@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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package/MANUAL.md CHANGED
@@ -7,7 +7,9 @@ You make films. A film is a web page, `film.html`, that cuts pages, footage, pic
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  A folder:
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  - `film.html`: the film. The person edits it in Studio at any moment: read it right before you change it, and change only what you mean to.
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  - Pages (`*.html`): pictures written as code, with the files they load by relative path.
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+ - A packed page (`compound-*.html`): several picture clips the person packed into one — a film of its own (see below). Its text is the JSON string in `#film-source`, not its body.
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  - `assets/`: media files (video, pictures, sound). The person sees every one in Studio: keep only what the film can use, and delete the pieces you made them from.
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+ - A project made from a template already has its pages written (`pages/*.html`) and placed in film.html. A design-style template also brings the `aicut-motion` skill into `.pi/skills/`: read it before adding motion, and keep to the palette and type it names.
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  - Files and folders starting with a dot (`.film`, `.git`) belong to the tools: leave them.
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  ## film.html
@@ -71,6 +73,14 @@ A folder:
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  - The picture is captured once `frame` returns, or once the Promise it returns resolves. Create a WebGL context with `preserveDrawingBuffer: true`.
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  - A page has no sound: every sound is a clip in film.html. A shot's sound effect goes at the film second it plays: the page clip's `at`, plus the page's t, less the clip's in point (a hit at t = 2 in a clip at 5 goes at 7). When you move the page clip, move its sounds with it.
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+ ## A compound page
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+ The person can select picture clips and pack them into one (Studio's 新建复合片段). Studio writes `compound-<id>.html` beside film.html: a film of its own — sections are tracks, clips are elements, pages draw themselves — and film.html holds it as a single page clip.
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+ - Read it through `#film-source`: a JSON string holding the film text. Parse the string, then read that text as film.html. The body's `<script type="module" src="__film/timeline.mjs">` plays it and is not part of the film; neither is the JSON itself. The body is not readable as film.html.
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+ - Its time is its own. Inside the compound `at` starts at 0; the clip in film.html says when it plays and for how long. Trim, move and scale it there, not inside.
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+ - Packing and unpacking are the person's: Studio puts the clips back on the film's tracks. Never split a compound by hand unless asked, and never delete one — an undo may want it.
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  ## Tools
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  Run them in the film's folder. Each one's `--help` lists its options:
package/package.json CHANGED
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  {
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  "name": "@autoaiai/aicut",
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package/product.json CHANGED
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  {
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  "desktop": {
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- "updates": "https://aicut.dev/download/desktop"
3
+ "updates": "https://aicut.dev/download/desktop",
4
+ "github": "autoaiai/aicut"
4
5
  }
5
6
  }
@@ -0,0 +1,421 @@
1
+ ---
2
+ name: 30x-web-to-video
3
+ description: "Use when a user gives a brand URL and wants a premium launch, demo, or marketing video. Zero-manual workflow — Claude runs the V2 orchestrator itself (scrapes brand evidence, auto-installs missing tools, generates the first-cut AICUT project). User only sees the URL and the Studio preview. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "norahe0304-art/30x-video"
6
+ ---
7
+
8
+ # AICUT Beautiful Videos
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
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+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
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+ Create 40-second product launch videos that look like a $50k agency produced them. The secret: build **animated product UI mockups** — real dashboards, conversation interfaces, code editors, data visualizations — all constructed in code and spring-animated.
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+
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+ ## When to Use
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+
46
+ User names a brand or gives a URL and wants a product launch / marketing / demo video.
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+
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+ **NOT for** (route elsewhere instead of stretching this skill): extracting short clips from an existing long video (that's a shorts/recut job); adding captions to existing talking-head footage; NLE-style editing of user footage (retime/recolor/reorder); a bare music track needing a beat-synced lyric video. This skill builds a launch video *from a brand's web presence* — code-built UI mockups, real scraped assets, 5-act narrative. If the input isn't a brand/product to present, this is the wrong tool.
49
+
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+ ## URL-to-Video V2 Output Contract
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+
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+ Preferred path: run the V2 intake orchestrator and then refine the generated project in Remotion.
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+
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+ ```bash
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+ node --experimental-strip-types <installed-skill-dir>/scripts/url-to-video.ts https://brand-site.com --out ./<brand-name>-launch-video
56
+ ```
57
+ ```
58
+ The orchestrator must emit:
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+
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+ - `brand-report.json`
61
+ - `scene-constitution.json`
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+ - `asset-manifest.json`
63
+ - `story.md`
64
+ - `review.md`
65
+ - a full Remotion project directory with `public/brand/*`, optional `public/brand/beat-map.json`, `src/theme.ts`, and generated intake data for the scaffold to consume
66
+
67
+ Regression path:
68
+ ```
69
+ ```bash
70
+ node --experimental-strip-types <installed-skill-dir>/scripts/benchmark-suite.ts --match stripe-fintech --offline --reuse-brand-dir ./public/brand --install --verify --render
71
+ ```
72
+ ```
73
+ The benchmark runner must emit per-benchmark `benchmark-result.json` files and a suite summary so V2 changes can be pressure-tested instead of argued about.
74
+
75
+ This skill does **not** optimize for one-click final renders. It optimizes for a video-team-grade first cut that Claude or a human can push the last 10-20% inside Remotion.
76
+ ```
77
+
78
+ ## Core Philosophy
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+
80
+ 1. **Build product UI mockups, not abstract graphics.** The UI IS the animation.
81
+ 2. **Scrape first, design second.** Every color, font, logo comes from the real brand site.
82
+ 3. **Pacing is luxury.** 40 seconds lets content breathe. Never rush features.
83
+ 4. **Taste over templates.** If it looks like "AI made this," redesign.
84
+ 5. **One font family, weight hierarchy.** 300-600 range only, never bold (700+).
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+
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+ ## Three-Layer Constitution
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+
88
+ - **Phenomenal layer:** harvest official website evidence. `ScreenshotProof` is mandatory. `VideoProof` is preferred. No visual proof, no credible video.
89
+ - **Essential layer:** infer a `DesignArchetype` from evidence. Use references to sharpen judgment, never to override the brand.
90
+ - **Philosophical layer:** reject reflex defaults before building. Taste beats convenience. Credibility beats spectacle. Product reality beats template energy.
91
+
92
+ This skill explicitly absorbs ideas from:
93
+
94
+ - `agent-browser` as the preferred phenomenal-layer harvester (headless, does not hijack screen)
95
+ - `awesome-design-md` as an enterprise design archetype reference library
96
+ - `taste-skill` as an execution-discipline source
97
+ - `Impeccable` as the finish-gate and anti-monoculture vocabulary source
98
+
99
+ None of the above are hard dependencies. Their value is embedded into this skill's thinking and gates.
100
+
101
+ ## Rules
102
+
103
+ Read individual rule files for detailed explanations and code examples:
104
+
105
+ ### Design System
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+ - [rules/typography.md`typography.md` - Font weights (max 600), size hierarchy (min 24px), text safety
107
+ - [rules/color.md`color.md` - Brand polarity, neutral tinting, 60-30-10 rule, accent opacity levels
108
+ - [rules/layout.md`layout.md` - Grid system, 4px spacing scale, safe zones, border-radius hierarchy, anti-overlap
109
+ - [rules/composition.md`composition.md` - **Bespoke Composition Law**: zero-vacuum atmosphere base, full-bleed moments, editorial 200-320px type, real-assets-first, composition diversity — plus the compositional SLOP BLACKLIST (hub-and-spoke pill diagram, hollow-card triptych, centered-object void, eternal spring+shimmer open) and the thin-evidence playbook (score < 40 → grow a brand world from logo geometry, never empty cards)
110
+
111
+ ### Visual Content
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+ - [rules/ui-mockups.md`ui-mockups.md` - Product UI construction, density, title bars, syntax coloring, cursor simulation, Giant Terminal bottom-rising spec (proven geometry + content contract + failure list)
113
+ - [rules/cards.md`cards.md` - Staggered card grids, interior fill techniques, animated card bodies, no duplicates
114
+ - [rules/data-viz.md`data-viz.md` - SVG charts, animated metrics, tabular-nums, status badges, anti-hero-metric
115
+ - [rules/artifact-catalog.md`artifact-catalog.md` - **Read before designing any act**: 15 battle-tested bespoke artifact families (with source pointers) + scaffold inventory + cross-production hero rotation ledger (`~/.media/hero-ledger.jsonl`) — diversity is a gate, not a suggestion
116
+
117
+ ### Motion & Production
118
+ - [rules/motion.md`motion.md` - Springs, easeOutExpo, per-character stagger, timing standards, hold-then-snap, organic AE vocabulary (wiggle / overshoot / idle float / lookAt — wired from the sibling `remotion-motion` skill)
119
+ - [rules/transitions.md`transitions.md` - TransitionSeries, light leaks, fluid backgrounds, noise textures, parallax
120
+ - [rules/cinematic.md`cinematic.md` - Film grain, vignette, shimmer sweep, color grading, glassmorphism, render settings
121
+ - [rules/beat-sync.md`beat-sync.md` - BGM-driven timing from audiomap.json: one analyzer trusted unconditionally, beat-grid snapping when `rhythmic: true`, energy-phase/silence pacing when not, hold-then-snap on energy peaks
122
+ - [rules/narration-sync.md`narration-sync.md` - Voiceover/caption videos only: beat-lock visuals to whisper word timestamps, caption/brand-word cleanup, sentence-boundary cut snapping
123
+
124
+ ### Strategy & Quality
125
+ - [rules/creative-moves.md`creative-moves.md` - Five creative generators distilled from every "惊艳" verdict — idiom-literalism, logo-geometry growth, constraint alchemy, semantic inversion, domain-native proof
126
+ - [rules/taste.md`taste.md` - AI slop blacklist, design principles, UX laws, self-review checklist, pacing
127
+ - [rules/narrative.md`narrative.md` - 5-act structure, headline/UI rhythm, story arc, logo constellation
128
+ - [rules/narrative-templates.md`narrative-templates.md` - Industry-specific narrative templates (AI SaaS, FinTech, DevTool, E-Commerce, Healthcare, Cybersecurity, Collaboration)
129
+ - [rules/workflow.md`workflow.md` - Brand scraping, icon system, asset strategy, video embedding, file organization, BGM Variety Mandate (brand-derived mood + global ledger dedup — never the same track twice)
130
+ - [rules/media-resolve.md`media-resolve.md` - Asset resolve cascade (ledger → adopt → programmatic → catalog → web) with `.media/manifest.jsonl` freeze ledger; programmatic-first: dotted-map world maps, simple-icons marks, LobeHub AI-model logos as inline tintable components
131
+ - [rules/archetypes.md`archetypes.md` - Enterprise design archetypes abstracted from high-quality design references
132
+ - [rules/finish-gate.md`finish-gate.md` - Impeccable-style finish protocol, anti-monoculture checks, render blocking criteria
133
+ - [rules/qc-gates.md`qc-gates.md` - Four evidence-based QC gates: asset audit (Step 2.5), per-act frame evidence (Step 4), critic loop wiring (Step 7.5), honest disclosure (Step 8). Evidence-only — rendered pixels + Read, never grep
134
+
135
+ ## Reference Files (Code Patterns)
136
+
137
+ - [references/animations.md](references/animations.md) - FadeIn, ScaleIn, SplitText, Typewriter, CountUp, AnimatedPath
138
+ - [references/audio.md](references/audio.md) - Audio sync, beat detection, voiceover ducking, ElevenLabs TTS `with-timestamps` VO pipeline (word timing for free, restricted-key handling, VO_CUES-derived duck)
139
+ - [references/components.md](references/components.md) - GradientMesh, GlassPanel, FilmGrain, ProductFrame, BrandIcon
140
+ - scaffold/src/components/Transitions.tsx - 7 transition families (whipPan/maskWipe/push/zoomPunch/blurDissolve/flashThrough/glitchCut) — drop-in replacements for fade(); all-fade videos are a violation
141
+ - scaffold/src/components/ShaderFX.tsx - GPU ShaderPlane (liquidWarp production-ready; silk/lens WIP) — render with --gl=angle (baked into scaffold render script)
142
+ - scaffold/src/components/Captions.tsx - word-timestamp captions, 6 styles (karaoke/scalePop/weightShift/neonGlow/kineticSlam/editorial)
143
+ - [references/lottie.md](references/lottie.md) - @remotion/lottie integration, recommended sources
144
+ - [references/visual-effects.md](references/visual-effects.md) - Tiered visual effects library reference (lottie, motion-blur, confetti, flubber, three.js)
145
+
146
+ ## Remotion API Reference (Bundled)
147
+
148
+ This skill bundles the full `remotion-best-practices` reference for Remotion API patterns. Load these when you need Remotion-specific API knowledge:
149
+
150
+ - [remotion-best-practices/rules/videos.md`videos.md` - Video embedding, trimming, volume, speed, looping
151
+ - [remotion-best-practices/rules/audio.md](remotion-best-practices/rules/audio.md) - Audio importing, trimming, volume, speed, pitch
152
+ - [remotion-best-practices/rules/timing.md`timing.md` - Interpolation curves, linear, easing, spring
153
+ - [remotion-best-practices/rules/transitions.md`transitions.md` - Scene transition patterns
154
+ - [remotion-best-practices/rules/compositions.md](remotion-best-practices/rules/compositions.md) - Compositions, stills, folders, default props
155
+ - [remotion-best-practices/rules/sequencing.md`sequencing.md` - Sequence delay, trim, duration limiting
156
+ - [remotion-best-practices/rules/fonts.md](remotion-best-practices/rules/fonts.md) - Google Fonts and local font loading
157
+ - [remotion-best-practices/rules/images.md`images.md` - Img component usage
158
+ - [remotion-best-practices/rules/charts.md](remotion-best-practices/rules/charts.md) - Bar, pie, line, stock chart patterns
159
+ - [remotion-best-practices/rules/light-leaks.md`light-leaks.md` - @remotion/light-leaks overlay effects
160
+ - [remotion-best-practices/rules/lottie.md`lottie.md` - @remotion/lottie integration
161
+ - [remotion-best-practices/rules/text-animations.md`text-animations.md` - Typography animation patterns
162
+ - [remotion-best-practices/rules/calculate-metadata.md](remotion-best-practices/rules/calculate-metadata.md) - Dynamic composition metadata
163
+ - [remotion-best-practices/rules/voiceover.md`voiceover.md` - AI voiceover with ElevenLabs TTS
164
+ - [remotion-best-practices/rules/parameters.md`parameters.md` - Zod schema parametrization
165
+ - [remotion-best-practices/rules/ffmpeg.md](remotion-best-practices/rules/ffmpeg.md) - FFmpeg operations for video trimming
166
+
167
+ ## Workflow (8 steps + 4 evidence gates)
168
+
169
+ Four evidence-based QC gates run inside this workflow — Asset Audit (Step 2.5), Per-Act Frame Evidence (Step 4), Critic Loop (Step 7.5), Honest Disclosure (Step 8). All four live in [rules/qc-gates.md`qc-gates.md`. They share one rule: verify by rendering pixels and Reading them, never by grepping source code.
170
+
171
+ ### Step 1: Run the V2 Orchestrator YOURSELF (MANDATORY)
172
+
173
+ **CLAUDE runs this, not the user.** When a user gives you a brand URL, immediately invoke the orchestrator via the Bash tool. Do NOT paste the command and ask the user to run it. Do NOT manually scaffold. Do NOT manually scrape. The orchestrator handles preflight (tool install), scaffold copying, brand harvesting, evidence scoring, mode selection, scene constitution, theme generation, beat-sync, and visual-audit — all in one command.
174
+
175
+ ```bash
176
+ npx tsx <installed-skill-dir>/scripts/url-to-video.ts <brand-url> --out ./<brand-name>-launch-video --yes
177
+ ```
178
+ ```
179
+ - `<brand-url>`: the actual URL (e.g. `https://stripe.com`)
180
+ - `<brand-name>`: a slug (e.g. `stripe`)
181
+ - `--yes`: **REQUIRED** — Claude has no TTY, so preflight prompts would hang forever. `--yes` pre-approves any tool installs. If the user is on a locked-down machine where installs aren't allowed, use `--no-install` instead.
182
+
183
+ **What the orchestrator produces (VERIFY ALL EXIST before continuing):**
184
+ - `brand-report.json` — full evidence package with scores
185
+ - `scene-constitution.json` — 5-act scene plan with archetype + pacing
186
+ - `asset-manifest.json` — downloaded asset inventory
187
+ - `story.md` — story intent draft
188
+ - `review.md` — human-readable review summary
189
+ - `src/theme.ts` — brand-faithful theme (real colors, fonts, radii)
190
+ - `src/generated/project-data.ts` — **CRITICAL: real brand data consumed by MainVideo.tsx**
191
+ - `public/brand/*` — logo, screenshots, hero, video, BGM
192
+
193
+ **BLOCKING GATE after orchestrator completes:**
194
+ ```
195
+
196
+ # ALL of these must pass before continuing:
197
+ cat <project>/brand-report.json | head -5 # must show real brandName, NOT "Example Brand"
198
+ cat <project>/scene-constitution.json | head -5 # must show real sourceUrl
199
+ ls <project>/public/brand/ # must have logo + homepage screenshot + bgm
200
+ grep brandName <project>/src/generated/project-data.ts # must NOT say "Example Brand"
201
+ ```
202
+ If `project-data.ts` still says "Example Brand", the orchestrator failed — diagnose and re-run. **NEVER proceed with placeholder data.**
203
+
204
+ **If the orchestrator fails** (network issues, missing `yt-dlp`/`ffmpeg`), fall back to manual harvesting per [rules/workflow.md`workflow.md`, but you MUST still write real data into `src/generated/project-data.ts` and generate `brand-report.json` + `scene-constitution.json`. The scaffold template without real data is useless.
205
+ ```
206
+
207
+ ### Step 2: Supplement Brand Assets (if orchestrator gaps exist)
208
+
209
+ Check the orchestrator's `review.md` for gaps. Download any missing assets into `public/brand/`:
210
+
211
+ | Asset | Required? | How |
212
+ |-------|-----------|-----|
213
+ | `logo.svg` | MANDATORY | Download verbatim, NEVER hand-write SVG |
214
+ | `homepage.png` | MANDATORY | Screenshot via browser tool |
215
+ | `hero.png` or `product-ui.png` | MANDATORY | og:image, product screenshot, or hero section |
216
+ | `demo.mp4` | PREFERRED | `yt-dlp` from site embed or YouTube search, trim to 8s with ffmpeg |
217
+ | `bgm.mp3` | MANDATORY | Three-tier source, in order — ① user-supplied audio (verbatim, just loudnorm) → ② **generate locally (recommended)**: `python3 <installed-skill-dir>/scripts/generate-bgm.py --brand-report brand-report.json --duration 45 --output public/brand/bgm.mp3` — mood derived from designTruth + productCategory, or pass an explicit prompt; first run downloads facebook/musicgen-small (~1.5GB), generation is minutes-scale (fast on MPS/CUDA, slow on bare CPU) → ③ degraded fallback: yt-dlp from Pixabay/Mixkit/YouTube, trim to 45s with fade. NEVER ask user |
218
+
219
+ **Gate:** `ls public/brand/` must show logo + homepage screenshot + product visual + bgm. No bgm = go generate one (tier ②) or download one (tier ③).
220
+
221
+ ### Step 2.5: Asset Audit (BLOCKING)
222
+
223
+ **Read:** [rules/qc-gates.md`qc-gates.md` → Gate 1
224
+
225
+ Every visual asset in `asset-manifest.json` / `public/brand/` must be LOOKED AT before any scene uses it. Collapse duplicates, build a labeled contact sheet (`montage`) or Read each image individually — extract frames from any `.mp4` first — then write `asset-audit.md`: per asset, what is actually pictured (content, not filename), quality notes (padding, orientation, real format), and USE (naming the act) or SKIP (with a real reason). This is where you catch the padded logo, the portrait photo headed for a landscape slot, and the mislabeled file — before they're animated.
226
+
227
+ **Gate:** `asset-audit.md` covers every distinct visual asset. An asset without an audit row may not appear in any scene.
228
+
229
+ ### Step 3: Get Storyline from User (BLOCKING)
230
+
231
+ STOP and ask:
232
+ 1. What story? (launch / feature highlight / brand intro / problem→solution)
233
+ 2. Which features? (pick 2-4 from scraped list)
234
+ 3. Key message / tagline?
235
+ 4. Proof points? (metrics, benchmarks, testimonials — or skip Act 4)
236
+ 5. Tone? (hype / calm authority / playful / technical)
237
+
238
+ Match to [rules/narrative-templates.md`narrative-templates.md` as starting point. **NEVER auto-generate storyline.**
239
+
240
+ ### Step 4: Build Theme + 5-Act Scenes + BGM
241
+
242
+ **Composition law (read FIRST — [rules/composition.md`composition.md`):** every act must pass the four iron laws — zero vacuum (atmosphere base under every frame; the scaffold's `Atmosphere` primitive is wired at MainVideo root by default — tune per act, never strip back to bare `#000`), one full-bleed moment per act, editorial type scale (key words 200-320px, may bleed), real brand assets over code abstractions. Name each act's composition system (Law 5 menu) before writing its code — five acts on the same `eyebrow + headline + centered box` skeleton is the exact failure this rule kills.
243
+
244
+ Theme is already generated by the orchestrator. Customize if needed. Build scenes in `src/scenes/`:
245
+
246
+ | Act | Purpose | Required evidence |
247
+ |-----|---------|------------------|
248
+ | ACT 1 Logo | Brand logo spring entrance + shimmer. No text under logo. Premium background. | Real logo asset |
249
+ | ACT 2 Hook | Product reality hits screen. | ScreenshotProof or VideoProof |
250
+ | ACT 3 Showcase | Headline → UI rhythm, 2-4 vignettes. | Real screenshot/video in at least 1 scene |
251
+ | ACT 4 Proof | Metrics, trust signals, benchmarks. | Proof visuals preferred |
252
+ | ACT 5 Close | CTA lockup + brand logo. | Real logo asset |
253
+
254
+ **Rules:** Logo only in ACT 1 + 5. ACT 2-4 must use at least 2 real `staticFile("brand/...")` assets (logo doesn't count). Wire `<Audio src={staticFile("brand/bgm.mp3")}` with volume envelope into MainVideo.
255
+
256
+ **Music map (if bgm exists):** read [rules/beat-sync.md`beat-sync.md` FIRST, then run the one analyzer and let `audiomap.json` drive all transition/accent timing:
257
+
258
+ ```bash
259
+ python3 <installed-skill-dir>/scripts/analyze-audiomap.py public/brand/bgm.mp3 --output audiomap.json
260
+ ```
261
+ ```
262
+ `rhythmic: true` → snap cuts to `beats_sec`/`downbeats_sec`; `rhythmic: false` → pace by `energy_phases` boundaries and `silences` windows (hard-cutting to the metronome grid is forbidden); hold-then-snap resolves on `key_moments` SURGEs. Never re-measure the track with another tool once audiomap exists.
263
+
264
+ **If the video has narration/captions** (optional — most launch videos are BGM-only), read [rules/narration-sync.md`narration-sync.md` FIRST: whisper-transcribe the TTS audio for word timestamps, beat-lock every visual change to them, clean caption text without touching timestamps, and snap act cuts to sentence boundaries. Never derive timing from the script's word count.
265
+
266
+ **Asset relevance:** Every asset must match its scene context + narrative + visual quality + brand alignment. Watch every clip you place. See [rules/workflow.md`workflow.md`.
267
+
268
+ **Print TIMING AUDIT after each scene** (element, type, delay, finish frame, breathing). Breathing < 45f = fix before continuing.
269
+
270
+ **Frame evidence after EACH act** (BLOCKING — [rules/qc-gates.md`qc-gates.md` → Gate 2): render 1-3 representative stills of the act you just built (`npx remotion still MainVideo evidence/act-<N>-f<frame>.png --frame=<F>`), **Read each PNG**, and append a structured evidence block to `evidence/act-evidence.md` — what's visibly on screen, which brand assets appear, does it match `scene-constitution.json` + `story.md`, legibility, FLAGs, VERDICT. Code that compiles is not a rendered frame. Do not start the next act until the current act's verdict is PASS.
271
+ ```
272
+
273
+ ### Step 5: Polish + Finish Gate
274
+
275
+ Add film grain, vignette, color grade, shimmer sweeps per [rules/cinematic.md`cinematic.md`.
276
+
277
+ **Finish gate** ([rules/finish-gate.md`finish-gate.md`): Name at least 3 reflex defaults you rejected (e.g. `purple reflex`, `cardocalypse`, `inter everywhere`). State the default bad solution, why it was rejected, which brand evidence overrode it, and what replaced it. If you can't explain why this doesn't look like generic AI output, it's not ready.
278
+
279
+ ### Step 6: Studio Preview (BLOCKING — NO EXCEPTIONS)
280
+
281
+ ```bash
282
+ npx -y @autoaiai/aicut@latest open .
283
+ open http://localhost:<port>
284
+ ```
285
+ ```
286
+ **NEVER RENDER WITHOUT USER APPROVAL.** This is the most important gate in the entire workflow. Open Remotion Studio, tell the user the URL, and STOP. Wait for the user to review the preview and give explicit approval before proceeding to Step 7/8.
287
+
288
+ If running as a subagent (background task), still open the studio and report the URL back — do NOT skip to render. The user must see the video in the browser before any MP4 is produced.
289
+ ```
290
+
291
+ ### Step 7: Final Audit (BLOCKING)
292
+
293
+ Run all checks before render:
294
+
295
+ # Asset check: at least 2 real media assets in ACT 2-4 scenes (logo doesn't count)
296
+ grep -r "staticFile" src/scenes/ | grep -E "\.(mp4|png|jpg)"
297
+
298
+ # Asset DEDUP check: no non-logo image may appear twice in the rendered scenes
299
+
300
+ # (see rules/workflow.md → "Asset De-duplication"). Each brand/*.{png,jpg,mp4}
301
+
302
+ # should have exactly 1 reference except logo.* which may appear in Act1+Act5.
303
+ grep -rhoE 'staticFile\("brand/[^"]+"\)' src/ | sort | uniq -c | awk '$1 > 1 && $2 !~ /logo/ { print "DUP:", $0; exit 1 }'
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+
305
+ # Visual classification check: MainVideo.tsx must classify visuals as demo/cover
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+
307
+ # (see rules/workflow.md → "Visual Classification — demo/cover"). Cover images
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+
309
+ # (og-image / hero with baked tagline) may never get an overlay headline.
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+ grep -q 'VisualKind' src/MainVideo.tsx || { echo "MISSING: visual classification type (demo/cover)"; exit 1; }
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+ grep -q 'kind === "cover"' src/MainVideo.tsx || { echo "MISSING: cover full-bleed branch in Act 2"; exit 1; }
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+ grep -qE 'kind:\s*"demo"' src/MainVideo.tsx || { echo "MISSING: demo kind tag"; exit 1; }
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+
314
+ # Brand-authored gate: MainVideo MUST NOT reference playwright self-captures
315
+
316
+ # (see rules/workflow.md → "Brand-Authored vs Self-Captured"). homepage-screenshot
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+
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+ # is always a playwright capture in this pipeline and is preview/debug only.
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+
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+ # Strip // line comments before checking so explanatory comments don't trip the gate.
321
+ sed 's|//.*||' src/MainVideo.tsx | grep -qE 'staticFile\("brand/homepage|findAsset\(\[?"homepage-screenshot' \
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+ && { echo "FAIL: MainVideo references playwright self-capture (homepage.png)"; exit 1; } || true
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+
324
+ # Theme sanitization gate: theme.ts must not contain Next.js CSS vars, "inherit",
325
+
326
+ # generic font families, OR emoji/symbol/dingbat fonts (these come from CSS
327
+
328
+ # font-family fallback chains and break Remotion's @remotion/google-fonts loader).
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+
330
+ # (see rules/workflow.md → "Theme Sanitization")
331
+ grep -E 'var\(--font-|"inherit"|"initial"|"unset"|"sans-serif"|"serif"|"monospace"' src/theme.ts \
332
+ && { echo "FAIL: theme.ts has non-loadable font (CSS var / inherit / generic)"; exit 1; } || true
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+ grep -iE '"[^"]*emoji[^"]*"|"[^"]*symbol[^"]*"|"webdings"|"wingdings"|"fontawesome"|"material icons"' src/theme.ts \
334
+ && { echo "FAIL: theme.ts has emoji/symbol/dingbat font (sanitizer escaped)"; exit 1; } || true
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+
336
+ # Act 3 UI mockup gate: category-aware. Mobile apps must render inside PhoneFrame;
337
+
338
+ # everything else must use desktop mockup components. A pure-text Act 3 fails either way.
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+
340
+ # (see rules/workflow.md → "Act 3 Must Use Generated UI Mockups")
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+ PRODUCT_CATEGORY=$(node -e "try{console.log(require('./brand-report.json').productCategory.category)}catch{console.log('unknown')}" 2>/dev/null || echo unknown)
342
+ if [ "$PRODUCT_CATEGORY" = "mobile-app" ]; then
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+ # Mobile-app: either (a) App Store gallery harvest landed ≥2 screens → use
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+ # AppStoreCoverSlide full-bleed, OR (b) fallback PhoneFrame with single
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+ # product-ui.png. Either path is acceptable. Pure text Act 3 fails.
346
+ grep -qE 'PhoneFrame|AppStoreCoverSlide' src/MainVideo.tsx \
347
+ || { echo "FAIL: mobile-app product but Act 3 has no PhoneFrame or AppStoreCoverSlide"; exit 1; }
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+ else
349
+ grep -qE 'TerminalWindow|KanbanBoard|DataTable|AnalyticsDashboard' src/MainVideo.tsx \
350
+ || { echo "FAIL: Act 3 has no UI mockup component — must import TerminalWindow/KanbanBoard/DataTable/AnalyticsDashboard"; exit 1; }
351
+ fi
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+
353
+ # BGM check: <Audio> with bgm.mp3 in MainVideo
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+ grep -n "bgm" src/MainVideo.tsx
355
+
356
+ # No localhost URLs
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+ grep -r "localhost:8888" src/
358
+
359
+ # Visual audit script (timing, font-size, font-weight, safe-zone, contrast, etc.)
360
+ cp <installed-skill-dir>/scripts/visual-audit.ts scripts/
361
+ npx tsx scripts/visual-audit.ts
362
+ ```
363
+ All FAIL = fix and re-run. Only then proceed.
364
+ ```
365
+
366
+ ### Step 7.5: Critic Loop (RECOMMENDED before render)
367
+
368
+ **Read:** [rules/qc-gates.md`qc-gates.md` → Gate 3
369
+
370
+ Run the generator→critic loop BEFORE the final render — `critique-scenes.ts` renders its own stills, so it needs no MP4. A vision LLM scores every act and rewrites the single weakest scene, repeating until `overallScore ≥ threshold` or rounds are exhausted. This is how the skill closes the gap between "first draft" and "fifth draft" without a human in the loop — and running it here means Step 8 renders the post-critic cut, not the pre-critic draft.
371
+
372
+ # from inside the generated project
373
+ node --experimental-strip-types <installed-skill-dir>/scripts/iterate.ts . --rounds 3 --threshold 8
374
+ ```
375
+ - Each round writes `.iterate/round-N/critique.json` (per-act 5-dim scores + weakest directive), `frames/*.png` (rendered stills), and `regenerate.log`.
376
+ - `scripts/critique-scenes.ts` and `scripts/regenerate-scene.ts` can be driven standalone if you only want one half of the loop.
377
+ - The regenerator auto-rolls back MainVideo.tsx/theme.ts if `tsc --noEmit` fails after its edit.
378
+ - Read `critique.json` yourself and quote the weakest directive in your delivery message. After the loop mutates a scene, re-render one still of that act and Read it (Gate 2 discipline).
379
+ - Skipping the loop is allowed under time pressure — but the skip must appear in Step 8's "What I did NOT verify" section.
380
+ ```
381
+
382
+ ### Step 8: Render + Machine QC + Honest Disclosure
383
+
384
+ ```bash
385
+ npx -y @autoaiai/aicut@latest render
386
+ ```
387
+ ```
388
+ **Machine QC on the rendered MP4 (BLOCKING):**
389
+ ```
390
+ ```bash
391
+ node --experimental-strip-types <installed-skill-dir>/scripts/render-qa.ts out/MainVideo.mp4 \
392
+ --expect-duration <seconds> --json render-qa.json
393
+ ```
394
+ ```
395
+ Checks the actual output file: stream presence + dimensions + pix_fmt, duration drift, black frames (blackdetect), frozen video (freezedetect), dead audio (silencedetect), clipping (volumedetect). FAIL = fix and re-render. WARN windows are timestamps to LOOK AT — extract a frame at each listed window, Read it, and judge: intentional hold-then-snap passes, a dead frame doesn't. Paste the report summary into the disclosure below.
396
+
397
+ **Honest disclosure (REQUIRED — [rules/qc-gates.md`qc-gates.md` → Gate 4):** the final delivery message must end with two sections — "**What I verified**" (one bullet per gate/check that passed, evidence cited inline) and "**What I did NOT verify (spot-check these)**" (audio by ear, full-frame-rate motion between stills, playback smoothness, any skipped gate). The NOT-verified header must appear even if the list is "None." No adjectives where numbers exist. "Looks great, ready to ship" with no disclosure is an unacceptable final summary.
398
+ ```
399
+
400
+ ## Premium vs Template
401
+
402
+ | Premium ($50k) | Template (avoid) |
403
+ |---|---|
404
+ | Logo animation opens the video | No logo or text-only logo |
405
+ | BGM with beat-synced transitions | Silent or stock music slapped on |
406
+ | Full product UI mockups | Text on gradient background |
407
+ | Real brand assets inside UI chrome | Pure code mockups, no screenshots |
408
+ | Per-character text stagger | Entire text block fades in |
409
+ | SVG chart path-drawing | Big numbers with no visualization |
410
+ | Spring physics (overshoot + settle) | Linear or basic ease |
411
+ | easeOutExpo (Apple keynote feel) | Cubic or bounce easing |
412
+ | 40s with breathing room | 30s of rushing through features |
413
+ | Film grain + vignette + color grade | Perfectly clean digital |
414
+ | One typeface, weight contrast 300-600 | Multiple fonts or bold 700+ |
415
+
416
+ ## Source
417
+
418
+ Rewritten for AICUT from [`norahe0304-art/30x-video`](https://github.com/norahe0304-art/30x-video)
419
+ (MIT), cli/skill/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
420
+
421
+ The repository holds 4 skills; this is the one its entry stands for.
@@ -0,0 +1,26 @@
1
+ # examples/ — 验收家族实例索引
2
+ > 六个真实品牌的完整场景源码 (2026-07-04 十连测验收)。artifact-catalog.md 的家族指针落在这里。
3
+ > 用法: 抄结构不抄皮 — 品牌 token (色/字/光) 全部换成你的 brand-report 推导值。
4
+
5
+ | 家族 | 文件 |
6
+ |------|------|
7
+ | 点阵世界地图+短跳级联 | caylent/scenes/Act4.tsx (BeatRouting), happy-model/scenes/Act4.tsx |
8
+ | status 心跳条带墙 | happy-model/scenes/Act4.tsx (BeatUptime) |
9
+ | 光束改道 failover | happy-model/scenes/Act4.tsx (BeatFailover) |
10
+ | 巨型终端 (底升) | happy-model/scenes/Act3.tsx (BigTerminal) |
11
+ | agent 决策图 DAG | caylent/scenes-v2/Act3V2.tsx (AgentGraph) |
12
+ | token 流打字+漂浮碎片 | caylent/scenes/Act3.tsx (GenAIMoment) |
13
+ | 无框统计行 | caylent/scenes/Act3.tsx (DataDash) |
14
+ | 对比条 | caylent/scenes/Act4.tsx (StatMttr) |
15
+ | 客户 logo 墙/跑马灯 | caylent/scenes/Act4.tsx (Customers), caylent/scenes-v2/Act4V2.tsx (LogoTicker) |
16
+ | 数据束汇聚入 logo | happy-model/scenes/Act3.tsx (RelayWorld) |
17
+ | 碎片风暴+引力收束 | happy-model/scenes/Act2.tsx |
18
+ | 品牌几何生长+tracking-in 凝聚 | caylent/scenes/Act1.tsx |
19
+ | 老虎机滚轮/双钟赛跑 | caylent/scenes-v2/Act4V2.tsx (SlotSeventy/RaceSplit) |
20
+ | 液态 shader 冷开场 | caylent/scenes-v2/Act1V2.tsx |
21
+ | 实拍全屏出血+scrim | caylent/scenes/Act2.tsx, perplexity-pc/scenes/Act1.tsx |
22
+ | 四拍官方能力图序列 | perplexity-pc/scenes/Act3.tsx |
23
+ | 纸白编辑部裱装/端版 | perplexity-pc/scenes/Act2.tsx, Act5.tsx |
24
+ | 复古纸片拼贴/宣言墙/巨字出血 CTA | parker/scenes/*.tsx (PaperWorld 原语) |
25
+ | 口味色彩房间/跑马灯颈带/营养面板 | mana/scenes/*.tsx |
26
+ | 像素田园/公司组织 canvas/审批看板 | cofounder/scenes/*.tsx |