@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +23 -2
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +657 -128
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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- package/package.json +13 -7
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import { createEditorAgentInteractionController, createProjectAuthoringHost, } from '@fps-games/editor-core';
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import { createForgePlayAgentTransport } from '@fps-games/editor-forge-play';
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import { createPlayableLocalEditorHostController, createPlayableLocalEditorLoadingOverlay, } from '@fps-games/editor-playable-sdk';
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import { createLocalEditorHarness, } from './local-editor-harness.js';
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import { createLocalEditorAgentHierarchyContextActions } from './local-editor-agent-actions.js';
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export const PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION = 1;
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/**
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* Frozen required contract for playable local editor host manifests.
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*
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* This contract defines the minimum set of methods that a host manifest must provide.
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* backward compatibility.
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*
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* IMPORTANT: Adding new required methods is a BREAKING CHANGE and requires:
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* - Updating all reference consumers
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*/
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export const PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT = Object.freeze({
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document: Object.freeze([
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'reduceDocument',
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'getSerializedObject',
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'getHierarchyItems',
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'getProjectionNodes',
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'getProjectionNode',
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'createPatchFromAsset',
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'createSerializedPropertyPatch',
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]),
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persistence: Object.freeze([
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'loadAssets',
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'runGame',
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]),
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world: Object.freeze({
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direct: Object.freeze([
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'getCanvas',
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]),
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methodPairs: Object.freeze([
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Object.freeze({ neutralName: 'disposeWorld', legacyName: 'disposeGameWorld' }),
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+
Object.freeze({ neutralName: 'loadPreviewEngine', legacyName: 'loadBabylon' }),
|
|
40
|
+
Object.freeze({ neutralName: 'createPreviewEngine', legacyName: 'createEngine' }),
|
|
41
|
+
Object.freeze({ neutralName: 'importPreviewAsset', legacyName: 'importProjectionModel' }),
|
|
42
|
+
]),
|
|
43
|
+
}),
|
|
44
|
+
});
|
|
45
|
+
export function inspectPlayableLocalEditorHostManifest(manifest) {
|
|
46
|
+
const diagnostics = [];
|
|
47
|
+
const report = {
|
|
48
|
+
supportedManifestVersion: PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION,
|
|
49
|
+
ok: true,
|
|
50
|
+
diagnostics,
|
|
51
|
+
};
|
|
52
|
+
if (!isRecord(manifest)) {
|
|
53
|
+
diagnostics.push(createDiagnostic('error', 'manifest.invalid', 'Playable local editor host manifest must be an object.', 'manifest'));
|
|
54
|
+
report.ok = false;
|
|
55
|
+
return report;
|
|
56
|
+
}
|
|
57
|
+
inspectMetadata(manifest.metadata, report, diagnostics);
|
|
58
|
+
inspectRequiredCapability(manifest, diagnostics, 'documentAdapter', 'documentCapability', PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.document);
|
|
59
|
+
inspectRequiredCapability(manifest, diagnostics, 'persistenceAdapter', 'persistenceCapability', PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.persistence);
|
|
60
|
+
inspectWorldCapability(manifest.worldAdapter, diagnostics);
|
|
61
|
+
inspectLifecycle(manifest.lifecycle, diagnostics);
|
|
62
|
+
inspectForgePlay(manifest.forgePlay, diagnostics);
|
|
63
|
+
inspectAuthoring(manifest.authoring, diagnostics);
|
|
64
|
+
inspectCapabilities(manifest.capabilities, manifest.documentAdapter, diagnostics);
|
|
65
|
+
report.ok = !diagnostics.some(diagnostic => diagnostic.severity === 'error');
|
|
66
|
+
return report;
|
|
67
|
+
}
|
|
68
|
+
export function formatPlayableLocalEditorHostCompatibilityReport(report) {
|
|
69
|
+
const project = report.projectName ?? report.projectId ?? 'unknown project';
|
|
70
|
+
const header = report.ok
|
|
71
|
+
? `Playable local editor host compatibility: PASS (${project})`
|
|
72
|
+
: `Playable local editor host compatibility: BLOCKED (${project})`;
|
|
73
|
+
if (report.diagnostics.length === 0)
|
|
74
|
+
return header;
|
|
75
|
+
const lines = report.diagnostics.map((diagnostic) => {
|
|
76
|
+
const path = diagnostic.path ? ` ${diagnostic.path}` : '';
|
|
77
|
+
return `[${diagnostic.severity.toUpperCase()}] ${diagnostic.code}${path}: ${diagnostic.message}`;
|
|
78
|
+
});
|
|
79
|
+
return [header, ...lines].join('\n');
|
|
80
|
+
}
|
|
81
|
+
function createHarnessDocumentAdapter(documentCapability, capabilities) {
|
|
82
|
+
return {
|
|
83
|
+
...documentCapability,
|
|
84
|
+
cloneDocument: capabilities?.documentLifecycle?.cloneDocument ?? documentCapability.cloneDocument,
|
|
85
|
+
compareDocuments: capabilities?.documentLifecycle?.compareDocuments ?? documentCapability.compareDocuments,
|
|
86
|
+
prepareDocument: capabilities?.documentLifecycle?.prepareDocument ?? documentCapability.prepareDocument,
|
|
87
|
+
summarize: capabilities?.documentLifecycle?.summarize ?? documentCapability.summarize,
|
|
88
|
+
isSelectable: capabilities?.selection?.isSelectable ?? documentCapability.isSelectable,
|
|
89
|
+
isLocked: capabilities?.selection?.isLocked ?? documentCapability.isLocked,
|
|
90
|
+
getSerializedObject: capabilities?.inspector?.getSerializedObject ?? documentCapability.getSerializedObject,
|
|
91
|
+
getSerializedMultiObject: capabilities?.inspector?.getSerializedMultiObject ?? documentCapability.getSerializedMultiObject,
|
|
92
|
+
getInspectorObject: capabilities?.inspector?.getInspectorObject ?? documentCapability.getInspectorObject,
|
|
93
|
+
getInspectorMultiObject: capabilities?.inspector?.getInspectorMultiObject ?? documentCapability.getInspectorMultiObject,
|
|
94
|
+
getRuntimeInspectorSections: capabilities?.inspector?.getRuntimeInspectorSections ?? documentCapability.getRuntimeInspectorSections,
|
|
95
|
+
getBrowserAssetItems: capabilities?.assetBrowser?.getBrowserAssetItems ?? documentCapability.getBrowserAssetItems,
|
|
96
|
+
createPatchFromAsset: capabilities?.assetActions?.createPatchFromAsset ?? documentCapability.createPatchFromAsset,
|
|
97
|
+
createAssetActionPatch: capabilities?.assetActions?.createAssetActionPatch ?? documentCapability.createAssetActionPatch,
|
|
98
|
+
createPlacedAssetPatch: capabilities?.assetActions?.createPlacedAssetPatch ?? documentCapability.createPlacedAssetPatch,
|
|
99
|
+
findCreatedId: capabilities?.assetActions?.findCreatedId ?? documentCapability.findCreatedId,
|
|
100
|
+
canCreateSerializedMultiPropertyPatch: capabilities?.transformCommands?.canCreateSerializedMultiPropertyPatch
|
|
101
|
+
?? documentCapability.canCreateSerializedMultiPropertyPatch,
|
|
102
|
+
createSerializedMultiPropertyPatch: capabilities?.transformCommands?.createSerializedMultiPropertyPatch ?? documentCapability.createSerializedMultiPropertyPatch,
|
|
103
|
+
createTransformPatch: capabilities?.transformCommands?.createTransformPatch ?? documentCapability.createTransformPatch,
|
|
104
|
+
createTransformBatchPatch: capabilities?.transformCommands?.createTransformBatchPatch ?? documentCapability.createTransformBatchPatch,
|
|
105
|
+
createDuplicateSelectionPatch: capabilities?.transformCommands?.createDuplicateSelectionPatch ?? documentCapability.createDuplicateSelectionPatch,
|
|
106
|
+
validateSceneGraphDrop: capabilities?.sceneGraph?.validateSceneGraphDrop ?? documentCapability.validateSceneGraphDrop,
|
|
107
|
+
createSceneGraphRenamePatch: capabilities?.sceneGraph?.createSceneGraphRenamePatch ?? documentCapability.createSceneGraphRenamePatch,
|
|
108
|
+
createSceneGraphCreateGroupPatch: capabilities?.sceneGraph?.createSceneGraphCreateGroupPatch ?? documentCapability.createSceneGraphCreateGroupPatch,
|
|
109
|
+
createSceneGraphCreatePrimitivePatch: capabilities?.sceneGraph?.createSceneGraphCreatePrimitivePatch ?? documentCapability.createSceneGraphCreatePrimitivePatch,
|
|
110
|
+
createSceneGraphDeletePatch: capabilities?.sceneGraph?.createSceneGraphDeletePatch ?? documentCapability.createSceneGraphDeletePatch,
|
|
111
|
+
createSceneGraphDropPatch: capabilities?.sceneGraph?.createSceneGraphDropPatch ?? documentCapability.createSceneGraphDropPatch,
|
|
112
|
+
validateSceneGraphMove: capabilities?.sceneGraph?.validateSceneGraphMove ?? documentCapability.validateSceneGraphMove,
|
|
113
|
+
createSceneGraphMovePatch: capabilities?.sceneGraph?.createSceneGraphMovePatch ?? documentCapability.createSceneGraphMovePatch,
|
|
114
|
+
validateSceneGraphGroupSelection: capabilities?.sceneGraph?.validateSceneGraphGroupSelection ?? documentCapability.validateSceneGraphGroupSelection,
|
|
115
|
+
createSceneGraphGroupSelectionPatch: capabilities?.sceneGraph?.createSceneGraphGroupSelectionPatch ?? documentCapability.createSceneGraphGroupSelectionPatch,
|
|
116
|
+
getSceneCameraPreviewRig: capabilities?.worldPreview?.getSceneCameraPreviewRig ?? documentCapability.getSceneCameraPreviewRig,
|
|
117
|
+
getWorldAppearance: capabilities?.worldPreview?.getWorldAppearance ?? documentCapability.getWorldAppearance,
|
|
118
|
+
getWorldRendering: capabilities?.rendering?.getWorldRendering ?? documentCapability.getWorldRendering,
|
|
119
|
+
getRenderingPanelState: capabilities?.rendering?.getRenderingPanelState ?? documentCapability.getRenderingPanelState,
|
|
120
|
+
onRenderingAction: capabilities?.rendering?.onRenderingAction ?? documentCapability.onRenderingAction,
|
|
121
|
+
onRenderingPropertyChange: capabilities?.rendering?.onRenderingPropertyChange ?? documentCapability.onRenderingPropertyChange,
|
|
122
|
+
};
|
|
123
|
+
}
|
|
124
|
+
function createHarnessHierarchyOptions(manifest) {
|
|
125
|
+
const agentController = createEditorAgentInteractionController({
|
|
126
|
+
transport: createForgePlayAgentTransport({ window: manifest.forgePlay?.window }),
|
|
127
|
+
});
|
|
128
|
+
const agentActions = createLocalEditorAgentHierarchyContextActions({
|
|
129
|
+
sendContext: context => agentController.sendContext(context),
|
|
130
|
+
getProjectionNode: (document, id) => manifest.documentAdapter.getProjectionNode(document, id),
|
|
131
|
+
describeSceneObject: manifest.capabilities?.agentContext?.describeSceneObject,
|
|
132
|
+
describeSceneObjectSet: manifest.capabilities?.agentContext?.describeSceneObjectSet,
|
|
133
|
+
describeRegionBinding: manifest.capabilities?.agentContext?.describeRegionBinding,
|
|
134
|
+
source: {
|
|
135
|
+
projectId: manifest.metadata?.projectId,
|
|
136
|
+
projectName: manifest.metadata?.projectName,
|
|
137
|
+
},
|
|
138
|
+
reportError: manifest.forgePlay?.reportError,
|
|
139
|
+
});
|
|
140
|
+
const capabilities = manifest.capabilities;
|
|
141
|
+
const contextActions = capabilities?.hierarchyActions?.contextActions;
|
|
142
|
+
return {
|
|
143
|
+
contextActions: [
|
|
144
|
+
...agentActions,
|
|
145
|
+
...(contextActions ?? []),
|
|
146
|
+
],
|
|
147
|
+
};
|
|
148
|
+
}
|
|
149
|
+
export function createPlayableLocalEditorHost(manifest) {
|
|
150
|
+
const compatibilityReport = inspectPlayableLocalEditorHostManifest(manifest);
|
|
151
|
+
if (!compatibilityReport.ok) {
|
|
152
|
+
throw new Error(formatPlayableLocalEditorHostCompatibilityReport(compatibilityReport));
|
|
153
|
+
}
|
|
154
|
+
const authoringHost = manifest.authoring
|
|
155
|
+
? manifest.authoring.host
|
|
156
|
+
?? createProjectAuthoringHost({ drivers: [...(manifest.authoring.drivers ?? [])] })
|
|
157
|
+
: undefined;
|
|
158
|
+
const harnessOptions = {
|
|
159
|
+
root: manifest.root,
|
|
160
|
+
localTestActions: manifest.localTestActions,
|
|
161
|
+
authoringHost,
|
|
162
|
+
documentAdapter: createHarnessDocumentAdapter(manifest.documentAdapter, manifest.capabilities),
|
|
163
|
+
persistenceAdapter: manifest.persistenceAdapter,
|
|
164
|
+
worldAdapter: createHarnessWorldAdapter(manifest.worldAdapter),
|
|
165
|
+
transformDocumentCapabilities: manifest.capabilities?.transformCommands?.documentCapabilities,
|
|
166
|
+
world: manifest.world,
|
|
167
|
+
createGrid: manifest.createGrid,
|
|
168
|
+
hierarchy: createHarnessHierarchyOptions(manifest),
|
|
169
|
+
};
|
|
170
|
+
const harness = createLocalEditorHarness(harnessOptions);
|
|
171
|
+
const loadingOverlay = createPlayableLocalEditorLoadingOverlay(manifest.root ?? document.body);
|
|
172
|
+
const controller = createPlayableLocalEditorHostController({
|
|
173
|
+
harness,
|
|
174
|
+
loadingOverlay,
|
|
175
|
+
loadingContent: manifest.lifecycle.loadingContent,
|
|
176
|
+
beforeDiscardAndRunGame: manifest.lifecycle.beforeDiscardAndRunGame,
|
|
177
|
+
minAssetLoadingOverlayMs: manifest.lifecycle.minAssetLoadingOverlayMs,
|
|
178
|
+
forgePlay: manifest.forgePlay
|
|
179
|
+
? {
|
|
180
|
+
enabled: manifest.forgePlay.enabled,
|
|
181
|
+
window: manifest.forgePlay.window,
|
|
182
|
+
hasUnsavedPlatformChanges: manifest.forgePlay.hasUnsavedPlatformChanges,
|
|
183
|
+
handleProjectAssetCommand: manifest.forgePlay.handleProjectAssetCommand,
|
|
184
|
+
handleAssetDrop: manifest.forgePlay.handleAssetDrop,
|
|
185
|
+
exportDocument: manifest.forgePlay.exportDocument,
|
|
186
|
+
reportError: manifest.forgePlay.reportError,
|
|
187
|
+
}
|
|
188
|
+
: undefined,
|
|
189
|
+
});
|
|
190
|
+
const hostHarness = controller.harness;
|
|
191
|
+
patchHarnessLifecycle(harness, controller);
|
|
192
|
+
let disposed = false;
|
|
193
|
+
return {
|
|
194
|
+
harness: hostHarness,
|
|
195
|
+
enterEditor: controller.enterEditor,
|
|
196
|
+
saveAndRunGame: controller.saveAndRunGame,
|
|
197
|
+
discardAndRunGame: controller.discardAndRunGame,
|
|
198
|
+
runWithAssetLoadingOverlay: controller.runWithAssetLoadingOverlay,
|
|
199
|
+
getBridge: controller.getBridge,
|
|
200
|
+
getCompatibilityReport() {
|
|
201
|
+
return cloneCompatibilityReport(compatibilityReport);
|
|
202
|
+
},
|
|
203
|
+
dispose() {
|
|
204
|
+
if (disposed)
|
|
205
|
+
return;
|
|
206
|
+
disposed = true;
|
|
207
|
+
controller.dispose();
|
|
208
|
+
harness.dispose();
|
|
209
|
+
},
|
|
210
|
+
};
|
|
211
|
+
}
|
|
212
|
+
function patchHarnessLifecycle(harness, controller) {
|
|
213
|
+
harness.enterEditor = controller.enterEditor;
|
|
214
|
+
harness.saveAndRunGame = controller.saveAndRunGame;
|
|
215
|
+
harness.discardAndRunGame = controller.discardAndRunGame;
|
|
216
|
+
}
|
|
217
|
+
function inspectMetadata(metadata, report, diagnostics) {
|
|
218
|
+
if (metadata === undefined) {
|
|
219
|
+
diagnostics.push(createDiagnostic('warning', 'metadata.missing', 'Manifest metadata is missing; add metadata to make package upgrade compatibility explicit.', 'metadata'));
|
|
220
|
+
return;
|
|
221
|
+
}
|
|
222
|
+
if (!isRecord(metadata)) {
|
|
223
|
+
diagnostics.push(createDiagnostic('warning', 'metadata.invalid', 'Manifest metadata should be an object. Runtime can continue, but compatibility reporting is incomplete.', 'metadata'));
|
|
224
|
+
return;
|
|
225
|
+
}
|
|
226
|
+
report.manifestVersion = metadata.manifestVersion;
|
|
227
|
+
report.projectId = readOptionalString(metadata.projectId);
|
|
228
|
+
report.projectName = readOptionalString(metadata.projectName);
|
|
229
|
+
report.compatibilityTag = readOptionalString(metadata.compatibilityTag);
|
|
230
|
+
if (metadata.manifestVersion !== undefined && metadata.manifestVersion !== PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION) {
|
|
231
|
+
diagnostics.push(createDiagnostic('error', 'metadata.manifest-version.unsupported', `Manifest version ${String(metadata.manifestVersion)} is incompatible with supported version ${PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION}. Upgrade the manifest or use a compatible editor package version.`, 'metadata.manifestVersion'));
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
function inspectRequiredCapability(manifest, diagnostics, fieldName, capabilityName, requiredFunctions) {
|
|
235
|
+
const capability = manifest[fieldName];
|
|
236
|
+
if (!isRecord(capability)) {
|
|
237
|
+
diagnostics.push(createDiagnostic('error', `${capabilityName}.missing`, `${capabilityName} is required.`, capabilityName));
|
|
238
|
+
return;
|
|
239
|
+
}
|
|
240
|
+
for (const functionName of requiredFunctions) {
|
|
241
|
+
const fn = capability[functionName];
|
|
242
|
+
if (typeof fn !== 'function') {
|
|
243
|
+
diagnostics.push(createDiagnostic('error', `${capabilityName}.${functionName}.missing`, `${capabilityName}.${functionName} must be a function.`, `${capabilityName}.${functionName}`));
|
|
244
|
+
}
|
|
245
|
+
else {
|
|
246
|
+
// Validate function signature: check parameter count
|
|
247
|
+
validateFunctionSignature(fn, functionName, capabilityName, diagnostics);
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
/**
|
|
252
|
+
* Validates function signature by checking parameter count.
|
|
253
|
+
* Issues warnings when declared parameter count differs from expected.
|
|
254
|
+
*
|
|
255
|
+
* Note: Function.length is not fully reliable (rest params, default values,
|
|
256
|
+
* destructured params all affect it), so signature mismatches are reported as
|
|
257
|
+
* warnings rather than blocking errors.
|
|
258
|
+
*/
|
|
259
|
+
function validateFunctionSignature(fn, functionName, capabilityName, diagnostics) {
|
|
260
|
+
const expectedArity = getExpectedFunctionArity(capabilityName, functionName);
|
|
261
|
+
if (expectedArity === undefined)
|
|
262
|
+
return; // No validation defined for this function
|
|
263
|
+
const actualArity = fn.length;
|
|
264
|
+
if (actualArity > 0 && actualArity < expectedArity.min) {
|
|
265
|
+
diagnostics.push(createDiagnostic('warning', `${capabilityName}.${functionName}.arity-mismatch`, `${capabilityName}.${functionName} declares ${actualArity} parameter(s), but SDK expects at least ${expectedArity.min}. Verify the function signature matches the SDK contract.`, `${capabilityName}.${functionName}`));
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
/**
|
|
269
|
+
* Returns expected parameter count for required functions.
|
|
270
|
+
* min: minimum required parameters
|
|
271
|
+
* max: maximum expected parameters (undefined = no limit)
|
|
272
|
+
*/
|
|
273
|
+
function getExpectedFunctionArity(capabilityName, functionName) {
|
|
274
|
+
// Document capability function signatures
|
|
275
|
+
if (capabilityName === 'documentCapability') {
|
|
276
|
+
switch (functionName) {
|
|
277
|
+
case 'reduceDocument': return { min: 2, max: 2 }; // (document, command)
|
|
278
|
+
case 'getSerializedObject': return { min: 2, max: 2 }; // (document, activeId)
|
|
279
|
+
case 'getHierarchyItems': return { min: 1, max: 1 }; // (document)
|
|
280
|
+
case 'getProjectionNodes': return { min: 1, max: 1 }; // (document)
|
|
281
|
+
case 'getProjectionNode': return { min: 2, max: 2 }; // (document, id)
|
|
282
|
+
case 'createPatchFromAsset': return { min: 1, max: 2 }; // (asset, input?)
|
|
283
|
+
case 'createSerializedPropertyPatch': return { min: 1, max: 1 }; // (input)
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
// Persistence capability function signatures
|
|
287
|
+
if (capabilityName === 'persistenceCapability') {
|
|
288
|
+
switch (functionName) {
|
|
289
|
+
case 'loadAssets': return { min: 1, max: 1 }; // (document)
|
|
290
|
+
case 'runGame': return { min: 0, max: 0 }; // ()
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
// World capability function signatures
|
|
294
|
+
if (capabilityName === 'worldCapability') {
|
|
295
|
+
switch (functionName) {
|
|
296
|
+
case 'getCanvas': return { min: 0, max: 0 }; // ()
|
|
297
|
+
case 'disposeWorld': return { min: 0, max: 0 }; // ()
|
|
298
|
+
case 'disposeGameWorld': return { min: 0, max: 0 }; // ()
|
|
299
|
+
case 'loadPreviewEngine': return { min: 0, max: 0 }; // ()
|
|
300
|
+
case 'loadBabylon': return { min: 0, max: 0 }; // ()
|
|
301
|
+
case 'createPreviewEngine': return { min: 1, max: 1 }; // (canvas)
|
|
302
|
+
case 'createEngine': return { min: 1, max: 1 }; // (canvas)
|
|
303
|
+
case 'importPreviewAsset': return { min: 1, max: 1 }; // (context)
|
|
304
|
+
case 'importProjectionModel': return { min: 1, max: 1 }; // (context)
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
return undefined;
|
|
308
|
+
}
|
|
309
|
+
function inspectWorldCapability(worldCapability, diagnostics) {
|
|
310
|
+
if (!isRecord(worldCapability)) {
|
|
311
|
+
diagnostics.push(createDiagnostic('error', 'worldCapability.missing', 'worldCapability is required.', 'worldCapability'));
|
|
312
|
+
return;
|
|
313
|
+
}
|
|
314
|
+
for (const functionName of PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.world.direct) {
|
|
315
|
+
const fn = worldCapability[functionName];
|
|
316
|
+
if (typeof fn !== 'function') {
|
|
317
|
+
diagnostics.push(createDiagnostic('error', `worldCapability.${functionName}.missing`, `worldCapability.${functionName} must be a function.`, `worldCapability.${functionName}`));
|
|
318
|
+
}
|
|
319
|
+
else {
|
|
320
|
+
validateFunctionSignature(fn, functionName, 'worldCapability', diagnostics);
|
|
321
|
+
}
|
|
322
|
+
}
|
|
323
|
+
for (const pair of PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.world.methodPairs) {
|
|
324
|
+
inspectWorldMethodPair(worldCapability, diagnostics, pair);
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
function inspectWorldMethodPair(worldCapability, diagnostics, pair) {
|
|
328
|
+
const neutralFn = worldCapability[pair.neutralName];
|
|
329
|
+
const legacyFn = worldCapability[pair.legacyName];
|
|
330
|
+
const hasNeutral = typeof neutralFn === 'function';
|
|
331
|
+
const hasLegacy = typeof legacyFn === 'function';
|
|
332
|
+
if (!hasNeutral && !hasLegacy) {
|
|
333
|
+
diagnostics.push(createDiagnostic('error', `worldCapability.${pair.neutralName}.missing`, `worldCapability.${pair.neutralName} must be a function.`, `worldCapability.${pair.neutralName}`));
|
|
334
|
+
return;
|
|
335
|
+
}
|
|
336
|
+
if (!hasNeutral && hasLegacy) {
|
|
337
|
+
diagnostics.push(createDiagnostic('warning', `worldCapability.${pair.legacyName}.legacy`, `worldCapability.${pair.legacyName} is supported for compatibility; prefer ${pair.neutralName} for new host manifests.`, `worldCapability.${pair.legacyName}`));
|
|
338
|
+
// Validate legacy function signature
|
|
339
|
+
validateFunctionSignature(legacyFn, pair.legacyName, 'worldCapability', diagnostics);
|
|
340
|
+
}
|
|
341
|
+
else if (hasNeutral) {
|
|
342
|
+
// Validate neutral function signature
|
|
343
|
+
validateFunctionSignature(neutralFn, pair.neutralName, 'worldCapability', diagnostics);
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
function createHarnessWorldAdapter(worldCapability) {
|
|
347
|
+
const adapter = {
|
|
348
|
+
disposeGameWorld() {
|
|
349
|
+
const disposeWorld = worldCapability.disposeWorld ?? worldCapability.disposeGameWorld;
|
|
350
|
+
return disposeWorld?.();
|
|
351
|
+
},
|
|
352
|
+
getCanvas() {
|
|
353
|
+
return worldCapability.getCanvas();
|
|
354
|
+
},
|
|
355
|
+
loadBabylon() {
|
|
356
|
+
const loadPreviewEngine = worldCapability.loadPreviewEngine ?? worldCapability.loadBabylon;
|
|
357
|
+
return loadPreviewEngine?.();
|
|
358
|
+
},
|
|
359
|
+
createEngine(engineModule, canvas) {
|
|
360
|
+
const createPreviewEngine = worldCapability.createPreviewEngine ?? worldCapability.createEngine;
|
|
361
|
+
return createPreviewEngine?.(engineModule, canvas);
|
|
362
|
+
},
|
|
363
|
+
importProjectionModel(context) {
|
|
364
|
+
const importPreviewAsset = worldCapability.importPreviewAsset ?? worldCapability.importProjectionModel;
|
|
365
|
+
return importPreviewAsset?.(context);
|
|
366
|
+
},
|
|
367
|
+
};
|
|
368
|
+
if (worldCapability.toBrowserAssetItem) {
|
|
369
|
+
adapter.toBrowserAssetItem = worldCapability.toBrowserAssetItem;
|
|
370
|
+
}
|
|
371
|
+
if (worldCapability.resolveAssetId) {
|
|
372
|
+
adapter.resolveAssetId = worldCapability.resolveAssetId;
|
|
373
|
+
}
|
|
374
|
+
if (worldCapability.resolveMaterialTextureUrl) {
|
|
375
|
+
adapter.resolveMaterialTextureUrl = worldCapability.resolveMaterialTextureUrl;
|
|
376
|
+
}
|
|
377
|
+
return adapter;
|
|
378
|
+
}
|
|
379
|
+
function inspectLifecycle(lifecycle, diagnostics) {
|
|
380
|
+
if (!isRecord(lifecycle)) {
|
|
381
|
+
diagnostics.push(createDiagnostic('error', 'lifecycle.missing', 'lifecycle is required.', 'lifecycle'));
|
|
382
|
+
return;
|
|
383
|
+
}
|
|
384
|
+
if (!isRecord(lifecycle.loadingContent)) {
|
|
385
|
+
diagnostics.push(createDiagnostic('error', 'lifecycle.loading-content.missing', 'lifecycle.loadingContent is required.', 'lifecycle.loadingContent'));
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
function inspectForgePlay(forgePlay, diagnostics) {
|
|
389
|
+
if (!isRecord(forgePlay))
|
|
390
|
+
return;
|
|
391
|
+
if (forgePlay.enabled !== false && !forgePlay.window) {
|
|
392
|
+
diagnostics.push(createDiagnostic('warning', 'forge-play.window.missing', 'Forge Play bridge is enabled but no window was provided; mode and document bridge commands will not be installed.', 'forgePlay.window'));
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
function inspectAuthoring(authoring, diagnostics) {
|
|
396
|
+
if (!isRecord(authoring))
|
|
397
|
+
return;
|
|
398
|
+
const drivers = Array.isArray(authoring.drivers) ? authoring.drivers : [];
|
|
399
|
+
if (authoring.host && drivers.length > 0) {
|
|
400
|
+
diagnostics.push(createDiagnostic('info', 'authoring.host-overrides-drivers', 'authoring.host and authoring.drivers are both present; the provided host will be used.', 'authoring'));
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
const PLAYABLE_LOCAL_EDITOR_CAPABILITY_LEGACY_FIELDS = [
|
|
404
|
+
{
|
|
405
|
+
namespace: 'documentLifecycle',
|
|
406
|
+
fields: ['cloneDocument', 'compareDocuments', 'prepareDocument', 'summarize'],
|
|
407
|
+
},
|
|
408
|
+
{
|
|
409
|
+
namespace: 'selection',
|
|
410
|
+
fields: ['isSelectable', 'isLocked'],
|
|
411
|
+
},
|
|
412
|
+
{
|
|
413
|
+
namespace: 'inspector',
|
|
414
|
+
fields: [
|
|
415
|
+
'getSerializedObject',
|
|
416
|
+
'getSerializedMultiObject',
|
|
417
|
+
'getInspectorObject',
|
|
418
|
+
'getInspectorMultiObject',
|
|
419
|
+
'getRuntimeInspectorSections',
|
|
420
|
+
],
|
|
421
|
+
},
|
|
422
|
+
{
|
|
423
|
+
namespace: 'assetBrowser',
|
|
424
|
+
fields: ['getBrowserAssetItems'],
|
|
425
|
+
},
|
|
426
|
+
{
|
|
427
|
+
namespace: 'assetActions',
|
|
428
|
+
fields: ['createPatchFromAsset', 'createAssetActionPatch', 'createPlacedAssetPatch', 'findCreatedId'],
|
|
429
|
+
},
|
|
430
|
+
{
|
|
431
|
+
namespace: 'transformCommands',
|
|
432
|
+
fields: [
|
|
433
|
+
'canCreateSerializedMultiPropertyPatch',
|
|
434
|
+
'createSerializedMultiPropertyPatch',
|
|
435
|
+
'createTransformPatch',
|
|
436
|
+
'createTransformBatchPatch',
|
|
437
|
+
'createDuplicateSelectionPatch',
|
|
438
|
+
],
|
|
439
|
+
},
|
|
440
|
+
{
|
|
441
|
+
namespace: 'sceneGraph',
|
|
442
|
+
fields: [
|
|
443
|
+
'validateSceneGraphDrop',
|
|
444
|
+
'createSceneGraphRenamePatch',
|
|
445
|
+
'createSceneGraphCreateGroupPatch',
|
|
446
|
+
'createSceneGraphCreatePrimitivePatch',
|
|
447
|
+
'createSceneGraphDeletePatch',
|
|
448
|
+
'createSceneGraphDropPatch',
|
|
449
|
+
'validateSceneGraphMove',
|
|
450
|
+
'createSceneGraphMovePatch',
|
|
451
|
+
'validateSceneGraphGroupSelection',
|
|
452
|
+
'createSceneGraphGroupSelectionPatch',
|
|
453
|
+
],
|
|
454
|
+
},
|
|
455
|
+
{
|
|
456
|
+
namespace: 'worldPreview',
|
|
457
|
+
fields: ['getSceneCameraPreviewRig', 'getWorldAppearance'],
|
|
458
|
+
},
|
|
459
|
+
{
|
|
460
|
+
namespace: 'rendering',
|
|
461
|
+
fields: ['getWorldRendering', 'getRenderingPanelState', 'onRenderingAction', 'onRenderingPropertyChange'],
|
|
462
|
+
},
|
|
463
|
+
{
|
|
464
|
+
namespace: 'hierarchyActions',
|
|
465
|
+
fields: ['contextActions'],
|
|
466
|
+
},
|
|
467
|
+
{
|
|
468
|
+
namespace: 'agentContext',
|
|
469
|
+
fields: ['describeSceneObject', 'describeSceneObjectSet', 'describeRegionBinding'],
|
|
470
|
+
},
|
|
471
|
+
];
|
|
472
|
+
function inspectCapabilities(capabilities, documentCapability, diagnostics) {
|
|
473
|
+
if (capabilities === undefined)
|
|
474
|
+
return;
|
|
475
|
+
if (!isRecord(capabilities)) {
|
|
476
|
+
diagnostics.push(createDiagnostic('warning', 'capabilities.invalid', 'capabilities should be an object. Legacy documentAdapter optional fields will still be used.', 'capabilities'));
|
|
477
|
+
return;
|
|
478
|
+
}
|
|
479
|
+
const legacy = isRecord(documentCapability) ? documentCapability : {};
|
|
480
|
+
for (const entry of PLAYABLE_LOCAL_EDITOR_CAPABILITY_LEGACY_FIELDS) {
|
|
481
|
+
const namespace = capabilities[entry.namespace];
|
|
482
|
+
if (namespace === undefined)
|
|
483
|
+
continue;
|
|
484
|
+
if (!isRecord(namespace)) {
|
|
485
|
+
diagnostics.push(createDiagnostic('warning', `capabilities.${entry.namespace}.invalid`, `capabilities.${entry.namespace} should be an object. Legacy documentAdapter optional fields will still be used for this capability group.`, `capabilities.${entry.namespace}`));
|
|
486
|
+
continue;
|
|
487
|
+
}
|
|
488
|
+
for (const field of entry.fields) {
|
|
489
|
+
if (field === 'contextActions') {
|
|
490
|
+
if (namespace[field] !== undefined && !Array.isArray(namespace[field])) {
|
|
491
|
+
diagnostics.push(createDiagnostic('warning', `capabilities.${entry.namespace}.${field}.invalid`, `capabilities.${entry.namespace}.${field} should be an array of hierarchy action registrations.`, `capabilities.${entry.namespace}.${field}`));
|
|
492
|
+
}
|
|
493
|
+
continue;
|
|
494
|
+
}
|
|
495
|
+
if (typeof namespace[field] === 'function' && typeof legacy[field] === 'function') {
|
|
496
|
+
diagnostics.push(createDiagnostic('info', `capabilities.${entry.namespace}.${field}.overrides-documentAdapter`, `capabilities.${entry.namespace}.${field} overrides legacy documentAdapter.${field}.`, `capabilities.${entry.namespace}.${field}`));
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
}
|
|
501
|
+
function createDiagnostic(severity, code, message, path) {
|
|
502
|
+
return {
|
|
503
|
+
severity,
|
|
504
|
+
code,
|
|
505
|
+
message,
|
|
506
|
+
path,
|
|
507
|
+
};
|
|
508
|
+
}
|
|
509
|
+
function cloneCompatibilityReport(report) {
|
|
510
|
+
return {
|
|
511
|
+
supportedManifestVersion: report.supportedManifestVersion,
|
|
512
|
+
manifestVersion: report.manifestVersion,
|
|
513
|
+
projectId: report.projectId,
|
|
514
|
+
projectName: report.projectName,
|
|
515
|
+
compatibilityTag: report.compatibilityTag,
|
|
516
|
+
ok: report.ok,
|
|
517
|
+
diagnostics: report.diagnostics.map(diagnostic => ({ ...diagnostic })),
|
|
518
|
+
};
|
|
519
|
+
}
|
|
520
|
+
function isRecord(value) {
|
|
521
|
+
return typeof value === 'object' && value !== null;
|
|
522
|
+
}
|
|
523
|
+
function readOptionalString(value) {
|
|
524
|
+
return typeof value === 'string' ? value : undefined;
|
|
525
|
+
}
|
|
526
|
+
//# sourceMappingURL=playable-local-editor-host.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,8 @@
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1
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+
export * from '@fps-games/editor-playable-sdk';
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2
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+
export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
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3
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+
export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
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4
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+
export { createPlayableBabylonEditorGrid, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
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5
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+
export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, PlanarShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
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6
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+
export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host';
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7
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+
export type { PlayableLocalEditorAuthoringHostLike, PlayableLocalEditorAuthoringSourceDriverLike, PlayableLocalEditorAssetCreationOptions, PlayableLocalEditorAssetCreationResult, PlayableLocalEditorAssetReloadResult, PlayableLocalEditorAgentContextCapability, PlayableLocalEditorAgentContextObjectInput, PlayableLocalEditorAgentContextObjectSetInput, PlayableLocalEditorAgentContextRegionBindingInput, PlayableLocalEditorAssetActionsCapability, PlayableLocalEditorAssetBrowserCapability, PlayableLocalEditorDocumentLifecycleCapability, PlayableLocalEditorHostCompatibilityDiagnostic, PlayableLocalEditorHostCompatibilityReport, PlayableLocalEditorHostCompatibilitySeverity, PlayableLocalEditorHost, PlayableLocalEditorHostCapabilities, PlayableLocalEditorHostManifest, PlayableLocalEditorHostManifestMetadata, PlayableLocalEditorDocumentCapability, PlayableLocalEditorGridContext, PlayableLocalEditorGridFactory, PlayableLocalEditorHarnessApi, PlayableLocalEditorHierarchyActionsCapability, PlayableLocalEditorHierarchyContextActionContext, PlayableLocalEditorHierarchyContextActionPlacement, PlayableLocalEditorHierarchyContextActionRegistration, PlayableLocalEditorMultiPropertyCapabilityInput, PlayableLocalEditorMultiPropertyPatchInput, PlayableLocalEditorPatchResult, PlayableLocalEditorPersistenceCapability, PlayableLocalEditorPropertyPatchInput, PlayableLocalEditorRenderingCapability, PlayableLocalEditorRenderingPropertyChangeResult, PlayableLocalEditorRuntimeInspectorContext, PlayableLocalEditorSceneGraphCapability, PlayableLocalEditorSelectionCapability, PlayableLocalEditorTransformBatchPatchInput, PlayableLocalEditorTransformCommandsCapability, PlayableLocalEditorTransformPatchInput, PlayableLocalEditorWorldCapability, PlayableLocalEditorWorldOptions, PlayableLocalEditorWorldPreviewCapability, PlayableLocalEditorInspectorCapability, } from './playable-local-editor-host';
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//# sourceMappingURL=playable-sdk.d.ts.map
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1
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{"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,mBAAmB,EACnB,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,8BAA8B,CAAC"}
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@@ -0,0 +1,5 @@
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1
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+
export * from '@fps-games/editor-playable-sdk';
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2
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+
export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
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3
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+
export { createPlayableBabylonEditorGrid, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
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4
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+
export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
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5
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+
//# sourceMappingURL=playable-sdk.js.map
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1
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+
{"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAenC,OAAO,EACL,+BAA+B,EAC/B,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AA+BnC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
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@@ -0,0 +1,4 @@
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1
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import type { Scene } from '@babylonjs/core/scene';
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2
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+
import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile } from './types';
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3
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export declare function createBabylonEnvironmentTextureController(scene: Scene, initialProfile?: BabylonEnvironmentTextureProfile | null): BabylonEnvironmentTextureController;
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4
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+
//# sourceMappingURL=environment-texture-controller.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"environment-texture-controller.d.ts","sourceRoot":"","sources":["../../src/environment/environment-texture-controller.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EACL,KAAK,mCAAmC,EACxC,KAAK,gCAAgC,EACtC,MAAM,SAAS,CAAC;AAGjB,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,KAAK,EACZ,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,GACvD,mCAAmC,CAErC"}
|