@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +23 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +657 -128
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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export function createEditorSceneMaterialAssetOwnershipView(document, materialAssetId, text) {
|
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44
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const normalizedMaterialAssetId = materialAssetId.trim();
|
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45
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+
const usages = collectEditorSceneMaterialAssetUsages(document, normalizedMaterialAssetId);
|
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46
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+
const usageCount = usages.length;
|
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47
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return {
|
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48
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materialAssetId: normalizedMaterialAssetId,
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49
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+
usage: {
|
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50
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count: usageCount,
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51
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items: usages.map(usage => structuredClone(usage)),
|
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52
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},
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53
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usageCount,
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54
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used: usageCount > 0,
|
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55
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shared: usageCount > 1,
|
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56
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...(text ? {
|
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57
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usageLabel: text.formatUsageCount(usageCount),
|
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58
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editImpactLabel: text.formatEditImpact(usageCount),
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59
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duplicateImpactLabel: text.formatDuplicateImpact(usageCount),
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60
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} : {}),
|
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61
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};
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62
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}
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63
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+
export function collectEditorSceneMaterialAssetReferences(document) {
|
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64
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const usages = [];
|
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65
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for (const gameObject of document.scene.gameObjects) {
|
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66
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const gameObjectLabel = getEditorSceneMaterialUsageGameObjectLabel(gameObject);
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67
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const rootMaterialAssetId = readEditorSceneMaterialBindingAssetId(gameObject.overrides?.materialBinding);
|
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68
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if (rootMaterialAssetId) {
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69
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usages.push({
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70
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kind: 'root',
|
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71
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+
gameObjectId: gameObject.id,
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72
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+
gameObjectName: gameObject.name,
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73
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materialAssetId: rootMaterialAssetId,
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74
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bindingPath: 'overrides.materialBinding.materialAssetId',
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75
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+
label: gameObjectLabel,
|
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76
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+
});
|
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77
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+
}
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78
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+
const materialSlots = collectEditorSceneChildMaterialSlots(document, gameObject);
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79
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+
const materialSlotsBySlotId = new Map(materialSlots
|
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80
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+
.filter(slot => !!slot.slotId)
|
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81
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+
.map(slot => [slot.slotId, slot]));
|
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82
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+
const materialSlotsByOwnerPath = new Map(materialSlots.map(slot => [normalizeEditorSceneMaterialSlotOwnerPath(slot.ownerNodePath), slot]));
|
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83
|
+
const materialSlotBindings = gameObject.overrides?.materialSlotBindings ?? {};
|
|
84
|
+
for (const [slotId, binding] of Object.entries(materialSlotBindings)) {
|
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85
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+
const slotMaterialAssetId = readEditorSceneMaterialBindingAssetId(binding);
|
|
86
|
+
if (!slotMaterialAssetId)
|
|
87
|
+
continue;
|
|
88
|
+
const slot = materialSlotsBySlotId.get(slotId);
|
|
89
|
+
const slotLabel = getEditorSceneMaterialUsageSlotLabel(slot, slotId);
|
|
90
|
+
usages.push({
|
|
91
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+
kind: 'slot',
|
|
92
|
+
gameObjectId: gameObject.id,
|
|
93
|
+
gameObjectName: gameObject.name,
|
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94
|
+
materialAssetId: slotMaterialAssetId,
|
|
95
|
+
bindingPath: `overrides.materialSlotBindings.${slotId}.materialAssetId`,
|
|
96
|
+
label: `${gameObjectLabel} / ${slotLabel}`,
|
|
97
|
+
slotId,
|
|
98
|
+
ownerNodePath: slot?.ownerNodePath ?? slotId,
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
const childMaterialBindings = gameObject.overrides?.childMaterialBindings ?? {};
|
|
102
|
+
for (const [ownerNodePath, binding] of Object.entries(childMaterialBindings)) {
|
|
103
|
+
const childMaterialAssetId = readEditorSceneMaterialBindingAssetId(binding);
|
|
104
|
+
if (!childMaterialAssetId)
|
|
105
|
+
continue;
|
|
106
|
+
const normalizedOwnerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(ownerNodePath);
|
|
107
|
+
const slot = materialSlotsByOwnerPath.get(normalizedOwnerNodePath);
|
|
108
|
+
const slotLabel = getEditorSceneMaterialUsageSlotLabel(slot, normalizedOwnerNodePath || ownerNodePath);
|
|
109
|
+
usages.push({
|
|
110
|
+
kind: 'legacy-child',
|
|
111
|
+
gameObjectId: gameObject.id,
|
|
112
|
+
gameObjectName: gameObject.name,
|
|
113
|
+
materialAssetId: childMaterialAssetId,
|
|
114
|
+
bindingPath: `overrides.childMaterialBindings.${ownerNodePath}.materialAssetId`,
|
|
115
|
+
label: `${gameObjectLabel} / ${slotLabel}`,
|
|
116
|
+
ownerNodePath: normalizedOwnerNodePath || ownerNodePath,
|
|
117
|
+
});
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
return usages;
|
|
121
|
+
}
|
|
122
|
+
export function resolveEditorSceneMaterialAssetIntegrity(document) {
|
|
123
|
+
const materialAssetIds = [...new Set((document.scene.materialAssets ?? [])
|
|
124
|
+
.map(materialAsset => materialAsset.id?.trim())
|
|
125
|
+
.filter((materialAssetId) => !!materialAssetId))];
|
|
126
|
+
const materialAssetIdSet = new Set(materialAssetIds);
|
|
127
|
+
const references = collectEditorSceneMaterialAssetReferences(document);
|
|
128
|
+
const missingReferences = references.filter(usage => !materialAssetIdSet.has(usage.materialAssetId));
|
|
129
|
+
const missingReferencesByAssetId = new Map();
|
|
130
|
+
for (const usage of missingReferences) {
|
|
131
|
+
const usages = missingReferencesByAssetId.get(usage.materialAssetId) ?? [];
|
|
132
|
+
usages.push(usage);
|
|
133
|
+
missingReferencesByAssetId.set(usage.materialAssetId, usages);
|
|
134
|
+
}
|
|
135
|
+
const issues = [...missingReferencesByAssetId.entries()].map(([materialAssetId, usages]) => ({
|
|
136
|
+
kind: 'missing-material-asset',
|
|
137
|
+
materialAssetId,
|
|
138
|
+
usages,
|
|
139
|
+
}));
|
|
140
|
+
return {
|
|
141
|
+
ok: issues.length === 0,
|
|
142
|
+
materialAssetIds,
|
|
143
|
+
references,
|
|
144
|
+
missingMaterialAssetIds: issues.map(issue => issue.materialAssetId),
|
|
145
|
+
missingReferences,
|
|
146
|
+
issues,
|
|
147
|
+
};
|
|
148
|
+
}
|
|
149
|
+
export function collectEditorSceneChildMaterialSlots(document, gameObject) {
|
|
150
|
+
const slots = new Map();
|
|
151
|
+
const ownerNodePaths = new Set();
|
|
152
|
+
for (const slot of readEditorSceneAssetMaterialSlots(document, gameObject)) {
|
|
153
|
+
slots.set(slot.slotId ?? slot.ownerNodePath, slot);
|
|
154
|
+
ownerNodePaths.add(slot.ownerNodePath);
|
|
155
|
+
}
|
|
156
|
+
for (const slotId of Object.keys(gameObject.overrides?.materialSlotBindings ?? {})) {
|
|
157
|
+
if (!slots.has(slotId))
|
|
158
|
+
slots.set(slotId, { slotId, ownerNodePath: slotId, label: slotId });
|
|
159
|
+
}
|
|
160
|
+
for (const ownerNodePath of Object.keys(gameObject.overrides?.childMaterialBindings ?? {})) {
|
|
161
|
+
if (!ownerNodePaths.has(ownerNodePath))
|
|
162
|
+
slots.set(ownerNodePath, { ownerNodePath });
|
|
163
|
+
}
|
|
164
|
+
for (const ownerNodePath of Object.keys(gameObject.overrides?.childMaterials ?? {})) {
|
|
165
|
+
if (!ownerNodePaths.has(ownerNodePath))
|
|
166
|
+
slots.set(ownerNodePath, { ownerNodePath });
|
|
167
|
+
}
|
|
168
|
+
return [...slots.values()].sort((left, right) => left.ownerNodePath.localeCompare(right.ownerNodePath));
|
|
169
|
+
}
|
|
170
|
+
export function readEditorSceneAssetMaterialSlots(document, gameObject) {
|
|
171
|
+
const renderer = findEditorSceneModelRenderer(gameObject);
|
|
172
|
+
if (!renderer)
|
|
173
|
+
return [];
|
|
174
|
+
const asset = document.assets.find((entry) => entry.id === renderer.assetId);
|
|
175
|
+
const rawSlots = asset?.metadata?.materialSlots;
|
|
176
|
+
if (!Array.isArray(rawSlots))
|
|
177
|
+
return [];
|
|
178
|
+
const slots = [];
|
|
179
|
+
for (const rawSlot of rawSlots) {
|
|
180
|
+
const slot = readEditorSceneMaterialSlotDescriptor(rawSlot);
|
|
181
|
+
if (slot)
|
|
182
|
+
slots.push(slot);
|
|
183
|
+
}
|
|
184
|
+
return slots;
|
|
185
|
+
}
|
|
186
|
+
export function readEditorSceneMaterialSlotDescriptor(value) {
|
|
187
|
+
if (typeof value === 'string') {
|
|
188
|
+
const ownerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(value);
|
|
189
|
+
return ownerNodePath ? { ownerNodePath } : null;
|
|
190
|
+
}
|
|
191
|
+
if (!value || typeof value !== 'object' || Array.isArray(value))
|
|
192
|
+
return null;
|
|
193
|
+
const record = value;
|
|
194
|
+
const ownerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(typeof record.ownerNodePath === 'string'
|
|
195
|
+
? record.ownerNodePath
|
|
196
|
+
: typeof record.path === 'string'
|
|
197
|
+
? record.path
|
|
198
|
+
: typeof record.name === 'string'
|
|
199
|
+
? record.name
|
|
200
|
+
: '');
|
|
201
|
+
if (!ownerNodePath)
|
|
202
|
+
return null;
|
|
203
|
+
const label = typeof record.label === 'string' && record.label.trim()
|
|
204
|
+
? record.label.trim()
|
|
205
|
+
: ownerNodePath;
|
|
206
|
+
const slotId = typeof record.slotId === 'string' && record.slotId.trim() ? record.slotId.trim() : '';
|
|
207
|
+
const nodeIndex = Number.isInteger(record.nodeIndex) ? record.nodeIndex : undefined;
|
|
208
|
+
const meshIndex = Number.isInteger(record.meshIndex) ? record.meshIndex : undefined;
|
|
209
|
+
const sourceMaterialIndex = Number.isInteger(record.sourceMaterialIndex) ? record.sourceMaterialIndex : undefined;
|
|
210
|
+
const sourceMaterialIndices = Array.isArray(record.sourceMaterialIndices)
|
|
211
|
+
? record.sourceMaterialIndices.filter(Number.isInteger)
|
|
212
|
+
: undefined;
|
|
213
|
+
const materialName = typeof record.materialName === 'string' && record.materialName.trim()
|
|
214
|
+
? record.materialName.trim()
|
|
215
|
+
: '';
|
|
216
|
+
const materialNames = Array.isArray(record.materialNames)
|
|
217
|
+
? record.materialNames.filter((item) => typeof item === 'string' && !!item.trim()).map(item => item.trim())
|
|
218
|
+
: undefined;
|
|
219
|
+
const sourceMaterialProfiles = readEditorSceneSourceMaterialProfiles(record.sourceMaterialProfiles);
|
|
220
|
+
return {
|
|
221
|
+
...(slotId ? { slotId } : {}),
|
|
222
|
+
ownerNodePath,
|
|
223
|
+
label,
|
|
224
|
+
...(nodeIndex != null ? { nodeIndex } : {}),
|
|
225
|
+
...(meshIndex != null ? { meshIndex } : {}),
|
|
226
|
+
...(sourceMaterialIndex != null ? { sourceMaterialIndex } : {}),
|
|
227
|
+
...(sourceMaterialIndices && sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
|
|
228
|
+
...(materialName ? { materialName } : {}),
|
|
229
|
+
...(materialNames && materialNames.length > 0 ? { materialNames } : {}),
|
|
230
|
+
...(sourceMaterialProfiles && sourceMaterialProfiles.length > 0 ? { sourceMaterialProfiles } : {}),
|
|
231
|
+
};
|
|
232
|
+
}
|
|
233
|
+
function readEditorSceneSourceMaterialProfiles(value) {
|
|
234
|
+
if (!Array.isArray(value))
|
|
235
|
+
return undefined;
|
|
236
|
+
const profiles = value
|
|
237
|
+
.map(readEditorSceneSourceMaterialProfile)
|
|
238
|
+
.filter((profile) => !!profile);
|
|
239
|
+
return profiles.length > 0 ? profiles : undefined;
|
|
240
|
+
}
|
|
241
|
+
function readEditorSceneSourceMaterialProfile(value) {
|
|
242
|
+
if (!value || typeof value !== 'object' || Array.isArray(value))
|
|
243
|
+
return null;
|
|
244
|
+
const record = value;
|
|
245
|
+
if (!Number.isInteger(record.sourceMaterialIndex))
|
|
246
|
+
return null;
|
|
247
|
+
const materialName = typeof record.materialName === 'string' && record.materialName.trim()
|
|
248
|
+
? record.materialName.trim()
|
|
249
|
+
: '';
|
|
250
|
+
const profile = record.profile && typeof record.profile === 'object' && !Array.isArray(record.profile)
|
|
251
|
+
? record.profile
|
|
252
|
+
: undefined;
|
|
253
|
+
const textureHints = readEditorSceneSourceMaterialTextureHints(record.textureHints);
|
|
254
|
+
return {
|
|
255
|
+
sourceMaterialIndex: record.sourceMaterialIndex,
|
|
256
|
+
...(materialName ? { materialName } : {}),
|
|
257
|
+
...(profile ? { profile } : {}),
|
|
258
|
+
...(textureHints && textureHints.length > 0 ? { textureHints } : {}),
|
|
259
|
+
};
|
|
260
|
+
}
|
|
261
|
+
function readEditorSceneSourceMaterialTextureHints(value) {
|
|
262
|
+
if (!Array.isArray(value))
|
|
263
|
+
return undefined;
|
|
264
|
+
const hints = value
|
|
265
|
+
.map(readEditorSceneSourceMaterialTextureHint)
|
|
266
|
+
.filter((hint) => !!hint);
|
|
267
|
+
return hints.length > 0 ? hints : undefined;
|
|
268
|
+
}
|
|
269
|
+
function readEditorSceneSourceMaterialTextureHint(value) {
|
|
270
|
+
if (!value || typeof value !== 'object' || Array.isArray(value))
|
|
271
|
+
return null;
|
|
272
|
+
const record = value;
|
|
273
|
+
const profilePath = typeof record.profilePath === 'string' && record.profilePath.trim() ? record.profilePath.trim() : '';
|
|
274
|
+
const reason = typeof record.reason === 'string' && record.reason.trim() ? record.reason.trim() : '';
|
|
275
|
+
if (!profilePath || !reason)
|
|
276
|
+
return null;
|
|
277
|
+
return {
|
|
278
|
+
profilePath,
|
|
279
|
+
reason,
|
|
280
|
+
...(Number.isInteger(record.textureIndex) ? { textureIndex: record.textureIndex } : {}),
|
|
281
|
+
...(Number.isInteger(record.imageIndex) ? { imageIndex: record.imageIndex } : {}),
|
|
282
|
+
...(Number.isInteger(record.bufferView) ? { bufferView: record.bufferView } : {}),
|
|
283
|
+
...(typeof record.mimeType === 'string' && record.mimeType.trim() ? { mimeType: record.mimeType.trim() } : {}),
|
|
284
|
+
...(typeof record.uri === 'string' && record.uri.trim() ? { uri: record.uri.trim() } : {}),
|
|
285
|
+
};
|
|
286
|
+
}
|
|
287
|
+
function getEditorSceneMaterialUsageGameObjectLabel(gameObject) {
|
|
288
|
+
return gameObject.name?.trim() || gameObject.id;
|
|
289
|
+
}
|
|
290
|
+
function readEditorSceneMaterialBindingAssetId(binding) {
|
|
291
|
+
return typeof binding?.materialAssetId === 'string' ? binding.materialAssetId.trim() : '';
|
|
292
|
+
}
|
|
293
|
+
function getEditorSceneMaterialUsageSlotLabel(slot, fallback) {
|
|
294
|
+
return slot?.label?.trim()
|
|
295
|
+
|| slot?.ownerNodePath?.trim()
|
|
296
|
+
|| slot?.slotId?.trim()
|
|
297
|
+
|| fallback;
|
|
298
|
+
}
|
|
299
|
+
//# sourceMappingURL=binding.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,26 @@
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1
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+
import type { EditorSceneArtistMaterialProfile, EditorSceneDuplicateMaterialAssetPatchResult, EditorSceneMaterialAsset, EditorSceneMaterialAssetDeleteState, EditorSceneMaterialDocument, EditorSceneMaterialGameObject } from './types';
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2
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+
export declare const DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_NAME = "New Material";
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3
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+
export declare const DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_PROFILE: EditorSceneArtistMaterialProfile;
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4
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+
export declare function createUniqueEditorSceneMaterialAssetId(document: Pick<EditorSceneMaterialDocument, 'scene'>, seed: string, prefix?: string): string;
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5
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+
export declare function createEditorSceneCreatedMaterialAsset<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene'>, name?: string): TMaterialAsset;
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6
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+
export declare function createEditorSceneDuplicatedMaterialAsset<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene'>, gameObject: Pick<EditorSceneMaterialGameObject, 'id' | 'name'>, sourceMaterialAsset: TMaterialAsset): TMaterialAsset;
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7
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+
export declare function createEditorSceneDuplicatedMaterialAssetCopy<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene'>, sourceMaterialAsset: TMaterialAsset, name?: string): TMaterialAsset;
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8
|
+
export declare function createEditorSceneDuplicateMaterialAssetForBindingPatch<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(input: {
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9
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+
document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene'>;
|
|
10
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+
gameObject: Pick<EditorSceneMaterialGameObject, 'id' | 'name'>;
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11
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+
bindingPath: string;
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12
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+
sourceMaterialAssetId: string;
|
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13
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+
isBindingPathAllowed?: (bindingPath: string) => boolean;
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14
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+
}): EditorSceneDuplicateMaterialAssetPatchResult<TMaterialAsset> | null;
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15
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+
export declare function patchEditorSceneMaterialAssetField<TDocument extends EditorSceneMaterialDocument = EditorSceneMaterialDocument>(document: TDocument, materialAssetId: string, path: string, value: unknown): TDocument;
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16
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+
export declare function resolveEditorSceneMaterialAssetDeleteState<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene' | 'assets'>, materialAssetId: string, defaultMaterialAssetIds?: readonly string[]): EditorSceneMaterialAssetDeleteState<TMaterialAsset>;
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17
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+
export declare function deleteEditorSceneMaterialAsset<TDocument extends EditorSceneMaterialDocument = EditorSceneMaterialDocument>(document: TDocument, materialAssetId: string, defaultMaterialAssetIds?: readonly string[]): TDocument;
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18
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+
export declare function addEditorSceneMaterialAssetAndBind<TDocument extends EditorSceneMaterialDocument = EditorSceneMaterialDocument, TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: TDocument, targetId: string, bindingPath: string, materialAsset: TMaterialAsset): TDocument;
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19
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+
export declare function patchEditorSceneGameObjectMaterialBinding<TDocument extends EditorSceneMaterialDocument = EditorSceneMaterialDocument>(document: TDocument, targetId: string, bindingPath: string, materialAssetId: string): TDocument;
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|
20
|
+
export declare function validateAndNormalizeEditorSceneMaterialAssetField(path: string, value: unknown): {
|
|
21
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+
ok: true;
|
|
22
|
+
value: unknown;
|
|
23
|
+
} | {
|
|
24
|
+
ok: false;
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|
25
|
+
};
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26
|
+
//# sourceMappingURL=duplicate.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"duplicate.d.ts","sourceRoot":"","sources":["../../src/material-binding/duplicate.ts"],"names":[],"mappings":"AAmBA,OAAO,KAAK,EACV,gCAAgC,EAChC,4CAA4C,EAC5C,wBAAwB,EACxB,mCAAmC,EACnC,2BAA2B,EAC3B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,0CAA0C,iBAAiB,CAAC;AAEzE,eAAO,MAAM,6CAA6C,EAAE,gCAe3D,CAAC;AAEF,wBAAgB,sCAAsC,CACpD,QAAQ,EAAE,IAAI,CAAC,2BAA2B,EAAE,OAAO,CAAC,EACpD,IAAI,EAAE,MAAM,EACZ,MAAM,SAAS,GACd,MAAM,CAUR;AAED,wBAAgB,qCAAqC,CACnD,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,CAAC,EACnG,IAAI,SAA6C,GAChD,cAAc,CAYhB;AAED,wBAAgB,wCAAwC,CACtD,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,CAAC,EACnG,UAAU,EAAE,IAAI,CAAC,6BAA6B,EAAE,IAAI,GAAG,MAAM,CAAC,EAC9D,mBAAmB,EAAE,cAAc,GAClC,cAAc,CAehB;AAED,wBAAgB,4CAA4C,CAC1D,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,CAAC,EACnG,mBAAmB,EAAE,cAAc,EACnC,IAAI,CAAC,EAAE,MAAM,GACZ,cAAc,CAchB;AAsCD,wBAAgB,sDAAsD,CACpE,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,KAAK,EAAE;IACL,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,CAAC,CAAC;IACpG,UAAU,EAAE,IAAI,CAAC,6BAA6B,EAAE,IAAI,GAAG,MAAM,CAAC,CAAC;IAC/D,WAAW,EAAE,MAAM,CAAC;IACpB,qBAAqB,EAAE,MAAM,CAAC;IAC9B,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,KAAK,OAAO,CAAC;CACzD,GACA,4CAA4C,CAAC,cAAc,CAAC,GAAG,IAAI,CAgBrE;AAED,wBAAgB,kCAAkC,CAChD,SAAS,SAAS,2BAA2B,GAAG,2BAA2B,EAE3E,QAAQ,EAAE,SAAS,EACnB,eAAe,EAAE,MAAM,EACvB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,GACb,SAAS,CAiBX;AAED,wBAAgB,0CAA0C,CACxD,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,GAAG,QAAQ,CAAC,EAC9G,eAAe,EAAE,MAAM,EACvB,uBAAuB,GAAE,SAAS,MAAM,EAAO,GAC9C,mCAAmC,CAAC,cAAc,CAAC,CA+BrD;AAED,wBAAgB,8BAA8B,CAC5C,SAAS,SAAS,2BAA2B,GAAG,2BAA2B,EAE3E,QAAQ,EAAE,SAAS,EACnB,eAAe,EAAE,MAAM,EACvB,uBAAuB,GAAE,SAAS,MAAM,EAAO,GAC9C,SAAS,CAUX;AAED,wBAAgB,kCAAkC,CAChD,SAAS,SAAS,2BAA2B,GAAG,2BAA2B,EAC3E,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,MAAM,EACnB,aAAa,EAAE,cAAc,GAC5B,SAAS,CASX;AAED,wBAAgB,yCAAyC,CACvD,SAAS,SAAS,2BAA2B,GAAG,2BAA2B,EAE3E,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,MAAM,GACtB,SAAS,CAaX;AAED,wBAAgB,iDAAiD,CAC/D,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,GACb;IAAE,EAAE,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;CAAE,GAAG;IAAE,EAAE,EAAE,KAAK,CAAA;CAAE,CAK9C"}
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import { collectEditorSceneMaterialAssetUsages, findEditorSceneMaterialAsset, hasEditorSceneMaterialAsset, } from './binding.js';
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2
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import { normalizeEditorSceneMaterialAssetValue, readEditorSceneChildMaterialBindingOwnerPath, readEditorSceneMaterialSlotBindingSlotId, sanitizeEditorSceneMaterialAssetIdPart, validateEditorSceneMaterialAssetFieldValue, createEditorSceneMaterialAssetGuid, createEditorSceneMaterialAssetId, } from './paths.js';
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import { isReadonlyEditorSceneMaterialAsset, patchEditorSceneMaterialAsset, resolveEditorSceneMaterialAssetKind, } from './profile.js';
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export const DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_NAME = 'New Material';
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export const DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_PROFILE = {
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lightingModel: 'lit',
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baseColor: {
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color: { r: 1, g: 1, b: 1 },
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brightness: 1,
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saturation: 1,
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contrast: 1,
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hue: 0,
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},
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metallic: 0,
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roughness: 1,
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emission: {
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color: { r: 0, g: 0, b: 0 },
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intensity: 0,
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},
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};
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export function createUniqueEditorSceneMaterialAssetId(document, seed, prefix = 'mat_') {
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const existingIds = new Set((document.scene.materialAssets ?? []).map((materialAsset) => materialAsset.id));
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const base = `${prefix}${sanitizeEditorSceneMaterialAssetIdPart(seed) || 'material'}`;
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let candidate = base;
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let suffix = 2;
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while (existingIds.has(candidate)) {
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candidate = `${base}_${suffix}`;
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suffix += 1;
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}
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return candidate;
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}
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export function createEditorSceneCreatedMaterialAsset(document, name = DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_NAME) {
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const guid = createUniqueEditorSceneMaterialAssetGuid(document);
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return {
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id: createEditorSceneMaterialAssetId(guid),
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guid,
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name: createUniqueEditorSceneMaterialAssetName(document, name),
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materialKind: 'pbr',
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origin: {
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type: 'created',
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},
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profile: structuredClone(DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_PROFILE),
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};
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}
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export function createEditorSceneDuplicatedMaterialAsset(document, gameObject, sourceMaterialAsset) {
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const displayName = gameObject.name?.trim() || gameObject.id;
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const sourceName = sourceMaterialAsset.name?.trim() || sourceMaterialAsset.id;
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const guid = createUniqueEditorSceneMaterialAssetGuid(document);
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return {
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id: createEditorSceneMaterialAssetId(guid),
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guid,
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name: `${displayName} - ${sourceName}`,
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materialKind: resolveEditorSceneMaterialAssetKind(sourceMaterialAsset),
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origin: {
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type: 'duplicated',
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sourceMaterialAssetId: sourceMaterialAsset.id,
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},
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profile: structuredClone(sourceMaterialAsset.profile ?? {}),
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};
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}
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export function createEditorSceneDuplicatedMaterialAssetCopy(document, sourceMaterialAsset, name) {
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const sourceName = sourceMaterialAsset.name?.trim() || sourceMaterialAsset.id;
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const guid = createUniqueEditorSceneMaterialAssetGuid(document);
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return {
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id: createEditorSceneMaterialAssetId(guid),
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guid,
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name: createUniqueEditorSceneMaterialAssetName(document, name ?? `${sourceName} Copy`),
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materialKind: resolveEditorSceneMaterialAssetKind(sourceMaterialAsset),
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origin: {
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type: 'duplicated',
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sourceMaterialAssetId: sourceMaterialAsset.id,
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},
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profile: structuredClone(sourceMaterialAsset.profile ?? {}),
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};
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}
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function createUniqueEditorSceneMaterialAssetGuid(document) {
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const existingIds = new Set((document.scene.materialAssets ?? []).map(materialAsset => materialAsset.id));
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let guid = createEditorSceneMaterialAssetGuid();
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let materialAssetId = createEditorSceneMaterialAssetId(guid);
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while (existingIds.has(materialAssetId)) {
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guid = createEditorSceneMaterialAssetGuid();
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materialAssetId = createEditorSceneMaterialAssetId(guid);
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}
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return guid;
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}
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function createUniqueEditorSceneMaterialAssetName(document, name) {
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const normalized = normalizeEditorSceneMaterialAssetValue('name', name);
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const base = typeof normalized === 'string' && validateEditorSceneMaterialAssetFieldValue('name', normalized)
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? normalized
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: DEFAULT_EDITOR_SCENE_CREATED_MATERIAL_NAME;
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const existingNames = new Set((document.scene.materialAssets ?? [])
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.map(materialAsset => materialAsset.name?.trim())
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.filter((value) => !!value));
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if (!existingNames.has(base))
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return base;
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let suffix = 2;
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let candidate = `${base} ${suffix}`;
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while (existingNames.has(candidate)) {
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suffix += 1;
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candidate = `${base} ${suffix}`;
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}
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return candidate;
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}
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export function createEditorSceneDuplicateMaterialAssetForBindingPatch(input) {
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const sourceMaterialAsset = findEditorSceneMaterialAsset(input.document, input.sourceMaterialAssetId);
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if (!sourceMaterialAsset)
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return null;
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if (input.isBindingPathAllowed && !input.isBindingPathAllowed(input.bindingPath))
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return null;
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const materialAsset = createEditorSceneDuplicatedMaterialAsset(input.document, input.gameObject, sourceMaterialAsset);
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return {
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patch: {
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kind: 'scene.material-asset.duplicate-and-bind',
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targetId: input.gameObject.id,
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bindingPath: input.bindingPath,
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materialAsset,
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},
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118
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changedId: input.gameObject.id,
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119
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changedIds: [input.gameObject.id],
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120
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reprojectIds: [input.gameObject.id],
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121
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};
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122
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}
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123
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export function patchEditorSceneMaterialAssetField(document, materialAssetId, path, value) {
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124
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const materialAssets = document.scene.materialAssets ?? [];
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125
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let changed = false;
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126
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const nextMaterialAssets = materialAssets.map((materialAsset) => {
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127
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if (materialAsset.id !== materialAssetId)
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return materialAsset;
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129
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const next = patchEditorSceneMaterialAsset(materialAsset, path, normalizeEditorSceneMaterialAssetValue(path, value));
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130
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changed = changed || next !== materialAsset;
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return next;
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+
});
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133
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if (!changed)
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134
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return document;
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135
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return {
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136
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...document,
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137
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scene: {
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138
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...document.scene,
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139
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materialAssets: nextMaterialAssets,
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140
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+
},
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141
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+
};
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142
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+
}
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143
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+
export function resolveEditorSceneMaterialAssetDeleteState(document, materialAssetId, defaultMaterialAssetIds = []) {
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144
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+
const materialAsset = findEditorSceneMaterialAsset(document, materialAssetId);
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145
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+
const usages = collectEditorSceneMaterialAssetUsages(document, materialAssetId);
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146
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+
if (!materialAsset) {
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147
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return {
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148
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ok: false,
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149
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reason: 'missing',
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150
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usages,
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151
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+
};
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152
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+
}
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153
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+
if (isReadonlyEditorSceneMaterialAsset(materialAsset, defaultMaterialAssetIds)) {
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154
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return {
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155
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+
ok: false,
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156
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+
reason: 'readonly',
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157
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+
materialAsset,
|
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158
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+
usages,
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159
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+
};
|
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160
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+
}
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161
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+
if (usages.length > 0) {
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162
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+
return {
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163
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+
ok: false,
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164
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+
reason: 'in-use',
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165
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+
materialAsset,
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166
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+
usages,
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167
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+
};
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168
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+
}
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169
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+
return {
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170
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+
ok: true,
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171
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+
materialAsset,
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172
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+
usages,
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173
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+
};
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174
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+
}
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175
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+
export function deleteEditorSceneMaterialAsset(document, materialAssetId, defaultMaterialAssetIds = []) {
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176
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+
const deleteState = resolveEditorSceneMaterialAssetDeleteState(document, materialAssetId, defaultMaterialAssetIds);
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177
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+
if (!deleteState.ok)
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178
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+
return document;
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179
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+
return {
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180
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+
...document,
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181
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+
scene: {
|
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182
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+
...document.scene,
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183
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+
materialAssets: (document.scene.materialAssets ?? []).filter(materialAsset => materialAsset.id !== materialAssetId),
|
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184
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+
},
|
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185
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+
};
|
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186
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+
}
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187
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+
export function addEditorSceneMaterialAssetAndBind(document, targetId, bindingPath, materialAsset) {
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188
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+
if (hasEditorSceneMaterialAsset(document, materialAsset.id))
|
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189
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+
return document;
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190
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+
return patchEditorSceneGameObjectMaterialBinding({
|
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191
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+
...document,
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192
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+
scene: {
|
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193
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+
...document.scene,
|
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194
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+
materialAssets: [...(document.scene.materialAssets ?? []), structuredClone(materialAsset)],
|
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195
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+
},
|
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196
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+
}, targetId, bindingPath, materialAsset.id);
|
|
197
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+
}
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|
198
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+
export function patchEditorSceneGameObjectMaterialBinding(document, targetId, bindingPath, materialAssetId) {
|
|
199
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+
return {
|
|
200
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+
...document,
|
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201
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+
scene: {
|
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202
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+
...document.scene,
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203
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+
gameObjects: document.scene.gameObjects.map((gameObject) => {
|
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204
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+
if (gameObject.id !== targetId)
|
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205
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+
return gameObject;
|
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206
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+
const next = structuredClone(gameObject);
|
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207
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+
applyEditorSceneMaterialBindingJsonPatch(next, bindingPath, materialAssetId);
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208
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+
return next;
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209
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+
}),
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210
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+
},
|
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211
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+
};
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212
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+
}
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213
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+
export function validateAndNormalizeEditorSceneMaterialAssetField(path, value) {
|
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214
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+
const normalizedValue = normalizeEditorSceneMaterialAssetValue(path, value);
|
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215
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+
return validateEditorSceneMaterialAssetFieldValue(path, normalizedValue)
|
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216
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+
? { ok: true, value: normalizedValue }
|
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217
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+
: { ok: false };
|
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218
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+
}
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219
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+
function applyEditorSceneMaterialBindingJsonPatch(target, path, value) {
|
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220
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+
const segments = splitEditorSceneMaterialBindingFieldPath(path) ?? path.split('.').filter(Boolean);
|
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221
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+
if (segments.some(isUnsafeEditorSceneMaterialBindingPathSegment))
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222
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+
return;
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223
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+
let cursor = target;
|
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224
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+
for (const segment of segments.slice(0, -1)) {
|
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225
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+
const next = cursor[segment];
|
|
226
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+
if (!next || typeof next !== 'object' || Array.isArray(next)) {
|
|
227
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+
cursor[segment] = {};
|
|
228
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+
}
|
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229
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+
cursor = cursor[segment];
|
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230
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+
}
|
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231
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+
const leaf = segments[segments.length - 1];
|
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232
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+
if (!leaf)
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233
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+
return;
|
|
234
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+
if (value == null)
|
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235
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+
delete cursor[leaf];
|
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236
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+
else
|
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237
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+
cursor[leaf] = structuredClone(value);
|
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238
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+
}
|
|
239
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+
function splitEditorSceneMaterialBindingFieldPath(path) {
|
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240
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+
const slotId = readEditorSceneMaterialSlotBindingSlotId(path, 'materialAssetId');
|
|
241
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+
if (slotId)
|
|
242
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+
return ['overrides', 'materialSlotBindings', slotId, 'materialAssetId'];
|
|
243
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+
const ownerNodePath = readEditorSceneChildMaterialBindingOwnerPath(path, 'materialAssetId');
|
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244
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+
if (!ownerNodePath)
|
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245
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+
return null;
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246
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+
return ['overrides', 'childMaterialBindings', ownerNodePath, 'materialAssetId'];
|
|
247
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+
}
|
|
248
|
+
function isUnsafeEditorSceneMaterialBindingPathSegment(segment) {
|
|
249
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+
return segment === '__proto__' || segment === 'prototype' || segment === 'constructor';
|
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}
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//# sourceMappingURL=duplicate.js.map
|
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|
|
|
1
|
+
{"version":3,"file":"duplicate.js","sourceRoot":"","sources":["../../src/material-binding/duplicate.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,qCAAqC,EACrC,4BAA4B,EAC5B,2BAA2B,GAC5B,MAAM,WAAW,CAAC;AACnB,OAAO,EACL,sCAAsC,EACtC,4CAA4C,EAC5C,wCAAwC,EACxC,sCAAsC,EACtC,0CAA0C,EAC1C,kCAAkC,EAClC,gCAAgC,GACjC,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,kCAAkC,EAClC,6BAA6B,EAC7B,mCAAmC,GACpC,MAAM,WAAW,CAAC;AAUnB,MAAM,CAAC,MAAM,0CAA0C,GAAG,cAAc,CAAC;AAEzE,MAAM,CAAC,MAAM,6CAA6C,GAAqC;IAC7F,aAAa,EAAE,KAAK;IACpB,SAAS,EAAE;QACT,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAC3B,UAAU,EAAE,CAAC;QACb,UAAU,EAAE,CAAC;QACb,QAAQ,EAAE,CAAC;QACX,GAAG,EAAE,CAAC;KACP;IACD,QAAQ,EAAE,CAAC;IACX,SAAS,EAAE,CAAC;IACZ,QAAQ,EAAE;QACR,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAC3B,SAAS,EAAE,CAAC;KACb;CACF,CAAC;AAEF,MAAM,UAAU,sCAAsC,CACpD,QAAoD,EACpD,IAAY,EACZ,MAAM,GAAG,MAAM;IAEf,MAAM,WAAW,GAAG,IAAI,GAAG,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5G,MAAM,IAAI,GAAG,GAAG,MAAM,GAAG,sCAAsC,CAAC,IAAI,CAAC,IAAI,UAAU,EAAE,CAAC;IACtF,IAAI,SAAS,GAAG,IAAI,CAAC;IACrB,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC;QAClC,SAAS,GAAG,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;QAChC,MAAM,IAAI,CAAC,CAAC;IACd,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,MAAM,UAAU,qCAAqC,CAGnD,QAAmG,EACnG,IAAI,GAAG,0CAA0C;IAEjD,MAAM,IAAI,GAAG,wCAAwC,CAAC,QAAQ,CAAC,CAAC;IAChE,OAAO;QACL,EAAE,EAAE,gCAAgC,CAAC,IAAI,CAAC;QAC1C,IAAI;QACJ,IAAI,EAAE,wCAAwC,CAAC,QAAQ,EAAE,IAAI,CAAC;QAC9D,YAAY,EAAE,KAAK;QACnB,MAAM,EAAE;YACN,IAAI,EAAE,SAAS;SAChB;QACD,OAAO,EAAE,eAAe,CAAC,6CAA6C,CAAC;KACtD,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,wCAAwC,CAGtD,QAAmG,EACnG,UAA8D,EAC9D,mBAAmC;IAEnC,MAAM,WAAW,GAAG,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,UAAU,CAAC,EAAE,CAAC;IAC7D,MAAM,UAAU,GAAG,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,mBAAmB,CAAC,EAAE,CAAC;IAC9E,MAAM,IAAI,GAAG,wCAAwC,CAAC,QAAQ,CAAC,CAAC;IAChE,OAAO;QACL,EAAE,EAAE,gCAAgC,CAAC,IAAI,CAAC;QAC1C,IAAI;QACJ,IAAI,EAAE,GAAG,WAAW,MAAM,UAAU,EAAE;QACtC,YAAY,EAAE,mCAAmC,CAAC,mBAAmB,CAAC;QACtE,MAAM,EAAE;YACN,IAAI,EAAE,YAAY;YAClB,qBAAqB,EAAE,mBAAmB,CAAC,EAAE;SAC9C;QACD,OAAO,EAAE,eAAe,CAAC,mBAAmB,CAAC,OAAO,IAAI,EAAE,CAAC;KAC1C,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,4CAA4C,CAG1D,QAAmG,EACnG,mBAAmC,EACnC,IAAa;IAEb,MAAM,UAAU,GAAG,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,mBAAmB,CAAC,EAAE,CAAC;IAC9E,MAAM,IAAI,GAAG,wCAAwC,CAAC,QAAQ,CAAC,CAAC;IAChE,OAAO;QACL,EAAE,EAAE,gCAAgC,CAAC,IAAI,CAAC;QAC1C,IAAI;QACJ,IAAI,EAAE,wCAAwC,CAAC,QAAQ,EAAE,IAAI,IAAI,GAAG,UAAU,OAAO,CAAC;QACtF,YAAY,EAAE,mCAAmC,CAAC,mBAAmB,CAAC;QACtE,MAAM,EAAE;YACN,IAAI,EAAE,YAAY;YAClB,qBAAqB,EAAE,mBAAmB,CAAC,EAAE;SAC9C;QACD,OAAO,EAAE,eAAe,CAAC,mBAAmB,CAAC,OAAO,IAAI,EAAE,CAAC;KAC1C,CAAC;AACtB,CAAC;AAED,SAAS,wCAAwC,CAC/C,QAAoD;IAEpD,MAAM,WAAW,GAAG,IAAI,GAAG,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,aAAa,CAAC,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1G,IAAI,IAAI,GAAG,kCAAkC,EAAE,CAAC;IAChD,IAAI,eAAe,GAAG,gCAAgC,CAAC,IAAI,CAAC,CAAC;IAC7D,OAAO,WAAW,CAAC,GAAG,CAAC,eAAe,CAAC,EAAE,CAAC;QACxC,IAAI,GAAG,kCAAkC,EAAE,CAAC;QAC5C,eAAe,GAAG,gCAAgC,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,SAAS,wCAAwC,CAC/C,QAAoD,EACpD,IAAY;IAEZ,MAAM,UAAU,GAAG,sCAAsC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACxE,MAAM,IAAI,GAAG,OAAO,UAAU,KAAK,QAAQ,IAAI,0CAA0C,CAAC,MAAM,EAAE,UAAU,CAAC;QAC3G,CAAC,CAAC,UAAU;QACZ,CAAC,CAAC,0CAA0C,CAAC;IAC/C,MAAM,aAAa,GAAG,IAAI,GAAG,CAC3B,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC;SAClC,GAAG,CAAC,aAAa,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC;SAChD,MAAM,CAAC,CAAC,KAAK,EAAmB,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAC/C,CAAC;IACF,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC1C,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,SAAS,GAAG,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;IACpC,OAAO,aAAa,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC;QACpC,MAAM,IAAI,CAAC,CAAC;QACZ,SAAS,GAAG,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;IAClC,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,MAAM,UAAU,sDAAsD,CAGpE,KAMC;IAED,MAAM,mBAAmB,GAAG,4BAA4B,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,qBAAqB,CAAC,CAAC;IACtG,IAAI,CAAC,mBAAmB;QAAE,OAAO,IAAI,CAAC;IACtC,IAAI,KAAK,CAAC,oBAAoB,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,WAAW,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9F,MAAM,aAAa,GAAG,wCAAwC,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;IACtH,OAAO;QACL,KAAK,EAAE;YACL,IAAI,EAAE,yCAAyC;YAC/C,QAAQ,EAAE,KAAK,CAAC,UAAU,CAAC,EAAE;YAC7B,WAAW,EAAE,KAAK,CAAC,WAAW;YAC9B,aAAa;SACd;QACD,SAAS,EAAE,KAAK,CAAC,UAAU,CAAC,EAAE;QAC9B,UAAU,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;QACjC,YAAY,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;KACpC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kCAAkC,CAGhD,QAAmB,EACnB,eAAuB,EACvB,IAAY,EACZ,KAAc;IAEd,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,CAAC,cAAc,IAAI,EAAE,CAAC;IAC3D,IAAI,OAAO,GAAG,KAAK,CAAC;IACpB,MAAM,kBAAkB,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,EAAE;QAC9D,IAAI,aAAa,CAAC,EAAE,KAAK,eAAe;YAAE,OAAO,aAAa,CAAC;QAC/D,MAAM,IAAI,GAAG,6BAA6B,CAAC,aAAa,EAAE,IAAI,EAAE,sCAAsC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;QACrH,OAAO,GAAG,OAAO,IAAI,IAAI,KAAK,aA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|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export * from './types';
|
|
2
|
+
export * from './preview';
|
|
3
|
+
export * from './paths';
|
|
4
|
+
export * from './profile';
|
|
5
|
+
export * from './binding';
|
|
6
|
+
export * from './resolver';
|
|
7
|
+
export * from './duplicate';
|
|
8
|
+
export * from './reimport';
|
|
9
|
+
export * from './inspector';
|
|
10
|
+
export * from './inspector';
|
|
11
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/material-binding/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC"}
|