@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,277 @@
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+ # Writing a graphic program
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+
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+ A graphic is drawn by a program you hand to `check_program`, `add_graphic`,
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+ `set_graphic` or `apply_typography` as `program`. This file is the whole
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+ contract. Start from an installed preset when one is close: `get_program` on a
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+ clip that uses it returns its sources, and editing those is faster than starting
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+ blank.
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+
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+ ## The shape
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+
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+ ```json
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+ {
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+ "kind": "graphic",
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+ "name": "Wave title",
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+ "category": "kinetic",
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+ "render": {
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+ "type": "html",
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+ "html": "<h1 class=\"title\" data-param=\"title\" data-split=\"chars\"></h1>",
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+ "css": ".title { font-family: var(--font); color: var(--color); ... }",
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+ "layout": "scale",
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+ "designSize": { "width": 1600, "height": 400 },
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+ "bleed": 80,
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+ "bindings": { "text": "title", "font": "font", "color": "color", "fontSize": "size" }
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+ },
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+ "params": [
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+ { "key": "title", "label": "Title", "type": "text", "default": "Hello" },
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+ { "key": "font", "label": "Font", "type": "font", "default": "bundled:Anton-Regular.ttf" },
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+ { "key": "color", "label": "Colour", "type": "color", "default": "#ffffff" },
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+ { "key": "size", "label": "Size", "type": "number", "default": 160, "min": 20, "max": 400 }
30
+ ]
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+ }
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+ ```
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+
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+ - `html` is a body fragment: no `<html>`, `<head>`, `<body>`, `<style>` or
35
+ `<script>`. Styles go in `css`.
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+ - `layout: "reflow"` (the default) lays the HTML out at the clip's own box, so
37
+ resizing the clip re-wraps it. `layout: "scale"` lays it out at `designSize`
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+ and scales the picture to the box, so a keyframed size never reflows. Titles
39
+ want `scale`; a paragraph that should re-wrap wants `reflow`.
40
+ - `designSize` is required for `scale` and is also the box a new graphic takes.
41
+ - `bleed` is how far, in layout px, the picture may spill past the box on every
42
+ side. Drawing is clipped to the box plus the bleed, so anything that moves
43
+ outside the box (a glow, a shadow, a 3D flip, letters flying in) needs it.
44
+ Keep it as small as the motion allows: the raster grows with it.
45
+ - `bindings` says which parameter receives each field of a text clip converted
46
+ with `apply_typography`: `text`, `font`, `color`, `fontSize`, `align`. A field
47
+ with no binding is reported as dropped.
48
+ - Sources are at most 512 KB each and 1 MB together.
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+
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+ **One line of words.** A title program has one text parameter and one element
51
+ that shows it: no kicker over the title, and no subheading, credit or date under
52
+ it, in the markup or as a parameter. Its default text and every value you pass
53
+ carry no em-dash and no full stop, the rules `SKILL.md` gives for everything on
54
+ screen.
55
+
56
+ ## Parameters
57
+
58
+ | type | value | in CSS |
59
+ |---|---|---|
60
+ | `text` | a string; `maxLength` (default 500), `multiline` | written into every `[data-param="key"]` element |
61
+ | `font` | `"default"`, `"bundled:<file>"`, or an absolute path | `var(--key)` is a family list with fallbacks |
62
+ | `image` | `""` or an absolute path | `var(--key)` is `url(...)` or `none` |
63
+ | `number` | a number; `min`, `max`, `step` | `var(--key)` is unitless: `calc(var(--size) * 1px)` |
64
+ | `color` | `#rrggbb` | `var(--key)` |
65
+ | `bool` | true or false | `var(--key)` is 1 or 0 |
66
+ | `select` | one of `options[].value` (numbers) | `var(--key)` is the number |
67
+ | `point` | `[x, y]` | `var(--key-x)`, `var(--key-y)` |
68
+
69
+ HTML programs need no `uniform` on a parameter. A key must be a CSS name and
70
+ may not be one of the host's own (`t`, `progress`, `dur`, `w`, `h`, `rand`,
71
+ `from-center`, `fit`, or anything starting `char-`, `word-`, `line-`). A text
72
+ parameter must have an element with its `data-param`, and every other parameter
73
+ should be read somewhere (`check_program` warns about one that is not).
74
+
75
+ **Numeric parameters animate** as `fx:<key>` with `set_animation` and
76
+ `add_keyframes`, exactly as on an effect. Colours do not; animate a colour with
77
+ `@keyframes`.
78
+
79
+ A number parameter called `seed` feeds `--seed` and the per-letter `--rand`, so
80
+ the user can reshuffle a random arrangement.
81
+
82
+ **Fonts.** Never name a face in CSS directly: it exists only on the machine
83
+ that wrote it. Use a `font` parameter. `bundled:<file>` names a face every
84
+ install has: AbrilFatface-Regular.ttf, AlfaSlabOne-Regular.ttf,
85
+ Anton-Regular.ttf, ArchivoBlack-Regular.ttf, Bangers-Regular.ttf,
86
+ BebasNeue-Regular.ttf, BlackOpsOne-Regular.ttf, Caveat-Bold.ttf,
87
+ GreatVibes-Regular.ttf, Inter-Bold.ttf, Lobster-Regular.ttf, Lora-Bold.ttf,
88
+ Merriweather-Bold.ttf, Monoton-Regular.ttf, Montserrat-ExtraBold.ttf,
89
+ Nunito-Bold.ttf, OpenSans-SemiBold.ttf, Oswald-Bold.ttf,
90
+ Pacifico-Regular.ttf, PermanentMarker-Regular.ttf, PlayfairDisplay-Bold.ttf,
91
+ Poppins-SemiBold.ttf, PressStart2P-Regular.ttf, Raleway-SemiBold.ttf,
92
+ Righteous-Regular.ttf, Roboto-Bold.ttf, RobotoMono-Bold.ttf,
93
+ Shrikhand-Regular.ttf. These are Latin faces; Hangul falls back
94
+ to the app's default face, which is behind every family list. The one literal
95
+ family that is always present is `"Noto Sans KR"`, a variable face (weight 100
96
+ to 900) with Hangul, which is what a weight animation should use.
97
+
98
+ ## What the host gives you
99
+
100
+ On the root (`.graphic-root`, which is a size container):
101
+
102
+ | variable | meaning |
103
+ |---|---|
104
+ | `--t` | program time in seconds, snapped to the frame grid |
105
+ | `--progress` | `--t / --dur`, 0 to 1 |
106
+ | `--dur` | the whole program's length in seconds |
107
+ | `--w`, `--h` | the layout box in px |
108
+ | `--seed` | the `seed` parameter, or 0 |
109
+
110
+ Size things with `100cqw` and `100cqh` (the box), never `vw`/`vh` (the editor
111
+ window, removed).
112
+
113
+ **Time.** Write ordinary CSS animations with delays. The host pauses every
114
+ animation and seeks it to the program time on every frame, so a frame is the
115
+ same in the preview and the export, and `infinite` loops work. SVG SMIL
116
+ (`<animate>`, `<set>`, `<animateTransform>`, `<animateMotion>`) is seeked the
117
+ same way. Transitions are removed: they run on the wall clock.
118
+
119
+ An exit is a delay measured back from the end:
120
+
121
+ ```css
122
+ .title { animation: in .6s cubic-bezier(.2,.8,.2,1) both,
123
+ out .4s ease-in calc((var(--dur) - .4) * 1s) forwards; }
124
+ ```
125
+
126
+ `--dur` stays the same when the user splits or trims the clip, so an exit plays
127
+ at the end of the program, not at a cut.
128
+
129
+ ## Splitting into letters, words and lines
130
+
131
+ `data-split="chars"`, `"words"`, `"lines"`, or several (`"words chars"`) on an
132
+ element wraps its text, after any `data-param` text is filled in:
133
+
134
+ ```html
135
+ <h1 data-param="title" data-split="chars"></h1>
136
+ ```
137
+
138
+ becomes `.word` spans (inline-block, never broken inside) holding `.char`
139
+ spans, with the spaces left between the words. Each carries custom properties:
140
+
141
+ | variable | on | meaning |
142
+ |---|---|---|
143
+ | `--char-index`, `--char-count` | `.char` / the split element | the letter's place, and how many |
144
+ | `--char-in-word` | `.char` | its place inside its word |
145
+ | `--word-index`, `--word-count` | `.word` / the split element | the same for words |
146
+ | `--line-index`, `--line-count` | `.line` / the split element | lines, measured after layout (`lines`) |
147
+ | `--rand` | every unit | a stable random 0 to 1, from the program and `seed` |
148
+ | `--from-center` | every unit | 0 at the middle, 1 at the ends |
149
+
150
+ Custom properties inherit, so a `.char` can read its word's `--word-index`.
151
+ Letters are grapheme clusters: an emoji or a composed Hangul syllable is one
152
+ letter. Words in a joining script (Arabic and the like) are not split into
153
+ letters, because separate spans would break the joins.
154
+
155
+ A letter is an inline-block, which loses the kerning between letters. Split to
156
+ `words` when kerning matters more than per-letter motion.
157
+
158
+ ```css
159
+ .char { display: inline-block;
160
+ animation: rise .5s cubic-bezier(.2,.8,.2,1) both;
161
+ animation-delay: calc(var(--char-index) * 40ms); }
162
+ @keyframes rise { from { transform: translateY(60%); opacity: 0 } }
163
+ ```
164
+
165
+ ## Fitting text to its box
166
+
167
+ `data-fit` on an element makes the host find the largest scale at which its
168
+ content stays inside it, and set that as `--fit` on the element. Multiply a
169
+ size by it:
170
+
171
+ ```html
172
+ <h1 class="title" data-param="title" data-fit></h1>
173
+ ```
174
+ ```css
175
+ .title { width: 100%; white-space: nowrap;
176
+ font-size: calc(var(--size) * var(--fit, 1) * 1px); }
177
+ ```
178
+
179
+ `data-fit` (or `data-fit="width"`) fits the width, `data-fit="box"` the width
180
+ and the height. It only shrinks unless `data-fit-max` allows growth
181
+ (`data-fit-max="3"`, up to 8). The element needs a definite size of its own
182
+ (`width: 100%`, a block) for there to be something to fit. The fit is measured
183
+ on the resting layout, with animations and transforms off, so it does not
184
+ change while letters move; it is redone when the text, the box, a value or a
185
+ font changes.
186
+
187
+ ## What is allowed
188
+
189
+ HTML: the common text and layout elements (`div span p h1`-`h6 strong em b i u s
190
+ small sub sup br ul ol li table figure blockquote pre code img ruby rt rp mark
191
+ abbr q cite time wbr bdi bdo del ins section article header footer`), and SVG
192
+ with gradients, patterns, clip paths, masks, `textPath`, `use`, markers, SMIL,
193
+ and filters including `feTurbulence`, `feDisplacementMap`, `feMorphology`,
194
+ `feComponentTransfer`, `feConvolveMatrix`, `feDropShadow` and the lighting
195
+ filters. Attributes: `class id style title dir lang role`, `data-*`, and the
196
+ SVG presentation and geometry attributes. A tag with a hyphen in its name is
197
+ removed.
198
+
199
+ CSS: everything visual, plus `@keyframes`, `@property`, `@supports`, `@layer`,
200
+ `@container`, `@counter-style`, `@font-feature-values`, `@scope`, and `@media`
201
+ that does not ask about the window or the machine. `attr()` works (for a glitch
202
+ that duplicates its text with `content: attr(data-text)`).
203
+
204
+ `url()` may only be `#id` (a filter, clip path, mask or gradient in this
205
+ graphic) or `asset:<name>` (a file the program ships). An `href` on `use`,
206
+ `textPath`, `mpath` or `feImage` is a `#id` too.
207
+
208
+ Removed, with a warning: scripts, event attributes, `<style>` and `<link>`,
209
+ `@import`, `@font-face`, any URL that is not one of the two forms above,
210
+ `transition`, `animation-timeline`, `animation-play-state`, `random()`, viewport
211
+ units, `@media` on width, height, resolution or `prefers-*`, and system colours
212
+ (`Canvas`, `Highlight` and the like). Each of those either fetches something or
213
+ renders differently on another machine.
214
+
215
+ ## Recipes
216
+
217
+ | want | how |
218
+ |---|---|
219
+ | a wave through the letters | `.char { animation: bob 1.2s ease-in-out infinite; animation-delay: calc(var(--char-index) * -80ms) }` |
220
+ | random order | `animation-delay: calc(var(--rand) * 600ms)` |
221
+ | from the middle out | `animation-delay: calc(var(--from-center) * 400ms)` |
222
+ | 3D flip | `.word { perspective: 600px } .char { transform-origin: 50% 100%; animation: flip .6s both } @keyframes flip { from { transform: rotateX(-90deg) } }` |
223
+ | a colour per letter | `color: hsl(calc(var(--char-index) * 24 + var(--t) * 90) 90% 60%)` |
224
+ | a moving gradient in the letters | `@property --a { syntax: "<angle>"; inherits: false; initial-value: 0deg }`, `background: linear-gradient(var(--a), ...)`, `background-clip: text; color: transparent`, animate `--a` |
225
+ | a picture in the letters | an `image` parameter, `background: var(--photo) center / cover; background-clip: text; color: transparent` |
226
+ | two outlines | `-webkit-text-stroke` with `paint-order: stroke fill`, plus a `text-shadow` ring, or an SVG `<text>` drawn twice with different `stroke-width` |
227
+ | a long shadow | many `text-shadow` layers, `1px 1px`, `2px 2px`, ... |
228
+ | text on a curve | SVG `<path id="p">` and `<text><textPath href="#p" startOffset="0%">`, with `<animate attributeName="startOffset">` |
229
+ | vertical writing | `writing-mode: vertical-rl; text-orientation: upright`, `text-combine-upright: all` on short digit runs |
230
+ | ruby | `<ruby>漢字<rt data-param="reading"></rt></ruby>` |
231
+ | a weight wave | `font-family: "Noto Sans KR"`, animate `font-variation-settings: "wght" 100` to `"wght" 900` per letter |
232
+ | liquid distortion | SVG `<filter id="f"><feTurbulence ...><animate attributeName="baseFrequency" .../></feTurbulence><feDisplacementMap in="SourceGraphic" scale="..."/></filter>` and `filter: url(#f)` |
233
+ | a wipe | `@property --p { syntax: "<percentage>"; ... }`, `mask-image: linear-gradient(90deg, #000 var(--p), transparent calc(var(--p) + 10%))` |
234
+ | drawing the strokes | SVG `<text>` with `stroke-dasharray` and an animated `stroke-dashoffset`, then fill |
235
+ | a counter | `@property --n { syntax: "<integer>"; inherits: false; initial-value: 0 }`, `counter-reset: n var(--n)`, `::after { content: counter(n) }`, animate `--n` |
236
+ | Korean line breaks | `word-break: keep-all` always; `text-wrap: balance` on titles |
237
+ | justified text | `text-align: justify; hyphens: auto` with `lang` on the element |
238
+
239
+ ## Gotchas
240
+
241
+ - **A `data-param` element's children are replaced by the text.** Put the slot
242
+ on the innermost element. Text on a path with an animated offset is
243
+ `<textPath href="#p"><animate .../><tspan data-param="title"></tspan></textPath>`,
244
+ not `data-param` on the `textPath`, or the `<animate>` goes with the old text.
245
+ - **A parameter reaches CSS, never an attribute.** `var()` works only where CSS
246
+ is read, so a filter primitive's `scale` or `radius` attribute cannot follow a
247
+ parameter. Where an attribute has a CSS property (`stroke-width`, `fill`,
248
+ `flood-color`, `flood-opacity`, `stop-color`), set that from CSS instead. For
249
+ the strength of a displacement, keep `scale` fixed and blend the noise towards
250
+ 50% grey with an `feFlood` whose `flood-opacity` is `calc(1 - var(--amount))`:
251
+ grey displaces nothing. The `liquid` preset does exactly this.
252
+ - **Every value you read is unitless.** `calc(var(--size) * 1px)`, not
253
+ `var(--size)px`.
254
+
255
+ ## GLSL graphics
256
+
257
+ `render: { "type": "shader", "fragment": "..." }` draws the whole box from a
258
+ fragment shader with the entry point
259
+
260
+ ```glsl
261
+ vec4 graphic(vec2 uv) // uv 0..1, y up; return straight (unpremultiplied) RGBA
262
+ ```
263
+
264
+ The host declares `time` (seconds), `progress` (0 to 1), `duration` (seconds)
265
+ and `resolution` (px); declare a `uniform` for each parameter yourself and name
266
+ it in the parameter's `uniform` field (`number` is a `float`, `color` a `vec3`,
267
+ `point` a `vec2`, `bool` and `select` a `float`). GLSL graphics take only those
268
+ five parameter types, and land behind the picture as backgrounds.
269
+
270
+ ## Checking it
271
+
272
+ `check_program({ program, renderAtMs: [...], box, params })` validates, compiles
273
+ a shader, and with `renderAtMs` draws the graphic alone at those moments (up to
274
+ six) over a checkerboard and returns the PNG's path. Errors and warnings carry
275
+ the line in your own source. Look at the strip after every change: a word
276
+ wrapping early, a letter clipped by too little `bleed`, or an exit that never
277
+ plays are obvious there and nowhere else.
@@ -0,0 +1,129 @@
1
+ ---
2
+ name: cassette-video-edit
3
+ description: "Edit, trim, cut, caption, retime, combine, or export video, audio, and image files through Cassette. Use this skill whenever the user asks to change, preview, or render media in the project, even if they never say \"Cassette\" or name a tool, for example \"trim the intro off demo.mp4\", \"add subtitles to this clip\", \"make a 30-second cut\", \"put a title on it\", \"export the video\". Drives the tools of the `cassette` MCP server (oh-my-cassette), which relays a running conversation with the Cassette editing agent. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "Cassette-Editor/oh-my-cassette"
6
+ ---
7
+
8
+ # Oh My Cassette
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ The `cassette` MCP server is a local bridge to the Cassette video editor. Its editing tools come
43
+ from the Cassette MCP service and change as Cassette evolves, so this skill deliberately names none
44
+ of them. **The server's instructions and each tool's description are the source of truth**: read
45
+ them, and when they disagree with anything you remember, they win.
46
+
47
+ ## Rules that hold for every version
48
+
49
+ 1. **Follow the server.** Which tool to call, in what order, and how to route on a result are in the
50
+ server instructions and the tool descriptions. Route on typed fields such as `status`, never on
51
+ prose.
52
+ 2. **Relay the user's words.** When a tool takes the user's editing request, pass it exactly as the
53
+ user wrote it: no rewriting, summarizing, translating, or expanding. The Cassette agent reads the
54
+ project media itself.
55
+ 3. **Ground every claim in a tool result.** What is on the timeline, which version it is, and where
56
+ the editor link points come from the latest result, not from memory.
57
+ 4. **Render only when asked.** Export or render only when the user asks to export, render, download,
58
+ or finish.
59
+ 5. **Say where the media goes.** When the user has not asked for Cassette by name in this
60
+ conversation, tell them before the first upload that the files they named go to the Cassette
61
+ service for editing, and go on once they agree.
62
+
63
+ ## Local files
64
+
65
+ - Pass file paths as the user gave them, absolute or relative to the workspace. The bridge prepares
66
+ and uploads them and hands Cassette references in their place.
67
+ - Only files the user named or that sit in the workspace. Never search the filesystem for media.
68
+ - Files outside the workspace are refused unless the user adds their directory to
69
+ `CASSETTE_ALLOWED_ROOTS`. Only video, audio, and image files upload.
70
+ - Video is transcoded on this machine with ffmpeg before it uploads, and audio or images Cassette
71
+ does not take as they are get converted. Long footage can take minutes.
72
+ - Exported files are downloaded into `cassette-exports/` in the workspace. Use the local path the
73
+ result gives you; never invent one.
74
+
75
+ ## Long waits
76
+
77
+ Long work never fails just for taking long. A tool waits a bounded time and then returns a normal,
78
+ non-error result that says the work is still going:
79
+
80
+ - **`status: "preparing"`** comes from the bridge: the local files are still being prepared or
81
+ uploaded, and that work continues in the background. Tell the user the progress it reports, then
82
+ call the same tool again with exactly the same arguments to keep waiting; it picks up the same
83
+ work instead of starting over. Never keep calling for longer than the user is willing to wait:
84
+ ask before you continue a long wait.
85
+ - **`running`, `processing` and similar statuses** come from Cassette. How to continue (usually the
86
+ same tool with the id the result returns) is in the server instructions and the tool description.
87
+ - Cancelling a call only stops waiting; the work goes on. Stop the work itself only when the user
88
+ asks, with the tool the server provides for that.
89
+
90
+ ## When the bridge itself reports a problem
91
+
92
+ Errors whose code starts with `bridge.` come from the local bridge, not from Cassette. Any other
93
+ error code is Cassette's own: follow its message and the tool description.
94
+
95
+ | Code | What to do |
96
+ | --- | --- |
97
+ | `bridge.backend_unreachable` | A tool that names its request in an argument has already been sent again by the bridge while the call's wait lasted. If the message says the connection broke during the call, the work may still be running: call the same tool again with the same arguments to pick it up. If it says Cassette did not take the call, retry after `retry_after_seconds` when the error gives it. Otherwise call `cassette_bridge_status` once, tell the user the service is not reachable and at which URL, and retry only after it reports connected. |
98
+ | `bridge.rate_limited` | Cassette is taking too many requests and did not run the call. Wait `retry_after_seconds` (from the error), then call the same tool again with the same arguments; do not retry sooner. |
99
+ | `bridge.forbidden` | This account or grant cannot access Cassette. Ask the user to check that they signed in with the account of their projects. Do not repeatedly trigger login. |
100
+ | `bridge.auth_unavailable` | Online authentication or secure credential storage is unavailable. Tell the user to restore the connection or unlock the system keyring, then retry. |
101
+ | `bridge.unauthorized` | The service refused the token. Tell the user to run `oh-my-cassette login`. The browser handles email verification and consent. Restart the MCP host only if it cannot refresh tools. Do not repeatedly trigger login. |
102
+ | `bridge.upgrade_required` | Tell the user to update the oh-my-cassette version their MCP host runs (the message links the steps: bump the `oh-my-cassette==` pin, or update the plugin). Do not retry. |
103
+ | `bridge.protocol_unsupported` | The service at that URL is too old for this plugin (it does not speak MCP 2026-07-28). Tell the user the Cassette service must be updated. Do not retry. |
104
+ | `bridge.file_not_found` | Ask the user for the correct path. |
105
+ | `bridge.file_outside_workspace` | Ask the user to copy the file into the workspace, or to add its directory to `CASSETTE_ALLOWED_ROOTS`. When the message says the host started the bridge in a folder too wide to read from (the whole disk or the home folder), ask them to set `CASSETTE_WORKSPACE` to the project folder. |
106
+ | `bridge.file_type_rejected` | Tell the user which types this tool accepts (the message lists them). |
107
+ | `bridge.file_too_large` | Tell the user about the size limit (`CASSETTE_MAX_UPLOAD_MB`). |
108
+ | `bridge.ffmpeg_unavailable` | Video needs ffmpeg on this machine. Relay the install hint from the message, or ask the user to set `CASSETTE_FFMPEG` and `CASSETTE_FFPROBE`. Do not retry until it is installed. |
109
+ | `bridge.prepare_failed` | ffmpeg could not read or convert the file. Tell the user which file failed and what the message says; do not retry the same file unchanged. |
110
+ | `bridge.upload_failed` | Retry once, then report it. |
111
+ | `bridge.invalid_argument` | Fix the arguments: file parameters take a path or a list of paths. |
112
+ | `bridge.contract_violation` | A Cassette service bug. Report it to the user as is; do not retry. |
113
+
114
+ A failed export download (`bridge.download_failed`) does not fail the call: the result says so and
115
+ keeps the original URL, which you can give the user.
116
+
117
+ ## When only `cassette_bridge_status` is listed
118
+
119
+ The service is offline, refused the token, or needs a newer plugin. Call `cassette_bridge_status`
120
+ once and tell the user what it reports (URL, `error_code` and reason). Do not poll it. When the
121
+ service comes back, its tools appear by themselves; if this host does not refresh tool lists, ask
122
+ the user to restart the MCP server.
123
+
124
+ ## Source
125
+
126
+ Rewritten for AICUT from [`Cassette-Editor/oh-my-cassette`](https://github.com/Cassette-Editor/oh-my-cassette)
127
+ (MIT), skills/cassette-video-edit/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
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+
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+ The repository holds 2 skills; this is the one its entry stands for.