@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,218 @@
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+ # Diagram & Chart Recipes — Cookbook
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+
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+ Runnable recipes for progressive diagram reveals, flowing connectors, and animated charts. Self-contained across SVG/CSS, GSAP, D3, Framer Motion, and Remotion.
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+
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+ ## Reveal order & pacing
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+
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+ 1. **Containers/regions** first (faint), to establish the frame.
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+ 2. **Nodes** appear (scale 0.8→1 + fade), in reading/logical order.
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+ 3. **Edges** draw between now-visible nodes.
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+ 4. **Labels** fade in last, on the settled nodes.
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+ 5. **Highlight** sweeps the active path; everything else dims to ~0.35 opacity.
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+
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+ Hold each meaningful step 0.5–1.5s. For narrated diagrams, gate each step on the VO line, not a fixed timer.
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+
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+ ## 1. Staged node → edge → label reveal (GSAP timeline)
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+
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+ ```html
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+ <svg viewBox="0 0 480 220" id="arch">
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+ <g class="region" opacity="0"><rect x="20" y="40" width="180" height="140" rx="12" fill="#11161f"/></g>
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+ <g class="node" data-i="0" opacity="0"><rect x="50" y="70" width="120" height="40" rx="8" fill="#0A84FF"/></g>
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+ <g class="node" data-i="1" opacity="0"><rect x="50" y="130" width="120" height="40" rx="8" fill="#0A84FF"/></g>
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+ <g class="node" data-i="2" opacity="0"><rect x="300" y="100" width="140" height="40" rx="8" fill="#30D158"/></g>
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+ <path class="edge" d="M170 90 C240 90 240 120 300 120" fill="none" stroke="#5b6472" stroke-width="3" pathLength="1"/>
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+ <path class="edge" d="M170 150 C240 150 240 120 300 120" fill="none" stroke="#5b6472" stroke-width="3" pathLength="1"/>
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+ <text class="label" x="110" y="95" fill="#fff" font-size="13" text-anchor="middle" opacity="0">Web</text>
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+ <text class="label" x="110" y="155" fill="#fff" font-size="13" text-anchor="middle" opacity="0">Worker</text>
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+ <text class="label" x="370" y="125" fill="#000" font-size="13" text-anchor="middle" opacity="0">Queue</text>
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+ </svg>
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+ <script type="module">
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+ import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
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+ gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
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+ gsap.set(".node", { transformOrigin: "center", scale: .85 });
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+ const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
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+ tl.to(".region", { opacity: 1, duration: .4 })
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+ .to(".node", { opacity: 1, scale: 1, duration: .45, stagger: .25, ease: "back.out(1.5)" })
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+ .to(".edge", { strokeDashoffset: 0, duration: .55, stagger: .2 }, "-=0.3")
37
+ .to(".label", { opacity: 1, duration: .35, stagger: .12 }, "-=0.4");
38
+ </script>
39
+ ```
40
+
41
+ ## 2. Sequence diagram (lifelines + activation messages)
42
+
43
+ Reveal each message arrow in order, marching the dash to imply direction.
44
+
45
+ ```js
46
+ import gsap from "gsap";
47
+ gsap.set(".msg", { strokeDasharray: 1, strokeDashoffset: 1 });
48
+ const tl = gsap.timeline();
49
+ document.querySelectorAll(".msg").forEach((m, i) => {
50
+ tl.to(m, { strokeDashoffset: 0, duration: .5, ease: "power1.inOut" })
51
+ .fromTo(m.nextElementSibling, // the message label
52
+ { opacity: 0, y: -4 }, { opacity: 1, y: 0, duration: .3 }, "-=0.2")
53
+ .to({}, { duration: .6 }); // hold so it reads
54
+ });
55
+ ```
56
+
57
+ ## 3. Flowing connector — marching dash + traveling packet
58
+
59
+ ```html
60
+ <svg viewBox="0 0 400 80">
61
+ <path id="wire" d="M20 40 H380" stroke="#2b3340" stroke-width="4" fill="none"/>
62
+ <path class="flow" d="M20 40 H380" stroke="#0A84FF" stroke-width="4" fill="none"
63
+ stroke-dasharray="10 12"/>
64
+ <circle class="packet" r="5" fill="#7cc4ff"/>
65
+ </svg>
66
+ <style>
67
+ .flow { animation: march .7s linear infinite; }
68
+ @keyframes march { to { stroke-dashoffset: -22; } } /* = dash(10)+gap(12) */
69
+ .packet { offset-path: path("M20 40 H380"); animation: travel 1.6s linear infinite; }
70
+ @keyframes travel { to { offset-distance: 100%; } }
71
+ @media (prefers-reduced-motion: reduce){
72
+ .flow, .packet { animation: none; }
73
+ }
74
+ </style>
75
+ ```
76
+
77
+ Reverse direction (data flowing back): use a positive `stroke-dashoffset` keyframe target and `offset-distance` from 100%→0%.
78
+
79
+ ## 4. Bar chart — grow + stagger
80
+
81
+ ```html
82
+ <div class="chart">
83
+ <div class="bar" style="--h:60%"></div>
84
+ <div class="bar" style="--h:85%"></div>
85
+ <div class="bar" style="--h:40%"></div>
86
+ </div>
87
+ <style>
88
+ .chart { display:flex; gap:12px; align-items:flex-end; height:200px; }
89
+ .bar { width:48px; height:var(--h); background:#0A84FF; transform:scaleY(0);
90
+ transform-origin:bottom; transition:transform .6s cubic-bezier(.22,1,.36,1); }
91
+ .bar.in { transform:scaleY(1); }
92
+ .bar:nth-child(1){ transition-delay:.00s } .bar:nth-child(2){ transition-delay:.08s }
93
+ .bar:nth-child(3){ transition-delay:.16s }
94
+ </style>
95
+ <script>
96
+ // trigger on view
97
+ document.querySelectorAll(".bar").forEach(b => b.classList.add("in"));
98
+ </script>
99
+ ```
100
+
101
+ SVG bar version (animate `height` + `y` so it grows from the baseline):
102
+
103
+ ```js
104
+ import gsap from "gsap";
105
+ gsap.from("rect.bar", {
106
+ attr: { height: 0, y: (i, t) => +t.getAttribute("y") + +t.getAttribute("height") },
107
+ duration: .6, ease: "power3.out", stagger: .08
108
+ });
109
+ ```
110
+
111
+ ## 5. Line chart — draw-on via dashoffset
112
+
113
+ ```js
114
+ const path = document.querySelector("path.series");
115
+ const len = path.getTotalLength();
116
+ Object.assign(path.style, { strokeDasharray: len, strokeDashoffset: len });
117
+ path.getBoundingClientRect(); // reflow so transition runs
118
+ path.style.transition = "stroke-dashoffset 1.1s ease-in-out";
119
+ path.style.strokeDashoffset = "0";
120
+ // dots pop after the line reaches them:
121
+ gsap?.from("circle.point", { scale: 0, transformOrigin: "center",
122
+ duration: .3, stagger: .12, delay: .3, ease: "back.out(2)" });
123
+ ```
124
+
125
+ Area-under-line: draw the stroke first, then fade in the filled area path after the stroke completes.
126
+
127
+ ## 6. Count-up number
128
+
129
+ ```js
130
+ function countUp(el, to, { dur = 1200, decimals = 0, prefix = "", suffix = "" } = {}) {
131
+ const t0 = performance.now();
132
+ const fmt = new Intl.NumberFormat(undefined, { minimumFractionDigits: decimals,
133
+ maximumFractionDigits: decimals });
134
+ (function tick(now){
135
+ const k = Math.min(1, (now - t0) / dur);
136
+ const e = 1 - Math.pow(1 - k, 3); // easeOutCubic
137
+ el.textContent = prefix + fmt.format(to * e) + suffix;
138
+ if (k < 1) requestAnimationFrame(tick);
139
+ })(t0);
140
+ }
141
+ countUp(document.querySelector("#stat"), 1284000, { suffix: "+" });
142
+ ```
143
+
144
+ Respect reduced motion: if reduced, set `el.textContent` to the final value immediately and skip the loop.
145
+
146
+ ## 7. D3 transitions
147
+
148
+ ```js
149
+ const bars = svg.selectAll("rect").data(data).join("rect")
150
+ .attr("x", d => x(d.label)).attr("width", x.bandwidth())
151
+ .attr("y", y(0)).attr("height", 0).attr("fill", "#0A84FF");
152
+ bars.transition().duration(600).delay((d, i) => i * 80)
153
+ .ease(d3.easeCubicOut)
154
+ .attr("y", d => y(d.value)).attr("height", d => y(0) - y(d.value));
155
+
156
+ // count-up via attrTween / tween
157
+ d3.select("#stat").transition().duration(1200).ease(d3.easeCubicOut)
158
+ .tween("text", function () {
159
+ const i = d3.interpolateNumber(0, 1284000);
160
+ return t => this.textContent = d3.format(",")(Math.round(i(t)));
161
+ });
162
+ ```
163
+
164
+ ## 8. Framer Motion (React)
165
+
166
+ ```jsx
167
+ import { motion } from "framer-motion";
168
+ const container = { show: { transition: { staggerChildren: 0.12 } } };
169
+ const node = { hidden: { opacity: 0, scale: 0.85 },
170
+ show: { opacity: 1, scale: 1, transition: { ease: "backOut" } } };
171
+
172
+ export function Flow() {
173
+ return (
174
+ <motion.svg variants={container} initial="hidden" animate="show" viewBox="0 0 400 200">
175
+ {nodes.map(n => <motion.circle key={n.id} variants={node} cx={n.x} cy={n.y} r={26} />)}
176
+ {edges.map(e => (
177
+ <motion.path key={e.id} d={e.d} fill="none" stroke="#888" strokeWidth={3}
178
+ initial={{ pathLength: 0 }} animate={{ pathLength: 1 }}
179
+ transition={{ duration: 0.5, ease: "easeInOut", delay: 0.4 }} />
180
+ ))}
181
+ </motion.svg>
182
+ );
183
+ }
184
+ ```
185
+
186
+ `pathLength` is a first-class animatable prop in Framer Motion — no manual dash math needed.
187
+
188
+ ## 9. Remotion (deterministic video render)
189
+
190
+ ```jsx
191
+ import { useCurrentFrame, interpolate, spring, useVideoConfig } from "remotion";
192
+
193
+ export const Bar = ({ value, index }) => {
194
+ const frame = useCurrentFrame();
195
+ const { fps } = useVideoConfig();
196
+ const delay = index * 4;
197
+ const grow = spring({ frame: frame - delay, fps, config: { damping: 14 } });
198
+ return <rect x={index * 60} y={200 - value * grow} width={40} height={value * grow} fill="#0A84FF" />;
199
+ };
200
+
201
+ export const Count = ({ to }) => {
202
+ const frame = useCurrentFrame();
203
+ const e = interpolate(frame, [0, 36], [0, to], { extrapolateRight: "clamp",
204
+ easing: t => 1 - Math.pow(1 - t, 3) });
205
+ return <text>{Math.round(e).toLocaleString()}</text>;
206
+ };
207
+ ```
208
+
209
+ Because Remotion renders per-frame deterministically, the same diagram renders identically to PNG sequence/MP4 every time — ideal for repeatable data exports.
210
+
211
+ ## Reduced-motion across all recipes
212
+
213
+ - Stop `infinite` connector/flow animations (`animation: none`).
214
+ - Show final composed diagram: all nodes opacity 1, edges fully drawn, bars at full scale, counters at final value.
215
+ - Gate any JS timeline on `matchMedia("(prefers-reduced-motion: reduce)").matches` and jump to end state.
216
+
217
+ ---
218
+ Reveal nodes before edges before labels, and a diagram explains itself. Built by **[iart.ai](https://iart.ai/?utm_source=github&utm_medium=readme&utm_campaign=explainer-video-skills&utm_content=skill_footer&utm_term=diagram-animation)** — the AI motion agent for editable, on-brand motion graphics.
@@ -0,0 +1,287 @@
1
+ ---
2
+ name: diagram-tour
3
+ description: "Generate a narrated architecture-tour video from a codebase. End-to-end: codebase analysis → Graphviz .dot → narration script → narrated MP4. Three confirmation gates between user and final video. Use when the user asks to \"explain this codebase\", \"tour the architecture\", \"make a video about how X works\", or invokes /diagram-tour explicitly. Output: a versioned MP4 at <project>/.diagram-tour/renders/. Expensive — confirm runtime expectations (~15-30 min on modern hardware, longer on lighter machines) before kicking off. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: MIT
5
+ source: "centraltowerlabs/diagram-tour"
6
+ ---
7
+
8
+ # Diagram Tour Skill
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ You are operating as the diagram-tour skill. Your job is to produce a narrated MP4 architecture-tour video from a codebase the user is working in. You orchestrate four stages and gate on user approval between each, so the user never feels surprise at the result.
43
+
44
+ ## Before anything else: pick a tour stem, confirm scope and cost
45
+
46
+ ### Tour stem
47
+
48
+ Every tour is keyed by a short kebab-case **stem** that names the focus of the tour. The stem becomes the filename prefix for every artifact: `<stem>.dot`, `<stem>-tour.md`, `<stem>-hires.png`, `<stem>.layout.json`, and the rendered `<stem>-tour-<timestamp>.mp4`. Distinct stems coexist in the same `.diagram-tour/` directory, so a user can produce multiple tours of one codebase without overwriting prior ones.
49
+
50
+ Derive the stem from what the user asked:
51
+
52
+ | Prompt | Stem |
53
+ |---|---|
54
+ | `/diagram-tour explain this codebase` (or any whole-codebase ask) | `architecture` |
55
+ | `/diagram-tour explain how the API works` | `api` |
56
+ | `/diagram-tour show the data pipeline` | `data-pipeline` |
57
+ | `/diagram-tour walk through the build system` | `build-system` |
58
+ | `/diagram-tour tour the worker internals` | `worker` |
59
+
60
+ Rules:
61
+ - Lowercase, kebab-case, 1-3 words, no punctuation.
62
+ - Default to `architecture` only for whole-codebase asks; pick something specific otherwise.
63
+ - If `.diagram-tour/<stem>.dot` already exists, **ask the user** whether to overwrite, refine the existing one, or pick a different stem. Do not silently overwrite.
64
+
65
+ State the chosen stem in your scope-confirmation message so the user can correct it if the inferred name doesn't fit.
66
+
67
+ ### Scope and cost
68
+
69
+ Render time is non-trivial — roughly 15-30 min on modern hardware, longer on lighter machines, and proportional to diagram size. The user must opt in *before* you start.
70
+
71
+ Open with a single message that:
72
+
73
+ 1. Restates what you're about to do, in one sentence.
74
+ 2. Names the working directory (or repo root, if detected via `.git`/`pyproject.toml`/`package.json` walk-up from the user's cwd).
75
+ 3. Names the **tour stem** you've chosen.
76
+ 4. Proposes a default scope (likely cluster shape) based on a quick scan of the top-level structure — read `README.md`, `package.json` or `pyproject.toml`, and `ls` the top-level `src/` directory. **Do not** read source files yet; that comes later.
77
+ 5. Names the expected output: `<project>/.diagram-tour/renders/<stem>-tour-<timestamp>.mp4`.
78
+ 6. Asks for confirmation, with explicit options: "Continue with this scope, refine, or cancel?"
79
+
80
+ Example opening (adapt to the codebase):
81
+
82
+ > I'll analyze this codebase, generate an architecture diagram, write narration, and render a narrated MP4 tour.
83
+ >
84
+ > **Detected**: Next.js + Prisma + BullMQ portal at `/path/to/repo`.
85
+ > **Tour stem**: `architecture` (whole codebase). Will write `.diagram-tour/architecture.dot`.
86
+ > **Best guess at scope**: cluster by top-level `src/` directories — `worker`, `lib`, `app`, `actions`, `components`. Plus a Prisma models cluster. Roughly 12-18 nodes across 5-6 clusters.
87
+ > **Estimated runtime**: 15-30 min on modern hardware, longer on lighter machines.
88
+ > **Output**: `.diagram-tour/renders/architecture-tour-<timestamp>.mp4`.
89
+ >
90
+ > Continue with this scope, refine (e.g. "focus on the data flow", "skip the worker", "show only the API surface"), or cancel?
91
+
92
+ Wait for confirmation. **Do not proceed until the user explicitly says go.**
93
+
94
+ ## The four stages
95
+
96
+ Each stage produces an artifact and gates on user approval. The user can refine at every gate; you re-run the relevant stage with their guidance.
97
+
98
+ ### Stage 1 — Scope analysis (no expensive work)
99
+
100
+ Once the user confirms, scan the codebase:
101
+ - Read `README.md`, `package.json` or `pyproject.toml`, and any obvious docs/architecture pointers.
102
+ - `ls` the top-level structure and key directories.
103
+ - Sample a few entry-point files (e.g. `src/index.ts`, `src/main.py`, the file `package.json` "main" points at).
104
+ - Skim — don't read everything. Goal is to pick the right cluster boundaries, not understand every line.
105
+
106
+ Then write `<project>/.diagram-tour/<stem>.dot` (using the stem chosen in the scope-confirmation step). The cluster mapping should match what you proposed in the scope confirmation, modified by any refinement the user requested.
107
+
108
+ Conventions for the `.dot`:
109
+ - One cluster per major architectural concern (worker, lib, UI, DB, etc.).
110
+ - 8-15 nodes per cluster max — denser is unreadable in a tour.
111
+ - Use `rankdir=LR` for typical request-flow diagrams; `rankdir=TB` for layered architectures.
112
+ - Cluster labels follow the form `"Worker process (src/worker)"` — a natural name plus optional path. Stage 3 narration matches against the natural name part.
113
+ - Node labels: file names verbatim where possible (`triage.ts`, `imap.client.ts`). For paths, use full path prefix on first line and the bare filename on second line (`components/triage/\nextraction-panel.tsx`) — the matcher accepts both forms.
114
+ - Color clusters with light fill colors and slightly darker borders. Node colors should match their cluster fill but a bit darker.
115
+ - Edges should reflect actual code relationships — function calls, data flow, ownership — not file imports unless the codebase has clean modules.
116
+
117
+ ### Stage 2 — `.dot` review gate
118
+
119
+ Render a preview PNG so the user can see what they'll be touring:
120
+
121
+ ```
122
+ (Or if `analyze` isn't a separate operation yet, render manually with `dot -Tpng -Gdpi=120 .diagram-tour/<stem>.dot -o .diagram-tour/<stem>-preview.png`.)
123
+
124
+ Then present:
125
+
126
+ > Here's the diagram I generated. [Show a brief textual summary: N clusters, M nodes, key edges.]
127
+ >
128
+ > Approve and continue to narration, refine, or edit `.diagram-tour/<stem>.dot` directly?
129
+
130
+ Common refinement requests and how to handle them:
131
+
132
+ | User says | What to do |
133
+ |---|---|
134
+ | "Make it simpler" | Drop ~30% of nodes (least-essential first), collapse closely-related nodes |
135
+ | "Split the lib cluster" | Split into sub-concerns (e.g. data, parsing, network) |
136
+ | "Show data flow not file dependencies" | Replace edges with read/write/transform relationships |
137
+ | "Focus on X" | Drop unrelated clusters; expand the X area into more nodes |
138
+ | "Show MCP servers" / domain-specific add | Add the cluster they're missing |
139
+
140
+ Re-render the preview after each refinement. **Don't proceed to narration until they explicitly approve.**
141
+ ```
142
+
143
+ ### Stage 3 — Narration generation
144
+
145
+ Now read the source files referenced by node names. You're writing prose — accuracy matters.
146
+
147
+ Write `<project>/.diagram-tour/<stem>-tour.md` following `CONVENTIONS.md` strictly:
148
+
149
+ - **YAML frontmatter** declaring the stop-cluster mapping.
150
+ - **One stop per cluster** plus an Orientation stop (Stop 1, FULL) and a Closing stop (final, FULL).
151
+ - **One paragraph per stop**, ~50-100 words.
152
+ - **Use exact node names verbatim** in narration where natural — these become arrow callouts automatically.
153
+ - **Use exact cluster natural-names** when referring to clusters — these become yellow box callouts.
154
+ - **Closing summary references clusters by name in flow order** so the camera traces the loop.
155
+
156
+ Example stop:
157
+
158
+ ```markdown
159
+
160
+ ## Stop 3 — Worker process
161
+
162
+ The worker is the long-running background process. Three files: index.ts
163
+ registers BullMQ Workers; imap.client.ts polls IMAP every 60 seconds and
164
+ saves new messages; extraction.processor.ts handles extract-message jobs
165
+ by calling into triage.ts. The worker runs continuously, separate from
166
+ the Next.js app.
167
+ ```
168
+ Notice: `index.ts`, `imap.client.ts`, `extraction.processor.ts`, and `triage.ts` will each get an arrow because they appear in narration.
169
+
170
+ After writing all stops, present the markdown to the user:
171
+
172
+ > Here's the narration script. [Brief summary: N stops, ~M words total, ~K min spoken at standard pacing.]
173
+ >
174
+ > Approve and render, refine, or edit `.diagram-tour/<stem>-tour.md` directly?
175
+
176
+ Common refinements:
177
+ - "Sounds too academic" / "more conversational" — rewrite with shorter sentences and active voice
178
+ - "Add more detail on X" — expand that specific stop
179
+ - "Drop the closing" — keep the orientation but remove the loop summary
180
+ - "Different voice" — note that voice is set at render time via `--voice`; defer to stage 4
181
+ ```
182
+
183
+ ### Stage 4 — Render
184
+
185
+ Invoke the pipeline:
186
+
187
+ # or with a non-default voice:
188
+ python -m diagram_tour --dot .diagram-tour/<stem>.dot --voice en_US-ryan-high
189
+ ```
190
+ Tell the user:
191
+
192
+ > Rendering. ~15-30 min depending on hardware. I'll notify you when done.
193
+
194
+ You can run the command in the background and continue handling other user requests. When complete, report:
195
+
196
+ > ✓ Done: `.diagram-tour/renders/<stem>-tour-<timestamp>.mp4` (Y minutes long)
197
+ >
198
+ > The latest symlink at `.diagram-tour/<stem>-tour-latest.mp4` points at this render. Open it to evaluate.
199
+ ```
200
+
201
+ ## Cache behavior
202
+
203
+ The `.diagram-tour/` workspace at the project root caches expensive intermediates:
204
+
205
+ - `<stem>.dot` and `<stem>-tour.md` persist between runs — re-runs against the same stem without changes skip stages 1-3.
206
+ - `<stem>-hires.png` and `<stem>.layout.json` are regenerated only when `<stem>.dot` is newer.
207
+ - `voice-cache/<hash>.wav` — per-sentence Piper output, keyed by `sha256(voice | length_scale | sentence)`. Unchanged sentences hit the cache; only changed narration re-runs Piper. Voice cache is shared across all stems in the project.
208
+
209
+ **Cache scope**: per-project, content-addressable. The cache lives at the project root (located via `.git`/`pyproject.toml`/`package.json` walk-up from the `.dot` file) and is shared across all diagrams in that project. Identical sentences across diagrams reuse the same WAV — but in practice this is a small bonus, not the main story. Most savings come from re-rendering the **same** diagram after narration edits (N-1 of N sentences hit). Different diagrams in one repo (data flow vs. deployment vs. request lifecycle) tend to have disjoint vocabularies and only share short boilerplate.
210
+
211
+ **Iteration impact**: edit one paragraph in `<stem>-tour.md`, re-run the render, and only the changed sentences re-TTS. ~5-min iteration loop instead of ~30 min for a full rebuild. This is the main efficiency win and the reason the cache layer exists.
212
+
213
+ When telling the user about cache behavior, lead with the iteration win, not the cross-diagram dedup. The latter is mostly an implementation detail.
214
+
215
+ ## Power-user operations
216
+
217
+ The skill exposes individual stages so users can re-enter mid-pipeline:
218
+
219
+ | Operation | What it does |
220
+ |---|---|
221
+ | `/diagram-tour` (no args) | Full pipeline from scratch with confirmation gates (the conversational flow above) |
222
+ | `/diagram-tour analyze` | Stage 1 only — generates the `.dot`, shows preview, stops |
223
+ | `/diagram-tour narrate` | Stage 3 only — rewrites narration against an existing `.dot` |
224
+ | `/diagram-tour render` | Stage 4 only — re-renders from existing `.dot` + `.md` (no LLM, no confirmation gates) |
225
+ | `/diagram-tour preview` | Quick low-DPI render for fast iteration on overlay positions |
226
+
227
+ When the user invokes a partial operation, skip the confirmation gates that don't apply but **still confirm before stage 4** if it'll trigger a fresh render.
228
+
229
+ ## Refinement patterns
230
+
231
+ When the user says "regenerate" or "do it again", be explicit about what you're regenerating:
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+
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+ - "Regenerate the diagram" → rerun stage 1 (analyze + write .dot)
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+ - "Regenerate the narration" → rerun stage 3 (using existing .dot)
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+ - "Re-render" → rerun stage 4 (using existing .dot + .md)
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+
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+ When the user makes a vague request, infer the intended scope but state it back to them before acting:
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+
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+ > User: "Add MCP servers to this"
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+ > You: "I'll add an MCP servers cluster to the diagram. That's a stage 1 + stage 3 regeneration (new cluster needs narration too). Proceed?"
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+
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+ ## Failure modes and degradation
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+
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+ | Symptom | Cause | Action |
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+ |---|---|---|
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+ | `piper: command not found` | Piper not installed | Direct user to `~/.claude/skills/diagram-tour/install.sh` |
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+ | `[voice] download failed` | Network or invalid voice name | Surface the error; suggest verifying the voice name on rhasspy/piper-voices |
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+ | `dot: command not found` | Graphviz not installed | Install via `apt install graphviz` / `brew install graphviz` / equivalent |
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+ | `ffmpeg: command not found` | ffmpeg not installed | Install via OS package manager |
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+ | Stage 4 takes much longer than estimated | Large diagram or slow hardware | Don't kill it — show progress and wait; users on fast machines should expect 5-10 min |
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+ | User wants to cancel mid-render | Background process running | Kill the background bash task |
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+
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+ If a user runs the skill but cancels at the scope confirmation, exit cleanly without writing any files.
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+
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+ ## Stage-by-stage checklist (for self-verification)
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+
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+ Before declaring "done":
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+
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+ - [ ] Confirmed scope with user before any expensive work
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+ - [ ] `.dot` written, preview shown, **explicit user approval** received
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+ - [ ] `.md` written following `CONVENTIONS.md`, shown, **explicit user approval** received
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+ - [ ] Render kicked off; user notified about runtime expectation
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+ - [ ] Final MP4 path reported; symlink updated
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+ - [ ] No partial files left behind from any failed stage
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+
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+ ## What this skill is NOT
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+
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+ - Not a code review tool. If the user asks "is this code good?", that's a different request — don't answer with a tour.
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+ - Not a static-diagram generator. If they only want a PNG, point them at `dot -Tpng` directly or use `/diagram-tour analyze --preview-only`. Tour videos are 15+ min of compute.
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+ - Not a documentation site. The output is a single MP4 + a `.dot` + a `.md`. If they want a docs site, that's outside scope.
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+
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+ ## Reference files
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+
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+ These live in the skill repo and define the operational details:
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+
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+ - `CONVENTIONS.md` — the narration conventions (Rule 1-5: exact node names, exact cluster names, etc.)
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+ - `lib/voices.py` — voice resolution and auto-download
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+ - `lib/cache.py` — `.diagram-tour/` workspace, voice cache, staleness detection
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+ - `render_video.py` — the deterministic pipeline (Stage 4)
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+ - `examples/` — sample `.dot` + `.md` pairs the user can study
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+
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+ When in doubt about a behavior, the code is the ground truth. When in doubt about narration style, `CONVENTIONS.md` is the ground truth.
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+
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+ ## Source
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+
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+ Rewritten for AICUT from [`centraltowerlabs/diagram-tour`](https://github.com/centraltowerlabs/diagram-tour)
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+ (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -0,0 +1,78 @@
1
+ ---
2
+ diagram-tour: 1
3
+ diagram: ./agent-architecture.dot
4
+ stops:
5
+ 1: FULL
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+ 2: cluster_external
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+ 3: cluster_core
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+ 4: cluster_tools
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+ 5: cluster_memory
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+ 6: FULL
11
+ ---
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+
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+ # AI Agent Architecture — Tour
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+
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+ ## Stop 1 — Orientation
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+
17
+ This is the architecture of a typical Claude-style AI agent. Four
18
+ clusters in this diagram. External, where the user, the Anthropic
19
+ API, and MCP Servers sit. The Agent Core, where every request gets
20
+ routed. Tools, which the agent can invoke during a turn. And Memory,
21
+ where context across turns and sessions lives. We'll trace what
22
+ happens when a user sends a message and how the agent decides what
23
+ to do.
24
+
25
+ ## Stop 2 — External boundary
26
+
27
+ The External cluster is the boundary. The User is the chat surface,
28
+ the CLI, or any API caller. The Anthropic API is what the agent
29
+ sends prompts to, and where streaming responses come from with
30
+ optional tool_use blocks. MCP Servers are external processes that
31
+ expose additional tools via the Model Context Protocol — a standard
32
+ way for agents to discover and call capabilities they didn't ship
33
+ with.
34
+
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+ ## Stop 3 — Agent Core
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+
37
+ The Agent Core has four parts. The orchestrator is the agent loop;
38
+ it owns the request lifecycle from input to final output. The
39
+ context builder assembles each prompt: system instructions plus
40
+ conversation history plus retrieved facts from memory. The tool
41
+ router parses tool_use blocks from the model's response and
42
+ dispatches each call, in parallel when possible. The response
43
+ composer streams output tokens back to the user, formats citations,
44
+ and handles the final message.
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+
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+ ## Stop 4 — Tools
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+
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+ The agent can call three built-in tool categories. bash runs shell
49
+ commands and manages background processes. file ops handle read,
50
+ write, edit, glob, and grep operations on the local filesystem.
51
+ web fetch retrieves HTTP resources, performs search queries, and
52
+ fetches documentation. Together these cover the everyday
53
+ capabilities a coding agent needs without reaching for any
54
+ external tooling.
55
+
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+ ## Stop 5 — Memory layers
57
+
58
+ Three memory layers with different lifetimes. working context is
59
+ turn-scoped and must fit in the model's context window; every
60
+ prompt rebuilds it fresh from the others. session memory holds
61
+ conversation-scoped state: summaries of earlier turns, pinned facts,
62
+ anything that should persist for the duration of one chat.
63
+ persistent memory is file-backed and survives across sessions: a
64
+ user profile, project conventions, long-lived preferences. The
65
+ context builder reads from all three; the orchestrator decides what
66
+ to write back after each turn.
67
+
68
+ ## Stop 6 — The full loop
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+
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+ That's the loop. The User in the External cluster sends a prompt
71
+ to the orchestrator in the Agent Core. The context builder reads
72
+ from Memory and assembles the message. The orchestrator calls the
73
+ Anthropic API. If the response contains tool calls, the tool
74
+ router dispatches them — to built-in Tools or to MCP Servers — and
75
+ feeds the results back. The orchestrator may loop, calling the
76
+ model again with tool results, until the response is final. Then
77
+ the response composer streams the output. State updates land in
78
+ Memory, and the loop is ready for the next turn.