@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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+ # 成片质量门
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+
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+ ## 内容
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+
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+ - 前 3 秒说明观众为什么要继续看;
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+ - 脚本交付了开头承诺的结果;
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+ - 重要事实有来源,推断没有冒充事实;
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+ - 结尾给完成标准、判断规则或可以复用的做法;
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+ - 画面上没有“内部使用、占位、待确认、不要公开”等制作备注。
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+
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+ ## 视觉
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+
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+ - 全片有统一主色、正文色和高亮色;
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+ - 暗色不是硬性要求,但最复杂背景上文字必须可读;
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+ - 有实拍素材时作为动态底层,遮罩不应把画面完全抹掉;
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+ - 没有实拍时仍有相关动态层次,不是大片空白;
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+ - 连续三段不能只靠标题、卡片或相同方向滑入;
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+ - 文字、数据、线条和图表承担解释任务;
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+ - 进度条从 0 到 100% 连续增长,不按场景重置。
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+
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+ ## 字幕与声音
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+
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+ - 最终旁白与字幕凭据的音频哈希一致;
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+ - 字幕源是声学对齐,不是字数估时;
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+ - 英文完整名称没有被拆开;
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+ - 人声清楚,BGM 不盖住旁白;
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+ - 结尾没有戛然而止或突兀断音;
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+ - MP4 中同时存在视频流和音频流。
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+ - 发布视频使用 H.264 视频与 AAC 音频编码,帧率与 `project.json` 一致;默认约为 30fps。
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+
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+ ## 素材与版权
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+
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+ - 用户素材已确认使用范围;
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+ - Pexels 文件有同名 `.source.json`;
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+ - 不使用来源不明的短视频、音乐和字体;
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+ - 可识别人物不被放入负面或冒犯语境;
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+ - 不暗示素材人物或品牌为内容背书;
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+ - 发布文案保留实际使用素材的来源说明。
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+
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+ ## 产出
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+
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+ 两张封面必须分别排版,并检查:标题逐字正确、没有拉伸或异常断行;缩略图仍能读出主问题;主视觉与本期内容直接相关;没有乱码、随机英文或无关标签。
43
+
44
+ `产出/` 只有:最终中文名 MP4、横版封面、竖版封面和发布文案。运行 `project.py verify` 通过后才能宣布完成。
@@ -0,0 +1,50 @@
1
+ # 研究与脚本
2
+
3
+ ## 选题判断
4
+
5
+ 一个选题至少满足三项:
6
+
7
+ - 观众正在遇到,或者近期出现明显变化;
8
+ - 能展示一个真实输入、操作过程或结果;
9
+ - 有可靠资料或可复现实验支撑;
10
+ - 画面能发生变化,不只能播放标题卡;
11
+ - 看完能带走步骤、判断规则、检查清单或避坑点。
12
+
13
+ 不要连续只做同一工具或同一任务。AI 知识、应用工作流、实践经验可以交替出现。
14
+
15
+ ## 研究记录
16
+
17
+ 在 `RESEARCH.md` 中分开写:
18
+
19
+ - 已核实事实:给原始来源、发布日期和适用范围;
20
+ - 推断与判断:明确这是作者的归纳;
21
+ - 风险与不确定性:不能确定的地方不要包装成结论;
22
+ - 画面证据:哪些事实能用真实操作、界面、数据或对比证明。
23
+
24
+ 技术问题优先官方文档和原项目;医疗、法律、金融、招聘、隐私与版权等高风险主题必须使用权威来源并保留人工复核责任。
25
+
26
+ ## 脚本结构
27
+
28
+ 应用型视频推荐:
29
+
30
+ 1. 开头:观众问题与可见结果;
31
+ 2. 起点:原始材料究竟有多乱;
32
+ 3. 分工:AI 负责什么,人负责什么;
33
+ 4. 执行:3–5 个动作,每步有状态变化;
34
+ 5. 验收:如何判断真的完成;
35
+ 6. 边界:最常见失败点或风险;
36
+ 7. 收束:给观众可直接复用的做法。
37
+
38
+ 旁白写成人会说的话。少用“不是……而是……”“真正的……从来不是……”等模板句;不要用点赞关注替代内容回报。
39
+
40
+ ## 动态叙事图
41
+
42
+ 每段填写:
43
+
44
+ - 旁白任务;
45
+ - 主要对象;
46
+ - 对象状态变化;
47
+ - 如何继承上一段的运动或视觉锚点;
48
+ - 文字、数据和线条各自为什么出现;
49
+ - 需要的图片、实拍或界面;
50
+ - 最可能退化成 PPT 的地方和修正方法。
@@ -0,0 +1,429 @@
1
+ ---
2
+ name: collage-broll-explainers
3
+ description: "Turn a ~5-second voiceover line, opinion sentence, or abstract concept into a premium editorial halftone paper-collage B-roll clip — optionally with a fitted voiceover. Load this skill whenever the user says \"collage b-roll\", \"paper collage b-roll\", \"halftone collage\", \"collage-style visuals\", \"collage explainer\" (or the Chinese triggers 纸拼贴 b-roll / 半调拼贴 / 拼贴风格配画面), or wants a script line turned into a collage visual metaphor. Enforces a mandatory three-gate approval flow — propose visual metaphors only, generate color collage stills only after the user confirms, and only after the stills are confirmed generate the assemble-from-empty animation. Video model is gemini-omni-flash, locked — no other video model is ever used and the choice is never offered to the user. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "MegaTroll222/VOX-COLLAGE-BROLL"
6
+ ---
7
+
8
+ # Collage B-roll Explainers
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Compress a ~5-second voiceover line into one sharp visual idea, then turn it into a premium editorial paper-collage assembly animation.
43
+
44
+ Default pipeline:
45
+
46
+ 1. Design the visual metaphor only, then wait for the user to confirm
47
+ 2. Generate the final still frame only, then wait for the user to confirm
48
+ 3. Automatically generate the video with first/last-frame references and run QA
49
+ 4. Optionally generate a fitted voiceover and mux it in
50
+
51
+ The two confirmation gates are part of the workflow, not overhead. They let the user spend their attention on aesthetics and direction, and prevent a wrong metaphor or a wrong still from burning video-generation cost.
52
+
53
+ ## Runtime requirements
54
+
55
+ - **MaxFusion MCP** connected and authenticated (`https://mcp.maxfusion.ai/mcp`). All image, video, and speech generation runs through it. If it is not connected, stop and walk the user through connecting before doing anything else.
56
+ - **Local file access and ffmpeg** (e.g. Claude Code): frame preparation, video QA, silent delivery, and voiceover fitting download assets and process them locally. A sandboxed agent (no local downloads) can still run all three gates and display results in the MaxFusion widget, but must tell the user that frame preparation falls back to prompt-only color matching and that frame-by-frame self-QA, audio stripping, and voiceover fitting were skipped — the user should judge the clip by eye and mute it in their editor.
57
+
58
+ ## Mandatory approval protocol
59
+
60
+ ### Gate 1: Metaphor confirmation
61
+
62
+ When you receive the script line(s), propose visual metaphors first. Do not generate any image, do not generate any video, do not call any generation tool.
63
+
64
+ Deliver, for each line:
65
+
66
+ - Core meaning
67
+ - Emotion
68
+ - One-sentence visual proposition
69
+ - 3–6 key objects
70
+ - Suggested background color and local accent colors
71
+ - Intended assembly order
72
+
73
+ Then stop explicitly and wait for the user to reply "approved", "all approved", or give per-item revision notes.
74
+
75
+ If the user approves only some of the numbered items, only the approved items advance to Gate 2; keep iterating on the metaphors for the rest.
76
+
77
+ ### Gate 2: Still-frame confirmation
78
+
79
+ Only after the metaphor is confirmed do you write the visual spec and the image prompt, and generate the final still with `maxfusion_generate_image`.
80
+
81
+ Save the originals into the project directory, build a numbered still contact sheet, display every still to the user (`maxfusion_display_generation`, one call per image, plus the numbered mapping), and stop again. At this stage you still do not generate any video.
82
+
83
+ If the user approves only some stills, only the approved items advance to Gate 3; regenerate the rejected stills and re-confirm them first.
84
+
85
+ ### Gate 3: Video generation
86
+
87
+ Once the stills are confirmed, generate immediately. The video model is locked:
88
+
89
+ ```text
90
+ video_model: gemini-omni-flash
91
+ ```
92
+ No other video model is ever used. Do not offer a model choice, do not ask the user which model to use, do not fall back to anything else on failure — apply the repair playbook and re-run on gemini-omni-flash.
93
+ ```
94
+
95
+ ## Success criteria
96
+
97
+ - One line expresses exactly one clear metaphor
98
+ - A batch shares one design language, but is not forced onto a single blue background
99
+ - The background is a strong, flat, uniform color field, varied by meaning
100
+ - Subjects are built from black-and-white halftone photographic cut-outs
101
+ - Key cards, buttons, film strips, rulebooks etc. may use red, yellow, teal, orange, purple, or cream colored cardstock
102
+ - Every paper piece has crisp cut edges, a cream keyline, a soft low-opacity shadow, and paper grain
103
+ - Motion is assemble-from-empty — not gentle drift, wobble, or slow zoom
104
+ - No subtitles, no full script text, no logos, no watermark, no UI
105
+ - Default delivery: 9:16, 5 seconds, 720p, silent MP4 (audio track stripped) — or the voiced version when the user wants voiceover
106
+
107
+ ## When NOT to use this skill
108
+
109
+ - Precise control of layers, occlusion, camera fly-throughs, or an editable timeline is needed: use a layered animation tool instead (e.g. an HTML-rendered layered video approach)
110
+ - The user only wants a video prompt, not a finished clip: just write the prompt, skip this flow
111
+ - The user needs a real-person product ad or an on-camera presenter: do not use this collage flow
112
+ - The user explicitly needs per-layer editable transparent assets: this skill does not deliver separated transparent layers
113
+
114
+ ## Default project directory
115
+
116
+ Local working folder, named with the user's local date:
117
+
118
+ ```text
119
+ ~/collage-broll-projects/YYYY-MM-DD-<title>/
120
+ ```
121
+ Recommended structure for batch projects:
122
+ ```
123
+ ```text
124
+ <project>/
125
+ ├── brief.md
126
+ ├── visual-spec.json
127
+ ├── imagegen-prompts.md
128
+ ├── omni-jobs.json
129
+ ├── gate2-qa.md
130
+ ├── gate3-qa.md
131
+ ├── still-contact-sheet.jpg
132
+ ├── omni-contact-sheet-all.jpg
133
+ ├── video-first-frame-all.jpg
134
+ ├── end-frame-comparison-all.jpg
135
+ ├── 01-<concept-name>/
136
+ │ ├── omni-prompt.txt
137
+ │ ├── voiceover-raw.mp3 (optional voiceover stage)
138
+ │ ├── voiceover-trim.mp3
139
+ │ ├── frames/
140
+ │ │ ├── last-frame-original.png
141
+ │ │ ├── first-frame.png
142
+ │ │ └── last-frame.png
143
+ │ └── omni/run-v01/
144
+ │ ├── final-5s.mp4
145
+ │ ├── final-5s-noaudio.mp4
146
+ │ ├── final-5s-voiced.mp4 (optional voiceover stage)
147
+ │ ├── contact-sheet.jpg
148
+ │ ├── video-last-frame.jpg
149
+ │ └── end-frame-comparison.jpg
150
+ └── 02-<concept-name>/...
151
+ ```
152
+ Also create a MaxFusion project via `maxfusion_create_project` (same name) and pass its id as `project_id` / `project_group_id` on every generation in the batch, so all assets stay grouped in the workspace. Track per item: the confirmed metaphor text, image job id + image id of the confirmed still, uploaded first/last frame `file_id`s, video job id + video id, and the QA verdict — and report these ids to the user with each gate so any item can be referenced or re-run individually.
153
+ ```
154
+
155
+ ## Phase 1: Design the visual metaphor
156
+
157
+ First compress the script line into a single visual proposition.
158
+
159
+ Extract:
160
+
161
+ - Core meaning: what must the viewer finally understand
162
+ - Emotion: calm, surprise, urgency, sudden clarity, absurdity, irony
163
+ - Action verbs: open, connect, leak, bind, archive, light up, compress, fork, assemble
164
+ - Visual metaphor candidates: machine, clock, film strip, filing cabinet, console, rulebook, funnel, rail track, chess piece
165
+
166
+ Do not put the script text verbatim into the frame. Default to one metaphor per line, held to 3–6 key objects; too many elements dilutes the meaning and makes the Omni assembly unstable.
167
+
168
+ Prefer metaphors a viewer recognizes from everyday life (a kettle, a snowball, a photo booth) over abstract ones — the spoken line does the bridging to the user's actual topic, so the visuals can stay wild without being obscure.
169
+
170
+ For batches, prefer metaphors that form a before/after narrative — e.g. first manual toil and experience leaking away, then codified process and human–machine division of labor.
171
+
172
+ ### Gate 1 output example
173
+
174
+ ```text
175
+ 1. Core meaning: expertise gets consumed from scratch every single time
176
+ Visual metaphor: a skilled editor circles a giant film-strip clock cutting frame by frame; the clock completes a full revolution yet yields only a short strip of finished film
177
+ Key objects: film-strip clock, editor figure, scissors, short output strip
178
+ Colors: burnt-orange field, cream and light-teal accents
179
+ Assembly order: clock → figure with scissors → film strip → final short output
180
+ ```
181
+ Output this and stop; wait for confirmation.
182
+ ```
183
+
184
+ ## Phase 2: Generate the color collage stills
185
+
186
+ After the metaphor is confirmed, first write a self-contained `visual-spec.json`, then the image prompt.
187
+
188
+ ### Visual spec
189
+
190
+ ```json
191
+ {
192
+ "script_meaning": "",
193
+ "visual_metaphor": "",
194
+ "style_signature": "flat bold color field, mixed black-and-white halftone cut-outs and colored cardstock accents, crisp cut edges, cream keylines, soft paper shadows, editorial paper collage",
195
+ "aspect_ratio": "9:16",
196
+ "color_field": {
197
+ "background_hex": "",
198
+ "accent_colors": [],
199
+ "paper_grain": "fine uncoated-paper fiber"
200
+ },
201
+ "elements": [
202
+ {
203
+ "what": "",
204
+ "role": "",
205
+ "motion": "",
206
+ "placement": ""
207
+ }
208
+ ],
209
+ "composition": {
210
+ "layout": "",
211
+ "negative_space": "",
212
+ "final_frame": ""
213
+ },
214
+ "motion_plan": "structure first, subject or cards second, action and result last",
215
+ "avoid": "typography, readable letters, numerals, logos, watermark, UI, subtitles, glossy 3D, photoreal environment"
216
+ }
217
+
218
+ ### Color rules
219
+
220
+ Do not treat cobalt blue as the one default. Pick a strong color field from the meaning, and across a batch keep "same design language, different field colors":
221
+
222
+ - Burnt orange / red: time consumption, labor, urgency
223
+ - Mustard yellow: tools, warning, experience leaking away
224
+ - Ink green: cognition, taste, system reset
225
+ - Deep purple: rules, codification, long-term memory
226
+ - Teal: judgment, collaboration, autonomous execution
227
+
228
+ Subjects stay mostly black-and-white halftone, but every colored cardstock accent must serve the information hierarchy — never color for color's sake.
229
+
230
+ ### Image prompt template
231
+
232
+ Generate with `maxfusion_generate_image` (default model, `aspect_ratio: "9_16"`, `quality: "high"`):
233
+
234
+ ```text
235
+ Use case: ads-marketing
236
+ Asset type: final still frame for a 9:16 image-to-video B-roll clip
237
+ Primary request: Create a finished editorial paper-collage image expressing [one-sentence visual proposition].
238
+ Scene/backdrop: perfectly flat [color name] paper field [hex] with subtle uncoated paper fiber.
239
+ Style/medium: premium editorial stop-motion paper collage; black-and-white halftone photographic cut-outs mixed with selective [accent colors] colored cardstock.
240
+ Composition/framing: vertical 9:16 locked poster frame; central subject within the middle 70 percent; generous clean color-field negative space; 3–6 large separable paper groups for later assemble-from-empty animation.
241
+ Materials/textures: visible printed halftone dots, crisp machine-cut edges, thin warm-cream paper keylines, soft low-opacity physical drop shadows.
242
+ Constraints: [the one relationship this metaphor must communicate at a glance].
243
+ Avoid: no typography, no readable letters, no numerals, no logos, no watermark, no UI, no subtitles, no glossy 3D, no photoreal environment, no clutter.
244
+ ```
245
+ If the scene contains any dial, clock face, gauge, or counter, add an explicit constraint that every mark on it is a plain tick line — never Roman numerals or digits. If the scene contains a sleeping figure, explicitly ban "Zzz" marks. Video models love sneaking these in.
246
+
247
+ Poll the job with `maxfusion_get_job` (`wait: 60`); download each still from its asset URL into `<item>/frames/last-frame-original.png` and record the image job id + image id.
248
+ ```
249
+
250
+ ### Still QA
251
+
252
+ - Is the metaphor readable at a glance
253
+ - Is the subject concentrated
254
+ - Any fake lettering, logos, watermark, or UI
255
+ - Enough pure color field left to assemble from an empty frame
256
+ - 3–6 clear large groups, not a screen full of confetti
257
+ - Across the batch: unified texture, varied field colors
258
+
259
+ Copy the passing originals into the project directory, build a numbered still contact sheet, show it to the user (plus `maxfusion_display_generation` per image), and stop for Gate 2 confirmation. Write the still QA verdicts to `<project>/gate2-qa.md`.
260
+
261
+ If the user asks to regenerate some stills, regenerate only those and produce `still-contact-sheet-v2.jpg` (v3, v4… on later rounds), keeping the old contact sheets for comparison — never overwrite them, and never reuse a rejected still downstream.
262
+
263
+ ## Phase 3: Generate the video with Omni
264
+
265
+ ### 1. Prepare first and last frames
266
+
267
+ Keep the imagegen original, then normalize the last frame:
268
+
269
+ ```bash
270
+ -vf "scale=1080:1920:force_original_aspect_ratio=increase,crop=1080:1920" \
271
+ <item>/frames/last-frame.png
272
+ ```
273
+ ```
274
+ The first frame is by default a pure empty paper field in the same background color as the last frame:
275
+ ```
276
+ ```bash
277
+ -frames:v 1 <item>/frames/first-frame.png
278
+ ```
279
+ ```
280
+ (`<HEX>` is the `background_hex` from the visual spec — the same hex written into the image prompt, which is what keeps the two frames on the same color.)
281
+
282
+ Only if the user explicitly asks not to start from a fully blank field may the first frame retain one base structural object.
283
+
284
+ Upload both frames to MaxFusion with `maxfusion_upload_asset` (`purpose: "image_reference"`, `content_type: "image/png"`, exact `size_bytes`, `filename`): the tool returns an upload session — POST a multipart form to `upload.url` with every key/value from `upload.fields` exactly as given plus the file bytes as the final part named `file` (any 2xx = success), then use each returned `file_id`. Record the two `file_id`s per item.
285
+ ```
286
+
287
+ ### 2. Write the Omni animation prompt
288
+
289
+ Default action order:
290
+
291
+ ```text
292
+ base structure → figure or key cards → connectors → action → final result
293
+ ```
294
+ Prompt template (save per item as `<item>/omni-prompt.txt`):
295
+ ```
296
+ ```text
297
+ Paper-collage stop-motion assembly, using Image 1 as the exact empty first frame and Image 2 as the exact completed last frame. In one continuous locked-off vertical shot, open on the empty flat [color] paper field.
298
+
299
+ Assemble the scene piece by piece with crisp physical stop-motion timing: [describe, in order, how the 3–6 elements slide in, snap into place, connect, and complete the action]. End by holding the supplied completed composition.
300
+
301
+ Preserve the exact 9:16 framing, [hex] color field, colored cardstock accents, uncoated paper grain, halftone dots, cream keylines, crisp cut edges and soft shadows. Restrained tactile 2D paper craft only.
302
+
303
+ No scene cuts, no camera movement, no zoom, no morphing, no new objects, no text, no letters, no numbers, no logos, no watermark, no UI, no sound.
304
+ ```
305
+ Every prompt must state that Image 1 is the empty first frame and Image 2 is the confirmed completed last frame. The final composition must land on Image 2 — do not let the model redesign it. Carry any anti-lettering constraint from the still prompt (tick-marks-only dials, no Zzz) into the video prompt too.
306
+ ```
307
+
308
+ ### 3. Submit the generation
309
+
310
+ One `maxfusion_generate_video` call per item. The reference-image order carries the frame roles: the empty first frame is the FIRST id, the normalized last frame is the SECOND, matching "Image 1" / "Image 2" in the prompt.
311
+
312
+ ```text
313
+ video_model: gemini-omni-flash
314
+ ref_image_file_ids: [<first-frame file_id>, <last-frame file_id>]
315
+ prompt: <omni animation prompt>
316
+ duration: 5
317
+ aspect_ratio: 9_16
318
+ resolution: 720p
319
+ project_group_id: <batch project id>
320
+ ```
321
+ Record the submitted jobs in `<project>/omni-jobs.json` (prompt, frame file_ids, job id, output path per item). Poll each job with `maxfusion_get_job` (`wait: 60`) until terminal, then download each finished video to `<item>/omni/run-v01/final-5s.mp4`. If an individual job fails, re-run only that job — never re-run items that already passed.
322
+ ```
323
+
324
+ ### 4. Enforce silent delivery
325
+
326
+ Even though the prompt says "no sound", still produce a zero-audio-track version with ffmpeg:
327
+
328
+ ```bash
329
+ -map 0:v:0 -c:v copy -an \
330
+ <run>/final-5s-noaudio.mp4
331
+ ```
332
+ ```
333
+ Deliver `final-5s-noaudio.mp4` by default; keep the original `final-5s.mp4` as an intermediate.
334
+ ```
335
+
336
+ ## Video QA
337
+
338
+ Do not judge from the end frame alone — check the assembly progression and the final landing.
339
+
340
+ ### Contact sheet
341
+
342
+ ```bash
343
+ -vf "fps=1,scale=270:480,tile=5x1" \
344
+ -frames:v 1 <run>/contact-sheet.jpg
345
+ ```
346
+ ```
347
+ Pass criteria:
348
+
349
+ - First frame is close to a pure empty color field; paper edges peeking in slightly at the borders are acceptable
350
+ - Mid-clip shows structure, figure, or cards entering step by step — not a global fade-in
351
+ - No cuts, no zoom, no 3D-ification, no drift into a photoreal scene
352
+ - No fake lettering, logos, watermark, or UI
353
+ - Final frame matches the confirmed still; minor pose or small-part drift (a slight figure pose change, a small part added or dropped) that does not affect the metaphor's meaning is a PASS — do not re-run for it
354
+ - Output is 9:16, 720p, 5 seconds, zero audio streams (verify with ffprobe)
355
+
356
+ Also extract the video's last frame and place it side by side with the confirmed still as `<run>/end-frame-comparison.jpg`. For batch projects, additionally merge three overview images:
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+
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+ - `omni-contact-sheet-all.jpg`: per-second frames of every finished clip
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+ - `video-first-frame-all.jpg`: the actual first frame of every clip, verifying each truly opens on an empty color field
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+ - `end-frame-comparison-all.jpg`: confirmed stills side by side with video end frames
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+
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+ Write the per-item QA verdicts — including the reasoning for any pass-with-noted-flaw — to `<project>/gate3-qa.md`.
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+ ```
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+
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+ ### Repair playbook (common issues)
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+
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+ - Paper edges visible in the first frame: slightly acceptable; if a strictly empty opening is required, prepend the opening beat in a video editor
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+ - Weak assembly feel: reduce the element count and rewrite the prompt as an explicit piece-by-piece slide-in / snap-into-place order
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+ - End-frame drift: strengthen "Image 2 is the exact completed last frame" and "End by holding the supplied completed composition"
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+ - Fake lettering appears (words, digits, Roman numerals on dials, "Zzz" on sleepers): go back and regenerate — a lettered still gets a new still; a lettered video on a clean still gets one video re-run with the explicit ban added to the prompt
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+ - One video fails: re-run only that job, on gemini-omni-flash, never by switching models
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+
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+ ## Phase 4: Voiceover (optional)
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+
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+ When the user wants the spoken line on the clip, generate it through MaxFusion and fit it locally.
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+
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+ ### 1. Choose a voice
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+
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+ List voices with `maxfusion_list_platform_voices` (and `maxfusion_list_my_voices` if the user has saved voices) and ask the user to pick one. Do not design a new voice unless the user explicitly asks. Reuse the same voice for every item in a batch.
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+
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+ ### 2. Generate and trim
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+
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+ Generate each line with `maxfusion_generate_speech` (the chosen `voice_id`, default `speed: 1.1` for a brisk read), download the mp3, and strip the trailing silence:
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+
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+ ```bash
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+ -af "areverse,silenceremove=start_periods=1:start_threshold=-45dB,areverse" \
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+ <item>/voiceover-trim.mp3
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+ ```
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+
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+ ### 3. Fit the 4–5 second window
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+
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+ Measure with ffprobe. The trimmed line must land between 4.0 and 5.0 seconds — shorter leaves dead air against the 5-second clip, longer gets cut off. TTS length varies ±1.5s between identical rolls, so always measure, never assume.
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+
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+ Fix ladder, in order:
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+
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+ 1. Trim silence (already done above)
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+ 2. Too short → lengthen the copy slightly; too long → tighten it; regenerate at `speed: 1`
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+ 3. Last resort for a slightly-long line: inaudible tempo nudge, `-af "atempo=1.05"` maximum
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+
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+ ### 4. Mux
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+
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+ Video stream is copied untouched; audio is padded to exactly 5 seconds:
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+
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+ ```bash
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+ -map 0:v:0 -map 1:a:0 -c:v copy -c:a aac -af apad -t 5 \
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+ <run>/final-5s-voiced.mp4
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+ ```
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+
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+ ## Default delivery
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+
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+ Deliver to the user:
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+
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+ - Each item's `<item>/omni/run-v01/final-5s-noaudio.mp4` — or `final-5s-voiced.mp4` when the voiceover stage ran (and display the generation in the MaxFusion widget via `maxfusion_display_generation`)
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+ - Each item's contact sheet
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+ - The batch overview contact sheet
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+ - The end-frame comparison images
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+ - One sentence per item explaining how the script line became its visual metaphor
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+ - The batch's MaxFusion project name and the per-item ids needed to re-run or reference anything
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+
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+ If a defect stems from Omni's fast-generation limits, say so plainly; only suggest switching to a layered animation tool when precise layer control is genuinely required.
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+
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+ ## Credits
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+
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+ The visual language, three-gate flow, prompt templates, color semantics, and QA/repair playbook originate from [gbro-collage-broll](https://github.com/pyang5166/gbro-collage-broll) by [pyang5166](https://github.com/pyang5166), originally written in Chinese for Codex with local Gemini scripts. This version is an English adaptation for Claude Code + MaxFusion MCP, with an added voiceover-fitting stage.
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+
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+ ## Source
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+
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+ Rewritten for AICUT from [`MegaTroll222/VOX-COLLAGE-BROLL`](https://github.com/MegaTroll222/VOX-COLLAGE-BROLL)
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+ (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.