@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +23 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +657 -128
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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import { createEditorSceneReadonlyInspectorProperty, createEditorSceneReadonlyInspectorSection, createEditorSceneReadonlyVector3Properties, } from './readonly.js';
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import { callEditorSceneRuntimeMethod, describeEditorSceneRuntimeObject, readEditorSceneRuntimeBoolean, readEditorSceneRuntimeClassName, readEditorSceneRuntimeNumber, readEditorSceneRuntimeString, readEditorSceneRuntimeValue, } from './runtime.js';
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import { readEditorScenePhysicsParam, readEditorSceneRuntimeArrayLength, readEditorSceneRuntimeArrayLengthFromMethod, readEditorSceneRuntimeBounds, readEditorSceneRuntimeIsEnabled, sumEditorSceneRuntimeMeshNumbers, } from './runtime-summary.js';
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export function createEditorSceneRuntimeInspectorSections(input) {
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return [
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createEditorSceneRuntimeBindingSection(input),
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createEditorSceneRuntimeGeometryBoxSection(input.runtime),
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createEditorSceneRuntimeRenderingSection(input.runtime),
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createEditorSceneRuntimeCollisionsSection(input.runtime),
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createEditorSceneRuntimePhysicsSection(input.runtime),
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createEditorSceneRuntimeShadowsSection(input.runtime),
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createEditorSceneRuntimeMaterialSection(input.runtime),
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createEditorSceneRuntimeMaterialTexturesSection(input.runtime),
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createEditorSceneRuntimeMaterialColorsSection(input.runtime),
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createEditorSceneRuntimeMetallicRoughnessSection(input.runtime),
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createEditorSceneRuntimeIntensityPropertiesSection(input.runtime),
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createEditorSceneRuntimeAnimationSkeletonSection(input.runtime),
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createEditorSceneRuntimeRawMiscSection(input),
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].filter((section) => !!section);
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}
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export function createEditorSceneRuntimeBindingSection(input) {
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const { binding, runtime } = input;
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const properties = [];
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appendEditorSceneRuntimeInspectorProperty(properties, {
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path: 'runtime.binding.sourceId',
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label: 'Source ID',
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value: binding?.sourceId ?? 'none',
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order: 0,
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source: 'Document',
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});
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appendEditorSceneRuntimeInspectorProperty(properties, {
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path: 'runtime.binding.sourceType',
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label: 'Source Type',
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value: binding?.sourceType ?? 'none',
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order: 1,
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source: 'Document',
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});
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38
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
39
|
+
path: 'runtime.binding.objectId',
|
|
40
|
+
label: 'Object ID',
|
|
41
|
+
value: binding?.objectId ?? 'none',
|
|
42
|
+
order: 2,
|
|
43
|
+
source: 'Document',
|
|
44
|
+
});
|
|
45
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
46
|
+
path: 'runtime.binding.component',
|
|
47
|
+
label: 'Component',
|
|
48
|
+
value: binding?.component ?? 'GameObject',
|
|
49
|
+
order: 3,
|
|
50
|
+
source: 'Derived',
|
|
51
|
+
});
|
|
52
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
53
|
+
path: 'runtime.projection.nodeId',
|
|
54
|
+
label: 'Projection Node ID',
|
|
55
|
+
value: binding?.projectionNodeId ?? 'none',
|
|
56
|
+
order: 4,
|
|
57
|
+
source: 'Derived',
|
|
58
|
+
});
|
|
59
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
60
|
+
path: 'runtime.projection.name',
|
|
61
|
+
label: 'Projection Name',
|
|
62
|
+
value: binding?.projectionName ?? 'none',
|
|
63
|
+
order: 5,
|
|
64
|
+
source: 'Derived',
|
|
65
|
+
});
|
|
66
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
67
|
+
path: 'runtime.projection.parentId',
|
|
68
|
+
label: 'Projection Parent',
|
|
69
|
+
value: binding?.projectionParentId ?? 'none',
|
|
70
|
+
order: 6,
|
|
71
|
+
source: 'Derived',
|
|
72
|
+
});
|
|
73
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
74
|
+
path: 'runtime.projection.assetId',
|
|
75
|
+
label: 'Projection Asset ID',
|
|
76
|
+
value: binding?.projectionAssetId ?? 'none',
|
|
77
|
+
order: 7,
|
|
78
|
+
source: 'Asset',
|
|
79
|
+
});
|
|
80
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
81
|
+
path: 'runtime.root.status',
|
|
82
|
+
label: 'Projected Root',
|
|
83
|
+
value: runtime.root ? 'available' : 'not projected',
|
|
84
|
+
order: 8,
|
|
85
|
+
source: 'Runtime',
|
|
86
|
+
});
|
|
87
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
88
|
+
path: 'runtime.root.className',
|
|
89
|
+
label: 'Runtime Class',
|
|
90
|
+
value: readEditorSceneRuntimeClassName(runtime.root) ?? 'none',
|
|
91
|
+
order: 9,
|
|
92
|
+
source: 'Runtime',
|
|
93
|
+
});
|
|
94
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
95
|
+
path: 'runtime.root.name',
|
|
96
|
+
label: 'Runtime Name',
|
|
97
|
+
value: readEditorSceneRuntimeString(runtime.root, 'name') ?? 'none',
|
|
98
|
+
order: 10,
|
|
99
|
+
source: 'Runtime',
|
|
100
|
+
});
|
|
101
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
102
|
+
path: 'runtime.binding.primaryMesh',
|
|
103
|
+
label: 'Primary Mesh',
|
|
104
|
+
value: describeEditorSceneRuntimeObject(runtime.primaryMesh) ?? 'none',
|
|
105
|
+
order: 11,
|
|
106
|
+
source: 'Derived',
|
|
107
|
+
});
|
|
108
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
109
|
+
path: 'runtime.binding.primaryMaterial',
|
|
110
|
+
label: 'Primary Material',
|
|
111
|
+
value: describeEditorSceneRuntimeObject(runtime.material) ?? 'none',
|
|
112
|
+
order: 12,
|
|
113
|
+
source: 'Derived',
|
|
114
|
+
});
|
|
115
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
116
|
+
path: 'runtime.material.kind',
|
|
117
|
+
label: 'Material Kind',
|
|
118
|
+
value: resolveEditorSceneProjectedMaterialRuntimeKind(runtime.material) ?? 'none',
|
|
119
|
+
order: 13,
|
|
120
|
+
source: 'Runtime',
|
|
121
|
+
});
|
|
122
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
123
|
+
id: 'runtimeBinding',
|
|
124
|
+
title: 'Runtime Binding',
|
|
125
|
+
order: 910,
|
|
126
|
+
summary: runtime.root ? describeEditorSceneRuntimeObject(runtime.root) ?? 'Runtime' : 'not projected',
|
|
127
|
+
collapsedByDefault: true,
|
|
128
|
+
properties,
|
|
129
|
+
});
|
|
130
|
+
}
|
|
131
|
+
export function createEditorSceneRuntimeGeometryBoxSection(runtime) {
|
|
132
|
+
const properties = [];
|
|
133
|
+
const bounds = readEditorSceneRuntimeBounds(runtime.root) ?? readEditorSceneRuntimeBounds(runtime.primaryMesh);
|
|
134
|
+
if (bounds) {
|
|
135
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.min', 'Bounds Min', bounds.min, properties.length, 'Derived');
|
|
136
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.max', 'Bounds Max', bounds.max, properties.length, 'Derived');
|
|
137
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.center', 'Bounds Center', bounds.center, properties.length, 'Derived');
|
|
138
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.size', 'Bounds Size', bounds.size, properties.length, 'Derived');
|
|
139
|
+
}
|
|
140
|
+
else {
|
|
141
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
142
|
+
path: 'runtime.bounds.status',
|
|
143
|
+
label: 'Bounds',
|
|
144
|
+
value: 'not available',
|
|
145
|
+
source: 'Derived',
|
|
146
|
+
});
|
|
147
|
+
}
|
|
148
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
149
|
+
path: 'runtime.geometry.meshCount',
|
|
150
|
+
label: 'Mesh Count',
|
|
151
|
+
value: runtime.meshes.length,
|
|
152
|
+
source: 'Derived',
|
|
153
|
+
});
|
|
154
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
155
|
+
path: 'runtime.geometry.childNodeCount',
|
|
156
|
+
label: 'Child Nodes',
|
|
157
|
+
value: runtime.childNodes.length,
|
|
158
|
+
source: 'Derived',
|
|
159
|
+
});
|
|
160
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
161
|
+
path: 'runtime.geometry.totalVertices',
|
|
162
|
+
label: 'Total Vertices',
|
|
163
|
+
value: sumEditorSceneRuntimeMeshNumbers(runtime.meshes, 'getTotalVertices'),
|
|
164
|
+
source: 'Derived',
|
|
165
|
+
});
|
|
166
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
167
|
+
path: 'runtime.geometry.totalIndices',
|
|
168
|
+
label: 'Total Indices',
|
|
169
|
+
value: sumEditorSceneRuntimeMeshNumbers(runtime.meshes, 'getTotalIndices'),
|
|
170
|
+
source: 'Derived',
|
|
171
|
+
});
|
|
172
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
173
|
+
path: 'runtime.geometry.subMeshCount',
|
|
174
|
+
label: 'SubMeshes',
|
|
175
|
+
value: runtime.meshes.reduce((total, mesh) => total + readEditorSceneRuntimeArrayLength(mesh, 'subMeshes'), 0),
|
|
176
|
+
source: 'Derived',
|
|
177
|
+
});
|
|
178
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
179
|
+
id: 'geometryBox',
|
|
180
|
+
title: 'Geometry / Box',
|
|
181
|
+
order: 920,
|
|
182
|
+
summary: bounds ? `${runtime.meshes.length} mesh${runtime.meshes.length === 1 ? '' : 'es'}` : 'no bounds',
|
|
183
|
+
collapsedByDefault: false,
|
|
184
|
+
properties,
|
|
185
|
+
});
|
|
186
|
+
}
|
|
187
|
+
export function createEditorSceneRuntimeRenderingSection(runtime) {
|
|
188
|
+
const target = runtime.primaryMesh ?? runtime.root;
|
|
189
|
+
const properties = [];
|
|
190
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.nodeClass', label: 'Node Class', value: readEditorSceneRuntimeClassName(target) ?? 'none' });
|
|
191
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.nodeName', label: 'Node Name', value: readEditorSceneRuntimeString(target, 'name') ?? 'none' });
|
|
192
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.isEnabled', label: 'Enabled', value: readEditorSceneRuntimeIsEnabled(target) ?? 'not available' });
|
|
193
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.isVisible', label: 'Is Visible', value: readEditorSceneRuntimeBoolean(target, 'isVisible') ?? 'not available' });
|
|
194
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.visibility', label: 'Visibility', value: readEditorSceneRuntimeNumber(target, 'visibility') ?? 'not available' });
|
|
195
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.layerMask', label: 'Layer Mask', value: readEditorSceneRuntimeNumber(target, 'layerMask') ?? 'not available' });
|
|
196
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.renderingGroupId', label: 'Rendering Group', value: readEditorSceneRuntimeNumber(target, 'renderingGroupId') ?? 'not available' });
|
|
197
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.alphaIndex', label: 'Alpha Index', value: readEditorSceneRuntimeNumber(target, 'alphaIndex') ?? 'not available' });
|
|
198
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.alwaysSelectAsActiveMesh', label: 'Always Active Mesh', value: readEditorSceneRuntimeBoolean(target, 'alwaysSelectAsActiveMesh') ?? 'not available' });
|
|
199
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.billboardMode', label: 'Billboard Mode', value: readEditorSceneRuntimeNumber(target, 'billboardMode') ?? 'not available' });
|
|
200
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
201
|
+
id: 'rendering',
|
|
202
|
+
title: 'Rendering',
|
|
203
|
+
order: 930,
|
|
204
|
+
summary: readEditorSceneRuntimeString(target, 'name') ?? readEditorSceneRuntimeClassName(target) ?? 'not available',
|
|
205
|
+
collapsedByDefault: true,
|
|
206
|
+
properties,
|
|
207
|
+
});
|
|
208
|
+
}
|
|
209
|
+
export function createEditorSceneRuntimeCollisionsSection(runtime) {
|
|
210
|
+
const target = runtime.primaryMesh ?? runtime.root;
|
|
211
|
+
const properties = [];
|
|
212
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.checkCollisions', label: 'Check Collisions', value: readEditorSceneRuntimeBoolean(target, 'checkCollisions') ?? 'not configured' });
|
|
213
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionMask', label: 'Collision Mask', value: readEditorSceneRuntimeNumber(target, 'collisionMask') ?? 'not configured' });
|
|
214
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionGroup', label: 'Collision Group', value: readEditorSceneRuntimeNumber(target, 'collisionGroup') ?? 'not configured' });
|
|
215
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionResponse', label: 'Collision Response', value: readEditorSceneRuntimeBoolean(target, 'collisionResponse') ?? 'not configured' });
|
|
216
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.moveWithCollisions', label: 'Move With Collisions', value: typeof readEditorSceneRuntimeValue(target, 'moveWithCollisions') === 'function' ? 'available' : 'not available' });
|
|
217
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.collisions.ellipsoid', 'Ellipsoid', readEditorSceneRuntimeValue(target, 'ellipsoid'), properties.length, 'Runtime', 'not configured');
|
|
218
|
+
appendEditorSceneRuntimeVector3Properties(properties, 'runtime.collisions.ellipsoidOffset', 'Ellipsoid Offset', readEditorSceneRuntimeValue(target, 'ellipsoidOffset'), properties.length, 'Runtime', 'not configured');
|
|
219
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
220
|
+
id: 'collisions',
|
|
221
|
+
title: 'Collisions',
|
|
222
|
+
order: 940,
|
|
223
|
+
summary: readEditorSceneRuntimeBoolean(target, 'checkCollisions') === true ? 'enabled' : 'not configured',
|
|
224
|
+
collapsedByDefault: true,
|
|
225
|
+
properties,
|
|
226
|
+
});
|
|
227
|
+
}
|
|
228
|
+
export function createEditorSceneRuntimePhysicsSection(runtime) {
|
|
229
|
+
const target = runtime.primaryMesh ?? runtime.root;
|
|
230
|
+
const physicsBody = readEditorSceneRuntimeValue(target, 'physicsBody');
|
|
231
|
+
const physicsImpostor = readEditorSceneRuntimeValue(target, 'physicsImpostor');
|
|
232
|
+
const body = physicsBody ?? physicsImpostor;
|
|
233
|
+
const properties = [];
|
|
234
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.status', label: 'Physics', value: body ? 'configured' : 'not configured' });
|
|
235
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.bodyClass', label: 'Body Class', value: readEditorSceneRuntimeClassName(body) ?? 'none' });
|
|
236
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.bodyName', label: 'Body Name', value: readEditorSceneRuntimeString(body, 'name') ?? readEditorSceneRuntimeString(body, 'id') ?? 'none' });
|
|
237
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.mass', label: 'Mass', value: readEditorScenePhysicsParam(body, 'mass') ?? 'not available' });
|
|
238
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.friction', label: 'Friction', value: readEditorScenePhysicsParam(body, 'friction') ?? 'not available' });
|
|
239
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.restitution', label: 'Restitution', value: readEditorScenePhysicsParam(body, 'restitution') ?? 'not available' });
|
|
240
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.disablePreStep', label: 'Disable Pre Step', value: readEditorSceneRuntimeBoolean(body, 'disablePreStep') ?? 'not available' });
|
|
241
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
242
|
+
id: 'physics',
|
|
243
|
+
title: 'Physics',
|
|
244
|
+
order: 950,
|
|
245
|
+
summary: body ? describeEditorSceneRuntimeObject(body) ?? 'configured' : 'not configured',
|
|
246
|
+
collapsedByDefault: true,
|
|
247
|
+
properties,
|
|
248
|
+
});
|
|
249
|
+
}
|
|
250
|
+
export function createEditorSceneRuntimeShadowsSection(runtime) {
|
|
251
|
+
const target = runtime.primaryMesh ?? runtime.root;
|
|
252
|
+
const properties = [];
|
|
253
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.receiveShadows', label: 'Receive Shadows', value: readEditorSceneRuntimeBoolean(target, 'receiveShadows') ?? 'not configured' });
|
|
254
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.shadowEnabled', label: 'Shadow Enabled', value: callEditorSceneRuntimeMethod(target, 'isShadowEnabled') ?? 'not available' });
|
|
255
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.shadowDepthWrapper', label: 'Shadow Depth Wrapper', value: describeEditorSceneRuntimeObject(readEditorSceneRuntimeValue(runtime.material, 'shadowDepthWrapper')) ?? 'none' });
|
|
256
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
257
|
+
path: 'runtime.shadows.receivingMeshCount',
|
|
258
|
+
label: 'Receiving Meshes',
|
|
259
|
+
value: runtime.meshes.filter((mesh) => readEditorSceneRuntimeBoolean(mesh, 'receiveShadows') === true).length,
|
|
260
|
+
source: 'Derived',
|
|
261
|
+
});
|
|
262
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
263
|
+
id: 'shadows',
|
|
264
|
+
title: 'Shadows',
|
|
265
|
+
order: 960,
|
|
266
|
+
summary: readEditorSceneRuntimeBoolean(target, 'receiveShadows') === true ? 'receiving' : 'not configured',
|
|
267
|
+
collapsedByDefault: true,
|
|
268
|
+
properties,
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
export function createEditorSceneRuntimeMaterialSection(runtime) {
|
|
272
|
+
const material = runtime.material;
|
|
273
|
+
const properties = [];
|
|
274
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.status', label: 'Material', value: material ? 'available' : 'none' });
|
|
275
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.className', label: 'Class', value: readEditorSceneRuntimeClassName(material) ?? 'none' });
|
|
276
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.name', label: 'Name', value: readEditorSceneRuntimeString(material, 'name') ?? 'none' });
|
|
277
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.id', label: 'ID', value: readEditorSceneRuntimeString(material, 'id') ?? 'none' });
|
|
278
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.uniqueId', label: 'Unique ID', value: readEditorSceneRuntimeNumber(material, 'uniqueId') ?? 'not available' });
|
|
279
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.alpha', label: 'Alpha', value: readEditorSceneRuntimeNumber(material, 'alpha') ?? 'not available' });
|
|
280
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.backFaceCulling', label: 'Back Face Culling', value: readEditorSceneRuntimeBoolean(material, 'backFaceCulling') ?? 'not available' });
|
|
281
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.twoSidedLighting', label: 'Two Sided Lighting', value: readEditorSceneRuntimeBoolean(material, 'twoSidedLighting') ?? 'not available' });
|
|
282
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.disableLighting', label: 'Disable Lighting', value: readEditorSceneRuntimeBoolean(material, 'disableLighting') ?? 'not available' });
|
|
283
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.wireframe', label: 'Wireframe', value: readEditorSceneRuntimeBoolean(material, 'wireframe') ?? 'not available' });
|
|
284
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.pointsCloud', label: 'Points Cloud', value: readEditorSceneRuntimeBoolean(material, 'pointsCloud') ?? 'not available' });
|
|
285
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.fillMode', label: 'Fill Mode', value: readEditorSceneRuntimeNumber(material, 'fillMode') ?? 'not available' });
|
|
286
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.activeTextureCount', label: 'Active Textures', value: readEditorSceneRuntimeArrayLengthFromMethod(material, 'getActiveTextures'), source: 'Derived' });
|
|
287
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
288
|
+
id: 'material',
|
|
289
|
+
title: 'Material',
|
|
290
|
+
order: 970,
|
|
291
|
+
summary: describeEditorSceneRuntimeObject(material) ?? 'none',
|
|
292
|
+
collapsedByDefault: true,
|
|
293
|
+
properties,
|
|
294
|
+
});
|
|
295
|
+
}
|
|
296
|
+
export function createEditorSceneRuntimeMaterialTexturesSection(runtime) {
|
|
297
|
+
const material = runtime.material;
|
|
298
|
+
const properties = [];
|
|
299
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
300
|
+
path: 'runtime.material.textures.activeCount',
|
|
301
|
+
label: 'Active Texture Count',
|
|
302
|
+
value: readEditorSceneRuntimeArrayLengthFromMethod(material, 'getActiveTextures'),
|
|
303
|
+
source: 'Derived',
|
|
304
|
+
});
|
|
305
|
+
let textureCount = 0;
|
|
306
|
+
for (const slot of EDITOR_SCENE_RUNTIME_TEXTURE_SLOTS) {
|
|
307
|
+
const texture = readEditorSceneRuntimeValue(material, slot);
|
|
308
|
+
if (!texture)
|
|
309
|
+
continue;
|
|
310
|
+
textureCount += 1;
|
|
311
|
+
appendEditorSceneRuntimeTextureProperties(properties, `runtime.material.textures.${slot}`, toEditorSceneInspectorLabel(slot), texture);
|
|
312
|
+
}
|
|
313
|
+
if (textureCount === 0) {
|
|
314
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.textures.status', label: 'Textures', value: 'none' });
|
|
315
|
+
}
|
|
316
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
317
|
+
id: 'materialTextures',
|
|
318
|
+
title: 'Material Textures',
|
|
319
|
+
order: 980,
|
|
320
|
+
summary: textureCount > 0 ? `${textureCount} slot${textureCount === 1 ? '' : 's'}` : 'none',
|
|
321
|
+
collapsedByDefault: true,
|
|
322
|
+
properties,
|
|
323
|
+
});
|
|
324
|
+
}
|
|
325
|
+
export function createEditorSceneRuntimeMaterialColorsSection(runtime) {
|
|
326
|
+
const properties = [];
|
|
327
|
+
let colorCount = 0;
|
|
328
|
+
for (const slot of EDITOR_SCENE_RUNTIME_COLOR_SLOTS) {
|
|
329
|
+
const color = readEditorSceneRuntimeValue(runtime.material, slot);
|
|
330
|
+
if (!appendEditorSceneRuntimeColorProperties(properties, `runtime.material.colors.${slot}`, toEditorSceneInspectorLabel(slot), color, properties.length))
|
|
331
|
+
continue;
|
|
332
|
+
colorCount += 1;
|
|
333
|
+
}
|
|
334
|
+
if (colorCount === 0) {
|
|
335
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.colors.status', label: 'Colors', value: 'none' });
|
|
336
|
+
}
|
|
337
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
338
|
+
id: 'materialColors',
|
|
339
|
+
title: 'Material Colors',
|
|
340
|
+
order: 990,
|
|
341
|
+
summary: colorCount > 0 ? `${colorCount} color${colorCount === 1 ? '' : 's'}` : 'none',
|
|
342
|
+
collapsedByDefault: true,
|
|
343
|
+
properties,
|
|
344
|
+
});
|
|
345
|
+
}
|
|
346
|
+
export function createEditorSceneRuntimeMetallicRoughnessSection(runtime) {
|
|
347
|
+
const properties = [];
|
|
348
|
+
for (const slot of EDITOR_SCENE_RUNTIME_METALLIC_ROUGHNESS_SLOTS) {
|
|
349
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
350
|
+
path: `runtime.material.metallicRoughness.${slot}`,
|
|
351
|
+
label: toEditorSceneInspectorLabel(slot),
|
|
352
|
+
value: readEditorSceneRuntimeNumber(runtime.material, slot) ?? 'not available',
|
|
353
|
+
});
|
|
354
|
+
}
|
|
355
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
356
|
+
id: 'metallicRoughness',
|
|
357
|
+
title: 'Metallic / Roughness',
|
|
358
|
+
order: 1000,
|
|
359
|
+
summary: runtime.material ? 'runtime material' : 'none',
|
|
360
|
+
collapsedByDefault: true,
|
|
361
|
+
properties,
|
|
362
|
+
});
|
|
363
|
+
}
|
|
364
|
+
export function createEditorSceneRuntimeIntensityPropertiesSection(runtime) {
|
|
365
|
+
const properties = [];
|
|
366
|
+
for (const slot of EDITOR_SCENE_RUNTIME_INTENSITY_SLOTS) {
|
|
367
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
368
|
+
path: `runtime.material.intensity.${slot}`,
|
|
369
|
+
label: toEditorSceneInspectorLabel(slot),
|
|
370
|
+
value: readEditorSceneRuntimeNumber(runtime.material, slot) ?? 'not available',
|
|
371
|
+
});
|
|
372
|
+
}
|
|
373
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
374
|
+
id: 'intensityProperties',
|
|
375
|
+
title: 'Intensity Properties',
|
|
376
|
+
order: 1010,
|
|
377
|
+
summary: runtime.material ? 'runtime material' : 'none',
|
|
378
|
+
collapsedByDefault: true,
|
|
379
|
+
properties,
|
|
380
|
+
});
|
|
381
|
+
}
|
|
382
|
+
export function createEditorSceneRuntimeAnimationSkeletonSection(runtime) {
|
|
383
|
+
const target = runtime.primaryMesh ?? runtime.root;
|
|
384
|
+
const skeleton = readEditorSceneRuntimeValue(target, 'skeleton');
|
|
385
|
+
const properties = [];
|
|
386
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.animation.rootAnimationCount', label: 'Root Animations', value: readEditorSceneRuntimeArrayLength(runtime.root, 'animations'), source: 'Derived' });
|
|
387
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.animation.meshAnimationCount', label: 'Mesh Animations', value: readEditorSceneRuntimeArrayLength(target, 'animations'), source: 'Derived' });
|
|
388
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.status', label: 'Skeleton', value: skeleton ? 'available' : 'none' });
|
|
389
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.className', label: 'Skeleton Class', value: readEditorSceneRuntimeClassName(skeleton) ?? 'none' });
|
|
390
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.name', label: 'Skeleton Name', value: readEditorSceneRuntimeString(skeleton, 'name') ?? 'none' });
|
|
391
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.id', label: 'Skeleton ID', value: readEditorSceneRuntimeString(skeleton, 'id') ?? 'none' });
|
|
392
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.boneCount', label: 'Bones', value: readEditorSceneRuntimeArrayLength(skeleton, 'bones'), source: 'Derived' });
|
|
393
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
394
|
+
id: 'animationSkeleton',
|
|
395
|
+
title: 'Animation / Skeleton',
|
|
396
|
+
order: 1020,
|
|
397
|
+
summary: skeleton ? readEditorSceneRuntimeString(skeleton, 'name') ?? 'skeleton' : 'none',
|
|
398
|
+
collapsedByDefault: true,
|
|
399
|
+
properties,
|
|
400
|
+
});
|
|
401
|
+
}
|
|
402
|
+
export function createEditorSceneRuntimeRawMiscSection(input) {
|
|
403
|
+
const { runtime } = input;
|
|
404
|
+
const properties = [];
|
|
405
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.rootMetadata', label: 'Root Metadata', value: readEditorSceneRuntimeValue(runtime.root, 'metadata') ?? 'none', tags: ['Raw'] });
|
|
406
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.primaryMeshMetadata', label: 'Mesh Metadata', value: readEditorSceneRuntimeValue(runtime.primaryMesh, 'metadata') ?? 'none', tags: ['Raw'] });
|
|
407
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.materialMetadata', label: 'Material Metadata', value: readEditorSceneRuntimeValue(runtime.material, 'metadata') ?? 'none', tags: ['Raw'] });
|
|
408
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.projectionAssetMetadata', label: 'Projection Asset Metadata', value: input.projectionAssetMetadata ?? 'none', source: 'Asset', tags: ['Raw'] });
|
|
409
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
410
|
+
path: 'runtime.misc.isDisposed',
|
|
411
|
+
label: 'Root Disposed',
|
|
412
|
+
value: callEditorSceneRuntimeMethod(runtime.root, 'isDisposed') ?? 'not available',
|
|
413
|
+
});
|
|
414
|
+
return createEditorSceneRuntimeInspectorSection({
|
|
415
|
+
id: 'rawMisc',
|
|
416
|
+
title: 'Raw / Misc',
|
|
417
|
+
order: 1030,
|
|
418
|
+
summary: 'metadata',
|
|
419
|
+
collapsedByDefault: true,
|
|
420
|
+
properties,
|
|
421
|
+
});
|
|
422
|
+
}
|
|
423
|
+
export function createEditorSceneRuntimeInspectorSection(input) {
|
|
424
|
+
return createEditorSceneReadonlyInspectorSection({
|
|
425
|
+
id: input.id,
|
|
426
|
+
title: input.title,
|
|
427
|
+
order: input.order,
|
|
428
|
+
summary: input.summary,
|
|
429
|
+
persistence: 'runtime',
|
|
430
|
+
runtimeOnly: true,
|
|
431
|
+
collapsedByDefault: input.collapsedByDefault,
|
|
432
|
+
omitWhenEmpty: false,
|
|
433
|
+
tags: ['Runtime'],
|
|
434
|
+
properties: input.properties,
|
|
435
|
+
});
|
|
436
|
+
}
|
|
437
|
+
export function appendEditorSceneRuntimeInspectorProperty(properties, input) {
|
|
438
|
+
const property = createEditorSceneReadonlyInspectorProperty({
|
|
439
|
+
...input,
|
|
440
|
+
persistence: 'runtime',
|
|
441
|
+
source: input.source ?? 'Runtime',
|
|
442
|
+
});
|
|
443
|
+
if (property)
|
|
444
|
+
properties.push(property);
|
|
445
|
+
}
|
|
446
|
+
export function appendEditorSceneRuntimeVector3Properties(properties, basePath, label, value, order, source = 'Runtime', missingValue) {
|
|
447
|
+
const vectorProperties = createEditorSceneReadonlyVector3Properties({
|
|
448
|
+
basePath,
|
|
449
|
+
label,
|
|
450
|
+
value,
|
|
451
|
+
order,
|
|
452
|
+
persistence: 'runtime',
|
|
453
|
+
source,
|
|
454
|
+
});
|
|
455
|
+
if (vectorProperties.length > 0)
|
|
456
|
+
properties.push(...vectorProperties);
|
|
457
|
+
else if (missingValue) {
|
|
458
|
+
appendEditorSceneRuntimeInspectorProperty(properties, {
|
|
459
|
+
path: `${basePath}.status`,
|
|
460
|
+
label,
|
|
461
|
+
value: missingValue,
|
|
462
|
+
order,
|
|
463
|
+
source,
|
|
464
|
+
});
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
export function appendEditorSceneRuntimeColorProperties(properties, basePath, label, value, order) {
|
|
468
|
+
const color = readEditorSceneInspectorColor(value);
|
|
469
|
+
if (!color)
|
|
470
|
+
return false;
|
|
471
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.r`, label: `${label}.r`, value: color.r, order, valueType: 'number' });
|
|
472
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.g`, label: `${label}.g`, value: color.g, order: order + 1, valueType: 'number' });
|
|
473
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.b`, label: `${label}.b`, value: color.b, order: order + 2, valueType: 'number' });
|
|
474
|
+
if (color.a != null)
|
|
475
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.a`, label: `${label}.a`, value: color.a, order: order + 3, valueType: 'number' });
|
|
476
|
+
return true;
|
|
477
|
+
}
|
|
478
|
+
export function appendEditorSceneRuntimeTextureProperties(properties, basePath, label, texture) {
|
|
479
|
+
const order = properties.length;
|
|
480
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.className`, label: `${label} Class`, value: readEditorSceneRuntimeClassName(texture) ?? 'Texture', order });
|
|
481
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.name`, label: `${label} Name`, value: readEditorSceneRuntimeString(texture, 'name') ?? 'none', order: order + 1 });
|
|
482
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.url`, label: `${label} URL`, value: readEditorSceneTextureUrl(texture) ?? 'none', order: order + 2 });
|
|
483
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.level`, label: `${label} Level`, value: readEditorSceneRuntimeNumber(texture, 'level') ?? 'not available', order: order + 3 });
|
|
484
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.coordinatesIndex`, label: `${label} UV Set`, value: readEditorSceneRuntimeNumber(texture, 'coordinatesIndex') ?? 'not available', order: order + 4 });
|
|
485
|
+
appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.hasAlpha`, label: `${label} Has Alpha`, value: readEditorSceneRuntimeBoolean(texture, 'hasAlpha') ?? 'not available', order: order + 5 });
|
|
486
|
+
}
|
|
487
|
+
export function readEditorSceneTextureUrl(texture) {
|
|
488
|
+
return readEditorSceneRuntimeString(texture, 'url')
|
|
489
|
+
?? readEditorSceneRuntimeString(texture, 'name')
|
|
490
|
+
?? readEditorSceneRuntimeString(callEditorSceneRuntimeMethod(texture, 'getInternalTexture'), 'url');
|
|
491
|
+
}
|
|
492
|
+
export function readEditorSceneInspectorColor(value) {
|
|
493
|
+
if (!value || typeof value !== 'object')
|
|
494
|
+
return null;
|
|
495
|
+
const r = readEditorSceneRuntimeNumber(value, 'r');
|
|
496
|
+
const g = readEditorSceneRuntimeNumber(value, 'g');
|
|
497
|
+
const b = readEditorSceneRuntimeNumber(value, 'b');
|
|
498
|
+
if (r == null || g == null || b == null)
|
|
499
|
+
return null;
|
|
500
|
+
const a = readEditorSceneRuntimeNumber(value, 'a');
|
|
501
|
+
return a == null ? { r, g, b } : { r, g, b, a };
|
|
502
|
+
}
|
|
503
|
+
export function resolveEditorSceneProjectedMaterialRuntimeKind(material) {
|
|
504
|
+
const className = readEditorSceneRuntimeClassName(material);
|
|
505
|
+
if (!className)
|
|
506
|
+
return null;
|
|
507
|
+
if (className.includes('PBR'))
|
|
508
|
+
return 'pbr';
|
|
509
|
+
if (className.includes('Standard'))
|
|
510
|
+
return 'standard';
|
|
511
|
+
return className;
|
|
512
|
+
}
|
|
513
|
+
export function toEditorSceneInspectorLabel(value) {
|
|
514
|
+
return value
|
|
515
|
+
.replace(/([a-z0-9])([A-Z])/g, '$1 $2')
|
|
516
|
+
.replace(/^./, (letter) => letter.toUpperCase());
|
|
517
|
+
}
|
|
518
|
+
export const EDITOR_SCENE_RUNTIME_TEXTURE_SLOTS = [
|
|
519
|
+
'albedoTexture',
|
|
520
|
+
'diffuseTexture',
|
|
521
|
+
'emissiveTexture',
|
|
522
|
+
'ambientTexture',
|
|
523
|
+
'opacityTexture',
|
|
524
|
+
'bumpTexture',
|
|
525
|
+
'normalTexture',
|
|
526
|
+
'metallicTexture',
|
|
527
|
+
'reflectionTexture',
|
|
528
|
+
'refractionTexture',
|
|
529
|
+
'lightmapTexture',
|
|
530
|
+
'specularTexture',
|
|
531
|
+
'roughnessTexture',
|
|
532
|
+
];
|
|
533
|
+
export const EDITOR_SCENE_RUNTIME_COLOR_SLOTS = [
|
|
534
|
+
'albedoColor',
|
|
535
|
+
'diffuseColor',
|
|
536
|
+
'emissiveColor',
|
|
537
|
+
'ambientColor',
|
|
538
|
+
'specularColor',
|
|
539
|
+
'reflectivityColor',
|
|
540
|
+
];
|
|
541
|
+
export const EDITOR_SCENE_RUNTIME_METALLIC_ROUGHNESS_SLOTS = [
|
|
542
|
+
'metallic',
|
|
543
|
+
'roughness',
|
|
544
|
+
'microSurface',
|
|
545
|
+
'specularPower',
|
|
546
|
+
'baseWeight',
|
|
547
|
+
'indexOfRefraction',
|
|
548
|
+
];
|
|
549
|
+
export const EDITOR_SCENE_RUNTIME_INTENSITY_SLOTS = [
|
|
550
|
+
'directIntensity',
|
|
551
|
+
'emissiveIntensity',
|
|
552
|
+
'environmentIntensity',
|
|
553
|
+
'specularIntensity',
|
|
554
|
+
'cameraExposure',
|
|
555
|
+
'cameraContrast',
|
|
556
|
+
];
|
|
557
|
+
//# sourceMappingURL=runtime-sections.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,30 @@
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|
|
1
|
+
import type { EditorSceneVec3 } from '../document/index';
|
|
2
|
+
export interface EditorSceneRuntimeInspectorSnapshot {
|
|
3
|
+
root: unknown;
|
|
4
|
+
projectionNode: unknown;
|
|
5
|
+
childNodes: unknown[];
|
|
6
|
+
meshes: unknown[];
|
|
7
|
+
primaryMesh: unknown;
|
|
8
|
+
material: unknown;
|
|
9
|
+
}
|
|
10
|
+
export interface EditorSceneRuntimeBounds {
|
|
11
|
+
min: EditorSceneVec3;
|
|
12
|
+
max: EditorSceneVec3;
|
|
13
|
+
center: EditorSceneVec3;
|
|
14
|
+
size: EditorSceneVec3;
|
|
15
|
+
}
|
|
16
|
+
export declare function createEditorSceneRuntimeInspectorSnapshot(input: {
|
|
17
|
+
root?: unknown;
|
|
18
|
+
projectedRoot?: unknown;
|
|
19
|
+
projectionNode?: unknown;
|
|
20
|
+
}): EditorSceneRuntimeInspectorSnapshot;
|
|
21
|
+
export declare function readEditorSceneRuntimeBounds(value: unknown): EditorSceneRuntimeBounds | null;
|
|
22
|
+
export declare function collectEditorSceneRuntimeMeshes(root: unknown): unknown[];
|
|
23
|
+
export declare function collectEditorSceneRuntimeChildNodes(root: unknown): unknown[];
|
|
24
|
+
export declare function isEditorSceneRuntimeMeshLike(value: unknown): boolean;
|
|
25
|
+
export declare function sumEditorSceneRuntimeMeshNumbers(meshes: unknown[], methodName: string): number | string;
|
|
26
|
+
export declare function readEditorSceneRuntimeArrayLength(value: unknown, key: string): number;
|
|
27
|
+
export declare function readEditorSceneRuntimeArrayLengthFromMethod(value: unknown, key: string): number | string;
|
|
28
|
+
export declare function readEditorSceneRuntimeIsEnabled(value: unknown): boolean | null;
|
|
29
|
+
export declare function readEditorScenePhysicsParam(value: unknown, key: string): number | null;
|
|
30
|
+
//# sourceMappingURL=runtime-summary.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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