@autoaiai/aicut 0.1.7 → 0.1.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +10 -0
- package/package.json +1 -1
- package/product.json +2 -1
- package/skills/30x-web-to-video/SKILL.md +421 -0
- package/skills/30x-web-to-video/examples/INDEX.md +26 -0
- package/skills/30x-web-to-video/references/animations.md +539 -0
- package/skills/30x-web-to-video/references/audio.md +256 -0
- package/skills/30x-web-to-video/references/components.md +340 -0
- package/skills/30x-web-to-video/references/lottie.md +174 -0
- package/skills/30x-web-to-video/references/visual-effects.md +157 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
- package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
- package/skills/3d-asset-generation/SKILL.md +142 -0
- package/skills/action-fight-prompt/SKILL.md +136 -0
- package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
- package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
- package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
- package/skills/ad-creative-video/SKILL.md +205 -0
- package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
- package/skills/ad-creative-video/references/platform-specs.md +72 -0
- package/skills/after-effects/SKILL.md +123 -0
- package/skills/after-effects/references/export-recipes.md +168 -0
- package/skills/after-effects/references/expression-library.md +184 -0
- package/skills/after-effects/references/expressions.md +134 -0
- package/skills/after-effects/references/performance-triage.md +138 -0
- package/skills/after-effects/references/project-hygiene.md +188 -0
- package/skills/ai-media-quality-review/SKILL.md +72 -0
- package/skills/ai-product-video/SKILL.md +296 -0
- package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
- package/skills/ai-product-video/references/final-review.md +110 -0
- package/skills/ai-product-video/references/guided-free-creation.md +194 -0
- package/skills/ai-product-video/references/music-beat-sync.md +219 -0
- package/skills/ai-product-video/references/pipeline.md +392 -0
- package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
- package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
- package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
- package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
- package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
- package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
- package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
- package/skills/aicut/SKILL.md +4 -4
- package/skills/aicut/references/commands.md +15 -15
- package/skills/aicut/references/film-format.md +1 -1
- package/skills/aicut/references/recipes.md +4 -4
- package/skills/aicut/references/troubleshooting.md +2 -2
- package/skills/aicut-motion/SKILL.md +6 -6
- package/skills/aicut-motion/references/design-systems/README.md +1 -1
- package/skills/aicut-motion/references/pages.md +1 -1
- package/skills/anidoodle/SKILL.md +185 -0
- package/skills/anidoodle/references/anatomy.md +91 -0
- package/skills/anidoodle/references/backends-and-adapters.md +82 -0
- package/skills/anidoodle/references/camera.md +148 -0
- package/skills/anidoodle/references/craft-bar.md +72 -0
- package/skills/anidoodle/references/determinism-and-contract.md +46 -0
- package/skills/anidoodle/references/formats.md +121 -0
- package/skills/anidoodle/references/motion-grammar.md +234 -0
- package/skills/anidoodle/references/music/compose.md +388 -0
- package/skills/anidoodle/references/music/sound-design.md +245 -0
- package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
- package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
- package/skills/anidoodle/references/music/styles/music-box.md +57 -0
- package/skills/animated-component-libraries/SKILL.md +820 -0
- package/skills/animated-component-libraries/references/customization_guide.md +699 -0
- package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
- package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
- package/skills/animated-infographic/SKILL.md +211 -0
- package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
- package/skills/appshot-core/SKILL.md +872 -0
- package/skills/article-highlights/SKILL.md +151 -0
- package/skills/avatar-mix/SKILL.md +301 -0
- package/skills/bang-motion/SKILL.md +583 -0
- package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
- package/skills/bang-motion/references/anti-ppt.md +110 -0
- package/skills/bang-motion/references/architecture.md +188 -0
- package/skills/bang-motion/references/explainer.md +579 -0
- package/skills/bang-motion/references/kartun-panggung.md +221 -0
- package/skills/bang-motion/references/opener-konsep.md +817 -0
- package/skills/bang-motion/references/roadmap.md +85 -0
- package/skills/bang-motion/references/techniques.md +690 -0
- package/skills/beat-sync-edit/SKILL.md +148 -0
- package/skills/book-video-factory/SKILL.md +139 -0
- package/skills/book-video-factory/references/first-run.md +50 -0
- package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
- package/skills/book-video-factory/references/quality-gates.md +87 -0
- package/skills/book-video-production/SKILL.md +211 -0
- package/skills/brag/SKILL.md +195 -0
- package/skills/brag/references/audio.md +312 -0
- package/skills/brag/references/step-1-inspect.md +125 -0
- package/skills/brag/references/step-2-plan.md +234 -0
- package/skills/brag/references/step-3-compose.md +199 -0
- package/skills/brag/references/step-4-deliver.md +141 -0
- package/skills/brag/references/tones.md +231 -0
- package/skills/brand-setup/SKILL.md +228 -0
- package/skills/brewreel/SKILL.md +491 -0
- package/skills/brewreel/docs/broll.en.md +252 -0
- package/skills/brewreel/docs/broll.md +252 -0
- package/skills/brewreel/docs/custom-shot.en.md +66 -0
- package/skills/brewreel/docs/custom-shot.md +103 -0
- package/skills/brewreel/docs/faq.en.md +90 -0
- package/skills/brewreel/docs/faq.md +90 -0
- package/skills/brewreel/docs/features.en.md +157 -0
- package/skills/brewreel/docs/features.md +157 -0
- package/skills/brewreel/docs/gallery.en.md +44 -0
- package/skills/brewreel/docs/gallery.md +44 -0
- package/skills/brewreel/docs/how-it-works.en.md +64 -0
- package/skills/brewreel/docs/how-it-works.md +64 -0
- package/skills/caption-animation/SKILL.md +216 -0
- package/skills/caption-animation/references/word-timed-captions.md +254 -0
- package/skills/cartcut-editing/SKILL.md +615 -0
- package/skills/cartcut-editing/references/html-typography.md +277 -0
- package/skills/cassette-video-edit/SKILL.md +129 -0
- package/skills/ccvideo/SKILL.md +264 -0
- package/skills/chekhov-dramaturgy/SKILL.md +367 -0
- package/skills/chekhov-dramaturgy/reference.md +375 -0
- package/skills/chengfeng-check-updates/SKILL.md +283 -0
- package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
- package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
- package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
- package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
- package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
- package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
- package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
- package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
- package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
- package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
- package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
- package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
- package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
- package/skills/claude-gif/SKILL.md +211 -0
- package/skills/claude-gif/references/gif-optimization.md +209 -0
- package/skills/claude-gif/references/perfect-loops.md +295 -0
- package/skills/claude-gif/references/platform-specs.md +138 -0
- package/skills/claude-gif/references/prompt-engineering.md +211 -0
- package/skills/claude-gif/references/remotion-gif.md +560 -0
- package/skills/codex-video-pipeline/SKILL.md +213 -0
- package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
- package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
- package/skills/codex-video-pipeline/references/captions.md +39 -0
- package/skills/codex-video-pipeline/references/cover-system.md +72 -0
- package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
- package/skills/codex-video-pipeline/references/example-run.md +54 -0
- package/skills/codex-video-pipeline/references/first-run.md +130 -0
- package/skills/codex-video-pipeline/references/project-contract.md +54 -0
- package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
- package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
- package/skills/collage-broll-explainers/SKILL.md +429 -0
- package/skills/create-onboarding-video/SKILL.md +233 -0
- package/skills/cs-shotcraft-skill/SKILL.md +218 -0
- package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
- package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
- package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
- package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
- package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
- package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
- package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
- package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
- package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
- package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
- package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
- package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
- package/skills/cut-video/SKILL.md +387 -0
- package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
- package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
- package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
- package/skills/demo-video-creation-skill/SKILL.md +152 -0
- package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
- package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
- package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
- package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
- package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
- package/skills/demoday/SKILL.md +148 -0
- package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
- package/skills/diagram-animation/SKILL.md +200 -0
- package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
- package/skills/diagram-tour/SKILL.md +287 -0
- package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
- package/skills/docvideoer/SKILL.md +139 -0
- package/skills/draftcut/SKILL.md +104 -0
- package/skills/draftcut/docs/agent-bootstrap.md +64 -0
- package/skills/draftcut/docs/approvals.md +45 -0
- package/skills/draftcut/docs/audio-first-migration.md +35 -0
- package/skills/draftcut/docs/configuration.md +54 -0
- package/skills/draftcut/docs/getting-started.md +63 -0
- package/skills/draftcut/docs/harness-case-study.en.md +23 -0
- package/skills/draftcut/docs/harness-case-study.md +47 -0
- package/skills/draftcut/references/01-plan.md +30 -0
- package/skills/draftcut/references/03-deliver.md +26 -0
- package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
- package/skills/draftcut/references/05-social-loudness.md +58 -0
- package/skills/draftcut/references/06-modern-components.md +72 -0
- package/skills/easyedit/SKILL.md +66 -0
- package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
- package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
- package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
- package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
- package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
- package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
- package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
- package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
- package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
- package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
- package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
- package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
- package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
- package/skills/explainer-assets/SKILL.md +98 -0
- package/skills/explainer-video/SKILL.md +146 -0
- package/skills/framewright/SKILL.md +324 -0
- package/skills/framewright/references/audio.md +230 -0
- package/skills/framewright/references/guide.md +276 -0
- package/skills/framewright/references/painting.md +425 -0
- package/skills/framewright/references/photo.md +75 -0
- package/skills/framewright/references/questionnaire.md +115 -0
- package/skills/framewright/references/styles.md +388 -0
- package/skills/framewright/references/troubleshooting.md +119 -0
- package/skills/framewright/references/world.md +215 -0
- package/skills/gbro-collage-broll/SKILL.md +435 -0
- package/skills/gbro-collage-info/SKILL.md +135 -0
- package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
- package/skills/gbro-collage-info/references/production.md +67 -0
- package/skills/gbro-collage-info/references/style-system.md +38 -0
- package/skills/gemini-tts/SKILL.md +208 -0
- package/skills/gemini-tts/references/prompting-guide.md +169 -0
- package/skills/gen/SKILL.md +282 -0
- package/skills/ghost-editor/SKILL.md +437 -0
- package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
- package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
- package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
- package/skills/git-story-film/SKILL.md +220 -0
- package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
- package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
- package/skills/git-story-film/references/craft.md +148 -0
- package/skills/git-story-film/references/directing.md +185 -0
- package/skills/git-story-film/references/forms.md +150 -0
- package/skills/git-story-film/references/production.md +150 -0
- package/skills/git-story-film/references/story.md +137 -0
- package/skills/git-story-film/references/text-and-fonts.md +90 -0
- package/skills/guizang-product-video-skill/SKILL.md +96 -0
- package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
- package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
- package/skills/guizang-product-video-skill/references/case-study.md +63 -0
- package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
- package/skills/guizang-product-video-skill/references/cover.md +43 -0
- package/skills/guizang-product-video-skill/references/direction.md +91 -0
- package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
- package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
- package/skills/guizang-product-video-skill/references/review.md +38 -0
- package/skills/guizang-product-video-skill/references/starter.md +168 -0
- package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
- package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
- package/skills/guofeng-paper-video/SKILL.md +159 -0
- package/skills/guofeng-paper-video/style/design.md +43 -0
- package/skills/guofeng-paper-video/style/palette.md +21 -0
- package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
- package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
- package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
- package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
- package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
- package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
- package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
- package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
- package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
- package/skills/hand-drawn-explainer-video-nikola/docs/TROUBLESHOOTING.md +35 -0
- package/skills/hand-drawn-explainer-video-nikola/examples/program-animation/skill-demo/DESIGN.md +24 -0
- package/skills/hand-drawn-explainer-video-nikola/references/automation-workflow.md +67 -0
- package/skills/hand-drawn-explainer-video-nikola/references/output-example.md +79 -0
- package/skills/hand-drawn-explainer-video-nikola/references/preflight-and-recovery.md +49 -0
- package/skills/hand-drawn-explainer-video-nikola/references/style-guide.md +82 -0
- package/skills/hand-drawn-explainer-video-nikola/references/style-selection-and-updates.md +39 -0
- package/skills/hand-drawn-explainer-video-nikola/references/upstream-whiteboard-review.md +30 -0
- package/skills/hand-drawn-explainer-video-nikola/references/voiceover.md +37 -0
- package/skills/hbg-life-simulation/SKILL.md +285 -0
- package/skills/hbg-life-simulation/references/image-generation.md +53 -0
- package/skills/hbg-life-simulation/references/local-account-api.md +112 -0
- package/skills/hbg-life-simulation/references/opening-system.md +45 -0
- package/skills/hbg-life-simulation/references/project-spec.md +62 -0
- package/skills/hbg-life-simulation/references/render-and-qa.md +107 -0
- package/skills/hbg-life-simulation/references/storyboarding.md +69 -0
- package/skills/hbg-life-simulation/references/style-system.md +80 -0
- package/skills/hbg-life-simulation/references/visual-system.md +44 -0
- package/skills/heygen-avatar/SKILL.md +489 -0
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- package/skills/remotion-motion-graphics/references/polish.md +102 -0
- package/skills/remotion-motion-graphics/references/scaffold.md +144 -0
- package/skills/remotion-motion-graphics/references/traps.md +152 -0
- package/skills/remotion-resemble-ai/SKILL.md +879 -0
- package/skills/remotion-resemble-ai/rules/resemble-captions.md +350 -0
- package/skills/remotion-resemble-ai/rules/resemble-remotion-integration.md +305 -0
- package/skills/remotion-resemble-ai/rules/resemble-setup.md +284 -0
- package/skills/remotion-resemble-ai/rules/resemble-streaming-tts.md +225 -0
- package/skills/remotion-resemble-ai/rules/resemble-sync-tts.md +239 -0
- package/skills/remotion-resemble-ai/rules/resemble-voices.md +213 -0
- package/skills/remotion-resemble-ai/rules/visual-animations.md +567 -0
- package/skills/riffkit/SKILL.md +196 -0
- package/skills/riffkit/examples/any-look-styles.md +11 -0
- package/skills/riffkit/examples/faceless-and-auto.md +16 -0
- package/skills/riffkit/examples/localize-spanish.md +18 -0
- package/skills/riffkit/examples/tiktok-shop-product.md +22 -0
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- package/skills/riffkit/references/api.md +806 -0
- package/skills/riffkit/references/details.md +153 -0
- package/skills/riffkit/references/errors.md +69 -0
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- package/skills/script-to-video/SKILL.md +2627 -0
- package/skills/shorts/SKILL.md +372 -0
- package/skills/shorts/references/caption-styles.md +105 -0
- package/skills/shorts/references/platform-specs.md +149 -0
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- package/skills/smart-video-editor/SKILL.md +327 -0
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- package/skills/story-telling/rules/images.md +119 -0
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- package/skills/story-telling/rules/voices.md +114 -0
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- package/skills/story-to-handdrawn-video/SKILL.md +216 -0
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- package/skills/talking-head-video-pipeline/references/video-use-integration.md +71 -0
- package/skills/talking-head-video-pipeline/references/workflows/captions.md +52 -0
- package/skills/talking-head-video-pipeline/references/workflows/design.md +77 -0
- package/skills/talking-head-video-pipeline/references/workflows/doctor.md +51 -0
- package/skills/talking-head-video-pipeline/references/workflows/export.md +50 -0
- package/skills/talking-head-video-pipeline/references/workflows/init.md +51 -0
- package/skills/talking-head-video-pipeline/references/workflows/learn.md +36 -0
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- package/skills/text-to-lottie/references/chapterization-transition-grammar.md +132 -0
- package/skills/text-to-lottie/references/design-taste.md +292 -0
- package/skills/text-to-lottie/references/lottie-spec-map.md +82 -0
- package/skills/text-to-lottie/references/motion-taste.md +260 -0
- package/skills/text-to-lottie/references/player-contract.md +325 -0
- package/skills/text-to-lottie/references/recipe-camera-scene-motion.md +65 -0
- package/skills/text-to-lottie/references/recipe-data-stats.md +104 -0
- package/skills/text-to-lottie/references/recipe-diagram-technical.md +106 -0
- package/skills/text-to-lottie/references/recipe-loaders-icons.md +70 -0
- package/skills/text-to-lottie/references/recipe-logo.md +72 -0
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- package/skills/text-to-lottie/references/recipe-product-promo.md +99 -0
- package/skills/ultrademo/SKILL.md +212 -0
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- package/skills/video-assemble-zenstory-ai/SKILL.md +153 -0
- package/skills/video-assemble-zenstory-ai/references/audio-modes.md +63 -0
- package/skills/video-assemble-zenstory-ai/references/explicit-audio-mix.md +77 -0
- package/skills/video-assemble-zenstory-ai/references/jianying/SOURCE.md +14 -0
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- package/skills/video-assemble-zenstory-ai/references/packaging.md +44 -0
- package/skills/video-assemble-zenstory-ai/references/source-score.md +146 -0
- package/skills/video-assemble-zenstory-ai/references/subtitle-track.md +202 -0
- package/skills/video-editing/SKILL.md +688 -0
- package/skills/video-explainer/SKILL.md +163 -0
- package/skills/video-explainer/references/brief-to-script.md +56 -0
- package/skills/video-explainer/references/errors-and-privacy.md +18 -0
- package/skills/video-explainer/references/motion-storyboard.md +82 -0
- package/skills/video-explainer/references/render-and-verify.md +62 -0
- package/skills/video-explainer/references/review-gate.md +82 -0
- package/skills/video-explainer/references/setup-and-doctor.md +33 -0
- package/skills/video-script-builder/SKILL.md +329 -0
- package/skills/video-script-builder/examples/quick-start-transcript.md +19 -0
- package/skills/video-script-builder/references/audio-workflow.md +84 -0
- package/skills/video-script-builder/references/caption-components.md +70 -0
- package/skills/video-script-builder/references/common-pitfalls.md +80 -0
- package/skills/video-script-builder/references/component-catalog.md +197 -0
- package/skills/video-script-builder/references/component-recipes.md +165 -0
- package/skills/video-script-builder/references/gsap-patterns.md +112 -0
- package/skills/video-script-builder/references/pacing-rules.md +78 -0
- package/skills/video-script-builder/references/quality-checklist.md +98 -0
- package/skills/video-script-builder/references/remotion-patterns.md +211 -0
- package/skills/video-script-builder/references/shader-transitions.md +115 -0
- package/skills/video-script-builder/references/taste-principles.md +160 -0
- package/skills/video-scrub/SKILL.md +216 -0
- package/skills/video-scrub/references/profiles.md +89 -0
- package/skills/video-scrub/references/residue-map.md +204 -0
- package/skills/video-short-maker/SKILL.md +182 -0
- package/skills/video-shot-analysis-feishu/SKILL.md +173 -0
- package/skills/video-shotcraft/SKILL.md +267 -0
- package/skills/video-shotcraft/docs/deepseek-harness.md +69 -0
- package/skills/video-shotcraft/references/aesthetic-rules.md +177 -0
- package/skills/video-shotcraft/references/final-review.md +112 -0
- package/skills/video-shotcraft/references/guided-free-creation.md +199 -0
- package/skills/video-shotcraft/references/jianying-export.md +182 -0
- package/skills/video-shotcraft/references/music-beat-sync.md +219 -0
- package/skills/video-shotcraft/references/pipeline.md +390 -0
- package/skills/video-shotcraft/references/sequences/promo-energy-arc.md +50 -0
- package/skills/video-shotcraft/references/shots/ATTRIBUTION.md +65 -0
- package/skills/video-shotcraft/references/shots/camera/basic-3d-scene.md +37 -0
- package/skills/video-shotcraft/references/shots/camera/crash-zoom-punch.md +39 -0
- package/skills/video-shotcraft/references/shots/camera/cursor-flyover.md +38 -0
- package/skills/video-shotcraft-vincentwei10/SKILL.md +316 -0
- package/skills/video-shotcraft-vincentwei10/references/aesthetic-rules.md +187 -0
- package/skills/video-shotcraft-vincentwei10/references/final-review.md +116 -0
- package/skills/video-shotcraft-vincentwei10/references/guided-free-creation.md +199 -0
- package/skills/video-shotcraft-vincentwei10/references/jianying-export.md +183 -0
- package/skills/video-shotcraft-vincentwei10/references/music-beat-sync.md +257 -0
- package/skills/video-shotcraft-vincentwei10/references/pipeline.md +401 -0
- package/skills/video-shotcraft-vincentwei10/references/publish-upload-post.md +111 -0
- package/skills/video-shotcraft-vincentwei10/references/sequences/promo-energy-arc.md +50 -0
- package/skills/video-shotcraft-vincentwei10/references/shots/ATTRIBUTION.md +62 -0
- package/skills/video-shotcraft-vincentwei10/references/shots/camera/basic-3d-scene.md +41 -0
- package/skills/video-shotcraft-vincentwei10/references/shots/camera/crash-zoom-punch.md +52 -0
- package/skills/video-shotcraft-vincentwei10/references/shots/camera/cursor-flyover.md +39 -0
- package/skills/video-structure-analyzer/SKILL.md +148 -0
- package/skills/video-structure-analyzer/examples/xhs-rook-time-spend/xhs-rook-time-spend_/346/213/211/347/211/207/346/213/206/350/247/243.md +50 -0
- package/skills/video-structure-analyzer/examples/xhs-smelly-cat/xhs-smelly-cat_/346/213/211/347/211/207/346/213/206/350/247/243.md +19 -0
- package/skills/video-toolkit/SKILL.md +686 -0
- package/skills/videocut/SKILL.md +159 -0
- package/skills/videodb/SKILL.md +497 -0
- package/skills/videodb/reference/api-reference.md +741 -0
- package/skills/videodb/reference/capture-reference.md +399 -0
- package/skills/videodb/reference/capture.md +110 -0
- package/skills/videodb/reference/editor-reference.md +506 -0
- package/skills/videodb/reference/editor.md +389 -0
- package/skills/videodb/reference/generative.md +344 -0
- package/skills/videodb/reference/indexing-reference.md +481 -0
- package/skills/videodb/reference/indexing.md +537 -0
- package/skills/videodb/reference/legacy/index-reference.md +223 -0
- package/skills/videodb/reference/legacy/index.md +241 -0
- package/skills/videodb/reference/legacy/search.md +249 -0
- package/skills/videodb/reference/migration.md +113 -0
- package/skills/vlog-auto-edit/SKILL.md +982 -0
- package/skills/vlog-auto-edit/examples/project_structure.md +84 -0
- package/skills/vox-animated-ad-mcp/SKILL.md +419 -0
- package/skills/vox-director/SKILL.md +351 -0
- package/skills/vox-director/references/beat-layer.md +143 -0
- package/skills/vox-director/references/host-mode.md +120 -0
- package/skills/vox-director/references/local-engine.md +73 -0
- package/skills/vox-director/references/models-and-gotchas.md +91 -0
- package/skills/vox-director/references/prompt-guide.md +275 -0
- package/skills/vox-director/references/voices.md +59 -0
- package/skills/xingchen-vox-collage/SKILL.md +251 -0
- package/skills/xingchen-vox-collage/references/asset-layer-contract.md +98 -0
- package/skills/xingchen-vox-collage/references/creative-exploration.md +19 -0
- package/skills/xingchen-vox-collage/references/learned-branches.md +34 -0
- package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +77 -0
- package/skills/xingchen-vox-collage/references/visual-language.md +74 -0
- package/skills/xingchen-vox-collage/references/visual-qa.md +59 -0
- package/skills/youtube/SKILL.md +147 -0
- package/skills/youtube/references/algorithm-guide.md +59 -0
- package/skills/youtube/references/analytics-benchmarks.md +67 -0
- package/skills/youtube/references/dataforseo-integration.md +51 -0
- package/skills/youtube/references/monetization-guide.md +62 -0
- package/skills/youtube/references/repurposing-guide.md +54 -0
- package/skills/youtube/references/retention-scripting-guide.md +75 -0
- package/skills/youtube/references/seo-playbook.md +77 -0
- package/skills/youtube/references/shorts-playbook.md +64 -0
- package/skills/youtube/references/thumbnail-ctr-guide.md +73 -0
- package/skills/youtube-shorts-factory/SKILL.md +358 -0
- package/skills/youtube-shorts-factory/resources/adaptation-guide.md +133 -0
- package/skills/youtube-shorts-factory/resources/storyboard-template.md +271 -0
- package/skills/youtube-shorts-factory/resources/workflow-steps.md +139 -0
- package/studio/client.mjs +3 -3
- package/studio/server/server.mjs +31 -3
- package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +1 -0
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- package/studio/ui/dist/index.html +4 -3
- package/studio/ui/dist/assets/ExportCenter-F-2vF-lQ.js +0 -1
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name: charts
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Create charts using React code - HTML, SVG, and D3.js are all supported.
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fill="none"
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const { strokeDasharray, strokeDashoffset } = evolvePath(progress, path);
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### Follow path with marker/arrow
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transformOrigin: "0 0",
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}}
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>
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<polygon points="0,0 -20,-10 -20,10" fill="#FF3232" />
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</g>;
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```
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@@ -0,0 +1,154 @@
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---
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name: compositions
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description: Defining compositions, stills, folders, default props and dynamic metadata
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4
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metadata:
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tags: composition, still, folder, props, metadata
|
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6
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---
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7
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+
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8
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A `<Composition>` defines the component, width, height, fps and duration of a renderable video.
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9
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+
|
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10
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It normally is placed in the `src/Root.tsx` file.
|
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+
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+
```tsx
|
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+
import { Composition } from "remotion";
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import { MyComposition } from "./MyComposition";
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+
|
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16
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+
export const RemotionRoot = () => {
|
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+
return (
|
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+
<Composition
|
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+
id="MyComposition"
|
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component={MyComposition}
|
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+
durationInFrames={100}
|
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|
+
fps={30}
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width={1080}
|
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height={1080}
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+
/>
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);
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};
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+
```
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+
|
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+
## Default Props
|
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+
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Pass `defaultProps` to provide initial values for your component.
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+
Values must be JSON-serializable (`Date`, `Map`, `Set`, and `staticFile()` are supported).
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|
+
|
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+
```tsx
|
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36
|
+
import { Composition } from "remotion";
|
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|
+
import { MyComposition, MyCompositionProps } from "./MyComposition";
|
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|
+
|
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39
|
+
export const RemotionRoot = () => {
|
|
40
|
+
return (
|
|
41
|
+
<Composition
|
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+
id="MyComposition"
|
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|
+
component={MyComposition}
|
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+
durationInFrames={100}
|
|
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|
+
fps={30}
|
|
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+
width={1080}
|
|
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|
+
height={1080}
|
|
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|
+
defaultProps={
|
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+
{
|
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|
+
title: "Hello World",
|
|
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|
+
color: "#ff0000",
|
|
52
|
+
} satisfies MyCompositionProps
|
|
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|
+
}
|
|
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|
+
/>
|
|
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|
+
);
|
|
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|
+
};
|
|
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|
+
```
|
|
58
|
+
|
|
59
|
+
Use `type` declarations for props rather than `interface` to ensure `defaultProps` type safety.
|
|
60
|
+
|
|
61
|
+
## Folders
|
|
62
|
+
|
|
63
|
+
Use `<Folder>` to organize compositions in the sidebar.
|
|
64
|
+
Folder names can only contain letters, numbers, and hyphens.
|
|
65
|
+
|
|
66
|
+
```tsx
|
|
67
|
+
import { Composition, Folder } from "remotion";
|
|
68
|
+
|
|
69
|
+
export const RemotionRoot = () => {
|
|
70
|
+
return (
|
|
71
|
+
<>
|
|
72
|
+
<Folder name="Marketing">
|
|
73
|
+
<Composition id="Promo" /* ... */ />
|
|
74
|
+
<Composition id="Ad" /* ... */ />
|
|
75
|
+
</Folder>
|
|
76
|
+
<Folder name="Social">
|
|
77
|
+
<Folder name="Instagram">
|
|
78
|
+
<Composition id="Story" /* ... */ />
|
|
79
|
+
<Composition id="Reel" /* ... */ />
|
|
80
|
+
</Folder>
|
|
81
|
+
</Folder>
|
|
82
|
+
</>
|
|
83
|
+
);
|
|
84
|
+
};
|
|
85
|
+
```
|
|
86
|
+
|
|
87
|
+
## Stills
|
|
88
|
+
|
|
89
|
+
Use `<Still>` for single-frame images. It does not require `durationInFrames` or `fps`.
|
|
90
|
+
|
|
91
|
+
```tsx
|
|
92
|
+
import { Still } from "remotion";
|
|
93
|
+
import { Thumbnail } from "./Thumbnail";
|
|
94
|
+
|
|
95
|
+
export const RemotionRoot = () => {
|
|
96
|
+
return (
|
|
97
|
+
<Still id="Thumbnail" component={Thumbnail} width={1280} height={720} />
|
|
98
|
+
);
|
|
99
|
+
};
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
## Calculate Metadata
|
|
103
|
+
|
|
104
|
+
Use `calculateMetadata` to make dimensions, duration, or props dynamic based on data.
|
|
105
|
+
|
|
106
|
+
```tsx
|
|
107
|
+
import { Composition, CalculateMetadataFunction } from "remotion";
|
|
108
|
+
import { MyComposition, MyCompositionProps } from "./MyComposition";
|
|
109
|
+
|
|
110
|
+
const calculateMetadata: CalculateMetadataFunction<
|
|
111
|
+
MyCompositionProps
|
|
112
|
+
> = async ({ props, abortSignal }) => {
|
|
113
|
+
const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
|
|
114
|
+
signal: abortSignal,
|
|
115
|
+
}).then((res) => res.json());
|
|
116
|
+
|
|
117
|
+
return {
|
|
118
|
+
durationInFrames: Math.ceil(data.duration * 30),
|
|
119
|
+
props: {
|
|
120
|
+
...props,
|
|
121
|
+
videoUrl: data.url,
|
|
122
|
+
},
|
|
123
|
+
};
|
|
124
|
+
};
|
|
125
|
+
|
|
126
|
+
export const RemotionRoot = () => {
|
|
127
|
+
return (
|
|
128
|
+
<Composition
|
|
129
|
+
id="MyComposition"
|
|
130
|
+
component={MyComposition}
|
|
131
|
+
durationInFrames={100} // Placeholder, will be overridden
|
|
132
|
+
fps={30}
|
|
133
|
+
width={1080}
|
|
134
|
+
height={1080}
|
|
135
|
+
defaultProps={{ videoId: "abc123" }}
|
|
136
|
+
calculateMetadata={calculateMetadata}
|
|
137
|
+
/>
|
|
138
|
+
);
|
|
139
|
+
};
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
The function can return `props`, `durationInFrames`, `width`, `height`, `fps`, and codec-related defaults. It runs once before rendering begins.
|
|
143
|
+
|
|
144
|
+
## Nesting compositions within another
|
|
145
|
+
|
|
146
|
+
To add a composition within another composition, you can use the `<Sequence>` component with a `width` and `height` prop to specify the size of the composition.
|
|
147
|
+
|
|
148
|
+
```tsx
|
|
149
|
+
<AbsoluteFill>
|
|
150
|
+
<Sequence width={COMPOSITION_WIDTH} height={COMPOSITION_HEIGHT}>
|
|
151
|
+
<CompositionComponent />
|
|
152
|
+
</Sequence>
|
|
153
|
+
</AbsoluteFill>
|
|
154
|
+
```
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: ffmpeg
|
|
3
|
+
description: Using FFmpeg and FFprobe in Remotion
|
|
4
|
+
metadata:
|
|
5
|
+
tags: ffmpeg, ffprobe, video, trimming
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
## FFmpeg in Remotion
|
|
9
|
+
|
|
10
|
+
`ffmpeg` and `ffprobe` do not need to be installed. They are available via the `bunx remotion ffmpeg` and `bunx remotion ffprobe`:
|
|
11
|
+
|
|
12
|
+
```bash
|
|
13
|
+
bunx remotion ffmpeg -i input.mp4 output.mp3
|
|
14
|
+
bunx remotion ffprobe input.mp4
|
|
15
|
+
```
|
|
16
|
+
|
|
17
|
+
### Trimming videos
|
|
18
|
+
|
|
19
|
+
You have 2 options for trimming videos:
|
|
20
|
+
|
|
21
|
+
1. Use the FFMpeg command line. You MUST re-encode the video to avoid frozen frames at the start of the video.
|
|
22
|
+
|
|
23
|
+
```bash
|
|
24
|
+
# Re-encodes from the exact frame
|
|
25
|
+
bunx remotion ffmpeg -ss 00:00:05 -i public/input.mp4 -to 00:00:10 -c:v libx264 -c:a aac public/output.mp4
|
|
26
|
+
```
|
|
27
|
+
|
|
28
|
+
2. Use the `trimBefore` and `trimAfter` props of the `<Video>` component. The benefit is that this is non-destructive and you can change the trim at any time.
|
|
29
|
+
|
|
30
|
+
```tsx
|
|
31
|
+
import { Video } from "@remotion/media";
|
|
32
|
+
|
|
33
|
+
<Video
|
|
34
|
+
src={staticFile("video.mp4")}
|
|
35
|
+
trimBefore={5 * fps}
|
|
36
|
+
trimAfter={10 * fps}
|
|
37
|
+
/>;
|
|
38
|
+
```
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: fonts
|
|
3
|
+
description: Loading Google Fonts and local fonts in Remotion
|
|
4
|
+
metadata:
|
|
5
|
+
tags: fonts, google-fonts, typography, text
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
# Using fonts in Remotion
|
|
9
|
+
|
|
10
|
+
## Google Fonts with @remotion/google-fonts
|
|
11
|
+
|
|
12
|
+
The recommended way to use Google Fonts. It's type-safe and automatically blocks rendering until the font is ready.
|
|
13
|
+
|
|
14
|
+
### Prerequisites
|
|
15
|
+
|
|
16
|
+
First, the @remotion/google-fonts package needs to be installed.
|
|
17
|
+
If it is not installed, use the following command:
|
|
18
|
+
|
|
19
|
+
```bash
|
|
20
|
+
npx remotion add @remotion/google-fonts # If project uses npm
|
|
21
|
+
bunx remotion add @remotion/google-fonts # If project uses bun
|
|
22
|
+
yarn remotion add @remotion/google-fonts # If project uses yarn
|
|
23
|
+
pnpm exec remotion add @remotion/google-fonts # If project uses pnpm
|
|
24
|
+
```
|
|
25
|
+
|
|
26
|
+
```tsx
|
|
27
|
+
import { loadFont } from "@remotion/google-fonts/Lobster";
|
|
28
|
+
|
|
29
|
+
const { fontFamily } = loadFont();
|
|
30
|
+
|
|
31
|
+
export const MyComposition = () => {
|
|
32
|
+
return <div style={{ fontFamily }}>Hello World</div>;
|
|
33
|
+
};
|
|
34
|
+
```
|
|
35
|
+
|
|
36
|
+
Preferrably, specify only needed weights and subsets to reduce file size:
|
|
37
|
+
|
|
38
|
+
```tsx
|
|
39
|
+
import { loadFont } from "@remotion/google-fonts/Roboto";
|
|
40
|
+
|
|
41
|
+
const { fontFamily } = loadFont("normal", {
|
|
42
|
+
weights: ["400", "700"],
|
|
43
|
+
subsets: ["latin"],
|
|
44
|
+
});
|
|
45
|
+
```
|
|
46
|
+
|
|
47
|
+
### Waiting for font to load
|
|
48
|
+
|
|
49
|
+
Use `waitUntilDone()` if you need to know when the font is ready:
|
|
50
|
+
|
|
51
|
+
```tsx
|
|
52
|
+
import { loadFont } from "@remotion/google-fonts/Lobster";
|
|
53
|
+
|
|
54
|
+
const { fontFamily, waitUntilDone } = loadFont();
|
|
55
|
+
|
|
56
|
+
await waitUntilDone();
|
|
57
|
+
```
|
|
58
|
+
|
|
59
|
+
## Local fonts with @remotion/fonts
|
|
60
|
+
|
|
61
|
+
For local font files, use the `@remotion/fonts` package.
|
|
62
|
+
|
|
63
|
+
### Prerequisites
|
|
64
|
+
|
|
65
|
+
First, install @remotion/fonts:
|
|
66
|
+
|
|
67
|
+
```bash
|
|
68
|
+
npx remotion add @remotion/fonts # If project uses npm
|
|
69
|
+
bunx remotion add @remotion/fonts # If project uses bun
|
|
70
|
+
yarn remotion add @remotion/fonts # If project uses yarn
|
|
71
|
+
pnpm exec remotion add @remotion/fonts # If project uses pnpm
|
|
72
|
+
```
|
|
73
|
+
|
|
74
|
+
### Loading a local font
|
|
75
|
+
|
|
76
|
+
Place your font file in the `public/` folder and use `loadFont()`:
|
|
77
|
+
|
|
78
|
+
```tsx
|
|
79
|
+
import { loadFont } from "@remotion/fonts";
|
|
80
|
+
import { staticFile } from "remotion";
|
|
81
|
+
|
|
82
|
+
await loadFont({
|
|
83
|
+
family: "MyFont",
|
|
84
|
+
url: staticFile("MyFont-Regular.woff2"),
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
export const MyComposition = () => {
|
|
88
|
+
return <div style={{ fontFamily: "MyFont" }}>Hello World</div>;
|
|
89
|
+
};
|
|
90
|
+
```
|
|
91
|
+
|
|
92
|
+
### Loading multiple weights
|
|
93
|
+
|
|
94
|
+
Load each weight separately with the same family name:
|
|
95
|
+
|
|
96
|
+
```tsx
|
|
97
|
+
import { loadFont } from "@remotion/fonts";
|
|
98
|
+
import { staticFile } from "remotion";
|
|
99
|
+
|
|
100
|
+
await Promise.all([
|
|
101
|
+
loadFont({
|
|
102
|
+
family: "Inter",
|
|
103
|
+
url: staticFile("Inter-Regular.woff2"),
|
|
104
|
+
weight: "400",
|
|
105
|
+
}),
|
|
106
|
+
loadFont({
|
|
107
|
+
family: "Inter",
|
|
108
|
+
url: staticFile("Inter-Bold.woff2"),
|
|
109
|
+
weight: "700",
|
|
110
|
+
}),
|
|
111
|
+
]);
|
|
112
|
+
```
|
|
113
|
+
|
|
114
|
+
### Available options
|
|
115
|
+
|
|
116
|
+
```tsx
|
|
117
|
+
loadFont({
|
|
118
|
+
family: "MyFont", // Required: name to use in CSS
|
|
119
|
+
url: staticFile("font.woff2"), // Required: font file URL
|
|
120
|
+
format: "woff2", // Optional: auto-detected from extension
|
|
121
|
+
weight: "400", // Optional: font weight
|
|
122
|
+
style: "normal", // Optional: normal or italic
|
|
123
|
+
display: "block", // Optional: font-display behavior
|
|
124
|
+
});
|
|
125
|
+
```
|
|
126
|
+
|
|
127
|
+
## Using in components
|
|
128
|
+
|
|
129
|
+
Call `loadFont()` at the top level of your component or in a separate file that's imported early:
|
|
130
|
+
|
|
131
|
+
```tsx
|
|
132
|
+
import { loadFont } from "@remotion/google-fonts/Montserrat";
|
|
133
|
+
|
|
134
|
+
const { fontFamily } = loadFont("normal", {
|
|
135
|
+
weights: ["400", "700"],
|
|
136
|
+
subsets: ["latin"],
|
|
137
|
+
});
|
|
138
|
+
|
|
139
|
+
export const Title: React.FC<{ text: string }> = ({ text }) => {
|
|
140
|
+
return (
|
|
141
|
+
<h1
|
|
142
|
+
style={{
|
|
143
|
+
fontFamily,
|
|
144
|
+
fontSize: 80,
|
|
145
|
+
fontWeight: "bold",
|
|
146
|
+
}}
|
|
147
|
+
>
|
|
148
|
+
{text}
|
|
149
|
+
</h1>
|
|
150
|
+
);
|
|
151
|
+
};
|
|
152
|
+
```
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: 3d-asset-generation
|
|
3
|
+
description: "Generate, reconstruct, inspect, and route production 3D assets for AICUT worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
|
|
4
|
+
license: MIT
|
|
5
|
+
source: "calesthio/OpenMontage"
|
|
6
|
+
---
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# 3D Asset Generation
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## Running it in AICUT
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AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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`registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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and replaceable in Studio.
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```sh
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npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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```
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Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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Where the words below name another program's part, it becomes this:
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| elsewhere | in AICUT |
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|---|---|
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| composition, timeline, project file | `film.html`; tracks and clips inside it |
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| a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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| `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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| a still, a screengrab | `aicut look <t>` |
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| `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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| a dev server, a preview window | `aicut open` and the Studio address it prints |
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Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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binding; look at the frames `look` writes before saying a film is done.
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Use this skill when a production needs real meshes rather than primitive stand-ins.
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It complements `threejs-world-generation`: that skill owns semantic world planning;
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this skill owns how unique and repeated meshes enter the world with provenance.
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## Route by asset role
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| Need | Tool | Model/path | Why |
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|---|---|---|---|
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| Repeated vegetation, rocks, generic props | `threejs_asset_catalog` | CC0 Kenney catalog | Free, coherent, instancing-friendly |
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| Unique object described in words | `atlas_3d` | `tripo-h3.1/text-to-3d` | Direct textured/PBR GLB with seeds and face limit |
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| Object matching a concept image | `fal_3d` | Hunyuan 3D v3.1 Rapid image-to-3D | Better silhouette/style conditioning from one image |
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| Several objects extracted from one regional composition | `fal_3d` | SAM 3D Objects | Individual and combined GLBs plus placement metadata |
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| Terrain, composition, lighting, camera, final frames | `blender_world` | Blender 4.5 LTS / Eevee Next | Scene-level control; generated-asset APIs are not world renderers |
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Never ask a text-to-3D model to generate a whole cinematic world in one mesh.
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Generate hero objects, use licensed catalogs for high-volume scatter, and assemble
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everything in Blender from a semantic specification.
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## Paid-call discipline
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Before every first provider call, state the exact provider, model, operation,
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estimated unit cost, and number of requested outputs. Generate one sample before
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a batch. As of 2026-08-13:
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- Atlas Tripo H3.1: $0.22 untextured; $0.33 standard textures; $0.44 HD
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textures; detailed geometry adds $0.22; quad mesh adds $0.055.
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- fal Hunyuan 3D v3.1 Rapid: $0.225 per generation; PBR adds $0.15.
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- fal SAM 3D Objects: $0.02 per reconstruction.
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Pricing changes. Confirm the provider page before quoting or running a batch.
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## Asset prompt contract
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Each request describes one isolated object, not a shot:
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1. Name the object and silhouette.
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2. Specify construction materials and visible wear.
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3. Specify the project's art style and color constraints.
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4. State scale and orientation.
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5. Exclude ground plane, backdrop, extra objects, labels, and lighting rigs.
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For image-to-3D, use a simple background and make the object occupy more than
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half the frame. Request PBR only for assets close enough to benefit from it.
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## Mandatory mesh QA
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Do not approve from the provider thumbnail alone. Import the downloaded artifact
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into Blender and inspect:
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- front, rear, and silhouette;
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- geometry holes and floating pieces;
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- ground contact, scale, and orientation;
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- UV seams and missing texture slots;
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- base-color, roughness, metallic, and normal response;
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- triangle count and whether the intended camera distance justifies it.
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Record provider, model id, prompt, seeds, source page, cost, and output path in
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the asset provenance manifest. Failed samples remain failed; do not silently
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swap provider or spend on another model.
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### Assembly normalization is mandatory
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Provider and catalog GLBs rarely share units, origins, or up-axis assumptions.
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Never compensate with arbitrary scene-level scale guesses. The Blender assembly
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spec declares `target_height`; the renderer measures the imported bounding box,
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normalizes to that target, and offsets the bounding-box floor to the sampled
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terrain height. Review the resulting real-world scale and ground contact.
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Repeated scatter must declare semantic `exclusion_zones` around settlements,
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roads, rivers, landmark apertures, and hero camera sightlines. Density that
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occludes the subject is not production detail. Waterways and paths must use flat
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terrain-following ribbons; beveled 3D curves read as pipes from aerial cameras.
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Landmarks whose reveal timing matters declare visibility windows in the scene
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spec. Camera occlusion remains preferred for natural reveals, but deterministic
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visibility keys are the hard guarantee for approved timing.
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## World fidelity budget
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A reference-grade region needs three simultaneous density layers:
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- macro: authored terrain silhouettes, waterways, paths, settlements;
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- meso: hero buildings, bridges, cliffs, canopy clusters, props;
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- micro: ground cover, rocks, flowers, debris, material breakup.
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The asset gate must show global, regional, and walk-height Blender stills. A
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wide aerial alone can hide broken contacts; a walk shot alone can hide an empty
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world. Primitive-only previews must be labeled `blockout` and cannot pass as a
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production-fidelity review.
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For a final animation, render a small bounded frame range first and measure the
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per-frame time. Choose the full-render resolution from that measurement rather
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than intuition, render a numbered PNG sequence, and call `blender_world` with
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`resume: true` after interruption so it starts at the first missing frame.
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## Source
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Rewritten for AICUT from [`calesthio/OpenMontage`](https://github.com/calesthio/OpenMontage)
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(MIT), .agents/skills/3d-asset-generation/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
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The repository holds 140 skills; this is the one its entry stands for.
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