@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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+ ---
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+ name: html2video
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+ description: "Turn a web article URL into a polished 1920x1080 edited video (MP4) — code-driven editing with AICUT, not AI video generation. Use this whenever the user wants an article, blog post, research page or changelog made into a video, or says 文章转视频, 网页转视频, 把这篇做成视频, article-to-video, url-to-video, or asks for an explainer or montage cut of written content. It harvests the page's real structure, full-resolution figures and design tokens, mines the content for what matters (including the caveats most tools skip), commits to a reviewable storyboard.json, then renders through a hardened Chinese-typography shot library. Has a 口播 (spoken) mode — ask for 口播, 配音稿, a narration script or voice-over and it re-times the cut to speech and writes a recordable script with timecodes. Also use it to re-render or retune an existing storyboard.json, adjust crops or pacing, or pull stills. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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+ license: MIT
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+ source: "cclank/lanshu-html2video-skill"
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+ ---
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+
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+ # html2video
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+
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+ ## Running it in AICUT
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+
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+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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+ and replaceable in Studio.
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+
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+ ```sh
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+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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+ ```
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+
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+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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+
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+ Where the words below name another program's part, it becomes this:
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+
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+ | elsewhere | in AICUT |
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+ |---|---|
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+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
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+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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+ | a still, a screengrab | `aicut look <t>` |
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+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
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+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Produce a 1920x1080 H.264 video from a web article. Chinese output by default;
43
+ English sources get translated during the reading stage.
44
+
45
+ The hard part is not rendering. It is deciding what deserves to be on screen —
46
+ and the thing that separates this from a slideshow is treating a page's figures
47
+ and figure captions as primary material rather than decoration.
48
+
49
+ ## The pipeline
50
+
51
+ ```
52
+ HARVEST ──→ READ ──→ STORYBOARD ──→ RENDER
53
+ scripts you storyboard.json library
54
+ ```
55
+ ```
56
+ Four stages, and the middle two are where the quality comes from. HARVEST and
57
+ RENDER are deterministic and already written; READ and STORYBOARD are editorial
58
+ judgement, which is your job.
59
+
60
+ | Script | Does |
61
+ |---|---|
62
+ | `scripts/harvest.py` | URL to structured content, full-resolution figures, design tokens |
63
+ | `scripts/render.mjs` | storyboard.json to MP4 (stages assets, subsets fonts, validates, renders) |
64
+ | `scripts/build_fonts.mjs` | subsets the CJK faces to this board's characters (called by render.mjs) |
65
+ | `scripts/sync.sh` | copies the engine from `assets/template/` into the runtime studio |
66
+
67
+ All paths below are relative to this skill's directory. The render engine lives
68
+ in `assets/template/` and runs from `~/.cache/html2video/studio/`, which is where
69
+ `node_modules` is kept so it survives between runs.
70
+ ```
71
+
72
+ ## 1. HARVEST
73
+
74
+ ```bash
75
+ python3 scripts/harvest.py --url "https://example.com/article" --out ./work/myrun
76
+ ```
77
+ ```
78
+ Produces `work/myrun/harvest.json` plus `work/myrun/media/fig-NN.png`.
79
+
80
+ Read `harvest.json` before doing anything else. Look at, in this order:
81
+
82
+ 1. **`figures[].caption`, and its `captionSource`.** When a page really uses
83
+ `<figcaption>`, each caption is a finding compressed into one sentence with its
84
+ illustration already attached — the densest editorial material available, and
85
+ the shortest path to a good video.
86
+
87
+ But check `captionSource` before trusting one. `figcaption` is authoritative;
88
+ `proximity` means the text merely followed the image and **may belong to a
89
+ different figure**; `none` means the page gave nothing. Many sites (Cloudflare's
90
+ blog, for one) wrap images in `<figure>` with no caption at all.
91
+
92
+ When it is `proximity` or `none`, **open the image and read the finding off the
93
+ chart** — its own embedded title is usually the best source. Re-author that as a
94
+ Chinese headline, and put the English original in `asset.sourceCaption`.
95
+ 2. **`figures[].intrinsic`** — how many pixels you have to spend. A figure at
96
+ 2688px can be pushed into; one at 1590px cannot fill a 1920 frame at all.
97
+ 3. **`sections`** — the article's real spine, with nav noise already dropped.
98
+ 4. **`tokens`** — the site's actual colours and fonts, from a real browser.
99
+ `cssVars` often contains the brand palette by name.
100
+
101
+ If the fetch looks thin, retry attached to a logged-in Chrome:
102
+ ```
103
+ ```bash
104
+ python3 scripts/harvest.py --url URL --out DIR --cdp-url http://localhost:9222
105
+ ```
106
+
107
+ ## 2. READ
108
+
109
+ This stage has no script because it is the judgement. Load
110
+ [references/editorial.md](references/editorial.md) and work through it. In short:
111
+
112
+ - state the core message in 40 Chinese characters or fewer
113
+ - pick 3 to 5 supporting points and **order them by audience relevance, not by
114
+ where they appear in the article**
115
+ - triage everything else: keep / simplify / visualise / omit
116
+ - go looking for what the article half-buries — the limitation it admits, the
117
+ number that contradicts expectation, the one example that makes it click.
118
+ These are the moments other tools skip, and they are why a video is worth
119
+ watching rather than skimming.
120
+
121
+ Write narrative headlines. "26% 的题目它知道自己在被测" beats "评测结果".
122
+
123
+ ## 3. STORYBOARD
124
+
125
+ Author `work/myrun/storyboard.json`. The schema, every field's meaning, and a
126
+ complete worked example are in
127
+ [references/storyboard.md](references/storyboard.md). Shot-by-shot composition
128
+ and motion specs are in [references/shots.md](references/shots.md).
129
+
130
+ Three rules that the schema enforces, so it is cheaper to follow them than to
131
+ fight them:
132
+
133
+ - **Never author frames.** Scene length is a dimensionless `weight`; the solver
134
+ converts weights to frames while respecting a reading floor computed from your
135
+ text. Everything time-like inside a scene is normalised `0..1`.
136
+ - **Crops are normalised rects in source-image space**, and a crop that would
137
+ need more pixels than the image has is rejected before rendering.
138
+ - **Assets are local.** No URLs anywhere; the render never waits on the network.
139
+
140
+ Then validate, which is much faster than rendering:
141
+
142
+ ```
143
+ The validation report prints resolved scene durations, pixel headroom per asset,
144
+ and character budgets. Fix everything it flags before rendering.
145
+ ```
146
+
147
+ ## 4. RENDER
148
+
149
+ # full video
150
+ node scripts/render.mjs --storyboard ./work/myrun --out ./myrun.mp4
151
+
152
+ # one frame, for checking a layout
153
+ node scripts/render.mjs --storyboard ./work/myrun --still 950
154
+
155
+ # interactive preview
156
+ node scripts/render.mjs --storyboard ./work/myrun --studio
157
+
158
+ # 口播 mode: script only, no render
159
+ node scripts/render.mjs --storyboard ./work/myrun --script
160
+
161
+ ### 口播 mode
162
+
163
+ When the user asks for 口播 / a spoken version / a narration script, set
164
+ `audio.mode: "voice"` and give **every** scene a `narration` line. That does three
165
+ things, and the third is why this is a mode rather than an extra document:
166
+
167
+ - writes `narration.md` — a recordable script with timecodes, what is on screen at
168
+ each moment, and a per-scene duration budget
169
+ - **re-times the cut to speech** rather than to reading speed, so the script and
170
+ the video actually line up
171
+ - relaxes the reading floor, since the viewer is listening rather than reading
172
+
173
+ The video renders **silent** — you record over it. No TTS, no API key.
174
+
175
+ The single rule that matters: **narration must not read the on-screen text aloud.**
176
+ The screen says what it is; the narration says why, so what, and where it came from.
177
+ Read [references/narration.md](references/narration.md) before writing any of it —
178
+ it also covers trimming on-screen text, spoken syntax, and the `--sps` speech-rate
179
+ flag.
180
+
181
+ `render.mjs` stages assets, wraps props, subsets fonts, validates and renders in
182
+ one step. Use it rather than calling `remotion` directly — see the props note in
183
+ [references/pitfalls.md](references/pitfalls.md) for why.
184
+
185
+ **Use `--concurrency 3` or lower** if a render dies with `Visited
186
+ "http://localhost:3001/index.html" but got no response`. Measured on this
187
+ machine: 8 parallel tabs against the system Chrome fails that way, 3 is stable.
188
+ Stills always work because they run a single tab.
189
+
190
+ ## Iterating on the visuals
191
+
192
+ This is the real work, and there is no automated substitute for looking at frames.
193
+
194
+ Do not re-render the whole video to check a change. Pull stills at the middle of
195
+ the scenes you touched:
196
+
197
+ ```
198
+ The validation report prints each scene's start in **frames** and its duration in
199
+ **seconds**, so mid-scene is `from + duration * fps / 2`. Look for, specifically:
200
+
201
+ - text landing on top of a figure, or on a busy part of one
202
+ - a headline competing with type that is already inside the figure
203
+ - a crop that cuts a word, a chart title, or an axis label — for a chart this is
204
+ the most common problem, and the fix is `"fit": "contain"`
205
+ - rules and dividers that have vanished (anything under 2px does, in video)
206
+ - Chinese lines breaking mid-word — fix with an explicit `\n` in the text
207
+
208
+ When a figure fights you, the answer is usually a different slot or fit, not a
209
+ smaller font. A chart or schematic wants `"fit": "contain"` so nothing is cropped;
210
+ a wide schematic wants `band`; a screenshot wants `inset`; a photograph wants
211
+ `full` with `cover` and a push-in.
212
+
213
+ Watch the overall shape too: if every figure ends up `contain` + `hold`, the middle
214
+ of the video will read as slides. Give at least one figure that has the pixels for
215
+ it a gentle `push-in`.
216
+ ```
217
+
218
+ ## Constraints that are not negotiable
219
+
220
+ These come from Remotion's rendering model, and violating them produces videos
221
+ that look fine in preview and break in the render:
222
+
223
+ - **No CSS animations, transitions, or Tailwind `animate-*`.** Frames render
224
+ across parallel browser tabs that share no animation state, so anything not
225
+ driven by `useCurrentFrame()` flickers. Animate with `interpolate()`.
226
+ - **`interpolate()` returns a number, never a string.** Wrap it in a template
227
+ literal for `translate`/`rotate`. And `translate` needs the two-value form:
228
+ a bare number is translateX only.
229
+ - **`<Audio volume={(f) => …}>` receives audio-local frames**, not composition
230
+ frames. The music bed is mounted at frame 0 outside any Sequence so the two
231
+ coincide; keep it that way.
232
+ - **A `cut` is the absence of a transition**, not a zero-frame one.
233
+
234
+ The full list, with the reasoning and the failure each rule prevents, is in
235
+ [references/pitfalls.md](references/pitfalls.md). Read it before editing the
236
+ engine in `assets/template/src/`.
237
+
238
+ ## Typography
239
+
240
+ Chinese in Remotion has one large trap: routing CJK through
241
+ `@remotion/google-fonts` means about 101 unicode-range subsets times 9 weights,
242
+ each its own `FontFace` and its own render-blocking `delayRender()` — hundreds of
243
+ network fetches per frame tab. This skill instead subsets two variable faces
244
+ locally with `pyftsubset` to exactly the characters the storyboard uses: about
245
+ 310 codepoints becomes ~125KB total, versus ~36MB, with zero network at render.
246
+
247
+ The type scale, safe area, the exact character-per-line budgets and the CJK
248
+ line-breaking rules are in [references/cjk-type.md](references/cjk-type.md).
249
+ Read it before changing any font size.
250
+
251
+ ## Requirements
252
+
253
+ Already present on this machine; listed so a failure is diagnosable.
254
+
255
+ | Needs | For | Check |
256
+ |---|---|---|
257
+ | `bun` | runs baoyu-fetch during harvest | `bun -v` |
258
+ | `agent-browser` | design tokens via getComputedStyle | `agent-browser --version` |
259
+ | `pyftsubset` with brotli | font subsetting | `pyftsubset --help` |
260
+ | `sips` | image dimensions (macOS built-in) | — |
261
+ | Node 20+, Chrome | rendering | `node -v` |
262
+
263
+ First run downloads two Noto CJK variable fonts (~37MB total) into
264
+ `~/.cache/html2video/fonts/` and caches them permanently. If that download fails
265
+ the skill falls back to a macOS system font and says so — text metrics then vary
266
+ between machines, which breaks reproducible line breaking.
267
+
268
+ No music ships with this skill, because shipping music means shipping a licence.
269
+ Drop a file into the harvest directory and set `audio.bed` to its name; without
270
+ one the video renders silent.
271
+
272
+ ## Resources
273
+
274
+ - [references/editorial.md](references/editorial.md) — the READ stage: salience
275
+ mining, triage, narrative arcs, banned phrasing
276
+ - [references/storyboard.md](references/storyboard.md) — schema field by field,
277
+ plus a full worked example from a real article
278
+ - [references/shots.md](references/shots.md) — the ten shots: what each is for,
279
+ its composition, its motion
280
+ - [references/cjk-type.md](references/cjk-type.md) — type scale, safe area,
281
+ character budgets, CJK line breaking, font subsetting
282
+ - [references/narration.md](references/narration.md) — 口播 mode: writing a script
283
+ people can record, trimming on-screen text, how speech length is estimated
284
+ - [references/pitfalls.md](references/pitfalls.md) — every constraint and
285
+ hard-won gotcha, with the failure it prevents
286
+
287
+ ## Source
288
+
289
+ Rewritten for AICUT from [`cclank/lanshu-html2video-skill`](https://github.com/cclank/lanshu-html2video-skill)
290
+ (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -0,0 +1,173 @@
1
+ # Chinese typography for 1920x1080
2
+
3
+ The existing `remotion-best-practices` guidance on video layout is prose-only and
4
+ keyed to a 1080-wide *vertical* frame, so none of it transfers. These are the
5
+ numbers for a 1920x1080 landscape frame, and they are derived rather than guessed.
6
+
7
+ ## Safe area and grid
8
+
9
+ ```
10
+ SAFE = { top: 96, right: 140, bottom: 128, left: 140 }
11
+ CONTENT = 1640 x 856
12
+ GRID = 12 columns x 100px + 11 gutters x 40px = 1640 exactly
13
+ RHYTHM = 8px (every vertical gap is a multiple)
14
+ ```
15
+
16
+ Bottom is deeper than top to reserve the caption band. With `--voice`,
17
+ `bottom: 240` gives a 1640x744 content box and a caption band of
18
+ `{ height: 168, bottom: 72 }`. Both insets sit outside the 5% title-safe rect
19
+ (96 / 54), so nothing readable is at risk of being cropped by a player.
20
+
21
+ `cols(n) = n*100 + (n-1)*40` — so `cols(7)` is 940, `cols(8)` 1080, `cols(9)` 1220,
22
+ `cols(10)` 1360, `cols(12)` 1640. Use these for text box widths; do not invent
23
+ widths.
24
+
25
+ ## Type scale
26
+
27
+ Sizes derive from cap-height as a fraction of frame **height** — the real
28
+ legibility invariant — then get about 12% more for CJK stroke density.
29
+
30
+ | Role | px | weight | line-height | tracking | soft max | hard max |
31
+ |---|---|---|---|---|---|---|
32
+ | display | 128 | 600/700 | 1.18 | −0.01em | 10 | 12 |
33
+ | headline | 96 | 700 | 1.22 | 0 | 14 | 17 |
34
+ | statement | 72 | 600 | 1.30 | 0 | 18 | 22 |
35
+ | sub | 52 | 500 | 1.45 | 0.01em | 26 | 31 |
36
+ | caption | 44 | 400 | 1.55 | 0.02em | 30 | 36 |
37
+ | label / eyebrow | 30 | 600 | 1.40 | 0.16em | — | — |
38
+ | credit | 26 | 400 | 1.50 | 0.06em | — | — |
39
+ | stat value | 240 | 700 tabular | 1.00 | −0.02em | — | — |
40
+ | burned-in caption | 56 | 500 | 1.40 | 0.01em | 24 | 29 |
41
+
42
+ ### Why hardMax is exact, not an estimate
43
+
44
+ Every CJK ideograph and every full-width punctuation mark in the Source Han
45
+ lineage (Noto Sans SC, Noto Serif SC) has an advance width of **exactly 1.000em**
46
+ at 1000 upem. So for a content width `Wc` and tracking `t`:
47
+
48
+ ```
49
+ hardMax = floor(Wc / (px * (1 + t)))
50
+ ```
51
+
52
+ With `Wc = 1640`: headline `floor(1640/96) = 17`, statement `floor(1640/72) = 22`,
53
+ sub `floor(1640/(52*1.01)) = 31`, caption `floor(1640/(44*1.02)) = 36`. All match
54
+ the table.
55
+
56
+ **These are per the full content width.** A shot using a narrower box gets
57
+ proportionally fewer characters, and this is the most common authoring mistake.
58
+ Worked example: `FigureReveal` fits its headline in `cols(8)` = 1080px when
59
+ full-bleed, so at 96px that is 11 characters per line, not 17 — a 22-character
60
+ headline needs three lines and will fail the two-line budget. Check the box width
61
+ in the shot before counting characters.
62
+
63
+ `softMax` is the editorial target. Shorter lines read faster on screen, and a
64
+ headline that fills every line to the hard limit reads as crowded even when it fits.
65
+
66
+ ## Fitting: `fitCJK`
67
+
68
+ `@remotion/layout-utils` cannot do this job:
69
+
70
+ - `fitText` is width-only (`withinWidth`) — no line count, no height budget.
71
+ - `fitTextOnNLines` splits on `" "`, so a Chinese sentence is one token and it
72
+ shrinks the type until the whole sentence fits a single line.
73
+ - `fillTextBox` accumulates `word + " "`, which is the same Latin assumption.
74
+
75
+ `src/lib/type/fit-cjk.ts` replaces them with three deliberate differences:
76
+
77
+ **1. Cluster on line-break rules, not spaces.** A cluster is one CJK character or
78
+ one atomic Latin/technical run, so "Opus 4.6" and "4620x1410" never split.
79
+
80
+ Kinsoku is enforced both ways:
81
+ - 行頭禁則 (`NO_START`) — a closing bracket, comma or period may not begin a line,
82
+ so it gets pulled up onto the previous line (追い込み), tolerating one cluster of
83
+ overflow.
84
+ - 行末禁則 (`NO_END`) — an opening bracket may not end a line, so it is pushed down
85
+ with the following cluster.
86
+
87
+ **2. A discrete size ladder, not a binary search.** A search to 0.01px can land on
88
+ a different value if `measureText` differs by a hair between Chrome builds — and a
89
+ different size changes the *line breaks*, which is a visible jump between two
90
+ renders of the same storyboard. Ladders are stable under metric noise and keep the
91
+ type scale honest (steps, not 73.41px):
92
+
93
+ ```
94
+ display 128 116 104 96 88
95
+ headline 96 88 80 72 64
96
+ statement 72 64 58 52 46
97
+ sub 52 48 44 40 36
98
+ caption 44 40 36 32
99
+ ```
100
+
101
+ **3. Line count and block height are first-class.** Overflow at the smallest rung
102
+ sets a flag, and `assertNoOverflow` turns it into a build failure naming the scene
103
+ and field. A silently shrunk-past-legibility headline is the kind of thing that
104
+ ships and then looks amateur.
105
+
106
+ Two- and three-line blocks additionally get **balanced**: the cut points are
107
+ re-chosen to even out line widths, ties breaking toward the earliest cut so the
108
+ result is deterministic. Ragged-right looks accidental at display sizes.
109
+
110
+ `Intl.Segmenter` is available and would keep two-character words intact, but it is
111
+ **off by default** — ICU word-break data varies between Chrome builds, so the same
112
+ storyboard could break differently on two machines. Per-character plus kinsoku is
113
+ self-contained and provably identical everywhere.
114
+
115
+ ## Fonts
116
+
117
+ Two variable faces, named for what they are rather than the role they play, because
118
+ real sites pair them both ways round:
119
+
120
+ ```
121
+ FONT_SANS = "H2V Sans" ← Noto Sans SC VF
122
+ FONT_SERIF = "H2V Serif" ← Noto Serif SC VF
123
+ ```
124
+
125
+ `art.displayFace` and `art.bodyFace` are **independent**. Anthropic, for instance,
126
+ sets headings in a sans (`anthropicSans` 700) and body copy in a serif
127
+ (`anthropicSerif`) — collapsing that to one toggle loses the contrast that makes a
128
+ site's typography recognisable. `fontFor(role, art)` treats `display`, `headline`
129
+ and `statement` as display roles and everything else as body.
130
+
131
+ ### Why not `@remotion/google-fonts`
132
+
133
+ `NotoSansSC` there exposes **101 subsets x 9 weights**, and Chinese does not live
134
+ in a subset you can name — it is spread across subsets literally called `"[21]"`
135
+ through `"[119]"`. `loadFont()` creates one `FontFace` and one render-blocking
136
+ `delayRender()` per (style, weight, subset), so loading Chinese "properly" means
137
+ 200+ handles and 200+ CDN fetches **per frame tab**. That is the `delayRender`
138
+ blow-up, the nondeterminism and the payload problem in one.
139
+
140
+ ### Local subsetting
141
+
142
+ `scripts/build_fonts.mjs` runs `pyftsubset` over the two variable sources with
143
+ exactly the codepoints the storyboard uses, plus a fixed base set (ASCII,
144
+ full-width punctuation and brackets, full-width digits, arrows and marks).
145
+
146
+ Measured on a real 95-second board: **311 unique codepoints (188 CJK) becomes
147
+ 125.7 KB total** — versus about 36 MB for the full faces. Zero network at render.
148
+
149
+ `pyftsubset` preserves the `wght` axis through subsetting (verified: `fvar` survives
150
+ as wght 100..900), so **two files cover every weight in the scale**. They are
151
+ registered with `weight: "100 900"` and one `delayRender` handle for both.
152
+
153
+ The base set is always included because CJK punctuation is full-width and
154
+ metrically load-bearing — the hardMax numbers above assume a 1.000em advance, so a
155
+ fallback glyph there would break layout, not merely look wrong.
156
+
157
+ Sources are pinned by URL and cached in `~/.cache/html2video/fonts/` so every
158
+ machine subsets from byte-identical input. If the download fails the script falls
159
+ back to a macOS system font **and says so**: system fonts differ between OS
160
+ versions, so line breaking is no longer reproducible.
161
+
162
+ ## Details worth the code
163
+
164
+ **Hanging punctuation on pull quotes.** The opening 「 gets `marginLeft: "-1em"`.
165
+ CJK quotation marks occupy a full 1em box, so without hanging it the quote looks
166
+ visibly indented relative to everything else in the frame. This is the difference
167
+ between "generated" and "set".
168
+
169
+ **`whiteSpace: "pre"` on fitted lines.** Kinsoku attaches trailing spaces to
170
+ clusters; letting them collapse shifts the line away from what was measured.
171
+
172
+ **`fontVariantNumeric: "tabular-nums"`** on any animating number, so digits do not
173
+ jitter as they change width.
@@ -0,0 +1,145 @@
1
+ # READ: deciding what belongs on screen
2
+
3
+ This is the stage with no script, and the one that decides whether the video is
4
+ worth watching. Everything downstream is execution.
5
+
6
+ The method below builds on the local `baoyu-slide-deck` skill's analysis
7
+ framework and content rules, adapted for a timeline rather than a deck.
8
+
9
+ ## Start from the figures, not the prose
10
+
11
+ On a research or engineering page, a `<figcaption>` is a finding compressed into
12
+ one sentence, with its illustration already attached. The author did the hardest
13
+ editorial work for you. Naive extractors drop captions as decoration; this
14
+ pipeline carries them through, and they are usually the shortest path to a good
15
+ video.
16
+
17
+ So read `harvest.json`'s `figures[]` first, and only then the prose. A figure plus
18
+ its caption is already a shot.
19
+
20
+ **But check `captionSource` before you believe a caption.** Only `figcaption` is
21
+ authoritative — it came from the page's own `<figure>` markup. `proximity` means the
22
+ text merely followed the image, and it is wrong more often than not: on one real
23
+ article all three proximity captions were ordinary body prose, and one of them
24
+ described the *next* chart. `none` means the page gave nothing at all, which is
25
+ common — plenty of sites wrap images in `<figure>` with no caption.
26
+
27
+ When it is `proximity` or `none`, **open the image and read the finding off it.** A
28
+ chart's own embedded title is usually the best single sentence available; re-author
29
+ that as a Chinese headline and keep the English in `asset.sourceCaption`. Treating an
30
+ unverified caption as a finding is the one way this stage can produce something
31
+ confidently wrong.
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+
33
+ ## Find what the article half-buries
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+
35
+ This is the part that separates the output from every automated blog-to-video
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+ tool, and it is worth being deliberate about. Those tools optimise for coverage
37
+ and end up producing marketing. Go looking for:
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+
39
+ - **The limitation the author admits.** Real work states what it cannot do. The
40
+ reference article's own caption says "NLAs can hallucinate. For instance, here
41
+ an NLA claims the context contained phrases like 'Wearing my white jacket' when
42
+ it did not." That is the most persuasive material on the page, precisely because
43
+ nobody promoting the work would lead with it. Promote it to act three.
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+ - **The number that contradicts expectation.** Not the biggest number — the one
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+ that reframes. "26% on SWE-bench versus under 1% in real usage" is a story; "26%"
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+ alone is a statistic.
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+ - **The one concrete example that makes it click.** A model planning to end a
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+ couplet on "rabbit" teaches more than a paragraph defining activations.
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+ - **The mechanism, once.** Readers forgive not knowing how something works, but a
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+ video that never shows the mechanism feels like an advert.
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+
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+ If a page has none of these, it may not be worth a video. Say so rather than
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+ producing filler.
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+
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+ ## The spine
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+
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+ **Core message, 40 Chinese characters or fewer.** If the viewer remembers one
58
+ sentence, this is it. Write it before anything else; it becomes the outro.
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+
60
+ **Three to five supporting points, ordered by audience relevance — not by where
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+ they appear in the article.** Source order optimises for a reader who will finish;
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+ a video has to earn each next second. Reordering is the single highest-leverage
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+ editorial move available, and the reference board uses it: the hallucination
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+ caption sits mid-article and becomes the third-act turn.
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+
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+ **Pick an arc** and put it in `meta.arc`:
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+
68
+ | Arc | Fits |
69
+ |---|---|
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+ | `problem-solution` | a new tool or method |
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+ | `situation-complication-resolution` | an incident, a debugging story |
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+ | `what-why-how` | teaching a concept |
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+ | `past-present-future` | a shift over time |
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+ | `claim-evidence-implication` | research results |
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+
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+ ## Triage everything
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+
78
+ Four buckets, and be willing to use the fourth:
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+
80
+ - **Keep** — the core argument, unique data, a quotable sentence, an admitted limitation
81
+ - **Simplify** — technical detail becomes a visual summary; five examples become the best one
82
+ - **Visualise** — a table becomes a stat; a process becomes a diagram walk; a comparison becomes a split
83
+ - **Omit** — tangential background, redundant examples, related-content blocks, anything the audience already knows
84
+
85
+ A 95-second video from a 10,000-character article keeps maybe 8% of the words. The
86
+ discipline is in the omitting.
87
+
88
+ ## Write for the frame, not the page
89
+
90
+ **Narrative headlines.** A headline should make a claim, not label a section.
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+
92
+ | Weak | Strong |
93
+ |---|---|
94
+ | 评测结果 | 26% 的题目它知道自己在被测 |
95
+ | 方法介绍 | 一个负责说,一个负责猜 |
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+ | 局限性 | NLA 也会编造 |
97
+
98
+ **Never use these** — they mark generated copy and add nothing:
99
+
100
+ 深入探讨 · 让我们看看 · 带你了解 · 一探究竟 · 惊艳 · 革命性 · 颠覆 · 赋能 ·
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+ 总而言之 · 综上所述 · dive into · explore · journey · in conclusion
102
+
103
+ **One idea per frame.** If there is more to say it is another scene. Crowding is
104
+ solved with time, not with a smaller font.
105
+
106
+ **Translate, don't machine-translate.** Chinese lines have to land as Chinese. A
107
+ faithful rendering of an English sentence is usually a bad Chinese headline —
108
+ tighten it until it reads like it was written that way. Keep technical terms in
109
+ their original form (NLA, SWE-bench, Opus 4.6); translating them costs precision
110
+ and looks unserious. Keep the original figcaption in `asset.sourceCaption` for
111
+ provenance regardless.
112
+
113
+ ## Map content to shots
114
+
115
+ | Content | Shot |
116
+ |---|---|
117
+ | Opening, the subject and its source | `title` |
118
+ | A single claim with nothing to compete | `statement` |
119
+ | One number that reframes | `stat` |
120
+ | A sentence worth quoting verbatim | `quote` |
121
+ | A finding plus its figure | `figure` |
122
+ | Two states of one thing | `compare` |
123
+ | A mechanism with sequential parts | `diagram` |
124
+ | The limitation, the "but" | `caveat` |
125
+ | Three or four takeaways | `ladder` |
126
+ | The core message, and credit | `outro` |
127
+
128
+ Vary the shape. Four `figure` shots in a row read as a slideshow no matter how
129
+ good each one is. Alternate figure-led and text-led scenes, and let the `caveat`
130
+ inversion land as the structural break it is.
131
+
132
+ Aim for 8 to 11 scenes at 85 to 100 seconds. Fewer than 6 feels thin; more than 12
133
+ means the article should be two videos.
134
+
135
+ ## Then check yourself
136
+
137
+ Before writing the storyboard, answer these:
138
+
139
+ 1. Does the first scene give a reason to watch the second?
140
+ 2. Is there a moment a viewer would screenshot?
141
+ 3. Does anything appear on screen that the audience already knew?
142
+ 4. Would the frame still make sense if seen for less than one second?
143
+ 5. Is the most persuasive fact on the page actually in the video?
144
+
145
+ Question 5 is the one that usually fails.