@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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@@ -0,0 +1,40 @@
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+ ---
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+ name: depth-layer-moves
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+ 一句话: 分层深度两款运镜——多层视差滑轨(3 层速度梯度横移出纵深)与伪 dolly-zoom(主体钉死、背景膨胀压来)
4
+ 适用: 平面截图要"有厚度"的段落;戏剧性蓄力时刻用 dolly-zoom(一支片 ≤1 次)
5
+ 时长: 视差滑轨 4–5s 持续;dolly-zoom 3–4s 单向行程
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+ 能量: 视差=中(质感型);dolly-zoom=中高(压迫感渐强)
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+ ---
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+
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+ ## 意图
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+ 整页平移是"看页面",分层深度是"在页面的空间里"。视差滑轨给横移
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+ 加纵深(迪士尼多平面摄影机原理,Linear 片同款质感);伪 dolly-zoom
12
+ 反过来——主角纹丝不动、全世界压过来,给戏剧性时刻蓄力。
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+
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+ ## 动效核心
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+ - **视差滑轨(3 层)**:背景整页(系数 0.35 + blur 2px + 降饱和
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+ 0.92 + opacity 0.85,退成环境)、中景真实卡切片(系数 0.7,
17
+ 主阅读层,无 blur)、前景浮块(系数 1.4 + blur 3px,掠过镜头)。
18
+ 同一条 drive 位移乘各层系数
19
+ - **伪 dolly-zoom**:主体高清卡固定 px 钉屏中(不参与任何变换);
20
+ 背景层(整页 + 卡群一体)scale 1→2.25 从画面中心膨胀 + blur 0→3.5px
21
+ 渐深;主体落影随进程加深(12→28px offset)强化"钉住感"
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+ - 两款都不拆真实页面排版:整页作为一体成层,独立元素用切片另起层
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+ ——层间关系是"景深",不是"页面被撕开"
24
+
25
+ ## 参数表
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+ | 参数 | 典型值 | 调节手感 |
27
+ |------|--------|----------|
28
+ | 视差层系数 | 0.35 / 0.7 / 1.4 | 梯度 ≥2 倍层间才可辨;层数 ≤4 防过载 |
29
+ | 层次锚 | 前后景 blur + 背景降饱和 | 没有 blur/饱和锚,读作"贴片乱飞" |
30
+ | dolly 膨胀行程 | scale 1→2.0–2.5 | 行程小了压迫感不足;背景 opacity ≤0.6 防读作故障 |
31
+
32
+ ## 已知坑
33
+ - 主阅读层/主体必须高清纹理且无 blur——观众在读它
34
+ - 视差与 PageCam rot 3D 的组合(斜拍视差)未验证,实战先渲 still 确认
35
+ - dolly-zoom 是"戏剧调料":一支片 ≤1 次,日常段落用视差滑轨
36
+ - 参数经占位素材调校转正,非实战定稿,首次实战后回验
37
+
38
+ ## 参考实现
39
+ demos/camera/depth-layer-moves/
40
+ (DollyZoomReal.tsx / MultiplaneReal.tsx)
@@ -0,0 +1,57 @@
1
+ ---
2
+ name: graze-face-tour
3
+ 一句话: 大倾角贴面游走特写——镜头贴着 UI 表面低飞掠过(侧栏树/顶栏/列表当地形),页面文字初始悬浮在界面上空带同形软影,随镜头行进先后加速贴落回界面
4
+ 适用: 功能区巡礼(把 UI 当地景飞掠);配合暗场+霓虹缘光做产品"内部世界"段落;界面内容逐区登场
5
+ 时长: 单段 4–5s;可多段接力延长
6
+ 能量: 中高(运镜持续推进+元素连续落位,信息密度高)
7
+ 标签: ui-entrance
8
+ ---
9
+
10
+ ## 意图
11
+ 把 UI 拍成地形:大倾角特写让侧栏树、导航、列表行变成掠过的地貌,
12
+ 浅景深强化"贴面"。戏眼是**文字空中贴落**:文字/组件不是原地淡入,
13
+ 而是悬浮在界面上空(3D z 轴抬高),在空中时往界面投同形软影,
14
+ 随镜头行进先后加速贴落、影子随高度收敛消失——观众看见界面在
15
+ 镜头经过时"完成自己"。影子是可感命门:没有影子,悬浮读作
16
+ 普通位移入场;有影子,空间关系瞬间成立。
17
+
18
+ ## 动效核心
19
+ - 机位:CSS perspective + rotateX/rotateY 大倾角(面几乎侧掠),
20
+ 沿界面一条路径持续推进;浅景深=远处 blur 渐强
21
+ - 悬浮元素:初始悬浮高度 H≈120–180px(沿面法线方向抬起),
22
+ easeFall 加速下落+软着陆(落地不回弹或极微回弹)
23
+ - 同形软影:元素原位渲染模糊压暗投影,blur/offset/opacity 全部
24
+ 随当前悬浮高度变化(高=影大而糊而淡,落地=影与本体重合消失)
25
+ - 错峰贴落:各元素落地时刻按镜头行进方向排布(先经过的先落),
26
+ 界面在镜头前"依次完成"
27
+ - 长镜可拆段接力:段间用相邻段交叉淡化(判例:透明度窗口不重叠
28
+ 会产生黑闪帧)
29
+
30
+ ## 参数表
31
+ | 参数 | 典型值 | 调节手感 |
32
+ |------|--------|----------|
33
+ | 悬浮高度 | 120–180px | <80px 影子和位移都读不出;>250px 落地砸得太重 |
34
+ | 影子参数 | blur/offset/opacity 随高度线性收敛 | 影子恒定不随高度变=贴纸感;落地影必须归零 |
35
+ | 贴落错峰 | 按镜头行进方向 0.2→0.85 归一化排布 | 同帧齐落读作开关;乱序落读作 bug;**错峰=错开起点但下落过程重叠并行**,串行等待(一个落完另一个才开始)被裁(runway 判例) |
36
+ | 下落曲线 | easeFall 加速+软着陆 | ease-out 下落读作气球飘落,重力感靠加速 |
37
+ | 段间接力 | 相邻段交叉淡化 ≥8f | 透明度窗口不搭接会黑闪(返工判例 f100 纯黑帧) |
38
+ | 景深 | 远处 blur 渐强 | 全清晰读作平面滚动,浅景深才有"贴面"体感 |
39
+
40
+ ## 已知坑
41
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
42
+ 首次实战须以真实素材回验
43
+ - 悬空元素别被环境压黑带吞掉(邻候选 runway 判例):空中元素
44
+ 需追光/提亮 ~1.3x,否则悬浮状态不可感等于没做
45
+ - 与 space-camera-moves/tension-camera-moves 分工:那两张是相机
46
+ 语言本身;本卡=贴面机位 **+ 元素贴落** 的组合签名,缺一半就
47
+ 改用相机卡
48
+ - **贴落节奏语义判例**(与 neon-frame-orbit-drop 互为反例):
49
+ 本卡巡礼镜=错峰并行;整体登场镜必须全体同帧齐落(那张卡的
50
+ 错峰版被裁)。选错语法两边都会被裁
51
+ - 原片(clickup-30)是一条连续上行长镜;复刻用三段接力,段落
52
+ 切换藏在交叉淡化里——实战若做真单长镜,路径规划成本高得多
53
+
54
+ ## 参考实现
55
+ demos/camera/graze-face-tour/
56
+ (GrazeFaceTour.tsx)
57
+ 原片出处:clickup-30.mp4
@@ -15,18 +15,18 @@ agent that knows the web already knows how to make one.
15
15
  `aicut` prints its own manual: the format and the commands, about a thousand words, always the current version.
16
16
 
17
17
  ```sh
18
- npx -y @autoaiai/aicut@latest
18
+ npx -y aicut@latest
19
19
  ```
20
20
 
21
- Run it before writing a film; `npx -y @autoaiai/aicut@latest <command> --help` has one command's options. That manual is
21
+ Run it before writing a film; `npx -y aicut@latest <command> --help` has one command's options. That manual is
22
22
  authoritative — what follows is the workflow around it.
23
23
 
24
24
  ## The loop
25
25
 
26
- 1. **Open.** `npx -y @autoaiai/aicut@latest open <folder>` makes the folder a film (1920×1080, no tracks) and prints Studio's
26
+ 1. **Open.** `npx -y aicut@latest open <folder>` makes the folder a film (1920×1080, no tracks) and prints Studio's
27
27
  address. Open that address in a browser you have: the person watches every change land there, and edits too.
28
28
  2. **Write.** `film.html` for the cut, one page per shot.
29
- 3. **Check.** `npx -y @autoaiai/aicut@latest look` draws a contact sheet of the whole film, its sound and loudness, and checks
29
+ 3. **Check.** `npx -y aicut@latest look` draws a contact sheet of the whole film, its sound and loudness, and checks
30
30
  that the same `t` draws the same picture. `look 4.5` is one frame at full size, `look 3-6` a stretch,
31
31
  `look assets/a.mp4` a media file. Look at the PNGs it writes; do not judge from the code.
32
32
  4. **Fix, repeat.** `render` only when the person asks for the file — they export from Studio themselves.
@@ -1,19 +1,19 @@
1
1
  # The commands
2
2
 
3
- Run them in the film's folder. `npx -y @autoaiai/aicut@latest` alone prints the manual; `--help` after a command prints that
3
+ Run them in the film's folder. `npx -y aicut@latest` alone prints the manual; `--help` after a command prints that
4
4
  command's options; `--version` prints the version. Exit status: **0** done, **1** the film or the command failed (the
5
5
  output says why), **2** not a project or a wrong command.
6
6
 
7
- Use `npx -y @autoaiai/aicut@latest` rather than a bare `aicut` unless something put one on your PATH: it is the newest, and
7
+ Use `npx -y aicut@latest` rather than a bare `aicut` unless something put one on your PATH: it is the newest, and
8
8
  `npx` otherwise keeps the first version it ever fetched.
9
9
 
10
10
  ## open
11
11
 
12
12
  ```sh
13
- npx -y @autoaiai/aicut@latest open # the project around this folder, else the last one, else Studio's list
14
- npx -y @autoaiai/aicut@latest open launch-video # a new film; the folder is made if missing
15
- npx -y @autoaiai/aicut@latest open . # this folder becomes the film
16
- npx -y @autoaiai/aicut@latest open https://github.com/aicut/examples/tree/main/one-prompt
13
+ npx -y aicut@latest open # the project around this folder, else the last one, else Studio's list
14
+ npx -y aicut@latest open launch-video # a new film; the folder is made if missing
15
+ npx -y aicut@latest open . # this folder becomes the film
16
+ npx -y aicut@latest open https://github.com/aicut/examples/tree/main/one-prompt
17
17
  ```
18
18
 
19
19
  - A folder that is not a project gets an empty `film.html`, 1920 × 1080 (its viewport `<meta>`), no tracks. A code
@@ -27,10 +27,10 @@ npx -y @autoaiai/aicut@latest open https://github.com/aicut/examples/tree/main/o
27
27
  ## look
28
28
 
29
29
  ```sh
30
- npx -y @autoaiai/aicut@latest look # the whole film: contact sheet, sound, loudness, same-t check
31
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size
32
- npx -y @autoaiai/aicut@latest look 3-6 # a stretch, densely
33
- npx -y @autoaiai/aicut@latest look assets/a.mp4 # a media file; also any .html page
30
+ npx -y aicut@latest look # the whole film: contact sheet, sound, loudness, same-t check
31
+ npx -y aicut@latest look 4.5 # one frame, full size
32
+ npx -y aicut@latest look 3-6 # a stretch, densely
33
+ npx -y aicut@latest look assets/a.mp4 # a media file; also any .html page
34
34
  ```
35
35
 
36
36
  Writes PNGs under `.film/cache/look/` and prints their paths. `--count <n>`: frames in a sheet (12). A project Studio
@@ -39,8 +39,8 @@ has not shown yet is opened in Studio first, so the person watches it.
39
39
  ## render
40
40
 
41
41
  ```sh
42
- npx -y @autoaiai/aicut@latest render # the whole film → <project>/<folder name>.mp4, beside film.html
43
- npx -y @autoaiai/aicut@latest render 12-20 # a range → .film/cache/render/
42
+ npx -y aicut@latest render # the whole film → <project>/<folder name>.mp4, beside film.html
43
+ npx -y aicut@latest render 12-20 # a range → .film/cache/render/
44
44
  ```
45
45
 
46
46
  | Option | Meaning |
@@ -58,9 +58,9 @@ Only when the person asks for the file: you check with `look`, and they export f
58
58
  ## get
59
59
 
60
60
  ```sh
61
- npx -y @autoaiai/aicut@latest get # what works right now, and which service makes the rest
62
- npx -y @autoaiai/aicut@latest get voice-over "A calm, low voice, 20 seconds"
63
- npx -y @autoaiai/aicut@latest get music "warm analog synth, 90 bpm"
61
+ npx -y aicut@latest get # what works right now, and which service makes the rest
62
+ npx -y aicut@latest get voice-over "A calm, low voice, 20 seconds"
63
+ npx -y aicut@latest get music "warm analog synth, 90 bpm"
64
64
  ```
65
65
 
66
66
  Kinds: voice-over, music, sound effects, transcripts, images, image search, video, web search. Each works only once
@@ -1,6 +1,6 @@
1
1
  # The format, on one page
2
2
 
3
- The summary below is for having the rules in front of you. When it disagrees with `npx -y @autoaiai/aicut@latest` (the manual)
3
+ The summary below is for having the rules in front of you. When it disagrees with `npx -y aicut@latest` (the manual)
4
4
  or `packages/AiCut/SPEC.md` (the protocol, version 0.1), those are right.
5
5
 
6
6
  ## The project
@@ -173,11 +173,11 @@ may not be longer than the clip.
173
173
  ## The order to work in
174
174
 
175
175
  ```sh
176
- npx -y @autoaiai/aicut@latest open my-film # prints Studio's address — open it
176
+ npx -y aicut@latest open my-film # prints Studio's address — open it
177
177
  # write film.html, title.html, scenes/…
178
- npx -y @autoaiai/aicut@latest look # the whole film, one sheet
179
- npx -y @autoaiai/aicut@latest look 1.4-2.2 # the beat where the reel lands
180
- npx -y @autoaiai/aicut@latest look assets/vo/1.wav # what the voice-over sounds like, and how loud
178
+ npx -y aicut@latest look # the whole film, one sheet
179
+ npx -y aicut@latest look 1.4-2.2 # the beat where the reel lands
180
+ npx -y aicut@latest look assets/vo/1.wav # what the voice-over sounds like, and how loud
181
181
  ```
182
182
 
183
183
  Read the sheet: is the headline inside the frame, does the reel sit where you meant, is any stretch black that
@@ -1,6 +1,6 @@
1
1
  # When it does not work
2
2
 
3
- Look first, guess second: `npx -y @autoaiai/aicut@latest look <page.html>` and `look <file>` draw what the host actually sees,
3
+ Look first, guess second: `npx -y aicut@latest look <page.html>` and `look <file>` draw what the host actually sees,
4
4
  and a page's uncaught errors are reported there.
5
5
 
6
6
  ## The frame is black, or the page is blank
@@ -46,7 +46,7 @@ The same `t` must draw the same picture — `look` checks it. Causes, in the ord
46
46
  - **The first run hangs.** It is downloading a headless Chromium (about 100 MB). Behind a proxy, set `HTTPS_PROXY`
47
47
  for that download, or use the desktop app.
48
48
  - **An old version keeps answering.** `npx` remembers the first version it fetched for a name: always run
49
- `npx -y @autoaiai/aicut@latest`, and `--version` to see which one answered.
49
+ `npx -y aicut@latest`, and `--version` to see which one answered.
50
50
  - **Studio does not open.** `open` prints the address even when no browser opened by itself; open it by hand.
51
51
  `AICUT_NO_BROWSER=1` stops it from ever opening one.
52
52
 
@@ -19,7 +19,7 @@ The gap is rarely taste. It is behaviour:
19
19
  - build one shared system, so everything stays consistent;
20
20
  - look at the output and fix it.
21
21
 
22
- Read `npx -y @autoaiai/aicut@latest` once before the first film: it is the format and the tools, and it is authoritative. This
22
+ Read `npx -y aicut@latest` once before the first film: it is the format and the tools, and it is authoritative. This
23
23
  skill is how to decide what to draw.
24
24
 
25
25
  ## Priority order
@@ -201,7 +201,7 @@ my-film/
201
201
  - **Fonts.** System stacks, or a font in `assets/` with `document.fonts.load('700 64px …')` awaited in `ready`.
202
202
  Never a font that may not arrive.
203
203
  - **Sound.** A music or ambience `<audio>` clip, plus one clip per hit on its own track, all in `film.html`. Generated
204
- music and effects come from `npx -y @autoaiai/aicut@latest get`, once the person has connected a service.
204
+ music and effects come from `npx -y aicut@latest get`, once the person has connected a service.
205
205
  - **Completeness.** No TODOs. If space runs out, stop at the end of a file with `// CONTINUE FROM <path>`.
206
206
 
207
207
  ## Stage 6 — the jury
@@ -227,9 +227,9 @@ Fix everything below 8, worst first, up to three rounds.
227
227
  **How to look:**
228
228
 
229
229
  ```sh
230
- npx -y @autoaiai/aicut@latest look # the whole film: contact sheet, sound, loudness, same-t check
231
- npx -y @autoaiai/aicut@latest look 4.5 # one frame at full size
232
- npx -y @autoaiai/aicut@latest look 3-6 # a stretch, densely
230
+ npx -y aicut@latest look # the whole film: contact sheet, sound, loudness, same-t check
231
+ npx -y aicut@latest look 4.5 # one frame at full size
232
+ npx -y aicut@latest look 3-6 # a stretch, densely
233
233
  TIMES are worth naming: the first frame, each scene's first full frame, the loop seam
234
234
  ```
235
235
 
@@ -248,7 +248,7 @@ Reply in this order:
248
248
  kept across materials`; `format · W×H · duration · S##`. Any X row done by overlay, crossfade or whole-frame
249
249
  scaling is a failure — fix it before replying.
250
250
  5. **Jury**: five scores, and the three things you are least sure of.
251
- 6. **运行方法**: `npx -y @autoaiai/aicut@latest open <folder>` and open the address it prints; `look` to check; `render` for
251
+ 6. **运行方法**: `npx -y aicut@latest open <folder>` and open the address it prints; `look` to check; `render` for
252
252
  the MP4 when the person wants the file.
253
253
 
254
254
  **Follow-ups.** 继续 → only the remaining files. 评审修复 → run stage 6 on new stills, then output only the changed
@@ -20,6 +20,6 @@ Every seed uses the same functions, all in `../pages.md`: `prog`, `EASE`, `settl
20
20
  `lib/motion.js` from there into the film once; do not paste helpers into a scene.
21
21
 
22
22
  The sound lines name instruments (`kick`, `pluck`, `scratch`, …). AICUT has no synthesiser: those are descriptions
23
- of the effects to fetch with `npx -y @autoaiai/aicut@latest get` or to bring as files under `assets/`, one `<audio>` clip per hit
23
+ of the effects to fetch with `npx -y aicut@latest get` or to bring as files under `assets/`, one `<audio>` clip per hit
24
24
  on the `T` block. Write the cue list down even when the files are not there yet, so the film can be finished later
25
25
  without re-deciding the rhythm.
@@ -254,5 +254,5 @@ Sound never lives in a page. In `film.html`:
254
254
  ```
255
255
 
256
256
  One clip per hit, on its own track, at the beat's seconds. A hit heard inside a page at local time `t` goes at
257
- `at + t − in` of the film. When the music or the effects do not exist yet, `npx -y @autoaiai/aicut@latest get` makes them
257
+ `at + t − in` of the film. When the music or the effects do not exist yet, `npx -y aicut@latest get` makes them
258
258
  once the person has connected a service — say which service, rather than shipping a film with a silent sound design.
@@ -0,0 +1,185 @@
1
+ ---
2
+ name: anidoodle
3
+ description: "Code-drawn stills, drawing timelapses, films, explainers and interactive web animations in 32 styles, with composed scores. Matches a reference style, keeps characters consistent, teaches drawing. Deterministic, no generated assets. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: Apache-2.0
5
+ source: "alexgreensh/anidoodle"
6
+ ---
7
+
8
+ # anidoodle
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ Pictures, films and interactive pieces drawn entirely in code. One pure function paints every
43
+ frame; another composes the score and plays it. The same source rebuilds the same pixels and the
44
+ same sound on any machine, at any size, at any length. Eight acoustic instruments can play recordings
45
+ of real ones from an optional download. ASK the user before any score work; never download unasked.
46
+
47
+ The engine is the easy half. Work gets thrown away because it had no point, because the subject
48
+ was an icon of itself, because a style was only a palette swap, because the music had no form,
49
+ or because the person spent their patience approving fragments. This skill carries the craft
50
+ that prevents each of those.
51
+
52
+ ## Start by asking, then build
53
+
54
+ Read `references/workflows/start-here.md` and run its intake: one question at a time, only
55
+ what the request leaves open, your recommendation first. **What** are they making, in **which
56
+ style** (show the gallery sheet, https://github.com/alexgreensh/anidoodle/blob/main/skills/anidoodle/assets/styles.jpg; the list is `references/styles/INDEX.md`), what
57
+ **shape** (1x1, 9x16, 16x9, 4x5 or any W x H), how **long** (any length; never cap it), what
58
+ **sound** (silent or a music style and mood), which **characters**. "You pick" means pick and
59
+ say why in one line. Write the answers into a short brief before drawing.
60
+
61
+ ## What are you making?
62
+
63
+ | Making | Read |
64
+ |---|---|
65
+ | A still: hero, spot, cover, card, poster, a series | Still workflow below, `references/formats.md` |
66
+ | A picture that draws itself (timelapse, making-of) | `references/workflows/drawing-process.md` |
67
+ | A loop, sticker, animated logo, ambient header | Loop workflow below, `references/formats.md` |
68
+ | A story film, any length | Film workflow below, `references/workflows/long-film.md` |
69
+ | An explainer or infographic; a machine that comes apart to explain an idea, in any style | `references/workflows/explainer.md`, `references/workflows/machines.md` |
70
+ | A launch or product video (their screenshots welcome) | `references/workflows/launch-video.md`; build it on `references/workflows/launch-video-kit.md`; its claims: `references/workflows/facts.md` |
71
+ | Art for a site (hero by a headline, tiles, spots, share card) on its page colour and brand; or a web animation that reacts to the UI | `references/workflows/site-art.md`; `references/workflows/interactive.md` |
72
+ | A drawing lesson, or "how do I draw this?" | `references/workflows/teach-drawing.md` |
73
+ | A character kept identical in any style (woodcut to toy brick) | `references/workflows/character-consistency.md`, `references/anatomy.md` |
74
+ | A style matched from their image | `references/workflows/adapt-a-style.md` |
75
+ | A score or soundtrack | `references/music/README.md` |
76
+
77
+ - Music: pick a style vocabulary and mood, sketch the tension arc and motif, compose your own harmony, motif and form (references/music/compose.md, craft in references/music/theory/), revise until node tools/music.mjs craft shows only findings you chose, then check must PASS before a human listens. Styles give sound, never notes.
78
+ - Sound effects: references/music/sound-design.md. 14 layered, seeded effects cued by film frame (filmSfx); the score ducks, and every cue must be within 6 dB of it. Effects only on real direction changes, one riser + one impact per film.
79
+ - Launch films: `launchTemplate.ts` renders a product's launch from data (prompts, plates or its own UI, a score composed for it, words, install lines) in every shape from one timeline; `launch.mjs new|ship`. Habits that save tokens: `references/working-method.md`.
80
+
81
+ ## The seven laws
82
+
83
+ 1. **Every piece has a point.** A still: one idea, one focal subject, one light. A film: one
84
+ transformation, one payoff, one token that returns. → `references/storytelling.md`
85
+ 2. **State the realism.** Name the anatomy, the view and the reference you opened, for animals,
86
+ objects and people alike. → `references/realism-and-craft.md`, `references/anatomy.md`
87
+ 3. **A style is a way of making marks.** Change the medium, the edge and the order of the marks,
88
+ beyond the palette. → `references/styles.md`
89
+ 4. **Prove the look on ONE still, then build end to end.** After that, gates cost more than they
90
+ save. → `references/working-method.md`
91
+ 5. **The contract is absolute.** Pure in `(frame, env)` (and the input log, for interactive
92
+ pieces), `rng(seed)` only, no clock, no `ctx.filter`. Nothing generated; images they bring may be
93
+ embedded by hash, and the sound pack is a separate, hash-pinned download. → `references/determinism-and-contract.md`
94
+ 6. **Music gets a plan, never an adjective.** A style, a mood per section, the notes as data, then
95
+ measurements. You cannot hear it, so one human listens before it ships. → `references/music/`
96
+ 7. **One directs, one builds, both write everything down.** When a session degrades, reset; the
97
+ files are the memory. → `references/working-method.md`
98
+
99
+ ## Workflows
100
+
101
+ **Still.** (1) Say the idea in one sentence; name the focal subject and the light. (2) Open real
102
+ reference for anything that exists, and note which. (3) Pick the style and read its plate's
103
+ header first. (4) Draw in that medium's order. (5) Render with `still.mjs` at full size, run the
104
+ **detail pass** on crops (faces, hands, feet, joins; `references/craft-bar.md`), critique in writing. ✋ **One approval.** (6) Deliver every
105
+ size and shape asked for from the same source, and say `reproducible` was printed.
106
+
107
+ **Loop.** As a still, plus: every motion is periodic over the loop, the subject never stops,
108
+ something moves every second. Check the seam (last frame against frame 0). ✋ **One approval,
109
+ on the moving file.**
110
+
111
+ **Film.** (1) **The story in three sentences** (setup, transformation, payoff) and the token; for
112
+ longer films, a spine plus one line per chapter. If you cannot write it, stop. (2) **The grid**:
113
+ a beat is 60 x fps / bpm frames, the bpm from the brief's score; one cue table holds every frame number and a checker
114
+ runs at load. (3) **Real reference** for anything that exists. (4) **ONE look still**, the hardest
115
+ frame, critiqued in writing. ✋ **Approval.** (5) **ONE 8-second music sample.** ✋ **Approval.**
116
+ (6) **Build the whole film**; mechanical checks run continuously. (7) **A fresh critic reviews, never you**
117
+ (`references/workflows/review.md`): after the storyboard, each scene and the full render, a new subagent that saw none of the building returns ranked, timestamped problems and a verdict. Fix the biggest, a NEW critic rechecks; 3 rounds at most, logged in `ledger.md`.
118
+ (8) ✋ **Final approval.** Say what you verified and what you cannot.
119
+
120
+ Three approval gates at most. Approval is a budget; spend it where being wrong is expensive.
121
+
122
+ ## The craft bar
123
+
124
+ The test: would a proud human illustrator ship this, or is it mechanical shape-assembly? The
125
+ full table of tells is `references/craft-bar.md`. The ones that sink most work: subjects built
126
+ from ellipses, one style recoloured into another, things that fade in instead of being drawn,
127
+ people with rubber joints, and a character drawn differently from shot to shot.
128
+
129
+ **No dead air** in anything that moves: something visibly changes every second. A film that
130
+ draws itself declares `kind: "drawing"` and is judged on a finer floor; a freeze still fails.
131
+
132
+ ## The engine
133
+
134
+ `engine/` is the portable art core plus the tooling. `engine/src/canvas-core` knows nothing
135
+ about the DOM or any backend. `W`, `H`, `fps` and `durationFrames` come from the film's `meta`.
136
+ Camera moves (pans, dollies, lens and dolly zooms, parallax, shake) and slow motion or freeze frames: `engine/src/canvas-core/camera.ts`, `engine/src/canvas-core/timeRemap.ts`, `references/camera.md`.
137
+ Seams between scenes: `references/motion-grammar.md` (cuts that carry motion: `seams.ts`; `tools/deck.mjs deal` deals each film different moves; `deck.mjs find "<name>"` turns a move's everyday name into its card). `render.mjs --blur auto` renders with motion blur (subframes per frame
138
+ from its measured on-screen speed, averaged in linear light, `--shutter 180`); the default path is untouched.
139
+
140
+ ```bash
141
+ node <skill>/engine/tools/scaffold.mjs ~/art --film intro --format 9x16 --duration 12 # seconds
142
+ cd ~/art && npm install && npx playwright-core install chromium
143
+ node <skill>/engine/tools/soundfetch.mjs list # no network. Nothing installed and not declined: ask the user now
144
+ node <skill>/engine/tools/soundfetch.mjs get piano rooms # on their yes (piano 233 MB, all 373 MB). On no: soundfetch.mjs decline
145
+ ```
146
+ ```
147
+ | Tool | What it does |
148
+ |---|---|
149
+ | `scaffold.mjs` | a project with a still and/or film; `--duration`, `--format` or `--size`, `--fps`, `--bpm` |
150
+ | `still.mjs` / `render.mjs` | frames drawn twice with hashes (`--frames a,b,c --sheet` in one browser) / the piece in any format (`--from/--to`, `--poster-frame`, `--hashes`) |
151
+ | `gate.mjs` | determinism, contract, dead air, artifact; `--self-test` proves it can fail |
152
+ | `registry.mjs` / `gallery.mjs` | the style list from the plates themselves / the gallery sheet |
153
+ | `docs-check.mjs` | fails when any doc's style count, length or path disagrees with the code |
154
+ | `verify-export.mjs` | QA on the rendered file: frames, duration, score, A/V sync, true peak after the encode; opt-in first frame, loop seam, `--delivery` |
155
+ | `launch.mjs` | a launch film: `new <name>` scaffolds the spec; `ship <name> --shapes 16x9,9x16` renders, posters, captions, verifies and framechecks each (`framecheck.mjs`: text whole, up long enough to read, clear of the 9:16 phone zones) and checks `facts.json` (`facts.mjs`) |
156
+ | `test.mjs` (`npm test`) | unit suites in `engine/test/`, no browser |
157
+ | `music.mjs` | `vocab` prints a style's vocabulary; `check` gates your composed score (key, master, guards, stems, novelty, which parts played recordings) and prints its shape (ARC); `render`, `meter` |
158
+ | `soundfetch.mjs` | the sound pack: `list`, `get <id...\|all>`, `where`, `verify`, `remove <id>` |
159
+ | `sfx.mjs` | the sound-effects kit: `list`, `one`, `kit <dir>`, `test` |
160
+
161
+ Four backends, one art core: `playwright`, `html-player`, `remotion`, `hyperframes`.
162
+ → `references/backends-and-adapters.md`
163
+ ```
164
+
165
+ ## Worked examples
166
+
167
+ - **The style plates** in `engine/src/canvas-core/`: every hand has a still and a film of it being
168
+ drawn, with the recipe in the header and `references/styles/<id>.md`.
169
+ - **MECHANICAL LEPIDOPTERA** in `example/`: a 47 s scored film. `scaffold.mjs ~/study --example`.
170
+
171
+ **Study them. Do not copy them.** The craft bar is not satisfied by inheritance.
172
+
173
+ ## Honest limits
174
+
175
+ You cannot hear the score, watch the film move, or use the interactive piece. Every claim about
176
+ them comes from a measurement or from a human; say which. A green checkmark is a claim until you
177
+ re-run it. Render one frame at `--scale 2` before trusting a still: a layer blitted through the
178
+ wrong transform looks right at 1x and breaks at 2x.
179
+
180
+ ## Source
181
+
182
+ Rewritten for AICUT from [`alexgreensh/anidoodle`](https://github.com/alexgreensh/anidoodle)
183
+ (Apache-2.0), skills/anidoodle/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
184
+
185
+ The repository holds 2 skills; this is the one its entry stands for.
@@ -0,0 +1,91 @@
1
+ # Human anatomy in code
2
+
3
+ > Structure first, marks last: the rule `butterfly/alive/anatomy.ts` applied to a wing, applied to
4
+ > a person. A human drawn from outlines is the road-sign icon of a human. A human built from a
5
+ > skeleton, volumes and a camera gets foreshortening, overlap, contact and balance for free, and
6
+ > gets every one of them checkable. Code: `engine/src/canvas-core/character/human/`.
7
+
8
+ **The scar.** The first mannequin we built had arms hanging in a gap beside a box torso: a
9
+ wooden doll. Its hands were rakes, its thumb left the wrist as a stick, its pinch never closed, a
10
+ nine-year-old's shins were 16% short, and a 37-degree ankle bend and a 46-degree hip slipped into
11
+ poses we "tuned by eye". The checks below caught the last four. The eye caught the first three.
12
+ You need both.
13
+
14
+ ## The pipeline
15
+
16
+ | Layer | File | What it owns |
17
+ |---|---|---|
18
+ | Canon | `canon.ts` | landmark heights in head units per canon ROW (adult 7.5, storybook child 5.2 declared over a real 6.2); heads-by-age and eye-line-by-age tables |
19
+ | Skeleton | `skeleton.ts` | bone lengths from the canon; forward kinematics; joint limits and cones; **a pose outside them throws at load** |
20
+ | Mannequin | `mannequin.ts` | ribcage egg, pelvis bowl, shoulder girdle, limbs as chains of ellipsoids with muscle profiles |
21
+ | Head | `head.ts` | Loomis ball + jaw; features placed ON the face surface; eleven expression parameters |
22
+ | Hands | `hands.ts` | 5 digits, 14 phalanges, knuckle arc, thumb from the wrist with thenar mass, pose library, solved pinch |
23
+ | Balance, reach | `balance.ts` | centre of mass (Winter segment masses) inside the support polygon; analytic leg IK; numeric reach; contrapposto |
24
+ | Walk | `walk.ts` | a walk from footsteps: heel, ankle and forefoot rockers, swing arcs, pelvis bob and counter-rotation |
25
+ | Clothing | `clothing.ts` | garments are inflated body blobs cut to length; they turn and swing with the body |
26
+
27
+ A body part is a UNION of convex polygons (a limb is its blob chain swept pairwise), projected
28
+ through a pinhole camera with a real focal length. The outline is every boundary point not inside
29
+ a sibling polygon, minus seams where a part grows out of its parent: so an elbow has no seam, but a
30
+ forearm crossing its own upper arm still gets its overlap line.
31
+
32
+ **Mannequin is the checker, not the look (in progress).** Rendering those volumes literally reads as
33
+ a mannequin. The drawing layer (`character/design.ts`) keeps the rig as pose source and checker and
34
+ draws designed sweeps over it: a gesture curve through the joints, an authored section table, the
35
+ silhouette perpendicular to the curve. Mira's clothing and Theo the baker (`characters/theo/baker.ts`,
36
+ coloured pencil) use it. Still open: sleeve caps and forearms read tubular, clothing drape from contact
37
+ points is partial, anatomical landmarks are not yet expressed as contour breaks on the drawn layer.
38
+
39
+ ## Canon (checked, not asserted)
40
+
41
+ - Heads tall by age (Loomis): 1 y 4, 3 y 5, 6 y 5.75, 8 y 6, 9 y 6.2, 12 y 7, adult 7.5, heroic 8.
42
+ - Eye line: half the head in adults, lower in children (0.44 at nine, 0.38 at one).
43
+ - Adult: crotch at half height, elbow at the waist, wrist at the crotch, hand = face, foot = forearm.
44
+ - Every canon: limb segments as fractions of (body) height from Winter's anthropometric table:
45
+ upper arm 18.6%, forearm 14.6%, hand 10.8%, thigh 24.5%, shank 24.6%, foot 15.2%, within 16%.
46
+ - A stylised canon is a declared row. The storybook child enlarges the head 1.19x and is measured
47
+ against the body height a real 6.2-head child of her height would have.
48
+
49
+ ## Joints
50
+
51
+ Ranges (AAOS / Norkin & White, rounded): elbow 0-150, knee 0-140, hip flexion -20..125 but only 95
52
+ with the knee straight (hamstrings), ankle -45..25, neck total rotation 80, fingers MCP -20..90, PIP
53
+ 0..110, DIP -5..80. Wrist, neck and shoulder are CONES (an ellipse of combined motion), not boxes.
54
+ Anything that solves a pose (leg IK, reach, the walk) either stays inside or throws; an ankle at its
55
+ limit lifts the heel instead of folding further, which is what a real heel does.
56
+
57
+ ## Hands, the known weak spot
58
+
59
+ - Knuckles on an ARC (middle furthest from the wrist, little finger well back); fingers in length
60
+ order middle > ring >= index > little; a web of skin a third of the way up the fingers.
61
+ - The thumb's metacarpal is buried in the thenar eminence: the visible thumb leaves the palm at its
62
+ MCP, not the wrist. At rest it lies alongside the index, pointing down and forward.
63
+ - Contact is SOLVED, never typed: the pinch pulls thumb pad onto index pad; a grip pulls every
64
+ finger joint onto the cylinder it holds (none inside it); a wave turns the forearm until the palm
65
+ faces the lens.
66
+ - Nails on the dorsal face of the distal phalanx, drawn only when that face turns to the camera.
67
+
68
+ ## Poses from reference, built like a teacher builds them
69
+
70
+ Name the reference you opened (Loomis, Hogarth, Williams, Perry and Burnfield are cited in the
71
+ files). Place the feet, solve the legs, carry the centre of mass over the support, send each hand
72
+ to a target. Contrapposto: weight foot near the midline, pelvis drops on the free side, shoulders
73
+ tilt against it. Tiptoe: toes bend flat to the floor and the mass goes over the balls. A seated
74
+ figure's support includes the seat.
75
+
76
+ ## The look-at-it list (no check proves these)
77
+
78
+ Render the figure sheet and look, at full size, for: arms that hang in a gap (missing shoulder
79
+ girdle); rake hands; a thumb from the wrist; a face that turns but whose far eye does not narrow;
80
+ a hand that covers the face; a pinch that does not meet; feet that float or sink; a coat that sits
81
+ on the lap like a plate; a pointed finger that does not read as aimed. Each of those shipped in a
82
+ draft of our figure sheet and was caught only by eye.
83
+
84
+ ## Gate
85
+
86
+ `node tools/character-check.mjs` : canon ratios, limits for every library pose, bone lengths
87
+ constant, left/right symmetry, five digits in length order with the knuckle arc, pinch contact,
88
+ balance, feet on (not through) the floor, identity per view, palette hue families per hand, and
89
+ for a film the planted feet (no slide over 4 mm a frame). Then its negative twins, each of which
90
+ must fail: elbow 170, knee backwards, wrist outside its cone, straight-leg kick, finger bent back,
91
+ owl neck, a figure toppling, a blue coat, missing glasses.