@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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+ ---
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+ name: gbro-collage-info
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+ description: "半调纸拼贴风信息动画(AICUT)。给一份口播逐字稿,从中挑出适合做成信息动画的段落(数字冲击、流程结构、清单收敛、对比翻转、结果高光),经用户确认后出静态样帧,再确认后产出 1080×1920 竖屏带拟音的 mp4 动画。用户说「拼贴信息动画」「collage info」「gbro-collage-info」「信息动画挑段落」「逐字稿做信息动画」「半调纸拼贴动画」,或给逐字稿/分镜并想要这种米色纸场+卡纸剪片+定格动效的信息动画时,必须使用此 skill。本 skill 只做无角色的信息图动画(纯 HTML/CSS/GSAP,本机渲染);情绪独白、隐喻类段落不做,建议归实拍或角色/隐喻动画。 Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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+ license: MIT
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+ source: "pyang5166/gbro-collage-info"
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+ ---
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+
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+ # gbro Collage Info(半调纸拼贴 · 信息动画)
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+
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+ ## Running it in AICUT
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+
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+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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+ and replaceable in Studio.
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+
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+ ```sh
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+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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+ ```
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+
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+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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+
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+ Where the words below name another program's part, it becomes this:
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+
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+ | elsewhere | in AICUT |
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+ |---|---|
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+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
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+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ 把逐字稿里"讲信息"的段落,做成 editorial 半调纸拼贴风的信息图动画:米色纸场、卡纸剪片、单一点色、半调截图、stop-motion 定格。
43
+
44
+ 效果参考:仓库 README 里的 GIF 演示与末帧一览图。
45
+
46
+ ## 三道确认门
47
+
48
+ ```text
49
+ Gate 1 选段 + 主动效分配 → 用户确认
50
+ Gate 2 静态样帧(headless Chrome 截图 + 拼图)→ 用户确认
51
+ Gate 3 HyperFrames 动画 + 拟音 + QA → 交付
52
+ ```
53
+ 每道门都停下来等确认,不跳门。用户在 Gate 1 改名单、在 Gate 2 改构图,都比在 Gate 3 改成片便宜。
54
+ ```
55
+
56
+ ## Gate 1:选段
57
+
58
+ 读逐字稿(或分镜脚本,只取其中标为动画的段),按下面的判据挑段落。
59
+
60
+ **适合做信息动画的段落**(一条至少命中一类):
61
+
62
+ | 类型 | 信号 | 对应主动效 |
63
+ |---|---|---|
64
+ | 数字冲击 | 台词里有具体数字(7 条、10 句、2 分钟、12 类) | 数字撞入 / 计时压缩 |
65
+ | 流程结构 | 步骤、决策树、分类收敛(30 个→5 大类) | 从底部生长 / 抽屉抽出 |
66
+ | 清单收敛 | 多个候选收敛到一个结果 | 推焦收敛 |
67
+ | 对比翻转 | 正面 vs 痛点、以前 vs 现在 | 三联卡翻面 |
68
+ | 结果高光 | 观众最想要的东西落地的那句 | 推焦 + 点色描边 |
69
+ | 概念封装 | 抽象论点第一次被看见(钩子落点) | 吸入 / 汇聚 |
70
+ | 系列标题卡 | "第一个…第二个…第三个…"的章节口 | 同模板换色派生 |
71
+
72
+ **不适合、要拦下来的**:界面操作演示(归录屏)、需要实拍质感的(归实拍)、情绪独白和隐喻(归角色/隐喻动画,不在本 skill 范围)、在截图上画重点(归录屏+后期描边)。
73
+
74
+ **数量与去重**:
75
+
76
+ - 默认精选 6–10 条独立设计;用户指定数量就按用户的。
77
+ - 每条分配一个**不重复的主动效**(吸入 / 堆叠 / 撞入 / 景深 / 生长 / 抽屉 / 推焦收敛 / 翻面)。两条段落同形时合并或派生,不做两条同质动画。
78
+ - 主动积极找派生机会:系列标题卡从一个模板换色导出;相邻的收拢/翻面/汇聚三段可以做成一条长 composition 分段切。落选段落写明去处(录屏/合并/派生),不是丢掉。
79
+
80
+ **产出**:一张表(段落原文落点 / 入选理由 / 主动效 / 需要的截图锚点),加落选段的降级说明。停,等确认。
81
+
82
+ ## Gate 2:样帧
83
+
84
+ 确认名单后,每条先做静态 hero frame(不写动画代码):
85
+
86
+ 1. 写单页 HTML(1080×1920),引用 skill 自带的 `assets/collage.css`,放在项目 `style-plates/` 下。
87
+ 2. headless Chrome 截图(macOS 路径如下;Linux 用 `google-chrome` / `chromium` 可执行名):
88
+
89
+ ```bash
90
+ "/Applications/Google Chrome.app/Contents/MacOS/Google Chrome" --headless=new \
91
+ --disable-gpu --hide-scrollbars --force-device-scale-factor=1 \
92
+ --window-size=1080,1920 --screenshot=<名>.png "file://<绝对路径>.html"
93
+ ```
94
+ ```
95
+ 3. 自己先看图 QA(读 PNG):留白够不够、点色是否只有一处、信息是否都在 y≤1280、撕边地层是否只在底部。不合格先改再给用户。
96
+ 4. 拼 contact sheet 发给用户确认。
97
+
98
+ 风格规则读 [`references/style-system.md`](references/style-system.md)。核心六条:纸场底不用渐变;一件信息=一张卡纸剪片;真实截图=半调剪片、全帧只一处点色批注;一帧一个点色 + 一个出画大色块;3–6 个大组大留白;底部 640px 只放撕边地层。
99
+
100
+ **截图锚点纪律**:需要真实界面截图的位置,没拿到截图前一律用 `.shot` 抽象半调剪片(灰条+网点),**绝不画假界面**;不是原文就不框选放大。拿到截图后换 `<img class="shot-img">` 一行即可。
101
+ ```
102
+
103
+ ## Gate 3:动画
104
+
105
+ 样帧确认后,搭 HyperFrames 项目并渲染。动效与拟音规则读 [`references/motion-grammar.md`](references/motion-grammar.md),环境与渲染命令读 [`references/production.md`](references/production.md)。
106
+
107
+ 1. 用 `scripts/new_project.sh <项目名>` 建项目(自动拷 collage.css / gsap / sfx,写 hyperframes.json)。
108
+ 2. 每条一个 `compositions/<段号>-<名>.html`,把样帧 DOM 原样搬进去,再加 paused GSAP timeline。样帧就是动画的收帧——动画结束时的画面必须和确认过的样帧一致。
109
+ 3. 加拟音 cue(每条 3–7 个,音量 ≤0.5,写在文件底部 `<!-- SFX -->` 区块)。
110
+ 4. `lint` → 逐条 `render -q standard` → 抽末帧拼 contact sheet 自查 → 交付 mp4 + 末帧一览,并问是否要拷贝到指定目录。
111
+
112
+ 交付默认:1080×1920 / 30fps / 每条 5s / AAC 拟音音轨 / 无口播无字幕(剪辑台合成)。
113
+
114
+ ## 色本
115
+
116
+ 固定四组「纸场 + 点色」,按内容功能段分组使用,一个功能段锁一组色:
117
+
118
+ | 纸场 | 点色 | 默认给 |
119
+ |---|---|---|
120
+ | 奶白 `#EEE7D6` | 深绿 `#1F5142` | 第一个功能段 |
121
+ | 冷灰白 `#E6E7E3` | 墨蓝 `#18334D` | 第二个功能段 |
122
+ | 暖石灰 `#D8D0BC` | 珊瑚 `#E0783C` | 第三个功能段 |
123
+ | 暖石灰 `#D8D0BC` | 芥末 `#D6A92B` | 钩子与结尾(首尾闭环) |
124
+
125
+ (可选集成)同一支片子里若还有其他拼贴风动画条目且带有自己的色本定义,继承其纸场/点色,让全片看起来是一家人;没有就用上表默认。功能段少于四段时优先保住"钩子结尾=芥末"的闭环。
126
+
127
+ ## 写作纪律
128
+
129
+ - 屏幕文字只用逐字稿里有的事实:数字、名称、原话。台词没给的内容(比如第 4 个候选的文案、5 大类的名字)用空白卡占位,**不替内容编数据**。
130
+ - 中文短句,每帧一个论点;mono 小字只放编号 / 路径 / 单位。
131
+
132
+ ## Source
133
+
134
+ Rewritten for AICUT from [`pyang5166/gbro-collage-info`](https://github.com/pyang5166/gbro-collage-info)
135
+ (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -0,0 +1,66 @@
1
+ # 动效语法 · stop-motion 定格 + 拟音
2
+
3
+ ## 为什么是定格
4
+
5
+ 这个风格假装自己是手工纸拼贴的定格动画。smooth ease 会立刻暴露"这是网页动画",所以:
6
+
7
+ - 30fps 渲染,落位对齐 **10fps 网格**(每 3 帧一格),一律 `ease:"steps(n)"`。
8
+ - 常用档位:`{duration:.3, ease:"steps(3)"}`(落位)、`{duration:.4, ease:"steps(4)"}`(滑入)、翻面 `steps(6)`、计时/进度 `steps(24)`。
9
+ - 每次重要落位后 **hold ≥ 0.8s**——暂停即是一张可读海报。5s 一条的节奏大致是:0–0.4 页眉,0.4–3.5 拼装,3.5 起静止收帧。
10
+ - 转场是纸片被**抽走 / 翻面 / 吸走 / 推入**,不用 opacity fade 当主转场(fade 只做 0.1–0.2s 的辅助消隐)。
11
+ - **样帧 = 收帧**:动画结束时的画面必须与 Gate 2 确认过的样帧一致。动画是"这张海报怎么拼出来的",不是另一张画。
12
+
13
+ ## 主动效清单(每条选一个,全片不重复)
14
+
15
+ | 主动效 | 适用 | 要点 |
16
+ |---|---|---|
17
+ | 吸入 | 概念封装、收纳 | 元素缩小 + 位移进入容器口,`steps(5)`,吸完目标内容逐行揭示 |
18
+ | 堆叠落位 | 系列预告、多单元 | 逐张从画外飞入,色条/编号/名称按 0.2s 间隔跟进 |
19
+ | 撞入 | 数字冲击 | 数字 scale 1.5→1 定格 3 格,配 pop 拟音 |
20
+ | 景深 | 时间压缩、背景文档 | 背景 blur 15px→0,与计时/进度同步收清 |
21
+ | 生长 | 决策树、流程 | 根→干→梁→支→节点,严格自下而上,`transform-origin` 对准生长方向 |
22
+ | 抽屉 | 分类库、公式库 | 全部格先松开一档,重点格抽到底 + 变点色 + 标签揭示 |
23
+ | 推焦收敛 | 多选一 | 落选项 blur+降透明+微缩,选中项微放大 + 点色描边遮罩画出 |
24
+ | 翻面 | 对比、痛点翻转 | rotateY 180,`preserve-3d`,正反面信息互为答案 |
25
+
26
+ 派生不占名额:同模板换色(标题卡系列)、同 composition 延长时间轴分段(收拢/翻面/汇聚三段一条)。
27
+
28
+ ## GSAP 结构(确定性硬规则)
29
+
30
+ ```js
31
+ window.__timelines = window.__timelines || {};
32
+ const tl = gsap.timeline({paused:true}); // 必须 paused
33
+ tl.from("#x", {y:-40, opacity:0, duration:.3, ease:"steps(3)"}, 0.9); // 绝对时间
34
+ window.__timelines.<compositionId> = tl; // 必须注册
35
+ ```
36
+
37
+ - 只用绝对时间参数,不用相对链式默认排队。
38
+ - 计数器(计时、数字滚动)用 `tl.to(obj, {v:目标, ease:"steps(24)", onUpdate})` 由时间线驱动——不用 `setTimeout`/`rAF`/`Date.now()`。
39
+ - 撕边、微旋等"随机"全部预生成写死(collage.css 里的 torn-11/22/33 就是固定种子产物)。
40
+ - 无渲染期网络请求:gsap 用项目内 `assets/gsap.min.js`。
41
+
42
+ ## 拟音(内置进成片)
43
+
44
+ 音色库在 skill `assets/sfx/`(已裁短加淡出,来源 Mixkit 免版权):
45
+
46
+ | 文件 | 用途 |
47
+ |---|---|
48
+ | pop-land / pop-soft / tick | 卡纸落位 / 大色块落位 / 密集序列小节拍 |
49
+ | click | 文字遮罩揭开 |
50
+ | whoosh-soft / whoosh-in / flip | 剪片滑入·纸条抽走 / 吸入·汇入 / 翻面 |
51
+ | reveal / focus / grow | zoom snap·合上 / 景深转清·退焦 / 生长 |
52
+
53
+ 写法——`<audio>` 必须有 `id`,必须放在 `#root` 内(`.clip` 之后):
54
+
55
+ ```html
56
+ <!-- SFX · cue 表集中放文件底部,方便改时间 -->
57
+ <audio id="sfx-16-01" src="assets/sfx/pop-land.mp3" data-start="0.95"
58
+ data-duration="0.31" data-track-index="2" data-volume="0.5"></audio><!-- 7 条观点 -->
59
+ ```
60
+
61
+ 规矩:
62
+
63
+ - 每条 3–7 个 cue,只配真正的落位/揭示/转场,静止段不配。
64
+ - 同一时间点只放一个,相邻 ≥ 0.25s;track-index 从 2 起逐个 +1。
65
+ - 音量一律 ≤ 0.5(BGM 在剪辑台叠加,预留 0.2 余量)。目标电平:峰值约 −9dB。
66
+ - cue 的 `data-start` 对齐动画时间线上的落位时刻,不对齐动作起点——咔哒声属于"落地"不属于"起飞"。
@@ -0,0 +1,67 @@
1
+ # 生产环境 · 渲染 · QA
2
+
3
+ ## 环境
4
+
5
+ - hyperframes 需 Node ≥ 22(`node -v` 先确认)。若系统默认 node 版本过低但装有新版,把新版目录前置到 PATH(如 `PATH=/usr/local/bin:$PATH`)再跑 npx。
6
+ - 版本锁定 `hyperframes@0.7.56`(`npx --yes hyperframes@0.7.56 <cmd>`),避免 latest 漂移。
7
+ - 样帧截图用 headless Chrome(见 SKILL.md Gate 2),不依赖 hyperframes。
8
+ - 项目默认放 `~/hyperframes-projects/<YYYY-MM-DD>-collage-info-<主题>/`,可用环境变量 `HYPERFRAMES_PROJECTS_DIR` 改根目录。
9
+
10
+ ## 项目结构(scripts/new_project.sh 自动生成)
11
+
12
+ ```
13
+ <项目>/
14
+ ├── hyperframes.json # paths: blocks=compositions, assets=assets
15
+ ├── package.json # scripts 锁 0.7.56
16
+ ├── meta.json
17
+ ├── index.html # 项目索引页(可选,给 preview 用)
18
+ ├── assets/ # collage.css + gsap.min.js + sfx/(从 skill 拷入,项目自包含)
19
+ ├── style-plates/ # Gate 2 样帧 HTML + PNG
20
+ ├── compositions/ # 每条一个 .html
21
+ ├── renders/ # 成片
22
+ └── qa/ # 末帧 contact sheet
23
+ ```
24
+
25
+ ## composition 要点
26
+
27
+ - 根节点:`<div id="root" data-composition-id="sNN" data-start="0" data-duration="5" data-width="1080" data-height="1920" data-fps="30">`
28
+ - 内层 `.clip` 要有稳定 id(`id="scene-NN"`),否则 lint 警告。
29
+ - 资源路径写**根相对**(`assets/...`),不写 `../assets/`——渲染器以项目根为 base。
30
+ - 字体:collage.css 顶部已有 `@font-face src:local()` 三连,够用。
31
+
32
+ ## 渲染与 QA
33
+
34
+ ```bash
35
+ cd <项目>
36
+ npx --yes hyperframes@0.7.56 lint
37
+ npx --yes hyperframes@0.7.56 render \
38
+ -c compositions/<名>.html -o renders/<名>.mp4 -q standard --quiet
39
+ ```
40
+
41
+ - 单条 5s 约 7–10 秒渲完。逐条渲,看输出里的 `"audioCount"` 是否等于 cue 数。
42
+ - **lint 已知误报**:加了 `<audio>` 后会报 `media_in_subcomposition`——lint 假定 compositions/ 下是挂在 index.html 的子合成,而我们用 `render -c` 当独立入口。只要渲染日志有 `hasAudio:true` 且产物有 AAC 流即可无视,不要为它改结构。其余 lint 错误(路径、字体、缺 id)要真修。
43
+ - 末帧 QA(暂停即海报的最终检查):
44
+
45
+ ```bash
46
+ for f in renders/*.mp4; do n=$(basename "$f" .mp4); \
47
+ d=$(ffprobe -v error -show_entries format=duration -of csv=p=0 "$f"); \
48
+ ffmpeg -v error -ss $(echo "$d - 0.3"|bc) -i "$f" -frames:v 1 -vf scale=400:-1 -y "qa/end-$n.png"; done
49
+ ffmpeg -v error -pattern_type glob -i "qa/end-*.png" \
50
+ -filter_complex "tile=<列>x<行>:margin=8:padding=8:color=0x1E1E1E" -frames:v 1 -y qa/all-end.jpg
51
+ ```
52
+
53
+ - 音频抽查一条:`ffmpeg -i <mp4> -af volumedetect -f null /dev/null`,峰值应在 −12 到 −6dB。
54
+
55
+ ## QA 检查单(交付前自查)
56
+
57
+ - [ ] 末帧与 Gate 2 确认样帧一致
58
+ - [ ] 信息全部在 y ≤ 1280,底部只有地层
59
+ - [ ] 每帧只有一处点色批注;点色占比 <10%
60
+ - [ ] 主动效全片不重复;落位有 hold
61
+ - [ ] audioCount = cue 数;无 lint 真错误
62
+ - [ ] 屏幕文字全部来自逐字稿原文,占位处是空白卡而非编造内容
63
+
64
+ ## 交付
65
+
66
+ - 成片留在项目 `renders/`;把 mp4 + `qa/all-end.jpg` 发给用户,并问要不要拷到指定目录(如 `~/Downloads/<主题>-信息动画/`)。
67
+ - 项目里补 `DESIGN.md`(色本分配 + 截图锚点待替换表)和 `STORYBOARD.md`(逐条节拍),照参考实现的格式写短点。
@@ -0,0 +1,38 @@
1
+ # 风格系统 · 半调纸拼贴 · 信息版
2
+
3
+ 所有类和变量都在 `assets/collage.css` 里现成可用,先引它再谈别的。这份文档解释每个部件为什么长这样,避免改样式时破坏家族感。
4
+
5
+ ## 视觉 DNA(继承 gbro-collage-ip)
6
+
7
+ 拼贴 IP 动画的六要素,信息版全部保留,只是把"角色+机器"换成"卡纸+信息":
8
+
9
+ 1. **平涂纸场**:一个纯色底 + 纸纤维 + 印刷网点 + 极轻暗角。`.fiber`(feTurbulence,multiply .30)+ `.grain`(4px 网点,.10)+ `.vig`。这三层永远压在最上、不参与动画。渐变背景会立刻脱离纸质感,禁止。
10
+ 2. **卡纸剪片**:`.cut` = 卡纸色 + 2px 暖奶油 keyline(`#FCF8ED`,模拟刀口高光)+ 统一纸影。层级用卡纸色分:主卡 `#F6F1E4` / 次级 `.dk #EAE1CC` / 点色卡 `.acc`。±0.3–1.6° 手摆微旋是必须的——正得笔直就成了 PPT。
11
+ 3. **单一点色**:一帧只有一个 accent(body class 决定),面积 <10%。另放一个 `.blob` 出画大圆做色彩重心(半径过大、被画框裁掉一部分才对,完整的圆会变成装饰)。
12
+ 4. **半调照片**:`.shot` = 灰度 + 4px 网点 multiply。真实截图进来也要过这层处理(`img.shot-img` 自带 grayscale+contrast filter),保持印刷品质感。
13
+ 5. **撕边地层**:底部字幕安全区用 `.torn-11/22/33` 三条不同随机种子的撕边纸层(呼应拼贴条的纸片地基)。规则锯齿看起来像机器切的,必须用预生成的不规则 polygon。
14
+ 6. **统一纸影**:全画面只有一种影子方向和柔度(`--shadow` / `--shadow-sm`),影子跟着剪片动。
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+
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+ ## 布局硬规则
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+
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+ - 画布 1080×1920;**信息只能落在 y ≤ 1280**,底部 640px 是字幕安全区,只放纸场延续与撕边地层,连低对比的说明文字都不放。
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+ - 每帧 3–6 个大组,留白宁多勿少。挤了就删信息,不缩字号。
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+ - 全帧只允许**一处**点色批注:`.box` 框选 / `.under` 下划 / `.lead` 引线,三选一。两处批注等于没有重点。
21
+ - kicker(mono 顶标)+ `.rule` 短横线固定在 (88,112) 起,是全系列的页眉签名。
22
+
23
+ ## 字体
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+
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+ - 中文:PingFang SC 600,当"剪字"用;不再加粗、不描边、不加阴影。
26
+ - 数字:Helvetica Neue 700,超大 editorial 数字,`letter-spacing:-.05em`。数字是这个风格里最强的视觉物,能用数字扛的帧不要用长句扛。
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+ - mono:Menlo,只用于编号 / 路径 / 单位 / 段标识,`letter-spacing:.18em`。
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+ - 三个 family 已在 collage.css 顶部用 `@font-face + src:local()` 声明(渲染器字体解析需要),别删。
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+
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+ ## 截图锚点纪律
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+
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+ - 没拿到真实截图:`.shot` 内放 `<div class="bars">`(宽度不一的灰条 + `.dots` 网点)做抽象文档,可加一条深色 `.ph` 标注"截图锚点位 · xxx"。这是占位符美学,不是假界面——**不画按钮、不画输入框、不写假 UI 文字**。
33
+ - 拿到截图:`bars` 整块换成 `<img src="assets/shots/xxx.png" class="shot-img">`,批注、布局、动效都不动。
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+ - 引用的规矩:不是原文就不要框选放大(框选=向观众担保这是真的)。
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+
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+ ## 禁止清单
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+
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+ 黑底霓虹、任何渐变、玻璃拟态、通用 icon(火箭 / 闪电 / 齿轮 / 灯泡 / 对勾堆)、粒子、3D、SaaS 圆角卡、纯 vector 扁平插画、emoji。这个风格的全部装饰预算都花在纸质感上,任何"数字产品感"的元素都会破功。
@@ -0,0 +1,208 @@
1
+ ---
2
+ name: gemini-tts
3
+ description: "Generate speech from text using Google Gemini TTS. Use when creating voiceovers, narration, podcasts, or any text-to-speech task. Supports 70+ languages, style/emotion control via natural language prompts, and 30 prebuilt voices. Trigger on \"Gemini TTS\", \"Google TTS\", \"voiceover\", \"narration\", \"text to speech\", \"speech generation\". Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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+ license: MIT
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+ source: "memex-lab/product-launch-video-skill"
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+ ---
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+
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+ # Gemini Text-to-Speech
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+
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+ ## Running it in AICUT
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+
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+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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+ and replaceable in Studio.
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+
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+ ```sh
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+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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+ ```
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+
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+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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+
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+ Where the words below name another program's part, it becomes this:
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+
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+ | elsewhere | in AICUT |
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+ |---|---|
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+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
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+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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+ | a still, a screengrab | `aicut look <t>` |
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+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
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+
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+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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+ binding; look at the frames `look` writes before saying a film is done.
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+
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+
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+ Generate natural, expressive speech from text using Google Gemini TTS. Supports 70+ languages, 30 prebuilt voices, and style control via natural language prompts and audio tags.
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+
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+ > **Requirements:** Node.js 18+, ffmpeg, `@google/genai` npm package, `GEMINI_API_KEY` env var.
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+
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+ ## Available Scripts
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+
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+ - **`scripts/generate-tts.mjs`** — All-in-one TTS generator with single-request consistency, silence-based splitting, and automatic trimming.
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+
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+ ## Quick Start
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+
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+ ### Single text to speech
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+
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+ ```bash
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+ GEMINI_API_KEY=your-key node scripts/generate-tts.mjs \
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+ --text "Hello, welcome to our product!" \
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+ --output-dir public/vo \
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+ --voice Kore
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+ ```
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+
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+ ### Multi-segment voiceover (consistent voice)
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+
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+ Create a `segments.json`:
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+
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+ ```json
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+ [
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+ { "id": "intro", "text": "Welcome to our product launch." },
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+ { "id": "features", "text": "Here are the three features you will love." },
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+ { "id": "close", "text": "Get started today at our website." }
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+ ]
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+ ```
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+ Run:
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+ ```
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+ ```bash
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+ GEMINI_API_KEY=your-key node scripts/generate-tts.mjs \
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+ --segments segments.json \
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+ --output-dir public/vo \
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+ --voice Kore \
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+ --director-notes "Tone: Warm, confident, inspiring. Style: Professional narrator with a vocal smile. Accent: Neutral American English. Pacing: Moderate."
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+ ```
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+ ```
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+ Output (JSON to stdout):
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+ ```
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+ ```json
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+ {
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+ "success": true,
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+ "segments": [
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+ { "id": "intro", "file": "public/vo/vo-intro.mp3", "duration": 3.25 },
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+ { "id": "features", "file": "public/vo/vo-features.mp3", "duration": 4.10 },
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+ { "id": "close", "file": "public/vo/vo-close.mp3", "duration": 2.80 }
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+ ],
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+ "totalDuration": 10.15,
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+ "fullAudioFile": "public/vo/vo-full.wav"
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+ }
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+
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+ ### Script Options
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+
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+ | Flag | Default | Description |
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+ |------|---------|-------------|
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+ | `--segments FILE` | — | JSON file with `[{id, text}]` segment definitions |
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+ | `--text TEXT` | — | Single text to generate (alternative to `--segments`) |
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+ | `--output-dir DIR` | — | Output directory for audio files (required) |
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+ | `--voice NAME` | `Kore` | Prebuilt voice name (see Voices table) |
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+ | `--model NAME` | `gemini-3.1-flash-tts-preview` | Gemini TTS model ID |
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+ | `--director-notes TEXT` | — | Performance guidance: style, pacing, accent, breathing, articulation. Does not control gender/age (use `--voice` for that). |
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+ | `--retries N` | `3` | Max retry attempts for API errors |
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+ | `--trim` / `--no-trim` | `--trim` | Trim silence from segment boundaries |
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+ | `--format FORMAT` | `mp3` | Output format: `mp3` or `wav` |
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+
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+ ### Exit Codes
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+
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+ | Code | Meaning |
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+ |------|---------|
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+ | 0 | Success |
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+ | 1 | Missing required arguments or env vars |
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+ | 2 | API error after retries exhausted |
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+ | 3 | ffmpeg not installed or processing failed |
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+ | 4 | File I/O error |
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+
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+ ## How It Works (Multi-Segment)
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+
122
+ Gemini TTS does NOT guarantee voice consistency across separate API requests. The script solves this by:
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+
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+ 1. Combining all segments into ONE prompt with `[3 second pause]` markers between them
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+ 2. Generating a single continuous audio file in one API call
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+ 3. Detecting silence gaps with ffmpeg `silencedetect` using adaptive thresholds (starts at noise=-35dB, d=1.5s, progressively relaxes). If an exact match is found, uses it directly. If a threshold jump occurs (too few → too many), regenerates audio with faster speech pacing to make inter-segment pauses more distinct, then retries detection.
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+ 4. Splitting at silence midpoints into individual segment files
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+ 5. Trimming residual silence padding (~1.5s per side) from each segment, keeping 0.15s breathing room
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+
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+ ## Models
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+
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+ | Model | Best For |
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+ |-------|----------|
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+ | `gemini-3.1-flash-tts-preview` | Latest, most controllable, 200+ audio tags (default) |
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+ | `gemini-2.5-flash-preview-tts` | Fast, good quality, general use |
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+ | `gemini-2.5-pro-preview-tts` | Highest quality, complex performances |
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+
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+ ## Voices
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+
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+ 30 prebuilt voices:
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+
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+ | Voice | Gender | Character | Pitch |
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+ |-------|--------|-----------|-------|
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+ | Achernar | Female | Soft | Higher |
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+ | Achird | Male | Friendly | Lower middle |
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+ | Algenib | Male | Gravelly | Lower |
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+ | Algieba | Male | Smooth | Lower |
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+ | Alnilam | Male | Firm | Lower middle |
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+ | Aoede | Female | Breezy | Middle |
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+ | Autonoe | Female | Bright | Middle |
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+ | Callirrhoe | Female | Easy-going | Middle |
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+ | Charon | Male | Informative | Lower |
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+ | Despina | Female | Smooth | Middle |
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+ | Enceladus | Male | Breathy | Lower |
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+ | Erinome | Female | Clear | Middle |
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+ | Fenrir | Male | Excitable | Lower middle |
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+ | Gacrux | Female | Mature | Middle |
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+ | Iapetus | Male | Clear | Lower middle |
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+ | Kore | Female | Firm | Middle |
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+ | Laomedeia | Female | Upbeat | Higher |
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+ | Leda | Female | Youthful | Higher |
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+ | Orus | Male | Firm | Lower middle |
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+ | Puck | Male | Upbeat | Middle |
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+ | Pulcherrima | Male | Forward | Middle |
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+ | Rasalgethi | Male | Informative | Middle |
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+ | Sadachbia | Male | Lively | Lower |
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+ | Sadaltager | Male | Knowledgeable | Middle |
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+ | Schedar | Male | Even | Lower middle |
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+ | Sulafat | Female | Warm | Middle |
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+ | Umbriel | Male | Easy-going | Lower middle |
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+ | Vindemiatrix | Female | Gentle | Middle |
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+ | Zephyr | Female | Bright | Higher |
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+ | Zubenelgenubi | Male | Casual | Lower middle |
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+
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+ ## Director's Notes (`--director-notes`)
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+
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+ Performance guidance for the selected voice. Define only what matters — overspecifying limits the model's creativity and can worsen results.
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+
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+ The three most common directions are Style, Pacing, and Accent, but you can include any custom instructions relevant to the performance.
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+
181
+ - **Style** — Emotional quality and delivery character. Be descriptive: `"Infectious enthusiasm — the listener should feel part of something exciting"` works better than just `"energetic"`. You can layer characteristics and use voiceover industry terms like "vocal smile".
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+ - **Pacing** — Overall speed and rhythm variation. Can range from `"Speak as fast as possible"` to `"Incredibly slow and liquid, words bleed into each other, zero urgency"`.
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+ - **Accent** — Be specific. `"British English as heard in Croydon, England"` works much better than `"British accent"`.
184
+
185
+ ```bash
186
+ --director-notes "Style: Enthusiastic and sassy GenZ beauty YouTuber. Pacing: Extremely fast, rapid delivery like short-form video influencers. Accent: Southern California valley girl from Laguna Beach."
187
+ ```
188
+
189
+ ## Audio Tags
190
+
191
+ Inline `[brackets]` in segment text for per-word control. Override director-notes locally.
192
+
193
+ `[whispers]` `[shouting]` `[excited]` `[serious]` `[short pause]` `[laughs]` `[very fast]` `[very slow]` `[sarcastic]` `[curious]`
194
+
195
+ Creative tags work too: `[like dracula]`, `[whispering conspiratorially]`
196
+
197
+ Example: `"[excited] This changes everything! [short pause] Let me show you how."`
198
+
199
+ ## References
200
+
201
+ - [Prompting Guide](references/prompting-guide.md) — Advanced prompt engineering for style, emotion, and accent
202
+
203
+ ## Source
204
+
205
+ Rewritten for AICUT from [`memex-lab/product-launch-video-skill`](https://github.com/memex-lab/product-launch-video-skill)
206
+ (MIT), skills/gemini-tts/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
207
+
208
+ The repository holds 2 skills; this is the one its entry stands for.