@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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+ # guided-free-creation — 共同创作引导流程
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+
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+ 共同创作模式用于用户希望参与产品短片的关键业务与创意决策。它把产品简报、
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+ 需求决策、视觉方向、镜头映射和最终分镜交给用户确认,把视频工程细节交给
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+ Agent 执行。自主自由创作不读本文件,也不使用这里的逐阶段确认节点。
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+
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+ ## 目录
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+
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+ - 产品简报与安全素材预检
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+ - 需求到执行决策表
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+ - 视觉方向与 styleframe
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+ - 功能到镜头映射
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+ - Gallery 镜头名称解析
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+ - 分镜确认与制作放行
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+
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+ ## 1. 产品简报
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+
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+ 先只读检查项目,不写视频代码、不修改业务项目、不采集或导出敏感内容。检查技术栈、
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+ 入口、启动命令、页面路由、主要组件、交互状态、API、页面文案、CSS 视觉 token、
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+ 外部依赖和数据风险,并判断哪些功能能通过真实页面状态清楚表达。
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+
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+ 输出一张由 Agent 先填写的产品简报表。每一行都必须先给出判断或推荐,
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+ 再写明依据;不要把所有字段原样丢给用户填写。
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+
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+ ```text
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+ 当前阶段:产品理解
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+
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+ | 项目 | Agent 的判断或推荐 | 依据 |
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+ |---|---|---|
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+ | 项目定位 | | |
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+ | 目标用户 | | |
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+ | 视频用途 | | |
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+ | 核心卖点 | | |
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+ | 必须展示的功能 | | |
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+ | 可用页面/状态 | | |
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+ | 首屏主张 | | |
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+ | 期望时长/画幅/语言 | | |
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+ | 音乐/配音 | 默认不配乐。先问用户要不要;说要再选型 | |
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+ | 数据合规口径 | | |
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+ | 视觉线索 | | |
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+
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+ 需要确认:
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+ 1. 只列出无法从项目或用户已有描述中确定的事项。
44
+ 2. 对可以推荐但仍需用户拍板的事项,先写“推荐方案+依据”,再在此处提问。
45
+ ```
46
+
47
+ 填写规则:
48
+
49
+ - 能从 README、源码、路由、页面状态、文案或 computed styles 确定的,直接填写
50
+ 判断和证据,不再询问;
51
+ - 无法完全确定但可以根据项目合理推荐的,填写动态推荐、推荐依据和需要用户
52
+ 拍板的选项;
53
+ - 完全无法判断的,明确写“无法从当前材料判断”,只把它放到下方问题中;
54
+ - 每轮只追问 1–3 个最影响视频结果的问题;不显示“置信度”字段;
55
+ - 推荐必须来自当前上传项目或页面,不得使用固定答案。
56
+
57
+ 用户确认简报后,先按数据口径进行一次**临时安全素材预检**:只采集制作
58
+ styleframe 所需的少量页面截图或 token,不做完整切片、全量导出或最终素材入库。
59
+ 公开演示数据只有在简报明确确认后可保留;客户、个人、内部、密钥、实时或其他
60
+ 敏感数据必须先替换、脱敏或冻结。已经明确提供的信息不要重复询问。
61
+
62
+ ## 2. 需求到执行决策表
63
+
64
+ 把已确认的用户需求、项目证据和 Agent 的执行选择写成同一张可追溯表。它不是
65
+ 固定的“受众→风格”规则表:每行都必须写明当前项目与用户材料带来的依据,
66
+ 并允许 Agent 提出与常见套路不同的推荐。
67
+
68
+ ```text
69
+ 当前阶段:从需求到制作决策
70
+
71
+ | 已确认需求 | 项目/用户依据 | 受影响的执行范围 | Agent 推荐 | 需要确认项 |
72
+ |---|---|---|---|---|
73
+ | 视频用途 | | 叙事结构、信息量、CTA | | |
74
+ | 目标受众及其情境 | | 场景、语言、节奏、功能优先级 | | |
75
+ | 核心卖点与必须展示功能 | | 页面状态、镜头、文案 | | |
76
+ | 时长/画幅/语言 | | 镜头数、字幕密度、构图 | | |
77
+ | 音乐/配音 | | 节奏、停顿、SFX 留白 | | |
78
+ | 数据合规口径 | | 采集、mock、打码、终检 | | |
79
+ | 视觉方向 | | tokens、材质、转场语气 | | |
80
+ ```
81
+
82
+ 表只记录对当前视频会产生实际影响的项。无法确定的项保留在“需要确认项”,
83
+ 每轮合计只问 1–3 个;已经确认的项不得再次提问。后续的视觉方向、镜头映射、
84
+ 分镜、素材采集、声音设计与终检都必须能追溯回此表,并在设计 spec 中保存。
85
+
86
+ ## 3. 视觉方向
87
+
88
+ 从页面、源码或 computed styles 提取字体、色板、圆角、信息密度、光感和动效
89
+ 性格。视觉方向分两轮确认:
90
+
91
+ 1. 先给出最多 3 个根据当前项目生成的文字方向。每个方向说明:名称、一句话
92
+ 视觉主张、3–5 个关键词、字体/色彩/材质、镜头运动性格、适合原因和取舍。
93
+ 只有产品确实适合纸张、编辑部或叙事质感时,才把 Ink Press 列为候选;不能
94
+ 因为仓库里有它就固定加入。
95
+ 2. 用户选出 1–2 个入围方向,或明确授权 Agent 自选。对入围方向制作一个纯
96
+ HTML/CSS 的实际 styleframe 对比页:每个方向展示 2–3 张 1920×1080 的
97
+ 静态关键画面(例如品牌开场、核心功能、品牌收尾),使用当前产品的真实
98
+ 页面素材或已提取的视觉 token,不写 Remotion 代码、不渲染完整视频。
99
+ 3. 用 Playwright/Puppeteer 截出 styleframe 对比图,展示并列方向的字体、色板、
100
+ 材质、构图、光感和信息密度。用户确认最终方向后,才能进入功能到镜头映射。
101
+
102
+ Styleframe 用来确认静态视觉语言,不能单独证明缓动、运镜速度或节奏;这些仍需
103
+ 结合动效 tokens、Gallery 参考样片判断。若动效差异无法靠文字和样片判断,再做
104
+ 短的运动测试。用户已经提供严格品牌规范、明确参考片、直接选定 Ink Press,或
105
+ 明确授权 Agent 自选并跳过视觉确认时,可以记录理由后跳过 styleframe 对比。
106
+
107
+ ## 4. 功能到镜头映射
108
+
109
+ 先列产品功能,再扫描 `references/shots/` 各卡 frontmatter 的用途、能量、建议
110
+ 时长和限制。给每个必须展示的功能推荐首选和备选镜头:
111
+
112
+ | 功能 | 首选镜头 | 备选镜头 | 画面要表达什么 | 需要的页面状态 |
113
+ |---|---|---|---|---|
114
+
115
+ 用户可以接受、替换、删除或授权 Agent 自选。确定映射后,必须完整读取选中卡片,
116
+ 并按其“参考实现”定位准确 demo 源码;没有合适镜头时可以新写,但要说明新写范围
117
+ 和验证风险。Gallery 标为“仅供参考,需要自定义实现”的样式不默认推荐;用户明确
118
+ 点名后才允许自定义实现,并把风险写进设计 spec。
119
+
120
+ 这张映射表不是完整分镜,不得在用户确认映射后直接开始制作。它只确定“哪个
121
+ 产品功能使用哪一种镜头语法”,之后还必须进入第 5 节,展开镜头顺序、时长、
122
+ 页面状态、具体动作、素材、字幕、转场和声音。
123
+
124
+ ## 5. Gallery 镜头名称解析
125
+
126
+ Gallery(https://vincentwei1021.github.io/video-shotcraft/)只是用户浏览和挑选
127
+ 动态样片的界面,镜头定义和实现源码已经包含在本仓库。用户不需要描述动画,
128
+ 只需复制并提供镜头名。
129
+
130
+ 收到镜头名后按以下顺序处理:
131
+
132
+ 1. 读取 `gallery/api/library.json`,用其中的 `cards[].name` 校验 `card-name`,
133
+ 用该卡的 `styles[].key` 校验 `style-key`;不要用模糊猜测代替索引校验;
134
+ 2. 用索引中的 `source` 定位并完整读取 `references/shots/*.md`;
135
+ 3. 按卡片“参考实现”的明确路径,把具体样式解析到准确的 demo TSX;若文档只写
136
+ demo 目录,读取目录文件并根据导出名、注释和样式语义确定对应文件;
137
+ 4. 将索引中的 `styles[].media.url` 解析为参考样片(本地 `gallery/media/`
138
+ 若无 mp4,先跑 `gallery/fetch-media.sh` 从 release 拉取,或直接用在线
139
+ Gallery 对应链接),并在设计 spec 记录:卡名、style-key、卡片文档、
140
+ 准确 demo TSX、参考样片;
141
+ 5. 如卡片需要通用组件,再读取并复制 `assets/lib/` 的对应文件;
142
+ 6. 保留 demo 中已经调校的缓动、时值配比、遮罩时机和“已知坑/命门”参数;
143
+ 7. 只替换目标产品的截图、布局坐标、文案、品牌 token 和必要的构图参数。
144
+
145
+ Gallery 可能复制出两种形式:
146
+
147
+ ```text
148
+ spotlight-hero-card
149
+ shot-transitions · whip-pan
150
+ ```
151
+
152
+ - 只有卡名:使用卡片默认变体;如果同一卡的多个变体表达差异明显,Agent 先按
153
+ 前后镜头和产品气质推荐一个具体变体,并说明原因,必要时让用户确认。
154
+ - `卡名 · 样式名`:优先使用用户点名的具体变体,读取对应实现,不擅自换式。
155
+ - 名称不存在:报告无法匹配,并给出仓库中最接近的真实卡名;不要凭名字臆造。
156
+ - 索引标为“仅供参考,需要自定义实现”:不主动推荐;用户明确点名后,明确说明
157
+ 该样式没有可复用的完整实现,按配方参数和参考样片制作,并把实现风险写进设计 spec。
158
+ - 索引标为“缺少预览”:可读取准确源码并用于制作,但不得声称已对照动态样片。
159
+
160
+ 严禁只根据卡名含义重新写一套近似动画。卡片文件提供语义,demo 源码才是参数
161
+ 真相。用户选中多个镜头后,把它们与产品功能映射,再继续生成完整分镜。
162
+
163
+ ## 6. 分镜确认
164
+
165
+ 把确认的功能和镜头组合成分镜,并至少包含:
166
+
167
+ ```text
168
+ | # | 时间/帧 | 功能信息 | 镜头卡 | 主动作 | 素材来源 | 字幕/SFX |
169
+ ```
170
+
171
+ 检查每镜只讲一个主要动效,品牌字标 hold 至少 1 秒,批量动效收尾至少静止
172
+ 0.5 秒,避免重复 tagline 或让同一种动效反复当主角。用户确认分镜与最终设计 spec
173
+ 后,二者共同构成**制作放行**:不重新打开此前已确认的业务或创意问题,只补实现
174
+ 必要的未决项。此时再做最终全量素材采集(整页 2x 截图、元素切片、layout.json),
175
+ 把批准分镜转成帧级时间轴,再进入 `pipeline.md` 阶段 4 的最终素材采集、阶段 5
176
+ 逐镜头实现、阶段 6 声音设计和阶段 7 终检。
177
+
178
+ 将用户确认后的产品简报、需求到执行决策表、视觉方向/tokens、styleframe 或跳过理由、
179
+ 功能到镜头映射、Gallery 卡名与具体变体、最终分镜和数据合规口径保存为稳定的设计 spec
180
+ (或在终检交接时完整提供),作为 `final-review.md` 的审查基准。不要让独立
181
+ 审查 Agent 依赖零散聊天记录猜测用户确认过什么。
182
+
183
+ ## 默认与跳过规则
184
+
185
+ 用户授权 Agent 全权决定时,仍须根据产品内容动态推导:从视觉 token 生成方向,
186
+ 从核心功能与页面状态选择镜头,从发布渠道、功能数量和阅读密度推荐时长/画幅/
187
+ 语言,从品牌能量与节奏推荐音乐。只有项目和用户描述都没有相关线索时,才使用
188
+ 30–38 秒、1920×1080 作为兜底。数据口径按项目风险决定:公开演示数据可沿用,
189
+ 客户、个人或内部数据改用虚构/脱敏内容。首次整片渲染前仍需提交分镜备案,除非
190
+ 用户明确要求不看中间产物。
191
+
192
+ ## 每轮回复格式
193
+
194
+ ```text
195
+ 当前阶段:
196
+ 已确认:
197
+ 本轮需要确认:
198
+ 确认后交付:
199
+ ```
@@ -0,0 +1,183 @@
1
+ # 剪映工程导出:成片 → 可编辑的剪映草稿
2
+
3
+ 把 Remotion 时间线导出为剪映(CapCut 国内版)工程文件,用户可在剪映里
4
+ 继续改字幕内容/字号/颜色、对每个镜头变速/重排/调色、调整或替换 SFX 与
5
+ BGM。镜头内部动效(逐帧程序渲染)超出剪映的素材+关键帧模型,只能烘焙。
6
+
7
+ **触发时机**:任何模式下成片交付后,默认询问用户一次:"是否需要同时生成
8
+ 剪映工程文件(可在剪映里改字幕、变速、换音频)?" 用户要求时执行本文档
9
+ 流程;用户明确点名"导出剪映工程"时直接执行,不再询问。
10
+
11
+ **平台前提**:Mac 版剪映专业版 11.2 实测通过(`jianying-export/mac_draft.py`);
12
+ Windows 版按上游支持路径实现但未真机验证(`windows_draft.py`),首次使用
13
+ 先做冒烟测试(见 §6)。剪映打开明文草稿后会升级加密保存——**单向转换**,
14
+ 要改就改导出脚本重装(幂等覆盖),不要试图读回剪映改过的草稿。
15
+
16
+ ## 1. 分层原则:什么可编辑、什么烘焙
17
+
18
+ | 层 | 剪映里的形态 | 可编辑度 |
19
+ |---|---|---|
20
+ | 镜头内动效(运镜/粒子/3D/逐元素编排) | 烘焙进底片 | 仅整段变速/调色 |
21
+ | 镜头边界 | 底片按镜头切段(同一文件不同 source_timerange) | 变速/重排/删减 |
22
+ | 屏幕空间字幕/解说 | 剪映原生文本轨 | 内容/字号/颜色全开 |
23
+ | SFX / BGM | 剪映音频轨(带音量) | 全开 |
24
+ | 用户点名的独立元素(logo/计数等) | 可选:画中画图层 | 位置/大小/透明度 |
25
+
26
+ 品牌动效时刻(标题贴位、logo lockup 等定制编排的文字)默认烘焙——拆成
27
+ 剪映文本会丢掉调校过的入场动画;用户明确要求可编辑时才拆,并说明代价。
28
+
29
+ ## 2. plate 底片渲染
30
+
31
+ 给 Remotion 项目加一个 `plate` inputProp,渲一版**无字幕、无 SFX、无 BGM**
32
+ 的干净底片。字幕组件用 `getInputProps()` 网关(不必层层传 prop):
33
+
34
+ ```tsx
35
+ // 字幕组件顶部
36
+ import { getInputProps } from 'remotion';
37
+ const { plate } = getInputProps() as { plate?: boolean };
38
+ if (plate) return null;
39
+ ```
40
+
41
+ ```tsx
42
+ // Root 里音频统一 gating
43
+ {bgm && !plate && <Audio src={staticFile('audio/bgm.mp3')} volume={0.72} />}
44
+ {!plate && SFX.map(...)}
45
+ ```
46
+
47
+ ```bash
48
+ npx remotion render src/index.ts <CompId> out/plate.mp4 \
49
+ --props='{"bgm":false,"plate":true}'
50
+ ```
51
+
52
+ 渲后抽帧对比原片同帧(ffmpeg -ss):确认字幕已剥离、其余视觉逐帧一致。
53
+
54
+ ## 3. 时间线数据提取
55
+
56
+ 从 Remotion 工程的常量表(`theme.ts` 的 SHOTS / Main.tsx 的 CAPTIONS、
57
+ SFX 表)提取三张表,**拍号网格在 Python 里精确复算**,不要抄注释里的
58
+ 约数帧号:
59
+
60
+ ```python
61
+ FPS = 30
62
+ BEAT0, BEAT_T = 0.0538, 0.47609 # 与 theme.ts 完全一致
63
+ def beatF(n): return round((BEAT0 + n * BEAT_T) * FPS)
64
+ def f2us(f): return round(f * 1_000_000 / FPS) # 帧 → 微秒
65
+ ```
66
+
67
+ - **镜头表** `(名称, from帧, to帧)`:抄 SHOTS 定义(含钉真实瞬态的非整拍
68
+ 边界)。
69
+ - **字幕表** `(中文, 英文, from帧, to帧)`:抄各镜头字幕组件的实参;
70
+ **相邻镜头同文案合并为一段**(原片的跨镜头延续)。
71
+ - **SFX 表** `(文件, 目标拍, 峰值秒, 音量)`:抄 Root 的钉帧表。剪映按
72
+ 摆放位置播放,**不要带上 Remotion 侧的输出音轨偏移补偿**(那补的是
73
+ Remotion 渲染输出链路的编码偏移,见 sound-design §4.6,与剪映播放
74
+ 无关):`start_f = beatF(拍) - round(峰值秒 * FPS)`。
75
+ 长样本的显式截断时长(如 impact 留混响尾)照抄。
76
+
77
+ **微秒边界铁律**:相邻段的 Timerange 必须"起点/终点各自取整再相减"
78
+ (`Timerange(f2us(f0), f2us(f1) - f2us(f0))`)。起点和时长分别取整会产生
79
+ 1µs 级缝隙/重叠,pyJianYingDraft 直接报 SegmentOverlap。
80
+
81
+ ## 4. 建轨(pyJianYingDraft 0.3.x)
82
+
83
+ 环境:`python3.11 -m venv .venv && pip install pyJianYingDraft`,
84
+ 封面抽帧需要 ffmpeg。建轨骨架(synapse-promo-v2 验收版蒸馏):
85
+
86
+ ```python
87
+ import pyJianYingDraft as draft
88
+
89
+ folder = draft.DraftFolder(STAGING) # 先建到暂存目录,装库是独立步骤
90
+ script = folder.create_draft(NAME, 1920, 1080, fps=FPS, allow_replace=True)
91
+ script.append_track(draft.TrackSpec(draft.TrackType.video, name="底片"))
92
+ script.append_track(draft.TrackSpec(draft.TrackType.audio, name="BGM"))
93
+ script.append_track(draft.TrackSpec(draft.TrackType.text, name="字幕EN"))
94
+ script.append_track(draft.TrackSpec(draft.TrackType.text, name="字幕ZH"))
95
+
96
+ # 底片切段:source=target 同区间 → 每段可在剪映单独变速/重排
97
+ plate = draft.VideoMaterial(PLATE)
98
+ for _name, f0, f1 in SHOTS:
99
+ rng = draft.Timerange(f2us(f0), f2us(f1) - f2us(f0))
100
+ script.add_segment(draft.VideoSegment(plate, rng, source_timerange=rng),
101
+ "底片")
102
+
103
+ # SFX:Remotion 重叠音频自动混音,剪映同轨段不可重叠 → 贪心分道
104
+ sfx_segs = []
105
+ for file, beat, peak_sec, volume in SFX:
106
+ mat = draft.AudioMaterial(os.path.join(SFX_DIR, file))
107
+ start_f = max(0, beatF(beat) - round(peak_sec * FPS))
108
+ dur_us = min(f2us(截断帧数), mat.duration, f2us(TOTAL_F - start_f))
109
+ sfx_segs.append((f2us(start_f), dur_us, mat, volume))
110
+ lanes, placed = [], []
111
+ for start, dur, mat, volume in sorted(sfx_segs):
112
+ lane = next((i for i, end in enumerate(lanes) if end <= start), len(lanes))
113
+ if lane == len(lanes): lanes.append(0)
114
+ lanes[lane] = start + dur
115
+ placed.append((lane, start, dur, mat, volume))
116
+ for i in range(len(lanes)):
117
+ script.append_track(draft.TrackSpec(draft.TrackType.audio, name=f"SFX{i+1}"))
118
+ for lane, start, dur, mat, volume in placed:
119
+ script.add_segment(draft.AudioSegment(mat, draft.Timerange(start, dur),
120
+ volume=volume), f"SFX{lane+1}")
121
+
122
+ # BGM 一段(音量照抄 Root)
123
+ bgm = draft.AudioMaterial(BGM)
124
+ script.add_segment(draft.AudioSegment(
125
+ bgm, draft.Timerange(0, min(bgm.duration, f2us(TOTAL_F))), volume=0.72),
126
+ "BGM")
127
+
128
+ # 双语字幕拆两轨:一个文本段只能一种字号,中文大英文小必须分开
129
+ for zh, en, f0, f1 in CAPTIONS:
130
+ rng = draft.Timerange(f2us(f0), f2us(f1) - f2us(f0))
131
+ script.add_segment(draft.TextSegment(zh, rng, **ZH_STYLE), "字幕ZH")
132
+ script.add_segment(draft.TextSegment(en, rng, **EN_STYLE), "字幕EN")
133
+ script.save()
134
+ ```
135
+
136
+ **字幕样式换算**(Mac 11.2 实测标定):
137
+
138
+ - 剪映 `TextStyle(size=…)` 单位 ≈ **画布高度百分比**:size 15 渲出
139
+ ≈150px @1080p。CSS 像素字号 ÷ 10.8 ≈ 剪映 size(64px → 6.0)。
140
+ - `ClipSettings(transform_y=t)` 按半高归一,`屏幕y = 540 × (1 − t)`:
141
+ 底部字幕区 t ≈ −0.70(y≈915)/ −0.825(y≈985)。
142
+ - scrim 底用 `TextBackground(color="#FFFFFF", alpha=0.82, round_radius=0.35)`;
143
+ 颜色是 0–1 浮点三元组(#2C2C2C → (0.173,)*3)。
144
+ - 字体不指定则用剪映默认;导出后提醒用户可在剪映里换字体微调——字号/
145
+ 位置是近似值,用户反馈后调参重装收敛。
146
+
147
+ ## 5. 装进剪映草稿库
148
+
149
+ ```python
150
+ import mac_draft # Mac;Windows 用 windows_draft
151
+ info = mac_draft.macify(draft_dir, DRAFT_NAME) # Mac 三坑适配+媒体打包
152
+ bak = mac_draft.install(draft_dir, DRAFT_NAME, info)
153
+ ```
154
+
155
+ Mac 版三个坑(mac_draft.py 已全部处理,改模块前必读其 docstring):
156
+ 入口文件名 `draft_info.json`;meta 的 `draft_materials(type 0)` 必须登记
157
+ 全部媒体(否则弹"媒体丢失");沙盒应用只能访问 `~/Movies`,媒体必须打包
158
+ 进草稿 `Resources/`(否则"暂无访问权限")。
159
+
160
+ Mac 版 platform 需要本机设备指纹(device_id 等),模块自动从草稿库里仍为
161
+ 明文的老草稿抄取。**全新机器往往没有明文老草稿,此时 macify 会明确报错
162
+ 中止**(无指纹草稿能否被剪映加载未经实测)——按报错提示传 `donor_draft`
163
+ 或实验性传 `allow_missing_fingerprint=True`,并把实测结果反馈回模块注释。
164
+
165
+ Windows 版:`windows_draft.install(draft_dir, DRAFT_NAME)`,无注册表,
166
+ 列表不刷新就重启剪映。
167
+
168
+ **安装前必须让用户完全退出剪映**(Cmd+Q;osascript quit 会被剪映忽略,
169
+ 不要强杀)。安装脚本已内置运行检测。卸载:`mac_draft.uninstall(名称)`。
170
+
171
+ ## 6. 验收
172
+
173
+ 1. 脚本自检:读装好的 `draft_info.json` 核对轨道数/段数/时长,媒体登记
174
+ 逐条 `os.path.exists` 且路径都在草稿目录内。
175
+ 2. 用户端三查:整片播放连贯、SFX 卡拍;双击字幕改文字/字号/颜色;
176
+ 任选一段底片变速。
177
+ 3. 新机器/新剪映版本首次使用:先跑 `jianying-export/smoke_test.py`
178
+ (最小三轨草稿注入),确认打开无"内容已损坏"、无"媒体丢失"再做正片。
179
+ 4. 交付时说明:剪映保存后草稿被加密(单向);想改字幕方案/镜头切分,
180
+ 回导出脚本改参数重装。
181
+ 5. **隐私**:Mac 版草稿的 platform 字段含本机设备标识(device_id/
182
+ hard_disk_id/mac_address)。自包含草稿目录**不要直接分发给他人**——
183
+ 对外只交付渲出的成片;确要给别人可编辑工程,在对方机器上重新导出。
@@ -0,0 +1,257 @@
1
+ # music-beat-sync — BGM 节奏分析与卡点方法论
2
+
3
+ 强节奏 BGM 的片子,**所有转场和关键动效必须落在拍上**。本文档给出从
4
+ "拿到一首曲子"到"成片切点误差 ≤3 帧"的完整可复现流程。实测:一支
5
+ 70s、18 镜、131.97 BPM 的强鼓点宣传片按此法制作,渲后回测全部切点
6
+ 误差 ≤2.2f(感知阈值约 3f)。
7
+
8
+ ## 目录
9
+
10
+ - 何时启用
11
+ - 节拍网格测定
12
+ - 鼓点分类与能量结构
13
+ - 网格验收与产物
14
+ - 用拍号编排时间线
15
+ - 渲后回测
16
+ - 工具备忘
17
+
18
+ ## 0. 何时启用
19
+
20
+ 阶段 0 先检查用户是否已指定音乐。
21
+ - 已选好 → 走本文档:先分析节奏,再让分镜的每个切点/动效锚到拍号
22
+ - 未选 → BGM 选型放到阶段 6(见 pipeline.md),此时动效时间线按
23
+ 内容节奏排,不强行卡点
24
+
25
+ **铁律:音乐先行。** 网格没验收通过之前不设计分镜;时长对不上时改
26
+ 时间参数,不删改用户文案。分析全程用浮点秒记录时刻,**换算成帧只发生
27
+ 在进 Remotion 的最后一步**(提前取整会让误差在管线里滚雪球)。
28
+
29
+ ## 1. 节拍网格测定(不要相信 beat_track 的 tempo 标量)
30
+
31
+ 用 `uv run --with librosa --with scipy --python 3.11` 跑一次性脚本:
32
+
33
+ ```python
34
+ import numpy as np, librosa
35
+
36
+ y, sr = librosa.load("bgm.mp3", sr=None, mono=True)
37
+ tempo, beats = librosa.beat.beat_track(y=y, sr=sr, tightness=400, units="time")
38
+
39
+ # 关键一步:对 beat 序列做最小二乘等距网格拟合,求真实 BPM 与相位。
40
+ # beat_track 返回的 tempo 标量可能偏差 2%+(实测 129.2 vs 真值 131.97),
41
+ # 但它输出的 beat 时刻序列本身是好的——用整个序列拟合直线 t_i = t0 + i*T:
42
+ i = np.arange(len(beats))
43
+ A = np.vstack([i, np.ones_like(i)]).T
44
+ (T, t0), *_ = np.linalg.lstsq(A, beats, rcond=None)
45
+ bpm = 60.0 / T
46
+ residual = beats - (t0 + i * T)
47
+ print(f"BPM={bpm:.2f} t0={t0:.4f}s T={T:.5f}s 残差±{np.abs(residual).max()*1000:.0f}ms")
48
+ ```
49
+
50
+ 验收标准:残差 ≤ ±15ms(半帧内)说明曲子是机器鼓点、网格可信;
51
+ 残差大说明有变速段,需要分段拟合。
52
+
53
+ **半倍/双倍歧义必查**:beat 检测常在 2x/0.5x 之间跳(70 BPM 报成
54
+ 140)。判据不是听感,是下一节的鼓点数据——正确的网格下 kick 应该
55
+ 主要落在整数拍;如果 kick 一半落拍一半落半拍,多半是网格快了一倍。
56
+ 拿 0.5x/1x/2x 三个候选按 §3 的指标各算一遍分数,选覆盖率最高的。
57
+
58
+ **复杂曲先分离鼓 stem**:人声/贝斯厚的编曲会把鼓的攻击埋掉,
59
+ beat_track 和 onset 都会漂。轻量方案 `librosa.effects.hpss` 取打击
60
+ 成分;重方案 Demucs 分离整条鼓轨(见 §6),之后所有鼓点检测都在
61
+ 鼓 stem 上做,不在全混音上做。
62
+
63
+ ## 2. 鼓点分类与能量结构(决定什么钉在哪一拍)
64
+
65
+ ### 2a. 三分类瞬态检测
66
+
67
+ 不同鼓件驱动不同类型的动效,分频段各测一遍(在鼓 stem 或 hpss
68
+ 打击成分上):
69
+
70
+ | 类别 | 频段 | 驱动的动效 |
71
+ |------|------|-----------|
72
+ | kick | 40–160 Hz | 冲击 / slam / 骤缩——画面"被砸"的一拍 |
73
+ | snare | 150–500 Hz 体 + 1–3 kHz 打击面(两者都要有) | 替换 / 闪切 / 构图切换——"换一件事"的一拍 |
74
+ | hihat | 6–14 kHz | 微动密度——hihat 密的段落微动效可以密,稀的段落必须收 |
75
+
76
+ ```python
77
+ from scipy.signal import butter, sosfilt
78
+ def band_env(y, sr, lo, hi):
79
+ sos = butter(4, [lo, hi], btype="band", fs=sr, output="sos")
80
+ env = librosa.onset.onset_strength(y=sosfilt(sos, y), sr=sr)
81
+ return env, librosa.times_like(env, sr=sr)
82
+
83
+ kick_env, times = band_env(y, sr, 40, 160)
84
+ # 把每个整数拍位置的 env 能量列出来,排序找最强 hit:
85
+ for n in range(int((times[-1]-t0)/T)):
86
+ t = t0 + n*T
87
+ e = kick_env[np.argmin(np.abs(times - t))]
88
+ # 记录 (拍号 n, 能量 e),取 top 若干作为"大 slam 候选拍"
89
+ ```
90
+
91
+ 命中记成 `{t 秒, s 强度, k 类别}` 的列表存档,设计分镜时按类别取用。
92
+
93
+ **命中表是候选池,不是触发器。** 检测到的每个 kick 不等于都要配一次
94
+ 画面冲击——强鼓点曲(tech-house 类)kick 几乎每拍都有,逐拍执行
95
+ "被砸"就是"镜头随节奏抖动"(实际用户投诉,见 aesthetic-rules R4)。
96
+ kick→冲击的映射只用于从候选池里选出 §2b 的最强 hit(全片 2–3 处);
97
+ 其余 kick 只作为切点和元素级动效的**时机**参照,不驱动画面幅度。
98
+
99
+ ### 2b. RMS 能量曲线与结构表
100
+
101
+ `librosa.feature.rms` 拉全曲能量曲线,配合鼓点密度切出段落边界。
102
+ 产出两样东西进设计 spec:
103
+
104
+ - **音乐结构表**:能量从第几拍起满、breakdown/静默段在第几拍——
105
+ 分镜的能量曲线要贴着它排(breakdown 处放品牌呼吸位是天然结构),
106
+ 高能段镜头可以多层动效并行,低能段收到 1–2 层
107
+ - **最强 hit 拍号清单**:全片 2–3 个最大 slam(开题/高潮/收尾)
108
+ 必须钉在这些拍上
109
+
110
+ **易错点(实测踩过)**:最大 slam 钉在了 b52.5(两拍之间)而最强
111
+ kick 在整数拍 b52 上,渲后回测偏差 +5.75f。强鼓点曲的重音几乎总在
112
+ 整数拍上,半拍钉点必须有 env 数据支持,不能凭听感。
113
+
114
+ ## 3. 网格验收与产物(先验收,后分镜)
115
+
116
+ 拿候选网格(含 0.5x/1x/2x)逐一对齐最近的真实鼓点瞬态,算四个指标:
117
+
118
+ | 指标 | 含义 | 门槛 |
119
+ |------|------|------|
120
+ | match | 网格拍命中真实瞬态的比例 | ≥98% |
121
+ | mean_abs_ms | 平均绝对对齐误差 | <10ms |
122
+ | drift | 残差对时间做线性回归的斜率(漂移) | 全曲累计 <5ms |
123
+ | 首拍有效性 | 网格第 0 拍是否落在真实的音乐攻击上 | 必须 |
124
+
125
+ 按分数选出获胜网格,把**所有候选和获胜理由**写进分析产物留档。
126
+ 拿不准时给候选网格各合成一条 click 轨叠回原曲听一遍,但最终以
127
+ 指标定夺,不以听感定夺。
128
+
129
+ 分析产物随项目留档(是每一个切点的审计链):
130
+
131
+ ```text
132
+ analysis/
133
+ beat_data.json # bpm, t0, T, beats[], hits[{t,s,k}], rms[], sections[]
134
+ grid_drift.json # 各候选网格的 match/误差/漂移 与获胜理由
135
+ click_*.wav # 候选 click 轨(可选,听感复核用)
136
+ ```
137
+
138
+ `beat_data.json` 里的时刻永远是浮点秒、不预取整;下游只依赖
139
+ `bpm / beats / hits / rms / sections` 这几个字段名。
140
+
141
+ ## 4. 时间线用拍号写,不用帧号写
142
+
143
+ Remotion 项目里把网格常量化,一切镜头边界/动效关键帧用 `beatF()` 表达:
144
+
145
+ ```ts
146
+ export const FPS = 30;
147
+ export const SOURCE_BEAT0 = 0.2244; // 源音乐分析 t0,秒,与 beat_data.json 一致
148
+ export const BEAT_INT = 0.45465; // T,秒
149
+ export const OUTPUT_AUDIO_OFFSET_SEC = 0; // 渲后回测确认有输出音轨偏移时填实测值(§5b)
150
+ export const beatT = (n: number) =>
151
+ SOURCE_BEAT0 + OUTPUT_AUDIO_OFFSET_SEC + n * BEAT_INT; // 拍→秒
152
+ export const beatF = (n: number) => Math.round(beatT(n) * FPS); // 拍→帧
153
+
154
+ export const SHOTS = {
155
+ s0_open: { from: 0, to: beatF(8) },
156
+ s1_slam: { from: beatF(8), to: beatF(16) },
157
+ // …每个镜头边界都是 beatF(整数拍);镜头内部动效用局部拍:
158
+ };
159
+ export const localBeat = (shot: {from: number}, n: number) => beatF(n) - shot.from;
160
+ ```
161
+
162
+ 好处:换曲/换段落时改两个常量全片重排;SFX 钉帧表也写 `beatF(n)`,
163
+ 与画面共用同一事实源,永不错位。源分析值与渲染偏移分开记账:
164
+ `SOURCE_BEAT0` 是审计真值永不改,输出偏移只进 `OUTPUT_AUDIO_OFFSET_SEC`。
165
+
166
+ **锚点绑定规则**(哪些用网格、哪些用真实瞬态):
167
+
168
+ - 密集规则切点(每拍/每两拍一切)→ 用获胜网格的 `beatF(n)`
169
+ - 稀疏重音、孤立定格 → **钉真实瞬态**,不用网格插值点(网格在稀疏
170
+ 处的微小漂移会被单个重音放大成可感偏差)
171
+ - 结尾定格 → 最后一个真实瞬态 + RMS 静默确认(防止钉在余韵尾巴上)
172
+ - 视频素材/SFX 按**内部峰值**对齐,不按文件头对齐:
173
+ `素材起始 = 目标拍时刻 − (峰值时刻 − 裁剪偏移)`;峰值用音频能量
174
+ 包络或 FFmpeg 帧差定位
175
+
176
+ 设计规矩:
177
+ - 镜头时长以拍为单位(4/8 拍一镜),加速段可用半拍/四分之一拍阶梯
178
+ (如 CUT_BEATS = [48, 49.5, 50.5, 51, 51.25] 的收敛逼近)
179
+ - 每拍一动作的步进类镜头(清单逐项、马赛克逐格)直接 map 拍号
180
+ - BGM 鼓点已密时 SFX 克制:只钉画面独有动作,大 slam 只给 2–3 处,
181
+ 其余让位给 BGM 的鼓
182
+ - **全画面级冲击有硬上限**(整画面 scale 泵/震屏/闪帧/负片帧等一切
183
+ 作用于整画面或相机层的瞬时冲击):全片 ≤3 处、与 §2b 最强 hit
184
+ 清单一一对应、相邻两处间隔 ≥16 拍;节拍泵类连打(riso-beat-pump
185
+ 等)单次 ≤4 拍且全片 ≤1 次,打完接足 hold(各卡标注值是底线)。
186
+ 计数单位是**一次手法使用**(一张卡的一次应用 = 一个名额),含
187
+ 多次内部闪帧的卡(连闪/strobe/多刀切串)不逐帧重复计数,其内部
188
+ 结构由各卡自身的参数表与次数上限管辖
189
+ - **卡点动效默认落在主角元素层**(卡片/标题/数字),整画面与相机层
190
+ 默认不参与逐拍运动;"每拍一动作"指内容步进(清单逐项/马赛克
191
+ 逐格),不是画面幅度脉冲
192
+ - 结构性运动(形变/运镜/位姿)用连续帧函数;冲击事件(出现/替换/
193
+ 闪/骤缩)在选定的那一帧上开关。多层动效同帧命中构成重音;要错
194
+ 开只错 1–2 帧且必须是设计意图,不允许来自取整的意外错位
195
+
196
+ ## 5. 渲后回测(闭环,必做)
197
+
198
+ ### 5a. 两种误差分开报,不混为一谈
199
+
200
+ - **音频真值误差**:设计切点秒值 vs 真实瞬态秒值的距离,验的是
201
+ 分析管线;门槛:平均 <5ms,全部 ±33ms 内,90% 在 ±15ms 内
202
+ - **视觉量化误差**:秒值换算到最近可渲染帧引入的取整误差,验的是
203
+ 帧率够不够;`beatF()` 取整那一步的误差就是它,逐锚点记录
204
+
205
+ 最近帧取整的误差上限由 FPS 决定:30fps 是 ±16.7ms、60fps 是
206
+ ±8.3ms、120fps 是 ±4.2ms。**30fps 交付不要声称 <5ms 的视觉精度**;
207
+ 量化误差报表超出容忍时升帧率,而不是去改音频分析。
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+
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+ ### 5b. 渲出成片抽音轨回测
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+
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+ ```bash
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+ ffmpeg -i out/promo.mp4 -vn -acodec pcm_s16le /tmp/render-audio.wav
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+ ```
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+
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+ 对渲出音轨重跑第 1 步的网格拟合(BGM 从视频里量,不从源文件量——
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+ 这样连音频编码/对齐偏移一起验),然后逐一对比:
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+ **设计切点帧号 vs 最近测得拍的帧号**,输出误差表。
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+
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+ | 判定 | 误差 |
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+ |------|------|
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+ | 合格 | ≤3f(感知阈值) |
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+ | 理想 | ≤1.5f |
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+ | 必修 | >3f 的任何切点 |
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+
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+ 误差超标的钉点回第 4 步改拍号或帧偏移,重渲再测,直到全表合格。
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+
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+ **系统性同向偏移先查输出音轨偏移,不逐点手改。** 误差表若呈同向
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+ 等量偏移(所有切点一致 +N 帧),根因几乎总是渲染输出链路的音轨
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+ 偏移(AAC encoder priming 等编码/封装环节,48kHz 典型 ≈1.28f,
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+ 机制与实测方法见 sound-design §4.6),不是节拍分析错。诊断:拿
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+ BGM 原文件与渲出音轨做归一化交叉相关量出偏移量。修复:**输出偏移
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+ 单设常量,不写回源分析值**——`beat_data.json` 里的 t0 是源音乐的
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+ 分析真值和审计基准,混入渲染偏移会在换 codec/重新分析时造成二次
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+ 补偿。代码里分开记账:
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+
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+ ```ts
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+ export const SOURCE_BEAT0 = 0.2244; // 源音乐分析 t0,与 beat_data.json 一致,永不掺入渲染偏移
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+ export const OUTPUT_AUDIO_OFFSET_SEC = 0.0427; // 输出音轨偏移,按渲染管线实测(sound-design §4.6)
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+ export const beatT = (n: number) => SOURCE_BEAT0 + OUTPUT_AUDIO_OFFSET_SEC + n * BEAT_INT;
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+ ```
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+
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+ 全片切点随 `beatT` 一次归位,**不要逐锚点手改拍号**;SFX 侧的补偿
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+ 走 sound-design §4.6 的同一常量。这类错位的观感危害不止"不准":
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+ 冲击画面差 2–3 帧听不出是跟着鼓的,合理的卡点动效会被读作无端抖动。
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+
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+ ## 6. 工具备忘
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+
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+ - librosa 不在系统 python:`uv run --with librosa --with scipy --python 3.11 script.py`
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+ - 只有人声/复杂编曲的曲子 beat_track 会漂:先用 `librosa.effects.hpss`
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+ 分离打击成分再测;仍不干净时上 Demucs 分离鼓轨——
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+ `uvx --from demucs demucs --two-stems=drums -n htdemucs bgm.mp3 -o analysis/`,
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+ 之后 §1/§2 全部在 `drums.wav` 上跑
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+ - BPM 拿不稳(多方法交叉验证):madmom 的 RNN+DBN 和 Essentia 的
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+ RhythmExtractor2013 可作 librosa 之外的第二、第三票;三者对不齐时
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+ 回 §3 用瞬态覆盖率投票,不猜
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+ - 变速曲(DJ 转场、accelerando):先用 librosa 局部 tempogram
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+ (约 5s 窗)确认变速点,再按能量段分段拟合,各段各自 t0/T