@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +23 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +657 -128
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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import type { BabylonEditorGridController, BabylonEditorInfiniteGridOptions } from './infinite-grid';
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export declare function createBabylonEditorInfiniteGridLayer(options: BabylonEditorInfiniteGridOptions): BabylonEditorGridController;
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{"version":3,"file":"infinite-grid-layer.d.ts","sourceRoot":"","sources":["../src/infinite-grid-layer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,2BAA2B,EAAiC,gCAAgC,EAAE,MAAM,iBAAiB,CAAC;AAqJpI,wBAAgB,oCAAoC,CAClD,OAAO,EAAE,gCAAgC,GACxC,2BAA2B,CAgK7B"}
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const DEFAULT_STEP = 1;
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const DEFAULT_MAJOR_STEP_MULTIPLIER = 5;
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const DEFAULT_HALF_LINE_COUNT = 80;
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const DEFAULT_TARGET_SCREEN_SPACING_PX = 48;
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const DEFAULT_OPACITY = 0.82;
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const DEFAULT_MAX_VISIBLE_DISTANCE = 600;
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const GRID_FADE_START_RATIO = 0.72;
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const DEFAULT_GRID_COLOR = { r: 0.18, g: 0.27, b: 0.42 };
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const DEFAULT_MAJOR_GRID_COLOR = { r: 0.24, g: 0.36, b: 0.56 };
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const DEFAULT_AXIS_X_COLOR = { r: 0.8, g: 0.22, b: 0.22 };
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const DEFAULT_AXIS_Z_COLOR = { r: 0.22, g: 0.55, b: 0.85 };
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const DEFAULT_ADAPTIVE_STEPS = [
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50000,
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];
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30
|
+
const GRID_SHADER_NAME = 'fpsEditorScreenSpaceInfiniteGrid';
|
|
31
|
+
const GRID_VERTEX_SHADER = `
|
|
32
|
+
precision highp float;
|
|
33
|
+
|
|
34
|
+
attribute vec3 position;
|
|
35
|
+
|
|
36
|
+
varying vec2 vUv;
|
|
37
|
+
|
|
38
|
+
void main(void) {
|
|
39
|
+
vUv = position.xy * 0.5 + 0.5;
|
|
40
|
+
gl_Position = vec4(position.xy, 0.0, 1.0);
|
|
41
|
+
}
|
|
42
|
+
`;
|
|
43
|
+
const GRID_FRAGMENT_SHADER = `
|
|
44
|
+
#ifdef GL_OES_standard_derivatives
|
|
45
|
+
#extension GL_OES_standard_derivatives : enable
|
|
46
|
+
#endif
|
|
47
|
+
#ifdef GL_EXT_frag_depth
|
|
48
|
+
#extension GL_EXT_frag_depth : enable
|
|
49
|
+
#define GRID_FRAGMENT_DEPTH gl_FragDepthEXT
|
|
50
|
+
#else
|
|
51
|
+
#define GRID_FRAGMENT_DEPTH gl_FragDepth
|
|
52
|
+
#endif
|
|
53
|
+
|
|
54
|
+
precision highp float;
|
|
55
|
+
|
|
56
|
+
uniform mat4 viewProjection;
|
|
57
|
+
uniform mat4 inverseViewProjection;
|
|
58
|
+
uniform float gridStep;
|
|
59
|
+
uniform float majorStep;
|
|
60
|
+
uniform float fadeStart;
|
|
61
|
+
uniform float fadeEnd;
|
|
62
|
+
uniform float opacity;
|
|
63
|
+
uniform vec3 gridColor;
|
|
64
|
+
uniform vec3 majorGridColor;
|
|
65
|
+
uniform vec3 axisXColor;
|
|
66
|
+
uniform vec3 axisZColor;
|
|
67
|
+
|
|
68
|
+
varying vec2 vUv;
|
|
69
|
+
|
|
70
|
+
vec3 unprojectPoint(float depth) {
|
|
71
|
+
vec4 clip = vec4(vUv * 2.0 - 1.0, depth, 1.0);
|
|
72
|
+
vec4 world = inverseViewProjection * clip;
|
|
73
|
+
return world.xyz / max(world.w, 0.000001);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
float gridLine(vec2 worldXZ, float spacing, float fadeStartValue, float fadeEndValue) {
|
|
77
|
+
vec2 coord = worldXZ / max(spacing, 0.0001);
|
|
78
|
+
vec2 derivative = max(fwidth(coord), vec2(0.0001));
|
|
79
|
+
vec2 grid = abs(fract(coord - 0.5) - 0.5) / derivative;
|
|
80
|
+
float lineDistance = min(grid.x, grid.y);
|
|
81
|
+
float coverage = 1.0 - smoothstep(0.0, 1.0, lineDistance);
|
|
82
|
+
float densityFade = 1.0 - smoothstep(fadeStartValue, fadeEndValue, max(derivative.x, derivative.y));
|
|
83
|
+
return coverage * densityFade;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
float axisLine(float distanceToAxis, float width) {
|
|
87
|
+
float derivative = max(fwidth(distanceToAxis), 0.0001);
|
|
88
|
+
return 1.0 - smoothstep(width - derivative, width + derivative, abs(distanceToAxis));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
void main(void) {
|
|
92
|
+
vec3 nearPoint = unprojectPoint(-1.0);
|
|
93
|
+
vec3 farPoint = unprojectPoint(1.0);
|
|
94
|
+
vec3 ray = farPoint - nearPoint;
|
|
95
|
+
if (abs(ray.y) < 0.000001) discard;
|
|
96
|
+
|
|
97
|
+
float t = -nearPoint.y / ray.y;
|
|
98
|
+
if (t < 0.0 || t > 1.0) discard;
|
|
99
|
+
|
|
100
|
+
vec3 worldPosition = nearPoint + ray * t;
|
|
101
|
+
vec4 gridClip = viewProjection * vec4(worldPosition, 1.0);
|
|
102
|
+
float normalizedDepth = gridClip.z / gridClip.w * 0.5 + 0.5;
|
|
103
|
+
GRID_FRAGMENT_DEPTH = clamp(normalizedDepth, 0.0, 1.0);
|
|
104
|
+
|
|
105
|
+
vec2 worldXZ = worldPosition.xz;
|
|
106
|
+
float distanceToCamera = length(worldPosition - nearPoint);
|
|
107
|
+
float rangeFade = 1.0 - smoothstep(fadeStart, fadeEnd, distanceToCamera);
|
|
108
|
+
if (rangeFade <= 0.001) discard;
|
|
109
|
+
|
|
110
|
+
float resolvedMajorStep = max(majorStep, gridStep);
|
|
111
|
+
float coarseStep = max(resolvedMajorStep * 5.0, gridStep);
|
|
112
|
+
float farStep = max(coarseStep * 5.0, gridStep);
|
|
113
|
+
float minor = gridLine(worldXZ, gridStep, 1.0, 4.0);
|
|
114
|
+
float major = gridLine(worldXZ, resolvedMajorStep, 1.5, 7.0);
|
|
115
|
+
float coarse = gridLine(worldXZ, coarseStep, 2.0, 12.0);
|
|
116
|
+
float far = gridLine(worldXZ, farStep, 3.0, 20.0);
|
|
117
|
+
float axisWidth = max(gridStep * 0.035, 0.02);
|
|
118
|
+
float axisX = axisLine(worldXZ.y, axisWidth);
|
|
119
|
+
float axisZ = axisLine(worldXZ.x, axisWidth);
|
|
120
|
+
float lineAlpha = max(max(max(minor * 0.34, major * 0.76), max(coarse * 0.62, far * 0.48)), max(axisX, axisZ));
|
|
121
|
+
|
|
122
|
+
vec3 color = gridColor;
|
|
123
|
+
color = mix(color, majorGridColor, major);
|
|
124
|
+
color = mix(color, majorGridColor, coarse);
|
|
125
|
+
color = mix(color, majorGridColor, far);
|
|
126
|
+
color = mix(color, axisXColor, axisX);
|
|
127
|
+
color = mix(color, axisZColor, axisZ);
|
|
128
|
+
|
|
129
|
+
float alpha = clamp(lineAlpha * rangeFade * opacity, 0.0, 1.0);
|
|
130
|
+
if (alpha <= 0.001) discard;
|
|
131
|
+
gl_FragColor = vec4(color, alpha);
|
|
132
|
+
}
|
|
133
|
+
`;
|
|
134
|
+
export function createBabylonEditorInfiniteGridLayer(options) {
|
|
135
|
+
const MeshBuilder = options.babylon.MeshBuilder;
|
|
136
|
+
const ShaderMaterial = options.babylon.ShaderMaterial;
|
|
137
|
+
const Effect = options.babylon.Effect;
|
|
138
|
+
const Color3 = options.babylon.Color3;
|
|
139
|
+
const Matrix = options.babylon.Matrix;
|
|
140
|
+
const scene = options.scene;
|
|
141
|
+
if (!scene || !MeshBuilder?.CreatePlane || !ShaderMaterial || !Effect?.ShadersStore || !Color3 || !Matrix?.Invert) {
|
|
142
|
+
throw new Error('Babylon editor infinite grid layer requires MeshBuilder.CreatePlane, ShaderMaterial, Effect.ShadersStore, Color3 and Matrix.Invert.');
|
|
143
|
+
}
|
|
144
|
+
registerGridShader(Effect);
|
|
145
|
+
const minStep = normalizePositive(options.step, DEFAULT_STEP);
|
|
146
|
+
const adaptiveSteps = normalizeAdaptiveSteps(options.adaptiveSteps, minStep);
|
|
147
|
+
const targetScreenSpacingPx = normalizePositive(options.targetScreenSpacingPx, DEFAULT_TARGET_SCREEN_SPACING_PX);
|
|
148
|
+
const halfLineCount = Math.max(4, Math.floor(normalizePositive(options.halfLineCount, DEFAULT_HALF_LINE_COUNT)));
|
|
149
|
+
const fadeEnd = normalizePositive(options.maxVisibleDistance ?? options.fadeDistance, Math.max(DEFAULT_MAX_VISIBLE_DISTANCE, halfLineCount * minStep * DEFAULT_MAJOR_STEP_MULTIPLIER));
|
|
150
|
+
const name = options.name ?? 'editor-infinite-grid';
|
|
151
|
+
const defaultColors = {
|
|
152
|
+
gridColor: options.gridColor ?? DEFAULT_GRID_COLOR,
|
|
153
|
+
majorGridColor: options.majorGridColor ?? DEFAULT_MAJOR_GRID_COLOR,
|
|
154
|
+
axisXColor: options.axisXColor ?? DEFAULT_AXIS_X_COLOR,
|
|
155
|
+
axisZColor: options.axisZColor ?? DEFAULT_AXIS_Z_COLOR,
|
|
156
|
+
};
|
|
157
|
+
let gridColor = createColor(Color3, defaultColors.gridColor);
|
|
158
|
+
let majorGridColor = createColor(Color3, defaultColors.majorGridColor);
|
|
159
|
+
let axisXColor = createColor(Color3, defaultColors.axisXColor);
|
|
160
|
+
let axisZColor = createColor(Color3, defaultColors.axisZColor);
|
|
161
|
+
let visible = true;
|
|
162
|
+
let disposed = false;
|
|
163
|
+
let currentStep = minStep;
|
|
164
|
+
let lastFrameState = null;
|
|
165
|
+
let renderObserver = null;
|
|
166
|
+
const mesh = MeshBuilder.CreatePlane(`${name}-screen-layer`, { size: 2 }, scene);
|
|
167
|
+
mesh.isPickable = false;
|
|
168
|
+
mesh.alwaysSelectAsActiveMesh = true;
|
|
169
|
+
mesh.infiniteDistance = true;
|
|
170
|
+
mesh.renderingGroupId = 0;
|
|
171
|
+
mesh.metadata = {
|
|
172
|
+
...(mesh.metadata ?? {}),
|
|
173
|
+
editorProjectionHelper: true,
|
|
174
|
+
editorGrid: true,
|
|
175
|
+
editorGridKind: 'screen-space-layer',
|
|
176
|
+
};
|
|
177
|
+
mesh.onBeforeRenderObservable?.add?.(() => {
|
|
178
|
+
const camera = readGridCamera();
|
|
179
|
+
if (camera)
|
|
180
|
+
mesh.position = camera.position?.clone?.() ?? mesh.position;
|
|
181
|
+
});
|
|
182
|
+
const material = new ShaderMaterial(`${name}-material`, scene, {
|
|
183
|
+
vertex: GRID_SHADER_NAME,
|
|
184
|
+
fragment: GRID_SHADER_NAME,
|
|
185
|
+
}, {
|
|
186
|
+
attributes: ['position'],
|
|
187
|
+
uniforms: [
|
|
188
|
+
'viewProjection',
|
|
189
|
+
'inverseViewProjection',
|
|
190
|
+
'gridStep',
|
|
191
|
+
'majorStep',
|
|
192
|
+
'fadeStart',
|
|
193
|
+
'fadeEnd',
|
|
194
|
+
'opacity',
|
|
195
|
+
'gridColor',
|
|
196
|
+
'majorGridColor',
|
|
197
|
+
'axisXColor',
|
|
198
|
+
'axisZColor',
|
|
199
|
+
],
|
|
200
|
+
needAlphaBlending: true,
|
|
201
|
+
});
|
|
202
|
+
material.backFaceCulling = false;
|
|
203
|
+
material.alpha = 1;
|
|
204
|
+
material.disableDepthWrite = true;
|
|
205
|
+
if (options.babylon.Constants?.ALPHA_COMBINE != null) {
|
|
206
|
+
material.alphaMode = options.babylon.Constants.ALPHA_COMBINE;
|
|
207
|
+
}
|
|
208
|
+
mesh.material = material;
|
|
209
|
+
updateGrid(true);
|
|
210
|
+
renderObserver = scene.onBeforeRenderObservable?.add?.(() => updateGrid(false)) ?? null;
|
|
211
|
+
function readGridCamera() {
|
|
212
|
+
return options.getCamera?.() ?? options.camera ?? scene?.activeCamera ?? null;
|
|
213
|
+
}
|
|
214
|
+
function readGridFrameState() {
|
|
215
|
+
const camera = readGridCamera();
|
|
216
|
+
const step = resolveAdaptiveStep(scene, camera, adaptiveSteps, targetScreenSpacingPx);
|
|
217
|
+
const majorStep = normalizePositive(options.majorStep, step * DEFAULT_MAJOR_STEP_MULTIPLIER);
|
|
218
|
+
const viewProjection = readViewProjection(camera, Matrix);
|
|
219
|
+
const inverseViewProjection = Matrix.Invert(viewProjection);
|
|
220
|
+
return {
|
|
221
|
+
step,
|
|
222
|
+
majorStep,
|
|
223
|
+
fadeStart: Math.max(step, fadeEnd * GRID_FADE_START_RATIO),
|
|
224
|
+
fadeEnd,
|
|
225
|
+
viewProjection,
|
|
226
|
+
inverseViewProjection,
|
|
227
|
+
};
|
|
228
|
+
}
|
|
229
|
+
function updateGrid(force) {
|
|
230
|
+
if (disposed)
|
|
231
|
+
return;
|
|
232
|
+
const frameState = readGridFrameState();
|
|
233
|
+
if (!force && lastFrameState && isSameGridFrameState(lastFrameState, frameState))
|
|
234
|
+
return;
|
|
235
|
+
lastFrameState = frameState;
|
|
236
|
+
currentStep = frameState.step;
|
|
237
|
+
mesh.setEnabled?.(visible);
|
|
238
|
+
updateMaterialUniforms(frameState);
|
|
239
|
+
}
|
|
240
|
+
function updateMaterialUniforms(frameState) {
|
|
241
|
+
material.setMatrix?.('viewProjection', frameState.viewProjection);
|
|
242
|
+
material.setMatrix?.('inverseViewProjection', frameState.inverseViewProjection);
|
|
243
|
+
material.setFloat?.('gridStep', frameState.step);
|
|
244
|
+
material.setFloat?.('majorStep', frameState.majorStep);
|
|
245
|
+
material.setFloat?.('fadeStart', frameState.fadeStart);
|
|
246
|
+
material.setFloat?.('fadeEnd', frameState.fadeEnd);
|
|
247
|
+
material.setFloat?.('opacity', visible ? normalizeOpacity(options.opacity) : 0);
|
|
248
|
+
material.setColor3?.('gridColor', gridColor);
|
|
249
|
+
material.setColor3?.('majorGridColor', majorGridColor);
|
|
250
|
+
material.setColor3?.('axisXColor', axisXColor);
|
|
251
|
+
material.setColor3?.('axisZColor', axisZColor);
|
|
252
|
+
}
|
|
253
|
+
return {
|
|
254
|
+
setVisible(nextVisible) {
|
|
255
|
+
visible = nextVisible;
|
|
256
|
+
mesh.setEnabled?.(nextVisible);
|
|
257
|
+
updateGrid(true);
|
|
258
|
+
},
|
|
259
|
+
setColors(colors) {
|
|
260
|
+
gridColor = createColor(Color3, colors.gridColor ?? defaultColors.gridColor);
|
|
261
|
+
majorGridColor = createColor(Color3, colors.majorGridColor ?? defaultColors.majorGridColor);
|
|
262
|
+
axisXColor = createColor(Color3, colors.axisXColor ?? defaultColors.axisXColor);
|
|
263
|
+
axisZColor = createColor(Color3, colors.axisZColor ?? defaultColors.axisZColor);
|
|
264
|
+
if (lastFrameState)
|
|
265
|
+
updateMaterialUniforms(lastFrameState);
|
|
266
|
+
},
|
|
267
|
+
isVisible() {
|
|
268
|
+
return visible;
|
|
269
|
+
},
|
|
270
|
+
getStep() {
|
|
271
|
+
return currentStep;
|
|
272
|
+
},
|
|
273
|
+
dispose() {
|
|
274
|
+
if (disposed)
|
|
275
|
+
return;
|
|
276
|
+
disposed = true;
|
|
277
|
+
if (renderObserver && scene.onBeforeRenderObservable?.remove) {
|
|
278
|
+
scene.onBeforeRenderObservable.remove(renderObserver);
|
|
279
|
+
}
|
|
280
|
+
renderObserver = null;
|
|
281
|
+
mesh.dispose?.();
|
|
282
|
+
material.dispose?.();
|
|
283
|
+
lastFrameState = null;
|
|
284
|
+
},
|
|
285
|
+
};
|
|
286
|
+
}
|
|
287
|
+
function registerGridShader(Effect) {
|
|
288
|
+
const shadersStore = Effect.ShadersStore;
|
|
289
|
+
const vertexKey = `${GRID_SHADER_NAME}VertexShader`;
|
|
290
|
+
const fragmentKey = `${GRID_SHADER_NAME}FragmentShader`;
|
|
291
|
+
if (!shadersStore[vertexKey])
|
|
292
|
+
shadersStore[vertexKey] = GRID_VERTEX_SHADER;
|
|
293
|
+
if (!shadersStore[fragmentKey])
|
|
294
|
+
shadersStore[fragmentKey] = GRID_FRAGMENT_SHADER;
|
|
295
|
+
}
|
|
296
|
+
function readViewProjection(camera, Matrix) {
|
|
297
|
+
if (!camera?.getViewMatrix || !camera?.getProjectionMatrix)
|
|
298
|
+
return Matrix.Identity();
|
|
299
|
+
const view = camera.getViewMatrix();
|
|
300
|
+
const projection = camera.getProjectionMatrix();
|
|
301
|
+
return view?.multiply ? view.multiply(projection) : Matrix.Identity();
|
|
302
|
+
}
|
|
303
|
+
function isSameGridFrameState(left, right) {
|
|
304
|
+
return left.step === right.step
|
|
305
|
+
&& left.majorStep === right.majorStep
|
|
306
|
+
&& left.fadeStart === right.fadeStart
|
|
307
|
+
&& left.fadeEnd === right.fadeEnd
|
|
308
|
+
&& isSameMatrix(left.viewProjection, right.viewProjection)
|
|
309
|
+
&& isSameMatrix(left.inverseViewProjection, right.inverseViewProjection);
|
|
310
|
+
}
|
|
311
|
+
function isSameMatrix(left, right) {
|
|
312
|
+
const leftValues = left?.m;
|
|
313
|
+
const rightValues = right?.m;
|
|
314
|
+
if (!leftValues || !rightValues || leftValues.length !== rightValues.length)
|
|
315
|
+
return false;
|
|
316
|
+
for (let index = 0; index < leftValues.length; index += 1) {
|
|
317
|
+
if (leftValues[index] !== rightValues[index])
|
|
318
|
+
return false;
|
|
319
|
+
}
|
|
320
|
+
return true;
|
|
321
|
+
}
|
|
322
|
+
function normalizePositive(value, fallback) {
|
|
323
|
+
return Number.isFinite(value) && Number(value) > 0 ? Number(value) : fallback;
|
|
324
|
+
}
|
|
325
|
+
function normalizeOpacity(value) {
|
|
326
|
+
const opacity = value == null ? DEFAULT_OPACITY : Number(value);
|
|
327
|
+
if (!Number.isFinite(opacity))
|
|
328
|
+
return DEFAULT_OPACITY;
|
|
329
|
+
return Math.min(1, Math.max(0, opacity));
|
|
330
|
+
}
|
|
331
|
+
function normalizeAdaptiveSteps(steps, minStep) {
|
|
332
|
+
const source = steps?.length ? steps : DEFAULT_ADAPTIVE_STEPS;
|
|
333
|
+
const normalized = Array.from(new Set(source
|
|
334
|
+
.map(value => normalizePositive(value, 0))
|
|
335
|
+
.filter(value => value >= minStep))).sort((left, right) => left - right);
|
|
336
|
+
return normalized.length > 0 ? normalized : [minStep];
|
|
337
|
+
}
|
|
338
|
+
function resolveAdaptiveStep(scene, camera, steps, targetScreenSpacingPx) {
|
|
339
|
+
const pixelsPerWorldUnit = estimatePixelsPerWorldUnit(scene, camera);
|
|
340
|
+
if (!Number.isFinite(pixelsPerWorldUnit) || pixelsPerWorldUnit <= 0)
|
|
341
|
+
return steps[0] ?? DEFAULT_STEP;
|
|
342
|
+
let bestStep = steps[0] ?? DEFAULT_STEP;
|
|
343
|
+
let bestScore = Number.POSITIVE_INFINITY;
|
|
344
|
+
for (const step of steps) {
|
|
345
|
+
const screenSpacing = step * pixelsPerWorldUnit;
|
|
346
|
+
const score = Math.abs(Math.log(Math.max(screenSpacing, 0.0001) / targetScreenSpacingPx));
|
|
347
|
+
if (score < bestScore) {
|
|
348
|
+
bestScore = score;
|
|
349
|
+
bestStep = step;
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
return bestStep;
|
|
353
|
+
}
|
|
354
|
+
function estimatePixelsPerWorldUnit(scene, camera) {
|
|
355
|
+
const activeCamera = camera ?? scene?.activeCamera ?? null;
|
|
356
|
+
const engine = scene?.getEngine?.();
|
|
357
|
+
const viewportHeight = readViewportHeight(engine);
|
|
358
|
+
if (!activeCamera || viewportHeight <= 0)
|
|
359
|
+
return 1;
|
|
360
|
+
const orthoTop = Number(activeCamera.orthoTop);
|
|
361
|
+
const orthoBottom = Number(activeCamera.orthoBottom);
|
|
362
|
+
if (Number.isFinite(orthoTop) && Number.isFinite(orthoBottom) && orthoTop !== orthoBottom) {
|
|
363
|
+
return viewportHeight / Math.abs(orthoTop - orthoBottom);
|
|
364
|
+
}
|
|
365
|
+
const distance = estimateCameraDistanceToTarget(activeCamera);
|
|
366
|
+
const fov = normalizePositive(Number(activeCamera.fov), Math.PI / 4);
|
|
367
|
+
const visibleHeight = 2 * distance * Math.tan(fov / 2);
|
|
368
|
+
return visibleHeight > 0 ? viewportHeight / visibleHeight : 1;
|
|
369
|
+
}
|
|
370
|
+
function readViewportHeight(engine) {
|
|
371
|
+
const renderHeight = Number(engine?.getRenderHeight?.());
|
|
372
|
+
if (Number.isFinite(renderHeight) && renderHeight > 0)
|
|
373
|
+
return renderHeight;
|
|
374
|
+
const canvasHeight = Number(engine?.getRenderingCanvas?.()?.clientHeight);
|
|
375
|
+
if (Number.isFinite(canvasHeight) && canvasHeight > 0)
|
|
376
|
+
return canvasHeight;
|
|
377
|
+
return 720;
|
|
378
|
+
}
|
|
379
|
+
function estimateCameraDistanceToTarget(camera) {
|
|
380
|
+
const radius = Number(camera?.radius);
|
|
381
|
+
if (Number.isFinite(radius) && radius > 0)
|
|
382
|
+
return radius;
|
|
383
|
+
const position = camera?.position;
|
|
384
|
+
const target = camera?.target;
|
|
385
|
+
if (position && target) {
|
|
386
|
+
const distance = Math.hypot((Number(position.x) || 0) - (Number(target.x) || 0), (Number(position.y) || 0) - (Number(target.y) || 0), (Number(position.z) || 0) - (Number(target.z) || 0));
|
|
387
|
+
if (Number.isFinite(distance) && distance > 0)
|
|
388
|
+
return distance;
|
|
389
|
+
}
|
|
390
|
+
const height = Math.abs(Number(position?.y) || 0);
|
|
391
|
+
return height > 0 ? height : 8;
|
|
392
|
+
}
|
|
393
|
+
function createColor(Color3, color) {
|
|
394
|
+
return new Color3(color.r, color.g, color.b);
|
|
395
|
+
}
|
|
396
|
+
//# sourceMappingURL=infinite-grid-layer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -10,6 +10,9 @@ export interface BabylonEditorInfiniteGridOptions {
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10
10
|
targetScreenSpacingPx?: number;
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|
11
11
|
majorStep?: number;
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12
12
|
halfLineCount?: number;
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|
13
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+
fadeDistance?: number;
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|
14
|
+
maxVisibleDistance?: number;
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15
|
+
opacity?: number;
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|
13
16
|
gridColor?: {
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14
17
|
r: number;
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|
15
18
|
g: number;
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@@ -1 +1 @@
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|
|
1
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-
{"version":3,"file":"infinite-grid.d.ts","sourceRoot":"","sources":["../src/infinite-grid.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;
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|
1
|
+
{"version":3,"file":"infinite-grid.d.ts","sourceRoot":"","sources":["../src/infinite-grid.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAGjB,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,oBAAoB,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACpD,KAAK,EAAE,YAAY,CAAC;IACpB,MAAM,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;IAC9B,SAAS,CAAC,EAAE,MAAM,aAAa,GAAG,IAAI,GAAG,SAAS,CAAC;IACnD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IACzB,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,SAAS,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAChD,cAAc,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACjD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,6BAA6B;IAC5C,SAAS,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAChD,cAAc,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACjD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,2BAA2B;IAC1C,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC;IACnC,SAAS,CAAC,MAAM,EAAE,6BAA6B,GAAG,IAAI,CAAC;IACvD,SAAS,IAAI,OAAO,CAAC;IACrB,OAAO,IAAI,MAAM,CAAC;IAClB,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,wBAAgB,+BAA+B,CAC7C,OAAO,EAAE,gCAAgC,GACxC,2BAA2B,CAE7B"}
|