@fps-games/editor 0.1.3-beta.3 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +23 -2
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +657 -128
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,27 @@
1
+ export * from './document/index.js';
2
+ export * from './authoring/index.js';
3
+ export * from './authoring-client/index.js';
4
+ export * from './authoring-server/index.js';
5
+ export * from './bridge-command/index.js';
6
+ export * from './core-contracts/index.js';
7
+ export * from './package-resolution/index.js';
8
+ export * from './upgrade-doctor/index.js';
9
+ export * from './scene-source/index.js';
10
+ export * from './runtime-preview/index.js';
11
+ export * from './session/index.js';
12
+ export * from './inspector/index.js';
13
+ export * from './asset-library/index.js';
14
+ export * from './asset-bridge/index.js';
15
+ export * from './asset-registration/index.js';
16
+ export * from './asset-placement/index.js';
17
+ export * from './field-schema/index.js';
18
+ export * from './commands/index.js';
19
+ export * from './serialized-property/index.js';
20
+ export * from './mutation/index.js';
21
+ export * from './local-harness/index.js';
22
+ export * from './camera-debug/index.js';
23
+ export * from './lighting-debug/index.js';
24
+ export * from './lighting-preview/index.js';
25
+ export * from './material-binding/index.js';
26
+ export * from './rendering-profile/index.js';
27
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC"}
@@ -0,0 +1,5 @@
1
+ import type { InspectorProperty } from '@fps-games/editor-core';
2
+ import type { EditorSceneNodeKind } from '../document/index';
3
+ import type { EditorSceneDocumentInspectorPropertyInput } from './types';
4
+ export declare function createEditorSceneDocumentInspectorProperty<TDocument = unknown, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorPropertyInput<TDocument, TNodeKind>): InspectorProperty<TDocument>;
5
+ //# sourceMappingURL=document-property.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document-property.d.ts","sourceRoot":"","sources":["../../src/inspector/document-property.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iBAAiB,EAClB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,yCAAyC,EAC1C,MAAM,SAAS,CAAC;AAEjB,wBAAgB,0CAA0C,CACxD,SAAS,GAAG,OAAO,EACnB,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,SAAS,CAAC,GACrE,iBAAiB,CAAC,SAAS,CAAC,CAa9B"}
@@ -0,0 +1,16 @@
1
+ import { createEditorSceneFieldInspectorValidator, } from './validation.js';
2
+ export function createEditorSceneDocumentInspectorProperty(input) {
3
+ return {
4
+ ...input.property,
5
+ readOnly: false,
6
+ persistence: 'document',
7
+ document: input.document ?? undefined,
8
+ validate: createEditorSceneFieldInspectorValidator({
9
+ path: input.property.path,
10
+ nodeKind: input.nodeKind,
11
+ document: input.document,
12
+ extraValidators: input.extraValidators,
13
+ }),
14
+ };
15
+ }
16
+ //# sourceMappingURL=document-property.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document-property.js","sourceRoot":"","sources":["../../src/inspector/document-property.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,wCAAwC,GACzC,MAAM,cAAc,CAAC;AAQtB,MAAM,UAAU,0CAA0C,CAIxD,KAAsE;IAEtE,OAAO;QACL,GAAG,KAAK,CAAC,QAAQ;QACjB,QAAQ,EAAE,KAAK;QACf,WAAW,EAAE,UAAU;QACvB,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,SAAS;QACrC,QAAQ,EAAE,wCAAwC,CAAC;YACjD,IAAI,EAAE,KAAK,CAAC,QAAQ,CAAC,IAAI;YACzB,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,QAAQ,EAAE,KAAK,CAAC,QAAQ;YACxB,eAAe,EAAE,KAAK,CAAC,eAAe;SACvC,CAAC;KACH,CAAC;AACJ,CAAC"}
@@ -0,0 +1,47 @@
1
+ import type { EditorTransformSnapshot, InspectorProperty, InspectorSection } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneGameObject, type EditorSceneNodeKind } from '../document/index';
3
+ import type { EditorSceneFieldInspectorExtraValidator } from './types';
4
+ export interface EditorSceneInspectorOption<TValue extends string = string> {
5
+ label: string;
6
+ value: TValue;
7
+ }
8
+ export interface EditorSceneDocumentInspectorSectionsInput<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind> {
9
+ document: TDocument;
10
+ gameObject: TGameObject;
11
+ nodeKind?: TNodeKind;
12
+ extraValidators?: readonly EditorSceneFieldInspectorExtraValidator<TDocument, TNodeKind>[];
13
+ rootTransform?: EditorTransformSnapshot;
14
+ transformTypeOptions?: readonly EditorSceneInspectorOption[];
15
+ primitiveShapeOptions?: readonly EditorSceneInspectorOption[];
16
+ }
17
+ export declare function createEditorSceneDocumentInspectorSections<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument>[];
18
+ export declare function createEditorSceneCommonInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument>;
19
+ export declare function createEditorSceneCommonInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorProperty<TDocument>[];
20
+ export declare function createEditorSceneHierarchySourceInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument> | null;
21
+ export declare function createEditorSceneHierarchySourceInspectorSummary(input: Pick<EditorSceneDocumentInspectorSectionsInput, 'document' | 'gameObject'>): string;
22
+ export declare function createEditorSceneHierarchySourceInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(input: Pick<EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject>, 'document' | 'gameObject'>): InspectorProperty<TDocument>[];
23
+ export declare function createEditorSceneTransformInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument> | null;
24
+ export declare function createEditorSceneTransformInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorProperty<TDocument>[];
25
+ export declare function createEditorSceneTransformInspectorSummary(input: Pick<EditorSceneDocumentInspectorSectionsInput, 'document' | 'gameObject'>): string;
26
+ export declare function createEditorSceneRendererInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument> | null;
27
+ export declare function createEditorSceneRendererInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorProperty<TDocument>[];
28
+ export declare function createEditorSceneRendererInspectorSummary(document: Pick<EditorSceneDocument, 'assets'>, assetId: string): string;
29
+ export declare function createEditorScenePrimitiveInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorSection<TDocument> | null;
30
+ export declare function createEditorScenePrimitiveInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject, TNodeKind extends string = EditorSceneNodeKind>(input: EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject, TNodeKind>): InspectorProperty<TDocument>[];
31
+ export declare function createEditorSceneComponentsInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(input: Pick<EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject>, 'gameObject'>): InspectorSection<TDocument> | null;
32
+ export declare function createEditorSceneComponentsInspectorSummary(gameObject: Pick<EditorSceneGameObject, 'components'>): string;
33
+ export declare function createEditorSceneComponentsInspectorProperties<TDocument = unknown>(gameObject: Pick<EditorSceneGameObject, 'components'>): InspectorProperty<TDocument>[];
34
+ export declare function createEditorSceneMetadataInspectorSection<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(input: Pick<EditorSceneDocumentInspectorSectionsInput<TDocument, TGameObject>, 'document' | 'gameObject'> & {
35
+ assetId?: string | null;
36
+ }): InspectorSection<TDocument> | null;
37
+ export declare function createEditorSceneMetadataInspectorProperties<TDocument extends EditorSceneDocument = EditorSceneDocument>(input: {
38
+ document: TDocument;
39
+ gameObject: EditorSceneGameObject;
40
+ assetId?: string | null;
41
+ }): InspectorProperty<TDocument>[];
42
+ export declare function createEditorSceneMetadataInspectorSummary(input: {
43
+ document: Pick<EditorSceneDocument, 'meta' | 'assets'>;
44
+ gameObject: Pick<EditorSceneGameObject, 'metadata'>;
45
+ assetId?: string | null;
46
+ }): string;
47
+ //# sourceMappingURL=document-sections.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"document-sections.d.ts","sourceRoot":"","sources":["../../src/inspector/document-sections.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACvB,iBAAiB,EACjB,gBAAgB,EACjB,MAAM,wBAAwB,CAAC;AAOhC,OAAO,EAKL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC1B,KAAK,mBAAmB,EAEzB,MAAM,mBAAmB,CAAC;AAqB3B,OAAO,KAAK,EACV,uCAAuC,EAExC,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,0BAA0B,CAAC,MAAM,SAAS,MAAM,GAAG,MAAM;IACxE,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,yCAAyC,CACxD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB;IAE9C,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,WAAW,CAAC;IACxB,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,eAAe,CAAC,EAAE,SAAS,uCAAuC,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;IAC3F,aAAa,CAAC,EAAE,uBAAuB,CAAC;IACxC,oBAAoB,CAAC,EAAE,SAAS,0BAA0B,EAAE,CAAC;IAC7D,qBAAqB,CAAC,EAAE,SAAS,0BAA0B,EAAE,CAAC;CAC/D;AAED,wBAAgB,0CAA0C,CACxD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAiB/B;AAED,wBAAgB,uCAAuC,CACrD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,CAY7B;AAED,wBAAgB,0CAA0C,CACxD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,iBAAiB,CAAC,SAAS,CAAC,EAAE,CAkDhC;AAED,wBAAgB,gDAAgD,CAC9D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAUpC;AAED,wBAAgB,gDAAgD,CAC9D,KAAK,EAAE,IAAI,CAAC,yCAAyC,EAAE,UAAU,GAAG,YAAY,CAAC,GAChF,MAAM,CAKR;AAED,wBAAgB,mDAAmD,CACjE,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,KAAK,EAAE,IAAI,CAAC,yCAAyC,CAAC,SAAS,EAAE,WAAW,CAAC,EAAE,UAAU,GAAG,YAAY,CAAC,GACxG,iBAAiB,CAAC,SAAS,CAAC,EAAE,CAiFhC;AAED,wBAAgB,0CAA0C,CACxD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAapC;AAED,wBAAgB,6CAA6C,CAC3D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,iBAAiB,CAAC,SAAS,CAAC,EAAE,CAyChC;AAED,wBAAgB,0CAA0C,CACxD,KAAK,EAAE,IAAI,CAAC,yCAAyC,EAAE,UAAU,GAAG,YAAY,CAAC,GAChF,MAAM,CAMR;AAED,wBAAgB,yCAAyC,CACvD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAapC;AAED,wBAAgB,4CAA4C,CAC1D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,iBAAiB,CAAC,SAAS,CAAC,EAAE,CA+EhC;AAED,wBAAgB,yCAAyC,CACvD,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,QAAQ,CAAC,EAC7C,OAAO,EAAE,MAAM,GACd,MAAM,CAIR;AAED,wBAAgB,0CAA0C,CACxD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAapC;AAED,wBAAgB,6CAA6C,CAC3D,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EACjE,SAAS,SAAS,MAAM,GAAG,mBAAmB,EAE9C,KAAK,EAAE,yCAAyC,CAAC,SAAS,EAAE,WAAW,EAAE,SAAS,CAAC,GAClF,iBAAiB,CAAC,SAAS,CAAC,EAAE,CAgBhC;AAED,wBAAgB,2CAA2C,CACzD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,KAAK,EAAE,IAAI,CAAC,yCAAyC,CAAC,SAAS,EAAE,WAAW,CAAC,EAAE,YAAY,CAAC,GAC3F,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAUpC;AAED,wBAAgB,2CAA2C,CACzD,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GACpD,MAAM,CAER;AAED,wBAAgB,8CAA8C,CAAC,SAAS,GAAG,OAAO,EAChF,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GACpD,iBAAiB,CAAC,SAAS,CAAC,EAAE,CA2BhC;AAED,wBAAgB,yCAAyC,CACvD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,KAAK,EAAE,IAAI,CAAC,yCAAyC,CAAC,SAAS,EAAE,WAAW,CAAC,EAAE,UAAU,GAAG,YAAY,CAAC,GAAG;IAC1G,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB,GACA,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAuBpC;AAED,wBAAgB,4CAA4C,CAAC,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EACtH,KAAK,EAAE;IACL,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,qBAAqB,CAAC;IAClC,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB,GACA,iBAAiB,CAAC,SAAS,CAAC,EAAE,CA4BhC;AAED,wBAAgB,yCAAyC,CACvD,KAAK,EAAE;IACL,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,GAAG,QAAQ,CAAC,CAAC;IACvD,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,CAAC,CAAC;IACpD,OAAO,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB,GACA,MAAM,CAQR"}
@@ -0,0 +1,545 @@
1
+ import { createIdentityEditorTransform, } from '@fps-games/editor-core';
2
+ import { getEditorSceneAuthoringSourceRef, } from '../authoring/index.js';
3
+ import { findEditorSceneModelRenderer, findEditorSceneTransform, readEditorSceneNodeKind, } from '../document/index.js';
4
+ import { collectEditorSceneSubtreeIdList, } from '../session/hierarchy.js';
5
+ import { isEditorSceneRootGameObject, } from '../session/identity.js';
6
+ import { findEditorSceneGameObject, } from '../session/transform.js';
7
+ import { createEditorSceneDocumentInspectorProperty, } from './document-property.js';
8
+ import { roundEditorSceneInspectorNumber, radiansToEditorSceneDegrees, } from './format.js';
9
+ import { createEditorSceneReadonlyInspectorProperty, createEditorSceneReadonlyInspectorSection, } from './readonly.js';
10
+ export function createEditorSceneDocumentInspectorSections(input) {
11
+ const sections = [
12
+ createEditorSceneCommonInspectorSection(input),
13
+ ];
14
+ const hierarchySourceSection = createEditorSceneHierarchySourceInspectorSection(input);
15
+ if (hierarchySourceSection)
16
+ sections.push(hierarchySourceSection);
17
+ const transformSection = createEditorSceneTransformInspectorSection(input);
18
+ if (transformSection)
19
+ sections.push(transformSection);
20
+ const rendererSection = createEditorSceneRendererInspectorSection(input);
21
+ if (rendererSection)
22
+ sections.push(rendererSection);
23
+ const primitiveSection = createEditorScenePrimitiveInspectorSection(input);
24
+ if (primitiveSection)
25
+ sections.push(primitiveSection);
26
+ const componentsSection = createEditorSceneComponentsInspectorSection(input);
27
+ if (componentsSection)
28
+ sections.push(componentsSection);
29
+ const metadataSection = createEditorSceneMetadataInspectorSection(input);
30
+ if (metadataSection)
31
+ sections.push(metadataSection);
32
+ return sections;
33
+ }
34
+ export function createEditorSceneCommonInspectorSection(input) {
35
+ const nodeKind = resolveEditorSceneInspectorNodeKind(input);
36
+ return {
37
+ id: 'common',
38
+ title: 'Common',
39
+ order: 10,
40
+ placement: 'body',
41
+ summary: nodeKind,
42
+ persistence: 'document',
43
+ collapsedByDefault: false,
44
+ properties: createEditorSceneCommonInspectorProperties(input),
45
+ };
46
+ }
47
+ export function createEditorSceneCommonInspectorProperties(input) {
48
+ const { document, gameObject } = input;
49
+ const nodeKind = resolveEditorSceneInspectorNodeKind(input);
50
+ const properties = [
51
+ createEditorSceneDocumentReadonlyProperty('id', 'ID', gameObject.id, 0),
52
+ createEditorSceneEditableInspectorProperty(input, {
53
+ document,
54
+ path: 'name',
55
+ label: 'Name',
56
+ valueType: 'string',
57
+ control: 'string',
58
+ value: gameObject.name ?? gameObject.id,
59
+ commitMode: 'blur',
60
+ order: 1,
61
+ }),
62
+ createEditorSceneEditableInspectorProperty(input, {
63
+ document,
64
+ path: 'enabled',
65
+ label: 'Enabled',
66
+ valueType: 'boolean',
67
+ control: 'boolean',
68
+ value: gameObject.active !== false,
69
+ commitMode: 'immediate',
70
+ order: 2,
71
+ }),
72
+ createEditorSceneDocumentReadonlyProperty('kind.resolved', 'Resolved Kind', nodeKind, 3),
73
+ createEditorSceneDocumentReadonlyProperty('kind.explicit', 'Explicit Kind', gameObject.kind ?? 'inferred', 4),
74
+ createEditorSceneDocumentReadonlyProperty('common.activeField', 'Active Field', gameObject.active ?? 'default:true', 5),
75
+ ];
76
+ if (nodeKind === 'transform') {
77
+ properties.push(createEditorSceneEditableInspectorProperty(input, {
78
+ document,
79
+ path: 'transformType',
80
+ label: 'Transform Type',
81
+ valueType: 'enum',
82
+ control: 'enum',
83
+ value: gameObject.transformType ?? 'plain',
84
+ commitMode: 'immediate',
85
+ order: 6,
86
+ options: input.transformTypeOptions ?? DEFAULT_EDITOR_SCENE_TRANSFORM_TYPE_OPTIONS,
87
+ }));
88
+ }
89
+ else {
90
+ properties.push(createEditorSceneDocumentReadonlyProperty('common.transformType', 'Transform Type', gameObject.transformType ?? 'none', 6));
91
+ }
92
+ return properties;
93
+ }
94
+ export function createEditorSceneHierarchySourceInspectorSection(input) {
95
+ return createEditorSceneReadonlyInspectorSection({
96
+ id: 'hierarchySource',
97
+ title: 'Hierarchy / Source',
98
+ order: 15,
99
+ summary: createEditorSceneHierarchySourceInspectorSummary(input),
100
+ collapsedByDefault: true,
101
+ tags: ['Document', 'Derived'],
102
+ properties: createEditorSceneHierarchySourceInspectorProperties(input),
103
+ });
104
+ }
105
+ export function createEditorSceneHierarchySourceInspectorSummary(input) {
106
+ const parent = input.gameObject.parentId
107
+ ? findEditorSceneGameObject(input.document, input.gameObject.parentId)
108
+ : null;
109
+ return parent ? `Parent: ${parent.name ?? parent.id}` : 'Scene root';
110
+ }
111
+ export function createEditorSceneHierarchySourceInspectorProperties(input) {
112
+ const { document, gameObject } = input;
113
+ const properties = [];
114
+ const parent = gameObject.parentId ? findEditorSceneGameObject(document, gameObject.parentId) : null;
115
+ const directChildren = document.scene.gameObjects.filter((entry) => entry.parentId === gameObject.id);
116
+ const descendantCount = Math.max(collectEditorSceneSubtreeIdList(document, [gameObject.id]).length - 1, 0);
117
+ const sourceRef = getEditorSceneAuthoringSourceRef(document);
118
+ const siblingIndex = document.scene.gameObjects
119
+ .filter((entry) => entry.parentId === gameObject.parentId)
120
+ .findIndex((entry) => entry.id === gameObject.id);
121
+ appendEditorSceneDocumentReadonlyProperty(properties, {
122
+ path: 'hierarchy.parentId',
123
+ label: 'Parent ID',
124
+ value: gameObject.parentId ?? 'none',
125
+ order: 0,
126
+ source: 'Document',
127
+ });
128
+ appendEditorSceneDocumentReadonlyProperty(properties, {
129
+ path: 'hierarchy.parentName',
130
+ label: 'Parent Name',
131
+ value: parent ? parent.name ?? parent.id : gameObject.parentId ? 'missing' : 'none',
132
+ order: 1,
133
+ source: 'Document',
134
+ });
135
+ appendEditorSceneDocumentReadonlyProperty(properties, {
136
+ path: 'hierarchy.childCount',
137
+ label: 'Children',
138
+ value: directChildren.length,
139
+ order: 2,
140
+ source: 'Derived',
141
+ });
142
+ appendEditorSceneDocumentReadonlyProperty(properties, {
143
+ path: 'hierarchy.descendantCount',
144
+ label: 'Descendants',
145
+ value: descendantCount,
146
+ order: 3,
147
+ source: 'Derived',
148
+ });
149
+ appendEditorSceneDocumentReadonlyProperty(properties, {
150
+ path: 'hierarchy.siblingIndex',
151
+ label: 'Sibling Index',
152
+ value: siblingIndex >= 0 ? siblingIndex : 'unknown',
153
+ order: 4,
154
+ source: 'Derived',
155
+ });
156
+ appendEditorSceneDocumentReadonlyProperty(properties, {
157
+ path: 'document.gameObjectIndex',
158
+ label: 'Document Index',
159
+ value: document.scene.gameObjects.findIndex((entry) => entry.id === gameObject.id),
160
+ order: 5,
161
+ source: 'Derived',
162
+ });
163
+ appendEditorSceneDocumentReadonlyProperty(properties, {
164
+ path: 'document.schemaVersion',
165
+ label: 'Schema Version',
166
+ value: document.schemaVersion,
167
+ order: 6,
168
+ source: 'Document',
169
+ });
170
+ appendEditorSceneDocumentReadonlyProperty(properties, {
171
+ path: 'source.sourceId',
172
+ label: 'Source ID',
173
+ value: sourceRef.sourceId,
174
+ order: 7,
175
+ source: 'Document',
176
+ });
177
+ appendEditorSceneDocumentReadonlyProperty(properties, {
178
+ path: 'source.sourceType',
179
+ label: 'Source Type',
180
+ value: sourceRef.sourceType,
181
+ order: 8,
182
+ source: 'Document',
183
+ });
184
+ appendEditorSceneDocumentReadonlyProperty(properties, {
185
+ path: 'source.revision',
186
+ label: 'Revision',
187
+ value: sourceRef.revision ?? 'none',
188
+ order: 9,
189
+ source: 'Document',
190
+ });
191
+ return properties;
192
+ }
193
+ export function createEditorSceneTransformInspectorSection(input) {
194
+ const transform = findEditorSceneTransform(input.gameObject);
195
+ if (!transform)
196
+ return null;
197
+ return {
198
+ id: 'transform',
199
+ title: 'Transform',
200
+ order: 20,
201
+ placement: 'body',
202
+ summary: createEditorSceneTransformInspectorSummary(input),
203
+ persistence: 'document',
204
+ collapsedByDefault: false,
205
+ properties: createEditorSceneTransformInspectorProperties(input),
206
+ };
207
+ }
208
+ export function createEditorSceneTransformInspectorProperties(input) {
209
+ const transform = findEditorSceneTransform(input.gameObject);
210
+ if (!transform)
211
+ return [];
212
+ const nodeKind = resolveEditorSceneInspectorNodeKind(input);
213
+ const rootTransform = isEditorSceneRootGameObject(input.gameObject);
214
+ const displayTransform = rootTransform
215
+ ? input.rootTransform ?? createIdentityEditorTransform()
216
+ : transform;
217
+ const properties = [];
218
+ let order = 0;
219
+ for (const vectorName of ['position', 'rotation', 'scale']) {
220
+ const vector = readEditorSceneInspectorTransformVector(displayTransform, vectorName);
221
+ for (const axis of ['x', 'y', 'z']) {
222
+ const path = `transform.${vectorName}.${axis}`;
223
+ const value = vectorName === 'rotation'
224
+ ? roundEditorSceneInspectorNumber(radiansToEditorSceneDegrees(vector[axis]))
225
+ : vector[axis];
226
+ if (rootTransform) {
227
+ properties.push(createEditorSceneDocumentReadonlyProperty(path, `${toEditorSceneTransformVectorLabel(vectorName)}.${axis}`, value, order));
228
+ }
229
+ else {
230
+ properties.push(createEditorSceneEditableInspectorProperty(input, {
231
+ document: null,
232
+ path,
233
+ label: `${toEditorSceneTransformVectorLabel(vectorName)}.${axis}`,
234
+ valueType: 'number',
235
+ control: 'number',
236
+ value,
237
+ commitMode: 'live',
238
+ order,
239
+ step: vectorName === 'rotation' ? 1 : 0.1,
240
+ }, nodeKind));
241
+ }
242
+ order += 1;
243
+ }
244
+ }
245
+ return properties;
246
+ }
247
+ export function createEditorSceneTransformInspectorSummary(input) {
248
+ const parent = input.gameObject.parentId
249
+ ? findEditorSceneGameObject(input.document, input.gameObject.parentId)
250
+ : null;
251
+ if (isEditorSceneRootGameObject(input.gameObject))
252
+ return 'Identity Root';
253
+ return `Relative to: ${parent ? parent.name ?? parent.id : 'Scene'}`;
254
+ }
255
+ export function createEditorSceneRendererInspectorSection(input) {
256
+ const renderer = findEditorSceneModelRenderer(input.gameObject);
257
+ if (!renderer)
258
+ return null;
259
+ return {
260
+ id: 'renderer',
261
+ title: 'Renderer / Asset',
262
+ order: 30,
263
+ placement: 'body',
264
+ summary: createEditorSceneRendererInspectorSummary(input.document, renderer.assetId),
265
+ persistence: 'document',
266
+ collapsedByDefault: true,
267
+ properties: createEditorSceneRendererInspectorProperties(input),
268
+ };
269
+ }
270
+ export function createEditorSceneRendererInspectorProperties(input) {
271
+ const renderer = findEditorSceneModelRenderer(input.gameObject);
272
+ if (!renderer)
273
+ return [];
274
+ const { document } = input;
275
+ const asset = findEditorSceneInspectorAsset(document, renderer.assetId);
276
+ const properties = [
277
+ createEditorSceneEditableInspectorProperty(input, {
278
+ document,
279
+ path: 'instance.assetId',
280
+ label: 'Asset',
281
+ valueType: 'enum',
282
+ control: 'enum',
283
+ value: renderer.assetId,
284
+ commitMode: 'immediate',
285
+ order: 0,
286
+ options: document.assets.map((asset) => ({
287
+ label: asset.displayName ?? asset.id,
288
+ value: asset.id,
289
+ })),
290
+ }),
291
+ ];
292
+ appendEditorSceneDocumentReadonlyProperty(properties, {
293
+ path: 'renderer.assetId',
294
+ label: 'Renderer Asset ID',
295
+ value: renderer.assetId,
296
+ order: 1,
297
+ source: 'Document',
298
+ });
299
+ appendEditorSceneDocumentReadonlyProperty(properties, {
300
+ path: 'asset.id',
301
+ label: 'Asset ID',
302
+ value: asset?.id ?? 'missing',
303
+ order: 2,
304
+ source: 'Asset',
305
+ });
306
+ appendEditorSceneDocumentReadonlyProperty(properties, {
307
+ path: 'asset.type',
308
+ label: 'Asset Type',
309
+ value: asset?.type ?? 'missing',
310
+ order: 3,
311
+ source: 'Asset',
312
+ });
313
+ appendEditorSceneDocumentReadonlyProperty(properties, {
314
+ path: 'asset.guid',
315
+ label: 'GUID',
316
+ value: asset?.guid ?? 'missing',
317
+ order: 4,
318
+ source: 'Asset',
319
+ });
320
+ appendEditorSceneDocumentReadonlyProperty(properties, {
321
+ path: 'asset.displayName',
322
+ label: 'Display Name',
323
+ value: asset?.displayName ?? 'none',
324
+ order: 5,
325
+ source: 'Asset',
326
+ });
327
+ appendEditorSceneDocumentReadonlyProperty(properties, {
328
+ path: 'asset.category',
329
+ label: 'Category',
330
+ value: asset?.category ?? 'none',
331
+ order: 6,
332
+ source: 'Asset',
333
+ });
334
+ appendEditorSceneDocumentReadonlyProperty(properties, {
335
+ path: 'asset.materialMode',
336
+ label: 'Material Mode',
337
+ value: asset?.materialMode ?? 'none',
338
+ order: 7,
339
+ source: 'Asset',
340
+ });
341
+ appendEditorSceneDocumentReadonlyProperty(properties, {
342
+ path: 'asset.defaults',
343
+ label: 'Defaults',
344
+ value: asset?.defaults ?? 'none',
345
+ order: 8,
346
+ source: 'Asset',
347
+ tags: ['Raw'],
348
+ });
349
+ return properties;
350
+ }
351
+ export function createEditorSceneRendererInspectorSummary(document, assetId) {
352
+ const asset = findEditorSceneInspectorAsset(document, assetId);
353
+ if (!asset)
354
+ return `Missing asset: ${assetId}`;
355
+ return asset.displayName ?? asset.id;
356
+ }
357
+ export function createEditorScenePrimitiveInspectorSection(input) {
358
+ const primitive = input.gameObject.primitive;
359
+ if (!primitive)
360
+ return null;
361
+ return {
362
+ id: 'primitive',
363
+ title: 'Primitive',
364
+ order: 32,
365
+ placement: 'body',
366
+ summary: primitive.shape,
367
+ persistence: 'document',
368
+ collapsedByDefault: false,
369
+ properties: createEditorScenePrimitiveInspectorProperties(input),
370
+ };
371
+ }
372
+ export function createEditorScenePrimitiveInspectorProperties(input) {
373
+ const primitive = input.gameObject.primitive;
374
+ if (!primitive)
375
+ return [];
376
+ return [
377
+ createEditorSceneEditableInspectorProperty(input, {
378
+ document: input.document,
379
+ path: 'primitive.shape',
380
+ label: 'Shape',
381
+ valueType: 'enum',
382
+ control: 'enum',
383
+ value: primitive.shape,
384
+ commitMode: 'immediate',
385
+ order: 0,
386
+ options: input.primitiveShapeOptions ?? DEFAULT_EDITOR_SCENE_PRIMITIVE_SHAPE_OPTIONS,
387
+ }),
388
+ ];
389
+ }
390
+ export function createEditorSceneComponentsInspectorSection(input) {
391
+ return createEditorSceneReadonlyInspectorSection({
392
+ id: 'components',
393
+ title: 'Scripts / Components',
394
+ order: 65,
395
+ summary: createEditorSceneComponentsInspectorSummary(input.gameObject),
396
+ collapsedByDefault: true,
397
+ tags: ['Document'],
398
+ properties: createEditorSceneComponentsInspectorProperties(input.gameObject),
399
+ });
400
+ }
401
+ export function createEditorSceneComponentsInspectorSummary(gameObject) {
402
+ return gameObject.components.map((component) => component.type).join(', ') || 'none';
403
+ }
404
+ export function createEditorSceneComponentsInspectorProperties(gameObject) {
405
+ const properties = [];
406
+ appendEditorSceneDocumentReadonlyProperty(properties, {
407
+ path: 'components.count',
408
+ label: 'Count',
409
+ value: gameObject.components.length,
410
+ order: 0,
411
+ source: 'Document',
412
+ });
413
+ appendEditorSceneDocumentReadonlyProperty(properties, {
414
+ path: 'components.types',
415
+ label: 'Types',
416
+ value: createEditorSceneComponentsInspectorSummary(gameObject),
417
+ order: 1,
418
+ source: 'Document',
419
+ });
420
+ gameObject.components.forEach((component, index) => {
421
+ appendEditorSceneDocumentReadonlyProperty(properties, {
422
+ path: `components.${index}`,
423
+ label: `${component.type} ${index}`,
424
+ value: component,
425
+ order: index + 2,
426
+ source: 'Document',
427
+ tags: ['Component', 'Raw'],
428
+ });
429
+ });
430
+ return properties;
431
+ }
432
+ export function createEditorSceneMetadataInspectorSection(input) {
433
+ const assetId = input.assetId ?? findEditorSceneModelRenderer(input.gameObject)?.assetId ?? null;
434
+ const properties = createEditorSceneMetadataInspectorProperties({
435
+ document: input.document,
436
+ gameObject: input.gameObject,
437
+ assetId,
438
+ });
439
+ if (properties.length === 0)
440
+ return null;
441
+ return {
442
+ id: 'metadata',
443
+ title: 'Metadata',
444
+ order: 80,
445
+ placement: 'body',
446
+ summary: createEditorSceneMetadataInspectorSummary({
447
+ document: input.document,
448
+ gameObject: input.gameObject,
449
+ assetId,
450
+ }),
451
+ persistence: 'readonly',
452
+ collapsedByDefault: true,
453
+ tags: ['Document', 'Asset'],
454
+ properties,
455
+ };
456
+ }
457
+ export function createEditorSceneMetadataInspectorProperties(input) {
458
+ const properties = [];
459
+ const asset = input.assetId ? findEditorSceneInspectorAsset(input.document, input.assetId) : null;
460
+ appendEditorSceneDocumentReadonlyProperty(properties, {
461
+ path: 'metadata.document',
462
+ label: 'Document Meta',
463
+ value: input.document.meta ?? 'none',
464
+ order: 0,
465
+ source: 'Document',
466
+ tags: ['Raw'],
467
+ });
468
+ appendEditorSceneDocumentReadonlyProperty(properties, {
469
+ path: 'metadata.gameObject',
470
+ label: 'GameObject Metadata',
471
+ value: input.gameObject.metadata ?? 'none',
472
+ order: 1,
473
+ source: 'Document',
474
+ tags: ['Raw'],
475
+ });
476
+ appendEditorSceneDocumentReadonlyProperty(properties, {
477
+ path: 'metadata.asset',
478
+ label: 'Asset Metadata',
479
+ value: asset?.metadata ?? 'none',
480
+ order: 2,
481
+ source: 'Asset',
482
+ tags: ['Raw'],
483
+ });
484
+ return properties;
485
+ }
486
+ export function createEditorSceneMetadataInspectorSummary(input) {
487
+ const asset = input.assetId ? findEditorSceneInspectorAsset(input.document, input.assetId) : null;
488
+ const sources = [
489
+ input.document.meta ? 'Document' : null,
490
+ input.gameObject.metadata ? 'GameObject' : null,
491
+ asset?.metadata ? 'Asset' : null,
492
+ ].filter((entry) => !!entry);
493
+ return sources.length > 0 ? sources.join(' + ') : 'none';
494
+ }
495
+ function createEditorSceneEditableInspectorProperty(input, property, nodeKind = resolveEditorSceneInspectorNodeKind(input)) {
496
+ const { document, ...propertyInput } = property;
497
+ return createEditorSceneDocumentInspectorProperty({
498
+ document: document ?? null,
499
+ nodeKind,
500
+ property: propertyInput,
501
+ extraValidators: input.extraValidators,
502
+ });
503
+ }
504
+ function appendEditorSceneDocumentReadonlyProperty(properties, input) {
505
+ const property = createEditorSceneReadonlyInspectorProperty(input);
506
+ if (property)
507
+ properties.push(property);
508
+ }
509
+ function createEditorSceneDocumentReadonlyProperty(path, label, value, order) {
510
+ return createEditorSceneReadonlyInspectorProperty({
511
+ path,
512
+ label,
513
+ value,
514
+ order,
515
+ persistence: 'readonly',
516
+ source: 'Document',
517
+ });
518
+ }
519
+ function resolveEditorSceneInspectorNodeKind(input) {
520
+ return input.nodeKind ?? readEditorSceneNodeKind(input.gameObject);
521
+ }
522
+ function readEditorSceneInspectorTransformVector(transform, vectorName) {
523
+ if (vectorName === 'scale')
524
+ return transform.scale ?? { x: 1, y: 1, z: 1 };
525
+ return transform[vectorName];
526
+ }
527
+ function toEditorSceneTransformVectorLabel(vectorName) {
528
+ return vectorName === 'position' ? 'Position' : vectorName === 'rotation' ? 'Rotation' : 'Scale';
529
+ }
530
+ function findEditorSceneInspectorAsset(document, assetId) {
531
+ return document.assets.find((entry) => entry.id === assetId) ?? null;
532
+ }
533
+ const DEFAULT_EDITOR_SCENE_TRANSFORM_TYPE_OPTIONS = [
534
+ { label: 'Plain', value: 'plain' },
535
+ { label: 'Light', value: 'light' },
536
+ { label: 'Camera', value: 'camera' },
537
+ { label: 'Ground Decal', value: 'groundDecal' },
538
+ ];
539
+ const DEFAULT_EDITOR_SCENE_PRIMITIVE_SHAPE_OPTIONS = [
540
+ { label: 'Cube', value: 'cube' },
541
+ { label: 'Sphere', value: 'sphere' },
542
+ { label: 'Plane', value: 'plane' },
543
+ { label: 'Capsule', value: 'capsule' },
544
+ ];
545
+ //# sourceMappingURL=document-sections.js.map