@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -1,4 +1,6 @@
1
- import { applyArtistMaterialProfileToRuntimeMaterial } from './material-property-adapter';
1
+ import { applyBabylonDefaultOutline } from '@fps-games/babylon-renderer';
2
+ import { applyArtistMaterialProfileToRuntimeMaterial } from './material-property-adapter.js';
3
+ const ASSET_MESH_SELECTION_SEPARATOR = '::assetMesh::';
2
4
  function requireBabylonCtor(value, name) {
3
5
  if (!value)
4
6
  throw new Error(`Babylon runtime missing ${name}`);
@@ -6,6 +8,7 @@ function requireBabylonCtor(value, name) {
6
8
  }
7
9
  export function createBabylonEditorProjection(options) {
8
10
  const projections = new Map();
11
+ const projectionParentIds = new Map();
9
12
  let nextBatchId = 1;
10
13
  let projectionGeneration = 0;
11
14
  const createBatch = (nodeIds) => {
@@ -44,6 +47,9 @@ export function createBabylonEditorProjection(options) {
44
47
  batch.pendingNodeIds.delete(node.id);
45
48
  batch.settledNodeIds.add(node.id);
46
49
  if (projections.get(node.id) === projection && !projection.root.isDisposed?.()) {
50
+ delete projection.loadPromise;
51
+ applyProjectionOutline(node, projection);
52
+ prewarmProjectionSelectionEdges(projection);
47
53
  options.onProjectionReady?.({ nodeId: node.id, async: true });
48
54
  }
49
55
  scheduleBatchSettled(batch);
@@ -64,6 +70,18 @@ export function createBabylonEditorProjection(options) {
64
70
  disposeProjectedNode(projection);
65
71
  }
66
72
  projections.clear();
73
+ projectionParentIds.clear();
74
+ };
75
+ const syncProjectionHierarchy = () => {
76
+ for (const [nodeId, projection] of projections) {
77
+ const parentId = projectionParentIds.get(nodeId) ?? null;
78
+ const parent = parentId && parentId !== nodeId
79
+ ? projections.get(parentId)?.root ?? null
80
+ : null;
81
+ if (projection.root.parent !== parent) {
82
+ projection.root.parent = parent;
83
+ }
84
+ }
67
85
  };
68
86
  const projectNodeInBatch = (node, batch) => {
69
87
  removeNode(node.id);
@@ -78,23 +96,25 @@ export function createBabylonEditorProjection(options) {
78
96
  runtimeObjects: [],
79
97
  };
80
98
  projections.set(node.id, projection);
99
+ projectionParentIds.set(node.id, node.parentId ?? null);
81
100
  root.setEnabled?.(node.active !== false);
82
101
  if (node.transform)
83
102
  applyProjectionTransform(options.babylon, root, node.transform);
84
- if (node.helperKind === 'root') {
85
- attachRootProjection(options.babylon, options.scene, node, projection);
86
- }
87
- else if (!attachRuntimeProjection(options.babylon, options.scene, node, projection)) {
103
+ if (node.helperKind !== 'root' && !attachRuntimeProjection(options.babylon, options.scene, node, projection)) {
88
104
  if (node.asset && options.importModel) {
89
105
  projection.loadPromise = trackAsyncProjection(batch, node, projection);
90
106
  }
91
107
  else if (node.primitive) {
92
- attachPrimitiveProjection(options.babylon, options.scene, node, projection);
108
+ attachPrimitiveProjection(options, node, projection);
93
109
  }
94
- else {
95
- attachFallbackProjection(options.babylon, options.scene, node, projection, !!node.asset);
110
+ else if (node.asset) {
111
+ attachFallbackProjection(options.babylon, options.scene, node, projection, true);
96
112
  }
97
113
  }
114
+ if (!projection.loadPromise) {
115
+ applyProjectionOutline(node, projection);
116
+ prewarmProjectionSelectionEdges(projection);
117
+ }
98
118
  if (!projection.loadPromise)
99
119
  batch.settledNodeIds.add(node.id);
100
120
  return projection;
@@ -102,6 +122,7 @@ export function createBabylonEditorProjection(options) {
102
122
  const projectNode = (node) => {
103
123
  const batch = createBatch([node.id]);
104
124
  const projection = projectNodeInBatch(node, batch);
125
+ syncProjectionHierarchy();
105
126
  scheduleBatchSettled(batch);
106
127
  return projection;
107
128
  };
@@ -110,6 +131,8 @@ export function createBabylonEditorProjection(options) {
110
131
  if (!existing)
111
132
  return;
112
133
  projections.delete(nodeId);
134
+ projectionParentIds.delete(nodeId);
135
+ syncProjectionHierarchy();
113
136
  disposeProjectedNode(existing);
114
137
  };
115
138
  return {
@@ -119,6 +142,7 @@ export function createBabylonEditorProjection(options) {
119
142
  const batch = createBatch(nodeList.map(node => node.id));
120
143
  for (const node of nodeList)
121
144
  projectNodeInBatch(node, batch);
145
+ syncProjectionHierarchy();
122
146
  scheduleBatchSettled(batch);
123
147
  },
124
148
  projectNode,
@@ -182,8 +206,11 @@ export function createBabylonEditorProjection(options) {
182
206
  for (const runtimeObject of projection.runtimeObjects) {
183
207
  runtimeObject.setEnabled?.(node.active !== false);
184
208
  }
209
+ projectionParentIds.set(node.id, node.parentId ?? null);
210
+ syncProjectionHierarchy();
185
211
  if (node.transform)
186
212
  applyProjectionTransform(options.babylon, projection.root, node.transform);
213
+ prewarmProjectionSelectionEdges(projection);
187
214
  },
188
215
  syncSelection(selection) {
189
216
  syncProjectionSelection(options.babylon, projections, selection);
@@ -191,6 +218,9 @@ export function createBabylonEditorProjection(options) {
191
218
  resolveProjectionNodeId(target) {
192
219
  return resolveProjectionNodeId(target);
193
220
  },
221
+ resolvePickSelectionNodeId(target) {
222
+ return resolvePickSelectionNodeId(target);
223
+ },
194
224
  pickNodeIdAt(clientX, clientY) {
195
225
  return pickProjectionNodeIdAt(options.scene, clientX, clientY);
196
226
  },
@@ -316,6 +346,7 @@ async function loadModelProjection(options, node, projection) {
316
346
  const asset = node.asset;
317
347
  if (!asset || !options.importModel) {
318
348
  attachFallbackProjection(options.babylon, options.scene, node, projection, !!asset);
349
+ applyProjectionOutline(node, projection);
319
350
  return;
320
351
  }
321
352
  try {
@@ -328,22 +359,26 @@ async function loadModelProjection(options, node, projection) {
328
359
  });
329
360
  if (!result) {
330
361
  attachFallbackProjection(options.babylon, options.scene, node, projection, true);
362
+ applyProjectionOutline(node, projection);
331
363
  return;
332
364
  }
333
365
  if (projection.root.isDisposed?.()) {
334
366
  disposeImportedProjectionResult(result);
335
367
  return;
336
368
  }
337
- attachImportedProjectionResult(options.babylon, options.scene, node, asset, projection, result);
369
+ attachImportedProjectionResult(options, node, asset, projection, result);
370
+ applyProjectionOutline(node, projection);
338
371
  }
339
372
  catch (error) {
340
373
  options.logger?.warn?.(`[BabylonEditorProjection] Failed to project model "${asset.sourceId ?? asset.id ?? node.id}"`, error);
341
374
  if (!projection.root.isDisposed?.()) {
342
375
  attachFallbackProjection(options.babylon, options.scene, node, projection, true);
376
+ applyProjectionOutline(node, projection);
343
377
  }
344
378
  }
345
379
  }
346
- function attachImportedProjectionResult(babylon, scene, node, asset, projection, result) {
380
+ function attachImportedProjectionResult(options, node, asset, projection, result) {
381
+ const { babylon, scene } = options;
347
382
  const TransformNode = babylon.TransformNode;
348
383
  if (!TransformNode)
349
384
  return;
@@ -379,8 +414,23 @@ function attachImportedProjectionResult(babylon, scene, node, asset, projection,
379
414
  }
380
415
  for (const mesh of result.meshes ?? []) {
381
416
  mesh.isPickable = true;
417
+ const ownerNodePath = buildProjectionOwnerNodePath(mesh, modelRoot);
418
+ if (ownerNodePath) {
419
+ const selectionKey = resolveProjectionAssetMeshSelectionKey(asset, ownerNodePath);
420
+ mesh.metadata = {
421
+ ...(mesh.metadata ?? {}),
422
+ editorProjection: {
423
+ nodeId: createAssetMeshProjectionNodeId(node.id, selectionKey),
424
+ rootNodeId: node.id,
425
+ sourceId: asset.sourceId,
426
+ ownerNodePath,
427
+ ...(selectionKey !== ownerNodePath ? { slotSelectionKey: selectionKey } : {}),
428
+ runtimeKind: 'assetMesh',
429
+ },
430
+ };
431
+ }
382
432
  }
383
- projection.runtimeObjects.push(...applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, modelRoot, result.meshes ?? []));
433
+ projection.runtimeObjects.push(...applyProjectionArtistMaterialProfilesToMeshes(options, node, modelRoot, result.meshes ?? []));
384
434
  for (const animationGroup of result.animationGroups ?? []) {
385
435
  animationGroup.stop?.();
386
436
  }
@@ -478,126 +528,6 @@ function attachDirectionalLightProjection(babylon, scene, node, projection) {
478
528
  arrow.isPickable = false;
479
529
  }
480
530
  }
481
- function attachRootProjection(babylon, scene, node, projection) {
482
- const MeshBuilder = babylon.MeshBuilder;
483
- const StandardMaterial = babylon.StandardMaterial;
484
- const Color3 = requireBabylonCtor(babylon.Color3, 'Color3');
485
- if (!MeshBuilder?.CreateSphere || !StandardMaterial)
486
- return;
487
- const sphere = MeshBuilder.CreateSphere(`${node.id}.rootMarker`, {
488
- diameter: 0.28,
489
- segments: 24,
490
- }, scene);
491
- sphere.parent = projection.root;
492
- sphere.isPickable = false;
493
- sphere.metadata = {
494
- ...createProjectionMetadata(node.id, {
495
- helperKind: 'root',
496
- helper: 'anchor',
497
- }),
498
- disablePlanarShadow: true,
499
- };
500
- const sphereMaterial = new StandardMaterial(`${node.id}.rootMarker.material`, scene);
501
- sphereMaterial.diffuseColor = new Color3(0.25, 0.64, 1);
502
- sphereMaterial.emissiveColor = new Color3(0.08, 0.28, 0.45);
503
- sphereMaterial.specularColor = new Color3(0.1, 0.16, 0.2);
504
- sphere.material = sphereMaterial;
505
- projection.runtimeObjects.push(sphereMaterial);
506
- projection.outlineMeshes = [sphere];
507
- const label = createRootLabelProjection(babylon, scene, node);
508
- if (label) {
509
- label.parent = projection.root;
510
- label.isPickable = false;
511
- label.position.y = 0.42;
512
- projection.runtimeObjects.push(...(label.metadata?.editorProjectionRuntimeObjects ?? []));
513
- }
514
- }
515
- function createRootLabelProjection(babylon, scene, node) {
516
- const MeshBuilder = babylon.MeshBuilder;
517
- const StandardMaterial = babylon.StandardMaterial;
518
- const DynamicTexture = babylon.DynamicTexture;
519
- const Vector3 = requireBabylonCtor(babylon.Vector3, 'Vector3');
520
- const Color3 = requireBabylonCtor(babylon.Color3, 'Color3');
521
- if (!MeshBuilder?.CreatePlane || !StandardMaterial || !DynamicTexture)
522
- return null;
523
- let texture;
524
- try {
525
- texture = new DynamicTexture(`${node.id}.rootLabel.texture`, {
526
- width: 256,
527
- height: 96,
528
- }, scene, false);
529
- }
530
- catch {
531
- return null;
532
- }
533
- texture.hasAlpha = true;
534
- drawRootLabelTexture(texture);
535
- const material = new StandardMaterial(`${node.id}.rootLabel.material`, scene);
536
- material.diffuseTexture = texture;
537
- material.emissiveTexture = texture;
538
- material.opacityTexture = texture;
539
- material.diffuseColor = new Color3(1, 1, 1);
540
- material.emissiveColor = new Color3(1, 1, 1);
541
- material.specularColor = new Color3(0, 0, 0);
542
- material.backFaceCulling = false;
543
- const label = MeshBuilder.CreatePlane(`${node.id}.rootLabel`, {
544
- width: 0.9,
545
- height: 0.34,
546
- }, scene);
547
- label.material = material;
548
- label.billboardMode = babylon.Mesh?.BILLBOARDMODE_ALL ?? 7;
549
- label.metadata = {
550
- ...createProjectionMetadata(node.id, {
551
- helperKind: 'root',
552
- helper: 'label',
553
- text: 'Root',
554
- }),
555
- disablePlanarShadow: true,
556
- editorProjectionRuntimeObjects: [texture, material],
557
- };
558
- label.position = new Vector3(0, 0.42, 0);
559
- return label;
560
- }
561
- function drawRootLabelTexture(texture) {
562
- const context = texture.getContext?.();
563
- if (!context) {
564
- texture.drawText?.('Root', null, 58, 'bold 44px sans-serif', '#f8fbff', 'transparent', true, true);
565
- return;
566
- }
567
- context.clearRect?.(0, 0, 256, 96);
568
- context.fillStyle = 'rgba(10, 18, 28, 0.76)';
569
- roundRectPath(context, 14, 18, 228, 56, 18);
570
- context.fill?.();
571
- context.strokeStyle = 'rgba(100, 190, 255, 0.9)';
572
- context.lineWidth = 3;
573
- roundRectPath(context, 14, 18, 228, 56, 18);
574
- context.stroke?.();
575
- context.fillStyle = '#f8fbff';
576
- context.font = 'bold 42px sans-serif';
577
- context.textAlign = 'center';
578
- context.textBaseline = 'middle';
579
- context.fillText?.('Root', 128, 47);
580
- texture.update?.();
581
- }
582
- function roundRectPath(context, x, y, width, height, radius) {
583
- if (context.roundRect) {
584
- context.beginPath?.();
585
- context.roundRect(x, y, width, height, radius);
586
- return;
587
- }
588
- const right = x + width;
589
- const bottom = y + height;
590
- context.beginPath?.();
591
- context.moveTo?.(x + radius, y);
592
- context.lineTo?.(right - radius, y);
593
- context.quadraticCurveTo?.(right, y, right, y + radius);
594
- context.lineTo?.(right, bottom - radius);
595
- context.quadraticCurveTo?.(right, bottom, right - radius, bottom);
596
- context.lineTo?.(x + radius, bottom);
597
- context.quadraticCurveTo?.(x, bottom, x, bottom - radius);
598
- context.lineTo?.(x, y + radius);
599
- context.quadraticCurveTo?.(x, y, x + radius, y);
600
- }
601
531
  function attachFallbackProjection(babylon, scene, node, projection, rendererFallback) {
602
532
  const mesh = createFallbackProjectionMesh(babylon, scene, node, rendererFallback);
603
533
  if (!mesh)
@@ -605,8 +535,9 @@ function attachFallbackProjection(babylon, scene, node, projection, rendererFall
605
535
  mesh.parent = projection.root;
606
536
  projection.outlineMeshes = [mesh];
607
537
  }
608
- function attachPrimitiveProjection(babylon, scene, node, projection) {
609
- const mesh = createPrimitiveProjectionMesh(babylon, scene, node);
538
+ function attachPrimitiveProjection(options, node, projection) {
539
+ const { babylon, scene } = options;
540
+ const mesh = createPrimitiveProjectionMesh(babylon, scene, node, options);
610
541
  if (!mesh) {
611
542
  attachFallbackProjection(babylon, scene, node, projection, true);
612
543
  return;
@@ -617,7 +548,30 @@ function attachPrimitiveProjection(babylon, scene, node, projection) {
617
548
  projection.runtimeObjects.push(mesh.material);
618
549
  projection.outlineMeshes = [mesh];
619
550
  }
620
- function createPrimitiveProjectionMesh(babylon, scene, node) {
551
+ function applyProjectionOutline(node, projection) {
552
+ const options = createBabylonDefaultOutlineOptions(node.outline);
553
+ if (!options)
554
+ return;
555
+ for (const mesh of projection.outlineMeshes) {
556
+ applyBabylonDefaultOutline(mesh, options);
557
+ }
558
+ }
559
+ function createBabylonDefaultOutlineOptions(outline) {
560
+ if (!outline)
561
+ return null;
562
+ const options = {};
563
+ if (typeof outline.renderOutline === 'boolean')
564
+ options.enabled = outline.renderOutline;
565
+ if (typeof outline.outlineWidth === 'number' && Number.isFinite(outline.outlineWidth)) {
566
+ options.width = outline.outlineWidth;
567
+ }
568
+ if (outline.outlineColor) {
569
+ const color = outline.outlineColor;
570
+ options.color = { r: color.r, g: color.g, b: color.b };
571
+ }
572
+ return Object.keys(options).length > 0 ? options : null;
573
+ }
574
+ function createPrimitiveProjectionMesh(babylon, scene, node, options) {
621
575
  const MeshBuilder = babylon.MeshBuilder;
622
576
  const StandardMaterial = babylon.StandardMaterial;
623
577
  const PBRMaterial = babylon.PBRMaterial;
@@ -650,7 +604,7 @@ function createPrimitiveProjectionMesh(babylon, scene, node) {
650
604
  material.roughness = 1;
651
605
  if (shape === 'plane')
652
606
  material.backFaceCulling = false;
653
- applyProjectionArtistMaterialProfile(babylon, scene, material, node.artistMaterialProfile);
607
+ applyProjectionArtistMaterialProfile({ babylon, scene, resolveTextureUrl: options?.resolveTextureUrl }, material, node.artistMaterialProfile);
654
608
  mesh.material = material;
655
609
  mesh.metadata = createProjectionMetadata(node.id, {
656
610
  runtimeKind: 'primitive',
@@ -658,7 +612,7 @@ function createPrimitiveProjectionMesh(babylon, scene, node) {
658
612
  });
659
613
  return mesh;
660
614
  }
661
- function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, modelRoot, meshes) {
615
+ function applyProjectionArtistMaterialProfilesToMeshes(options, node, modelRoot, meshes) {
662
616
  const slotProfiles = node.artistMaterialSlotProfiles ?? {};
663
617
  const hasRootProfile = !!node.artistMaterialProfile;
664
618
  const hasSlotProfiles = Object.keys(slotProfiles).length > 0;
@@ -673,7 +627,7 @@ function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, mod
673
627
  materials.add(material);
674
628
  }
675
629
  for (const material of materials) {
676
- applyProjectionArtistMaterialProfile(babylon, scene, material, node.artistMaterialProfile);
630
+ applyProjectionArtistMaterialProfile(options, material, node.artistMaterialProfile);
677
631
  }
678
632
  }
679
633
  if (!hasSlotProfiles)
@@ -692,14 +646,17 @@ function applyProjectionArtistMaterialProfilesToMeshes(babylon, scene, node, mod
692
646
  continue;
693
647
  if (slotMaterial !== material)
694
648
  clonedMaterials.push(slotMaterial);
695
- applyProjectionArtistMaterialProfile(babylon, scene, slotMaterial, slotProfile);
649
+ applyProjectionArtistMaterialProfile(options, slotMaterial, slotProfile);
696
650
  }
697
651
  return clonedMaterials;
698
652
  }
699
- function applyProjectionArtistMaterialProfile(babylon, scene, material, profile) {
653
+ function applyProjectionArtistMaterialProfile(options, material, profile) {
700
654
  if (!profile)
701
655
  return;
702
- applyArtistMaterialProfileToRuntimeMaterial(material, scene, profile, { babylon });
656
+ applyArtistMaterialProfileToRuntimeMaterial(material, options.scene, profile, {
657
+ babylon: options.babylon,
658
+ resolveTextureUrl: options.resolveTextureUrl,
659
+ });
703
660
  }
704
661
  function resolveProjectionSlotProfile(slotProfiles, ownerNodePath) {
705
662
  if (ownerNodePath == null)
@@ -710,11 +667,18 @@ function resolveProjectionSlotProfile(slotProfiles, ownerNodePath) {
710
667
  const normalized = normalizeProjectionOwnerNodePath(ownerNodePath);
711
668
  if (normalized !== ownerNodePath && slotProfiles[normalized])
712
669
  return slotProfiles[normalized];
670
+ let descendantMatch = null;
713
671
  for (const [candidatePath, profile] of Object.entries(slotProfiles)) {
714
- if (normalizeProjectionOwnerNodePath(candidatePath) === normalized)
672
+ const normalizedCandidate = normalizeProjectionOwnerNodePath(candidatePath);
673
+ if (normalizedCandidate === normalized)
715
674
  return profile;
675
+ if (isProjectionOwnerPathDescendant(normalized, normalizedCandidate)) {
676
+ if (!descendantMatch || normalizedCandidate.length > descendantMatch.path.length) {
677
+ descendantMatch = { path: normalizedCandidate, profile };
678
+ }
679
+ }
716
680
  }
717
- return null;
681
+ return descendantMatch?.profile ?? null;
718
682
  }
719
683
  function buildProjectionOwnerNodePath(node, rootNode) {
720
684
  if (!node || !rootNode || node === rootNode)
@@ -744,10 +708,81 @@ function stableProjectionNodeSegment(node) {
744
708
  return null;
745
709
  }
746
710
  function normalizeProjectionOwnerNodePath(path) {
747
- return path
711
+ const segments = path
748
712
  .split('/')
749
- .map(segment => segment.includes(':') ? segment.slice(segment.lastIndexOf(':') + 1) : segment)
750
- .join('/');
713
+ .map(normalizeProjectionOwnerPathSegment)
714
+ .filter(Boolean);
715
+ while (segments.length > 0 && isSyntheticProjectionOwnerRootSegment(segments[0])) {
716
+ segments.shift();
717
+ }
718
+ return segments.join('/');
719
+ }
720
+ function normalizeProjectionOwnerPathSegment(segment) {
721
+ const trimmed = segment.trim();
722
+ return trimmed.includes(':') ? trimmed.slice(trimmed.lastIndexOf(':') + 1) : trimmed;
723
+ }
724
+ function isSyntheticProjectionOwnerRootSegment(segment) {
725
+ return segment === '__root__';
726
+ }
727
+ function isProjectionOwnerPathDescendant(ownerNodePath, candidateAncestorPath) {
728
+ if (!ownerNodePath || !candidateAncestorPath)
729
+ return false;
730
+ return ownerNodePath.startsWith(`${candidateAncestorPath}/`);
731
+ }
732
+ function createAssetMeshProjectionNodeId(rootNodeId, ownerNodePath) {
733
+ return `${rootNodeId}${ASSET_MESH_SELECTION_SEPARATOR}${encodeURIComponent(ownerNodePath)}`;
734
+ }
735
+ function resolveProjectionAssetMeshSelectionKey(asset, ownerNodePath) {
736
+ const normalizedOwnerPath = normalizeProjectionOwnerNodePath(ownerNodePath);
737
+ let bestSlot = null;
738
+ for (const slot of readProjectionAssetMaterialSlots(asset)) {
739
+ if (!isProjectionOwnerPathSlotMatch(normalizedOwnerPath, slot.path))
740
+ continue;
741
+ if (!bestSlot || slot.path.length > bestSlot.path.length) {
742
+ bestSlot = slot;
743
+ }
744
+ }
745
+ return bestSlot?.key ?? ownerNodePath;
746
+ }
747
+ function readProjectionAssetMaterialSlots(asset) {
748
+ const rawSlots = asset.metadata?.materialSlots;
749
+ if (!Array.isArray(rawSlots))
750
+ return [];
751
+ const slots = [];
752
+ for (const rawSlot of rawSlots) {
753
+ const slot = readProjectionAssetMaterialSlot(rawSlot);
754
+ if (slot)
755
+ slots.push(slot);
756
+ }
757
+ return slots;
758
+ }
759
+ function readProjectionAssetMaterialSlot(value) {
760
+ if (typeof value === 'string') {
761
+ const path = normalizeProjectionOwnerNodePath(value);
762
+ return path ? { key: path, path } : null;
763
+ }
764
+ if (!value || typeof value !== 'object' || Array.isArray(value))
765
+ return null;
766
+ const record = value;
767
+ const rawOwnerPath = readProjectionAssetMaterialSlotString(record.ownerNodePath)
768
+ || readProjectionAssetMaterialSlotString(record.path)
769
+ || readProjectionAssetMaterialSlotString(record.name);
770
+ const path = normalizeProjectionOwnerNodePath(rawOwnerPath);
771
+ if (!path)
772
+ return null;
773
+ const slotId = readProjectionAssetMaterialSlotString(record.slotId);
774
+ return {
775
+ key: slotId || path,
776
+ path,
777
+ };
778
+ }
779
+ function readProjectionAssetMaterialSlotString(value) {
780
+ return typeof value === 'string' ? value.trim() : '';
781
+ }
782
+ function isProjectionOwnerPathSlotMatch(ownerNodePath, slotOwnerPath) {
783
+ if (!ownerNodePath || !slotOwnerPath)
784
+ return false;
785
+ return ownerNodePath === slotOwnerPath || isProjectionOwnerPathDescendant(ownerNodePath, slotOwnerPath);
751
786
  }
752
787
  function countProjectionMeshMaterials(meshes) {
753
788
  const counts = new Map();
@@ -771,11 +806,24 @@ function detachProjectionSlotMaterial(mesh, materialCounts, ownerNodePath) {
771
806
  : null;
772
807
  if (!clone)
773
808
  return null;
809
+ cloneProjectionSubMaterials(clone, material, ownerNodePath);
774
810
  mesh.material = clone;
775
811
  materialCounts.set(material, materialUseCount - 1);
776
812
  materialCounts.set(clone, 1);
777
813
  return clone;
778
814
  }
815
+ function cloneProjectionSubMaterials(clone, source, ownerNodePath) {
816
+ if (!Array.isArray(clone?.subMaterials) || !Array.isArray(source?.subMaterials))
817
+ return;
818
+ clone.subMaterials = source.subMaterials.map((subMaterial, index) => {
819
+ if (!subMaterial || typeof subMaterial !== 'object')
820
+ return subMaterial;
821
+ if (typeof subMaterial.clone !== 'function')
822
+ return subMaterial;
823
+ const clonedSubMaterial = subMaterial.clone(createProjectionSlotSubMaterialName(subMaterial, ownerNodePath, index));
824
+ return clonedSubMaterial ?? subMaterial;
825
+ });
826
+ }
779
827
  function createProjectionSlotMaterialName(material, ownerNodePath) {
780
828
  const baseName = String(material?.name ?? material?.id ?? 'material');
781
829
  const suffix = ownerNodePath?.trim()
@@ -783,6 +831,9 @@ function createProjectionSlotMaterialName(material, ownerNodePath) {
783
831
  : 'root';
784
832
  return `${baseName}.projectionSlot.${suffix}`;
785
833
  }
834
+ function createProjectionSlotSubMaterialName(material, ownerNodePath, index) {
835
+ return `${createProjectionSlotMaterialName(material, ownerNodePath)}.sub${index}`;
836
+ }
786
837
  function createFallbackProjectionMesh(babylon, scene, node, rendererFallback) {
787
838
  const MeshBuilder = babylon.MeshBuilder;
788
839
  const StandardMaterial = babylon.StandardMaterial;
@@ -1131,6 +1182,21 @@ function resolveProjectionNodeId(target) {
1131
1182
  }
1132
1183
  return null;
1133
1184
  }
1185
+ function resolvePickSelectionNodeId(target) {
1186
+ let current = target;
1187
+ while (current) {
1188
+ const projection = current.metadata?.editorProjection;
1189
+ const rootNodeId = projection?.rootNodeId;
1190
+ if (projection?.runtimeKind === 'assetMesh' && typeof rootNodeId === 'string' && rootNodeId.length > 0) {
1191
+ return rootNodeId;
1192
+ }
1193
+ const nodeId = projection?.nodeId;
1194
+ if (typeof nodeId === 'string' && nodeId.length > 0)
1195
+ return nodeId;
1196
+ current = current.parent ?? null;
1197
+ }
1198
+ return null;
1199
+ }
1134
1200
  function pickProjectionNodeIdAt(scene, clientX, clientY) {
1135
1201
  const canvas = scene.getEngine?.().getRenderingCanvas?.();
1136
1202
  if (!canvas || typeof scene.pick !== 'function')
@@ -1140,7 +1206,7 @@ function pickProjectionNodeIdAt(scene, clientX, clientY) {
1140
1206
  const y = clientY - rect.top;
1141
1207
  const pick = scene.pick(x, y);
1142
1208
  const pickedNode = pick?.pickedMesh ?? pick?.pickedPoint?.mesh ?? null;
1143
- return resolveProjectionNodeId(pickedNode);
1209
+ return resolvePickSelectionNodeId(pickedNode);
1144
1210
  }
1145
1211
  function getProjectionNodeIdsInScreenRect(babylon, scene, projections, rect) {
1146
1212
  const canvas = scene.getEngine?.().getRenderingCanvas?.();
@@ -1201,16 +1267,19 @@ function syncProjectionSelection(babylon, projections, selection) {
1201
1267
  const Color4 = babylon.Color4;
1202
1268
  const selectedIds = new Set(selection.selectedIds);
1203
1269
  for (const [nodeId, projection] of projections) {
1204
- const selected = selectedIds.has(nodeId);
1205
- const active = selection.activeId === nodeId;
1270
+ const rootSelected = selectedIds.has(nodeId);
1271
+ const rootActive = selection.activeId === nodeId;
1206
1272
  for (const mesh of projection.outlineMeshes) {
1273
+ const meshNodeId = typeof mesh?.metadata?.editorProjection?.nodeId === 'string'
1274
+ ? mesh.metadata.editorProjection.nodeId
1275
+ : nodeId;
1276
+ const selected = rootSelected || selectedIds.has(meshNodeId);
1277
+ const active = rootActive || selection.activeId === meshNodeId;
1207
1278
  syncProjectionMeshSelection(mesh, selected, active, Color4);
1208
1279
  }
1209
1280
  }
1210
1281
  }
1211
1282
  function syncProjectionMeshSelection(mesh, selected, active, Color4) {
1212
- mesh.renderOutline = false;
1213
- mesh.outlineWidth = 0;
1214
1283
  if (!selected) {
1215
1284
  mesh.disableEdgesRendering?.();
1216
1285
  return;
@@ -1223,4 +1292,19 @@ function syncProjectionMeshSelection(mesh, selected, active, Color4) {
1223
1292
  : new Color4(0.35, 0.65, 1, 1);
1224
1293
  }
1225
1294
  }
1295
+ function prewarmProjectionSelectionEdges(projection) {
1296
+ for (const mesh of projection.outlineMeshes) {
1297
+ if (mesh?.metadata?.editorProjectionSelectionEdgesPrewarmed)
1298
+ continue;
1299
+ try {
1300
+ mesh.enableEdgesRendering?.(0.997);
1301
+ mesh.disableEdgesRendering?.();
1302
+ mesh.metadata = {
1303
+ ...(mesh.metadata ?? {}),
1304
+ editorProjectionSelectionEdgesPrewarmed: true,
1305
+ };
1306
+ }
1307
+ catch { }
1308
+ }
1309
+ }
1226
1310
  //# sourceMappingURL=projection.js.map