@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,105 @@
1
+ import { readEditorSceneInspectorVec3, } from './readonly.js';
2
+ import { callEditorSceneRuntimeMethod, readEditorSceneRuntimeBoolean, readEditorSceneRuntimeNumber, readEditorSceneRuntimeValue, } from './runtime.js';
3
+ export function createEditorSceneRuntimeInspectorSnapshot(input) {
4
+ const root = input.projectedRoot ?? input.root ?? null;
5
+ const meshes = collectEditorSceneRuntimeMeshes(root);
6
+ const primaryMesh = meshes.find((mesh) => !!readEditorSceneRuntimeValue(mesh, 'material')) ?? meshes[0] ?? null;
7
+ return {
8
+ root,
9
+ projectionNode: input.projectionNode ?? null,
10
+ childNodes: collectEditorSceneRuntimeChildNodes(root),
11
+ meshes,
12
+ primaryMesh,
13
+ material: findEditorSceneProjectedRuntimeMaterial(root),
14
+ };
15
+ }
16
+ export function readEditorSceneRuntimeBounds(value) {
17
+ const hierarchyBounds = callEditorSceneRuntimeMethod(value, 'getHierarchyBoundingVectors');
18
+ const hierarchyMin = readEditorSceneInspectorVec3(readEditorSceneRuntimeValue(hierarchyBounds, 'min'));
19
+ const hierarchyMax = readEditorSceneInspectorVec3(readEditorSceneRuntimeValue(hierarchyBounds, 'max'));
20
+ if (hierarchyMin && hierarchyMax)
21
+ return createEditorSceneRuntimeBounds(hierarchyMin, hierarchyMax);
22
+ const boundingInfo = callEditorSceneRuntimeMethod(value, 'getBoundingInfo');
23
+ const boundingBox = readEditorSceneRuntimeValue(boundingInfo, 'boundingBox');
24
+ const minimumWorld = readEditorSceneInspectorVec3(readEditorSceneRuntimeValue(boundingBox, 'minimumWorld'));
25
+ const maximumWorld = readEditorSceneInspectorVec3(readEditorSceneRuntimeValue(boundingBox, 'maximumWorld'));
26
+ if (minimumWorld && maximumWorld)
27
+ return createEditorSceneRuntimeBounds(minimumWorld, maximumWorld);
28
+ return null;
29
+ }
30
+ export function collectEditorSceneRuntimeMeshes(root) {
31
+ const meshes = callEditorSceneRuntimeMethod(root, 'getChildMeshes', [false]);
32
+ const result = Array.isArray(meshes) ? [...meshes] : [];
33
+ if (isEditorSceneRuntimeMeshLike(root))
34
+ result.unshift(root);
35
+ return [...new Set(result)];
36
+ }
37
+ export function collectEditorSceneRuntimeChildNodes(root) {
38
+ const children = callEditorSceneRuntimeMethod(root, 'getChildren');
39
+ return Array.isArray(children) ? children : [];
40
+ }
41
+ export function isEditorSceneRuntimeMeshLike(value) {
42
+ return !!value && (!!readEditorSceneRuntimeValue(value, 'material')
43
+ || typeof readEditorSceneRuntimeValue(value, 'getTotalVertices') === 'function'
44
+ || typeof readEditorSceneRuntimeValue(value, 'getBoundingInfo') === 'function');
45
+ }
46
+ export function sumEditorSceneRuntimeMeshNumbers(meshes, methodName) {
47
+ let total = 0;
48
+ let count = 0;
49
+ for (const mesh of meshes) {
50
+ const value = callEditorSceneRuntimeMethod(mesh, methodName);
51
+ if (typeof value !== 'number' || !Number.isFinite(value))
52
+ continue;
53
+ total += value;
54
+ count += 1;
55
+ }
56
+ return count > 0 ? total : 'not available';
57
+ }
58
+ export function readEditorSceneRuntimeArrayLength(value, key) {
59
+ const raw = readEditorSceneRuntimeValue(value, key);
60
+ return Array.isArray(raw) ? raw.length : 0;
61
+ }
62
+ export function readEditorSceneRuntimeArrayLengthFromMethod(value, key) {
63
+ const raw = callEditorSceneRuntimeMethod(value, key);
64
+ return Array.isArray(raw) ? raw.length : 'not available';
65
+ }
66
+ export function readEditorSceneRuntimeIsEnabled(value) {
67
+ const enabled = callEditorSceneRuntimeMethod(value, 'isEnabled');
68
+ return typeof enabled === 'boolean' ? enabled : null;
69
+ }
70
+ export function readEditorScenePhysicsParam(value, key) {
71
+ const direct = readEditorSceneRuntimeNumber(value, key);
72
+ if (direct != null)
73
+ return direct;
74
+ const param = callEditorSceneRuntimeMethod(value, 'getParam', [key]);
75
+ return typeof param === 'number' && Number.isFinite(param) ? param : null;
76
+ }
77
+ function createEditorSceneRuntimeBounds(min, max) {
78
+ return {
79
+ min,
80
+ max,
81
+ center: {
82
+ x: (min.x + max.x) / 2,
83
+ y: (min.y + max.y) / 2,
84
+ z: (min.z + max.z) / 2,
85
+ },
86
+ size: {
87
+ x: max.x - min.x,
88
+ y: max.y - min.y,
89
+ z: max.z - min.z,
90
+ },
91
+ };
92
+ }
93
+ function findEditorSceneProjectedRuntimeMaterial(root) {
94
+ const directMaterial = readEditorSceneRuntimeValue(root, 'material');
95
+ if (directMaterial)
96
+ return directMaterial;
97
+ const meshes = callEditorSceneRuntimeMethod(root, 'getChildMeshes', [false]);
98
+ if (Array.isArray(meshes)) {
99
+ const mesh = meshes.find((candidate) => !!readEditorSceneRuntimeValue(candidate, 'material'));
100
+ if (mesh)
101
+ return readEditorSceneRuntimeValue(mesh, 'material');
102
+ }
103
+ return null;
104
+ }
105
+ //# sourceMappingURL=runtime-summary.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,9 @@
1
+ export declare function readEditorSceneRuntimeValue(value: unknown, key: string): unknown;
2
+ export declare function readEditorSceneRuntimeString(value: unknown, key: string): string | null;
3
+ export declare function readEditorSceneRuntimeNumber(value: unknown, key: string): number | null;
4
+ export declare function readEditorSceneRuntimeBoolean(value: unknown, key: string): boolean | null;
5
+ export declare function callEditorSceneRuntimeMethod(value: unknown, key: string, args?: readonly unknown[]): unknown;
6
+ export declare function readEditorSceneRuntimeClassName(value: unknown): string | null;
7
+ export declare function describeEditorSceneRuntimeObject(value: unknown): string | null;
8
+ export declare function isObjectRecord(value: unknown): value is Record<string, unknown>;
9
+ //# sourceMappingURL=runtime.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime.d.ts","sourceRoot":"","sources":["../../src/inspector/runtime.ts"],"names":[],"mappings":"AAAA,wBAAgB,2BAA2B,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAOhF;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAGvF;AAED,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAGvF;AAED,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,OAAO,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI,CAGzF;AAED,wBAAgB,4BAA4B,CAC1C,KAAK,EAAE,OAAO,EACd,GAAG,EAAE,MAAM,EACX,IAAI,GAAE,SAAS,OAAO,EAAO,GAC5B,OAAO,CAQT;AAED,wBAAgB,+BAA+B,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAS7E;AAED,wBAAgB,gCAAgC,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAK9E;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAE/E"}
@@ -0,0 +1,56 @@
1
+ export function readEditorSceneRuntimeValue(value, key) {
2
+ if (!isObjectRecord(value))
3
+ return undefined;
4
+ try {
5
+ return value[key];
6
+ }
7
+ catch {
8
+ return undefined;
9
+ }
10
+ }
11
+ export function readEditorSceneRuntimeString(value, key) {
12
+ const raw = readEditorSceneRuntimeValue(value, key);
13
+ return typeof raw === 'string' && raw.trim() ? raw : null;
14
+ }
15
+ export function readEditorSceneRuntimeNumber(value, key) {
16
+ const raw = readEditorSceneRuntimeValue(value, key);
17
+ return typeof raw === 'number' && Number.isFinite(raw) ? raw : null;
18
+ }
19
+ export function readEditorSceneRuntimeBoolean(value, key) {
20
+ const raw = readEditorSceneRuntimeValue(value, key);
21
+ return typeof raw === 'boolean' ? raw : null;
22
+ }
23
+ export function callEditorSceneRuntimeMethod(value, key, args = []) {
24
+ const method = readEditorSceneRuntimeValue(value, key);
25
+ if (typeof method !== 'function')
26
+ return undefined;
27
+ try {
28
+ return method.apply(value, args);
29
+ }
30
+ catch {
31
+ return undefined;
32
+ }
33
+ }
34
+ export function readEditorSceneRuntimeClassName(value) {
35
+ if (!isObjectRecord(value))
36
+ return null;
37
+ const className = callEditorSceneRuntimeMethod(value, 'getClassName');
38
+ if (typeof className === 'string' && className.trim())
39
+ return className;
40
+ const constructorValue = readEditorSceneRuntimeValue(value, 'constructor');
41
+ const constructorName = constructorValue && typeof constructorValue === 'function'
42
+ ? constructorValue.name
43
+ : '';
44
+ return constructorName && constructorName !== 'Object' ? constructorName : null;
45
+ }
46
+ export function describeEditorSceneRuntimeObject(value) {
47
+ const className = readEditorSceneRuntimeClassName(value);
48
+ const name = readEditorSceneRuntimeString(value, 'name');
49
+ if (className && name)
50
+ return `${className} · ${name}`;
51
+ return className ?? name;
52
+ }
53
+ export function isObjectRecord(value) {
54
+ return !!value && (typeof value === 'object' || typeof value === 'function');
55
+ }
56
+ //# sourceMappingURL=runtime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime.js","sourceRoot":"","sources":["../../src/inspector/runtime.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,2BAA2B,CAAC,KAAc,EAAE,GAAW;IACrE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC;QAAE,OAAO,SAAS,CAAC;IAC7C,IAAI,CAAC;QACH,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC;IACpB,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,SAAS,CAAC;IACnB,CAAC;AACH,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,KAAc,EAAE,GAAW;IACtE,MAAM,GAAG,GAAG,2BAA2B,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IACpD,OAAO,OAAO,GAAG,KAAK,QAAQ,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;AAC5D,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,KAAc,EAAE,GAAW;IACtE,MAAM,GAAG,GAAG,2BAA2B,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IACpD,OAAO,OAAO,GAAG,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;AACtE,CAAC;AAED,MAAM,UAAU,6BAA6B,CAAC,KAAc,EAAE,GAAW;IACvE,MAAM,GAAG,GAAG,2BAA2B,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IACpD,OAAO,OAAO,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/C,CAAC;AAED,MAAM,UAAU,4BAA4B,CAC1C,KAAc,EACd,GAAW,EACX,OAA2B,EAAE;IAE7B,MAAM,MAAM,GAAG,2BAA2B,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IACvD,IAAI,OAAO,MAAM,KAAK,UAAU;QAAE,OAAO,SAAS,CAAC;IACnD,IAAI,CAAC;QACH,OAAO,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACnC,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,SAAS,CAAC;IACnB,CAAC;AACH,CAAC;AAED,MAAM,UAAU,+BAA+B,CAAC,KAAc;IAC5D,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACxC,MAAM,SAAS,GAAG,4BAA4B,CAAC,KAAK,EAAE,cAAc,CAAC,CAAC;IACtE,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,CAAC,IAAI,EAAE;QAAE,OAAO,SAAS,CAAC;IACxE,MAAM,gBAAgB,GAAG,2BAA2B,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;IAC3E,MAAM,eAAe,GAAG,gBAAgB,IAAI,OAAO,gBAAgB,KAAK,UAAU;QAChF,CAAC,CAAC,gBAAgB,CAAC,IAAI;QACvB,CAAC,CAAC,EAAE,CAAC;IACP,OAAO,eAAe,IAAI,eAAe,KAAK,QAAQ,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC;AAClF,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,KAAc;IAC7D,MAAM,SAAS,GAAG,+BAA+B,CAAC,KAAK,CAAC,CAAC;IACzD,MAAM,IAAI,GAAG,4BAA4B,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IACzD,IAAI,SAAS,IAAI,IAAI;QAAE,OAAO,GAAG,SAAS,MAAM,IAAI,EAAE,CAAC;IACvD,OAAO,SAAS,IAAI,IAAI,CAAC;AAC3B,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,KAAc;IAC3C,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,UAAU,CAAC,CAAC;AAC/E,CAAC"}
@@ -0,0 +1,2 @@
1
+ export declare function toEditorSceneInspectorSafeValue(value: unknown, seen?: WeakSet<object>, depth?: number): unknown;
2
+ //# sourceMappingURL=safe-value.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"safe-value.d.ts","sourceRoot":"","sources":["../../src/inspector/safe-value.ts"],"names":[],"mappings":"AAIA,wBAAgB,+BAA+B,CAC7C,KAAK,EAAE,OAAO,EACd,IAAI,kBAAwB,EAC5B,KAAK,SAAI,GACR,OAAO,CAmBT"}
@@ -0,0 +1,33 @@
1
+ import { readEditorSceneRuntimeValue, } from './runtime.js';
2
+ export function toEditorSceneInspectorSafeValue(value, seen = new WeakSet(), depth = 0) {
3
+ if (value == null || typeof value === 'string' || typeof value === 'boolean')
4
+ return value;
5
+ if (typeof value === 'number')
6
+ return Number.isFinite(value) ? roundForInspector(value) : '[NonFiniteNumber]';
7
+ if (typeof value === 'bigint')
8
+ return String(value);
9
+ if (typeof value === 'function')
10
+ return `[Function ${value.name || 'anonymous'}]`;
11
+ if (typeof value === 'symbol')
12
+ return String(value);
13
+ if (typeof value !== 'object')
14
+ return String(value);
15
+ if (seen.has(value))
16
+ return '[Circular]';
17
+ if (depth > 6)
18
+ return '[MaxDepth]';
19
+ seen.add(value);
20
+ if (Array.isArray(value)) {
21
+ return value.map((entry) => toEditorSceneInspectorSafeValue(entry, seen, depth + 1));
22
+ }
23
+ const record = value;
24
+ const output = {};
25
+ for (const key of Object.keys(record).sort()) {
26
+ output[key] = toEditorSceneInspectorSafeValue(readEditorSceneRuntimeValue(record, key), seen, depth + 1);
27
+ }
28
+ return output;
29
+ }
30
+ function roundForInspector(value) {
31
+ return Math.round(value * 1000000) / 1000000;
32
+ }
33
+ //# sourceMappingURL=safe-value.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"safe-value.js","sourceRoot":"","sources":["../../src/inspector/safe-value.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2BAA2B,GAC5B,MAAM,WAAW,CAAC;AAEnB,MAAM,UAAU,+BAA+B,CAC7C,KAAc,EACd,OAAO,IAAI,OAAO,EAAU,EAC5B,KAAK,GAAG,CAAC;IAET,IAAI,KAAK,IAAI,IAAI,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS;QAAE,OAAO,KAAK,CAAC;IAC3F,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC;IAC9G,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;IACpD,IAAI,OAAO,KAAK,KAAK,UAAU;QAAE,OAAO,aAAa,KAAK,CAAC,IAAI,IAAI,WAAW,GAAG,CAAC;IAClF,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;IACpD,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,MAAM,CAAC,KAAK,CAAC,CAAC;IACpD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC;QAAE,OAAO,YAAY,CAAC;IACzC,IAAI,KAAK,GAAG,CAAC;QAAE,OAAO,YAAY,CAAC;IACnC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAChB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QACzB,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,+BAA+B,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;IACD,MAAM,MAAM,GAAG,KAAgC,CAAC;IAChD,MAAM,MAAM,GAA4B,EAAE,CAAC;IAC3C,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC;QAC7C,MAAM,CAAC,GAAG,CAAC,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;IAC3G,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAa;IACtC,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC;AAC/C,CAAC"}
@@ -0,0 +1,61 @@
1
+ import type { InspectorProperty, InspectorValidationResult, InspectorSection } from '@fps-games/editor-core';
2
+ import type { EditorSceneNodeKind, EditorSceneVec3 } from '../document/index';
3
+ export type EditorSceneInspectorSourceTag = 'Document' | 'Runtime' | 'Asset' | 'Derived';
4
+ export interface EditorSceneReadonlyInspectorPropertyInput<TDocument = unknown> {
5
+ path: string;
6
+ label: string;
7
+ value: unknown;
8
+ order?: number;
9
+ persistence?: InspectorProperty<TDocument>['persistence'];
10
+ source?: EditorSceneInspectorSourceTag;
11
+ tags?: readonly string[];
12
+ tooltip?: string;
13
+ effect?: InspectorProperty<TDocument>['effect'];
14
+ disabledReason?: string;
15
+ valueType?: InspectorProperty<TDocument>['valueType'];
16
+ }
17
+ export interface EditorSceneReadonlyInspectorSectionInput<TDocument = unknown> {
18
+ id: string;
19
+ title: string;
20
+ order: number;
21
+ properties: Array<InspectorProperty<TDocument> | null | undefined>;
22
+ summary?: string;
23
+ persistence?: InspectorSection<TDocument>['persistence'];
24
+ runtimeOnly?: boolean;
25
+ effect?: InspectorSection<TDocument>['effect'];
26
+ disabledReason?: string;
27
+ collapsedByDefault?: boolean;
28
+ tags?: readonly string[];
29
+ omitWhenEmpty?: boolean;
30
+ }
31
+ export interface EditorSceneReadonlyVector3PropertiesInput<TDocument = unknown> {
32
+ basePath: string;
33
+ label: string;
34
+ value: unknown;
35
+ order?: number;
36
+ persistence?: InspectorProperty<TDocument>['persistence'];
37
+ source?: EditorSceneInspectorSourceTag;
38
+ tags?: readonly string[];
39
+ effect?: InspectorProperty<TDocument>['effect'];
40
+ disabledReason?: string;
41
+ }
42
+ export interface EditorSceneFieldInspectorValidationInput<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind> {
43
+ path: string;
44
+ nodeKind: TNodeKind;
45
+ value: unknown;
46
+ document?: TDocument | null;
47
+ extraValidators?: readonly EditorSceneFieldInspectorExtraValidator<TDocument, TNodeKind>[];
48
+ }
49
+ export type EditorSceneFieldInspectorExtraValidator<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind> = (input: Omit<EditorSceneFieldInspectorValidationInput<TDocument, TNodeKind>, 'extraValidators'>) => InspectorValidationResult | null | undefined;
50
+ export interface EditorSceneDocumentInspectorPropertyInput<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind> {
51
+ document?: TDocument | null;
52
+ nodeKind: TNodeKind;
53
+ property: Omit<InspectorProperty<TDocument>, 'readOnly' | 'persistence' | 'validate'>;
54
+ extraValidators?: readonly EditorSceneFieldInspectorExtraValidator<TDocument, TNodeKind>[];
55
+ }
56
+ export interface EditorSceneTransformVectorSource {
57
+ position: EditorSceneVec3;
58
+ rotation: EditorSceneVec3;
59
+ scale?: EditorSceneVec3;
60
+ }
61
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/inspector/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iBAAiB,EACjB,yBAAyB,EACzB,gBAAgB,EACjB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,mBAAmB,EACnB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,6BAA6B,GAAG,UAAU,GAAG,SAAS,GAAG,OAAO,GAAG,SAAS,CAAC;AAEzF,MAAM,WAAW,yCAAyC,CAAC,SAAS,GAAG,OAAO;IAC5E,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,OAAO,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,CAAC;IAC1D,MAAM,CAAC,EAAE,6BAA6B,CAAC;IACvC,IAAI,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACzB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,CAAC;IAChD,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,WAAW,CAAC,CAAC;CACvD;AAED,MAAM,WAAW,wCAAwC,CAAC,SAAS,GAAG,OAAO;IAC3E,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,KAAK,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC,CAAC;IACnE,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,CAAC;IACzD,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE,gBAAgB,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,CAAC;IAC/C,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,IAAI,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACzB,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB;AAED,MAAM,WAAW,yCAAyC,CAAC,SAAS,GAAG,OAAO;IAC5E,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,OAAO,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,WAAW,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,aAAa,CAAC,CAAC;IAC1D,MAAM,CAAC,EAAE,6BAA6B,CAAC;IACvC,IAAI,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACzB,MAAM,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,CAAC;IAChD,cAAc,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,wCAAwC,CACvD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB;IAE9C,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,SAAS,CAAC;IACpB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,eAAe,CAAC,EAAE,SAAS,uCAAuC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;CAC5F;AAED,MAAM,MAAM,uCAAuC,CACjD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB,IAC5C,CACF,KAAK,EAAE,IAAI,CAAC,wCAAwC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,iBAAiB,CAAC,KAC3F,yBAAyB,GAAG,IAAI,GAAG,SAAS,CAAC;AAElD,MAAM,WAAW,yCAAyC,CACxD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB;IAE9C,QAAQ,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC;IAC5B,QAAQ,EAAE,SAAS,CAAC;IACpB,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,aAAa,GAAG,UAAU,CAAC,CAAC;IACtF,eAAe,CAAC,EAAE,SAAS,uCAAuC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;CAC5F;AAED,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,EAAE,eAAe,CAAC;IAC1B,QAAQ,EAAE,eAAe,CAAC;IAC1B,KAAK,CAAC,EAAE,eAAe,CAAC;CACzB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/inspector/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,7 @@
1
+ import type { InspectorValidationResult } from '@fps-games/editor-core';
2
+ import type { EditorSceneNodeKind } from '../document/index';
3
+ import type { EditorSceneFieldInspectorValidationInput } from './types';
4
+ export declare function createEditorSceneFieldInspectorValidator<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind>(input: Omit<EditorSceneFieldInspectorValidationInput<TDocument, TNodeKind>, 'value'>): (value: unknown) => InspectorValidationResult;
5
+ export declare function validateEditorSceneFieldInspectorValue<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneFieldInspectorValidationInput<TDocument, TNodeKind>): InspectorValidationResult;
6
+ export declare function normalizeEditorSceneFieldInspectorValue(path: string, value: unknown): unknown;
7
+ //# sourceMappingURL=validation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"validation.d.ts","sourceRoot":"","sources":["../../src/inspector/validation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EAC1B,MAAM,wBAAwB,CAAC;AAIhC,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,wCAAwC,EACzC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wCAAwC,CACtD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,IAAI,CAAC,wCAAwC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,OAAO,CAAC,GACnF,CAAC,KAAK,EAAE,OAAO,KAAK,yBAAyB,CAK/C;AAED,wBAAgB,sCAAsC,CACpD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,wCAAwC,CAAC,SAAS,EAAE,SAAS,CAAC,GACpE,yBAAyB,CAyB3B;AAED,wBAAgB,uCAAuC,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO,CAQ7F"}
@@ -0,0 +1,61 @@
1
+ import { resolveEditorSceneFieldSchema, } from '../field-schema/index.js';
2
+ export function createEditorSceneFieldInspectorValidator(input) {
3
+ return (value) => validateEditorSceneFieldInspectorValue({
4
+ ...input,
5
+ value,
6
+ });
7
+ }
8
+ export function validateEditorSceneFieldInspectorValue(input) {
9
+ const extraResult = validateEditorSceneFieldInspectorExtras(input);
10
+ if (extraResult)
11
+ return extraResult;
12
+ const schema = resolveEditorSceneFieldSchema(input.path, input.nodeKind);
13
+ if (!schema)
14
+ return {
15
+ ok: false,
16
+ message: `Unsupported scene node field: ${input.path}.`,
17
+ };
18
+ if (input.value == null && schema.allowDelete === false) {
19
+ return {
20
+ ok: false,
21
+ message: `Scene node field cannot be deleted: ${input.path}.`,
22
+ };
23
+ }
24
+ if (!schema.validate(input.value)) {
25
+ return {
26
+ ok: false,
27
+ message: `Invalid value for scene node field: ${input.path}.`,
28
+ };
29
+ }
30
+ return {
31
+ ok: true,
32
+ value: input.value,
33
+ };
34
+ }
35
+ export function normalizeEditorSceneFieldInspectorValue(path, value) {
36
+ if (path === 'groundDecal.textureId' && typeof value === 'string') {
37
+ return normalizeNullableEditorSceneInspectorString(value);
38
+ }
39
+ if (/^overrides\.material\.(albedoTexture|normalTexture|metallicTexture)\.url$/.test(path) && typeof value === 'string') {
40
+ return normalizeNullableEditorSceneInspectorString(value);
41
+ }
42
+ return value;
43
+ }
44
+ function validateEditorSceneFieldInspectorExtras(input) {
45
+ for (const validate of input.extraValidators ?? []) {
46
+ const result = validate({
47
+ path: input.path,
48
+ nodeKind: input.nodeKind,
49
+ value: input.value,
50
+ document: input.document,
51
+ });
52
+ if (result)
53
+ return result;
54
+ }
55
+ return null;
56
+ }
57
+ function normalizeNullableEditorSceneInspectorString(value) {
58
+ const trimmed = value.trim();
59
+ return trimmed ? trimmed : null;
60
+ }
61
+ //# sourceMappingURL=validation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"validation.js","sourceRoot":"","sources":["../../src/inspector/validation.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,6BAA6B,GAC9B,MAAM,uBAAuB,CAAC;AAQ/B,MAAM,UAAU,wCAAwC,CAItD,KAAoF;IAEpF,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,sCAAsC,CAAC;QACvD,GAAG,KAAK;QACR,KAAK;KACN,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,sCAAsC,CAIpD,KAAqE;IAErE,MAAM,WAAW,GAAG,uCAAuC,CAAC,KAAK,CAAC,CAAC;IACnE,IAAI,WAAW;QAAE,OAAO,WAAW,CAAC;IAEpC,MAAM,MAAM,GAAG,6BAA6B,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;IACzE,IAAI,CAAC,MAAM;QAAE,OAAO;YAClB,EAAE,EAAE,KAAK;YACT,OAAO,EAAE,iCAAiC,KAAK,CAAC,IAAI,GAAG;SACxD,CAAC;IACF,IAAI,KAAK,CAAC,KAAK,IAAI,IAAI,IAAI,MAAM,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;QACxD,OAAO;YACL,EAAE,EAAE,KAAK;YACT,OAAO,EAAE,uCAAuC,KAAK,CAAC,IAAI,GAAG;SAC9D,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;QAClC,OAAO;YACL,EAAE,EAAE,KAAK;YACT,OAAO,EAAE,uCAAuC,KAAK,CAAC,IAAI,GAAG;SAC9D,CAAC;IACJ,CAAC;IACD,OAAO;QACL,EAAE,EAAE,IAAI;QACR,KAAK,EAAE,KAAK,CAAC,KAAK;KACnB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,IAAY,EAAE,KAAc;IAClF,IAAI,IAAI,KAAK,uBAAuB,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;QAClE,OAAO,2CAA2C,CAAC,KAAK,CAAC,CAAC;IAC5D,CAAC;IACD,IAAI,2EAA2E,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;QACxH,OAAO,2CAA2C,CAAC,KAAK,CAAC,CAAC;IAC5D,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,SAAS,uCAAuC,CAI9C,KAAqE;IAErE,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,eAAe,IAAI,EAAE,EAAE,CAAC;QACnD,MAAM,MAAM,GAAG,QAAQ,CAAC;YACtB,IAAI,EAAE,KAAK,CAAC,IAAI;YAChB,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,KAAK,EAAE,KAAK,CAAC,KAAK;YAClB,QAAQ,EAAE,KAAK,CAAC,QAAQ;SACzB,CAAC,CAAC;QACH,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;IAC5B,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,SAAS,2CAA2C,CAAC,KAAa;IAChE,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC;IAC7B,OAAO,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC;AAClC,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { EditorSceneLightConfig, EditorSceneRuntimeLightBinding, NormalizedEditorSceneRuntimeLightBinding } from './types';
2
+ export declare function readEditorSceneRuntimeLightBinding(metadata: unknown, expectedType?: EditorSceneLightConfig['type']): EditorSceneRuntimeLightBinding | null;
3
+ export declare function normalizeEditorSceneRuntimeLightBinding(binding: EditorSceneRuntimeLightBinding): NormalizedEditorSceneRuntimeLightBinding;
4
+ //# sourceMappingURL=binding.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"binding.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/binding.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,sBAAsB,EACtB,8BAA8B,EAC9B,wCAAwC,EACzC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,kCAAkC,CAChD,QAAQ,EAAE,OAAO,EACjB,YAAY,CAAC,EAAE,sBAAsB,CAAC,MAAM,CAAC,GAC5C,8BAA8B,GAAG,IAAI,CAgBvC;AAED,wBAAgB,uCAAuC,CACrD,OAAO,EAAE,8BAA8B,GACtC,wCAAwC,CAgB1C"}
@@ -0,0 +1,48 @@
1
+ export function readEditorSceneRuntimeLightBinding(metadata, expectedType) {
2
+ const fpsEditor = readRecord(readRecord(metadata)?.__fpsEditor);
3
+ const sourceId = readNonEmptyString(fpsEditor?.sourceId);
4
+ const objectGuid = readNonEmptyString(fpsEditor?.objectGuid);
5
+ const objectId = readNonEmptyString(fpsEditor?.objectId);
6
+ const propertyPath = readNonEmptyString(fpsEditor?.propertyPath);
7
+ const lightType = readNonEmptyString(fpsEditor?.lightType);
8
+ if (!sourceId || propertyPath !== 'light' || (!objectGuid && !objectId))
9
+ return null;
10
+ if (expectedType && lightType && lightType !== expectedType)
11
+ return null;
12
+ return {
13
+ sourceId,
14
+ propertyPath: 'light',
15
+ ...(expectedType ? { lightType: expectedType } : lightType ? { lightType } : {}),
16
+ ...(objectGuid ? { objectGuid } : {}),
17
+ ...(objectId ? { objectId } : {}),
18
+ };
19
+ }
20
+ export function normalizeEditorSceneRuntimeLightBinding(binding) {
21
+ const sourceId = readNonEmptyString(binding.sourceId);
22
+ const propertyPath = readNonEmptyString(binding.propertyPath);
23
+ const objectGuid = readNonEmptyString(binding.objectGuid);
24
+ const objectId = readNonEmptyString(binding.objectId);
25
+ const lightType = readNonEmptyString(binding.lightType);
26
+ if (!sourceId)
27
+ throw new Error('Runtime light binding is missing sourceId.');
28
+ if (propertyPath !== 'light')
29
+ throw new Error(`Runtime light binding is not for light: ${propertyPath ?? 'missing'}`);
30
+ if (!objectGuid && !objectId)
31
+ throw new Error('Runtime light binding is missing objectGuid/objectId.');
32
+ return {
33
+ sourceId,
34
+ propertyPath,
35
+ ...(objectGuid ? { objectGuid } : {}),
36
+ ...(objectId ? { objectId } : {}),
37
+ ...(lightType ? { lightType } : {}),
38
+ };
39
+ }
40
+ function readRecord(value) {
41
+ return value && typeof value === 'object' && !Array.isArray(value)
42
+ ? value
43
+ : null;
44
+ }
45
+ function readNonEmptyString(value) {
46
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
47
+ }
48
+ //# sourceMappingURL=binding.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"binding.js","sourceRoot":"","sources":["../../src/lighting-debug/binding.ts"],"names":[],"mappings":"AAMA,MAAM,UAAU,kCAAkC,CAChD,QAAiB,EACjB,YAA6C;IAE7C,MAAM,SAAS,GAAG,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,CAAC;IAChE,MAAM,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IACzD,MAAM,UAAU,GAAG,kBAAkB,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;IAC7D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IACzD,MAAM,YAAY,GAAG,kBAAkB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;IACjE,MAAM,SAAS,GAAG,kBAAkB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;IAC3D,IAAI,CAAC,QAAQ,IAAI,YAAY,KAAK,OAAO,IAAI,CAAC,CAAC,UAAU,IAAI,CAAC,QAAQ,CAAC;QAAE,OAAO,IAAI,CAAC;IACrF,IAAI,YAAY,IAAI,SAAS,IAAI,SAAS,KAAK,YAAY;QAAE,OAAO,IAAI,CAAC;IACzE,OAAO;QACL,QAAQ;QACR,YAAY,EAAE,OAAO;QACrB,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAChF,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,OAAuC;IAEvC,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,MAAM,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,kBAAkB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC1D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,MAAM,SAAS,GAAG,kBAAkB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;IACxD,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;IAC7E,IAAI,YAAY,KAAK,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,2CAA2C,YAAY,IAAI,SAAS,EAAE,CAAC,CAAC;IACtH,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IACvG,OAAO;QACL,QAAQ;QACR,YAAY;QACZ,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KACpC,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACzE,CAAC"}
@@ -0,0 +1,6 @@
1
+ import type { EditorSceneLightingDebugNumberField, EditorSceneLightingDebugNumberFieldConfig } from './types';
2
+ export declare const EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY = "fps-editor.lighting-debug.open";
3
+ export declare const EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY = "fps-editor.lighting-debug.language";
4
+ export declare const EDITOR_SCENE_LIGHTING_DEBUG_NUMBER_FIELDS: ReadonlyArray<EditorSceneLightingDebugNumberFieldConfig>;
5
+ export declare function findEditorSceneLightingDebugNumberFieldConfig(field: EditorSceneLightingDebugNumberField): EditorSceneLightingDebugNumberFieldConfig;
6
+ //# sourceMappingURL=fields.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fields.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/fields.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,mCAAmC,EACnC,yCAAyC,EAC1C,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,uCAAuC,mCAAmC,CAAC;AACxF,eAAO,MAAM,gDAAgD,uCAAuC,CAAC;AAErG,eAAO,MAAM,yCAAyC,EAAE,aAAa,CAAC,yCAAyC,CAK9G,CAAC;AAEF,wBAAgB,6CAA6C,CAC3D,KAAK,EAAE,mCAAmC,GACzC,yCAAyC,CAI3C"}
@@ -0,0 +1,16 @@
1
+ import { EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG, EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG, } from './math.js';
2
+ export const EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY = 'fps-editor.lighting-debug.open';
3
+ export const EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY = 'fps-editor.lighting-debug.language';
4
+ export const EDITOR_SCENE_LIGHTING_DEBUG_NUMBER_FIELDS = [
5
+ { field: 'environmentIntensity', textKey: 'intensity', tooltipKey: 'environmentIntensity', step: 0.05, min: 0 },
6
+ { field: 'directionalIntensity', textKey: 'intensity', tooltipKey: 'directionalIntensity', step: 0.05, min: 0 },
7
+ { field: 'directionalHorizontalAngle', textKey: 'horizontalAngle', tooltipKey: 'horizontalAngle', step: 1, min: -180, max: 180 },
8
+ { field: 'directionalElevationAngle', textKey: 'elevationAngle', tooltipKey: 'elevationAngle', step: 1, min: EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG, max: EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG },
9
+ ];
10
+ export function findEditorSceneLightingDebugNumberFieldConfig(field) {
11
+ const config = EDITOR_SCENE_LIGHTING_DEBUG_NUMBER_FIELDS.find(entry => entry.field === field);
12
+ if (!config)
13
+ throw new Error(`Missing lighting number field config: ${field}`);
14
+ return config;
15
+ }
16
+ //# sourceMappingURL=fields.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fields.js","sourceRoot":"","sources":["../../src/lighting-debug/fields.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,8CAA8C,EAC9C,8CAA8C,GAC/C,MAAM,QAAQ,CAAC;AAMhB,MAAM,CAAC,MAAM,uCAAuC,GAAG,gCAAgC,CAAC;AACxF,MAAM,CAAC,MAAM,gDAAgD,GAAG,oCAAoC,CAAC;AAErG,MAAM,CAAC,MAAM,yCAAyC,GAA6D;IACjH,EAAE,KAAK,EAAE,sBAAsB,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,sBAAsB,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE;IAC/G,EAAE,KAAK,EAAE,sBAAsB,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,sBAAsB,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE;IAC/G,EAAE,KAAK,EAAE,4BAA4B,EAAE,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE;IAChI,EAAE,KAAK,EAAE,2BAA2B,EAAE,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,8CAA8C,EAAE,GAAG,EAAE,8CAA8C,EAAE;CACnN,CAAC;AAEF,MAAM,UAAU,6CAA6C,CAC3D,KAA0C;IAE1C,MAAM,MAAM,GAAG,yCAAyC,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;IAC9F,IAAI,CAAC,MAAM;QAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,KAAK,EAAE,CAAC,CAAC;IAC/E,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,9 @@
1
+ export * from './types';
2
+ export * from './math';
3
+ export * from './fields';
4
+ export * from './text';
5
+ export * from './storage';
6
+ export * from './binding';
7
+ export * from './snapshot';
8
+ export * from './save-patch';
9
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC"}
@@ -0,0 +1,9 @@
1
+ export * from './types.js';
2
+ export * from './math.js';
3
+ export * from './fields.js';
4
+ export * from './text.js';
5
+ export * from './storage.js';
6
+ export * from './binding.js';
7
+ export * from './snapshot.js';
8
+ export * from './save-patch.js';
9
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/lighting-debug/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC"}
@@ -0,0 +1,19 @@
1
+ import type { EditorSceneColorRgb, EditorSceneVec3 } from '../document/index';
2
+ export declare const EDITOR_SCENE_DEFAULT_DIRECTIONAL_LIGHT_DIRECTION: EditorSceneVec3;
3
+ export declare const EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
4
+ export declare const EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
5
+ export declare const EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
6
+ export declare const EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
7
+ export declare function normalizeEditorSceneLightDirectionVector(direction: EditorSceneVec3 | undefined, fallback?: EditorSceneVec3): EditorSceneVec3;
8
+ export declare function readEditorSceneDirectionalLightAngles(direction: EditorSceneVec3 | undefined): {
9
+ horizontalAngleDeg: number;
10
+ elevationAngleDeg: number;
11
+ };
12
+ export declare function createEditorSceneDirectionalLightDirectionFromAngles(horizontalAngleDeg: number, elevationAngleDeg: number): EditorSceneVec3;
13
+ export declare function readEditorSceneLightingProjectedLengthMultiplier(direction: EditorSceneVec3): number;
14
+ export declare function colorToEditorSceneLightingHex(color: EditorSceneColorRgb): string;
15
+ export declare function colorFromEditorSceneLightingHex(value: string, fallback: EditorSceneColorRgb): EditorSceneColorRgb;
16
+ export declare function roundEditorSceneLightingNumber(value: number, digits?: number): number;
17
+ export declare function formatEditorSceneLightingNumber(value: number, digits?: number): string;
18
+ export declare function normalizeEditorSceneLightingAngleDegrees(value: number): number;
19
+ //# sourceMappingURL=math.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/math.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,eAAO,MAAM,gDAAgD,EAAE,eAA6C,CAAC;AAC7G,eAAO,MAAM,+CAA+C,OAAO,CAAC;AACpE,eAAO,MAAM,+CAA+C,MAAM,CAAC;AACnE,eAAO,MAAM,8CAA8C,MAAM,CAAC;AAClE,eAAO,MAAM,8CAA8C,KAAK,CAAC;AAEjE,wBAAgB,wCAAwC,CACtD,SAAS,EAAE,eAAe,GAAG,SAAS,EACtC,QAAQ,GAAE,eAAkE,GAC3E,eAAe,CAgBjB;AAED,wBAAgB,qCAAqC,CAAC,SAAS,EAAE,eAAe,GAAG,SAAS,GAAG;IAC7F,kBAAkB,EAAE,MAAM,CAAC;IAC3B,iBAAiB,EAAE,MAAM,CAAC;CAC3B,CAMA;AAED,wBAAgB,oDAAoD,CAClE,kBAAkB,EAAE,MAAM,EAC1B,iBAAiB,EAAE,MAAM,GACxB,eAAe,CAajB;AAED,wBAAgB,gDAAgD,CAAC,SAAS,EAAE,eAAe,GAAG,MAAM,CAKnG;AAED,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,mBAAmB,GAAG,MAAM,CAKhF;AAED,wBAAgB,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,mBAAmB,GAAG,mBAAmB,CASjH;AAED,wBAAgB,8BAA8B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAGhF;AAED,wBAAgB,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,SAAI,GAAG,MAAM,CAEjF;AAED,wBAAgB,wCAAwC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAG9E"}