@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,73 @@
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+ # Advanced: element-level motion collage (local keyframe engine)
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+
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+ Use this when the standard whole-poster animation isn't dramatic enough — when you want the
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+ **pieces-fly-in-and-assemble** look (à la cr7v2), or you must animate **real people with full
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+ control and zero content filters**. The video model is not used here at all; frames are drawn
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+ locally, so nothing is blocked and everything is exact and reproducible.
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+
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+ The tradeoff: it's **hands-on**. Cutting the pieces and hand-placing each element's keyframes
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+ is the bulk of the work — decomposition and hand-placement are where most of the time goes. The engine is
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+ reusable; the per-video layout is manual (until an LLM auto-layout layer exists).
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+
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+ ## Two stages
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+
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+ ### 1. `extract_elements.py` — cut the poster into pieces
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+ Reads `<project>/elements_spec.json`:
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+ ```json
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+ {"card": "<poster.png>",
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+ "elements": [
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+ {"name": "hero", "bbox": [x0,y0,x1,y1], "mode": "cutout", "erase": [[x0,y0,x1,y1]]},
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+ {"name": "title", "bbox": [x0,y0,x1,y1], "mode": "crop"}
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+ ]}
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+ ```
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+ - `crop` — rectangle kept as-is (newspaper strips, text blocks). Faster, cleaner.
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+ - `cutout` — crop → `youchuan/v8.1/remove-background` → transparent PNG (figures, trophies,
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+ stickers).
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+ - `erase` — optional feathered regions to delete after cutout, in CARD coords. Needed when
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+ the cutout drags in a neighbor (e.g. the player cutout also grabbed the trophy → erase the
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+ trophy's box so it doesn't double with the separately-animated trophy).
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+ - Pick bboxes by overlaying a labeled grid on the poster and reading coordinates.
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+ - Clean residue: background-removal leaves color edges/ghosts — connected-components (keep the
31
+ largest blob), color-key, or geometric masks.
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+
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+ ### 2. `motion.py` — animate the pieces
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+ - **`Layer(img, keys, sway, pulse, shadow)`** — each element. `keys` is a list of
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+ `dict(t, x, y, s, r, a, e)`: time, center x/y, scale, rotation, alpha, and the segment's
36
+ easing. `sway`+`pulse` add a low-frequency wobble / scale-breath so settled pieces aren't
37
+ dead-still.
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+ - **Easings**: `smooth/in/out` (normal), `back` (settle with slight overshoot — the paper
39
+ "snap" feel), `bounce` (drop-in). NOTE: `back` overshoots the target, so on scale it can dip
40
+ below 1.0 and briefly reveal a copy — use `out` for scale-settles over a full backdrop.
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+ - **Entrance helpers**: `fly_in(t0,x,y,W,H,frm,spin)` (off-screen fly + overshoot),
42
+ `slap(t0,x,y)` (from enlarged → snap in), `drop(...)` (bounce down),
43
+ `pop_settle(t0,x,y)` (focus-pop in place — opaque, scale 1.35→1.0, no off-screen travel, so
44
+ it never ghosts against a full backdrop).
45
+ - **Procedural VFX** (drawn in code, keyed to the beat's palette): `starburst`, `Confetti`.
46
+ Confetti drifting throughout is a big part of the tactile energy.
47
+ - **Camera**: `cam()` = slow zoom + impact shake (exponential-decay sine on entrances) + whip
48
+ between beats (sample from a 1.2× overscan canvas with directional blur — never affine
49
+ translate, or you reveal black edges).
50
+ - **Render**: Pillow draws each frame, piped as rawvideo to ffmpeg. Supports `--only` to
51
+ re-render selected shots.
52
+
53
+ ## Making the assembly reconstruct the ORIGINAL poster
54
+
55
+ The key lesson: if you scatter pieces into a *new* arrangement on a new background, the result
56
+ stops looking like the source poster (the user will notice). To avoid that:
57
+ - Elements rest at their **original positions** on the card (bbox center × canvas scale). The
58
+ canvas aspect must match the card (e.g. 3:4), so the assembled frame == the original poster.
59
+ - Use the **original poster as the backdrop** so context/background matches.
60
+ - **Placeholder problem**: before a flying element lands, its home spot on the backdrop would
61
+ show a copy (ghost). Dimming/lightening that region makes a visible dark/bright patch
62
+ (worse on off-color backgrounds). The fix that works: **blur that region only** — luminance
63
+ and color are preserved (no patch), and the sharp element flies in to "focus" it. Or inpaint
64
+ the region to clean background.
65
+
66
+ ## When NOT to bother
67
+ If the content is non-real and "living poster" motion is enough, stay on the standard path —
68
+ it's one prompt and fully automated. The local engine is worth it for hero pieces, real
69
+ people, or when a client specifically wants the fragment-assembly aesthetic.
70
+
71
+ Scripts: `extract_elements.py`, `motion.py`, plus `confetti.py` (overlay asset), `kenburns.py`
72
+ (pure-ffmpeg fallback when no AI motion is available), and `mg_scrapbook.py` (a lighter
73
+ "tilted cards on a desk + confetti + whip + ending layout" assembler).
@@ -0,0 +1,91 @@
1
+ # Models & Gotchas
2
+
3
+ Everything here was learned the hard way while building this pipeline. Read it before
4
+ debugging — most failures are already solved below.
5
+
6
+ ## Model selection (verify IDs live first)
7
+
8
+ `GET https://api.atlascloud.ai/api/v1/models` (no auth) → keep only `display_console: true`.
9
+ Model schemas live at `https://static.atlascloud.ai/model/schema/<id-with-slashes-as-dashes>.json`
10
+ under `components.schemas.Input`.
11
+
12
+ | Job | Model | Price | Why |
13
+ |---|---|---|---|
14
+ | Keyframe / collage poster | `google/nano-banana-2/text-to-image` | ~$0.08 | best CN+EN text rendering; layered look |
15
+ | Animate — non-real content | `google/gemini-omni-flash/image-to-video` | ~$0.13 | keeps on-screen text stable, layered/parallax motion |
16
+ | Animate — **real people/brands** | `kwaivgi/kling-video-o3-pro/image-to-video` | ~$0.095 | the ONLY one that allows celebrities/logos |
17
+ | Element cut-out (advanced) | `youchuan/v8.1/remove-background` | ~$0.086 | `image`=URL, submit via `generateImage` |
18
+ | Narration | `xai/tts-v1` | ~$0.015 | clean multilingual TTS; `voice_id`, `language`, `speed` |
19
+ | Music | `minimax/music-2.6` | ~$0.11 | `is_instrumental: true`; returns ~2min, trim in mix |
20
+ | SFX (whoosh, ambience) | `bytedance/seed-audio-1.0` | ~$0.015 | describe the sound in the `text` field |
21
+
22
+ ### Content blocks (architecture-level, verified)
23
+ Feeding a recognizable **real celebrity + brand logos** into a video model:
24
+ - `gemini-omni-flash` (both image-to-video AND reference-to-video) → **blocked**:
25
+ "The prompt is blocked due to prohibited contents". Removing the name from the prompt,
26
+ converting PNG→JPG, or using a face-less silhouette does NOT help — it's the image content.
27
+ - `bytedance/seedance-2.0` → **blocked**: "Content suspected of infringing digital rights"
28
+ (only an abstract silhouette passed).
29
+ - `kwaivgi/kling-video-o3-pro` → **allows it.** Use Kling for real people.
30
+ - The **local keyframe engine never hits this** (no video model in the loop) — the other way
31
+ through for real-person content.
32
+
33
+ ### Voice: seed-audio needs a pinned speaker (then it's beat-stable)
34
+ `bytedance/seed-audio-1.0` is a general *audio-scene* model, not a plain TTS. Given bare
35
+ narration with no pinned voice it adds pauses/SFX and produced wildly inconsistent lengths
36
+ (same 3 lines: 22s / 14s / 12s vs xai-tts's clean 8.6 / 10.2 / 9.0s). **But pinned, it is
37
+ beat-alignable** — validated 2026-07-17 with the voice-clone template in `audio.py`
38
+ (pinned **Speaker A** @audio1 + "clean dry studio vocal only — no background music, no
39
+ sound effects, no room noise or reverb"): 62 words rendered in 19.3s, verbatim, one natural
40
+ 0.5s pause. The earlier "rhythm doesn't match the beats" failures were the bare-narration
41
+ usage, not the model. Default to `xai/tts-v1` for narration; reach for seed-audio for
42
+ voice cloning (`voice.clone_ref` → `references` payload), Chinese-specific voices, or SFX
43
+ like transition whooshes — and always derive final timing from the ACTUAL audio (ASR word
44
+ timestamps), never from the script.
45
+
46
+ ## API gotchas (Atlas, behind a proxy)
47
+
48
+ 1. **Every request MUST send a real `User-Agent` header** — default Python `urllib` UA is
49
+ blocked by the WAF → 403 Forbidden. (`scripts/atlas_cloud.py` sets one.)
50
+ 2. **Download generated assets with curl, not urllib** — the OSS host behind the local proxy
51
+ kills `urlretrieve` with `RemoteDisconnected`.
52
+ 3. **Audio/TTS/music/video all submit via `POST /api/v1/model/generateVideo`**, image &
53
+ background-removal via `/generateImage`; poll `/model/prediction/{id}`.
54
+ (A playbook noted a `/generateAudio` endpoint — go by what the live schema/API accepts.)
55
+ 4. **A failed generation makes the prediction GET return HTTP 500** (not a clean
56
+ `status:failed`) — treat a persistent 500 on poll as a failure, and read `message` for the
57
+ reason.
58
+ 5. POST generation calls are **not** retried (they create billable tasks); GET polls are.
59
+
60
+ ## ffmpeg gotchas (this machine's build)
61
+
62
+ The local ffmpeg is minimal: **no libass, no drawtext** (no libfreetype). So:
63
+ - **Captions & watermark → render PNGs with Pillow and composite via `overlay`**
64
+ (`scripts/text_overlay.py`). Size text by `min(W,H)` so it works in 16:9 and 9:16.
65
+ - **Off-aspect clips** (e.g. a 3:4 card in a 9:16 frame): use a blurred-cover background +
66
+ fitted sharp foreground via `overlay`, not black bars.
67
+ - **Slow, don't freeze**: if a clip is shorter than its narration-driven segment, stretch it
68
+ with `setpts` to fill instead of `tpad` freezing the last frame.
69
+ - **`blend` needs both inputs in the same pixel format** — convert both to `gbrp` before a
70
+ `screen` blend (confetti overlay) or the whole frame turns magenta.
71
+ - **`sidechaincompress` output length follows its sidechain** — `apad` the narration track to
72
+ the full duration, or `-shortest` will cut a music-only ending (e.g. a scrapbook outro).
73
+ - **Whip transitions**: `xfade` slides between shots; recompute each beat's start time
74
+ (each transition overlaps by the transition duration) so narration/captions stay in sync.
75
+ - **Verify by extracting frames** — you can't read an mp4's content. `mjpeg` refuses
76
+ full-range YUV, so add `format=yuvj420p` when grabbing jpgs.
77
+
78
+ ## Host mode (Seedance reference-to-video + Omni, keyed)
79
+
80
+ - Seedance takes `reference_images` / `reference_audios` (not `images`), `ratio` (not
81
+ `aspect_ratio`), and a reference audio of 2-15 s. Omni takes `image` + `aspect_ratio` and is
82
+ only verified to 10 s.
83
+ - Pricing units differ and the catalog `base_price` is NOT a per-second price: Seedance is
84
+ billed per token (720p about $0.194/s after promo, list $0.2429), Omni $0.13/s with a 3 s
85
+ minimum, nano-banana by resolution (1k $0.08, 2k $0.12). Read the model page, not the field.
86
+ - Full recipe and rules: `references/host-mode.md`.
87
+
88
+ ## Cost
89
+
90
+ A ~30s standard film ≈ **$0.8–1.0** (6 keyframes + 6 clips + VO + music). The element-level
91
+ advanced path is pricier (~$1.5) because of ~15 background-removal calls.
@@ -0,0 +1,275 @@
1
+ # Prompt Guide — the heart of the Vox collage look
2
+
3
+ Two prompts decide whether the film reads as a real Vox collage or a moving poster: the
4
+ **image prompt** (makes the collage look) and the **video/motion prompt** (makes it move like
5
+ collage). Get these right and the rest is plumbing.
6
+
7
+ This one file is the whole **LOOK layer** — the prompt *structures*, the *vocabulary* that
8
+ fills them, and the ready-made *theme presets*. (The **STORY layer** — narrative arcs, pacing,
9
+ shot patterns — is its counterpart `beat-layer.md`.)
10
+
11
+ Everything below sits on top of the **common Vox constraints** (never drop these):
12
+ > torn/scissor-cut paper edges · tape · halftone dots · newspaper clippings · paper-stencil
13
+ > shapes · real paper drop-shadows · bold flat color · PRINTED/illustrated cut-outs · **NOT
14
+ > 3D, NOT CGI, NOT photoreal** · keep print grain · headline text baked in **"quotes"**.
15
+
16
+ - [1. Image prompt — structure + vocabulary](#1-image-prompt)
17
+ - [2. Video / motion prompt — structure + vocabulary](#2-video-prompt)
18
+ - [3. Why layering the image is what unlocks good AI motion](#3-layering)
19
+ - [4. Real people](#4-real-people)
20
+ - [5. Theme presets — combine the dimensions](#5-themes)
21
+
22
+ ---
23
+
24
+ ## 1. Image prompt
25
+
26
+ The collage look is *born here*. On the standard (whole-poster-animation) path this single
27
+ image carries the entire aesthetic, so invest in it. Structure every image prompt in 5 parts:
28
+
29
+ ```
30
+ [1 STYLE BLOCK — identical on every beat]
31
+ Mixed-media hand-cut PAPER COLLAGE, editorial zine style. Torn/scissor-cut paper edges,
32
+ tape corners, halftone print dots, newspaper clippings, paper-stencil shapes, real paper
33
+ drop shadows. Figures are PRINTED-texture cut-outs of real imagery (photo / woodblock /
34
+ mural), NOT CGI, NOT a 3D render — keep print grain and paper imperfections. High-contrast.
35
+
36
+ [2 SCENE — describe as SEPARATE cut-out pieces]
37
+ SCENE as layered paper cut-outs: {main subject}, {a prop}, {a text strip}, {a decorative
38
+ scrap}; elements have clear edges, distinct layers, each with its own drop shadow.
39
+
40
+ [3 BACKGROUND — one bold flat color]
41
+ on a bold flat {bg color} paper background.
42
+
43
+ [4 HEADLINE — baked in, short + bold]
44
+ A torn-paper banner with a big bold headline "{TITLE}" (+ small subtitle), plus a red seal.
45
+
46
+ [5 TECH]
47
+ aspect ratio {16:9|9:16|3:4}, 2k resolution.
48
+ ```
49
+
50
+ ### Techniques
51
+ - **Reuse the style block verbatim on every beat.** Only the scene, bg color and headline
52
+ change. This is what makes 6 different beats feel like one film.
53
+ - **Describe distinct pieces with visible edges + shadows.** Two reasons: it looks assembled
54
+ (collage, not a smooth painting), and it gives the *video* model separable layers to
55
+ parallax (see §3). A blended scene can only be panned as one flat plane.
56
+ - **Bake the headline text into the image** — image models render crisp text; video models
57
+ smear it. Keep it short, bold, 2–3 words.
58
+ - **Bold flat background color, one per beat.** Busy backgrounds muddy the cut-out silhouettes
59
+ and kill the Vox punch. Let the palette travel across beats to carry mood (see the color
60
+ axis below): e.g. aged sepia → bold pop colors → champion gold.
61
+ - **Say "NOT 3D / NOT CGI, printed texture, keep grain"** or the model drifts toward smooth
62
+ render-CGI and loses the paper feel.
63
+ - **2k** so cut-outs stay crisp if scaled/animated.
64
+ - Keep a **consistent paper-texture language** across beats (edge roughness, halftone
65
+ density); color can change, texture shouldn't.
66
+
67
+ ### Worked example (2008 "KING OF EUROPE" beat, deep-red)
68
+ > Mixed-media hand-cut PAPER COLLAGE, editorial zine style; torn edges, tape, halftone dots,
69
+ > newspaper clippings, paper-stencil texture, real drop shadows; PRINTED-texture cut-outs, NOT
70
+ > 3D/CGI, keep print grain. SCENE as layered paper cut-outs: a roaring footballer in a red
71
+ > kit, a gold trophy, a big cut-out "7", a torn "KING OF EUROPE" newspaper strip, a club
72
+ > crest, scattered geometric scraps — clear edges and drop shadows. Bold flat deep-red paper
73
+ > background. Torn-paper banner headline "KING OF EUROPE" + small subtitle, red seal. 3:4, 2k.
74
+
75
+ ### The image dimensions (pick one term per axis to fill the structure)
76
+ The style block above is the default. To differentiate a topic — or compose a custom theme —
77
+ choose a term from each axis. (⭐ = the strongest theme levers.)
78
+
79
+ | Dimension | Controls | Vocab bank (mix & match) |
80
+ |---|---|---|
81
+ | **Medium/technique** | the strongest style lever | paper collage · torn-paper collage · photomontage · screenprint · **risograph** · letterpress · linocut/woodcut · lithograph · halftone print · gouache · flat vector · photocopy/xerox · rubber-stamp |
82
+ | **Art movement / era** ⭐ | single best "theme knob" — shifts palette+type+layout at once | Swiss/International Typographic · Bauhaus · mid-century modern · Russian Constructivism · Dada photomontage · Pop Art · psychedelic '60s · punk zine · Memphis · Art Deco · WPA/vintage travel poster · Soviet · atomic-age · retro-futurism |
83
+ | **Composition/layout** ⭐ | poster hierarchy + negative space | modular grid · asymmetric · strong negative space · diagonal dynamic · foreground–midground–background depth · hero headline + subhead hierarchy · full-bleed · radial · stacked bands · off-center focal |
84
+ | **Color palette** ⭐ | cleanest theme distinguisher (stops muddy gradients) | limited 2–3 color · duotone · monochrome + 1 accent · **riso fluorescent-pink + federal-blue** · Bauhaus primaries (red/yellow/blue) · '70s mustard/rust/avocado · '60s pop (hot-pink/orange) · teal-&-orange · CMYK process · cream/kraft base · neon-on-black · named hex (e.g. `#0047AB`) |
85
+ | **Typography treatment** ⭐ | headline LOOK (we only passed the words) | **put exact words in "quotes"** + name a REAL type style: bold condensed grotesque (Helvetica/Akzidenz) · geometric sans (Futura/Bauhaus) · slab serif · '70s display serif · wood-type · hand-lettered · **ransom-note cut-out letters** · stencil · all-caps · knockout/reversed · huge headline + small caption |
86
+ | **Print finish / texture** | "made by hand, not AI-slick" | halftone dots · **Ben-Day dots** · riso ink misregistration/overprint · letterpress deboss · newsprint · kraft/cardstock · aged/foxed paper · fold creases · coffee stains · deckled vs scissor-cut edges |
87
+ | **Lighting / capture** | keeps it "scanned" not "rendered" (anti-3D) | flat even studio light · shadowless scanned-document light · straight-on/head-on · flat-lay top-down · subtle paper drop-shadows |
88
+ | **Mood** | tone anchor | playful · bold · urgent · editorial/serious · nostalgic · optimistic · ominous · satirical · activist/protest |
89
+
90
+ **One-line image structure** (consensus of Nano-Banana/Ideogram/OpenAI/Flux — Ideogram is
91
+ "format-first", best for baked text):
92
+ `[MEDIUM] + [ART MOVEMENT/ERA] of [SUBJECT + SCENE], [COMPOSITION/hierarchy/negative space],
93
+ [straight-on scanned-flat framing] + [flat even light, paper drop-shadows], [named limited COLOR
94
+ PALETTE], [PRINT FINISH/texture], headline "EXACT WORDS" in [NAMED TYPE STYLE] [placement], [MOOD],
95
+ [aspect]` — then per model: Omni/Nano-Banana/Flux/DALL·E take **no negatives** (phrase positively);
96
+ SDXL needs a negative field; Midjourney uses `--no` + params last.
97
+ Sources: Nano-Banana https://deepmind.google/models/gemini-image/prompt-guide/ · Ideogram
98
+ https://docs.ideogram.ai/using-ideogram/prompting-guide/2-prompting-fundamentals · OpenAI
99
+ https://developers.openai.com/cookbook/examples/multimodal/image-gen-models-prompting-guide · Flux
100
+ https://docs.bfl.ml/guides/prompting_summary · Midjourney https://docs.midjourney.com/hc/en-us/articles/32859204029709-Parameter-List
101
+
102
+ ---
103
+
104
+ ## 2. Video prompt
105
+
106
+ The motion prompt turns "pan a poster" into "a living collage". Use the **5-axis** structure
107
+ (this is the structure from the reference cr7 Omni prompt — all five axes matter, especially
108
+ **feel** and **color**, which set mood and palette movement):
109
+
110
+ ```
111
+ [GOAL] Animate this still into a mixed-media collage MOTION GRAPHIC. Keep it flat 2D paper,
112
+ NOT 3D, no photoreal.
113
+
114
+ [AXIS 1 · CAMERA] one smooth continuous move for this shot: {slow push-in | lateral
115
+ parallax pan | slow rise}.
116
+ [AXIS 2 · MOVEMENT] layered paper cut-outs drift with visible drop-shadow parallax; elements
117
+ and geometric scraps bob/settle gently on the beat; halftone dots pulse;
118
+ torn edges and tape flutter; a breathing quality.
119
+ [AXIS 3 · AESTHETIC]preserve the torn-paper / tape / halftone / newspaper / paper-stencil
120
+ textures exactly; keep the bold flat background.
121
+ [AXIS 4 · FEEL] {emotional tone of this beat} — e.g. tender / triumphant / cinematic
122
+ editorial, "a page from a scrapbook".
123
+ [AXIS 5 · COLOR] {this beat's palette}, high contrast; if part of an arc, name where it
124
+ sits (aged sepia → bold pop → champion gold).
125
+
126
+ [CONSTRAINTS] keep the layout, the seal and ALL on-screen text perfectly stable and legible;
127
+ ONE smooth continuous move — absolutely NO sudden zoom snaps, NO jump-cuts, NO
128
+ teleporting/re-framing inside the shot; no new objects, no morphing, no drift.
129
+ ```
130
+
131
+ ### Techniques
132
+ - **The MOVEMENT axis is the lever** that makes Omni move *layers* (parallax) instead of
133
+ sliding the whole frame. Name the layered paper motion explicitly.
134
+ - **FEEL and COLOR are not decoration** — they steer the model's pacing and grade. A "tender,
135
+ sepia" beat animates slower and warmer than a "triumphant, gold" beat. Don't drop them.
136
+ - **The CONSTRAINTS axis prevents the common breaks**: text wobble, 3D drift, and the big one
137
+ — internal jump-cuts.
138
+ - **Never write "snap / punch-in / slam / quick zoom".** Omni over-reacts and generates a
139
+ jump *inside* the shot that reads as a one-frame flash. Ask for ONE smooth continuous move.
140
+ - **Don't rely on the video model for text** — it's already baked in the keyframe; just tell
141
+ the model to keep it stable.
142
+ - **One move per shot.** For richer editing, cut between multiple short shots (wide + detail)
143
+ rather than asking one clip to do a complex timeline.
144
+
145
+ ### The full axis vocabulary (the 5 axes above, expanded with the STABILITY axes)
146
+ The core 5 axes set mood and motion; the extra axes below (⭐⭐) are what actually control
147
+ STABILITY — they fix the loop / text-wobble / morph failures. Pick phrasing per axis.
148
+
149
+ | Axis | Controls | Vocab / phrasing |
150
+ |---|---|---|
151
+ | **Motion amplitude** ⭐⭐ | THE anti-morph/anti-text-warp lever | `very subtle` · `minimal` · `moderate` · "~5% movement" · avoid `intense/large/explosive` near text |
152
+ | **Camera move** | how the camera travels | **safe for flat paper:** static/locked-off · slow push-in/pull-out · slow pan/tilt · subtle parallax truck. **Bold (bend 2D toward fake 3D, use with `constraints: loose` + re-roll):** orbit · crane · dolly-zoom · roll · 3D arc |
153
+ | **Shot size / angle** | framing | full poster in frame (default) · slow push to a detail · **eye-level straight-on (default)** · overhead (reads as paper on a table) |
154
+ | **Element motion** | what moves inside | **safe paper-native verbs:** drift · sway · ripple · flutter · slide · pivot (rigid) · bob · pulse · shimmer · settle · parallax between layers. **Bold (loose + re-roll):** warp · transform · morph · vortex · explode |
155
+ | **Speed / easing** | tempo | slow · gentle · continuous · ease-in-ease-out · (risky: quick/snap/whip) |
156
+ | **Lighting-over-time** | best "safe motion" for flat art | soft light sweep across the surface · gentle shadow drift · subtle flicker/glow pulse |
157
+ | **Dimensional lock** ⭐ | keep it flat | "flat 2D, camera parallel to the poster, no 3D rotation, no perspective change; paper layers parallax only, elements slide/pivot as rigid flat paper, do not bend or morph" |
158
+ | **Stability anchors** ⭐⭐ | protect text/layout | "the printed headline, logo and layout stay sharp, legible and perfectly stable — do not redraw, distort or move the lettering" |
159
+ | **Shot structure** | cuts / loop | "single continuous shot, no cuts, no scene changes" · one-way: add a **motion endpoint** ("…then settles into place") · seamless loop: say "looping video" (Luma) |
160
+
161
+ ### Best-practice rules that fix our bugs (all from official guides)
162
+ 1. **Describe motion, not the picture.** The still already has subject/scene/text/style —
163
+ restating them (esp. the text) makes the model re-synthesize and warp them. (Runway, Veo, Kling.)
164
+ 2. **One camera move + one action per shot.** Multiple simultaneous moves = instability/morph.
165
+ (Sora, Seedance: "specify only 1 type of camera movement… increases image instability".)
166
+ 3. **Keep amplitude small; motion physically plausible.** (Kling, Seedance: "slow, gentle,
167
+ coherent subtle movements… avoid high-burst, large-dynamic actions".)
168
+ 4. **Positive phrasing only for Omni/Veo/Runway** — "no/don't" backfires ("may result in the
169
+ opposite"). **Kling & Seedance DO support negative prompts.** Know your model.
170
+ 5. **Text:** don't ask the video model to render text; anchor it as stable; keep motion away
171
+ from the text region; **for critical text, overlay in post.** (Cross-source.)
172
+ 6. **Anti-loop:** give a one-way move a settle endpoint, or say "single continuous"; short
173
+ clips shouldn't over-script per-second beats. (Kling, Runway Gen-4.)
174
+ 7. **Flat-collage:** name the style ("flat 2D paper cutout animation, rigid paper layers")
175
+ and lock dimensionality → steers the model away from 3D morphing. (Storyblocks + rules above.)
176
+
177
+ **One-line video structure** (I2V, adapted): `[SHOT SIZE+ANGLE] + [CAMERA MOVE + AMPLITUDE] +
178
+ [ELEMENT MOTION + SPEED/EASING] + [LIGHTING-OVER-TIME] + [AESTHETIC/TEXTURE + DIMENSIONAL LOCK] +
179
+ [FEEL] + [COLOR] + [STABILITY ANCHORS] + [SHOT STRUCTURE/LOOP]`.
180
+ Sources: Runway https://help.runwayml.com/hc/en-us/articles/39789879462419 · Kling I2V
181
+ https://kling.ai/quickstart/image-to-video-guide · Seedance https://docs.byteplus.com/en/docs/ModelArk/2222480 ·
182
+ Veo https://cloud.google.com/blog/products/ai-machine-learning/ultimate-prompting-guide-for-veo-3-1 ·
183
+ Sora https://developers.openai.com/cookbook/examples/sora/sora2_prompting_guide · StudioBinder camera
184
+ glossary https://www.studiobinder.com/blog/different-types-of-camera-movements-in-film/
185
+
186
+ ---
187
+
188
+ ## 3. Layering
189
+
190
+ Common question: *"can I feed a background + separate component images to the video model to
191
+ get dramatic component motion?"* In practice, no — Omni/Kling `reference-to-video` is
192
+ **generative**, not a layer compositor: it reinterprets the refs and invents its own motion,
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+ so you get *less* control, not more. For controlled per-element choreography, use the local
194
+ engine (`references/local-engine.md`).
195
+
196
+ But there's a real lever within the standard path: **the more clearly layered your keyframe
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+ is, the more layered motion the video model can produce.** Distinct cut-outs with edges and
198
+ shadows → the model can drift them at different depths (parallax) → "living collage". A flat,
199
+ blended image → only a whole-frame pan is possible. So push the *layering* in the image
200
+ prompt (§1) if you want livelier auto-motion.
201
+
202
+ ---
203
+
204
+ ## 4. Real people
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+
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+ Real-person keyframes are fine to *generate* (use web-search grounding or a reference photo
207
+ with an edit model to anchor the face). The catch is *animation*: Google (Omni) and ByteDance
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+ (Seedance) refuse recognizable celebrities / brand logos ("prohibited contents" /
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+ "digital-rights"). Two ways through:
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+ - **Kling O3 pro** allows real people — set it as `video_model` (simplest).
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+ - **Local engine** — animating cut-outs frame-by-frame never touches a video model's content
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+ filter, and gives full control. Best when you also want dramatic element choreography.
213
+
214
+ ---
215
+
216
+ ## 4b. C-roll anchor locks (photo → poster, validated 2026-07-17)
217
+
218
+ C-roll's whole trick is one photographic sticker that never gets redrawn while the paper
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+ world is generated around it. Three lock templates, each earned by a failed generation
220
+ (`croll_keyframes.py` bakes them in — reproduced here for hand-run prompts):
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+
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+ **FACE LOCK (portrait).** "Her/his face and hair from the attached photo are cut out as a
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+ PHOTOGRAPHIC sticker with a torn white paper border — keep the facial identity, features and
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+ the exact expression from the photo pixel-faithful; do not redraw, repaint or stylize the
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+ face; NO halftone dots, print texture or ink treatment on the face or hair. All poses and
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+ gestures are expressed by the body only. From the neck down the body is a hand-drawn
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+ paper-doll illustration jointed like a vintage paper puppet, FULLY CLOTHED in {outfit}."
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+ - *Poses go to the body only*: asking the model for a wink or a smile redraws the face.
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+ - *Scope halftone to the background* or the print dots bleed onto skin.
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+ - *Lock the clothing* or the paper-doll body drifts (one run produced a bare mannequin).
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+
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+ **PRODUCT LOCK.** "{The product} from the attached photo is cut out as a PHOTOGRAPHIC
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+ sticker with a clean scissor-cut edge and a soft real paper drop shadow — keep its exact
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+ shape, materials, surface reflections and every word of its label typography pixel-faithful.
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+ Do not redraw, restyle or repaint the subject or its label. Re-style ONLY the world around
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+ it as printed paper collage."
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+
238
+ **ANCHOR FREEZE (the video stage).** Image-edit keeps label typography intact, but the
239
+ image-to-video stage can quietly re-letter it (observed: "PARFUM" → "PAREUM") or re-time a
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+ face. Every C-roll motion prompt therefore carries a freeze line — "the photographic
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+ sticker (and every letter of its label) is a frozen layer, pixel-identical to the still for
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+ the entire duration" — written into beats.json as `anchor_freeze` and injected by
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+ `clips.py`. Extract a frame per clip and re-check the letters anyway.
244
+
245
+ Note the permission split (same spirit as A-roll's face rule): edit models will *carry* a
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+ real face/product verbatim but Omni refuses to *repaint* one — a halftone-textured face was
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+ rejected at the video stage regardless of phrasing, and Kling accepts it but drifts the
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+ identity. Photographic-sticker treatment is the reliable lane.
249
+
250
+ ---
251
+
252
+ ## 5. Theme presets — combine the dimensions
253
+
254
+ A **theme preset** = one pick from each image dimension (§1) + a motion preset (§2), on top of
255
+ the common Vox constraints. This is how we offer "different theme options" without
256
+ hand-writing each prompt. The library (`styles.THEME_PRESETS`):
257
+
258
+ | Preset | Era/movement | Palette | Type style | Print finish | Motion preset | Fits topics |
259
+ |---|---|---|---|---|---|---|
260
+ | `american-retro` | 1950s US ad/pulp | bold retro primaries | wood-type / bold slab | halftone, aged | punchy | ads, sports, business, money |
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+ | `swiss-modern` | Swiss/Intl Typographic | 2-color + red accent | Helvetica/Akzidenz grotesk | clean flat, subtle grain | calm | tech, finance, explainers |
262
+ | `punk-zine` | 90s punk/DIY | B&W + 1 spot color | ransom-note cut letters | photocopy, misregistration | punchy/max | rebellion, music, counterculture |
263
+ | `soviet-constructivist` | Russian Constructivism | red/black/cream | bold condensed diagonal | letterpress, newsprint | punchy | politics, revolution, industry |
264
+ | `wpa-propaganda` | 1930s WPA poster | muted 3-color | stencil / gothic | screenprint grain | calm | history, labor, public health |
265
+ | `70s-groovy` | 1970s | mustard/rust/avocado | bulbous display serif | riso grain | punchy | culture, food, nostalgia |
266
+ | `chinese-ink` | Chinese woodblock/ink | ink + vermilion | Chinese brush + red seal | rice-paper, seal | calm/punchy | Chinese history/culture |
267
+ | `atomic-age` | 1950s futurism | teal/orange/cream | atomic script | halftone | punchy | science, space, future |
268
+ | `newsprint-editorial` | mid-century front-page news feature | cream/deep red/mustard/charcoal | bold condensed newsprint headline | aged paper, heavy halftone | punchy | news, AI/tech explainers, editorial features |
269
+ | `gilded-deco` | 1920s art-deco luxury advertisement | aged cream/champagne gold/charcoal | elegant didone serif, wide tracking | gold foil, fine halftone | calm | luxury goods, perfume, watches, heritage brands |
270
+
271
+ **How to use:** the agent reads the topic → suggests 3–4 fitting presets (or composes a new one
272
+ by mixing the banks in §1–§2) → `style_bakeoff.py` renders one beat in each → the user picks. The
273
+ picked preset's fields drop into the image prompt (via `collage_style` + palette/type/finish) and
274
+ its `motion_style` into the video prompt. The common Vox constraints and stability anchors are
275
+ always on.
@@ -0,0 +1,59 @@
1
+ # Voice roster — `xai/tts-v1` (pick a `voice_id` per film)
2
+
3
+ Set `voice.voice_id` in beats.json. **Pick by the film's LANGUAGE first, then match gender/tone
4
+ to the topic** — don't just leave the default.
5
+
6
+ - **Multilingual** voices (`ara eve leo rex sal`) speak ANY language — safe for English/Chinese/mixed.
7
+ - **Native** voices are optimized for their own language (more natural accent) and auto-cascade the
8
+ `language` field.
9
+ - Skill default: **`leo`** (male, multilingual, documentary-ish). Override per film.
10
+
11
+ ## Multilingual (any language)
12
+ | id | name | gender |
13
+ |---|---|---|
14
+ | `leo` | Leo | M — default |
15
+ | `rex` | Rex | M |
16
+ | `sal` | Sal | M |
17
+ | `ara` | Ara | F |
18
+ | `eve` | Eve | F |
19
+
20
+ ## Native voices by language (name · gender · id)
21
+ - **en** — Daniel · M · `96819d0bd28d` · James · M · `78a495fdbb39` · Grace · F · `f8cf5c2c78d4` · Claire · F · `79f3a8b96d43`
22
+ - **zh-CN** — Jian · M · `jpi39icg` · Hao · F · `d18jlf6v` · Xia · F · `33g9t0jl`
23
+ - **ja** — Ren · M · `b1a7441b97a1` · Sakura · F · `d0cb9ff07d95`
24
+ - **ko** — Jun-seo · M · `bf9fe5b5f981` · Min-jun · M · `b5ae17439907` · Ji-yeon · F · `23be42535a45` · Seo-yeon · F · `a0401c9101f8`
25
+ - **es** — Manuel · M · `yis75yfp` · Javier · M · `ekhwx401` · Andres · M · `0hhfxxqq` · Diego · `jupvcf34`
26
+ - **fr** — Remi · M · `0p0rt7o1` · Hugo · `hbxkrnwm` · Camille · F · `69smp8rm`
27
+ - **de** — Moritz · M · `41321eb41295` · Niklas · M · `40f31906b23d` · Clara · F · `458705c07139` · Lena · F · `3a7889066fa2`
28
+ - **it** — Enzo · M · `x7avnu1k` · Matteo · M · `bcs7l2c3` · Alessandro · M · `h27ltdnz` · Luca · F · `hqxr4yub`
29
+ - **pt** — Mateus · M · `abfbdf26f115` · Rafael · M · `3d030bc92a87` · Beatriz · F · `6da5baee46d0`
30
+ - **ru** — Dmitri · M · `wy0m9l5w` · Andrei · M · `dr8gqysu` · Pavel · M · `26w6ihxi` · Irina · F · `om17cury`
31
+ - **hi** — Karan · M · `89q2pnko` · Ananya · F · `73xd5dum`
32
+ - **ar** — Khalid · M · `70013edeb8e8` · Tariq · M · `23468361b4ef` · Layla · F · `35c8d7f60dc8`
33
+ - **tr** — Emre · M · `670a0c3ac005` · Kaan · M · `182a91893636` · Aylin · F · `d634b6da3d3b`
34
+ - **vi** — Duc · M · `fc7de6afcf6c` · Minh · M · `7a9ee820b342` · Mai · F · `0895a5b8ce5c`
35
+ - **th** — Aroon · M · `4ff93971bfdc` · Krit · M · `908c4626660f`
36
+ - **nl** — Thijs · M · `a13662ba951c` · Ruben · M · `244e27b39200` · Femke · F · `58d27475085e` · Noor · F · `247783ebdd51`
37
+ - **pl** — Jakub · M · `2badb5f46b1e` · Mateusz · M · `37329fd8895a` · Aleksandra · F · `1b12d5daee6b` · Katarzyna · F · `97fabd54445f`
38
+ - **sv-SE** — Axel · M · `e22152e06fd8` · Erik · M · `1f046a033914` · Saga · F · `490ea3be50b1`
39
+ - **da** — Kasper · M · `0ih5oi34` · Lars · M · `gwnexu6y` · Ida · F · `97zmdc6s`
40
+ - **fi** — Eero · M · `83c6f4fea98e` · Valtteri · M · `dfe7b9e7d217` · Elina · F · `34fd4dce1ba3` · Helmi · F · `c3a2c594479e`
41
+
42
+ ## How to pick (per scenario)
43
+ 1. **Language** — match the film's `language`. For a non-English film, prefer that language's native
44
+ voice for the best accent (e.g. Chinese history → `Jian`/`Hao`); or use a multilingual voice and
45
+ set `language` explicitly.
46
+ 2. **Gender + energy to the topic** — documentary/authoritative → `leo`/`rex`; warm/inviting → `sal`/`ara`;
47
+ bright/female lead → `eve` or native `Grace`.
48
+ 3. Keep ONE voice for the whole film (consistency). Set it once in `voice.voice_id`.
49
+
50
+ Example: `"voice": {"voice_id": "grace", "language": "en", "speed": 1.0}` → wait, use the id:
51
+ `"voice": {"voice_id": "f8cf5c2c78d4", "language": "en", "speed": 1.0}` (Grace, native English female).
52
+
53
+ ## Voice cloning (seed-audio)
54
+
55
+ To narrate in a real person's own voice, set `"voice": {"clone_ref": "path/to/sample.mp3",
56
+ "language": "en", "persona": "YouTube tutorial creator"}` — narration switches from xai/tts-v1
57
+ to `bytedance/seed-audio-1.0` with the sample pinned as @audio1 (template in `audio.py`;
58
+ timing validated beat-stable). A clean 20–60s solo-voice sample works best. `persona` tunes
59
+ delivery (e.g. "calm documentary narrator", "luxury brand voice-over").