@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,95 @@
1
+ export const EDITOR_SCENE_DEFAULT_DIRECTIONAL_LIGHT_DIRECTION = { x: -0.3, y: -1, z: -0.2 };
2
+ export const EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MIN_DEG = -180;
3
+ export const EDITOR_SCENE_LIGHT_DIRECTION_HORIZONTAL_MAX_DEG = 180;
4
+ export const EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG = -90;
5
+ export const EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG = 90;
6
+ export function normalizeEditorSceneLightDirectionVector(direction, fallback = EDITOR_SCENE_DEFAULT_DIRECTIONAL_LIGHT_DIRECTION) {
7
+ const candidate = direction && isVec3(direction) ? direction : fallback;
8
+ const length = Math.hypot(candidate.x, candidate.y, candidate.z);
9
+ if (!Number.isFinite(length) || length <= 0.000001) {
10
+ const fallbackLength = Math.hypot(fallback.x, fallback.y, fallback.z) || 1;
11
+ return {
12
+ x: fallback.x / fallbackLength,
13
+ y: fallback.y / fallbackLength,
14
+ z: fallback.z / fallbackLength,
15
+ };
16
+ }
17
+ return {
18
+ x: candidate.x / length,
19
+ y: candidate.y / length,
20
+ z: candidate.z / length,
21
+ };
22
+ }
23
+ export function readEditorSceneDirectionalLightAngles(direction) {
24
+ const normalized = normalizeEditorSceneLightDirectionVector(direction);
25
+ return {
26
+ horizontalAngleDeg: Math.round(normalizeEditorSceneLightingAngleDegrees(radiansToDegrees(Math.atan2(normalized.z, normalized.x)))),
27
+ elevationAngleDeg: Math.round(radiansToDegrees(Math.asin(clampNumber(-normalized.y, -1, 1)))),
28
+ };
29
+ }
30
+ export function createEditorSceneDirectionalLightDirectionFromAngles(horizontalAngleDeg, elevationAngleDeg) {
31
+ const horizontal = degreesToRadians(normalizeEditorSceneLightingAngleDegrees(horizontalAngleDeg));
32
+ const elevation = degreesToRadians(clampNumber(elevationAngleDeg, EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MIN_DEG, EDITOR_SCENE_LIGHT_DIRECTION_ELEVATION_MAX_DEG));
33
+ const horizontalLength = Math.cos(elevation);
34
+ return {
35
+ x: roundVectorComponent(horizontalLength * Math.cos(horizontal)),
36
+ y: roundVectorComponent(-Math.sin(elevation)),
37
+ z: roundVectorComponent(horizontalLength * Math.sin(horizontal)),
38
+ };
39
+ }
40
+ export function readEditorSceneLightingProjectedLengthMultiplier(direction) {
41
+ const normalized = normalizeEditorSceneLightDirectionVector(direction);
42
+ const vertical = Math.abs(normalized.y);
43
+ if (vertical <= 0.000001)
44
+ return 999;
45
+ return Math.min(999, Math.hypot(normalized.x, normalized.z) / vertical);
46
+ }
47
+ export function colorToEditorSceneLightingHex(color) {
48
+ const toByte = (value) => Math.max(0, Math.min(255, Math.round(value * 255)));
49
+ return `#${[toByte(color.r), toByte(color.g), toByte(color.b)]
50
+ .map(value => value.toString(16).padStart(2, '0'))
51
+ .join('')}`;
52
+ }
53
+ export function colorFromEditorSceneLightingHex(value, fallback) {
54
+ const match = /^#?([0-9a-f]{6})$/i.exec(value.trim());
55
+ if (!match)
56
+ return fallback;
57
+ const hex = match[1];
58
+ return {
59
+ r: parseInt(hex.slice(0, 2), 16) / 255,
60
+ g: parseInt(hex.slice(2, 4), 16) / 255,
61
+ b: parseInt(hex.slice(4, 6), 16) / 255,
62
+ };
63
+ }
64
+ export function roundEditorSceneLightingNumber(value, digits = 3) {
65
+ const factor = 10 ** digits;
66
+ return Math.round(value * factor) / factor;
67
+ }
68
+ export function formatEditorSceneLightingNumber(value, digits = 3) {
69
+ return value.toFixed(digits);
70
+ }
71
+ export function normalizeEditorSceneLightingAngleDegrees(value) {
72
+ const normalized = ((((value + 180) % 360) + 360) % 360) - 180;
73
+ return normalized === -180 ? 180 : normalized;
74
+ }
75
+ function isVec3(value) {
76
+ return typeof value.x === 'number'
77
+ && Number.isFinite(value.x)
78
+ && typeof value.y === 'number'
79
+ && Number.isFinite(value.y)
80
+ && typeof value.z === 'number'
81
+ && Number.isFinite(value.z);
82
+ }
83
+ function radiansToDegrees(value) {
84
+ return (value * 180) / Math.PI;
85
+ }
86
+ function degreesToRadians(value) {
87
+ return (value * Math.PI) / 180;
88
+ }
89
+ function roundVectorComponent(value) {
90
+ return Math.round(value * 1000000) / 1000000;
91
+ }
92
+ function clampNumber(value, min, max) {
93
+ return Math.min(max, Math.max(min, value));
94
+ }
95
+ //# sourceMappingURL=math.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,8 @@
1
+ import type { EditorSceneDocument, EditorSceneGameObject } from '../document/index';
2
+ import type { EditorSceneDirectionalLightConfig, EditorSceneHemisphericLightConfig, EditorSceneRuntimeLightBinding, EditorSceneRuntimeLightingPatch, EditorSceneRuntimeLightingPatchOptions, EditorSceneRuntimeLightingPatchResult } from './types';
3
+ export declare function patchEditorSceneRuntimeLights<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: TDocument, patches: EditorSceneRuntimeLightingPatch[], options?: EditorSceneRuntimeLightingPatchOptions<TDocument, TGameObject>): EditorSceneRuntimeLightingPatchResult<TDocument>;
4
+ export declare function findEditorSceneRuntimeLightTarget<TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: EditorSceneDocument<TGameObject>, binding: Pick<EditorSceneRuntimeLightBinding, 'objectGuid' | 'objectId'>, originalGuidById?: Map<string, string>): TGameObject | null;
5
+ export declare function sanitizeEditorSceneRuntimeLightingPatch(patch: EditorSceneRuntimeLightingPatch): EditorSceneRuntimeLightingPatch;
6
+ export declare function sanitizeEditorSceneRuntimeHemisphericLight(light: EditorSceneHemisphericLightConfig): EditorSceneHemisphericLightConfig;
7
+ export declare function sanitizeEditorSceneRuntimeDirectionalLight(light: EditorSceneDirectionalLightConfig): EditorSceneDirectionalLightConfig;
8
+ //# sourceMappingURL=save-patch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save-patch.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/save-patch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,mBAAmB,EACnB,qBAAqB,EAEtB,MAAM,mBAAmB,CAAC;AAc3B,OAAO,KAAK,EACV,iCAAiC,EACjC,iCAAiC,EAEjC,8BAA8B,EAC9B,+BAA+B,EAC/B,sCAAsC,EACtC,qCAAqC,EACtC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,6BAA6B,CAC3C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,OAAO,EAAE,+BAA+B,EAAE,EAC1C,OAAO,GAAE,sCAAsC,CAAC,SAAS,EAAE,WAAW,CAAM,GAC3E,qCAAqC,CAAC,SAAS,CAAC,CA+ClD;AAED,wBAAgB,iCAAiC,CAC/C,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAC1C,OAAO,EAAE,IAAI,CAAC,8BAA8B,EAAE,YAAY,GAAG,UAAU,CAAC,EACxE,gBAAgB,GAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAA+C,GAClF,WAAW,GAAG,IAAI,CAmBpB;AAED,wBAAgB,uCAAuC,CACrD,KAAK,EAAE,+BAA+B,GACrC,+BAA+B,CAcjC;AAED,wBAAgB,0CAA0C,CACxD,KAAK,EAAE,iCAAiC,GACvC,iCAAiC,CAQnC;AAED,wBAAgB,0CAA0C,CACxD,KAAK,EAAE,iCAAiC,GACvC,iCAAiC,CAQnC"}
@@ -0,0 +1,162 @@
1
+ import { patchEditorSceneGameObjectField, } from '../mutation/index.js';
2
+ import { ensureEditorSceneGameObjectGuids, isEditorSceneLightGameObject, } from '../session/index.js';
3
+ import { normalizeEditorSceneLightDirectionVector, } from './math.js';
4
+ import { normalizeEditorSceneRuntimeLightBinding, } from './binding.js';
5
+ export function patchEditorSceneRuntimeLights(document, patches, options = {}) {
6
+ const originalGuidById = createOriginalEditorSceneGuidById(document);
7
+ let nextDocument = ensureEditorSceneGameObjectGuids(document);
8
+ const targets = [];
9
+ for (const patch of patches) {
10
+ const sanitizedPatch = sanitizeEditorSceneRuntimeLightingPatch(patch);
11
+ const binding = normalizeEditorSceneRuntimeLightBinding(sanitizedPatch.binding);
12
+ if (options.expectedSourceId && binding.sourceId !== options.expectedSourceId) {
13
+ throw new Error(`Runtime light binding source mismatch: ${binding.sourceId} !== ${options.expectedSourceId}`);
14
+ }
15
+ const target = findEditorSceneRuntimeLightTarget(nextDocument, binding, originalGuidById);
16
+ if (!target) {
17
+ throw new Error('Runtime light binding did not match an editor light object.');
18
+ }
19
+ assertEditorSceneRuntimeLightTarget(target, sanitizedPatch.light.type, binding);
20
+ nextDocument = patchRuntimeLightField(nextDocument, target.id, 'enabled', sanitizedPatch.enabled, options);
21
+ nextDocument = patchRuntimeLightField(nextDocument, target.id, 'light.intensity', sanitizedPatch.light.intensity, options);
22
+ if (sanitizedPatch.light.diffuseColor) {
23
+ nextDocument = patchRuntimeLightField(nextDocument, target.id, 'light.diffuseColor', sanitizedPatch.light.diffuseColor, options);
24
+ }
25
+ if (sanitizedPatch.light.type === 'hemispheric') {
26
+ if (sanitizedPatch.light.groundColor) {
27
+ nextDocument = patchRuntimeLightField(nextDocument, target.id, 'light.groundColor', sanitizedPatch.light.groundColor, options);
28
+ }
29
+ }
30
+ else {
31
+ nextDocument = patchRuntimeLightField(nextDocument, target.id, 'light.direction', sanitizedPatch.light.direction, options);
32
+ }
33
+ targets.push({
34
+ id: target.id,
35
+ ...(target.guid ? { objectGuid: target.guid } : {}),
36
+ lightType: sanitizedPatch.light.type,
37
+ });
38
+ }
39
+ return {
40
+ document: nextDocument,
41
+ targets,
42
+ };
43
+ }
44
+ export function findEditorSceneRuntimeLightTarget(document, binding, originalGuidById = createOriginalEditorSceneGuidById(document)) {
45
+ if (binding.objectGuid) {
46
+ const guidMatch = document.scene.gameObjects.find((gameObject) => gameObject.guid === binding.objectGuid) ?? null;
47
+ if (guidMatch) {
48
+ if (binding.objectId && guidMatch.id !== binding.objectId) {
49
+ throw new Error(`Runtime light binding guid/id conflict: ${binding.objectGuid} belongs to ${guidMatch.id}, not ${binding.objectId}.`);
50
+ }
51
+ return guidMatch;
52
+ }
53
+ }
54
+ if (!binding.objectId)
55
+ return null;
56
+ const idMatch = document.scene.gameObjects.find((gameObject) => gameObject.id === binding.objectId) ?? null;
57
+ if (!idMatch)
58
+ return null;
59
+ const originalGuid = originalGuidById.get(idMatch.id);
60
+ if (binding.objectGuid && originalGuid && originalGuid !== binding.objectGuid) {
61
+ throw new Error(`Runtime light binding guid conflict for ${idMatch.id}.`);
62
+ }
63
+ return idMatch;
64
+ }
65
+ export function sanitizeEditorSceneRuntimeLightingPatch(patch) {
66
+ const enabled = readRuntimeBoolean(patch.enabled, 'enabled');
67
+ if (patch.light.type === 'hemispheric') {
68
+ return {
69
+ binding: patch.binding,
70
+ enabled,
71
+ light: sanitizeEditorSceneRuntimeHemisphericLight(patch.light),
72
+ };
73
+ }
74
+ return {
75
+ binding: patch.binding,
76
+ enabled,
77
+ light: sanitizeEditorSceneRuntimeDirectionalLight(patch.light),
78
+ };
79
+ }
80
+ export function sanitizeEditorSceneRuntimeHemisphericLight(light) {
81
+ if (light.type !== 'hemispheric')
82
+ throw new Error('Runtime light patch must be hemispheric.');
83
+ return {
84
+ type: 'hemispheric',
85
+ intensity: readNonNegativeRuntimeNumber(light.intensity, 'hemispheric.intensity'),
86
+ ...(light.diffuseColor ? { diffuseColor: readRuntimeColor(light.diffuseColor, 'hemispheric.diffuseColor') } : {}),
87
+ ...(light.groundColor ? { groundColor: readRuntimeColor(light.groundColor, 'hemispheric.groundColor') } : {}),
88
+ };
89
+ }
90
+ export function sanitizeEditorSceneRuntimeDirectionalLight(light) {
91
+ if (light.type !== 'directional')
92
+ throw new Error('Runtime light patch must be directional.');
93
+ return {
94
+ type: 'directional',
95
+ intensity: readNonNegativeRuntimeNumber(light.intensity, 'directional.intensity'),
96
+ direction: normalizeEditorSceneLightDirectionVector(readRuntimeVec3(light.direction, 'directional.direction')),
97
+ ...(light.diffuseColor ? { diffuseColor: readRuntimeColor(light.diffuseColor, 'directional.diffuseColor') } : {}),
98
+ };
99
+ }
100
+ function patchRuntimeLightField(document, targetId, path, value, options) {
101
+ return options.patchLightField
102
+ ? options.patchLightField(document, targetId, path, value)
103
+ : patchEditorSceneGameObjectField(document, targetId, path, value, options.fieldMutation);
104
+ }
105
+ function assertEditorSceneRuntimeLightTarget(target, lightType, binding) {
106
+ if (!isEditorSceneLightGameObject(target)) {
107
+ throw new Error(`Runtime light binding target is not a light object: ${target.id}`);
108
+ }
109
+ if (!target.light) {
110
+ throw new Error(`Runtime light binding target is missing light config: ${target.id}`);
111
+ }
112
+ if (target.light.type !== lightType) {
113
+ throw new Error(`Runtime light binding type mismatch for ${target.id}: ${target.light.type} !== ${lightType}`);
114
+ }
115
+ if (binding.lightType && binding.lightType !== lightType) {
116
+ throw new Error(`Runtime light binding metadata type mismatch: ${binding.lightType} !== ${lightType}`);
117
+ }
118
+ }
119
+ function createOriginalEditorSceneGuidById(document) {
120
+ const result = new Map();
121
+ for (const gameObject of document.scene.gameObjects) {
122
+ const guid = readNonEmptyString(gameObject.guid);
123
+ if (guid)
124
+ result.set(gameObject.id, guid);
125
+ }
126
+ return result;
127
+ }
128
+ function readRuntimeBoolean(value, label) {
129
+ if (typeof value !== 'boolean')
130
+ throw new Error(`Runtime light ${label} must be a boolean.`);
131
+ return value;
132
+ }
133
+ function readNonNegativeRuntimeNumber(value, label) {
134
+ if (typeof value !== 'number' || !Number.isFinite(value) || value < 0) {
135
+ throw new Error(`Runtime light ${label} must be a non-negative finite number.`);
136
+ }
137
+ return value;
138
+ }
139
+ function readRuntimeColor(value, label) {
140
+ return {
141
+ r: readFiniteRuntimeNumber(value.r, `${label}.r`),
142
+ g: readFiniteRuntimeNumber(value.g, `${label}.g`),
143
+ b: readFiniteRuntimeNumber(value.b, `${label}.b`),
144
+ };
145
+ }
146
+ function readRuntimeVec3(value, label) {
147
+ return {
148
+ x: readFiniteRuntimeNumber(value.x, `${label}.x`),
149
+ y: readFiniteRuntimeNumber(value.y, `${label}.y`),
150
+ z: readFiniteRuntimeNumber(value.z, `${label}.z`),
151
+ };
152
+ }
153
+ function readFiniteRuntimeNumber(value, label) {
154
+ if (typeof value !== 'number' || !Number.isFinite(value)) {
155
+ throw new Error(`Runtime light ${label} must be a finite number.`);
156
+ }
157
+ return value;
158
+ }
159
+ function readNonEmptyString(value) {
160
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
161
+ }
162
+ //# sourceMappingURL=save-patch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save-patch.js","sourceRoot":"","sources":["../../src/lighting-debug/save-patch.ts"],"names":[],"mappings":"AAMA,OAAO,EACL,+BAA+B,GAChC,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,gCAAgC,EAChC,4BAA4B,GAC7B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EACL,wCAAwC,GACzC,MAAM,QAAQ,CAAC;AAChB,OAAO,EACL,uCAAuC,GACxC,MAAM,WAAW,CAAC;AAWnB,MAAM,UAAU,6BAA6B,CAI3C,QAAmB,EACnB,OAA0C,EAC1C,UAA0E,EAAE;IAE5E,MAAM,gBAAgB,GAAG,iCAAiC,CAAC,QAAQ,CAAC,CAAC;IACrE,IAAI,YAAY,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC9D,MAAM,OAAO,GAAgE,EAAE,CAAC;IAEhF,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;QAC5B,MAAM,cAAc,GAAG,uCAAuC,CAAC,KAAK,CAAC,CAAC;QACtE,MAAM,OAAO,GAAG,uCAAuC,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAChF,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,QAAQ,KAAK,OAAO,CAAC,gBAAgB,EAAE,CAAC;YAC9E,MAAM,IAAI,KAAK,CAAC,0CAA0C,OAAO,CAAC,QAAQ,QAAQ,OAAO,CAAC,gBAAgB,EAAE,CAAC,CAAC;QAChH,CAAC;QAED,MAAM,MAAM,GAAG,iCAAiC,CAC9C,YAAY,EACZ,OAAO,EACP,gBAAgB,CACK,CAAC;QACxB,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,IAAI,KAAK,CAAC,6DAA6D,CAAC,CAAC;QACjF,CAAC;QACD,mCAAmC,CAAC,MAAM,EAAE,cAAc,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEhF,YAAY,GAAG,sBAAsB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,SAAS,EAAE,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAC3G,YAAY,GAAG,sBAAsB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,iBAAiB,EAAE,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC3H,IAAI,cAAc,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YACtC,YAAY,GAAG,sBAAsB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,oBAAoB,EAAE,cAAc,CAAC,KAAK,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC;QACnI,CAAC;QAED,IAAI,cAAc,CAAC,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;YAChD,IAAI,cAAc,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;gBACrC,YAAY,GAAG,sBAAsB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,mBAAmB,EAAE,cAAc,CAAC,KAAK,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC;YACjI,CAAC;QACH,CAAC;aAAM,CAAC;YACN,YAAY,GAAG,sBAAsB,CAAC,YAAY,EAAE,MAAM,CAAC,EAAE,EAAE,iBAAiB,EAAE,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC7H,CAAC;QAED,OAAO,CAAC,IAAI,CAAC;YACX,EAAE,EAAE,MAAM,CAAC,EAAE;YACb,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YACnD,SAAS,EAAE,cAAc,CAAC,KAAK,CAAC,IAAI;SACrC,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,QAAQ,EAAE,YAAY;QACtB,OAAO;KACR,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,iCAAiC,CAG/C,QAA0C,EAC1C,OAAwE,EACxE,mBAAwC,iCAAiC,CAAC,QAAQ,CAAC;IAEnF,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC;QACvB,MAAM,SAAS,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,KAAK,OAAO,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC;QAClH,IAAI,SAAS,EAAE,CAAC;YACd,IAAI,OAAO,CAAC,QAAQ,IAAI,SAAS,CAAC,EAAE,KAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;gBAC1D,MAAM,IAAI,KAAK,CAAC,2CAA2C,OAAO,CAAC,UAAU,eAAe,SAAS,CAAC,EAAE,SAAS,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC;YACxI,CAAC;YACD,OAAO,SAAS,CAAC;QACnB,CAAC;IACH,CAAC;IAED,IAAI,CAAC,OAAO,CAAC,QAAQ;QAAE,OAAO,IAAI,CAAC;IACnC,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,OAAO,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC;IAC5G,IAAI,CAAC,OAAO;QAAE,OAAO,IAAI,CAAC;IAC1B,MAAM,YAAY,GAAG,gBAAgB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IACtD,IAAI,OAAO,CAAC,UAAU,IAAI,YAAY,IAAI,YAAY,KAAK,OAAO,CAAC,UAAU,EAAE,CAAC;QAC9E,MAAM,IAAI,KAAK,CAAC,2CAA2C,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC;IAC5E,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,KAAsC;IAEtC,MAAM,OAAO,GAAG,kBAAkB,CAAC,KAAK,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IAC7D,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;QACvC,OAAO;YACL,OAAO,EAAE,KAAK,CAAC,OAAO;YACtB,OAAO;YACP,KAAK,EAAE,0CAA0C,CAAC,KAAK,CAAC,KAAK,CAAC;SAC/D,CAAC;IACJ,CAAC;IACD,OAAO;QACL,OAAO,EAAE,KAAK,CAAC,OAAO;QACtB,OAAO;QACP,KAAK,EAAE,0CAA0C,CAAC,KAAK,CAAC,KAAK,CAAC;KAC/D,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,KAAwC;IAExC,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAC9F,OAAO;QACL,IAAI,EAAE,aAAa;QACnB,SAAS,EAAE,4BAA4B,CAAC,KAAK,CAAC,SAAS,EAAE,uBAAuB,CAAC;QACjF,GAAG,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,gBAAgB,CAAC,KAAK,CAAC,YAAY,EAAE,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACjH,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,gBAAgB,CAAC,KAAK,CAAC,WAAW,EAAE,yBAAyB,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAC9G,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,KAAwC;IAExC,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa;QAAE,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAC9F,OAAO;QACL,IAAI,EAAE,aAAa;QACnB,SAAS,EAAE,4BAA4B,CAAC,KAAK,CAAC,SAAS,EAAE,uBAAuB,CAAC;QACjF,SAAS,EAAE,wCAAwC,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,EAAE,uBAAuB,CAAC,CAAoB;QACjI,GAAG,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,gBAAgB,CAAC,KAAK,CAAC,YAAY,EAAE,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAClH,CAAC;AACJ,CAAC;AAED,SAAS,sBAAsB,CAI7B,QAAmB,EACnB,QAAgB,EAChB,IAAY,EACZ,KAAc,EACd,OAAuE;IAEvE,OAAO,OAAO,CAAC,eAAe;QAC5B,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC;QAC1D,CAAC,CAAC,+BAA+B,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC;AAC9F,CAAC;AAED,SAAS,mCAAmC,CAC1C,MAA6B,EAC7B,SAAyC,EACzC,OAA0D;IAE1D,IAAI,CAAC,4BAA4B,CAAC,MAAM,CAAC,EAAE,CAAC;QAC1C,MAAM,IAAI,KAAK,CAAC,uDAAuD,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC;IACtF,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QAClB,MAAM,IAAI,KAAK,CAAC,yDAAyD,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC;IACxF,C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@@ -0,0 +1,10 @@
1
+ import type { EditorSceneColorRgb, EditorSceneVec3 } from '../document/index';
2
+ import type { EditorSceneLightingDebugColorField, EditorSceneLightingDebugNumberField, EditorSceneLightingDebugSnapshot, EditorSceneRuntimeLightingPatch } from './types';
3
+ export declare function cloneEditorSceneLightingDebugSnapshot(snapshot: EditorSceneLightingDebugSnapshot): EditorSceneLightingDebugSnapshot;
4
+ export declare function canSaveEditorSceneLightingDebugSnapshot(snapshot: EditorSceneLightingDebugSnapshot): boolean;
5
+ export declare function toEditorSceneRuntimeLightingPatches(snapshot: EditorSceneLightingDebugSnapshot): EditorSceneRuntimeLightingPatch[];
6
+ export declare function readEditorSceneLightingDebugNumberSnapshotField(snapshot: EditorSceneLightingDebugSnapshot, field: EditorSceneLightingDebugNumberField): number;
7
+ export declare function readEditorSceneLightingDebugColorSnapshotField(snapshot: EditorSceneLightingDebugSnapshot, field: EditorSceneLightingDebugColorField): EditorSceneColorRgb;
8
+ export declare function updateEditorSceneLightingDebugSnapshotFromAngles(snapshot: EditorSceneLightingDebugSnapshot, horizontalAngleDeg: number, elevationAngleDeg: number): EditorSceneLightingDebugSnapshot;
9
+ export declare function updateEditorSceneLightingDebugSnapshotDirection(snapshot: EditorSceneLightingDebugSnapshot, direction: EditorSceneVec3): EditorSceneLightingDebugSnapshot;
10
+ //# sourceMappingURL=snapshot.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"snapshot.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/snapshot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAM3B,OAAO,KAAK,EACV,kCAAkC,EAClC,mCAAmC,EACnC,gCAAgC,EAChC,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,qCAAqC,CACnD,QAAQ,EAAE,gCAAgC,GACzC,gCAAgC,CAwBlC;AAED,wBAAgB,uCAAuC,CAAC,QAAQ,EAAE,gCAAgC,GAAG,OAAO,CAE3G;AAED,wBAAgB,mCAAmC,CACjD,QAAQ,EAAE,gCAAgC,GACzC,+BAA+B,EAAE,CAcnC;AAED,wBAAgB,+CAA+C,CAC7D,QAAQ,EAAE,gCAAgC,EAC1C,KAAK,EAAE,mCAAmC,GACzC,MAAM,CAOR;AAED,wBAAgB,8CAA8C,CAC5D,QAAQ,EAAE,gCAAgC,EAC1C,KAAK,EAAE,kCAAkC,GACxC,mBAAmB,CAMrB;AAED,wBAAgB,gDAAgD,CAC9D,QAAQ,EAAE,gCAAgC,EAC1C,kBAAkB,EAAE,MAAM,EAC1B,iBAAiB,EAAE,MAAM,GACxB,gCAAgC,CAGlC;AAED,wBAAgB,+CAA+C,CAC7D,QAAQ,EAAE,gCAAgC,EAC1C,SAAS,EAAE,eAAe,GACzB,gCAAgC,CAKlC"}
@@ -0,0 +1,71 @@
1
+ import { createEditorSceneDirectionalLightDirectionFromAngles, readEditorSceneDirectionalLightAngles, readEditorSceneLightingProjectedLengthMultiplier, } from './math.js';
2
+ export function cloneEditorSceneLightingDebugSnapshot(snapshot) {
3
+ return {
4
+ environment: {
5
+ enabled: snapshot.environment.enabled,
6
+ binding: snapshot.environment.binding ? { ...snapshot.environment.binding } : null,
7
+ light: {
8
+ type: 'hemispheric',
9
+ intensity: snapshot.environment.light.intensity,
10
+ ...(snapshot.environment.light.diffuseColor ? { diffuseColor: { ...snapshot.environment.light.diffuseColor } } : {}),
11
+ ...(snapshot.environment.light.groundColor ? { groundColor: { ...snapshot.environment.light.groundColor } } : {}),
12
+ },
13
+ },
14
+ directional: {
15
+ enabled: snapshot.directional.enabled,
16
+ binding: snapshot.directional.binding ? { ...snapshot.directional.binding } : null,
17
+ light: {
18
+ type: 'directional',
19
+ intensity: snapshot.directional.light.intensity,
20
+ direction: { ...snapshot.directional.light.direction },
21
+ ...(snapshot.directional.light.diffuseColor ? { diffuseColor: { ...snapshot.directional.light.diffuseColor } } : {}),
22
+ },
23
+ },
24
+ shadow: { ...snapshot.shadow },
25
+ };
26
+ }
27
+ export function canSaveEditorSceneLightingDebugSnapshot(snapshot) {
28
+ return !!snapshot.environment.binding && !!snapshot.directional.binding;
29
+ }
30
+ export function toEditorSceneRuntimeLightingPatches(snapshot) {
31
+ if (!canSaveEditorSceneLightingDebugSnapshot(snapshot))
32
+ return [];
33
+ return [
34
+ {
35
+ binding: snapshot.environment.binding,
36
+ enabled: snapshot.environment.enabled,
37
+ light: snapshot.environment.light,
38
+ },
39
+ {
40
+ binding: snapshot.directional.binding,
41
+ enabled: snapshot.directional.enabled,
42
+ light: snapshot.directional.light,
43
+ },
44
+ ];
45
+ }
46
+ export function readEditorSceneLightingDebugNumberSnapshotField(snapshot, field) {
47
+ switch (field) {
48
+ case 'environmentIntensity': return snapshot.environment.light.intensity;
49
+ case 'directionalIntensity': return snapshot.directional.light.intensity;
50
+ case 'directionalHorizontalAngle': return readEditorSceneDirectionalLightAngles(snapshot.directional.light.direction).horizontalAngleDeg;
51
+ case 'directionalElevationAngle': return readEditorSceneDirectionalLightAngles(snapshot.directional.light.direction).elevationAngleDeg;
52
+ }
53
+ }
54
+ export function readEditorSceneLightingDebugColorSnapshotField(snapshot, field) {
55
+ switch (field) {
56
+ case 'environmentDiffuseColor': return snapshot.environment.light.diffuseColor ?? { r: 1, g: 1, b: 1 };
57
+ case 'environmentGroundColor': return snapshot.environment.light.groundColor ?? { r: 0.48, g: 0.52, b: 0.62 };
58
+ case 'directionalDiffuseColor': return snapshot.directional.light.diffuseColor ?? { r: 1, g: 1, b: 1 };
59
+ }
60
+ }
61
+ export function updateEditorSceneLightingDebugSnapshotFromAngles(snapshot, horizontalAngleDeg, elevationAngleDeg) {
62
+ const direction = createEditorSceneDirectionalLightDirectionFromAngles(horizontalAngleDeg, elevationAngleDeg);
63
+ return updateEditorSceneLightingDebugSnapshotDirection(snapshot, direction);
64
+ }
65
+ export function updateEditorSceneLightingDebugSnapshotDirection(snapshot, direction) {
66
+ const next = cloneEditorSceneLightingDebugSnapshot(snapshot);
67
+ next.directional.light.direction = { ...direction };
68
+ next.shadow.projectedLengthMultiplier = readEditorSceneLightingProjectedLengthMultiplier(direction);
69
+ return next;
70
+ }
71
+ //# sourceMappingURL=snapshot.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"snapshot.js","sourceRoot":"","sources":["../../src/lighting-debug/snapshot.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,oDAAoD,EACpD,qCAAqC,EACrC,gDAAgD,GACjD,MAAM,QAAQ,CAAC;AAQhB,MAAM,UAAU,qCAAqC,CACnD,QAA0C;IAE1C,OAAO;QACL,WAAW,EAAE;YACX,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO;YACrC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI;YAClF,KAAK,EAAE;gBACL,IAAI,EAAE,aAAa;gBACnB,SAAS,EAAE,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS;gBAC/C,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBACpH,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;aAClH;SACF;QACD,WAAW,EAAE;YACX,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO;YACrC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI;YAClF,KAAK,EAAE;gBACL,IAAI,EAAE,aAAa;gBACnB,SAAS,EAAE,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS;gBAC/C,SAAS,EAAE,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,EAAE;gBACtD,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,EAAE,GAAG,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;aACrH;SACF;QACD,MAAM,EAAE,EAAE,GAAG,QAAQ,CAAC,MAAM,EAAE;KAC/B,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,QAA0C;IAChG,OAAO,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,IAAI,CAAC,CAAC,QAAQ,CAAC,WAAW,CAAC,OAAO,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,mCAAmC,CACjD,QAA0C;IAE1C,IAAI,CAAC,uCAAuC,CAAC,QAAQ,CAAC;QAAE,OAAO,EAAE,CAAC;IAClE,OAAO;QACL;YACE,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAQ;YACtC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO;YACrC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,KAAK;SAClC;QACD;YACE,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAQ;YACtC,OAAO,EAAE,QAAQ,CAAC,WAAW,CAAC,OAAO;YACrC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,KAAK;SAClC;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,+CAA+C,CAC7D,QAA0C,EAC1C,KAA0C;IAE1C,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,sBAAsB,CAAC,CAAC,OAAO,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC;QACzE,KAAK,sBAAsB,CAAC,CAAC,OAAO,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC;QACzE,KAAK,4BAA4B,CAAC,CAAC,OAAO,qCAAqC,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,kBAAkB,CAAC;QACzI,KAAK,2BAA2B,CAAC,CAAC,OAAO,qCAAqC,CAAC,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,iBAAiB,CAAC;IACzI,CAAC;AACH,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,QAA0C,EAC1C,KAAyC;IAEzC,QAAQ,KAAK,EAAE,CAAC;QACd,KAAK,yBAAyB,CAAC,CAAC,OAAO,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACvG,KAAK,wBAAwB,CAAC,CAAC,OAAO,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,WAAW,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;QAC9G,KAAK,yBAAyB,CAAC,CAAC,OAAO,QAAQ,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACzG,CAAC;AACH,CAAC;AAED,MAAM,UAAU,gDAAgD,CAC9D,QAA0C,EAC1C,kBAA0B,EAC1B,iBAAyB;IAEzB,MAAM,SAAS,GAAG,oDAAoD,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,CAAC;IAC9G,OAAO,+CAA+C,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;AAC9E,CAAC;AAED,MAAM,UAAU,+CAA+C,CAC7D,QAA0C,EAC1C,SAA0B;IAE1B,MAAM,IAAI,GAAG,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAC7D,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,SAAS,GAAG,EAAE,GAAG,SAAS,EAAE,CAAC;IACpD,IAAI,CAAC,MAAM,CAAC,yBAAyB,GAAG,gDAAgD,CAAC,SAAS,CAAC,CAAC;IACpG,OAAO,IAAI,CAAC;AACd,CAAC"}
@@ -0,0 +1,13 @@
1
+ import type { EditorSceneLightingDebugLanguage } from './types';
2
+ export interface EditorSceneLightingDebugStorageLike {
3
+ getItem(key: string): string | null;
4
+ setItem(key: string, value: string): void;
5
+ }
6
+ export interface EditorSceneLightingDebugWindowLike {
7
+ localStorage?: EditorSceneLightingDebugStorageLike | null;
8
+ }
9
+ export declare function readStoredEditorSceneLightingDebugOpen(win: EditorSceneLightingDebugWindowLike | null | undefined): boolean;
10
+ export declare function writeStoredEditorSceneLightingDebugOpen(win: EditorSceneLightingDebugWindowLike | null | undefined, value: boolean): void;
11
+ export declare function readStoredEditorSceneLightingDebugLanguage(win: EditorSceneLightingDebugWindowLike | null | undefined): EditorSceneLightingDebugLanguage;
12
+ export declare function writeStoredEditorSceneLightingDebugLanguage(win: EditorSceneLightingDebugWindowLike | null | undefined, value: EditorSceneLightingDebugLanguage): void;
13
+ //# sourceMappingURL=storage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"storage.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/storage.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EACV,gCAAgC,EACjC,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,mCAAmC;IAClD,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;IACpC,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CAC3C;AAED,MAAM,WAAW,kCAAkC;IACjD,YAAY,CAAC,EAAE,mCAAmC,GAAG,IAAI,CAAC;CAC3D;AAED,wBAAgB,sCAAsC,CACpD,GAAG,EAAE,kCAAkC,GAAG,IAAI,GAAG,SAAS,GACzD,OAAO,CAMT;AAED,wBAAgB,uCAAuC,CACrD,GAAG,EAAE,kCAAkC,GAAG,IAAI,GAAG,SAAS,EAC1D,KAAK,EAAE,OAAO,GACb,IAAI,CAMN;AAED,wBAAgB,0CAA0C,CACxD,GAAG,EAAE,kCAAkC,GAAG,IAAI,GAAG,SAAS,GACzD,gCAAgC,CAMlC;AAED,wBAAgB,2CAA2C,CACzD,GAAG,EAAE,kCAAkC,GAAG,IAAI,GAAG,SAAS,EAC1D,KAAK,EAAE,gCAAgC,GACtC,IAAI,CAMN"}
@@ -0,0 +1,34 @@
1
+ import { EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY, EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY, } from './fields.js';
2
+ export function readStoredEditorSceneLightingDebugOpen(win) {
3
+ try {
4
+ return win?.localStorage?.getItem(EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY) === 'true';
5
+ }
6
+ catch {
7
+ return false;
8
+ }
9
+ }
10
+ export function writeStoredEditorSceneLightingDebugOpen(win, value) {
11
+ try {
12
+ win?.localStorage?.setItem(EDITOR_SCENE_LIGHTING_DEBUG_STORAGE_KEY, String(value));
13
+ }
14
+ catch {
15
+ // localStorage can be unavailable in embedded previews.
16
+ }
17
+ }
18
+ export function readStoredEditorSceneLightingDebugLanguage(win) {
19
+ try {
20
+ return win?.localStorage?.getItem(EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY) === 'en' ? 'en' : 'zh';
21
+ }
22
+ catch {
23
+ return 'zh';
24
+ }
25
+ }
26
+ export function writeStoredEditorSceneLightingDebugLanguage(win, value) {
27
+ try {
28
+ win?.localStorage?.setItem(EDITOR_SCENE_LIGHTING_DEBUG_LANGUAGE_STORAGE_KEY, value);
29
+ }
30
+ catch {
31
+ // localStorage can be unavailable in embedded previews.
32
+ }
33
+ }
34
+ //# sourceMappingURL=storage.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"storage.js","sourceRoot":"","sources":["../../src/lighting-debug/storage.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,gDAAgD,EAChD,uCAAuC,GACxC,MAAM,UAAU,CAAC;AAclB,MAAM,UAAU,sCAAsC,CACpD,GAA0D;IAE1D,IAAI,CAAC;QACH,OAAO,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,uCAAuC,CAAC,KAAK,MAAM,CAAC;IACxF,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,KAAK,CAAC;IACf,CAAC;AACH,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,GAA0D,EAC1D,KAAc;IAEd,IAAI,CAAC;QACH,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,uCAAuC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACrF,CAAC;IAAC,MAAM,CAAC;QACP,wDAAwD;IAC1D,CAAC;AACH,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,GAA0D;IAE1D,IAAI,CAAC;QACH,OAAO,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,gDAAgD,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7G,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,IAAI,CAAC;IACd,CAAC;AACH,CAAC;AAED,MAAM,UAAU,2CAA2C,CACzD,GAA0D,EAC1D,KAAuC;IAEvC,IAAI,CAAC;QACH,GAAG,EAAE,YAAY,EAAE,OAAO,CAAC,gDAAgD,EAAE,KAAK,CAAC,CAAC;IACtF,CAAC;IAAC,MAAM,CAAC;QACP,wDAAwD;IAC1D,CAAC;AACH,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { EditorSceneLightingDebugLanguage, EditorSceneLightingDebugText, EditorSceneLightingDebugTooltipText, EditorSceneRuntimeShadowMode } from './types';
2
+ export declare const EDITOR_SCENE_LIGHTING_DEBUG_TEXT: Record<EditorSceneLightingDebugLanguage, EditorSceneLightingDebugText>;
3
+ export declare const EDITOR_SCENE_LIGHTING_DEBUG_TOOLTIPS: Record<EditorSceneLightingDebugLanguage, EditorSceneLightingDebugTooltipText>;
4
+ export declare function readEditorSceneLightingDebugText(language: EditorSceneLightingDebugLanguage): EditorSceneLightingDebugText;
5
+ export declare function readEditorSceneLightingDebugTooltipText(language: EditorSceneLightingDebugLanguage): EditorSceneLightingDebugTooltipText;
6
+ export declare function formatEditorSceneLightingShadowMode(mode: EditorSceneRuntimeShadowMode, text: EditorSceneLightingDebugText): string;
7
+ //# sourceMappingURL=text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/text.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,4BAA4B,EAC7B,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,gCAAgC,EAAE,MAAM,CAAC,gCAAgC,EAAE,4BAA4B,CAyDnH,CAAC;AAEF,eAAO,MAAM,oCAAoC,EAAE,MAAM,CAAC,gCAAgC,EAAE,mCAAmC,CAiC9H,CAAC;AAEF,wBAAgB,gCAAgC,CAC9C,QAAQ,EAAE,gCAAgC,GACzC,4BAA4B,CAE9B;AAED,wBAAgB,uCAAuC,CACrD,QAAQ,EAAE,gCAAgC,GACzC,mCAAmC,CAErC;AAED,wBAAgB,mCAAmC,CACjD,IAAI,EAAE,4BAA4B,EAClC,IAAI,EAAE,4BAA4B,GACjC,MAAM,CAKR"}
@@ -0,0 +1,108 @@
1
+ export const EDITOR_SCENE_LIGHTING_DEBUG_TEXT = {
2
+ zh: {
3
+ title: '光照调试',
4
+ runtime: '运行时',
5
+ languageButton: 'EN',
6
+ toggleTitle: '打开光照调试面板',
7
+ environmentSection: '环境光',
8
+ directionalSection: '直射光',
9
+ enabled: '启用',
10
+ intensity: '强度',
11
+ skyLightColor: '天空光颜色',
12
+ groundColor: '地面颜色',
13
+ horizontalAngle: '水平角',
14
+ elevationAngle: '高度角',
15
+ lightColor: '光照颜色',
16
+ rawDirection: '原始方向',
17
+ shadowReadout: '阴影',
18
+ shadowPlanarFollow: 'Planar / 跟随直射光',
19
+ shadowLegacy: 'Legacy Shadow',
20
+ shadowNone: 'Off',
21
+ shadowUnknown: 'Unknown',
22
+ reset: '重置参数',
23
+ save: '保存参数',
24
+ resetStatus: '已重置为初始运行时光照。',
25
+ savingStatus: '正在保存光照参数...',
26
+ savedStatus: '已保存光照参数。',
27
+ saveFailed: '保存失败',
28
+ missingBindingStatus: '缺少光源绑定,只能临时预览,不能保存。',
29
+ },
30
+ en: {
31
+ title: 'Lighting Debug',
32
+ runtime: 'Runtime',
33
+ languageButton: '中文',
34
+ toggleTitle: 'Toggle lighting debug panel',
35
+ environmentSection: 'Environment Light',
36
+ directionalSection: 'Directional Light',
37
+ enabled: 'Enabled',
38
+ intensity: 'Intensity',
39
+ skyLightColor: 'Sky Light Color',
40
+ groundColor: 'Ground Color',
41
+ horizontalAngle: 'Horizontal Angle',
42
+ elevationAngle: 'Elevation Angle',
43
+ lightColor: 'Light Color',
44
+ rawDirection: 'Raw Direction',
45
+ shadowReadout: 'Shadow',
46
+ shadowPlanarFollow: 'Planar / Follow Directional Light',
47
+ shadowLegacy: 'Legacy Shadow',
48
+ shadowNone: 'Off',
49
+ shadowUnknown: 'Unknown',
50
+ reset: 'Reset',
51
+ save: 'Save Lights',
52
+ resetStatus: 'Reset to initial runtime lighting.',
53
+ savingStatus: 'Saving lighting...',
54
+ savedStatus: 'Saved lighting.',
55
+ saveFailed: 'Save failed',
56
+ missingBindingStatus: 'Light binding missing; preview only, saving disabled.',
57
+ },
58
+ };
59
+ export const EDITOR_SCENE_LIGHTING_DEBUG_TOOLTIPS = {
60
+ zh: {
61
+ languageButton: '切换光照调试面板的显示语言。',
62
+ toggleTitle: '打开或关闭运行时光照调试面板。',
63
+ enabled: '启用或禁用对应的运行时光源,保存后写回编辑器场景。',
64
+ environmentIntensity: '环境光强度,对应运行时环境光 intensity。',
65
+ directionalIntensity: '直射光强度,对应运行时直射光 intensity。',
66
+ skyLightColor: '环境光来自天空方向的漫反射颜色。',
67
+ groundColor: '环境光来自地面反射方向的颜色。',
68
+ horizontalAngle: '直射光在 XZ 平面内的朝向角度,会转换为运行时方向向量。',
69
+ elevationAngle: '直射光相对地平线的高度角;90 度表示从正上方照下。',
70
+ lightColor: '直射光漫反射颜色。',
71
+ rawDirection: '只读方向向量,用于排查运行时转换结果。',
72
+ shadowReadout: '只读阴影状态;支持宿主提供的运行时阴影模式摘要。',
73
+ reset: '恢复为打开运行时时读取到的初始光照参数。',
74
+ save: '通过编辑器保存链路写回环境光与直射光参数。',
75
+ },
76
+ en: {
77
+ languageButton: 'Switch the lighting debug panel language.',
78
+ toggleTitle: 'Open or close the runtime lighting debug panel.',
79
+ enabled: 'Enable or disable the runtime light and save it back to the editor scene.',
80
+ environmentIntensity: 'Environment intensity. Maps to the runtime environment light intensity.',
81
+ directionalIntensity: 'Directional intensity. Maps to the runtime directional light intensity.',
82
+ skyLightColor: 'Diffuse sky color for the environment light.',
83
+ groundColor: 'Ground bounce color for the environment light.',
84
+ horizontalAngle: 'Directional heading in the XZ plane, converted to a runtime direction vector.',
85
+ elevationAngle: 'Directional elevation above the horizon; 90 degrees points straight down.',
86
+ lightColor: 'Directional diffuse color.',
87
+ rawDirection: 'Read-only direction vector for checking runtime conversion.',
88
+ shadowReadout: 'Read-only shadow status supplied by the host runtime.',
89
+ reset: 'Restore the lighting captured when runtime opened.',
90
+ save: 'Save Environment Light and Directional Light through the editor authoring pipeline.',
91
+ },
92
+ };
93
+ export function readEditorSceneLightingDebugText(language) {
94
+ return EDITOR_SCENE_LIGHTING_DEBUG_TEXT[language] ?? EDITOR_SCENE_LIGHTING_DEBUG_TEXT.zh;
95
+ }
96
+ export function readEditorSceneLightingDebugTooltipText(language) {
97
+ return EDITOR_SCENE_LIGHTING_DEBUG_TOOLTIPS[language] ?? EDITOR_SCENE_LIGHTING_DEBUG_TOOLTIPS.zh;
98
+ }
99
+ export function formatEditorSceneLightingShadowMode(mode, text) {
100
+ if (mode === 'planar')
101
+ return text.shadowPlanarFollow;
102
+ if (mode === 'legacy')
103
+ return text.shadowLegacy;
104
+ if (mode === 'none')
105
+ return text.shadowNone;
106
+ return text.shadowUnknown;
107
+ }
108
+ //# sourceMappingURL=text.js.map
@@ -0,0 +1 @@
1
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