@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -1,570 +1,5 @@
1
- const DEFAULT_STEP = 1;
2
- const DEFAULT_MAJOR_STEP_MULTIPLIER = 5;
3
- const DEFAULT_HALF_LINE_COUNT = 80;
4
- const DEFAULT_TARGET_SCREEN_SPACING_PX = 48;
5
- const MAX_LINES_PER_LINE_SYSTEM = 64;
6
- const MAX_GRID_LOD_LAYER_COUNT = 3;
7
- const GRID_FOOTPRINT_COVERAGE_PADDING = 1.15;
8
- const DEFAULT_GRID_COLOR = { r: 0.18, g: 0.27, b: 0.42 };
9
- const DEFAULT_MAJOR_GRID_COLOR = { r: 0.24, g: 0.36, b: 0.56 };
10
- const DEFAULT_AXIS_X_COLOR = { r: 0.8, g: 0.22, b: 0.22 };
11
- const DEFAULT_AXIS_Z_COLOR = { r: 0.22, g: 0.55, b: 0.85 };
12
- const DEFAULT_ADAPTIVE_STEPS = [
13
- 1,
14
- 5,
15
- 10,
16
- 50,
17
- 100,
18
- 500,
19
- 1000,
20
- 5000,
21
- 10000,
22
- 50000,
23
- 100000,
24
- ];
1
+ import { createBabylonEditorInfiniteGridLayer } from './infinite-grid-layer.js';
25
2
  export function createBabylonEditorInfiniteGrid(options) {
26
- const MeshBuilder = options.babylon.MeshBuilder;
27
- const Vector3 = options.babylon.Vector3;
28
- const Color3 = options.babylon.Color3;
29
- const Matrix = options.babylon.Matrix;
30
- const scene = options.scene;
31
- if (!scene || !MeshBuilder?.CreateLineSystem || !Vector3 || !Color3)
32
- return createNoopGridController();
33
- const minStep = normalizePositive(options.step, DEFAULT_STEP);
34
- const adaptiveSteps = normalizeAdaptiveSteps(options.adaptiveSteps, minStep);
35
- const targetScreenSpacingPx = normalizePositive(options.targetScreenSpacingPx, DEFAULT_TARGET_SCREEN_SPACING_PX);
36
- const halfLineCount = Math.max(4, Math.floor(normalizePositive(options.halfLineCount, DEFAULT_HALF_LINE_COUNT)));
37
- const name = options.name ?? 'editor-infinite-grid';
38
- const defaultColors = {
39
- gridColor: options.gridColor ?? DEFAULT_GRID_COLOR,
40
- majorGridColor: options.majorGridColor ?? DEFAULT_MAJOR_GRID_COLOR,
41
- axisXColor: options.axisXColor ?? DEFAULT_AXIS_X_COLOR,
42
- axisZColor: options.axisZColor ?? DEFAULT_AXIS_Z_COLOR,
43
- };
44
- let gridColor = createColor(Color3, defaultColors.gridColor);
45
- let majorGridColor = createColor(Color3, defaultColors.majorGridColor);
46
- let axisXColor = createColor(Color3, defaultColors.axisXColor);
47
- let axisZColor = createColor(Color3, defaultColors.axisZColor);
48
- const lines = [];
49
- let lineGroups = [];
50
- let visible = true;
51
- let disposed = false;
52
- let currentStep = minStep;
53
- let lastFrameState = null;
54
- let renderObserver = null;
55
- for (let offsetIndex = -halfLineCount; offsetIndex <= halfLineCount; offsetIndex += 1) {
56
- lines.push(createGridLine('x', offsetIndex));
57
- lines.push(createGridLine('z', offsetIndex));
58
- }
59
- lineGroups = [
60
- ...createLineGroups('regular', lines.length * MAX_GRID_LOD_LAYER_COUNT, gridColor),
61
- ...createLineGroups('major', lines.length * MAX_GRID_LOD_LAYER_COUNT, majorGridColor),
62
- createLineGroup('axis-x', 1, axisXColor),
63
- createLineGroup('axis-z', 1, axisZColor),
64
- ];
65
- updateGrid(true);
66
- renderObserver = scene.onBeforeRenderObservable?.add?.(() => updateGrid(false)) ?? null;
67
- function createGridLine(direction, offsetIndex) {
68
- return {
69
- direction,
70
- offsetIndex,
71
- points: [new Vector3(0, 0, 0), new Vector3(0, 0, 0)],
72
- };
73
- }
74
- function createLineGroups(key, totalCapacity, color) {
75
- const chunkCount = Math.max(1, Math.ceil(totalCapacity / MAX_LINES_PER_LINE_SYSTEM));
76
- const groups = [];
77
- for (let chunkIndex = 0; chunkIndex < chunkCount; chunkIndex += 1) {
78
- const remainingCapacity = totalCapacity - chunkIndex * MAX_LINES_PER_LINE_SYSTEM;
79
- groups.push(createLineGroup(key, Math.min(MAX_LINES_PER_LINE_SYSTEM, remainingCapacity), color, chunkCount > 1 ? chunkIndex : null));
80
- }
81
- return groups;
82
- }
83
- function createLineGroup(key, capacity, color, chunkIndex = null) {
84
- const hiddenLines = createHiddenLines(capacity);
85
- const suffix = chunkIndex === null ? key : `${key}-${chunkIndex}`;
86
- const mesh = MeshBuilder.CreateLineSystem(`${name}-${suffix}`, {
87
- lines: hiddenLines,
88
- updatable: true,
89
- }, scene);
90
- mesh.isPickable = false;
91
- mesh.alwaysSelectAsActiveMesh = true;
92
- mesh.renderingGroupId = 0;
93
- mesh.color = color;
94
- mesh.metadata = {
95
- ...(mesh.metadata ?? {}),
96
- editorProjectionHelper: true,
97
- editorGrid: true,
98
- editorGridGroup: key,
99
- editorGridChunk: chunkIndex ?? 0,
100
- };
101
- mesh.setEnabled?.(false);
102
- return { key, mesh, capacity, hiddenLines, hasLines: false };
103
- }
104
- function updateGrid(force) {
105
- if (disposed || !visible)
106
- return;
107
- const frameState = readGridFrameState();
108
- if (!force && lastFrameState && isSameGridFrameState(lastFrameState, frameState))
109
- return;
110
- lastFrameState = frameState;
111
- currentStep = frameState.step;
112
- const nextGroups = createGroupedLines(frameState);
113
- updateLineGroups(nextGroups);
114
- }
115
- function createGroupedLines(frameState) {
116
- const grouped = {
117
- regular: [],
118
- major: [],
119
- 'axis-x': [],
120
- 'axis-z': [],
121
- };
122
- for (const layer of frameState.layers) {
123
- for (const line of lines) {
124
- if (Math.abs(line.offsetIndex) > layer.visibleHalfLineCount)
125
- continue;
126
- const resolvedLine = createGridLinePoints(line, layer);
127
- const group = layer.includeAxis
128
- ? resolvedLine.group
129
- : (resolvedLine.group === 'axis-x' || resolvedLine.group === 'axis-z' ? 'major' : resolvedLine.group);
130
- grouped[group].push(resolvedLine.points);
131
- }
132
- }
133
- return grouped;
134
- }
135
- function updateLineGroups(nextGroups) {
136
- const cursors = {
137
- regular: 0,
138
- major: 0,
139
- 'axis-x': 0,
140
- 'axis-z': 0,
141
- };
142
- for (const group of lineGroups) {
143
- const groupLines = nextGroups[group.key] ?? [];
144
- const start = cursors[group.key] ?? 0;
145
- const chunkLines = groupLines.slice(start, start + group.capacity);
146
- cursors[group.key] = start + group.capacity;
147
- group.hasLines = chunkLines.length > 0;
148
- MeshBuilder.CreateLineSystem(group.mesh.name, {
149
- lines: padLines(chunkLines, group),
150
- instance: group.mesh,
151
- updatable: true,
152
- }, scene);
153
- group.mesh.setEnabled?.(visible && group.hasLines);
154
- }
155
- }
156
- function readGridFrameState() {
157
- const camera = readGridCamera();
158
- const footprint = estimateVisibleGridFootprint(scene, camera, Matrix);
159
- const step = resolveAdaptiveStep(scene, camera, adaptiveSteps, targetScreenSpacingPx);
160
- const layers = createGridLodLayers({
161
- scene,
162
- camera,
163
- footprint,
164
- baseStep: step,
165
- baseMajorStep: normalizePositive(options.majorStep, step * DEFAULT_MAJOR_STEP_MULTIPLIER),
166
- adaptiveSteps,
167
- halfLineCount,
168
- });
169
- return {
170
- step,
171
- layers,
172
- };
173
- }
174
- function readGridCamera() {
175
- return options.getCamera?.() ?? options.camera ?? scene?.activeCamera ?? null;
176
- }
177
- function createGridLinePoints(line, frameState) {
178
- const offset = line.offsetIndex * frameState.step;
179
- const xMin = frameState.center.x - frameState.lineSpan;
180
- const xMax = frameState.center.x + frameState.lineSpan;
181
- const zMin = frameState.center.z - frameState.lineSpan;
182
- const zMax = frameState.center.z + frameState.lineSpan;
183
- const coordinate = line.direction === 'x' ? frameState.center.z + offset : frameState.center.x + offset;
184
- const points = [new Vector3(0, 0, 0), new Vector3(0, 0, 0)];
185
- if (line.direction === 'x') {
186
- setVector3(points[0], xMin, 0, coordinate);
187
- setVector3(points[1], xMax, 0, coordinate);
188
- }
189
- else {
190
- setVector3(points[0], coordinate, 0, zMin);
191
- setVector3(points[1], coordinate, 0, zMax);
192
- }
193
- return {
194
- group: resolveLineGroup(line.direction, coordinate, frameState.step, frameState.majorStep),
195
- points,
196
- };
197
- }
198
- function resolveLineGroup(direction, coordinate, step, majorStep) {
199
- const axisThreshold = step * 0.25;
200
- if (Math.abs(coordinate) <= axisThreshold)
201
- return direction === 'x' ? 'axis-x' : 'axis-z';
202
- const majorIndex = Math.round(coordinate / majorStep);
203
- if (Math.abs(coordinate - majorIndex * majorStep) <= step * 0.1)
204
- return 'major';
205
- return 'regular';
206
- }
207
- function disposeLineGroups() {
208
- for (const group of lineGroups) {
209
- try {
210
- group.mesh.dispose?.();
211
- }
212
- catch { }
213
- }
214
- lineGroups = [];
215
- }
216
- function padLines(groupLines, group) {
217
- return [
218
- ...groupLines.slice(0, group.capacity),
219
- ...group.hiddenLines.slice(0, Math.max(0, group.capacity - groupLines.length)),
220
- ];
221
- }
222
- function createHiddenLines(count) {
223
- const lines = [];
224
- for (let index = 0; index < count; index += 1) {
225
- lines.push([new Vector3(0, 0, 0), new Vector3(0, 0, 0)]);
226
- }
227
- return lines;
228
- }
229
- function setVector3(target, x, y, z) {
230
- if (target?.set) {
231
- target.set(x, y, z);
232
- return;
233
- }
234
- target.x = x;
235
- target.y = y;
236
- target.z = z;
237
- }
238
- function updateLineGroupColors() {
239
- for (const group of lineGroups) {
240
- if (group.key === 'regular')
241
- group.mesh.color = gridColor;
242
- else if (group.key === 'major')
243
- group.mesh.color = majorGridColor;
244
- else if (group.key === 'axis-x')
245
- group.mesh.color = axisXColor;
246
- else if (group.key === 'axis-z')
247
- group.mesh.color = axisZColor;
248
- }
249
- }
250
- return {
251
- setVisible(nextVisible) {
252
- visible = nextVisible;
253
- for (const group of lineGroups) {
254
- group.mesh.setEnabled?.(nextVisible && group.hasLines);
255
- }
256
- if (nextVisible)
257
- updateGrid(true);
258
- },
259
- setColors(colors) {
260
- gridColor = createColor(Color3, colors.gridColor ?? defaultColors.gridColor);
261
- majorGridColor = createColor(Color3, colors.majorGridColor ?? defaultColors.majorGridColor);
262
- axisXColor = createColor(Color3, colors.axisXColor ?? defaultColors.axisXColor);
263
- axisZColor = createColor(Color3, colors.axisZColor ?? defaultColors.axisZColor);
264
- updateLineGroupColors();
265
- },
266
- isVisible() {
267
- return visible;
268
- },
269
- getStep() {
270
- return currentStep;
271
- },
272
- dispose() {
273
- if (disposed)
274
- return;
275
- disposed = true;
276
- if (renderObserver && scene.onBeforeRenderObservable?.remove) {
277
- scene.onBeforeRenderObservable.remove(renderObserver);
278
- }
279
- renderObserver = null;
280
- disposeLineGroups();
281
- lines.length = 0;
282
- lastFrameState = null;
283
- },
284
- };
285
- }
286
- function isSameGridFrameState(left, right) {
287
- return left.step === right.step
288
- && left.layers.length === right.layers.length
289
- && left.layers.every((layer, index) => isSameGridLayerFrameState(layer, right.layers[index]));
290
- }
291
- function isSameGridLayerFrameState(left, right) {
292
- return !!right
293
- && left.level === right.level
294
- && left.step === right.step
295
- && left.majorStep === right.majorStep
296
- && left.visibleHalfLineCount === right.visibleHalfLineCount
297
- && left.lineSpan === right.lineSpan
298
- && left.includeAxis === right.includeAxis
299
- && left.center.x === right.center.x
300
- && left.center.z === right.center.z;
301
- }
302
- function createGridLodLayers(options) {
303
- const fineCenter = readGridFocusCenter(options.scene, options.camera, options.baseStep, options.footprint);
304
- const fineLayer = createGridLayerFrameState({
305
- level: 0,
306
- center: fineCenter,
307
- step: options.baseStep,
308
- majorStep: options.baseMajorStep,
309
- halfLineCount: options.halfLineCount,
310
- desiredHalfSpan: options.halfLineCount * options.baseStep,
311
- includeAxis: true,
312
- });
313
- if (!options.footprint)
314
- return [fineLayer];
315
- const coverageHalfSpan = estimateFootprintHalfSpan(options.footprint) * GRID_FOOTPRINT_COVERAGE_PADDING;
316
- if (!Number.isFinite(coverageHalfSpan) || coverageHalfSpan <= fineLayer.lineSpan * 1.05) {
317
- return [fineLayer];
318
- }
319
- const layers = [fineLayer];
320
- const farStep = resolveCoverageStep(coverageHalfSpan, options.halfLineCount, options.baseStep, options.adaptiveSteps);
321
- const midStep = resolveMidLodStep(options.baseStep, farStep, options.adaptiveSteps);
322
- if (midStep && midStep > options.baseStep * 1.001 && midStep < farStep * 0.999) {
323
- layers.push(createGridLayerFrameState({
324
- level: 1,
325
- center: readGridCoverageCenter(options.footprint, midStep),
326
- step: midStep,
327
- majorStep: midStep * DEFAULT_MAJOR_STEP_MULTIPLIER,
328
- halfLineCount: options.halfLineCount,
329
- desiredHalfSpan: Math.min(coverageHalfSpan, options.halfLineCount * midStep),
330
- includeAxis: false,
331
- }));
332
- }
333
- if (farStep > options.baseStep * 1.001) {
334
- layers.push(createGridLayerFrameState({
335
- level: layers.length,
336
- center: readGridCoverageCenter(options.footprint, farStep),
337
- step: farStep,
338
- majorStep: farStep * DEFAULT_MAJOR_STEP_MULTIPLIER,
339
- halfLineCount: options.halfLineCount,
340
- desiredHalfSpan: coverageHalfSpan,
341
- includeAxis: false,
342
- }));
343
- }
344
- return layers.slice(0, MAX_GRID_LOD_LAYER_COUNT);
345
- }
346
- function createGridLayerFrameState(options) {
347
- const visibleHalfLineCount = Math.max(4, Math.min(options.halfLineCount, Math.ceil(options.desiredHalfSpan / options.step)));
348
- return {
349
- level: options.level,
350
- center: options.center,
351
- step: options.step,
352
- majorStep: options.majorStep,
353
- visibleHalfLineCount,
354
- lineSpan: visibleHalfLineCount * options.step,
355
- includeAxis: options.includeAxis,
356
- };
357
- }
358
- function readGridCenter(scene, camera, step) {
359
- const activeCamera = camera ?? scene?.activeCamera ?? null;
360
- const source = activeCamera?.target ?? activeCamera?.position ?? { x: 0, z: 0 };
361
- return {
362
- x: Math.floor((Number(source.x) || 0) / step) * step,
363
- z: Math.floor((Number(source.z) || 0) / step) * step,
364
- };
365
- }
366
- function readGridFocusCenter(scene, camera, step, footprint) {
367
- if (footprint)
368
- return quantizeGridCenter(footprint.focus, step);
369
- return readGridCenter(scene, camera, step);
370
- }
371
- function readGridCoverageCenter(footprint, step) {
372
- return quantizeGridCenter({
373
- x: (footprint.minX + footprint.maxX) / 2,
374
- z: (footprint.minZ + footprint.maxZ) / 2,
375
- }, step);
376
- }
377
- function quantizeGridCenter(center, step) {
378
- return {
379
- x: Math.floor(center.x / step) * step,
380
- z: Math.floor(center.z / step) * step,
381
- };
382
- }
383
- function normalizePositive(value, fallback) {
384
- return Number.isFinite(value) && Number(value) > 0 ? Number(value) : fallback;
385
- }
386
- function normalizeAdaptiveSteps(steps, minStep) {
387
- const source = steps?.length ? steps : DEFAULT_ADAPTIVE_STEPS;
388
- const normalized = Array.from(new Set(source
389
- .map(value => normalizePositive(value, 0))
390
- .filter(value => value >= minStep))).sort((left, right) => left - right);
391
- return normalized.length > 0 ? normalized : [minStep];
392
- }
393
- function resolveAdaptiveStep(scene, camera, steps, targetScreenSpacingPx) {
394
- const pixelsPerWorldUnit = estimatePixelsPerWorldUnit(scene, camera);
395
- if (!Number.isFinite(pixelsPerWorldUnit) || pixelsPerWorldUnit <= 0)
396
- return steps[0] ?? DEFAULT_STEP;
397
- let bestStep = steps[0] ?? DEFAULT_STEP;
398
- let bestScore = Number.POSITIVE_INFINITY;
399
- for (const step of steps) {
400
- const screenSpacing = step * pixelsPerWorldUnit;
401
- const score = Math.abs(Math.log(Math.max(screenSpacing, 0.0001) / targetScreenSpacingPx));
402
- if (score < bestScore) {
403
- bestScore = score;
404
- bestStep = step;
405
- }
406
- }
407
- return bestStep;
408
- }
409
- function resolveCoverageStep(coverageHalfSpan, halfLineCount, baseStep, steps) {
410
- const requiredStep = Number.isFinite(coverageHalfSpan) && coverageHalfSpan > 0 && halfLineCount > 0
411
- ? coverageHalfSpan / halfLineCount
412
- : baseStep;
413
- return pickAdaptiveStepAtLeast(steps, Math.max(baseStep, requiredStep));
414
- }
415
- function resolveMidLodStep(baseStep, farStep, steps) {
416
- if (!Number.isFinite(farStep) || farStep <= baseStep * DEFAULT_MAJOR_STEP_MULTIPLIER)
417
- return null;
418
- const target = Math.sqrt(baseStep * farStep);
419
- return pickAdaptiveStepAtLeast(steps, Math.max(baseStep * DEFAULT_MAJOR_STEP_MULTIPLIER, target));
420
- }
421
- function pickAdaptiveStepAtLeast(steps, minStep) {
422
- const normalizedMinStep = normalizePositive(minStep, DEFAULT_STEP);
423
- return steps.find(step => step >= normalizedMinStep) ?? normalizedMinStep;
424
- }
425
- function estimateFootprintHalfSpan(footprint) {
426
- const centerX = (footprint.minX + footprint.maxX) / 2;
427
- const centerZ = (footprint.minZ + footprint.maxZ) / 2;
428
- return Math.max(Math.abs(footprint.minX - centerX), Math.abs(footprint.maxX - centerX), Math.abs(footprint.minZ - centerZ), Math.abs(footprint.maxZ - centerZ));
429
- }
430
- function estimatePixelsPerWorldUnit(scene, camera) {
431
- const activeCamera = camera ?? scene?.activeCamera ?? null;
432
- const engine = scene?.getEngine?.();
433
- const viewportHeight = readViewportHeight(engine);
434
- if (!activeCamera || viewportHeight <= 0)
435
- return 1;
436
- const orthoTop = Number(activeCamera.orthoTop);
437
- const orthoBottom = Number(activeCamera.orthoBottom);
438
- if (Number.isFinite(orthoTop) && Number.isFinite(orthoBottom) && orthoTop !== orthoBottom) {
439
- return viewportHeight / Math.abs(orthoTop - orthoBottom);
440
- }
441
- const distance = estimateCameraDistanceToTarget(activeCamera);
442
- const fov = normalizePositive(Number(activeCamera.fov), Math.PI / 4);
443
- const visibleHeight = 2 * distance * Math.tan(fov / 2);
444
- return visibleHeight > 0 ? viewportHeight / visibleHeight : 1;
445
- }
446
- function readViewportHeight(engine) {
447
- const renderHeight = Number(engine?.getRenderHeight?.());
448
- if (Number.isFinite(renderHeight) && renderHeight > 0)
449
- return renderHeight;
450
- const canvasHeight = Number(engine?.getRenderingCanvas?.()?.clientHeight);
451
- if (Number.isFinite(canvasHeight) && canvasHeight > 0)
452
- return canvasHeight;
453
- return 720;
454
- }
455
- function readViewportWidth(engine) {
456
- const renderWidth = Number(engine?.getRenderWidth?.());
457
- if (Number.isFinite(renderWidth) && renderWidth > 0)
458
- return renderWidth;
459
- const canvasWidth = Number(engine?.getRenderingCanvas?.()?.clientWidth);
460
- if (Number.isFinite(canvasWidth) && canvasWidth > 0)
461
- return canvasWidth;
462
- return 1280;
463
- }
464
- function estimateVisibleGridFootprint(scene, camera, Matrix) {
465
- if (!camera || !Matrix?.Identity || typeof scene?.createPickingRay !== 'function')
466
- return null;
467
- const engine = scene?.getEngine?.();
468
- const viewport = readCameraViewport(engine, camera);
469
- if (!viewport || viewport.width <= 0 || viewport.height <= 0)
470
- return null;
471
- const samples = [
472
- [0, 0],
473
- [0.5, 0],
474
- [1, 0],
475
- [1, 0.5],
476
- [1, 1],
477
- [0.5, 1],
478
- [0, 1],
479
- [0, 0.5],
480
- [0.5, 0.5],
481
- ];
482
- const samplePoints = samples
483
- .map(([x, y]) => {
484
- const ray = scene.createPickingRay(viewport.x + viewport.width * x, viewport.y + viewport.height * y, Matrix.Identity(), camera);
485
- const point = intersectRayWithGround(ray, camera);
486
- return point ? { point, screenDistance: Math.hypot(x - 0.5, y - 0.5) } : null;
487
- })
488
- .filter((sample) => !!sample);
489
- if (samplePoints.length < 2)
490
- return null;
491
- const points = samplePoints.map(sample => sample.point);
492
- const focus = [...samplePoints].sort((left, right) => left.screenDistance - right.screenDistance)[0]?.point ?? {
493
- x: (Math.min(...points.map(point => point.x)) + Math.max(...points.map(point => point.x))) / 2,
494
- z: (Math.min(...points.map(point => point.z)) + Math.max(...points.map(point => point.z))) / 2,
495
- };
496
- return {
497
- minX: Math.min(...points.map(point => point.x)),
498
- maxX: Math.max(...points.map(point => point.x)),
499
- minZ: Math.min(...points.map(point => point.z)),
500
- maxZ: Math.max(...points.map(point => point.z)),
501
- focus,
502
- };
503
- }
504
- function readCameraViewport(engine, camera) {
505
- const renderWidth = readViewportWidth(engine);
506
- const renderHeight = readViewportHeight(engine);
507
- const viewport = camera?.viewport?.toGlobal?.(renderWidth, renderHeight);
508
- if (viewport) {
509
- return {
510
- x: Number(viewport.x) || 0,
511
- y: Number(viewport.y) || 0,
512
- width: Number(viewport.width) || 0,
513
- height: Number(viewport.height) || 0,
514
- };
515
- }
516
- return { x: 0, y: 0, width: renderWidth, height: renderHeight };
517
- }
518
- function intersectRayWithGround(ray, camera) {
519
- const origin = ray?.origin;
520
- const direction = ray?.direction;
521
- const originY = Number(origin?.y);
522
- const directionY = Number(direction?.y);
523
- if (!Number.isFinite(originY) || !Number.isFinite(directionY) || Math.abs(directionY) < 0.000001)
524
- return null;
525
- const t = -originY / directionY;
526
- if (!Number.isFinite(t) || t < 0)
527
- return null;
528
- const directionLength = Math.hypot(Number(direction.x) || 0, Number(direction.y) || 0, Number(direction.z) || 0) || 1;
529
- const distance = t * directionLength;
530
- const minZ = Number(camera?.minZ);
531
- const maxZ = Number(camera?.maxZ);
532
- if (Number.isFinite(minZ) && distance < Math.max(0, minZ) * 0.99)
533
- return null;
534
- if (Number.isFinite(maxZ) && maxZ > 0 && distance > maxZ * 1.01)
535
- return null;
536
- const x = Number(origin.x) + (Number(direction.x) || 0) * t;
537
- const z = Number(origin.z) + (Number(direction.z) || 0) * t;
538
- return Number.isFinite(x) && Number.isFinite(z) ? { x, z } : null;
539
- }
540
- function estimateCameraDistanceToTarget(camera) {
541
- const radius = Number(camera?.radius);
542
- if (Number.isFinite(radius) && radius > 0)
543
- return radius;
544
- const position = camera?.position;
545
- const target = camera?.target;
546
- if (position && target) {
547
- const distance = Math.hypot((Number(position.x) || 0) - (Number(target.x) || 0), (Number(position.y) || 0) - (Number(target.y) || 0), (Number(position.z) || 0) - (Number(target.z) || 0));
548
- if (Number.isFinite(distance) && distance > 0)
549
- return distance;
550
- }
551
- const height = Math.abs(Number(position?.y) || 0);
552
- return height > 0 ? height : 8;
553
- }
554
- function createColor(Color3, color) {
555
- return new Color3(color.r, color.g, color.b);
556
- }
557
- function createNoopGridController() {
558
- return {
559
- setVisible() { },
560
- setColors() { },
561
- isVisible() {
562
- return false;
563
- },
564
- getStep() {
565
- return DEFAULT_STEP;
566
- },
567
- dispose() { },
568
- };
3
+ return createBabylonEditorInfiniteGridLayer(options);
569
4
  }
570
5
  //# sourceMappingURL=infinite-grid.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"infinite-grid.js","sourceRoot":"","sources":["../src/infinite-grid.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,oCAAoC,EAAE,MAAM,uBAAuB,CAAC;AAqC7E,MAAM,UAAU,+BAA+B,CAC7C,OAAyC;IAEzC,OAAO,oCAAoC,CAAC,OAAO,CAAC,CAAC;AACvD,CAAC"}
@@ -1,8 +1,8 @@
1
1
  import { createBrowserHost } from '@fps-games/editor-browser';
2
- import { getBabylonRuntime } from './runtime-globals';
3
- import { getInspectorContainer, setInspectorPicking, syncInspectorToolState } from './inspector-adapter';
4
- import { adaptMaterialPropertyChange } from './material-property-adapter';
5
- import { applyOutlinePropertyChange, isOutlinePropertyKey } from './outline-adapter';
2
+ import { getBabylonRuntime } from './runtime-globals.js';
3
+ import { getInspectorContainer, setInspectorPicking, syncInspectorToolState } from './inspector-adapter.js';
4
+ import { adaptMaterialPropertyChange } from './material-property-adapter.js';
5
+ import { applyOutlinePropertyChange, isOutlinePropertyKey } from './outline-adapter.js';
6
6
  const INSPECTOR_V2_URL = 'https://preview.babylonjs.com/inspector/babylon.inspector-v2.bundle.js';
7
7
  const INSPECTOR_HIGHLIGHT_SETTING_KEY = 'Babylon/Inspector/HighlightSelectedEntity';
8
8
  function patchSelection(host) {
@@ -1,5 +1,5 @@
1
- export * from './edit-session';
2
- export * from './inspector-host';
3
- export * from './monitor';
4
- export * from './selection-controller';
1
+ export * from './edit-session.js';
2
+ export * from './inspector-host.js';
3
+ export * from './monitor.js';
4
+ export * from './selection-controller.js';
5
5
  //# sourceMappingURL=legacy-runtime.js.map
@@ -1,4 +1,4 @@
1
- import { applyBabylonEditorProjectionCameraRig } from './projection';
1
+ import { applyBabylonEditorProjectionCameraRig } from './projection.js';
2
2
  const DEFAULT_MAIN_CAMERA_PREVIEW_SETTINGS = {
3
3
  projection: 'orthographic',
4
4
  alpha: 3.9269908169872414,