@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,97 @@
1
+ const DEFAULT_MATERIAL_PREVIEW_COLOR = { r: 0.78, g: 0.78, b: 0.78 };
2
+ export function createEditorSceneMaterialAssetPreview(profile) {
3
+ const materialProfile = profile ?? {};
4
+ return {
5
+ kind: 'material-sphere',
6
+ baseColor: transformEditorSceneMaterialPreviewBaseColor(materialProfile),
7
+ metallic: clampEditorSceneMaterialPreview01(materialProfile.metallic ?? 0),
8
+ roughness: clampEditorSceneMaterialPreview01(materialProfile.roughness ?? 1),
9
+ ...(materialProfile.emission?.color ? { emissionColor: normalizeEditorSceneMaterialPreviewColor(materialProfile.emission.color) } : {}),
10
+ emissionIntensity: readFiniteMaterialPreviewNumber(materialProfile.emission?.intensity, 0),
11
+ textureUrl: materialProfile.baseColor?.texture?.url,
12
+ };
13
+ }
14
+ export function createEditorSceneMaterialAssetMeta(profile, materialAssetId) {
15
+ const materialProfile = profile ?? {};
16
+ const metallic = formatEditorSceneMaterialPreviewNumber(materialProfile.metallic ?? 0);
17
+ const roughness = formatEditorSceneMaterialPreviewNumber(materialProfile.roughness ?? 1);
18
+ return `M ${metallic} / R ${roughness} - ${materialAssetId}`;
19
+ }
20
+ export function transformEditorSceneMaterialPreviewBaseColor(profile) {
21
+ const baseColor = profile.baseColor ?? {};
22
+ const color = baseColor.color ?? DEFAULT_MATERIAL_PREVIEW_COLOR;
23
+ return normalizeEditorSceneMaterialPreviewColor(color);
24
+ }
25
+ function normalizeEditorSceneMaterialPreviewColor(color) {
26
+ return {
27
+ r: clampEditorSceneMaterialPreview01(color.r),
28
+ g: clampEditorSceneMaterialPreview01(color.g),
29
+ b: clampEditorSceneMaterialPreview01(color.b),
30
+ };
31
+ }
32
+ export function rgbToEditorSceneMaterialPreviewHsl(r, g, b) {
33
+ const max = Math.max(r, g, b);
34
+ const min = Math.min(r, g, b);
35
+ const l = (max + min) / 2;
36
+ if (max === min)
37
+ return { h: 0, s: 0, l };
38
+ const delta = max - min;
39
+ const s = l > 0.5 ? delta / (2 - max - min) : delta / (max + min);
40
+ let h = 0;
41
+ switch (max) {
42
+ case r:
43
+ h = (g - b) / delta + (g < b ? 6 : 0);
44
+ break;
45
+ case g:
46
+ h = (b - r) / delta + 2;
47
+ break;
48
+ default:
49
+ h = (r - g) / delta + 4;
50
+ break;
51
+ }
52
+ return { h: h * 60, s, l };
53
+ }
54
+ export function hslToEditorSceneMaterialPreviewRgb(h, s, l) {
55
+ if (s === 0)
56
+ return { r: l, g: l, b: l };
57
+ const normalizedHue = normalizeEditorSceneMaterialPreviewHue(h) / 360;
58
+ const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
59
+ const p = 2 * l - q;
60
+ return {
61
+ r: clampEditorSceneMaterialPreview01(hueToRgb(p, q, normalizedHue + 1 / 3)),
62
+ g: clampEditorSceneMaterialPreview01(hueToRgb(p, q, normalizedHue)),
63
+ b: clampEditorSceneMaterialPreview01(hueToRgb(p, q, normalizedHue - 1 / 3)),
64
+ };
65
+ }
66
+ export function normalizeEditorSceneMaterialPreviewHue(value) {
67
+ const result = value % 360;
68
+ return result < 0 ? result + 360 : result;
69
+ }
70
+ export function clampEditorSceneMaterialPreview01(value) {
71
+ if (!Number.isFinite(value))
72
+ return 0;
73
+ return Math.min(1, Math.max(0, value));
74
+ }
75
+ export function formatEditorSceneMaterialPreviewNumber(value) {
76
+ if (!Number.isFinite(value))
77
+ return '0';
78
+ return Number.isInteger(value) ? String(value) : value.toFixed(2).replace(/0+$/, '').replace(/\.$/, '');
79
+ }
80
+ function hueToRgb(p, q, t) {
81
+ let nextT = t;
82
+ if (nextT < 0)
83
+ nextT += 1;
84
+ if (nextT > 1)
85
+ nextT -= 1;
86
+ if (nextT < 1 / 6)
87
+ return p + (q - p) * 6 * nextT;
88
+ if (nextT < 1 / 2)
89
+ return q;
90
+ if (nextT < 2 / 3)
91
+ return p + (q - p) * (2 / 3 - nextT) * 6;
92
+ return p;
93
+ }
94
+ function readFiniteMaterialPreviewNumber(value, fallback) {
95
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
96
+ }
97
+ //# sourceMappingURL=preview.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"preview.js","sourceRoot":"","sources":["../../src/material-binding/preview.ts"],"names":[],"mappings":"AAQA,MAAM,8BAA8B,GAAwB,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AAE1F,MAAM,UAAU,qCAAqC,CACnD,OAA4D;IAE5D,MAAM,eAAe,GAAG,OAAO,IAAI,EAAE,CAAC;IACtC,OAAO;QACL,IAAI,EAAE,iBAAiB;QACvB,SAAS,EAAE,4CAA4C,CAAC,eAAe,CAAC;QACxE,QAAQ,EAAE,iCAAiC,CAAC,eAAe,CAAC,QAAQ,IAAI,CAAC,CAAC;QAC1E,SAAS,EAAE,iCAAiC,CAAC,eAAe,CAAC,SAAS,IAAI,CAAC,CAAC;QAC5E,GAAG,CAAC,eAAe,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,wCAAwC,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvI,iBAAiB,EAAE,+BAA+B,CAAC,eAAe,CAAC,QAAQ,EAAE,SAAS,EAAE,CAAC,CAAC;QAC1F,UAAU,EAAE,eAAe,CAAC,SAAS,EAAE,OAAO,EAAE,GAAG;KACpD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,OAA4D,EAC5D,eAAuB;IAEvB,MAAM,eAAe,GAAG,OAAO,IAAI,EAAE,CAAC;IACtC,MAAM,QAAQ,GAAG,sCAAsC,CAAC,eAAe,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;IACvF,MAAM,SAAS,GAAG,sCAAsC,CAAC,eAAe,CAAC,SAAS,IAAI,CAAC,CAAC,CAAC;IACzF,OAAO,KAAK,QAAQ,QAAQ,SAAS,MAAM,eAAe,EAAE,CAAC;AAC/D,CAAC;AAED,MAAM,UAAU,4CAA4C,CAC1D,OAAyC;IAEzC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,EAAE,CAAC;IAC1C,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,IAAI,8BAA8B,CAAC;IAChE,OAAO,wCAAwC,CAAC,KAAK,CAAC,CAAC;AACzD,CAAC;AAED,SAAS,wCAAwC,CAAC,KAA0B;IAC1E,OAAO;QACL,CAAC,EAAE,iCAAiC,CAAC,KAAK,CAAC,CAAC,CAAC;QAC7C,CAAC,EAAE,iCAAiC,CAAC,KAAK,CAAC,CAAC,CAAC;QAC7C,CAAC,EAAE,iCAAiC,CAAC,KAAK,CAAC,CAAC,CAAC;KAC9C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,CAAS,EACT,CAAS,EACT,CAAS;IAET,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9B,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAC1B,IAAI,GAAG,KAAK,GAAG;QAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAE1C,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC;IACxB,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAClE,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,QAAQ,GAAG,EAAE,CAAC;QACZ,KAAK,CAAC;YACJ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtC,MAAM;QACR,KAAK,CAAC;YACJ,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACxB,MAAM;QACR;YACE,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACxB,MAAM;IACV,CAAC;IACD,OAAO,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,CAAS,EACT,CAAS,EACT,CAAS;IAET,IAAI,CAAC,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IAEzC,MAAM,aAAa,GAAG,sCAAsC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;IACtE,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChD,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACpB,OAAO;QACL,CAAC,EAAE,iCAAiC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3E,CAAC,EAAE,iCAAiC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;QACnE,CAAC,EAAE,iCAAiC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;KAC5E,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAa;IAClE,MAAM,MAAM,GAAG,KAAK,GAAG,GAAG,CAAC;IAC3B,OAAO,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC;AAC5C,CAAC;AAED,MAAM,UAAU,iCAAiC,CAAC,KAAa;IAC7D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;QAAE,OAAO,CAAC,CAAC;IACtC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;AACzC,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAa;IAClE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;QAAE,OAAO,GAAG,CAAC;IACxC,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAC1G,CAAC;AAED,SAAS,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;IAC/C,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,IAAI,KAAK,GAAG,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC;IAC1B,IAAI,KAAK,GAAG,CAAC;QAAE,KAAK,IAAI,CAAC,CAAC;IAC1B,IAAI,KAAK,GAAG,CAAC,GAAG,CAAC;QAAE,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;IAClD,IAAI,KAAK,GAAG,CAAC,GAAG,CAAC;QAAE,OAAO,CAAC,CAAC;IAC5B,IAAI,KAAK,GAAG,CAAC,GAAG,CAAC;QAAE,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;IAC5D,OAAO,CAAC,CAAC;AACX,CAAC;AAED,SAAS,+BAA+B,CAAC,KAAc,EAAE,QAAgB;IACvE,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC"}
@@ -0,0 +1,6 @@
1
+ import type { EditorSceneArtistMaterialProfile, EditorSceneMaterialAsset } from './types';
2
+ export declare function resolveEditorSceneMaterialAssetKind(materialAsset: Pick<EditorSceneMaterialAsset, 'materialKind' | 'system'> | null | undefined): 'pbr' | 'standard';
3
+ export declare function isReadonlyEditorSceneMaterialAsset(materialAsset: EditorSceneMaterialAsset | null | undefined, defaultMaterialAssetIds?: readonly string[]): boolean;
4
+ export declare function pruneEditorSceneArtistMaterialProfile<TProfile extends EditorSceneArtistMaterialProfile>(profile: TProfile | null | undefined): TProfile;
5
+ export declare function patchEditorSceneMaterialAsset<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(materialAsset: TMaterialAsset, path: string, value: unknown): TMaterialAsset;
6
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../src/material-binding/profile.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EACV,gCAAgC,EAChC,wBAAwB,EACzB,MAAM,SAAS,CAAC;AAEjB,wBAAgB,mCAAmC,CACjD,aAAa,EAAE,IAAI,CAAC,wBAAwB,EAAE,cAAc,GAAG,QAAQ,CAAC,GAAG,IAAI,GAAG,SAAS,GAC1F,KAAK,GAAG,UAAU,CAIpB;AAED,wBAAgB,kCAAkC,CAChD,aAAa,EAAE,wBAAwB,GAAG,IAAI,GAAG,SAAS,EAC1D,uBAAuB,GAAE,SAAS,MAAM,EAAO,GAC9C,OAAO,CAGT;AAED,wBAAgB,qCAAqC,CAAC,QAAQ,SAAS,gCAAgC,EACrG,OAAO,EAAE,QAAQ,GAAG,IAAI,GAAG,SAAS,GACnC,QAAQ,CAkBV;AAqBD,wBAAgB,6BAA6B,CAC3C,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,aAAa,EAAE,cAAc,EAC7B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,GACb,cAAc,CAmBhB"}
@@ -0,0 +1,128 @@
1
+ import { applyEditorSceneJsonFieldPatch, } from '../mutation/index.js';
2
+ import { validateEditorSceneMaterialAssetFieldValue, normalizeEditorSceneMaterialAssetValue, } from './paths.js';
3
+ export function resolveEditorSceneMaterialAssetKind(materialAsset) {
4
+ if (materialAsset?.materialKind === 'standard')
5
+ return 'standard';
6
+ if (materialAsset?.system?.preset === 'default-standard')
7
+ return 'standard';
8
+ return 'pbr';
9
+ }
10
+ export function isReadonlyEditorSceneMaterialAsset(materialAsset, defaultMaterialAssetIds = []) {
11
+ return materialAsset?.system?.readonly === true
12
+ || (!!materialAsset && defaultMaterialAssetIds.includes(materialAsset.id));
13
+ }
14
+ export function pruneEditorSceneArtistMaterialProfile(profile) {
15
+ const next = structuredClone(profile ?? {});
16
+ pruneEditorSceneMaterialTextureRef(next.baseColor, 'texture');
17
+ if (next.baseColor && Object.keys(next.baseColor).length === 0)
18
+ delete next.baseColor;
19
+ pruneEditorSceneMaterialTextureRef(next.normal, 'texture');
20
+ if (next.normal && Object.keys(next.normal).length === 0)
21
+ delete next.normal;
22
+ pruneEditorSceneMaterialTextureRef(next.metallicRoughness, 'texture');
23
+ if (next.metallicRoughness && Object.keys(next.metallicRoughness).length === 0)
24
+ delete next.metallicRoughness;
25
+ pruneEditorSceneMaterialTextureRef(next.occlusion, 'texture');
26
+ if (next.occlusion && Object.keys(next.occlusion).length === 0)
27
+ delete next.occlusion;
28
+ if (next.emission) {
29
+ pruneEditorSceneMaterialTextureRef(next.emission, 'texture');
30
+ pruneEditorSceneMaterialTextureRef(next.emission, 'maskTexture');
31
+ if (Object.keys(next.emission).length === 0)
32
+ delete next.emission;
33
+ }
34
+ pruneEditorSceneMaterialTextureRef(next.alpha, 'texture');
35
+ if (next.alpha && Object.keys(next.alpha).length === 0)
36
+ delete next.alpha;
37
+ return next;
38
+ }
39
+ function pruneEditorSceneMaterialTextureRef(owner, key) {
40
+ if (!owner)
41
+ return;
42
+ const ownerRecord = owner;
43
+ const texture = ownerRecord[key];
44
+ if (texture === null)
45
+ return;
46
+ if (!texture || typeof texture !== 'object' || Array.isArray(texture))
47
+ return;
48
+ const textureRecord = texture;
49
+ const url = typeof textureRecord.url === 'string' ? textureRecord.url.trim() : '';
50
+ const textureAssetId = typeof textureRecord.textureAssetId === 'string' ? textureRecord.textureAssetId.trim() : '';
51
+ if (url)
52
+ textureRecord.url = url;
53
+ else
54
+ delete textureRecord.url;
55
+ if (textureAssetId)
56
+ textureRecord.textureAssetId = textureAssetId;
57
+ else
58
+ delete textureRecord.textureAssetId;
59
+ if (Object.keys(textureRecord).length === 0)
60
+ delete ownerRecord[key];
61
+ }
62
+ export function patchEditorSceneMaterialAsset(materialAsset, path, value) {
63
+ if (materialAsset.system?.readonly === true)
64
+ return materialAsset;
65
+ const normalizedValue = normalizeEditorSceneMaterialAssetValue(path, value);
66
+ if (!validateEditorSceneMaterialAssetFieldValue(path, normalizedValue))
67
+ return materialAsset;
68
+ const next = structuredClone(materialAsset);
69
+ if (path === 'name') {
70
+ if (typeof normalizedValue !== 'string')
71
+ return materialAsset;
72
+ next.name = normalizedValue.trim();
73
+ return next.name === materialAsset.name ? materialAsset : next;
74
+ }
75
+ if (!path.startsWith('profile.'))
76
+ return materialAsset;
77
+ const profilePath = path.slice('profile.'.length);
78
+ if (!profilePath)
79
+ return materialAsset;
80
+ next.profile = structuredClone(next.profile ?? {});
81
+ if (!applyEditorSceneMaterialTextureRefFieldPatch(next.profile, profilePath, normalizedValue)) {
82
+ applyEditorSceneJsonFieldPatch(next.profile, profilePath, normalizedValue);
83
+ }
84
+ next.profile = pruneEditorSceneArtistMaterialProfile(next.profile);
85
+ return JSON.stringify(next) === JSON.stringify(materialAsset) ? materialAsset : next;
86
+ }
87
+ function applyEditorSceneMaterialTextureRefFieldPatch(profile, profilePath, value) {
88
+ const field = profilePath.endsWith('.textureAssetId')
89
+ ? 'textureAssetId'
90
+ : profilePath.endsWith('.url')
91
+ ? 'url'
92
+ : null;
93
+ if (!field)
94
+ return false;
95
+ const texturePath = profilePath.slice(0, -(`.${field}`).length);
96
+ if (!texturePath.endsWith('.texture') && !texturePath.endsWith('.maskTexture'))
97
+ return false;
98
+ const segments = texturePath.split('.').filter(Boolean);
99
+ if (segments.length < 2)
100
+ return false;
101
+ const textureKey = segments[segments.length - 1];
102
+ let owner = profile;
103
+ for (const segment of segments.slice(0, -1)) {
104
+ const child = owner[segment];
105
+ if (!child || typeof child !== 'object' || Array.isArray(child)) {
106
+ if (value == null)
107
+ return true;
108
+ const nextChild = {};
109
+ owner[segment] = nextChild;
110
+ owner = nextChild;
111
+ continue;
112
+ }
113
+ owner = child;
114
+ }
115
+ if (value == null) {
116
+ owner[textureKey] = null;
117
+ return true;
118
+ }
119
+ const currentTexture = owner[textureKey];
120
+ const texture = currentTexture && typeof currentTexture === 'object' && !Array.isArray(currentTexture)
121
+ ? { ...currentTexture }
122
+ : {};
123
+ texture[field] = value;
124
+ delete texture[field === 'url' ? 'textureAssetId' : 'url'];
125
+ owner[textureKey] = texture;
126
+ return true;
127
+ }
128
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,3 @@
1
+ import type { EditorSceneMaterialDocument, EditorSceneMaterialGameObject, EditorSceneMaterialSlotReimportDiff } from './types';
2
+ export declare function resolveEditorSceneMaterialSlotReimportDiff(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>, gameObject: EditorSceneMaterialGameObject): EditorSceneMaterialSlotReimportDiff;
3
+ //# sourceMappingURL=reimport.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"reimport.d.ts","sourceRoot":"","sources":["../../src/material-binding/reimport.ts"],"names":[],"mappings":"AAUA,OAAO,KAAK,EAGV,2BAA2B,EAC3B,6BAA6B,EAG7B,mCAAmC,EAIpC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,IAAI,CAAC,2BAA2B,EAAE,OAAO,GAAG,QAAQ,CAAC,EAC/D,UAAU,EAAE,6BAA6B,GACxC,mCAAmC,CAgKrC"}
@@ -0,0 +1,259 @@
1
+ import { findEditorSceneModelRenderer, } from '../document/index.js';
2
+ import { normalizeEditorSceneMaterialSlotOwnerPath, } from './paths.js';
3
+ import { findEditorSceneMaterialAsset, readEditorSceneAssetMaterialSlots, } from './binding.js';
4
+ export function resolveEditorSceneMaterialSlotReimportDiff(document, gameObject) {
5
+ const renderer = findEditorSceneModelRenderer(gameObject);
6
+ const asset = renderer ? document.assets.find((entry) => entry.id === renderer.assetId) : null;
7
+ const assetGuid = typeof asset?.guid === 'string' && asset.guid.trim()
8
+ ? asset.guid.trim()
9
+ : asset?.id;
10
+ const currentSlots = readEditorSceneAssetMaterialSlots(document, gameObject);
11
+ const currentSlotById = new Map(currentSlots
12
+ .filter((slot) => !!slot.slotId)
13
+ .map(slot => [slot.slotId, slot]));
14
+ const currentSlotByOwnerPath = new Map(currentSlots.map(slot => [normalizeEditorSceneMaterialSlotOwnerPath(slot.ownerNodePath), slot]));
15
+ const materialSlotBindings = gameObject.overrides?.materialSlotBindings ?? {};
16
+ const childMaterialBindings = gameObject.overrides?.childMaterialBindings ?? {};
17
+ const bindingRemaps = resolveEditorSceneMaterialSlotBindingRemaps({
18
+ document,
19
+ assetId: asset?.id,
20
+ assetGuid,
21
+ currentSlots,
22
+ materialSlotBindings,
23
+ childMaterialBindings,
24
+ });
25
+ const remapByTargetSlotId = new Map(bindingRemaps.map(remap => [remap.toSlotId, remap]));
26
+ const remappedSourceSlotIds = new Set(bindingRemaps.map(remap => remap.fromSlotId));
27
+ const effectiveMaterialSlotBindings = new Map();
28
+ for (const [slotId, binding] of Object.entries(materialSlotBindings)) {
29
+ if (!binding || remappedSourceSlotIds.has(slotId))
30
+ continue;
31
+ effectiveMaterialSlotBindings.set(slotId, binding);
32
+ }
33
+ for (const remap of bindingRemaps) {
34
+ const binding = materialSlotBindings[remap.fromSlotId];
35
+ if (binding)
36
+ effectiveMaterialSlotBindings.set(remap.toSlotId, binding);
37
+ }
38
+ const items = [];
39
+ for (const [slotIndex, slot] of currentSlots.entries()) {
40
+ const binding = (slot.slotId
41
+ ? effectiveMaterialSlotBindings.get(slot.slotId)
42
+ : undefined) ?? findEditorSceneLegacyBinding(childMaterialBindings, slot.ownerNodePath)?.binding;
43
+ const materialAssetId = readMaterialBindingAssetId(binding);
44
+ const materialAsset = materialAssetId
45
+ ? findEditorSceneMaterialAsset(document, materialAssetId)
46
+ : null;
47
+ const sourceMaterialIndices = collectEditorSceneReimportSlotSourceMaterialIndices(slot);
48
+ const sourceMaterialIndex = sourceMaterialIndices[0];
49
+ const remap = slot.slotId ? remapByTargetSlotId.get(slot.slotId) : undefined;
50
+ if (remap) {
51
+ items.push({
52
+ status: 'changed',
53
+ reason: 'slot-remapped',
54
+ ...(slot.slotId ? { slotId: slot.slotId } : {}),
55
+ previousSlotId: remap.fromSlotId,
56
+ ownerNodePath: slot.ownerNodePath,
57
+ label: readEditorSceneReimportSlotLabel(slot, slotIndex),
58
+ ...(sourceMaterialIndex == null ? {} : { sourceMaterialIndex }),
59
+ ...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
60
+ materialAssetId,
61
+ bindingPath: `overrides.materialSlotBindings.${slot.slotId}.materialAssetId`,
62
+ conflict: false,
63
+ });
64
+ continue;
65
+ }
66
+ const previousSourceMaterialIndex = readImportedEditorSceneMaterialOrigin(materialAsset, assetGuid, asset?.id)?.sourceMaterialIndex;
67
+ if (previousSourceMaterialIndex != null
68
+ && sourceMaterialIndices.length > 0
69
+ && !sourceMaterialIndices.includes(previousSourceMaterialIndex)) {
70
+ items.push(createEditorSceneMaterialSlotReimportIssue({
71
+ status: 'changed',
72
+ reason: 'source-material-changed',
73
+ ...(slot.slotId ? { slotId: slot.slotId } : {}),
74
+ ownerNodePath: slot.ownerNodePath,
75
+ label: readEditorSceneReimportSlotLabel(slot, slotIndex),
76
+ ...(sourceMaterialIndex == null ? {} : { sourceMaterialIndex }),
77
+ ...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
78
+ previousSourceMaterialIndex,
79
+ ...(materialAssetId ? { materialAssetId } : {}),
80
+ bindingPath: slot.slotId
81
+ ? `overrides.materialSlotBindings.${slot.slotId}.materialAssetId`
82
+ : `overrides.childMaterialBindings.${slot.ownerNodePath}.materialAssetId`,
83
+ }));
84
+ continue;
85
+ }
86
+ if (!materialAssetId && sourceMaterialIndices.length > 0) {
87
+ items.push(createEditorSceneMaterialSlotReimportIssue({
88
+ status: 'added',
89
+ reason: 'slot-added',
90
+ ...(slot.slotId ? { slotId: slot.slotId } : {}),
91
+ ownerNodePath: slot.ownerNodePath,
92
+ label: readEditorSceneReimportSlotLabel(slot, slotIndex),
93
+ ...(sourceMaterialIndex == null ? {} : { sourceMaterialIndex }),
94
+ ...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
95
+ bindingPath: slot.slotId
96
+ ? `overrides.materialSlotBindings.${slot.slotId}.materialAssetId`
97
+ : `overrides.childMaterialBindings.${slot.ownerNodePath}.materialAssetId`,
98
+ }));
99
+ continue;
100
+ }
101
+ items.push({
102
+ status: 'unchanged',
103
+ reason: 'slot-current',
104
+ ...(slot.slotId ? { slotId: slot.slotId } : {}),
105
+ ownerNodePath: slot.ownerNodePath,
106
+ label: readEditorSceneReimportSlotLabel(slot, slotIndex),
107
+ ...(sourceMaterialIndex == null ? {} : { sourceMaterialIndex }),
108
+ ...(sourceMaterialIndices.length > 0 ? { sourceMaterialIndices } : {}),
109
+ ...(materialAssetId ? { materialAssetId } : {}),
110
+ bindingPath: slot.slotId
111
+ ? `overrides.materialSlotBindings.${slot.slotId}.materialAssetId`
112
+ : `overrides.childMaterialBindings.${slot.ownerNodePath}.materialAssetId`,
113
+ conflict: false,
114
+ });
115
+ }
116
+ for (const [slotId, binding] of Object.entries(materialSlotBindings)) {
117
+ if (!binding || currentSlotById.has(slotId) || remappedSourceSlotIds.has(slotId))
118
+ continue;
119
+ items.push(createEditorSceneMaterialSlotReimportIssue({
120
+ status: 'removed',
121
+ reason: 'slot-removed',
122
+ slotId,
123
+ ...(readMaterialBindingAssetId(binding) ? { materialAssetId: readMaterialBindingAssetId(binding) } : {}),
124
+ bindingPath: `overrides.materialSlotBindings.${slotId}.materialAssetId`,
125
+ }));
126
+ }
127
+ for (const [ownerNodePath, binding] of Object.entries(childMaterialBindings)) {
128
+ if (!binding)
129
+ continue;
130
+ const normalizedOwnerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(ownerNodePath);
131
+ if (currentSlotByOwnerPath.has(normalizedOwnerNodePath))
132
+ continue;
133
+ items.push(createEditorSceneMaterialSlotReimportIssue({
134
+ status: 'conflict',
135
+ reason: 'unmatched-legacy-binding',
136
+ ownerNodePath: normalizedOwnerNodePath || ownerNodePath,
137
+ ...(readMaterialBindingAssetId(binding) ? { materialAssetId: readMaterialBindingAssetId(binding) } : {}),
138
+ bindingPath: `overrides.childMaterialBindings.${ownerNodePath}.materialAssetId`,
139
+ }));
140
+ }
141
+ const issues = items.filter(isEditorSceneMaterialSlotReimportIssue);
142
+ return {
143
+ gameObjectId: gameObject.id,
144
+ ...(gameObject.name ? { gameObjectName: gameObject.name } : {}),
145
+ ...(asset?.id ? { assetId: asset.id } : {}),
146
+ ...(assetGuid ? { assetGuid } : {}),
147
+ ok: issues.length === 0,
148
+ items,
149
+ issues,
150
+ bindingRemaps,
151
+ counts: countEditorSceneMaterialSlotReimportStatuses(items),
152
+ };
153
+ }
154
+ function resolveEditorSceneMaterialSlotBindingRemaps(input) {
155
+ const currentSlotIds = new Set(input.currentSlots.map(slot => slot.slotId).filter((slotId) => !!slotId));
156
+ const occupiedSlotIds = new Set(Object.keys(input.materialSlotBindings).filter(slotId => currentSlotIds.has(slotId)));
157
+ const remaps = [];
158
+ for (const [fromSlotId, binding] of Object.entries(input.materialSlotBindings)) {
159
+ if (!binding || currentSlotIds.has(fromSlotId))
160
+ continue;
161
+ const materialAssetId = readMaterialBindingAssetId(binding);
162
+ const materialAsset = materialAssetId
163
+ ? findEditorSceneMaterialAsset(input.document, materialAssetId)
164
+ : null;
165
+ const origin = readImportedEditorSceneMaterialOrigin(materialAsset, input.assetGuid, input.assetId);
166
+ if (!origin || origin.sourceSlotId !== fromSlotId)
167
+ continue;
168
+ const candidates = input.currentSlots.filter((slot) => (!!slot.slotId
169
+ && !occupiedSlotIds.has(slot.slotId)
170
+ && !findEditorSceneLegacyBinding(input.childMaterialBindings, slot.ownerNodePath)
171
+ && collectEditorSceneReimportSlotSourceMaterialIndices(slot).includes(origin.sourceMaterialIndex)));
172
+ if (candidates.length !== 1)
173
+ continue;
174
+ const [candidate] = candidates;
175
+ occupiedSlotIds.add(candidate.slotId);
176
+ remaps.push({
177
+ fromSlotId,
178
+ toSlotId: candidate.slotId,
179
+ materialAssetId,
180
+ reason: 'source-material-index',
181
+ });
182
+ }
183
+ return remaps;
184
+ }
185
+ function findEditorSceneLegacyBinding(bindings, ownerNodePath) {
186
+ const exact = bindings[ownerNodePath];
187
+ if (exact)
188
+ return { ownerNodePath, binding: exact };
189
+ const normalizedOwnerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(ownerNodePath);
190
+ for (const [candidateOwnerNodePath, binding] of Object.entries(bindings)) {
191
+ if (!binding)
192
+ continue;
193
+ if (normalizeEditorSceneMaterialSlotOwnerPath(candidateOwnerNodePath) === normalizedOwnerNodePath) {
194
+ return { ownerNodePath: candidateOwnerNodePath, binding };
195
+ }
196
+ }
197
+ return null;
198
+ }
199
+ function collectEditorSceneReimportSlotSourceMaterialIndices(slot) {
200
+ if (slot.sourceMaterialIndices?.length) {
201
+ return [...new Set(slot.sourceMaterialIndices.filter((value) => Number.isInteger(value)))];
202
+ }
203
+ return typeof slot.sourceMaterialIndex === 'number' && Number.isInteger(slot.sourceMaterialIndex)
204
+ ? [slot.sourceMaterialIndex]
205
+ : [];
206
+ }
207
+ function readImportedEditorSceneMaterialOrigin(materialAsset, assetGuid, assetId) {
208
+ if (materialAsset?.origin?.type !== 'imported')
209
+ return null;
210
+ const sourceMaterialIndex = materialAsset.origin.sourceMaterialIndex;
211
+ if (typeof sourceMaterialIndex !== 'number' || !Number.isInteger(sourceMaterialIndex))
212
+ return null;
213
+ const originAssetGuid = materialAsset.origin.sourceAssetGuid;
214
+ const originAssetId = materialAsset.origin.sourceAssetId;
215
+ const matchesGuid = !!assetGuid && !!originAssetGuid && originAssetGuid === assetGuid;
216
+ const matchesId = !!assetId && !!originAssetId && originAssetId === assetId;
217
+ if ((originAssetGuid || originAssetId) && !matchesGuid && !matchesId)
218
+ return null;
219
+ if (!originAssetGuid && !originAssetId && (assetGuid || assetId))
220
+ return null;
221
+ const sourceSlotId = typeof materialAsset.origin.sourceSlotId === 'string' && materialAsset.origin.sourceSlotId.trim()
222
+ ? materialAsset.origin.sourceSlotId.trim()
223
+ : undefined;
224
+ return {
225
+ sourceMaterialIndex,
226
+ ...(sourceSlotId ? { sourceSlotId } : {}),
227
+ };
228
+ }
229
+ function readEditorSceneReimportSlotLabel(slot, slotIndex) {
230
+ return slot.label?.trim()
231
+ || slot.ownerNodePath?.trim()
232
+ || slot.slotId?.trim()
233
+ || `Slot ${slotIndex + 1}`;
234
+ }
235
+ function readMaterialBindingAssetId(binding) {
236
+ return typeof binding?.materialAssetId === 'string' ? binding.materialAssetId.trim() : '';
237
+ }
238
+ function createEditorSceneMaterialSlotReimportIssue(input) {
239
+ return {
240
+ ...input,
241
+ conflict: true,
242
+ };
243
+ }
244
+ function isEditorSceneMaterialSlotReimportIssue(item) {
245
+ return item.conflict;
246
+ }
247
+ function countEditorSceneMaterialSlotReimportStatuses(items) {
248
+ return items.reduce((counts, item) => {
249
+ counts[item.status] += 1;
250
+ return counts;
251
+ }, {
252
+ unchanged: 0,
253
+ added: 0,
254
+ removed: 0,
255
+ changed: 0,
256
+ conflict: 0,
257
+ });
258
+ }
259
+ //# sourceMappingURL=reimport.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,22 @@
1
+ import { type ArtistMaterialProfile, type SceneMaterialAssetKind } from '@fps-games/editor-protocol';
2
+ import type { EditorSceneMaterialAsset, EditorSceneMaterialBinding, EditorSceneMaterialGameObject } from './types';
3
+ export interface EditorSceneArtistMaterialRuntimePreview {
4
+ artistMaterialKind?: SceneMaterialAssetKind;
5
+ artistMaterialProfile?: ArtistMaterialProfile;
6
+ artistMaterialSlotProfiles?: Record<string, ArtistMaterialProfile>;
7
+ }
8
+ export interface EditorSceneArtistMaterialBindingResolveResult {
9
+ materialAsset: EditorSceneMaterialAsset | null;
10
+ materialAssetKind: SceneMaterialAssetKind;
11
+ profile: ArtistMaterialProfile;
12
+ missingMaterialAssetId?: string;
13
+ }
14
+ export interface EditorSceneMaterialAssetCatalog<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset> {
15
+ scene: {
16
+ materialAssets?: TMaterialAsset[];
17
+ };
18
+ }
19
+ export declare function resolveEditorSceneArtistMaterialBinding<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: EditorSceneMaterialAssetCatalog<TMaterialAsset>, binding: EditorSceneMaterialBinding | null | undefined): EditorSceneArtistMaterialBindingResolveResult;
20
+ export declare function resolveEditorSceneArtistMaterialRuntimePreview<TGameObject extends EditorSceneMaterialGameObject = EditorSceneMaterialGameObject, TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: EditorSceneMaterialAssetCatalog<TMaterialAsset>, gameObject: TGameObject): EditorSceneArtistMaterialRuntimePreview;
21
+ export declare function resolveEditorSceneArtistMaterialSlotProfiles<TGameObject extends EditorSceneMaterialGameObject = EditorSceneMaterialGameObject, TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: EditorSceneMaterialAssetCatalog<TMaterialAsset>, gameObject: TGameObject): Record<string, ArtistMaterialProfile>;
22
+ //# sourceMappingURL=resolver.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"resolver.d.ts","sourceRoot":"","sources":["../../src/material-binding/resolver.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,qBAAqB,EAC1B,KAAK,sBAAsB,EAC5B,MAAM,4BAA4B,CAAC;AACpC,OAAO,KAAK,EACV,wBAAwB,EACxB,0BAA0B,EAE1B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAQjB,MAAM,WAAW,uCAAuC;IACtD,kBAAkB,CAAC,EAAE,sBAAsB,CAAC;IAC5C,qBAAqB,CAAC,EAAE,qBAAqB,CAAC;IAC9C,0BAA0B,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAAC;CACpE;AAED,MAAM,WAAW,6CAA6C;IAC5D,aAAa,EAAE,wBAAwB,GAAG,IAAI,CAAC;IAC/C,iBAAiB,EAAE,sBAAsB,CAAC;IAC1C,OAAO,EAAE,qBAAqB,CAAC;IAC/B,sBAAsB,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,MAAM,WAAW,+BAA+B,CAC9C,cAAc,SAAS,wBAAwB,GAAG,wBAAwB;IAE1E,KAAK,EAAE;QACL,cAAc,CAAC,EAAE,cAAc,EAAE,CAAC;KACnC,CAAC;CACH;AAED,wBAAgB,uCAAuC,CACrD,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,+BAA+B,CAAC,cAAc,CAAC,EACzD,OAAO,EAAE,0BAA0B,GAAG,IAAI,GAAG,SAAS,GACrD,6CAA6C,CAiB/C;AAED,wBAAgB,8CAA8C,CAC5D,WAAW,SAAS,6BAA6B,GAAG,6BAA6B,EACjF,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,+BAA+B,CAAC,cAAc,CAAC,EACzD,UAAU,EAAE,WAAW,GACtB,uCAAuC,CAgBzC;AAED,wBAAgB,4CAA4C,CAC1D,WAAW,SAAS,6BAA6B,GAAG,6BAA6B,EACjF,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,+BAA+B,CAAC,cAAc,CAAC,EACzD,UAAU,EAAE,WAAW,GACtB,MAAM,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAWvC"}
@@ -0,0 +1,49 @@
1
+ import { mergeArtistMaterialProfiles, } from '@fps-games/editor-protocol';
2
+ import { normalizeEditorSceneMaterialSlotOwnerPath, } from './paths.js';
3
+ import { resolveEditorSceneMaterialAssetKind, } from './profile.js';
4
+ export function resolveEditorSceneArtistMaterialBinding(document, binding) {
5
+ const materialAssetId = typeof binding?.materialAssetId === 'string'
6
+ ? binding.materialAssetId.trim()
7
+ : '';
8
+ const materialAsset = materialAssetId
9
+ ? document.scene.materialAssets?.find((asset) => asset.id === materialAssetId) ?? null
10
+ : null;
11
+ const profile = mergeArtistMaterialProfiles(materialAsset?.profile, binding?.override);
12
+ return {
13
+ materialAsset,
14
+ materialAssetKind: resolveEditorSceneMaterialAssetKind(materialAsset),
15
+ profile,
16
+ ...(materialAssetId && !materialAsset ? { missingMaterialAssetId: materialAssetId } : {}),
17
+ };
18
+ }
19
+ export function resolveEditorSceneArtistMaterialRuntimePreview(document, gameObject) {
20
+ const root = resolveEditorSceneArtistMaterialBinding(document, gameObject.overrides?.materialBinding);
21
+ const runtimePreview = {};
22
+ if (Object.keys(root.profile).length > 0) {
23
+ runtimePreview.artistMaterialKind = root.materialAssetKind;
24
+ runtimePreview.artistMaterialProfile = root.profile;
25
+ }
26
+ else if (gameObject.overrides?.materialBinding?.materialAssetId) {
27
+ runtimePreview.artistMaterialKind = root.materialAssetKind;
28
+ }
29
+ const slotProfiles = resolveEditorSceneArtistMaterialSlotProfiles(document, gameObject);
30
+ if (Object.keys(slotProfiles).length > 0) {
31
+ runtimePreview.artistMaterialSlotProfiles = slotProfiles;
32
+ }
33
+ return runtimePreview;
34
+ }
35
+ export function resolveEditorSceneArtistMaterialSlotProfiles(document, gameObject) {
36
+ const slotProfiles = {};
37
+ const childMaterialBindings = gameObject.overrides?.childMaterialBindings ?? {};
38
+ for (const [ownerNodePath, binding] of Object.entries(childMaterialBindings)) {
39
+ const normalizedOwnerNodePath = normalizeEditorSceneMaterialSlotOwnerPath(ownerNodePath);
40
+ if (!normalizedOwnerNodePath || !binding)
41
+ continue;
42
+ const resolved = resolveEditorSceneArtistMaterialBinding(document, binding);
43
+ if (Object.keys(resolved.profile).length === 0)
44
+ continue;
45
+ slotProfiles[normalizedOwnerNodePath] = resolved.profile;
46
+ }
47
+ return slotProfiles;
48
+ }
49
+ //# sourceMappingURL=resolver.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"resolver.js","sourceRoot":"","sources":["../../src/material-binding/resolver.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2BAA2B,GAG5B,MAAM,4BAA4B,CAAC;AAOpC,OAAO,EACL,yCAAyC,GAC1C,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,mCAAmC,GACpC,MAAM,WAAW,CAAC;AAuBnB,MAAM,UAAU,uCAAuC,CAGrD,QAAyD,EACzD,OAAsD;IAEtD,MAAM,eAAe,GAAG,OAAO,OAAO,EAAE,eAAe,KAAK,QAAQ;QAClE,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,EAAE;QAChC,CAAC,CAAC,EAAE,CAAC;IACP,MAAM,aAAa,GAAG,eAAe;QACnC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,KAAK,eAAe,CAAC,IAAI,IAAI;QACtF,CAAC,CAAC,IAAI,CAAC;IACT,MAAM,OAAO,GAAG,2BAA2B,CACzC,aAAa,EAAE,OAAmD,EAClE,OAAO,EAAE,QAAoD,CAC9D,CAAC;IACF,OAAO;QACL,aAAa;QACb,iBAAiB,EAAE,mCAAmC,CAAC,aAAa,CAAC;QACrE,OAAO;QACP,GAAG,CAAC,eAAe,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,sBAAsB,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAC1F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAI5D,QAAyD,EACzD,UAAuB;IAEvB,MAAM,IAAI,GAAG,uCAAuC,CAAC,QAAQ,EAAE,UAAU,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;IACtG,MAAM,cAAc,GAA4C,EAAE,CAAC;IACnE,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACzC,cAAc,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC3D,cAAc,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC;IACtD,CAAC;SAAM,IAAI,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,eAAe,EAAE,CAAC;QAClE,cAAc,CAAC,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC7D,CAAC;IAED,MAAM,YAAY,GAAG,4CAA4C,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;IACxF,IAAI,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACzC,cAAc,CAAC,0BAA0B,GAAG,YAAY,CAAC;IAC3D,CAAC;IAED,OAAO,cAAc,CAAC;AACxB,CAAC;AAED,MAAM,UAAU,4CAA4C,CAI1D,QAAyD,EACzD,UAAuB;IAEvB,MAAM,YAAY,GAA0C,EAAE,CAAC;IAC/D,MAAM,qBAAqB,GAAG,UAAU,CAAC,SAAS,EAAE,qBAAqB,IAAI,EAAE,CAAC;IAChF,KAAK,MAAM,CAAC,aAAa,EAAE,OAAO,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;QAC7E,MAAM,uBAAuB,GAAG,yCAAyC,CAAC,aAAa,CAAC,CAAC;QACzF,IAAI,CAAC,uBAAuB,IAAI,CAAC,OAAO;YAAE,SAAS;QACnD,MAAM,QAAQ,GAAG,uCAAuC,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC5E,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC;YAAE,SAAS;QACzD,YAAY,CAAC,uBAAuB,CAAC,GAAG,QAAQ,CAAC,OAAO,CAAC;IAC3D,CAAC;IACD,OAAO,YAAY,CAAC;AACtB,CAAC"}