@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,323 @@
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+ # storyboard.json
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+
3
+ The reviewable contract between understanding and rendering. Authoritative schema:
4
+ `assets/template/src/schema/storyboard.ts`.
5
+
6
+ Two rules shape the whole thing:
7
+
8
+ 1. **Everything time-like inside a scene is normalised `0..1`, never a frame.**
9
+ Scene durations get re-solved to hit the runtime target, so any authored frame
10
+ number would silently desync emphasis, callouts and captions.
11
+ 2. **Assets are local, always.** The schema rejects anything matching `^https?:`,
12
+ because nothing in the render may wait on the network.
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+
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+ ## Top level
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+
16
+ ```jsonc
17
+ {
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+ "version": 1, // literal 1
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+ "meta": {
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+ "sourceUrl": "https://…", // required, must parse as a URL
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+ "sourceTitle": "…", // required, non-empty
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+ "lang": "zh-Hans", // required, LITERAL "zh-Hans"
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+ "coreMessage": "…", // required, <= 40 chars
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+ "arc": "claim-evidence-implication", // required, one of five below
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+ "author": "", // optional
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+ "publishedAt": "" // optional
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+ },
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+ "target": { "fps": 30, "width": 1920, "height": 1080,
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+ "seconds": 95, "toleranceFrames": 30 },
30
+ "art": { … }, // harvested design tokens — the "骨"
31
+ "motion": { … }, // seeded motion signature — the "魂"
32
+ "audio": { "mode": "music", "bedGain": 0.32, "duckTo": 0.12 },
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+ "assets": [ … ],
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+ "scenes": [ … ] // 4 to 14
35
+ }
36
+ ```
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+
38
+ Every field in `meta` marked required will fail validation if absent, and `lang`
39
+ must be exactly `"zh-Hans"` — the schema uses a literal, not a free string.
40
+
41
+ `fps`, `width` and `height` are also literals: `30`, `1920`, `1080`. Other formats
42
+ are P1, so the schema refuses them rather than rendering something mis-sized.
43
+
44
+ `meta.coreMessage` is capped at 40 characters — the Chinese equivalent of "15 words
45
+ or fewer". `meta.arc` is one of the five narrative arcs in
46
+ [editorial.md](editorial.md).
47
+
48
+ `target.seconds` is a goal, not a guarantee. The solver hits it when it can and
49
+ reports when it cannot; see [Timing](#timing).
50
+
51
+ ## art
52
+
53
+ Harvested by `harvest.py` into `harvest.json`'s `tokens`, then hand-mapped. From
54
+ the reference article's real computed styles:
55
+
56
+ ```jsonc
57
+ {
58
+ "ground": "paper", // paper | ink | tint
59
+ "groundColor": "#faf9f5", // tokens.bodyBg
60
+ "ink": "#141413", // tokens.bodyColor
61
+ "inkMuted": "#5e5d59", // from tokens.textColorsByUse
62
+ "accent": "#d97757", // tokens.cssVars["--color-clay"]
63
+ "accentAlt": "#bcd1ca", // tokens.cssVars["--color-cactus"]
64
+ "radius": 16, // tokens.radii, most frequent
65
+ "ruleWidth": 1, // scaled up for video; see pitfalls.md
66
+ "texture": "paper", // none | grain | grid | paper
67
+ "displayFace": "sans", // tokens.h1Font
68
+ "bodyFace": "serif", // tokens.bodyFont (see note)
69
+ "sourceLabel": "anthropic.com"
70
+ }
71
+ ```
72
+
73
+ `displayFace` and `bodyFace` are independent on purpose — this site sets headings
74
+ in a sans and body in a serif, and collapsing that to one toggle loses the contrast
75
+ that makes its typography recognisable.
76
+
77
+ Pick `inkMuted` for readability rather than fidelity: the most-used muted colour on
78
+ the page may be far too light for a caption at video viewing distance.
79
+
80
+ ## motion
81
+
82
+ ```jsonc
83
+ {
84
+ "seed": "anthropic.com/research/natural-language-autoencoders",
85
+ "pace": "measured", // staccato | measured | languid
86
+ "easeFamily": "editorial", // crisp | editorial | overshoot
87
+ "panBias": "ltr",
88
+ "revealStyle": "mask-up",
89
+ "transitionVocab": ["cut", "fade", "wipe"],
90
+ "gridEnergy": 0.22
91
+ }
92
+ ```
93
+
94
+ `motionFromUrl()` in `src/lib/art.ts` derives a full signature deterministically
95
+ from a URL if you want one chosen for you. Write the result into the JSON rather
96
+ than recomputing at render time, so the value is stable and reviewable.
97
+
98
+ ## assets
99
+
100
+ ```jsonc
101
+ {
102
+ "id": "fig-arch",
103
+ "src": "media/fig-02.png", // harvest.json calls this key `file`, not `src`
104
+ "intrinsic": { "w": 4620, "h": 1410 }, // copy from harvest.json — must be accurate
105
+ "role": "diagram", // REQUIRED, no default:
106
+ // figure | diagram | screenshot | hero | logo
107
+ "alt": "", // optional
108
+ "sourceCaption": "In a natural language autoencoder, the activation verbalizer …"
109
+ }
110
+ ```
111
+
112
+ Note the key rename: `harvest.json` exposes the path as `figures[].file`; the
113
+ storyboard field is `src`. `render.mjs` resolves it relative to the harvest
114
+ directory and stages the file, so `media/fig-02.png` is the right form to write.
115
+
116
+ `intrinsic` drives the resolution guard, so copy it rather than guessing. `role` is
117
+ required and has no default. `sourceCaption` keeps the untranslated original for
118
+ provenance and is never rendered.
119
+
120
+ **Check `harvest.json`'s `captionSource` before trusting a caption.** It is one of:
121
+
122
+ | value | meaning |
123
+ |---|---|
124
+ | `figcaption` | taken from the page's own `<figure>/<figcaption>` — authoritative |
125
+ | `proximity` | the paragraph that happened to follow the image — **verify it** |
126
+ | `none` | the page gave no caption |
127
+
128
+ `proximity` is a guess and it can be wrong in the worst way: on one real page all
129
+ three such captions were ordinary body prose, and one described the *next* chart.
130
+ When it says `proximity` or `none`, open the image and read the finding off the
131
+ chart itself — its own embedded title is usually the best source, and re-authoring
132
+ that as a Chinese headline is the intended move.
133
+
134
+ ## scenes
135
+
136
+ ```jsonc
137
+ {
138
+ "id": "s4",
139
+ "shot": "diagram",
140
+ "weight": 2.8, // dimensionless — never frames
141
+ "text": {
142
+ "eyebrow": "机制",
143
+ "headline": "一个负责说,一个负责猜"
144
+ },
145
+ "assets": [{ "ref": "fig-arch", "slot": "band",
146
+ "move": { "kind": "hold", "target": {"x":0,"y":0,"w":1,"h":1} } }],
147
+ "callouts": [
148
+ { "at": 0.16, "text": "AV:把激活翻成一段人话", "anchor": {"x":0.13,"y":0.80} },
149
+ { "at": 0.48, "text": "AR:只读这段话,反推原始激活", "anchor": {"x":0.46,"y":0.80} },
150
+ { "at": 0.78, "text": "对得上,才算这句人话是真的", "anchor": {"x":0.82,"y":0.80} }
151
+ ],
152
+ "emphasis": [{ "at": 0.62, "kind": "punch", "target": "line:2" }],
153
+ "transitionOut": { "kind": "fade", "frames": 14, "timing": "linear" }
154
+ }
155
+ ```
156
+
157
+ `text` fields: `eyebrow` (24), `headline` (100), `sub` (160), `caption` (200),
158
+ `credit` (120), `items[]` (max 4, label 12 + text 60), `stat` (value 10, unit 8,
159
+ of 40). Those are schema caps; the real limits are the per-box character budgets in
160
+ [cjk-type.md](cjk-type.md), which are tighter.
161
+
162
+ **The `quote` shot carries its quotation in `headline`, and the attribution in
163
+ `credit`** — there is no dedicated field. Practical limit is about 36 CJK
164
+ characters or ~100 Latin, because it sets at statement size on `cols(9)` over three
165
+ lines. A long quotation therefore has to be **excerpted**: pick the clause that
166
+ carries the point and move the rest into narration or a following `statement` scene.
167
+ Trying to fit a whole paragraph will fail validation, and would be unreadable if it
168
+ did not.
169
+
170
+ **A `\n` in any text field is an authored line break, and it is honoured.** The
171
+ fitter splits on it, treats each part as its own paragraph, and disables line
172
+ balancing for multi-paragraph text. This is the tool for fixing a bad automatic
173
+ break: when the balancer splits 来不及 or 声明 across two lines, put the break where
174
+ it belongs yourself. Balancing only runs on single-paragraph text precisely so that
175
+ an authored break is never second-guessed.
176
+
177
+ Per-shot required fields, enforced by the schema:
178
+
179
+ | shot | also requires |
180
+ |---|---|
181
+ | `stat` | `text.stat` |
182
+ | `compare` | at least 2 `text.items` |
183
+ | `ladder` | at least 2 `text.items` |
184
+ | `diagram` | at least 2 `callouts` |
185
+
186
+ `stat` also renders `text.headline` at sub size beneath the number, which is a
187
+ useful place for the contrasting figure. `outro` renders `text.headline`, not
188
+ `meta.coreMessage` — usually you want the same sentence in both.
189
+
190
+ `emphasis.target` accepts `"headline"`, `"sub"`, `"line:N"` (1-based),
191
+ `"item:N"` and `"callout:N"`.
192
+
193
+ `anchor` and `focus` are in **source-image space**, normalised. `at` is normalised
194
+ within the scene. Callouts must be strictly ordered by `at`.
195
+
196
+ ## fit: cover or contain
197
+
198
+ Every slot is 1.78:1 or wider, so an image taller than that loses height. Under
199
+ `"cover"` (the default) that lost height is cropped — and for a chart the height
200
+ that goes is the title and the axis labels, i.e. the content.
201
+
202
+ ```jsonc
203
+ { "ref": "fig-04", "slot": "inset", "fit": "contain",
204
+ "move": { "kind": "hold", "target": {"x":0,"y":0,"w":1,"h":1} } }
205
+ ```
206
+
207
+ | fit | Behaviour | Use for |
208
+ |---|---|---|
209
+ | `cover` | fills the slot, crops the overflow, Ken Burns applies | photographs, a figure used as a backdrop, anything wider than its slot |
210
+ | `contain` | whole image scaled to fit, letterboxed by the ground, **`move` ignored** | charts, schematics, screenshots, tables — anything whose edges carry meaning |
211
+
212
+ A 1.36:1 map in a 1.78:1 slot loses about 43% of its height under `cover`. If the
213
+ figure has a title, a legend, or axis labels, use `contain`. The resolution guard
214
+ adjusts automatically: a contained figure only needs its fitted size, so headroom
215
+ is much easier to satisfy.
216
+
217
+ The trade-off is that `contain` is static — there is nothing to pan within. A board
218
+ where every figure is contained will read as slides, so give at least one `cover`
219
+ figure a gentle `push-in` **where the material allows it**.
220
+
221
+ Sometimes it does not, and that is a legitimate outcome rather than a failure to
222
+ work around. An article whose figures are all charts, schematics and screenshots
223
+ sends all of them to `contain`, and none can take a crop: a chart loses its axis
224
+ labels, a screenshot loses the text that is the point of showing it. Two things to
225
+ know before fighting it:
226
+
227
+ - **A push-in whose target is the full width silently becomes a hold.**
228
+ `expandRect` clamps at `w = 1`, so `{kind:"push-in", target:{...w:1...}}` has
229
+ nothing to expand from. It will not error; it simply will not move.
230
+ - If every figure must be static, get the variation from elsewhere: alternate
231
+ figure-led and text-led scenes, use `stat` and `quote` between figures, and let
232
+ the `caveat` inversion carry the structural break. A static middle third is a
233
+ real weakness — say so when handing the video over rather than hiding it.
234
+
235
+ ## Moves
236
+
237
+ ```jsonc
238
+ { "kind": "hold", "target": rect }
239
+ { "kind": "push-in", "target": rect, "amount": 1.18 } // starts wide, settles on target
240
+ { "kind": "pull-out", "target": rect, "amount": 1.18 } // starts on target, opens out
241
+ { "kind": "pan", "from": rect, "to": rect }
242
+ { "kind": "rects", "from": rect, "to": rect } // explicit both ends
243
+ ```
244
+
245
+ Rects are normalised in source-image space and must lie inside the unit square.
246
+ The library then **snaps them to the destination box's aspect**, growing the
247
+ deficient axis so nothing you asked for is lost. Because `lerp` preserves the
248
+ width/height ratio and a convex combination of two contained rects stays contained,
249
+ every interpolated frame is both aspect-exact and inside the image — which is why
250
+ "the pan must not expose the frame edge" is a schema precondition rather than a
251
+ runtime hope.
252
+
253
+ Two guards fire before frame 0:
254
+
255
+ - **Resolution**: `dest.w / tightest.w` must not exceed `intrinsic.w`. A 1590px
256
+ chart cannot fill a 1920 slot at any crop.
257
+ - **Shimmer**: zoom range is capped at 1.25x for moves of 4s or more (Chrome
258
+ re-rasterises across large scale ranges and it crawls).
259
+
260
+ ## Timing
261
+
262
+ Three tiers, and the floor is inviolable.
263
+
264
+ **1. Reading floor**, computed by the library from your text — never authored:
265
+
266
+ ```
267
+ READ_CPS = { display: 5.5, headline: 5.0, statement: 4.6, sub: 4.4, caption: 4.0, quote: 3.4 }
268
+ floor = max(SHOT_FLOOR[shot], ceil(fps * (0.5 + Σ chars/READ_CPS + holdOut)))
269
+ ```
270
+
271
+ CJK counts one unit per character; Latin runs count a **third** of their length,
272
+ because reading effort for Latin is per-word not per-glyph. `credit` is excluded
273
+ entirely — nobody reads a URL character by character, and counting it once inflated
274
+ an outro to 10 seconds of dead air.
275
+
276
+ `SHOT_FLOOR` exists because some shots need time to read as a *move*: `figure` 2.6s,
277
+ `diagram` 3.2s **per callout**, `compare` 3.0s.
278
+
279
+ **2. Weights.** The solver bisects for a `unit` such that
280
+ `Σ clamp(floor, weight·unit, cap) − Σ transitions = target`. Clamped scenes push
281
+ their slack onto unclamped ones.
282
+
283
+ **3. Voice mode inverts authority.** With `audio.mode: "voice"`, speech sets the
284
+ length: each scene runs as long as its `narration` takes to say, and
285
+ `target.seconds` becomes an assertion about the result rather than something to
286
+ solve for. The READING floor is dropped — the viewer is listening, not reading, and
287
+ keeping it would stretch scenes past their narration into dead air. Only the
288
+ per-shot "reads as a move" minimum survives.
289
+
290
+ With no measured audio, the spoken length is estimated from the narration text by
291
+ `lib/speech.ts`. That estimate is a pure function of the text, so it needs no side
292
+ channel and stays deterministic. See [narration.md](narration.md) for the model and
293
+ the `--sps` rate flag.
294
+
295
+ Expect a voice board to run considerably longer than the same content in music
296
+ mode — narration is slower than reading. The reference article is 95s read and 148s
297
+ narrated.
298
+
299
+ **The solver may only distribute slack above the floor.** If the floors alone
300
+ overflow, the pipeline **fails with an editorial instruction** naming the scenes
301
+ with the most slack to give back:
302
+
303
+ ```
304
+ storyboard is 29.6s over target (floors 77.3s + transitions 2.7s vs target 45s).
305
+ - scene "s4" (diagram) has a 12.4s floor from 12 chars — cut text or drop the scene
306
+ ```
307
+
308
+ Squeezing text below its reading floor is the one failure a viewer notices every
309
+ single time, so it is not available.
310
+
311
+ If the caps cannot reach the target the video is simply shorter, and it says so —
312
+ add a scene or lower `target.seconds` rather than letting shots drag.
313
+
314
+ ## Authoring loop
315
+
316
+ ```bash
317
+ node scripts/render.mjs --storyboard ./work/myrun --still 0 # validate + one frame
318
+ ```
319
+
320
+ The report gives resolved durations, each scene's `from` frame, pixel headroom per
321
+ asset and character budgets. Fix everything before rendering. What it cannot check
322
+ is text fitting — that needs a browser, so line-count overflow surfaces at render
323
+ time as a named failure (`scene "s6" field "headline" does not fit …`).
@@ -0,0 +1,202 @@
1
+ ---
2
+ name: hyperdirector
3
+ description: "HyperDirector: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: Apache-2.0
5
+ source: "gloweaseco-leo/hyperdirector"
6
+ ---
7
+
8
+ # HyperDirector
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Hermes video director enhancement pack. HyperFrames is the render engine. HyperDirector is the director workflow layer above it.
43
+
44
+ **Reference files:**
45
+ - Capability rules → `CAPABILITY_BOUNDARY.md`
46
+ - Upstream principles → `upstream/hyperframes-principles.md`
47
+ - Anti-patterns → `upstream/hyperframes-anti-patterns.md`
48
+ - Command patterns → `upstream/hyperframes-command-patterns.md`
49
+ - Agent-native rules → `upstream/hyperframes-agent-native-rules.md`
50
+ - Headless / offline rendering stability → `rules/headless-rendering-stability.md`
51
+ - Image asset rules → `rules/image-assets-basics.md`
52
+ - Audio Director rules → `rules/audio-director-rules.md`
53
+
54
+ ---
55
+
56
+ ## Default Workflow
57
+
58
+ Execute these steps in order. Do not skip steps. Do not jump to HTML generation without brief and storyboard.
59
+
60
+ ```
61
+ Step 1 — Capability Judge
62
+ Read CAPABILITY_BOUNDARY.md.
63
+ Classify request: suitable / degraded / reject.
64
+ If degraded: propose downgrade version and wait for user confirmation.
65
+ If reject: output reason and alternatives. Stop.
66
+
67
+ Step 2 — Brief Generation (→ brief.json)
68
+ Populate brief.json per schemas/brief.schema.json.
69
+ Infer brief.language from user input if not specified.
70
+ Chinese users default to zh-CN.
71
+
72
+ Step 3 — Storyboard Generation (→ storyboard.json + script.md)
73
+ Generate scene structure per schemas/storyboard.schema.json.
74
+ Duration sum must equal brief.duration_seconds.
75
+ Every scene needs: id, duration, purpose, headline, visual, caption, transition.
76
+
77
+ Step 4 — Visual Design (→ DESIGN.md)
78
+ Select template from: tiktok-vertical-kit | saas-demo-kit | ai-knowledge-explainer-kit.
79
+ Load brand-kit.json. Apply colors, fonts, motion_language, cta.
80
+ Write DESIGN.md: canvas size, color palette, font stack, per-scene animation intent.
81
+
82
+ Step 5 — HTML Composition (→ index.html)
83
+ Generate plain HTML + CSS + GSAP composition.
84
+ Follow rules/hyperframes-core-rules.md, rules/gsap-deterministic-rules.md, rules/headless-rendering-stability.md.
85
+ Every timed element needs class="clip", data-start, data-duration, data-track-index.
86
+ Timeline must be paused. Key must match data-composition-id.
87
+
88
+ Step 6 — QA Fix Loop (→ lint output)
89
+ Run: npx hyperframes lint
90
+ Run: npx hyperframes validate (if lint passes)
91
+ On failure: apply fix from rules/common-errors-fix.md. Retry max 3 times.
92
+ On 3rd failure: halt, output unresolved error to user.
93
+
94
+ Step 7 — Render (if HyperFrames CLI available)
95
+ Draft: npx hyperframes render --quality draft --output output/<slug>/draft.mp4
96
+ Final (after user confirms draft): npx hyperframes render --quality high --output output/<slug>/final.mp4
97
+ If CLI not available: skip render, note in render-report.md.
98
+
99
+ Step 8 — Render Report (→ render-report.md)
100
+ Always output render-report.md even if render was skipped.
101
+ Include: task type, template, lint result, fixes applied, render status.
102
+ Never write "render completed" unless CLI returned exit code 0 and output file exists.
103
+ ```
104
+ ```
105
+ ---
106
+ ```
107
+
108
+ ## Prohibited Behaviors
109
+
110
+ - Do not promise or attempt photorealistic video generation (Sora / Runway territory).
111
+ - Do not promise or attempt digital human lip-sync (HeyGen Studio / Synthesia territory).
112
+ - Do not promise cinema-grade 3D effects or character animation.
113
+ - Do not replicate copyrighted brand identities, film styles, or specific influencer templates.
114
+ - Do not skip the Capability Judge step before generating anything.
115
+ - Do not skip brief.json or storyboard.json and jump directly to HTML.
116
+ - Do not skip lint/validate before render.
117
+ - Do not write "video generated" or "render completed" without CLI evidence.
118
+ - Do not rewrite the entire index.html during warm iteration — patch only affected scenes.
119
+ - Do not use Math.random() or infinite repeat in GSAP timelines.
120
+ - Do not call video.play() / audio.currentTime in composition scripts.
121
+ - Do not animate width/height/top/left directly on <video> elements.
122
+
123
+ ---
124
+
125
+ ## Standard Output
126
+
127
+ Every completed run produces these files in `output/<project-slug>/`:
128
+
129
+ ```
130
+ brief.json required — structured requirements
131
+ storyboard.json required — scene structure
132
+ DESIGN.md required — visual design spec
133
+ index.html required — HyperFrames composition source
134
+ render-report.md required — QA + render status
135
+ script.md recommended — narration script
136
+ brand-used.json recommended — applied brand values snapshot
137
+ edit-instructions.md on iteration — change log
138
+ final.mp4 when render executed
139
+ ```
140
+
141
+ # Media Asset Pipeline (optional — activate when project needs visual or audio assets)
142
+ asset-manifest.json optional — image asset declarations (Source Image Pipeline)
143
+ audio-manifest.json optional — audio segment declarations (Audio Director)
144
+ caption-timeline.json optional — subtitle/caption alignment (Audio Director)
145
+ ```
146
+ ---
147
+ ```
148
+
149
+ ## Language Policy
150
+
151
+ - Engineering files (this file, prompts/, rules/, schemas/) use English.
152
+ - User-facing content in generated videos follows `brief.language`.
153
+ - If `brief.language` is absent, infer from user input language.
154
+ - Chinese users default to `zh-CN`: scripts, captions, CTA, on-screen copy all in Chinese.
155
+ - Technical terms (API, GSAP, HyperFrames, CLI) may stay English in Chinese video copy.
156
+ - Chinese user docs are in `docs/*.zh-CN.md` and `README.zh-CN.md`.
157
+
158
+ ---
159
+
160
+ ## Warm Iteration Rules
161
+
162
+ When user requests changes to an existing project:
163
+
164
+ 1. Locate affected scene(s) in storyboard.json by scene id.
165
+ 2. Locate corresponding HTML elements by id attribute.
166
+ 3. Apply surgical edits — do not regenerate the entire file.
167
+ 4. Re-run lint on modified file.
168
+ 5. Update storyboard.json in sync with any structural HTML changes.
169
+ 6. Output edit-instructions.md describing what changed and why.
170
+
171
+ ---
172
+
173
+ ## Optional Media Asset Pipeline
174
+
175
+ Media Asset Pipeline is **optional**. Activate when the project needs visual or audio assets beyond pure HTML/CSS composition.
176
+
177
+ **Source Image Pipeline** — activate when the project needs:
178
+ - Source images, screenshots, logos, product photos
179
+ - PPT / PDF visuals, README diagrams, UI screenshots
180
+ - Local visual assets bound to specific scenes or slots
181
+
182
+ → Produces `asset-manifest.json`. See `rules/image-assets-basics.md`, `docs/source-image-workflow.zh-CN.md`.
183
+
184
+ **Audio Director** — activate when the project needs:
185
+ - Voiceover planning and provider-neutral TTS contracts
186
+ - Caption timeline aligned to audio segments
187
+ - Audio/video sync QA and authorisation tracking
188
+ - Audio manifest for render planning
189
+
190
+ → Produces `audio-manifest.json` + `caption-timeline.json`. See `rules/audio-director-rules.md`, `docs/audio-workflow.zh-CN.md`.
191
+
192
+ Both pipelines are insertable **after Step 3 (Storyboard)** and **before Step 5 (HTML Composition)**. They are not required for every project.
193
+
194
+ Advisory hazard scan (non-blocking, covers images and audio):
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+ ```bash
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+ node hyperdirector/scripts/check-composition-hazards.js output/index.html
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+ ```
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+
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+ ## Source
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+
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+ Rewritten for AICUT from [`gloweaseco-leo/hyperdirector`](https://github.com/gloweaseco-leo/hyperdirector)
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+ (Apache-2.0), hyperdirector/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -0,0 +1,160 @@
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+ # Audio Director Workflow
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+
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+ > Version: v0.1.3-preview
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+ > Applies to: HyperDirector + Hermes (Cursor Agent)
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+ > Rules: `rules/audio-director-rules.md`
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+ > Schemas: `schemas/audio-manifest.schema.json` / `schemas/caption-timeline.schema.json`
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+ > QA: `qa/audio-qa-checklist.md`
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+
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+ ---
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+
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+ ## What Audio Director Is
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+
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+ Audio Director is the **audio planning layer** in HyperDirector. It is not a TTS tool.
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+
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+ Its responsibility is to organise scripts, voice segments, voice profiles, provider-neutral TTS plans, audio manifests, caption timelines, and audio/video sync relationships into a reviewable pipeline.
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+
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+ Audio Director does **not**:
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+ - Directly call TTS providers to generate audio
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+ - Clone voices (without explicit authorisation)
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+ - Perform audio waveform analysis or compression
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+ - Search the internet for narration content (when web research is needed, use Hermes official built-in `web_search` / `web_extract` capabilities)
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+ - Replace the HyperFrames render engine
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+
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+ ---
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+
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+ ## Relationship to Other Pipelines
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+
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+ ```
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+ Storyboard (scene_id / shot_id canonical index)
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+ │
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+ ├─→ Source Image Pipeline → asset-manifest.json
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+ │
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+ ├─→ Audio Director Pipeline
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+ │ │
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+ │ ├─→ audio-manifest.json (audio segment declarations)
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+ │ └─→ caption-timeline.json (subtitle/caption alignment)
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+ │
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+ └─→ Render Planning (reads image + audio + caption together)
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+ ```
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+
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+ - Image assets → `asset-manifest.json` (bound by scene_id / slot)
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+ - Audio segments → `audio-manifest.json` (bound by scene_id / shot_id)
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+ - Captions → `caption-timeline.json` (linked by scene_id / segment_id)
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+
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+ `storyboard.json` remains the single authoritative index for `scene_id` and `shot_id`.
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+
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+ ---
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+
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+ ## Pipeline Stages
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+
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+ ### Stage 1 — Extract Audio Intent
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+
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+ From each scene in `storyboard.json`, determine:
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+ - Whether narration is needed (or pure text captions / silence)
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+ - Approximate narration content and tone
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+ - Suggested pace relative to scene `duration`
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+
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+ For web research content, use Hermes official `web_search` / `web_extract` — Audio Director does not implement its own search capability.
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+
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+ ### Stage 2 — Split Voice Segments
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+
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+ Divide full narration into scene-level (or shot-level) segments:
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+ - One `segment_id` per scene or per shot
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+ - Chinese: 30–80 characters per segment
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+ - English: 20–60 words per segment
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+ - Target: segment duration ≤ scene duration × 1.0
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+
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+ ### Stage 3 — Define Voice Profile
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+
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+ For simple projects: record `speaker_id`, `provider`, and `voice_name` directly in each `audio-manifest.json` segment.
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+ For complex projects (Pro): define a `voice-profile.schema.json` entry and reference it via `voice_profile_id`.
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+
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+ ### Stage 4 — Provider-Neutral TTS Planning
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+
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+ Select a TTS provider and record it in the `provider` field. Follow R-AUD-09 provider-neutral design:
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+ - `text` and `language` fields must be self-contained
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+ - A fallback provider must be plannable from the same fields
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+
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+ Optional provider directions (none are default dependencies):
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+
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+ | Provider | Type | Use case |
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+ |----------|------|----------|
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+ | `edge-tts` | System-level TTS, no API key | Fallback, rapid prototyping |
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+ | `cosyvoice` | Local high-quality Chinese TTS | Chinese narration, local install |
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+ | `chattts` | Local dialogue TTS | Dialogue scenes, experimental |
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+ | `fish_audio` | Commercial API | High-quality multi-language |
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+ | `minimax` | Commercial API | High-quality Chinese |
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+
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+ Do not commit API keys. Do not add these as default dependencies.
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+
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+ ### Stage 5 — Generate audio-manifest.json
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+
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+ Initial state: all segments have `render_safe: false`, `local_path` contains the planned path (files not yet generated).
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+
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+ ### Stage 6 — Generate caption-timeline.json
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+
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+ Captions can exist independently of audio. A caption entry without a `segment_id` is a text-only caption.
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+
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+ Alignment: `start_ms` / `end_ms` in captions should match the corresponding audio segment timing within ±500ms.
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+
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+ ### Stage 7 — Audio File Production
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+
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+ User generates audio files with the chosen TTS provider (or records manually) and places them in `output/assets/audio/`.
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+
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+ Update `audio-manifest.json`:
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+ - `duration_ms` — from file metadata
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+ - `start_ms` / `end_ms` — from timeline plan
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+ - `transcript` — actual TTS output text or manual record
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+
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+ ### Stage 8 — Audio / Video Sync QA
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+
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+ ```bash
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+ node hyperdirector/scripts/check-composition-hazards.js output/index.html
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+ ```
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+
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+ Complete `qa/audio-qa-checklist.md`. Set `render_safe: true` for each cleared segment.
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+
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+ ### Stage 9 — Render Planning
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+
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+ Reference audio by local path in `index.html`:
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+
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+ ```html
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+ <!-- Correct: local path -->
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+ <audio id="narration_s01" src="assets/audio/seg_scene01_hook.mp3" preload="auto"></audio>
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+
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+ <!-- Forbidden in production -->
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+ <!-- <audio src="https://..."></audio> -->
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+ ```
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+
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+ ### Stage 10 — Render and Delivery
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+
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+ ```bash
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+ npx hyperframes render --input output/index.html --output output/final.mp4
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+ ```
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+
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+ ---
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+
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+ ## Safety and Authorisation Boundaries
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+
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+ | Allowed | Forbidden |
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+ |---------|-----------|
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+ | Standard TTS synthesis (`tts_only`) | Unauthorised voice cloning |
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+ | Voice cloning with written consent (`consent_obtained`) | API keys in manifest |
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+ | Provider metadata (no credentials) | Real audio samples committed to git |
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+ | `edge-tts` as fallback | Model weights committed to git |
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+ | Planning audio pipeline (no API calls) | Silently calling commercial TTS API |
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+
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+ ---
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+
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+ ## Related Files
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+
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+ | File | Purpose |
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+ |------|---------|
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+ | `rules/audio-director-rules.md` | R-AUD-01 – R-AUD-11 rule definitions |
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+ | `schemas/audio-manifest.schema.json` | Audio Manifest JSON Schema |
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+ | `schemas/caption-timeline.schema.json` | Caption Timeline JSON Schema |
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+ | `qa/audio-qa-checklist.md` | Pre-render audio QA checklist |
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+ | `scripts/check-composition-hazards.js` | Advisory hazard scan (includes audio) |
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+ | `docs/audio-workflow.zh-CN.md` | Chinese version of this document |
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+ | `docs/source-image-workflow.md` | Source Image Pipeline workflow |