@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,148 @@
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+ ---
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+ name: demoday
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+ description: "DemoDay: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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+ license: MIT
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+ source: "mrieck/demoday-claude-plugin"
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+ ---
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+
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+ # DemoDay
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+
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+ ## Running it in AICUT
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+
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+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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+ and replaceable in Studio.
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+
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+ ```sh
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+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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+ ```
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+
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+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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+
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+ Where the words below name another program's part, it becomes this:
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+
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+ | elsewhere | in AICUT |
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+ |---|---|
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+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
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+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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+ | a still, a screengrab | `aicut look <t>` |
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+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
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+
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+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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+ binding; look at the frames `look` writes before saying a film is done.
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+
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+
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+ You are about to produce a **finished demo video** of someone's software — narrated,
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+ paced, with an intro, transitions and a point — not a screen recording. This
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+ folder is the whole toolkit: scripts, a rehearsal server, a Remotion template and
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+ the five craft guides below. Nothing lives outside it.
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+
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+ ## Where things are
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+
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+ `$CLAUDE_PLUGIN_ROOT` in the guides means **this folder** — the directory that
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+ holds this `SKILL.md`. In Claude Code the plugin sets that variable; installed
51
+ through `npx skills` it is `~/.agents/skills/demoday` (or the project's
52
+ `.agents/skills/demoday`); as a Codex plugin it is the plugin's install
53
+ directory. Every `node scripts/...` command in the guides runs from here, e.g.
54
+
55
+ ```bash
56
+ cd ~/.agents/skills/demoday && node scripts/doctor.mjs
57
+ ```
58
+ ```
59
+ The video **project** is separate: it lives under the demoed repo at
60
+ `<repo>/demo/<slug>/` and is passed as `--project demo/<slug>` to every script.
61
+ ```
62
+
63
+ ## First run — do this before anything else
64
+
65
+ ```
66
+ `doctor` prints one line per requirement with the exact fix command. The two
67
+ things it cannot do for the user: a **FAL_API_KEY** (fal.ai — narration,
68
+ presenter, b-roll; store it in the macOS Keychain as printed), and, for desktop
69
+ or terminal demos, the **Screen Recording** and **Accessibility** permissions,
70
+ which the user grants to the terminal app and then restarts it. Stop and tell
71
+ the user exactly what to do when either is missing; never fake a capture.
72
+ ```
73
+
74
+ ## The rehearsal tools
75
+
76
+ Capture is two passes: **rehearse** (you drive the app, screenshot after every
77
+ action, nothing recorded) and **perform** (a runner replays the rehearsed steps
78
+ smoothly while recording). The rehearsal tools are `demo_open`, `demo_open_app`,
79
+ `demo_open_cli`, `demo_inspect`, `demo_click`, `demo_type`, `demo_key`,
80
+ `demo_scroll`, `demo_highlight`, `demo_wait_stable`, `demo_screenshot`,
81
+ `demo_undo_step`, `demo_review_script`, `demo_save_actions`,
82
+ `demo_load_actions`, `demo_close`.
83
+
84
+ Three ways to reach them, pick the first that applies:
85
+
86
+ 1. **They are already in your tool list** (Claude Code plugin, Codex plugin) —
87
+ call them directly.
88
+ 2. **Your agent supports MCP servers** — register `mcp/server.mjs` as a stdio
89
+ server once and the tools appear. Any client config takes the same shape:
90
+ ```json
91
+ { "mcpServers": { "demo-stage": { "command": "node", "args": ["<this folder>/mcp/server.mjs"] } } }
92
+ ```
93
+ (Codex: `codex mcp add demo-stage -- node <this folder>/mcp/server.mjs`;
94
+ Cursor: `.cursor/mcp.json`; Gemini CLI: `~/.gemini/settings.json`; VS Code /
95
+ Copilot: `.vscode/mcp.json`.) Raise the client's tool timeout if it has one —
96
+ `demo_wait_stable` can legitimately take a couple of minutes.
97
+ 3. **Shell only** — `scripts/stage.mjs` is the same server driven from the
98
+ command line. The first call starts it in the background; each later call is
99
+ one tool invocation against the live session, so the browser and the action
100
+ script persist between commands:
101
+ ```
102
+ ```
103
+ Tool names drop the `demo_` prefix. Screenshots are written as PNG files and
104
+ the path is printed as `screenshot: …` — **open that image** after each step;
105
+ deciding from the text alone is guessing. Desktop clicks take `--x --y` read
106
+ off the most recent screenshot, exactly as with the MCP tool.
107
+
108
+ Everywhere the guides say `demo_<name>`, read `node scripts/stage.mjs <name>` if
109
+ you are on path 3.
110
+ ```
111
+
112
+ ## The workflow — read this next
113
+
114
+ Open and follow **`skills/demo-video/SKILL.md`** in this folder. It is the
115
+ end-to-end recipe (recon → direction → script → narration → rehearse → perform →
116
+ presenter/b-roll → render → QA) and it tells you when to read the others:
117
+
118
+ | guide | read it when |
119
+ |---|---|
120
+ | `skills/demo-video/SKILL.md` | always — the orchestration and the rules |
121
+ | `skills/demo-script/SKILL.md` | writing narration and the `demo.json` manifest |
122
+ | `skills/demo-capture/SKILL.md` | staging a window, selectors, desktop coordinates, terminal demos, the action-script format |
123
+ | `skills/demo-assembly/SKILL.md` | rendering, transitions, captions, zoom, audio, the dynamic style's moving presenter frame, or a render that came out wrong |
124
+ | `skills/demo-shorts/SKILL.md` | a 9:16 Short — listicle, cohost, flashcard or glide |
125
+
126
+ Where a guide says to use `AskUserQuestion`, ask the user in whatever way your
127
+ agent asks questions; the answers (style, goal, length, presenter mode) change
128
+ the whole video, so do not skip them.
129
+
130
+ ## Rules that never bend
131
+
132
+ - **Show the cost estimate (`node scripts/plan.mjs --project demo/<slug>`) and get
133
+ an explicit yes before generating anything.** Narration, presenter and b-roll
134
+ bill per second.
135
+ - **Narration before capture.** Durations drive the pacing of every scene.
136
+ - **Rehearse, then perform. Never record yourself exploring.**
137
+ - **Everything goes in `demo.json`.** State that only exists in your context is
138
+ lost on the next run.
139
+ - **Look at the frames** during QA (`node scripts/qa.mjs`). There is no automatic
140
+ grader.
141
+ - **Report what actually happened.** A failed scene is reported, not hidden.
142
+
143
+ ## Source
144
+
145
+ Rewritten for AICUT from [`mrieck/demoday-claude-plugin`](https://github.com/mrieck/demoday-claude-plugin)
146
+ (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
147
+
148
+ The repository holds 6 skills; this is the one its entry stands for.
@@ -0,0 +1,131 @@
1
+ ---
2
+ name: develop-premiere-pro-mcp
3
+ description: "Develop, debug, test, review, document, and release the premiere-pro-mcp repository. Use when changing MCP tools, schemas, server registration, CEP or UXP bridges, generated ExtendScript, authority profiles, packaging, release metadata, or compatibility claims in this repo. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "leancoderkavy/premiere-pro-mcp"
6
+ ---
7
+
8
+ # Develop Premiere Pro MCP
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Make focused, evidence-backed changes to this TypeScript MCP server. Preserve unrelated
43
+ worktree changes and distinguish automated verification from behavior proven in a live
44
+ Premiere Pro host.
45
+
46
+ ## Orient to the repository
47
+
48
+ 1. Read `AGENTS.md` first, then `README.md`, `SECURITY.md`, `CONTRIBUTING.md`, and
49
+ `RESEARCH.md` only as needed for the task. Treat current source and release metadata
50
+ as authoritative over dated snapshots.
51
+ 2. Inspect `git status` before editing. Do not stage, rewrite, or remove unrelated work.
52
+ 3. Trace the relevant path before changing it:
53
+ - `src/server.ts` assembles the MCP surface.
54
+ - `src/tools/` contains tool schemas and handlers.
55
+ - `src/bridge/` implements host communication.
56
+ - `cep-plugin/` is the broad production bridge.
57
+ - `uxp-plugin/` is capability-aware and supports only its declared Premiere APIs.
58
+ 4. Use Node.js 24 for development when available; preserve the package's Node 20.19+
59
+ runtime floor. Install deterministically with `npm ci` when dependencies are missing.
60
+
61
+ ## Implement safely
62
+
63
+ - Reuse nearby helpers and module patterns before adding abstractions or dependencies.
64
+ - Keep tool schemas, descriptions, registrations, structured results, authority profiles,
65
+ tests, documentation, generated catalogs, and reported counts synchronized.
66
+ - Generate ExtendScript as ECMAScript 3: use `var`, traditional functions and loops, and
67
+ avoid arrows, `let`, `const`, template literals, and other modern runtime syntax.
68
+ - Escape every user-controlled string with existing helpers before embedding it in a
69
+ generated script. Never interpolate raw paths, names, expressions, or prompts.
70
+ - Keep raw scripting disabled unless the explicit `unsafe-script` capability is enabled.
71
+ - Prefer documented Premiere APIs. Label QE DOM behavior experimental.
72
+ - Verify mutation postconditions. Do not treat a host API return value alone as proof of
73
+ success, and do not silently fall back from failed UXP work to CEP or QE.
74
+ - Premiere metadata is several documented surfaces, not one blob: Project-panel
75
+ column JSON (`getProjectColumnsMetadata`), Premiere-private project metadata XML,
76
+ file/clip XMP, panel-layout/schema XML, plus adjacent color-label, interpretation,
77
+ marker, and transcript tools. Documented `ppro.Metadata.*` methods are already
78
+ mapped. Do not wrap undocumented QE metadata, dump unbounded packets, or treat
79
+ `premiere://project/metadata` as XMP. Field-level inspect/update is bounded
80
+ (`uxp.XMPMeta` / AdobeXMPScript, 256 fields, sensitive EXIF omitted by default,
81
+ field readback). CEP still accepts a complete XML payload plus `updatedFields`.
82
+ Adobe exposes no field-level schema enumerator. Keep C2PA as beta until a
83
+ stable host pin exists. When adding metadata behavior, update
84
+ `src/workflows/agent-instructions.ts`, the workflow catalog prompt, and both
85
+ `edit-premiere-project` skill copies together.
86
+ - Preserve private-directory ownership checks, authentication, size limits, secret
87
+ handling, and telemetry privacy. Never collect prompts, arguments, results, tokens,
88
+ IP addresses, project paths, media names, or person profiles.
89
+
90
+ ## Test proportionally
91
+
92
+ 1. Add or update tests for behavior, failure paths, validation, escaping, authorization,
93
+ registration, and metadata affected by the change.
94
+ 2. Run the narrowest relevant tests while iterating.
95
+ 3. Run `npm run check` before completion. Run `npm run test:coverage` when changing
96
+ coverage-sensitive behavior.
97
+ 4. Inspect the final diff and status so generated output or unrelated files are not
98
+ included accidentally.
99
+ 5. Treat build, unit tests, mocks, and CI as package evidence only. Require a supported
100
+ Premiere host and the applicable running CEP or UXP bridge for live-host claims.
101
+
102
+ ## Handle releases and compatibility claims
103
+
104
+ - Follow `docs/release-conventions.md`: GitHub release titles equal their Git tags,
105
+ exactly `v<SemVer>` (for example, `v1.19.0` or `v1.20.0-rc.1`). Put summaries in
106
+ release bodies; omit `v` in package and manifest versions. Preserve the README
107
+ `### Latest release:` heading and existing changelog heading format.
108
+ - Use `scripts/normalize-release-names.mjs` to preview title drift, `--check` to
109
+ fail on drift, and `--apply` for authorized repairs with GitHub readback. Historical
110
+ cleanup edits display titles only; never retag or republish existing versions.
111
+ A naming task does not authorize a new publication.
112
+ - Search all version-bearing package, lock, manifest, marketplace, MCP configuration,
113
+ updater, and installation files when changing a version.
114
+ - After an npm release is verified, update the README `### Latest release:` heading, README
115
+ install commands, both plugin `.mcp.json` pins, and both `edit-premiere-project` skill pins
116
+ together; `tests/release-metadata.test.ts` and `tests/codex-plugin.test.ts` guard them.
117
+ - The website lives in `leancoderkavy/premiere-pro-mcp-site` and syncs published npm facts
118
+ automatically. Do not edit site facts from this repository.
119
+ - Verify the exact commit, checks, registry artifact, release assets, deployment health,
120
+ and host state separately when the task includes those outcomes.
121
+ - Never claim a commit, push, merge, publication, deployment, or live Premiere result
122
+ without direct evidence from that layer.
123
+ - Report what changed, exact checks run, failures or skipped checks, and whether live CEP
124
+ or UXP verification was performed.
125
+
126
+ ## Source
127
+
128
+ Rewritten for AICUT from [`leancoderkavy/premiere-pro-mcp`](https://github.com/leancoderkavy/premiere-pro-mcp)
129
+ (MIT), claude-plugins/premiere-pro/skills/develop-premiere-pro-mcp/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
130
+
131
+ The repository holds 4 skills; this is the one its entry stands for.
@@ -0,0 +1,200 @@
1
+ ---
2
+ name: diagram-animation
3
+ description: "This skill should be used when the user asks to \"animate this diagram\", \"build a flowchart that reveals step by step\", \"animate an architecture/sequence diagram\", \"make a chart animate in\", \"grow the bars / draw the line / count up the number\", \"show data flowing along a connector\", or \"turn a static diagram into a guided reveal\". Covers SVG, Framer Motion, D3, and AICUT. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "iart-ai/explainer-video-skills"
6
+ ---
7
+
8
+ # Diagram & Data Animation
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Make structure and data legible by revealing it over time — one idea per beat. Build progressive node/edge reveals, flowing connectors, and animated charts (bars grow, lines draw, numbers count up) for web or video.
43
+
44
+ ## When to use
45
+
46
+ - Architecture, flow, or sequence diagrams that build step by step.
47
+ - Animated charts: bars grow, lines draw on, numbers count up.
48
+ - "How it works" walkthroughs and process explainers.
49
+ - Showing data or signal flowing along connectors.
50
+
51
+ ## Core principle: progressive disclosure
52
+
53
+ Never show everything at once. Reveal in this order: **nodes → edges → labels**. Highlight the active element and dim the rest (focus + context). Pace to comprehension, not flash — hold each step 0.5–1.5s so it lands. Keep a consistent visual grammar: color means meaning, and that mapping never changes mid-piece.
54
+
55
+ ## Quick reference
56
+
57
+ | Goal | Mechanism | Easing |
58
+ |---|---|---|
59
+ | Node appear | scale 0.8→1 + opacity, `transform-origin:center` | `back.out(1.5)` / `easeOut` |
60
+ | Edge connect | `stroke-dashoffset` len→0 | `easeInOut`, 0.4–0.7s |
61
+ | Flowing data | animate `stroke-dashoffset` looping + traveling dot | `linear`, infinite |
62
+ | Bar grow | `scaleY` 0→1, `transform-origin:bottom` | `easeOut`, stagger 0.06s |
63
+ | Line chart | path `stroke-dashoffset` len→0 | `easeInOut`, 0.8–1.2s |
64
+ | Count-up | interpolate value with eased `t` | `easeOutCubic` |
65
+ | Highlight | active full-opacity, others `opacity:.35` | 0.3s |
66
+
67
+ ## Progressive node/edge reveal (SVG + GSAP)
68
+
69
+ ```html
70
+ <svg viewBox="0 0 400 200" id="flow">
71
+ <g class="node" opacity="0"><circle cx="60" cy="100" r="28" fill="#0A84FF"/></g>
72
+ <g class="node" opacity="0"><circle cx="200" cy="100" r="28" fill="#0A84FF"/></g>
73
+ <g class="node" opacity="0"><circle cx="340" cy="100" r="28" fill="#0A84FF"/></g>
74
+ <path class="edge" d="M88 100 H172" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
75
+ <path class="edge" d="M228 100 H312" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
76
+ </svg>
77
+ <script type="module">
78
+ import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
79
+ gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
80
+ const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
81
+ tl.to(".node", { opacity: 1, scale: 1, transformOrigin: "center",
82
+ duration: .45, stagger: .35, ease: "back.out(1.6)", startAt: { scale: .8 } })
83
+ .to(".edge", { strokeDashoffset: 0, duration: .5, stagger: .35 }, "-=0.9");
84
+ </script>
85
+ ```
86
+ `pathLength="1"` lets one dash value drive any edge length. Reveal nodes first, then draw edges between the now-visible nodes.
87
+ ```
88
+
89
+ ## Flowing connector (marching dash + traveling dot)
90
+
91
+ ```css
92
+ .flow-line { stroke-dasharray: 8 8; animation: march 0.6s linear infinite; }
93
+ @keyframes march { to { stroke-dashoffset: -16; } } /* = sum of dash pattern */
94
+ @media (prefers-reduced-motion: reduce){ .flow-line { animation: none; } }
95
+ ```
96
+ Traveling dot along the path (`offset-path`, no JS):
97
+ ```
98
+ ```css
99
+ .packet { offset-path: path("M88 100 H312"); animation: travel 1.4s linear infinite; }
100
+ @keyframes travel { to { offset-distance: 100%; } }
101
+
102
+ ## Charts
103
+
104
+ Bar grow (scaleY from the baseline):
105
+
106
+ ```css
107
+ .bar { transform: scaleY(0); transform-origin: bottom; }
108
+ .bar.in { transform: scaleY(1); transition: transform .6s cubic-bezier(.22,1,.36,1); }
109
+ /* stagger via inline transition-delay per bar */
110
+ ```
111
+ Line chart draw-on (the whole series path strokes in):
112
+ ```
113
+ ```js
114
+ const len = pathEl.getTotalLength();
115
+ pathEl.style.strokeDasharray = len;
116
+ pathEl.style.strokeDashoffset = len;
117
+ pathEl.getBoundingClientRect(); // force reflow
118
+ pathEl.style.transition = "stroke-dashoffset 1s ease-in-out";
119
+ pathEl.style.strokeDashoffset = "0";
120
+ ```
121
+ Count-up with eased interpolation (rAF):
122
+ ```
123
+ ```js
124
+ function countUp(el, to, dur = 1200) {
125
+ const t0 = performance.now();
126
+ const fmt = new Intl.NumberFormat();
127
+ (function tick(now){
128
+ const k = Math.min(1, (now - t0) / dur);
129
+ const e = 1 - Math.pow(1 - k, 3); // easeOutCubic
130
+ el.textContent = fmt.format(Math.round(to * e));
131
+ if (k < 1) requestAnimationFrame(tick);
132
+ })(t0);
133
+ }
134
+
135
+ ## Build-tool choice
136
+
137
+ - **Inline animated SVG + GSAP/CSS**: best for bespoke diagrams and full control on the web.
138
+ - **Framer Motion (React)**: declarative reveals via `variants` + `staggerChildren`; pairs with Visx/Recharts for charts.
139
+ - **D3 + transitions**: data-bound charts; `.transition().duration().attr()` for grow/draw, `tween` for count-up.
140
+ - **Mermaid / Excalidraw**: author the diagram structure fast, render to SVG, then animate the SVG.
141
+ - **Remotion (React)**: data-driven, deterministic renders for video output and repeatable exports.
142
+
143
+ ## Output checklist
144
+
145
+ - Reveal order is nodes → edges → labels; nothing dumps in all at once.
146
+ - Each step holds long enough to read (0.5–1.5s).
147
+ - Color grammar is consistent and meaningful.
148
+ - Active element highlighted, context dimmed.
149
+ - `prefers-reduced-motion` path shows the final composed diagram without looping motion.
150
+
151
+ ## Deliver & verify (standalone HTML)
152
+
153
+ > **Packaged helper** (`scripts/`): `scripts/seek-shot.sh anim.html 0 1.5 3` freezes the `?t=N` harness and screenshots each moment; `scripts/contact-sheet.sh sheet.png frame-*.png` tiles them for one-glance review. See `scripts/README.md`.
154
+
155
+ For a self-contained diagram (reveal, flowing connector, animated chart) the deliverable is **one HTML file that opens directly in a browser** — no build step, no render pipeline. A single file is the right tier for web motion. (If the diagram is part of a rendered video, build it as a Remotion composition instead and verify via `remotion still` — see remotion-video.)
156
+
157
+ **Output contract:**
158
+ - One `.html` file: SVG inline; Framer Motion / D3 / anime / GSAP from CDN; the animation in one inline `<script>` (one driver).
159
+ - A way to freeze an exact moment for screenshots, matched to how the diagram animates:
160
+ - GSAP / JS timeline: build one master `tl`, then `?t=N` → `tl.pause(); tl.seek(N)`.
161
+ - SVG SMIL: `svg.pauseAnimations(); svg.setCurrentTime(N)`.
162
+ - CSS keyframes: drive reveal order with `animationDelay`; freeze by pausing/seeking the equivalent JS timeline.
163
+
164
+ ```html
165
+ <script>
166
+ // ... build your master timeline as `tl` ...
167
+ const t = new URLSearchParams(location.search).get("t");
168
+ if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); } // frozen at t seconds
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+ window.__ready = true; // ready signal for headless wait
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+ console.log("duration", tl.duration());
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+ </script>
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+ ```
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+ **Verify loop — render → freeze → screenshot → check:**
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+ 1. Open the file at start / mid / end: `…/diagram.html?t=0`, `?t=<dur/2>`, `?t=<dur>` (read `tl.duration()` from the console).
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+ 2. Headless-screenshot each frozen frame:
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+ ```
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+ ```bash
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+ npx playwright screenshot --wait-for-timeout=500 "file://$PWD/diagram.html?t=1.2" frame-mid.png
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+ ```
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+ ```
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+ 3. Check **fidelity** — the step-by-step reveal appears in order (nodes → edges → labels, each step present at its frame), connectors point at the right nodes, count-ups land on the EXACT values — and **artifacts** (clipped labels, off-canvas nodes, FOUC before fonts, jank at seams).
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+
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+ **Before you finish:**
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+ 1. Opens standalone in a browser — no console errors, no missing CDN.
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+ 2. One driver/master timeline; the freeze (`?t=N` / `setCurrentTime`) lands on a deterministic still.
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+ 3. Screenshotted at start / mid / end — reveal order correct, connectors land on the right nodes, numbers exact.
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+ 4. `prefers-reduced-motion` shows the final composed diagram without looping motion.
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+ 5. Color grammar consistent; active element highlighted, context dimmed; nothing dumps in all at once.
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+ ```
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+
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+ ## Reference files
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+
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+ - `references/diagram-and-chart-recipes.md` — fuller runnable code: staged node/edge reveal with labels, flowing-dash + traveling-dot connectors, bar/line/count-up chart recipes, sequence-diagram and architecture build patterns, and D3 / Framer Motion / Remotion implementations with easing notes.
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+
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+ ## Source
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+
197
+ Rewritten for AICUT from [`iart-ai/explainer-video-skills`](https://github.com/iart-ai/explainer-video-skills)
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+ (MIT), skills/diagram-animation/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
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+
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+ The repository holds 5 skills; this is the one its entry stands for.