@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -1 +1 @@
1
- {"version":3,"file":"local-editor-viewport-render-coordinator.d.ts","sourceRoot":"","sources":["../src/local-editor-viewport-render-coordinator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAC/B,+BAA+B,EAChC,MAAM,uCAAuC,CAAC;AAE/C,MAAM,WAAW,oCAAoC;IACnD,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACzC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACpC,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,2CAA2C;IAC1D,SAAS,EAAE,+BAA+B,CAAC;IAC3C,SAAS,CAAC,EAAE,MAAM,GAAG,CAAC;IACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC;IACrB,SAAS,CAAC,EAAE,+BAA+B,GAAG,IAAI,CAAC;CACpD;AAED,wBAAgB,0CAA0C,CACxD,OAAO,EAAE,2CAA2C,GACnD,oCAAoC,CA8FtC"}
1
+ {"version":3,"file":"local-editor-viewport-render-coordinator.d.ts","sourceRoot":"","sources":["../src/local-editor-viewport-render-coordinator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAC/B,+BAA+B,EAChC,MAAM,uCAAuC,CAAC;AAE/C,MAAM,WAAW,oCAAoC;IACnD,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACzC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACpC,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,2CAA2C;IAC1D,SAAS,EAAE,+BAA+B,CAAC;IAC3C,SAAS,CAAC,EAAE,MAAM,GAAG,CAAC;IACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,CAAC;IACrB,SAAS,CAAC,EAAE,+BAA+B,GAAG,IAAI,CAAC;CACpD;AAED,wBAAgB,0CAA0C,CACxD,OAAO,EAAE,2CAA2C,GACnD,oCAAoC,CAiHtC"}
@@ -2,7 +2,7 @@ export function createLocalEditorViewportRenderCoordinator(options) {
2
2
  const scheduler = options.scheduler;
3
3
  const frameHost = options.frameHost ?? readDefaultFrameHost();
4
4
  let disposed = false;
5
- let revealFrameId = null;
5
+ const revealFrameIds = new Set();
6
6
  let sceneReadyFrameId = null;
7
7
  let sceneReadyToken = 0;
8
8
  const resize = () => {
@@ -14,6 +14,36 @@ export function createLocalEditorViewportRenderCoordinator(options) {
14
14
  }
15
15
  sceneReadyFrameId = null;
16
16
  };
17
+ const cancelRevealFrames = () => {
18
+ if (!frameHost) {
19
+ revealFrameIds.clear();
20
+ return;
21
+ }
22
+ for (const frameId of revealFrameIds) {
23
+ frameHost.cancelAnimationFrame(frameId);
24
+ }
25
+ revealFrameIds.clear();
26
+ };
27
+ const requestRevealBurst = (reason, remainingFrames) => {
28
+ if (!frameHost || remainingFrames <= 0)
29
+ return;
30
+ let frameId = null;
31
+ let completedSynchronously = false;
32
+ const onFrame = () => {
33
+ if (frameId == null)
34
+ completedSynchronously = true;
35
+ else
36
+ revealFrameIds.delete(frameId);
37
+ if (disposed)
38
+ return;
39
+ resize();
40
+ scheduler.requestFrame(`${reason}-post-layout-${remainingFrames}`);
41
+ requestRevealBurst(reason, remainingFrames - 1);
42
+ };
43
+ frameId = frameHost.requestAnimationFrame(onFrame);
44
+ if (!completedSynchronously)
45
+ revealFrameIds.add(frameId);
46
+ };
17
47
  const requestSceneReadyFrame = (reason) => {
18
48
  const scene = options.getScene?.();
19
49
  sceneReadyToken += 1;
@@ -59,15 +89,8 @@ export function createLocalEditorViewportRenderCoordinator(options) {
59
89
  scheduler.requestFrame(reason);
60
90
  if (!frameHost)
61
91
  return;
62
- if (revealFrameId != null)
63
- frameHost.cancelAnimationFrame(revealFrameId);
64
- revealFrameId = frameHost.requestAnimationFrame(() => {
65
- revealFrameId = null;
66
- if (disposed)
67
- return;
68
- resize();
69
- scheduler.requestFrame(`${reason}-post-layout`);
70
- });
92
+ cancelRevealFrames();
93
+ requestRevealBurst(reason, 3);
71
94
  },
72
95
  invalidateScene(reason) {
73
96
  if (disposed)
@@ -88,10 +111,7 @@ export function createLocalEditorViewportRenderCoordinator(options) {
88
111
  dispose() {
89
112
  disposed = true;
90
113
  sceneReadyToken += 1;
91
- if (revealFrameId != null && frameHost) {
92
- frameHost.cancelAnimationFrame(revealFrameId);
93
- revealFrameId = null;
94
- }
114
+ cancelRevealFrames();
95
115
  cancelSceneReadyFrame();
96
116
  },
97
117
  };
@@ -1 +1 @@
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@@ -0,0 +1,15 @@
1
+ import { createBabylonEditorInfiniteGrid, type BabylonEditorProjectionImportContext, type BabylonEditorProjectionImportResult, type BabylonEditorProjectionNode, type BabylonSceneCameraPreviewRig } from '@fps-games/editor-babylon';
2
+ export type PlayableBabylonProjectionImportContext = BabylonEditorProjectionImportContext;
3
+ export type PlayableBabylonProjectionImportResult = BabylonEditorProjectionImportResult;
4
+ export type PlayableBabylonProjectionNode = BabylonEditorProjectionNode;
5
+ export type PlayableBabylonSceneCameraPreviewRig = BabylonSceneCameraPreviewRig;
6
+ export declare const createPlayableBabylonEditorGrid: typeof createBabylonEditorInfiniteGrid;
7
+ export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
8
+ export type { CanonicalMaterialChange, CanonicalOutlineChange, } from '@fps-games/editor-babylon';
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
+ export type { BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, PlanarShadowOptions, PostProcessVolumeShape, } from '@fps-games/babylon-renderer';
11
+ export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector';
12
+ export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime';
13
+ export type { PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, } from './playable-babylon-outline-inspector';
14
+ export type { PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, } from './playable-babylon-outline-runtime';
15
+ //# sourceMappingURL=playable-babylon-facade.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-facade.d.ts","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,KAAK,oCAAoC,EACzC,KAAK,mCAAmC,EACxC,KAAK,2BAA2B,EAChC,KAAK,4BAA4B,EAClC,MAAM,2BAA2B,CAAC;AAEnC,MAAM,MAAM,sCAAsC,GAAG,oCAAoC,CAAC;AAC1F,MAAM,MAAM,qCAAqC,GAAG,mCAAmC,CAAC;AACxF,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,CAAC;AACxE,MAAM,MAAM,oCAAoC,GAAG,4BAA4B,CAAC;AAEhF,eAAO,MAAM,+BAA+B,wCAAkC,CAAC;AAK/E,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAEnC,YAAY,EACV,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AAInC,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAErC,YAAY,EACV,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,mCAAmC,EACnC,gCAAgC,EAChC,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,sBAAsB,GACvB,MAAM,6BAA6B,CAAC;AAErC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC;AAE5C,YAAY,EACV,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,GAC/B,MAAM,sCAAsC,CAAC;AAE9C,YAAY,EACV,wCAAwC,EACxC,qCAAqC,GACtC,MAAM,oCAAoC,CAAC"}
@@ -0,0 +1,12 @@
1
+ import { createBabylonEditorInfiniteGrid, } from '@fps-games/editor-babylon';
2
+ export const createPlayableBabylonEditorGrid = createBabylonEditorInfiniteGrid;
3
+ // Material and Outline runtime utilities
4
+ // Re-exported to allow project-side runtime adapters to access Babylon-specific
5
+ // helpers without directly importing from @fps-games/editor-babylon
6
+ export { applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, } from '@fps-games/editor-babylon';
7
+ // Shadow system utilities
8
+ // Re-exported from @fps-games/babylon-renderer for project-side rendering adapters
9
+ export { applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from '@fps-games/babylon-renderer';
10
+ export { createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, } from './playable-babylon-outline-inspector.js';
11
+ export { applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, } from './playable-babylon-outline-runtime.js';
12
+ //# sourceMappingURL=playable-babylon-facade.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-facade.js","sourceRoot":"","sources":["../src/playable-babylon-facade.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,GAKhC,MAAM,2BAA2B,CAAC;AAOnC,MAAM,CAAC,MAAM,+BAA+B,GAAG,+BAA+B,CAAC;AAE/E,yCAAyC;AACzC,gFAAgF;AAChF,oEAAoE;AACpE,OAAO,EACL,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,2BAA2B,CAAC;AAOnC,0BAA0B;AAC1B,mFAAmF;AACnF,OAAO,EACL,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,6BAA6B,CAAC;AAoBrC,OAAO,EACL,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,GAC1C,MAAM,sCAAsC,CAAC;AAE9C,OAAO,EACL,gDAAgD,EAChD,kDAAkD,GACnD,MAAM,oCAAoC,CAAC"}
@@ -0,0 +1,32 @@
1
+ import type { InspectorSection } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneFieldInspectorExtraValidator, type EditorSceneNodeKind } from '@fps-games/editor-playable-sdk';
3
+ export type PlayableBabylonOutlineInspectorLanguage = 'zh' | 'en';
4
+ export type PlayableBabylonOutlineStrategy = 'babylon-default';
5
+ export interface PlayableBabylonOutlineOverrideConfig {
6
+ strategy?: PlayableBabylonOutlineStrategy;
7
+ renderOutline?: boolean;
8
+ outlineWidth?: number;
9
+ outlineColor?: {
10
+ r: number;
11
+ g: number;
12
+ b: number;
13
+ };
14
+ }
15
+ export interface PlayableBabylonOutlineInspectorSectionInput<TDocument = EditorSceneDocument, TNodeKind extends string = EditorSceneNodeKind> {
16
+ document?: TDocument | null;
17
+ nodeKind: TNodeKind;
18
+ outline?: PlayableBabylonOutlineOverrideConfig | null;
19
+ language?: PlayableBabylonOutlineInspectorLanguage;
20
+ languagePath?: string;
21
+ extraValidators?: readonly EditorSceneFieldInspectorExtraValidator<TDocument, TNodeKind>[];
22
+ }
23
+ export interface PlayableBabylonOutlineInspectorSeedPatchInput {
24
+ existingOutline?: PlayableBabylonOutlineOverrideConfig | null;
25
+ path: string;
26
+ value: unknown;
27
+ }
28
+ export declare const PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE: Required<PlayableBabylonOutlineOverrideConfig>;
29
+ export declare function createPlayableBabylonOutlineInspectorSection<TDocument = EditorSceneDocument, TNodeKind extends string = EditorSceneNodeKind>(input: PlayableBabylonOutlineInspectorSectionInput<TDocument, TNodeKind>): InspectorSection<TDocument>;
30
+ export declare function isPlayableBabylonOutlineInspectorPatchPath(path: string): boolean;
31
+ export declare function createPlayableBabylonOutlineInspectorSeedPatchValue(input: PlayableBabylonOutlineInspectorSeedPatchInput): PlayableBabylonOutlineOverrideConfig | null;
32
+ //# sourceMappingURL=playable-babylon-outline-inspector.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-outline-inspector.d.ts","sourceRoot":"","sources":["../src/playable-babylon-outline-inspector.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,gBAAgB,EACjB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,uCAAuC,EAC5C,KAAK,mBAAmB,EACzB,MAAM,gCAAgC,CAAC;AAExC,MAAM,MAAM,uCAAuC,GAAG,IAAI,GAAG,IAAI,CAAC;AAClE,MAAM,MAAM,8BAA8B,GAAG,iBAAiB,CAAC;AAE/D,MAAM,WAAW,oCAAoC;IACnD,QAAQ,CAAC,EAAE,8BAA8B,CAAC;IAC1C,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE;QACb,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,MAAM,WAAW,2CAA2C,CAC1D,SAAS,GAAG,mBAAmB,EAC/B,SAAS,SAAS,MAAM,GAAG,mBAAmB;IAE9C,QAAQ,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,QAAQ,EAAE,SAAS,CAAC;IACpB,OAAO,CAAC,EAAE,oCAAoC,GAAG,IAAI,CAAC;IACtD,QAAQ,CAAC,EAAE,uCAAuC,CAAC;IACnD,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,eAAe,CAAC,EAAE,SAAS,uCAAuC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;CAC5F;AAED,MAAM,WAAW,6CAA6C;IAC5D,eAAe,CAAC,EAAE,oCAAoC,GAAG,IAAI,CAAC;IAC9D,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB;AAyBD,eAAO,MAAM,yCAAyC,EAAE,QAAQ,CAAC,oCAAoC,CAKpG,CAAC;AAoDF,wBAAgB,4CAA4C,CAC1D,SAAS,GAAG,mBAAmB,EAC/B,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,2CAA2C,CAAC,SAAS,EAAE,SAAS,CAAC,GACvE,gBAAgB,CAAC,SAAS,CAAC,CAoB7B;AAED,wBAAgB,0CAA0C,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEhF;AAED,wBAAgB,mDAAmD,CACjE,KAAK,EAAE,6CAA6C,GACnD,oCAAoC,GAAG,IAAI,CAe7C"}
@@ -0,0 +1,182 @@
1
+ import { applyEditorSceneJsonFieldPatch, createEditorSceneDocumentInspectorProperty, createEditorSceneReadonlyInspectorProperty, } from '@fps-games/editor-playable-sdk';
2
+ export const PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE = {
3
+ strategy: 'babylon-default',
4
+ renderOutline: false,
5
+ outlineWidth: 0.04,
6
+ outlineColor: { r: 0.03, g: 0.03, b: 0.03 },
7
+ };
8
+ const PLAYABLE_BABYLON_OUTLINE_LANGUAGE_OPTIONS = [
9
+ { label: '中文', value: 'zh' },
10
+ { label: 'English', value: 'en' },
11
+ ];
12
+ const PLAYABLE_BABYLON_OUTLINE_TEXT = {
13
+ zh: {
14
+ title: '描边',
15
+ language: '语言',
16
+ strategy: '策略',
17
+ strategyBabylonDefault: 'Babylon 默认描边',
18
+ renderOutline: '启用描边',
19
+ width: '宽度',
20
+ color: '颜色',
21
+ rawOverride: '原始覆盖',
22
+ rawNotConfigured: '未配置',
23
+ summaryEnabled: 'Babylon 默认',
24
+ summaryDisabled: '关闭',
25
+ tooltips: {
26
+ language: '切换 Outline Inspector 的显示语言。',
27
+ strategy: '当前只支持 Babylon 内置 mesh outline;后续策略会在这里切换。',
28
+ renderOutline: '开启或关闭该物体的 Babylon 内置描边。',
29
+ width: '描边宽度。数值越大,物体外缘越粗。',
30
+ color: '描边颜色。',
31
+ rawOverride: '当前写入文档的 outline 覆盖数据,只读展示。',
32
+ },
33
+ },
34
+ en: {
35
+ title: 'Outline',
36
+ language: 'Language',
37
+ strategy: 'Strategy',
38
+ strategyBabylonDefault: 'Babylon Default',
39
+ renderOutline: 'Render Outline',
40
+ width: 'Width',
41
+ color: 'Color',
42
+ rawOverride: 'Raw Override',
43
+ rawNotConfigured: 'Not configured',
44
+ summaryEnabled: 'Babylon Default',
45
+ summaryDisabled: 'Disabled',
46
+ tooltips: {
47
+ language: 'Switch the Outline Inspector language.',
48
+ strategy: 'Only Babylon built-in mesh outline is supported for now. Future strategies will be selected here.',
49
+ renderOutline: 'Enable or disable Babylon built-in outline for this object.',
50
+ width: 'Outline width. Higher values draw a thicker outer edge.',
51
+ color: 'Outline color.',
52
+ rawOverride: 'Readonly outline override currently written to the document.',
53
+ },
54
+ },
55
+ };
56
+ export function createPlayableBabylonOutlineInspectorSection(input) {
57
+ const language = readPlayableBabylonOutlineInspectorLanguage(input.language);
58
+ const text = PLAYABLE_BABYLON_OUTLINE_TEXT[language];
59
+ const outline = input.outline ?? undefined;
60
+ return {
61
+ id: 'outline',
62
+ title: text.title,
63
+ order: 60,
64
+ placement: 'body',
65
+ summary: outline?.renderOutline ? text.summaryEnabled : text.summaryDisabled,
66
+ persistence: 'document',
67
+ effect: outline ? 'active' : 'default',
68
+ collapsedByDefault: false,
69
+ properties: createPlayableBabylonOutlineInspectorProperties({
70
+ ...input,
71
+ outline,
72
+ language,
73
+ text,
74
+ }),
75
+ };
76
+ }
77
+ export function isPlayableBabylonOutlineInspectorPatchPath(path) {
78
+ return path === 'overrides.outline' || path.startsWith('overrides.outline.');
79
+ }
80
+ export function createPlayableBabylonOutlineInspectorSeedPatchValue(input) {
81
+ if (input.existingOutline
82
+ || !isPlayableBabylonOutlineInspectorPatchPath(input.path)
83
+ || input.path === 'overrides.outline') {
84
+ return null;
85
+ }
86
+ const outline = structuredClone(PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE);
87
+ applyEditorSceneJsonFieldPatch(outline, input.path.slice('overrides.outline.'.length), input.value);
88
+ return outline;
89
+ }
90
+ function createPlayableBabylonOutlineInspectorProperties(input) {
91
+ const { document, nodeKind, outline, language, text, extraValidators } = input;
92
+ const properties = [];
93
+ if (input.languagePath) {
94
+ properties.push(createEditorSceneDocumentInspectorProperty({
95
+ document,
96
+ nodeKind,
97
+ extraValidators,
98
+ property: {
99
+ path: input.languagePath,
100
+ label: text.language,
101
+ valueType: 'enum',
102
+ control: 'enum',
103
+ value: language,
104
+ commitMode: 'immediate',
105
+ order: 0,
106
+ options: PLAYABLE_BABYLON_OUTLINE_LANGUAGE_OPTIONS,
107
+ controlOptions: { variant: 'segmented' },
108
+ tooltip: text.tooltips.language,
109
+ },
110
+ }));
111
+ }
112
+ const strategy = createEditorSceneReadonlyInspectorProperty({
113
+ path: 'overrides.outline.strategy',
114
+ label: text.strategy,
115
+ value: text.strategyBabylonDefault,
116
+ order: 1,
117
+ tooltip: text.tooltips.strategy,
118
+ });
119
+ if (strategy)
120
+ properties.push(strategy);
121
+ properties.push(createEditorSceneDocumentInspectorProperty({
122
+ document,
123
+ nodeKind,
124
+ extraValidators,
125
+ property: {
126
+ path: 'overrides.outline.renderOutline',
127
+ label: text.renderOutline,
128
+ valueType: 'boolean',
129
+ control: 'boolean',
130
+ value: outline?.renderOutline ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.renderOutline,
131
+ commitMode: 'immediate',
132
+ order: 2,
133
+ tooltip: text.tooltips.renderOutline,
134
+ },
135
+ }), createEditorSceneDocumentInspectorProperty({
136
+ document,
137
+ nodeKind,
138
+ extraValidators,
139
+ property: {
140
+ path: 'overrides.outline.outlineWidth',
141
+ label: text.width,
142
+ valueType: 'number',
143
+ control: 'number',
144
+ value: outline?.outlineWidth ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.outlineWidth,
145
+ commitMode: 'live',
146
+ order: 3,
147
+ min: 0,
148
+ step: 0.005,
149
+ tooltip: text.tooltips.width,
150
+ },
151
+ }), createEditorSceneDocumentInspectorProperty({
152
+ document,
153
+ nodeKind,
154
+ extraValidators,
155
+ property: {
156
+ path: 'overrides.outline.outlineColor',
157
+ label: text.color,
158
+ valueType: 'color',
159
+ control: 'color',
160
+ value: outline?.outlineColor ?? PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE.outlineColor,
161
+ commitMode: 'immediate',
162
+ order: 4,
163
+ tooltip: text.tooltips.color,
164
+ },
165
+ }));
166
+ const raw = createEditorSceneReadonlyInspectorProperty({
167
+ path: 'overrides.outline.raw',
168
+ label: text.rawOverride,
169
+ value: outline ?? text.rawNotConfigured,
170
+ order: properties.length,
171
+ source: 'Document',
172
+ tags: ['Raw'],
173
+ tooltip: text.tooltips.rawOverride,
174
+ });
175
+ if (raw)
176
+ properties.push(raw);
177
+ return properties;
178
+ }
179
+ function readPlayableBabylonOutlineInspectorLanguage(value) {
180
+ return value === 'en' ? 'en' : 'zh';
181
+ }
182
+ //# sourceMappingURL=playable-babylon-outline-inspector.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-outline-inspector.js","sourceRoot":"","sources":["../src/playable-babylon-outline-inspector.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,8BAA8B,EAC9B,0CAA0C,EAC1C,0CAA0C,GAI3C,MAAM,gCAAgC,CAAC;AAyDxC,MAAM,CAAC,MAAM,yCAAyC,GAAmD;IACvG,QAAQ,EAAE,iBAAiB;IAC3B,aAAa,EAAE,KAAK;IACpB,YAAY,EAAE,IAAI;IAClB,YAAY,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE;CAC5C,CAAC;AAEF,MAAM,yCAAyC,GAAG;IAChD,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE;IAC5B,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,IAAI,EAAE;CAClC,CAAC;AAEF,MAAM,6BAA6B,GAAyF;IAC1H,EAAE,EAAE;QACF,KAAK,EAAE,IAAI;QACX,QAAQ,EAAE,IAAI;QACd,QAAQ,EAAE,IAAI;QACd,sBAAsB,EAAE,cAAc;QACtC,aAAa,EAAE,MAAM;QACrB,KAAK,EAAE,IAAI;QACX,KAAK,EAAE,IAAI;QACX,WAAW,EAAE,MAAM;QACnB,gBAAgB,EAAE,KAAK;QACvB,cAAc,EAAE,YAAY;QAC5B,eAAe,EAAE,IAAI;QACrB,QAAQ,EAAE;YACR,QAAQ,EAAE,6BAA6B;YACvC,QAAQ,EAAE,2CAA2C;YACrD,aAAa,EAAE,yBAAyB;YACxC,KAAK,EAAE,mBAAmB;YAC1B,KAAK,EAAE,OAAO;YACd,WAAW,EAAE,4BAA4B;SAC1C;KACF;IACD,EAAE,EAAE;QACF,KAAK,EAAE,SAAS;QAChB,QAAQ,EAAE,UAAU;QACpB,QAAQ,EAAE,UAAU;QACpB,sBAAsB,EAAE,iBAAiB;QACzC,aAAa,EAAE,gBAAgB;QAC/B,KAAK,EAAE,OAAO;QACd,KAAK,EAAE,OAAO;QACd,WAAW,EAAE,cAAc;QAC3B,gBAAgB,EAAE,gBAAgB;QAClC,cAAc,EAAE,iBAAiB;QACjC,eAAe,EAAE,UAAU;QAC3B,QAAQ,EAAE;YACR,QAAQ,EAAE,wCAAwC;YAClD,QAAQ,EAAE,mGAAmG;YAC7G,aAAa,EAAE,6DAA6D;YAC5E,KAAK,EAAE,yDAAyD;YAChE,KAAK,EAAE,gBAAgB;YACvB,WAAW,EAAE,8DAA8D;SAC5E;KACF;CACF,CAAC;AAEF,MAAM,UAAU,4CAA4C,CAI1D,KAAwE;IAExE,MAAM,QAAQ,GAAG,2CAA2C,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC7E,MAAM,IAAI,GAAG,6BAA6B,CAAC,QAAQ,CAAC,CAAC;IACrD,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,IAAI,SAAS,CAAC;IAC3C,OAAO;QACL,EAAE,EAAE,SAAS;QACb,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,KAAK,EAAE,EAAE;QACT,SAAS,EAAE,MAAM;QACjB,OAAO,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe;QAC5E,WAAW,EAAE,UAAU;QACvB,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS;QACtC,kBAAkB,EAAE,KAAK;QACzB,UAAU,EAAE,+CAA+C,CAAC;YAC1D,GAAG,KAAK;YACR,OAAO;YACP,QAAQ;YACR,IAAI;SACL,CAAC;KACH,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CAAC,IAAY;IACrE,OAAO,IAAI,KAAK,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,oBAAoB,CAAC,CAAC;AAC/E,CAAC;AAED,MAAM,UAAU,mDAAmD,CACjE,KAAoD;IAEpD,IACE,KAAK,CAAC,eAAe;WAClB,CAAC,0CAA0C,CAAC,KAAK,CAAC,IAAI,CAAC;WACvD,KAAK,CAAC,IAAI,KAAK,mBAAmB,EACrC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,OAAO,GAAG,eAAe,CAAC,yCAAyC,CAAC,CAAC;IAC3E,8BAA8B,CAC5B,OAA6C,EAC7C,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAC7C,KAAK,CAAC,KAAK,CACZ,CAAC;IACF,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,+CAA+C,CAItD,KAIC;IAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,eAAe,EAAE,GAAG,KAAK,CAAC;IAC/E,MAAM,UAAU,GAAmC,EAAE,CAAC;IACtD,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;QACvB,UAAU,CAAC,IAAI,CAAC,0CAA0C,CAAuB;YAC/E,QAAQ;YACR,QAAQ;YACR,eAAe;YACf,QAAQ,EAAE;gBACR,IAAI,EAAE,KAAK,CAAC,YAAY;gBACxB,KAAK,EAAE,IAAI,CAAC,QAAQ;gBACpB,SAAS,EAAE,MAAM;gBACjB,OAAO,EAAE,MAAM;gBACf,KAAK,EAAE,QAAQ;gBACf,UAAU,EAAE,WAAW;gBACvB,KAAK,EAAE,CAAC;gBACR,OAAO,EAAE,yCAAyC;gBAClD,cAAc,EAAE,EAAE,OAAO,EAAE,WAAW,EAAE;gBACxC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,QAAQ;aAChC;SACF,CAAC,CAAC,CAAC;IACN,CAAC;IAED,MAAM,QAAQ,GAAG,0CAA0C,CAAY;QACrE,IAAI,EAAE,4BAA4B;QAClC,KAAK,EAAE,IAAI,CAAC,QAAQ;QACpB,KAAK,EAAE,IAAI,CAAC,sBAAsB;QAClC,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,QAAQ;KAChC,CAAC,CAAC;IACH,IAAI,QAAQ;QAAE,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAExC,UAAU,CAAC,IAAI,CACb,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,iCAAiC;YACvC,KAAK,EAAE,IAAI,CAAC,aAAa;YACzB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,SAAS;YAClB,KAAK,EAAE,OAAO,EAAE,aAAa,IAAI,yCAAyC,CAAC,aAAa;YACxF,UAAU,EAAE,WAAW;YACvB,KAAK,EAAE,CAAC;YACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,aAAa;SACrC;KACF,CAAC,EACF,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,gCAAgC;YACtC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,SAAS,EAAE,QAAQ;YACnB,OAAO,EAAE,QAAQ;YACjB,KAAK,EAAE,OAAO,EAAE,YAAY,IAAI,yCAAyC,CAAC,YAAY;YACtF,UAAU,EAAE,MAAM;YAClB,KAAK,EAAE,CAAC;YACR,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,KAAK;YACX,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;SAC7B;KACF,CAAC,EACF,0CAA0C,CAAuB;QAC/D,QAAQ;QACR,QAAQ;QACR,eAAe;QACf,QAAQ,EAAE;YACR,IAAI,EAAE,gCAAgC;YACtC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,SAAS,EAAE,OAAO;YAClB,OAAO,EAAE,OAAO;YAChB,KAAK,EAAE,OAAO,EAAE,YAAY,IAAI,yCAAyC,CAAC,YAAY;YACtF,UAAU,EAAE,WAAW;YACvB,KAAK,EAAE,CAAC;YACR,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK;SAC7B;KACF,CAAC,CACH,CAAC;IAEF,MAAM,GAAG,GAAG,0CAA0C,CAAY;QAChE,IAAI,EAAE,uBAAuB;QAC7B,KAAK,EAAE,IAAI,CAAC,WAAW;QACvB,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC,gBAAgB;QACvC,KAAK,EAAE,UAAU,CAAC,MAAM;QACxB,MAAM,EAAE,UAAU;QAClB,IAAI,EAAE,CAAC,KAAK,CAAC;QACb,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW;KACnC,CAAC,CAAC;IACH,IAAI,GAAG;QAAE,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC9B,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,SAAS,2CAA2C,CAClD,KAAc;IAEd,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;AACtC,CAAC"}
@@ -0,0 +1,19 @@
1
+ export interface PlayableBabylonOutlineRuntimeOverride {
2
+ strategy?: string;
3
+ renderOutline?: boolean;
4
+ outlineWidth?: number;
5
+ outlineColor?: {
6
+ r: number;
7
+ g: number;
8
+ b: number;
9
+ };
10
+ }
11
+ export interface PlayableBabylonOutlineRuntimeApplyResult {
12
+ applied: boolean;
13
+ strategy: string | null;
14
+ target: unknown | null;
15
+ shared: boolean;
16
+ }
17
+ export declare function applyPlayableBabylonOutlineOverrideToRuntimeNode(entity: unknown, override: PlayableBabylonOutlineRuntimeOverride | null | undefined): PlayableBabylonOutlineRuntimeApplyResult;
18
+ export declare function applyPlayableBabylonOutlineOverrideToRuntimeTarget(target: unknown, override: PlayableBabylonOutlineRuntimeOverride | null | undefined): boolean;
19
+ //# sourceMappingURL=playable-babylon-outline-runtime.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-outline-runtime.d.ts","sourceRoot":"","sources":["../src/playable-babylon-outline-runtime.ts"],"names":[],"mappings":"AASA,MAAM,WAAW,qCAAqC;IACpD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE;QACb,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;CACH;AAED,MAAM,WAAW,wCAAwC;IACvD,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;IACxB,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACvB,MAAM,EAAE,OAAO,CAAC;CACjB;AAED,wBAAgB,gDAAgD,CAC9D,MAAM,EAAE,OAAO,EACf,QAAQ,EAAE,qCAAqC,GAAG,IAAI,GAAG,SAAS,GACjE,wCAAwC,CA2B1C;AAED,wBAAgB,kDAAkD,CAChE,MAAM,EAAE,OAAO,EACf,QAAQ,EAAE,qCAAqC,GAAG,IAAI,GAAG,SAAS,GACjE,OAAO,CAOT"}
@@ -0,0 +1,67 @@
1
+ import { applyBabylonDefaultOutline, } from '@fps-games/babylon-renderer';
2
+ import { resolveOutlineTarget } from '@fps-games/editor-babylon';
3
+ export function applyPlayableBabylonOutlineOverrideToRuntimeNode(entity, override) {
4
+ if (!override) {
5
+ return {
6
+ applied: false,
7
+ strategy: null,
8
+ target: null,
9
+ shared: false,
10
+ };
11
+ }
12
+ const resolved = resolveOutlineTarget(entity);
13
+ if (!resolved.target) {
14
+ return {
15
+ applied: false,
16
+ strategy: readPlayableBabylonOutlineStrategy(override),
17
+ target: null,
18
+ shared: resolved.shared,
19
+ };
20
+ }
21
+ const applied = applyPlayableBabylonOutlineOverrideToRuntimeTarget(resolved.target, override);
22
+ return {
23
+ applied,
24
+ strategy: applied ? readPlayableBabylonOutlineStrategy(override) : null,
25
+ target: resolved.target,
26
+ shared: resolved.shared,
27
+ };
28
+ }
29
+ export function applyPlayableBabylonOutlineOverrideToRuntimeTarget(target, override) {
30
+ if (!override)
31
+ return false;
32
+ const strategy = readPlayableBabylonOutlineStrategy(override);
33
+ if (strategy !== 'babylon-default')
34
+ return false;
35
+ const options = toBabylonDefaultOutlineOptions(override);
36
+ if (Object.keys(options).length === 0)
37
+ return false;
38
+ return applyBabylonDefaultOutline(target, options);
39
+ }
40
+ function readPlayableBabylonOutlineStrategy(override) {
41
+ return typeof override?.strategy === 'string' && override.strategy.trim()
42
+ ? override.strategy
43
+ : 'babylon-default';
44
+ }
45
+ function toBabylonDefaultOutlineOptions(override) {
46
+ const options = {};
47
+ if (typeof override?.renderOutline === 'boolean')
48
+ options.enabled = override.renderOutline;
49
+ if (typeof override?.outlineWidth === 'number' && Number.isFinite(override.outlineWidth)) {
50
+ options.width = override.outlineWidth;
51
+ }
52
+ if (isFiniteColor(override?.outlineColor))
53
+ options.color = override.outlineColor;
54
+ return options;
55
+ }
56
+ function isFiniteColor(value) {
57
+ if (!value || typeof value !== 'object')
58
+ return false;
59
+ const color = value;
60
+ return typeof color.r === 'number'
61
+ && typeof color.g === 'number'
62
+ && typeof color.b === 'number'
63
+ && Number.isFinite(color.r)
64
+ && Number.isFinite(color.g)
65
+ && Number.isFinite(color.b);
66
+ }
67
+ //# sourceMappingURL=playable-babylon-outline-runtime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-babylon-outline-runtime.js","sourceRoot":"","sources":["../src/playable-babylon-outline-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,0BAA0B,GAE3B,MAAM,6BAA6B,CAAC;AACrC,OAAO,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAuBjE,MAAM,UAAU,gDAAgD,CAC9D,MAAe,EACf,QAAkE;IAElE,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,OAAO;YACL,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,IAAI;YACd,MAAM,EAAE,IAAI;YACZ,MAAM,EAAE,KAAK;SACd,CAAC;IACJ,CAAC;IAED,MAAM,QAAQ,GAAG,oBAAoB,CAAC,MAAM,CAAC,CAAC;IAC9C,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACrB,OAAO;YACL,OAAO,EAAE,KAAK;YACd,QAAQ,EAAE,kCAAkC,CAAC,QAAQ,CAAC;YACtD,MAAM,EAAE,IAAI;YACZ,MAAM,EAAE,QAAQ,CAAC,MAAM;SACxB,CAAC;IACJ,CAAC;IAED,MAAM,OAAO,GAAG,kDAAkD,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC9F,OAAO;QACL,OAAO;QACP,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC,kCAAkC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI;QACvE,MAAM,EAAE,QAAQ,CAAC,MAAM;QACvB,MAAM,EAAE,QAAQ,CAAC,MAAM;KACxB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kDAAkD,CAChE,MAAe,EACf,QAAkE;IAElE,IAAI,CAAC,QAAQ;QAAE,OAAO,KAAK,CAAC;IAC5B,MAAM,QAAQ,GAAG,kCAAkC,CAAC,QAAQ,CAAC,CAAC;IAC9D,IAAI,QAAQ,KAAK,iBAAiB;QAAE,OAAO,KAAK,CAAC;IACjD,MAAM,OAAO,GAAG,8BAA8B,CAAC,QAAQ,CAAC,CAAC;IACzD,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC;IACpD,OAAO,0BAA0B,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AACrD,CAAC;AAED,SAAS,kCAAkC,CACzC,QAAkE;IAElE,OAAO,OAAO,QAAQ,EAAE,QAAQ,KAAK,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE;QACvE,CAAC,CAAC,QAAQ,CAAC,QAAQ;QACnB,CAAC,CAAC,iBAAiB,CAAC;AACxB,CAAC;AAED,SAAS,8BAA8B,CACrC,QAAkE;IAElE,MAAM,OAAO,GAAiC,EAAE,CAAC;IACjD,IAAI,OAAO,QAAQ,EAAE,aAAa,KAAK,SAAS;QAAE,OAAO,CAAC,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC;IAC3F,IAAI,OAAO,QAAQ,EAAE,YAAY,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;QACzF,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;IACxC,CAAC;IACD,IAAI,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC;QAAE,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,YAAY,CAAC;IACjF,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,aAAa,CAAC,KAAc;IACnC,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC;IACtD,MAAM,KAAK,GAAG,KAAkD,CAAC;IACjE,OAAO,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC7B,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC3B,OAAO,KAAK,CAAC,CAAC,KAAK,QAAQ;WAC3B,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;WACxB,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;WACxB,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAChC,CAAC"}