@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,144 @@
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+ # Scaffolding a Remotion project
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+
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+ Use this when the target folder has no Remotion project yet. The result should be a
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+ clean, neutral, working starting point — **not** a finished style. The user will take
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+ the visual direction themselves; your job is to remove every obstacle between them and
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+ that work, and to leave nothing broken or half-wired.
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+
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+ ## 1. Initialize
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+
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+ Create a Remotion + TypeScript project in the target folder using the latest Remotion,
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+ then install and verify it actually runs before moving on. A scaffold that was never
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+ executed usually has one wrong path in it.
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+
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+ If the folder is empty, the fastest route is the official template:
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+
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+ ```bash
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+ npx create-video@latest . --template blank
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+ npm install
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+ ```
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+
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+ Then add what the project needs beyond the bare template: `zod` and `@remotion/zod-types`
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+ (schemas + color pickers in the Studio), `@remotion/google-fonts` or `@remotion/fonts`,
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+ and `@remotion/transitions` if scenes will cut between each other. Keep every
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+ `@remotion/*` package on the same version as `remotion` itself — mismatched versions
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+ produce confusing runtime errors.
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+
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+ ## 2. Structure
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+
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+ ```
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+ src/
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+ Root.tsx registers every composition
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+ config.ts shared canvas settings (size, fps) + helpers
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+ tokens.ts brand: colors, radii, spacing (if the user has a brand)
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+ fonts.ts font loading, exports FONT_FAMILY
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+ compositions/ one file per graphic
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+ public/ fonts, images, audio (reached via staticFile())
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+ out/ renders (gitignore this)
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+ ```
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+
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+ `out/` and `node_modules/` belong in `.gitignore`. Renders are large and regenerable.
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+
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+ ## 3. Canvas config in one place
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+
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+ Resolution and fps live in a single module so the user can switch to 4K or 60fps without
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+ touching any composition. Default to 1920×1080 at 30fps unless the user's format says
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+ otherwise (vertical/Reels/TikTok → 1080×1920).
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+
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+ ```ts
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+ // src/config.ts
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+ export const CANVAS = {
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+ width: 1920,
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+ height: 1080,
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+ fps: 30,
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+ } as const;
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+
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+ /** Convert seconds to frames at the project frame rate. */
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+ export const sec = (seconds: number): number => Math.round(seconds * CANVAS.fps);
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+
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+ /** Title-safe margin (5% each side). Keep text inside this so crops don't eat it. */
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+ export const SAFE_MARGIN = 0.05;
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+ ```
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+
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+ This only pays off if compositions actually use it: size content relative to the canvas
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+ via `useVideoConfig()`, and express timings in seconds via `sec()`. A composition with
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+ `fontSize: 72` and `durationInFrames: 150` hardcoded breaks the moment the canvas
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+ changes, which defeats the point of having the config.
67
+
68
+ ## 4. Four starter compositions
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+
70
+ Keep them minimal — the user is going to design their own look, and elaborate starter
71
+ styling is something they have to delete first. Each one demonstrates a technique and
72
+ each one has a clean enter **and** exit so nothing pops or gets cut mid-animation:
73
+
74
+ | Composition | Demonstrates |
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+ |---|---|
76
+ | `TitleCard` | Full-frame text, staggered entrance, eased exit |
77
+ | `LowerThird` | Name + role, slide from edge, title-safe placement |
78
+ | `KineticText` | Per-word/per-character animation with springs and stagger |
79
+ | `BadgeOverlay` | **Transparent background** — real alpha channel for editors |
80
+
81
+ Every one gets a zod schema + `defaultProps` so the user can edit values live in the
82
+ Studio without touching code. Use `zColor()` from `@remotion/zod-types` for colors —
83
+ it renders a real color picker in the Studio instead of a text field.
84
+
85
+ `BadgeOverlay` is the one that's easy to get wrong: it must paint **no** background at
86
+ all. Its `<AbsoluteFill>` carries no `backgroundColor`. In the Studio you should see a
87
+ checkerboard behind it — that's the proof the alpha channel is intact. See
88
+ `patterns.md` for the full working component.
89
+
90
+ ## 5. Register everything in Root.tsx
91
+
92
+ ```tsx
93
+ import {Composition} from 'remotion';
94
+ import {CANVAS, sec} from './config';
95
+
96
+ export const Root: React.FC = () => (
97
+ <>
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+ <Composition
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+ id="TitleCard"
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+ component={TitleCard}
101
+ durationInFrames={sec(5)}
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+ fps={CANVAS.fps}
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+ width={CANVAS.width}
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+ height={CANVAS.height}
105
+ schema={titleCardSchema}
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+ defaultProps={titleCardDefaultProps}
107
+ />
108
+ {/* ...one per graphic */}
109
+ </>
110
+ );
111
+ ```
112
+
113
+ ## 6. Scripts
114
+
115
+ ```json
116
+ {
117
+ "scripts": {
118
+ "studio": "remotion studio",
119
+ "render": "remotion render",
120
+ "typecheck": "tsc --noEmit",
121
+ "upgrade": "remotion upgrade"
122
+ }
123
+ }
124
+ ```
125
+
126
+ ## 7. README
127
+
128
+ The README is what the user reads at 11pm three weeks from now, so write it for that
129
+ moment. It covers:
130
+
131
+ - **Preview**: `npm run studio`
132
+ - **Adding a graphic**: create the component in `src/compositions/`, register it in
133
+ `Root.tsx` with a unique id, fps/size, zod schema and defaultProps
134
+ - **Render commands**: the four from SKILL.md (MP4, transparent ProRes, PNG sequence,
135
+ still) — spelled out and copy-pasteable
136
+ - **Tips**: keep text in the title-safe area; give every animation a full enter and exit;
137
+ trim leading silence from sound effects so hits land on frame; check a still before
138
+ committing to a full render
139
+
140
+ ## 8. Finish the job
141
+
142
+ Launch the Studio, then summarize what you built and the two or three commands the user
143
+ will actually use most. Don't recite the file tree back at them — they can see it. Tell
144
+ them what to do next.
@@ -0,0 +1,152 @@
1
+ # Remotion traps
2
+
3
+ Every bug here was found the expensive way — by someone reading code carefully, or by
4
+ staring at a wrong render. They share a nasty property: **the code looks right and
5
+ nothing throws.** You only find out when the number is wrong, the alpha is gone, or a
6
+ glow is sitting on screen from frame 0.
7
+
8
+ Check this list against any composition you write or touch. It's faster than rediscovering
9
+ them.
10
+
11
+ ## interpolate defaults to 'extend', not 'clamp'
12
+
13
+ The single most damaging one, because it silently corrupts *data*.
14
+
15
+ ```tsx
16
+ // A counter that should land on 12400 over 60 frames:
17
+ const value = interpolate(frame, [0, 60], [0, 12400]);
18
+ ```
19
+
20
+ In a 150-frame composition this does not stop at 12400. The default
21
+ `extrapolateRight: 'extend'` keeps the line going: at frame 149 it reads **30793**. The
22
+ headline stat on your graphic is simply wrong, and it looks completely intentional.
23
+
24
+ Always clamp frame-driven interpolate:
25
+
26
+ ```tsx
27
+ const value = interpolate(frame, [0, 60], [0, 12400], {
28
+ extrapolateLeft: 'clamp',
29
+ extrapolateRight: 'clamp',
30
+ });
31
+ ```
32
+
33
+ **But do not clamp a spring remap.** `interpolate(springProgress, [0, 1], [-100, 0])`
34
+ should stay unclamped — the spring's overshoot past 1 is exactly the elasticity you asked
35
+ for, and clamping flattens it back into robotic motion. Rule of thumb: interpolating
36
+ `frame` → clamp. Interpolating a spring's output → don't.
37
+
38
+ ## extrapolateLeft: 'clamp' makes effects visible from frame 0
39
+
40
+ Subtle and very easy to ship.
41
+
42
+ ```tsx
43
+ // Intent: a ring that expands at the payoff, around frame 72.
44
+ const ring = interpolate(frame, [72, 90], [0, 1], {extrapolateLeft: 'clamp'});
45
+ ```
46
+
47
+ Clamping left pins frames 0–71 to the *start value of the range* — which is `0` here, fine
48
+ — but the moment your range starts at a visible value:
49
+
50
+ ```tsx
51
+ const flash = interpolate(frame, [72, 80], [1, 0], {extrapolateLeft: 'clamp'});
52
+ ```
53
+
54
+ …frames 0–71 all read `1`. The flash sits on screen, at full strength, from the first
55
+ frame of the clip. Gate payoff effects explicitly on their window instead of relying on
56
+ clamping:
57
+
58
+ ```tsx
59
+ const inWindow = frame >= 72;
60
+ const flash = inWindow ? interpolate(frame, [72, 80], [1, 0], {extrapolateRight: 'clamp'}) : 0;
61
+ ```
62
+
63
+ ## A backgroundColor anywhere on the root kills the alpha channel
64
+
65
+ For overlays, the root `<AbsoluteFill>` must paint nothing. Inner shapes can be opaque —
66
+ that's the badge itself. But one `backgroundColor` on the outer fill and your ProRes 4444
67
+ export arrives in Premiere with a black box behind it, and the render gave no warning.
68
+
69
+ The Studio's checkerboard is the proof. Check it before you render, not after.
70
+
71
+ ## remotion.config.ts defaults to JPEG, which has no alpha
72
+
73
+ Even with a correctly transparent composition, this silently flattens it:
74
+
75
+ ```ts
76
+ // remotion.config.ts
77
+ Config.setVideoImageFormat('jpeg'); // ← destroys transparency project-wide
78
+ ```
79
+
80
+ Set `'png'` for any project that produces overlays. This one is especially cruel because
81
+ the composition is right, the render command is right, and the output is still wrong.
82
+
83
+ ## Hooks inside .map() break the moment props change
84
+
85
+ ```tsx
86
+ {words.map((word, i) => {
87
+ const enter = spring({frame: frame - i * 3, fps}); // ← hook inside a loop
88
+ return <span key={word} style={{opacity: enter}}>{word}</span>;
89
+ })}
90
+ ```
91
+
92
+ `spring()` is a hook. Calling it inside `.map()` means the hook count changes when the
93
+ array length changes — so the first time the user edits the text in the Studio, React
94
+ throws. Extract a child component:
95
+
96
+ ```tsx
97
+ const Word: React.FC<{word: string; index: number}> = ({word, index}) => {
98
+ const frame = useCurrentFrame();
99
+ const {fps} = useVideoConfig();
100
+ const enter = spring({frame: frame - index * 3, fps});
101
+ return <span style={{opacity: enter, display: 'inline-block'}}>{word}</span>;
102
+ };
103
+ ```
104
+
105
+ ## scaleX on a panel stretches the text inside it
106
+
107
+ Opening a lower-third plate with `transform: scaleX()` also scales its children —
108
+ the name comes out horizontally squashed during the reveal. Use `clip-path` instead,
109
+ which reveals without distorting:
110
+
111
+ ```tsx
112
+ clipPath: `inset(0 ${(1 - reveal) * 100}% 0 0)`
113
+ ```
114
+
115
+ Same trap with `scaleY` on anything containing text.
116
+
117
+ ## Positioned elements paint over non-positioned ones, regardless of DOM order
118
+
119
+ ```tsx
120
+ <AbsoluteFill> {/* background layer — position: absolute */}
121
+ <div>…background…</div>
122
+ </AbsoluteFill>
123
+ <div>…your title…</div> {/* static — paints UNDER the absolute layer */}
124
+ ```
125
+
126
+ The title is invisible and the DOM order says it shouldn't be. Give the content block
127
+ `position: 'relative'` (or its own `<AbsoluteFill>`) so it participates in the same
128
+ stacking context.
129
+
130
+ ## transform does nothing on inline elements
131
+
132
+ `<span>` is inline by default, so `transform: translateY(...)` is silently ignored — your
133
+ staggered word entrance just fades with no movement, and nothing errors. Add
134
+ `display: 'inline-block'`.
135
+
136
+ ## Mismatched @remotion/* versions
137
+
138
+ Every `@remotion/*` package must sit on the same version as `remotion` itself. Mismatches
139
+ surface as confusing runtime errors that look like your code's fault.
140
+
141
+ ## fonts.ts pointing at a font that isn't there
142
+
143
+ `loadFont()` against `staticFile('fonts/Whatever.otf')` with no `public/fonts/` directory
144
+ fails at render time — or, if the module is never imported, does nothing at all while you
145
+ believe the brand font is applied. Renders come out in the fallback face and it's easy to
146
+ miss on a small preview. Confirm the file exists before trusting the type.
147
+
148
+ ## Proportional digits jitter while counting
149
+
150
+ A counter animating through values visibly wobbles as digit widths change. Add
151
+ `fontVariantNumeric: 'tabular-nums'`. Costs nothing, and its absence is the kind of thing
152
+ that reads as "cheap" without the viewer being able to say why.