode, { save }).catch((error) => {
333
+ reportModeChangeError(error, currentMode);
334
+ });
335
+ };
336
+ options.window.addEventListener('message', onMessage, { capture: true });
337
+ const postReadyEvents = () => {
338
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.SCENE_READY, { mode: currentMode });
339
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.FIRST_FRAME);
340
+ postEvent(PLAYABLE_FORGE_PLAY_EVENT.MODE_CHANGE, { mode: currentMode });
341
+ };
342
+ if (options.window.queueMicrotask)
343
+ options.window.queueMicrotask(postReadyEvents);
344
+ else
345
+ postReadyEvents();
346
+ return {
347
+ switchMode,
348
+ commitPlatformSave,
349
+ getMode() {
350
+ return currentMode;
351
+ },
352
+ getSaveState() {
353
+ return saveState;
354
+ },
355
+ dispose() {
356
+ clearOverlayHideTimer();
357
+ options.window.removeEventListener('message', onMessage, { capture: true });
358
+ },
359
+ };
360
+ }
361
+ function readRecord(value) {
362
+ return value && typeof value === 'object' && !Array.isArray(value)
363
+ ? value
364
+ : {};
365
+ }
366
+ function readOptionalRecord(value) {
367
+ return value && typeof value === 'object' && !Array.isArray(value)
368
+ ? value
369
+ : null;
370
+ }
371
+ //# sourceMappingURL=forge-play.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,58 @@
1
+ import type { PlayableForgePlayBridgeInstallOptions, PlayableForgePlayModeBridge, PlayableForgePlaySaveState, PlayableForgePlayWindowLike } from './forge-play-types';
2
+ import type { PlayableLocalEditorLifecycleContent, PlayableLocalEditorLifecycleController, PlayableLocalEditorLifecycleHarness, PlayableLocalEditorLoadingOverlayContent, PlayableLocalEditorLoadingOverlayController } from './types';
3
+ export interface PlayableLocalEditorHostHarness extends PlayableLocalEditorLifecycleHarness {
4
+ getWorkingDocument(): unknown | null;
5
+ }
6
+ export interface PlayableLocalEditorHostLoadingContent extends PlayableLocalEditorLifecycleContent {
7
+ saveScene: PlayableLocalEditorLoadingOverlayContent;
8
+ }
9
+ export interface PlayableLocalEditorHostBridgeContext<THarness extends PlayableLocalEditorHostHarness = PlayableLocalEditorHostHarness> {
10
+ name: string;
11
+ payload: Record<string, unknown>;
12
+ harness: THarness;
13
+ ensureEditorMode: () => Promise<void>;
14
+ runWithAssetLoadingOverlay: <T>(operation: () => Promise<T>) => Promise<T>;
15
+ postEvent: (name: string, payload?: Record<string, unknown>) => void;
16
+ getBridge: () => PlayableForgePlayModeBridge | null;
17
+ }
18
+ export interface PlayableLocalEditorHostControllerOptions<THarness extends PlayableLocalEditorHostHarness = PlayableLocalEditorHostHarness> {
19
+ harness: THarness;
20
+ loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'> & {
21
+ dispose?: () => void;
22
+ };
23
+ loadingContent: PlayableLocalEditorHostLoadingContent;
24
+ beforeDiscardAndRunGame?: () => void | Promise<void>;
25
+ waitForPaint?: () => Promise<void>;
26
+ waitForMilliseconds?: (milliseconds: number) => Promise<void>;
27
+ now?: () => number;
28
+ minAssetLoadingOverlayMs?: number;
29
+ viewportRevealReason?: string;
30
+ forgePlay?: {
31
+ enabled?: boolean;
32
+ window?: PlayableForgePlayWindowLike;
33
+ initialMode?: PlayableForgePlayBridgeInstallOptions['initialMode'];
34
+ overlayHideDelayMs?: number;
35
+ hasUnsavedPlatformChanges?: () => boolean;
36
+ reportError?: (error: unknown) => void;
37
+ handleAssetDrop?: (payload: Record<string, unknown>, context: Omit<PlayableLocalEditorHostBridgeContext<THarness>, 'name'>) => void;
38
+ handleProjectAssetCommand?: (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void> | void;
39
+ exportDocument?: (input: {
40
+ payload: Record<string, unknown>;
41
+ saveState: PlayableForgePlaySaveState;
42
+ postEvent: (name: string, payload?: Record<string, unknown>) => void;
43
+ context: Omit<PlayableLocalEditorHostBridgeContext<THarness>, 'name' | 'payload'>;
44
+ }) => Promise<void> | void;
45
+ };
46
+ }
47
+ export interface PlayableLocalEditorHostController<THarness extends PlayableLocalEditorHostHarness = PlayableLocalEditorHostHarness> {
48
+ harness: THarness;
49
+ lifecycle: PlayableLocalEditorLifecycleController;
50
+ getBridge(): PlayableForgePlayModeBridge | null;
51
+ enterEditor(): Promise<void>;
52
+ saveAndRunGame(): Promise<boolean>;
53
+ discardAndRunGame(): Promise<void>;
54
+ runWithAssetLoadingOverlay<T>(operation: () => Promise<T>): Promise<T>;
55
+ dispose(): void;
56
+ }
57
+ export declare function createPlayableLocalEditorHostController<THarness extends PlayableLocalEditorHostHarness = PlayableLocalEditorHostHarness>(options: PlayableLocalEditorHostControllerOptions<THarness>): PlayableLocalEditorHostController<THarness>;
58
+ //# sourceMappingURL=host-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"host-controller.d.ts","sourceRoot":"","sources":["../../src/local-harness/host-controller.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,qCAAqC,EACrC,2BAA2B,EAC3B,0BAA0B,EAC1B,2BAA2B,EAC5B,MAAM,oBAAoB,CAAC;AAI5B,OAAO,KAAK,EACV,mCAAmC,EACnC,sCAAsC,EACtC,mCAAmC,EACnC,wCAAwC,EACxC,2CAA2C,EAC5C,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,8BACf,SAAQ,mCAAmC;IAC3C,kBAAkB,IAAI,OAAO,GAAG,IAAI,CAAC;CACtC;AAED,MAAM,WAAW,qCACf,SAAQ,mCAAmC;IAC3C,SAAS,EAAE,wCAAwC,CAAC;CACrD;AAED,MAAM,WAAW,oCAAoC,CACnD,QAAQ,SAAS,8BAA8B,GAAG,8BAA8B;IAEhF,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjC,OAAO,EAAE,QAAQ,CAAC;IAClB,gBAAgB,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC,0BAA0B,EAAE,CAAC,CAAC,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC,CAAC,CAAC,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3E,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC;IACrE,SAAS,EAAE,MAAM,2BAA2B,GAAG,IAAI,CAAC;CACrD;AAED,MAAM,WAAW,wCAAwC,CACvD,QAAQ,SAAS,8BAA8B,GAAG,8BAA8B;IAEhF,OAAO,EAAE,QAAQ,CAAC;IAClB,cAAc,EAAE,IAAI,CAAC,2CAA2C,EAAE,MAAM,GAAG,MAAM,GAAG,WAAW,CAAC,GAAG;QACjG,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;KACtB,CAAC;IACF,cAAc,EAAE,qCAAqC,CAAC;IACtD,uBAAuB,CAAC,EAAE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IACrD,YAAY,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,mBAAmB,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9D,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,SAAS,CAAC,EAAE;QACV,OAAO,CAAC,EAAE,OAAO,CAAC;QAClB,MAAM,CAAC,EAAE,2BAA2B,CAAC;QACrC,WAAW,CAAC,EAAE,qCAAqC,CAAC,aAAa,CAAC,CAAC;QACnE,kBAAkB,CAAC,EAAE,MAAM,CAAC;QAC5B,yBAAyB,CAAC,EAAE,MAAM,OAAO,CAAC;QAC1C,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;QACvC,eAAe,CAAC,EAAE,CAChB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,EAAE,IAAI,CAAC,oCAAoC,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC,KAClE,IAAI,CAAC;QACV,yBAAyB,CAAC,EAAE,CAC1B,OAAO,EAAE,oCAAoC,CAAC,QAAQ,CAAC,KACpD,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAC1B,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE;YACvB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YACjC,SAAS,EAAE,0BAA0B,CAAC;YACtC,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC;YACrE,OAAO,EAAE,IAAI,CAAC,oCAAoC,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC,CAAC;SACnF,KAAK,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;KAC5B,CAAC;CACH;AAED,MAAM,WAAW,iCAAiC,CAChD,QAAQ,SAAS,8BAA8B,GAAG,8BAA8B;IAEhF,OAAO,EAAE,QAAQ,CAAC;IAClB,SAAS,EAAE,sCAAsC,CAAC;IAClD,SAAS,IAAI,2BAA2B,GAAG,IAAI,CAAC;IAChD,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,cAAc,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC;IACnC,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,0BAA0B,CAAC,CAAC,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;IACvE,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,wBAAgB,uCAAuC,CACrD,QAAQ,SAAS,8BAA8B,GAAG,8BAA8B,EAEhF,OAAO,EAAE,wCAAwC,CAAC,QAAQ,CAAC,GAC1D,iCAAiC,CAAC,QAAQ,CAAC,CAuG7C"}
@@ -0,0 +1,125 @@
1
+ import { installPlayableForgePlayModeBridge, postPlayableForgePlayEvent, } from './forge-play.js';
2
+ import { createPlayableLocalEditorLifecycleController, } from './lifecycle.js';
3
+ export function createPlayableLocalEditorHostController(options) {
4
+ let bridge = null;
5
+ let disposed = false;
6
+ const harness = createDiscardHookHarness(options.harness, options.beforeDiscardAndRunGame);
7
+ const lifecycle = createPlayableLocalEditorLifecycleController({
8
+ harness,
9
+ loadingOverlay: options.loadingOverlay,
10
+ content: options.loadingContent,
11
+ waitForPaint: options.waitForPaint,
12
+ waitForMilliseconds: options.waitForMilliseconds,
13
+ now: options.now,
14
+ minAssetLoadingOverlayMs: options.minAssetLoadingOverlayMs,
15
+ viewportRevealReason: options.viewportRevealReason,
16
+ });
17
+ const runWithAssetLoadingOverlay = (operation) => (lifecycle.runWithAssetLoadingOverlay(operation));
18
+ const ensureEditorMode = async () => {
19
+ if (!bridge || bridge.getMode() === 'edit')
20
+ return;
21
+ await bridge.switchMode('edit');
22
+ };
23
+ const postEvent = (name, payload = {}) => {
24
+ const windowLike = options.forgePlay?.window;
25
+ if (!windowLike)
26
+ return;
27
+ postPlayableForgePlayEvent(windowLike, name, payload);
28
+ };
29
+ const createBridgeContext = (name, payload) => ({
30
+ name,
31
+ payload,
32
+ harness,
33
+ ensureEditorMode,
34
+ runWithAssetLoadingOverlay,
35
+ postEvent,
36
+ getBridge: () => bridge,
37
+ });
38
+ if (options.forgePlay?.enabled !== false && options.forgePlay?.window) {
39
+ bridge = installPlayableForgePlayModeBridge({
40
+ window: options.forgePlay.window,
41
+ harness,
42
+ loadingOverlay: options.loadingOverlay,
43
+ loadingContent: {
44
+ saveScene: options.loadingContent.saveScene,
45
+ saveAndRunGame: options.loadingContent.saveAndRunGame,
46
+ discardAndRunGame: options.loadingContent.discardAndRunGame,
47
+ },
48
+ initialMode: options.forgePlay.initialMode,
49
+ overlayHideDelayMs: options.forgePlay.overlayHideDelayMs,
50
+ waitForPaint: options.waitForPaint,
51
+ hasUnsavedPlatformChanges: options.forgePlay.hasUnsavedPlatformChanges,
52
+ reportError: options.forgePlay.reportError,
53
+ handleAssetDrop: options.forgePlay.handleAssetDrop
54
+ ? payload => {
55
+ options.forgePlay?.handleAssetDrop?.(payload, createBridgeContext('', payload));
56
+ }
57
+ : undefined,
58
+ handleProjectAssetCommand: options.forgePlay.handleProjectAssetCommand
59
+ ? async (name, payload) => {
60
+ await options.forgePlay?.handleProjectAssetCommand?.(createBridgeContext(name, payload));
61
+ }
62
+ : undefined,
63
+ exportDocument: options.forgePlay.exportDocument
64
+ ? async ({ payload, saveState, postEvent: bridgePostEvent }) => {
65
+ await options.forgePlay?.exportDocument?.({
66
+ payload,
67
+ saveState,
68
+ postEvent: bridgePostEvent,
69
+ context: createBridgeContext('', payload),
70
+ });
71
+ }
72
+ : undefined,
73
+ });
74
+ }
75
+ return {
76
+ harness,
77
+ lifecycle,
78
+ getBridge() {
79
+ return bridge;
80
+ },
81
+ enterEditor: lifecycle.enterEditor,
82
+ saveAndRunGame: lifecycle.saveAndRunGame,
83
+ discardAndRunGame: lifecycle.discardAndRunGame,
84
+ runWithAssetLoadingOverlay,
85
+ dispose() {
86
+ if (disposed)
87
+ return;
88
+ disposed = true;
89
+ bridge?.dispose();
90
+ bridge = null;
91
+ options.loadingOverlay.dispose?.();
92
+ },
93
+ };
94
+ }
95
+ function createDiscardHookHarness(harness, beforeDiscardAndRunGame) {
96
+ const enterEditor = harness.enterEditor.bind(harness);
97
+ const saveScene = harness.saveScene.bind(harness);
98
+ const rawDiscardAndRunGame = harness.discardAndRunGame.bind(harness);
99
+ const render = harness.render.bind(harness);
100
+ const notifyViewportRevealed = harness.notifyViewportRevealed?.bind(harness);
101
+ const getWorkingDocument = harness.getWorkingDocument.bind(harness);
102
+ const discardAndRunGame = async () => {
103
+ await beforeDiscardAndRunGame?.();
104
+ await rawDiscardAndRunGame();
105
+ };
106
+ return new Proxy(harness, {
107
+ get(target, property) {
108
+ if (property === 'enterEditor')
109
+ return enterEditor;
110
+ if (property === 'saveScene')
111
+ return saveScene;
112
+ if (property === 'discardAndRunGame')
113
+ return discardAndRunGame;
114
+ if (property === 'render')
115
+ return render;
116
+ if (property === 'notifyViewportRevealed')
117
+ return notifyViewportRevealed;
118
+ if (property === 'getWorkingDocument')
119
+ return getWorkingDocument;
120
+ const value = Reflect.get(target, property, target);
121
+ return typeof value === 'function' ? value.bind(target) : value;
122
+ },
123
+ });
124
+ }
125
+ //# sourceMappingURL=host-controller.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,11 @@
1
+ export type { PlayableLocalEditorHostBridgeContext, PlayableLocalEditorHostController, PlayableLocalEditorHostControllerOptions, PlayableLocalEditorHostHarness, PlayableLocalEditorHostLoadingContent, } from './host-controller';
2
+ export type { PlayableForgePlayBridgeHarness, PlayableForgePlayBridgeInstallOptions, PlayableForgePlayBridgeLoadingOverlay, PlayableForgePlayMessageEvent, PlayableForgePlayMode, PlayableForgePlayModeBridge, PlayableForgePlaySaveState, PlayableForgePlayWindowLike, PlayableLegacyAssetCommandBypassOptions, PlayableLegacyAssetCommandBypassWindowLike, } from './forge-play-types';
3
+ export type { PlayableLocalEditorLifecycleContent, PlayableLocalEditorLifecycleController, PlayableLocalEditorLifecycleControllerOptions, PlayableLocalEditorLifecycleHarness, PlayableLocalEditorLoadingOverlayContent, PlayableLocalEditorLoadingOverlayController, } from './types';
4
+ export type { PlayableProjectAssetCommandAsset, PlayableProjectAssetCommandCreateResult, PlayableProjectAssetCommandHandler, PlayableProjectAssetCommandHandlerOptions, PlayableProjectAssetCommandHarness, PlayableProjectAssetCommandReloadResult, } from './project-asset-commands';
5
+ export { createPlayableLocalEditorHostController, } from './host-controller';
6
+ export { createPlayableProjectAssetCommandHandler, } from './project-asset-commands';
7
+ export { createPlayableLocalEditorLifecycleController, } from './lifecycle';
8
+ export { createPlayableLocalEditorLoadingOverlay, } from './loading-overlay';
9
+ export { waitForPlayableLocalEditorPaint, waitForPlayableMilliseconds, } from './timing';
10
+ export { createPlayableForgePlaySaveState, installPlayableLegacyAssetCommandBypass, installPlayableForgePlayModeBridge, normalizePlayableForgePlayCommandName, PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE, PLAYABLE_FORGE_PLAY_COMMAND, PLAYABLE_FORGE_PLAY_COMMAND_ALIASES, PLAYABLE_FORGE_PLAY_EVENT, PLAYABLE_FORGE_PLAY_EVENT_ALIASES, PLAYABLE_FORGE_PLAY_POST_MESSAGE, PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS, PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG, PLAYABLE_LEGACY_REGISTER_PATCH_FLAG, PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME, postPlayableForgePlayEvent, readPlayableForgePlayRequestId, } from './forge-play';
11
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/local-harness/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,oCAAoC,EACpC,iCAAiC,EACjC,wCAAwC,EACxC,8BAA8B,EAC9B,qCAAqC,GACtC,MAAM,mBAAmB,CAAC;AAC3B,YAAY,EACV,8BAA8B,EAC9B,qCAAqC,EACrC,qCAAqC,EACrC,6BAA6B,EAC7B,qBAAqB,EACrB,2BAA2B,EAC3B,0BAA0B,EAC1B,2BAA2B,EAC3B,uCAAuC,EACvC,0CAA0C,GAC3C,MAAM,oBAAoB,CAAC;AAC5B,YAAY,EACV,mCAAmC,EACnC,sCAAsC,EACtC,6CAA6C,EAC7C,mCAAmC,EACnC,wCAAwC,EACxC,2CAA2C,GAC5C,MAAM,SAAS,CAAC;AACjB,YAAY,EACV,gCAAgC,EAChC,uCAAuC,EACvC,kCAAkC,EAClC,yCAAyC,EACzC,kCAAkC,EAClC,uCAAuC,GACxC,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,uCAAuC,GACxC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,wCAAwC,GACzC,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,4CAA4C,GAC7C,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,uCAAuC,GACxC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,+BAA+B,EAC/B,2BAA2B,GAC5B,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,gCAAgC,EAChC,uCAAuC,EACvC,kCAAkC,EAClC,qCAAqC,EACrC,iCAAiC,EACjC,2BAA2B,EAC3B,mCAAmC,EACnC,yBAAyB,EACzB,iCAAiC,EACjC,gCAAgC,EAChC,0CAA0C,EAC1C,yCAAyC,EACzC,mCAAmC,EACnC,sCAAsC,EACtC,0BAA0B,EAC1B,8BAA8B,GAC/B,MAAM,cAAc,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { createPlayableLocalEditorHostController, } from './host-controller.js';
2
+ export { createPlayableProjectAssetCommandHandler, } from './project-asset-commands.js';
3
+ export { createPlayableLocalEditorLifecycleController, } from './lifecycle.js';
4
+ export { createPlayableLocalEditorLoadingOverlay, } from './loading-overlay.js';
5
+ export { waitForPlayableLocalEditorPaint, waitForPlayableMilliseconds, } from './timing.js';
6
+ export { createPlayableForgePlaySaveState, installPlayableLegacyAssetCommandBypass, installPlayableForgePlayModeBridge, normalizePlayableForgePlayCommandName, PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE, PLAYABLE_FORGE_PLAY_COMMAND, PLAYABLE_FORGE_PLAY_COMMAND_ALIASES, PLAYABLE_FORGE_PLAY_EVENT, PLAYABLE_FORGE_PLAY_EVENT_ALIASES, PLAYABLE_FORGE_PLAY_POST_MESSAGE, PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS, PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG, PLAYABLE_LEGACY_REGISTER_PATCH_FLAG, PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME, postPlayableForgePlayEvent, readPlayableForgePlayRequestId, } from './forge-play.js';
7
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/local-harness/index.ts"],"names":[],"mappings":"AAmCA,OAAO,EACL,uCAAuC,GACxC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,wCAAwC,GACzC,MAAM,0BAA0B,CAAC;AAClC,OAAO,EACL,4CAA4C,GAC7C,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,uCAAuC,GACxC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,+BAA+B,EAC/B,2BAA2B,GAC5B,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,gCAAgC,EAChC,uCAAuC,EACvC,kCAAkC,EAClC,qCAAqC,EACrC,iCAAiC,EACjC,2BAA2B,EAC3B,mCAAmC,EACnC,yBAAyB,EACzB,iCAAiC,EACjC,gCAAgC,EAChC,0CAA0C,EAC1C,yCAAyC,EACzC,mCAAmC,EACnC,sCAAsC,EACtC,0BAA0B,EAC1B,8BAA8B,GAC/B,MAAM,cAAc,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { PlayableLocalEditorLifecycleController, PlayableLocalEditorLifecycleControllerOptions } from './types';
2
+ export declare function createPlayableLocalEditorLifecycleController(options: PlayableLocalEditorLifecycleControllerOptions): PlayableLocalEditorLifecycleController;
3
+ //# sourceMappingURL=lifecycle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lifecycle.d.ts","sourceRoot":"","sources":["../../src/local-harness/lifecycle.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,sCAAsC,EACtC,6CAA6C,EAE9C,MAAM,SAAS,CAAC;AAEjB,wBAAgB,4CAA4C,CAC1D,OAAO,EAAE,6CAA6C,GACrD,sCAAsC,CAgFxC"}