@autoaiai/aicut 0.1.7 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (796) hide show
  1. package/MANUAL.md +10 -0
  2. package/package.json +1 -1
  3. package/product.json +2 -1
  4. package/skills/30x-web-to-video/SKILL.md +421 -0
  5. package/skills/30x-web-to-video/examples/INDEX.md +26 -0
  6. package/skills/30x-web-to-video/references/animations.md +539 -0
  7. package/skills/30x-web-to-video/references/audio.md +256 -0
  8. package/skills/30x-web-to-video/references/components.md +340 -0
  9. package/skills/30x-web-to-video/references/lottie.md +174 -0
  10. package/skills/30x-web-to-video/references/visual-effects.md +157 -0
  11. package/skills/30x-web-to-video/remotion-best-practices/rules/audio.md +169 -0
  12. package/skills/30x-web-to-video/remotion-best-practices/rules/calculate-metadata.md +134 -0
  13. package/skills/30x-web-to-video/remotion-best-practices/rules/charts.md +120 -0
  14. package/skills/30x-web-to-video/remotion-best-practices/rules/compositions.md +154 -0
  15. package/skills/30x-web-to-video/remotion-best-practices/rules/ffmpeg.md +38 -0
  16. package/skills/30x-web-to-video/remotion-best-practices/rules/fonts.md +152 -0
  17. package/skills/3d-asset-generation/SKILL.md +142 -0
  18. package/skills/action-fight-prompt/SKILL.md +136 -0
  19. package/skills/action-fight-prompt/references/camera-and-impact.md +64 -0
  20. package/skills/action-fight-prompt/references/example-15s-duel.md +59 -0
  21. package/skills/action-fight-prompt/references/scene-patterns.md +80 -0
  22. package/skills/ad-creative-video/SKILL.md +205 -0
  23. package/skills/ad-creative-video/references/batch-ad-pipeline.md +289 -0
  24. package/skills/ad-creative-video/references/platform-specs.md +72 -0
  25. package/skills/after-effects/SKILL.md +123 -0
  26. package/skills/after-effects/references/export-recipes.md +168 -0
  27. package/skills/after-effects/references/expression-library.md +184 -0
  28. package/skills/after-effects/references/expressions.md +134 -0
  29. package/skills/after-effects/references/performance-triage.md +138 -0
  30. package/skills/after-effects/references/project-hygiene.md +188 -0
  31. package/skills/ai-media-quality-review/SKILL.md +72 -0
  32. package/skills/ai-product-video/SKILL.md +296 -0
  33. package/skills/ai-product-video/references/aesthetic-rules.md +177 -0
  34. package/skills/ai-product-video/references/final-review.md +110 -0
  35. package/skills/ai-product-video/references/guided-free-creation.md +194 -0
  36. package/skills/ai-product-video/references/music-beat-sync.md +219 -0
  37. package/skills/ai-product-video/references/pipeline.md +392 -0
  38. package/skills/ai-product-video/references/sequences/promo-energy-arc.md +50 -0
  39. package/skills/ai-product-video/references/shots/ATTRIBUTION.md +65 -0
  40. package/skills/ai-product-video/references/shots/camera/basic-3d-scene.md +37 -0
  41. package/skills/ai-product-video/references/shots/camera/crash-zoom-punch.md +39 -0
  42. package/skills/ai-product-video/references/shots/camera/cursor-flyover.md +38 -0
  43. package/skills/ai-product-video/references/shots/camera/depth-layer-moves.md +40 -0
  44. package/skills/ai-product-video/references/shots/camera/graze-face-tour.md +57 -0
  45. package/skills/aicut/SKILL.md +4 -4
  46. package/skills/aicut/references/commands.md +15 -15
  47. package/skills/aicut/references/film-format.md +1 -1
  48. package/skills/aicut/references/recipes.md +4 -4
  49. package/skills/aicut/references/troubleshooting.md +2 -2
  50. package/skills/aicut-motion/SKILL.md +6 -6
  51. package/skills/aicut-motion/references/design-systems/README.md +1 -1
  52. package/skills/aicut-motion/references/pages.md +1 -1
  53. package/skills/anidoodle/SKILL.md +185 -0
  54. package/skills/anidoodle/references/anatomy.md +91 -0
  55. package/skills/anidoodle/references/backends-and-adapters.md +82 -0
  56. package/skills/anidoodle/references/camera.md +148 -0
  57. package/skills/anidoodle/references/craft-bar.md +72 -0
  58. package/skills/anidoodle/references/determinism-and-contract.md +46 -0
  59. package/skills/anidoodle/references/formats.md +121 -0
  60. package/skills/anidoodle/references/motion-grammar.md +234 -0
  61. package/skills/anidoodle/references/music/compose.md +388 -0
  62. package/skills/anidoodle/references/music/sound-design.md +245 -0
  63. package/skills/anidoodle/references/music/sounds-licenses.md +69 -0
  64. package/skills/anidoodle/references/music/styles/lofi-electronic.md +112 -0
  65. package/skills/anidoodle/references/music/styles/music-box.md +57 -0
  66. package/skills/animated-component-libraries/SKILL.md +820 -0
  67. package/skills/animated-component-libraries/references/customization_guide.md +699 -0
  68. package/skills/animated-component-libraries/references/magic_ui_components.md +422 -0
  69. package/skills/animated-component-libraries/references/react_bits_components.md +587 -0
  70. package/skills/animated-infographic/SKILL.md +211 -0
  71. package/skills/animated-infographic/references/sequenced-infographic.md +286 -0
  72. package/skills/appshot-core/SKILL.md +872 -0
  73. package/skills/article-highlights/SKILL.md +151 -0
  74. package/skills/avatar-mix/SKILL.md +301 -0
  75. package/skills/bang-motion/SKILL.md +583 -0
  76. package/skills/bang-motion/references/ae-bridge-higgsfield.md +160 -0
  77. package/skills/bang-motion/references/anti-ppt.md +110 -0
  78. package/skills/bang-motion/references/architecture.md +188 -0
  79. package/skills/bang-motion/references/explainer.md +579 -0
  80. package/skills/bang-motion/references/kartun-panggung.md +221 -0
  81. package/skills/bang-motion/references/opener-konsep.md +817 -0
  82. package/skills/bang-motion/references/roadmap.md +85 -0
  83. package/skills/bang-motion/references/techniques.md +690 -0
  84. package/skills/beat-sync-edit/SKILL.md +148 -0
  85. package/skills/book-video-factory/SKILL.md +139 -0
  86. package/skills/book-video-factory/references/first-run.md +50 -0
  87. package/skills/book-video-factory/references/paper-collage-explainer.md +127 -0
  88. package/skills/book-video-factory/references/quality-gates.md +87 -0
  89. package/skills/book-video-production/SKILL.md +211 -0
  90. package/skills/brag/SKILL.md +195 -0
  91. package/skills/brag/references/audio.md +312 -0
  92. package/skills/brag/references/step-1-inspect.md +125 -0
  93. package/skills/brag/references/step-2-plan.md +234 -0
  94. package/skills/brag/references/step-3-compose.md +199 -0
  95. package/skills/brag/references/step-4-deliver.md +141 -0
  96. package/skills/brag/references/tones.md +231 -0
  97. package/skills/brand-setup/SKILL.md +228 -0
  98. package/skills/brewreel/SKILL.md +491 -0
  99. package/skills/brewreel/docs/broll.en.md +252 -0
  100. package/skills/brewreel/docs/broll.md +252 -0
  101. package/skills/brewreel/docs/custom-shot.en.md +66 -0
  102. package/skills/brewreel/docs/custom-shot.md +103 -0
  103. package/skills/brewreel/docs/faq.en.md +90 -0
  104. package/skills/brewreel/docs/faq.md +90 -0
  105. package/skills/brewreel/docs/features.en.md +157 -0
  106. package/skills/brewreel/docs/features.md +157 -0
  107. package/skills/brewreel/docs/gallery.en.md +44 -0
  108. package/skills/brewreel/docs/gallery.md +44 -0
  109. package/skills/brewreel/docs/how-it-works.en.md +64 -0
  110. package/skills/brewreel/docs/how-it-works.md +64 -0
  111. package/skills/caption-animation/SKILL.md +216 -0
  112. package/skills/caption-animation/references/word-timed-captions.md +254 -0
  113. package/skills/cartcut-editing/SKILL.md +615 -0
  114. package/skills/cartcut-editing/references/html-typography.md +277 -0
  115. package/skills/cassette-video-edit/SKILL.md +129 -0
  116. package/skills/ccvideo/SKILL.md +264 -0
  117. package/skills/chekhov-dramaturgy/SKILL.md +367 -0
  118. package/skills/chekhov-dramaturgy/reference.md +375 -0
  119. package/skills/chengfeng-check-updates/SKILL.md +283 -0
  120. package/skills/cinematic-product-promo-skill/SKILL.md +295 -0
  121. package/skills/cinematic-product-promo-skill/references/aesthetic-rules.md +187 -0
  122. package/skills/cinematic-product-promo-skill/references/final-review.md +116 -0
  123. package/skills/cinematic-product-promo-skill/references/guided-free-creation.md +199 -0
  124. package/skills/cinematic-product-promo-skill/references/jianying-export.md +183 -0
  125. package/skills/cinematic-product-promo-skill/references/music-beat-sync.md +257 -0
  126. package/skills/cinematic-product-promo-skill/references/pipeline.md +393 -0
  127. package/skills/cinematic-product-promo-skill/references/sequences/promo-energy-arc.md +50 -0
  128. package/skills/cinematic-product-promo-skill/references/shots/ATTRIBUTION.md +65 -0
  129. package/skills/cinematic-product-promo-skill/references/shots/camera/basic-3d-scene.md +37 -0
  130. package/skills/cinematic-product-promo-skill/references/shots/camera/crash-zoom-punch.md +39 -0
  131. package/skills/cinematic-product-promo-skill/references/shots/camera/cursor-flyover.md +38 -0
  132. package/skills/cinematic-product-promo-skill/references/shots/camera/depth-layer-moves.md +40 -0
  133. package/skills/claude-gif/SKILL.md +211 -0
  134. package/skills/claude-gif/references/gif-optimization.md +209 -0
  135. package/skills/claude-gif/references/perfect-loops.md +295 -0
  136. package/skills/claude-gif/references/platform-specs.md +138 -0
  137. package/skills/claude-gif/references/prompt-engineering.md +211 -0
  138. package/skills/claude-gif/references/remotion-gif.md +560 -0
  139. package/skills/codex-video-pipeline/SKILL.md +213 -0
  140. package/skills/codex-video-pipeline/examples/ai-meeting-notes/INPUT.md +10 -0
  141. package/skills/codex-video-pipeline/examples/ai-meeting-notes/expected/action-list.md +22 -0
  142. package/skills/codex-video-pipeline/references/captions.md +39 -0
  143. package/skills/codex-video-pipeline/references/cover-system.md +72 -0
  144. package/skills/codex-video-pipeline/references/cross-platform.md +77 -0
  145. package/skills/codex-video-pipeline/references/example-run.md +54 -0
  146. package/skills/codex-video-pipeline/references/first-run.md +130 -0
  147. package/skills/codex-video-pipeline/references/project-contract.md +54 -0
  148. package/skills/codex-video-pipeline/references/quality-gates.md +44 -0
  149. package/skills/codex-video-pipeline/references/research-and-script.md +50 -0
  150. package/skills/collage-broll-explainers/SKILL.md +429 -0
  151. package/skills/create-onboarding-video/SKILL.md +233 -0
  152. package/skills/cs-shotcraft-skill/SKILL.md +218 -0
  153. package/skills/cs-shotcraft-skill/references/aesthetic-rules.md +207 -0
  154. package/skills/cs-shotcraft-skill/references/camera-table.md +88 -0
  155. package/skills/cs-shotcraft-skill/references/engineering.md +132 -0
  156. package/skills/cs-shotcraft-skill/references/final-review.md +118 -0
  157. package/skills/cs-shotcraft-skill/references/guided-free-creation.md +199 -0
  158. package/skills/cs-shotcraft-skill/references/jianying-export.md +183 -0
  159. package/skills/cs-shotcraft-skill/references/music-beat-sync.md +257 -0
  160. package/skills/cs-shotcraft-skill/references/pipeline.md +408 -0
  161. package/skills/cs-shotcraft-skill/references/product-machine.md +56 -0
  162. package/skills/cs-shotcraft-skill/references/sequences/promo-energy-arc.md +50 -0
  163. package/skills/cs-shotcraft-skill/references/shots/ATTRIBUTION.md +65 -0
  164. package/skills/cs-shotcraft-skill/references/shots/camera/basic-3d-scene.md +37 -0
  165. package/skills/cut-video/SKILL.md +387 -0
  166. package/skills/cyxj-hyperframes-overlay/SKILL.md +75 -0
  167. package/skills/cyxj-remotion-evolve/SKILL.md +123 -0
  168. package/skills/cyxj-remotion-evolve-vibe-motion/SKILL.md +123 -0
  169. package/skills/demo-video-creation-skill/SKILL.md +152 -0
  170. package/skills/demo-video-creation-skill/references/capture-workflow.md +74 -0
  171. package/skills/demo-video-creation-skill/references/qc-checklist.md +61 -0
  172. package/skills/demo-video-creation-skill/references/remotion-ffmpeg.md +94 -0
  173. package/skills/demo-video-creation-skill/references/storytelling.md +86 -0
  174. package/skills/demo-video-creation-skill/references/visual-system.md +83 -0
  175. package/skills/demoday/SKILL.md +148 -0
  176. package/skills/develop-premiere-pro-mcp/SKILL.md +131 -0
  177. package/skills/diagram-animation/SKILL.md +200 -0
  178. package/skills/diagram-animation/references/diagram-and-chart-recipes.md +218 -0
  179. package/skills/diagram-tour/SKILL.md +287 -0
  180. package/skills/diagram-tour/examples/agent-architecture/agent-architecture-tour.md +78 -0
  181. package/skills/docvideoer/SKILL.md +139 -0
  182. package/skills/draftcut/SKILL.md +104 -0
  183. package/skills/draftcut/docs/agent-bootstrap.md +64 -0
  184. package/skills/draftcut/docs/approvals.md +45 -0
  185. package/skills/draftcut/docs/audio-first-migration.md +35 -0
  186. package/skills/draftcut/docs/configuration.md +54 -0
  187. package/skills/draftcut/docs/getting-started.md +63 -0
  188. package/skills/draftcut/docs/harness-case-study.en.md +23 -0
  189. package/skills/draftcut/docs/harness-case-study.md +47 -0
  190. package/skills/draftcut/references/01-plan.md +30 -0
  191. package/skills/draftcut/references/03-deliver.md +26 -0
  192. package/skills/draftcut/references/04-reference-theme-prompt.md +7 -0
  193. package/skills/draftcut/references/05-social-loudness.md +58 -0
  194. package/skills/draftcut/references/06-modern-components.md +72 -0
  195. package/skills/easyedit/SKILL.md +66 -0
  196. package/skills/erduo-broll-loop-engineering/SKILL.md +136 -0
  197. package/skills/erduo-broll-loop-engineering/references/animation-craft.md +208 -0
  198. package/skills/erduo-broll-loop-engineering/references/first-run-onboarding.md +107 -0
  199. package/skills/erduo-broll-loop-engineering/references/handoff-template.md +70 -0
  200. package/skills/erduo-broll-loop-engineering/references/motion-layout-lint.md +122 -0
  201. package/skills/erduo-broll-loop-engineering/references/parent-review-checklist.md +171 -0
  202. package/skills/erduo-broll-loop-engineering/references/prompt-first-workflow.md +322 -0
  203. package/skills/erduo-broll-loop-engineering/references/remotion-backend.md +334 -0
  204. package/skills/erduo-broll-loop-engineering/references/runtime/remotion-hyperframes-map.md +76 -0
  205. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-contract.md +174 -0
  206. package/skills/erduo-broll-loop-engineering/references/runtime/runtime-selection.md +135 -0
  207. package/skills/erduo-broll-loop-engineering/references/shotcraft/remotion-sources/SOURCE.md +7 -0
  208. package/skills/erduo-broll-loop-engineering/references/shotcraft/upstream-attribution.md +65 -0
  209. package/skills/explainer-assets/SKILL.md +98 -0
  210. package/skills/explainer-video/SKILL.md +146 -0
  211. package/skills/framewright/SKILL.md +324 -0
  212. package/skills/framewright/references/audio.md +230 -0
  213. package/skills/framewright/references/guide.md +276 -0
  214. package/skills/framewright/references/painting.md +425 -0
  215. package/skills/framewright/references/photo.md +75 -0
  216. package/skills/framewright/references/questionnaire.md +115 -0
  217. package/skills/framewright/references/styles.md +388 -0
  218. package/skills/framewright/references/troubleshooting.md +119 -0
  219. package/skills/framewright/references/world.md +215 -0
  220. package/skills/gbro-collage-broll/SKILL.md +435 -0
  221. package/skills/gbro-collage-info/SKILL.md +135 -0
  222. package/skills/gbro-collage-info/references/motion-grammar.md +66 -0
  223. package/skills/gbro-collage-info/references/production.md +67 -0
  224. package/skills/gbro-collage-info/references/style-system.md +38 -0
  225. package/skills/gemini-tts/SKILL.md +208 -0
  226. package/skills/gemini-tts/references/prompting-guide.md +169 -0
  227. package/skills/gen/SKILL.md +282 -0
  228. package/skills/ghost-editor/SKILL.md +437 -0
  229. package/skills/ghost-editor/docs/HOW-IT-WORKS.md +82 -0
  230. package/skills/ghost-editor/docs/PLAYBOOK.md +139 -0
  231. package/skills/ghost-editor/docs/THIRD_PARTY/audio.md +17 -0
  232. package/skills/ghost-editor/docs/THIRD_PARTY/audioqa.md +13 -0
  233. package/skills/ghost-editor/docs/THIRD_PARTY/captions.md +20 -0
  234. package/skills/ghost-editor/docs/THIRD_PARTY/fonts.md +17 -0
  235. package/skills/ghost-editor/docs/THIRD_PARTY/kinetic.md +22 -0
  236. package/skills/ghost-editor/docs/THIRD_PARTY/looks.md +22 -0
  237. package/skills/ghost-editor/docs/THIRD_PARTY/matte.md +20 -0
  238. package/skills/ghost-editor/docs/THIRD_PARTY/models.md +11 -0
  239. package/skills/ghost-editor/docs/THIRD_PARTY/runtime.md +13 -0
  240. package/skills/ghost-editor/docs/THIRD_PARTY/shaders.md +15 -0
  241. package/skills/git-story-film/SKILL.md +220 -0
  242. package/skills/git-story-film/examples/raven-story/FONTS.md +8 -0
  243. package/skills/git-story-film/examples/raven-story/OUTLINE.md +93 -0
  244. package/skills/git-story-film/references/craft.md +148 -0
  245. package/skills/git-story-film/references/directing.md +185 -0
  246. package/skills/git-story-film/references/forms.md +150 -0
  247. package/skills/git-story-film/references/production.md +150 -0
  248. package/skills/git-story-film/references/story.md +137 -0
  249. package/skills/git-story-film/references/text-and-fonts.md +90 -0
  250. package/skills/guizang-product-video-skill/SKILL.md +96 -0
  251. package/skills/guizang-product-video-skill/references/audio-and-qa.md +113 -0
  252. package/skills/guizang-product-video-skill/references/audio-sourcing.md +80 -0
  253. package/skills/guizang-product-video-skill/references/case-study.md +63 -0
  254. package/skills/guizang-product-video-skill/references/component-pipeline.md +86 -0
  255. package/skills/guizang-product-video-skill/references/cover.md +43 -0
  256. package/skills/guizang-product-video-skill/references/direction.md +91 -0
  257. package/skills/guizang-product-video-skill/references/onboarding.md +98 -0
  258. package/skills/guizang-product-video-skill/references/repo-and-style.md +44 -0
  259. package/skills/guizang-product-video-skill/references/review.md +38 -0
  260. package/skills/guizang-product-video-skill/references/starter.md +168 -0
  261. package/skills/guizang-product-video-skill/references/story-and-copy.md +88 -0
  262. package/skills/guizang-product-video-skill/references/visual-vocabulary.md +78 -0
  263. package/skills/guofeng-paper-video/SKILL.md +159 -0
  264. package/skills/guofeng-paper-video/style/design.md +43 -0
  265. package/skills/guofeng-paper-video/style/palette.md +21 -0
  266. package/skills/guofeng-paper-video/style/prompts/01-/345/210/206/351/225/234/350/241/250.md +19 -0
  267. package/skills/guofeng-paper-video/style/prompts/02-/347/224/237/346/210/220/347/272/270/347/211/207.md +37 -0
  268. package/skills/guofeng-paper-video/style/prompts/03-/351/205/215/351/237/263/350/204/232/346/234/254.md +27 -0
  269. package/skills/guofeng-paper-video/style//345/210/206/351/225/234/344/270/216/345/233/276/345/261/202/350/247/204/350/214/203.md +67 -0
  270. package/skills/guofeng-paper-video/style//347/272/270/347/211/207/347/264/240/346/235/220/350/247/204/350/214/203.md +29 -0
  271. package/skills/hand-drawn-explainer-video-nikola/SKILL.md +113 -0
  272. package/skills/hand-drawn-explainer-video-nikola/docs/ARCHITECTURE.md +18 -0
  273. package/skills/hand-drawn-explainer-video-nikola/docs/CONFIGURATION.md +22 -0
  274. package/skills/hand-drawn-explainer-video-nikola/docs/STYLES.md +28 -0
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+ # Gemini TTS Prompting Guide
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+
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+ Advanced prompt engineering for controlling style, emotion, accent, and pacing in Gemini TTS output.
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+
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+ ## Prompt Structure
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+
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+ A robust TTS prompt has these elements (in order of importance):
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+
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+ 1. **Director's Notes** (most impactful) — Style, pacing, accent instructions
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+ 2. **Transcript** — The actual words to speak, with audio tags
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+ 3. **Audio Profile** (optional) — Character persona definition
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+ 4. **Scene** (optional) — Environmental context for the performance
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+
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+ ## Director's Notes
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+
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+ The single most important section. Define only what matters — over-specifying limits the model's natural expressiveness.
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+
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+ ### Style
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+
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+ Sets the emotional quality. Be descriptive:
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+
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+ ```
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+ Style: Infectious enthusiasm. The listener should feel like they're part of something exciting.
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+ ```
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+
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+ Works better than just "energetic". You can layer characteristics:
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+
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+ ```
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+ Style:
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+ * The "Vocal Smile": You must hear the grin in the audio.
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+ * Dynamics: High projection without shouting. Punchy consonants.
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+ ```
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+
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+ ### Pacing
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+
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+ Controls speed and rhythm:
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+
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+ ```
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+ Pacing: Moderate overall. Build energy gradually. Slow down for emphasis on key product names.
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+ ```
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+
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+ Advanced pacing:
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+
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+ ```
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+ Pacing: The "Drift" — incredibly slow and liquid. Words bleed into each other. Zero urgency.
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+ ```
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+
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+ ### Accent
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+
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+ Be specific — "British accent" is too vague:
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+
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+ ```
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+ Accent: Southern California, casual and warm.
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+ Accent: British English as heard in Croydon, London.
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+ Accent: Neutral American English, clear and professional.
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+ ```
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+
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+ ## Audio Tags
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+
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+ Inline modifiers placed in `[brackets]` within the transcript.
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+
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+ ### Emotion Tags
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+
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+ ```
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+ [excited] This is amazing!
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+ [whispers] Can you keep a secret?
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+ [serious] This is critically important.
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+ [sarcastic] Oh, what a surprise.
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+ [panicked] We need to fix this now!
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+ ```
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+
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+ ### Pacing Tags
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+
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+ ```
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+ [very fast] Quick rapid-fire delivery here.
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+ [very slow] Each word gets its own moment.
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+ [one word at a time] Every. Single. Word. Matters.
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+ ```
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+
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+ ### Interjection Tags
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+
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+ ```
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+ [laughs] That's hilarious.
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+ [sighs] I guess we have to do this.
85
+ [gasp] I can't believe it!
86
+ [cough] Excuse me.
87
+ [yawn] So... what's on the agenda?
88
+ ```
89
+
90
+ ### Pause Tags
91
+
92
+ ```
93
+ [short pause] — Brief breath pause (~0.5s)
94
+ [pause] — Medium pause (~1s)
95
+ ```
96
+
97
+ ### Creative Tags
98
+
99
+ The model interprets creative descriptions too:
100
+
101
+ ```
102
+ [like a cartoon dog] Hey there!
103
+ [like dracula] Welcome to my castle.
104
+ [whispering conspiratorially] Don't tell anyone, but...
105
+ ```
106
+
107
+ ## Combining Tags with Director's Notes
108
+
109
+ Tags override Director's Notes locally. Use Director's Notes for the baseline, tags for moments:
110
+
111
+ ```
112
+ ### DIRECTOR'S NOTES
113
+ Style: Calm, measured, professional narrator.
114
+ Pacing: Moderate and steady.
115
+
116
+ ### TRANSCRIPT
117
+ The market was stable. Predictable. [excited] And then everything changed overnight!
118
+ [returning to calm] But let's start from the beginning.
119
+ ```
120
+
121
+ ## Voice + Style Matching
122
+
123
+ Choose a voice that naturally complements your style direction:
124
+
125
+ | Desired Feel | Recommended Voices | Style Notes |
126
+ |-------------|-------------------|-------------|
127
+ | Professional narration | Kore, Charon, Alnilam | Firm, clear, authoritative |
128
+ | Warm & friendly | Sulafat, Achird, Aoede | Conversational, approachable |
129
+ | Energetic & upbeat | Puck, Fenrir, Laomedeia | High energy, enthusiastic |
130
+ | Calm & gentle | Achernar, Vindemiatrix | Soft, soothing |
131
+ | Mature & authoritative | Gacrux, Rasalgethi | Gravitas, trustworthy |
132
+ | Youthful & casual | Leda, Zubenelgenubi | Relaxed, modern |
133
+
134
+ Mismatching voice and style (e.g., asking Gacrux to sound like a teenager) produces unpredictable results.
135
+
136
+ ## Full Prompt Example
137
+
138
+ ```
139
+ # AUDIO PROFILE: Narrator
140
+ ## "Product Launch Voiceover"
141
+
142
+ ## THE SCENE: Professional Recording Studio
143
+ A polished, warm recording booth. The narrator delivers a product launch
144
+ voiceover — confident, inspiring, and measured.
145
+
146
+ ### DIRECTOR'S NOTES
147
+ Style: Warm, confident, and inspiring. Premium product launch feel.
148
+ The voice should feel like a trusted guide revealing something exciting.
149
+ Pacing: Moderate overall. Build energy toward the middle, settle into
150
+ warmth at the end. Allow natural breathing pauses.
151
+ Accent: Neutral American English, clear and professional.
152
+
153
+ ### TRANSCRIPT
154
+ [short pause] Every creative idea deserves to be seen.
155
+
156
+ But between imagination and reality... there's always a gap.
157
+
158
+ [with growing confidence] Introducing WeShop AI.
159
+ Powered by the most advanced AI models,
160
+ turning every creative vision into reality — [excited] instantly.
161
+ ```
162
+
163
+ ## Tips
164
+
165
+ - Keep transcripts under 600 tokens for best quality within a single generation
166
+ - For multi-segment consistency, use `scripts/generate-tts.mjs --segments` which handles single-request generation + splitting automatically
167
+ - English audio tags work best even in non-English transcripts
168
+ - The model reads Director's Notes silently — they won't be spoken aloud (usually)
169
+ - If the model reads your instructions aloud, add a clear preamble: "Generate speech for the following transcript only. Do not read the director's notes aloud."
@@ -0,0 +1,282 @@
1
+ ---
2
+ name: gen
3
+ description: "Generate a narrated, animated explainer video from a research paper (PDF) or a codebase/repo. Usage: /ppv:gen <pdf path, arxiv-style request, OR a codebase path/topic, plus optional steering: length, focus, aspect, voice>. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
+ license: Apache-2.0
5
+ source: "ssrajadh/paperview"
6
+ ---
7
+
8
+ # /ppv:gen — paper or codebase → narrated explainer video
9
+
10
+ ## Running it in AICUT
11
+
12
+ AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
+ sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
+ `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
+ and replaceable in Studio.
16
+
17
+ ```sh
18
+ npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
+ npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
+ npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
+ npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
+ npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
+ ```
24
+
25
+ Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
+
27
+ Where the words below name another program's part, it becomes this:
28
+
29
+ | elsewhere | in AICUT |
30
+ |---|---|
31
+ | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
+ | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
+ | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
+ | a still, a screengrab | `aicut look <t>` |
35
+ | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
+ | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
+
38
+ Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
+ binding; look at the frames `look` writes before saying a film is done.
40
+
41
+
42
+ The user's full request is: **$ARGUMENTS**
43
+
44
+ You are the *planner/composer*. You parse the request, read the source (a research paper **or** a
45
+ codebase), author a **scene plan**, and drive the deterministic `ppv` CLI (parse → TTS → render).
46
+ The CLI does the mechanical work; your job is the script and the visual choices.
47
+
48
+ `ppv` lives at `~/.paperview/venv/bin/ppv`. **Pre-flight: if that binary doesn't exist, the
49
+ toolchain isn't installed — tell the user to run `/ppv:setup` first, then stop.** Don't attempt to
50
+ parse / tts / render without it (you'll just get `No such file or directory`).
51
+
52
+ ## 1. Parse the request, then echo it back
53
+ From `$ARGUMENTS` extract: the **source** — a **PDF** (a local path, or an **arXiv id / URL** like
54
+ `2310.06825` or `arxiv.org/abs/2310.06825`, which is downloaded for you — see §3), a
55
+ **text/Markdown** file, or a **codebase** (a local repo/directory, a set of source files, a
56
+ **remote git URL** like `https://github.com/owner/repo`, or a "explain project X" topic) — resolve
57
+ `~`, relative paths; if missing or ambiguous, **ask — don't guess**. A codebase takes a different path through
58
+ the steps below (no `ppv parse`, no figures — see §3). Then any steering:
59
+ - **length / duration** — a target time (e.g. *"2 minutes"*, *"~5 min"*) → target scene count at
60
+ ~1 scene per 12–15s (default 10–12 scenes ≈ 3 min) **and** a per-scene narration word budget
61
+ (~2.5 words/sec, so a 14s scene ≈ 35 words). Size narration to hit the target; TTS finalizes it.
62
+ - **depth / audience** — *intro / general* vs *expert*, *intuition-heavy* vs *math-heavy*. This sets
63
+ the narration register and the component mix: a general-audience cut leans on `statement`/`bullets`/
64
+ `figure` and explains terms; an expert cut spends more on `equation`/`comparison` and assumes
65
+ vocabulary. Keep claims calibrated either way (§4). For papers/repos with an algorithm or key
66
+ source snippet, use `code` — paste a real, focused snippet (~6-16 lines), set `lang`, and use
67
+ `highlightLines` so the narration can walk through specific lines.
68
+ - **focus** — a sub-topic to emphasize (spend more scenes there, trim the rest).
69
+ - **aspect** (`16:9` default / `9:16` / `1:1`), **provider/voice** (default Kokoro, voice `af_heart`;
70
+ run `ppv tts --list-voices` for the voices each provider offers),
71
+ **captions** (on/off — burned-in subtitles, default off; set `meta.captions` or pass `--captions`).
72
+
73
+ Briefly state your interpretation (*"paper = X.pdf · ~2 min (8 scenes) · expert · 16:9 — generating
74
+ now"*) before the long steps.
75
+
76
+ ## 2. Set up a run directory — named for the topic, not a timestamp
77
+ Derive a short **kebab-case slug** from the source's topic (the paper title or the codebase/project
78
+ name, e.g. `attention-is-all-you-need`, `redis-event-loop`) — keep it lowercase, ascii, `< ~40` chars.
79
+ Use that one slug for **both** the run directory and the final video filename so runs are
80
+ self-describing instead of bare numbers:
81
+ ```bash
82
+ SLUG=attention-is-all-you-need # <- your topic slug
83
+ WORK=~/.paperview/runs/$SLUG; [ -e "$WORK" ] && WORK="$WORK-$(date +%y%m%d-%H%M%S)" # avoid clobber
84
+ mkdir -p "$WORK"
85
+ ```
86
+ ```
87
+ Reuse `$SLUG` when naming the MP4 in §7 (`$WORK/$SLUG.mp4`). If you can't infer a topic yet, pick the
88
+ best guess from the request/filename now — a readable name beats a timestamp.
89
+ ```
90
+
91
+ ## 3. Parse the source
92
+ **arXiv id / URL?** `ppv parse` needs a local file, so download the PDF into the run dir first, then
93
+ parse that (the same way a codebase URL is cloned, below). Extract the id (`NNNN.NNNNN`) from the
94
+ id or any `arxiv.org/abs|pdf|…` URL:
95
+ ```bash
96
+ ARXIV=2310.06825 # <- the id you extracted
97
+ curl -fsSL "https://arxiv.org/pdf/$ARXIV" -o "$WORK/paper.pdf" # arXiv serves the PDF here
98
+ ```
99
+ ```
100
+ Then parse `"$WORK/paper.pdf"` as a normal PDF below, **and** run §3b's `ppv math` on the same id for
101
+ verbatim equations. (If the download fails — withdrawn/again-only paper — tell the user and ask for a
102
+ local PDF.)
103
+
104
+ **Paper / document source** (PDF, Markdown, text):
105
+ ```
106
+ ```bash
107
+ ~/.paperview/venv/bin/ppv parse "<source>" --out "$WORK" # PDF, Markdown, or text
108
+ ```
109
+ ```
110
+ `ppv parse` handles each type natively — **for a Markdown/text source, never convert it to a PDF
111
+ first** (lossy round-trip); `ppv parse` reads it directly. Then **read `$WORK/parse.json`** (the
112
+ text) and **view every figure** in `$WORK/assets/` with the Read tool — you must know what each
113
+ figure actually depicts before you reference it. (A text source with no images yields no figures —
114
+ that's fine; lean on `equation`/`bullets`/`statement`/`comparison` instead.)
115
+
116
+ **Codebase source** (a local repo/directory, a set of files, or a **remote git URL**): **skip
117
+ `ppv parse` entirely** — there's no document to extract. If the source is a remote git URL (e.g.
118
+ `https://github.com/owner/repo`, a `*.git` URL, or `git@…`), **shallow-clone it into the run dir
119
+ first** and treat that clone as the codebase:
120
+ ```
121
+ ```bash
122
+ git clone --depth 1 "<url>" "$WORK/repo" # add `--branch <ref>` if the user named a branch/tag
123
+ ```
124
+ ```
125
+ (If the URL points at a subpath — `…/tree/main/pkg/x` — clone the repo *root*, then focus on that
126
+ subdir. If the clone fails, e.g. a private repo, tell the user and ask them to clone it locally and
127
+ pass the path.) Then **read the code directly with your own tools**: start at the entry
128
+ points and README, map the architecture (modules, data flow, key abstractions), then open the few
129
+ functions/types that carry the core idea. There are no extracted figures, so the visual load falls
130
+ on `mermaid` (architecture/flow/sequence diagrams), `code` (real snippets — paste actual source,
131
+ set `lang`, use `highlightLines` or `diff` mode), `bullets`, and `comparison`. Skip §3b (no
132
+ equations). Then go straight to §4 and author the plan grounded in the code you actually read — the
133
+ same faithfulness bar applies (don't describe functions/behavior the code doesn't have).
134
+ **Read past the README, and paste real source.** Open the real entry points and core modules — a
135
+ `code` scene's snippet must be source you actually read (the panel shows its `filename`, so it has
136
+ to be real), not reconstructed from memory. The same goes for the claims in `mermaid`/`bullets`/
137
+ `statement` scenes, which have no filename bar to anchor them: describe only structure you actually
138
+ traced. If you only skimmed the README, keep claims high-level rather than inventing internals.
139
+ ```
140
+
141
+ ## 3b. Extract the paper's real equations (arXiv) — don't typeset math from memory
142
+ Reconstructing equations from your own recall of the paper is the validated #1 faithfulness risk.
143
+ When the source is an arXiv paper — an id/URL, or a PDF that prints `arXiv:NNNN.NNNNN` on page 1 —
144
+ pull the **actual** LaTeX instead:
145
+ ```bash
146
+ ~/.paperview/venv/bin/ppv math "<source path or arXiv id/URL>" --out "$WORK"
147
+ ```
148
+ ```
149
+ Read `$WORK/math.json`: it lists the paper's real display equations as KaTeX-ready `tex` (custom
150
+ macros already expanded), each with the preceding sentence as `context` to help you place it. **Copy
151
+ these `tex` strings verbatim into your `equation` scenes** rather than writing the math yourself. If
152
+ `math.json` carries a `note` (no arXiv id, or not on arXiv), transcribe equations carefully from the
153
+ PDF/figures instead — and prefer fewer, high-confidence equations over guessed ones.
154
+ ```
155
+
156
+ ## 4. Author the scene plan → `$WORK/plan.json`
157
+ Run `~/.paperview/venv/bin/ppv components` for the component list + props, and
158
+ `~/.paperview/venv/bin/ppv schema` for the full plan contract (meta fields, valid `aspect`/`voice`).
159
+ Write a JSON object: `{ "meta": {title, aspect, voice, theme}, "scenes": [ {narration, component, props}, … ] }`.
160
+
161
+ **Always set `meta.theme`** — don't leave it to the default. You've read the paper, so pick the
162
+ backdrop that fits its field and tone (this is the auto-selection; the user shouldn't have to ask):
163
+ - `midnight` (deep navy/blue) — default mood; core ML, theory, NLP, general CS.
164
+ - `slate` (cool neutral gray-blue) — systems, infrastructure, security, networking, databases, hardware.
165
+ - `dusk` (warm plum→amber) — vision, graphics, generative media, HCI, biology, or anything where a
166
+ softer/editorial feel suits the subject.
167
+ Pick the closest fit; when genuinely unsure, use `midnight`. A user-specified look (or `--theme`)
168
+ always wins.
169
+ **`id` is optional — ppv auto-assigns it by order, so you can omit it** (or use readable names; they're
170
+ renumbered).
171
+
172
+ Guidance for a good plan:
173
+ - **Narrative arc:** open with `title`; motivate the problem; explain the core idea/method; show
174
+ the architecture/key `figure`(s) by filename; typeset the key `equation`(s) in real LaTeX;
175
+ cover results with `stats`; close with `outro`.
176
+ - **Narration** is spoken verbatim: 1–3 plain sentences per scene, **grounded in the paper's text**
177
+ (no invented numbers/claims).
178
+ - **Don't overstate — calibrate claims to what the paper actually shows.** This is the #1 faithfulness
179
+ slip on unfamiliar papers (validated by external judges): the model nudges claims slightly too
180
+ strong. Avoid unearned superlatives — don't say **"state of the art"** unless the paper does;
181
+ attribute comparative results to the **specific baselines/benchmarks evaluated** ("outperforms the
182
+ prior methods on TriGap and UCIT", not "the best, period"). Don't assert a result is "proven" or
183
+ "largest/exactly" beyond the evidence. Prefer the paper's own hedging. When unsure, state the
184
+ narrower, supportable version.
185
+ - **Write for TTS** — it reads text literally and has no math sense:
186
+ - Spell out symbols/operators: "d sub k", "square root", "less than or equal to".
187
+ - **Spell single-letter variables as their letter name**, or TTS voices them as a sound, not a
188
+ letter (e.g. matrix "a" → says "uh", not "ay"). Use: a→"ay", e→"ee", i→"eye", o→"oh", q→"cue",
189
+ k→"kay", x→"eks", w→"double-u", y→"why", h→"aitch" (others mostly read fine). E.g.
190
+ *"the query vector cue and the key vector kay"*. `ppv validate` warns on lone letters (except
191
+ a/A/I, which collide with articles — handle those yourself).
192
+ - **`narration` is spoken-only — it is NOT what's shown on screen.** On-screen text comes from the
193
+ component props (`title`, `text`, `tex`, `items`, …), which are independent fields. So spell
194
+ acronyms/units/symbols out phonetically in `narration` for the voice (*"Ay through Eff"*, *"five
195
+ kilograms"*) while the prop keeps the clean display form (*"A–F"*, *"5 kg"*) — you get correct
196
+ audio AND correct visuals, no tradeoff. (Caveat: with `meta.captions` on, narration also becomes
197
+ the subtitle text, so there keep it readable.)
198
+ - **Visuals:** pick the component that best fits each beat — don't force a template. Use `figure`
199
+ only with real extracted filenames; use `equation` for math (LaTeX in `tex`, no `$` — prefer the
200
+ verbatim strings from `$WORK/math.json`, step 3b); use `mermaid` for an architecture / data-flow /
201
+ pipeline / sequence diagram when there's no real figure to show (the go-to for codebases and for
202
+ method overviews — keep it to ~3-10 nodes); use `code` for real source snippets (and `code` with
203
+ `diff: true` for a before/after change); use `comparison`/`stats`/`bullets` to keep it varied.
204
+ Respect the user's focus and length.
205
+ - **Cite every reproduced figure.** When you use `figure`, set its `caption` to a source
206
+ attribution (e.g. *"Figure 2 — Vaswani et al., 2017"*). Papers' figures are copyrighted, so
207
+ they're always embedded **with credit**, never anonymously.
208
+ - Each scene needs `narration`, a valid `component`, and that component's required props.
209
+
210
+ ## 4b. Validate the plan (cheap — do this before spending TTS/render time)
211
+ ```bash
212
+ ~/.paperview/venv/bin/ppv validate "$WORK/plan.json" --assets "$WORK/assets"
213
+ ```
214
+ ```
215
+ Fixes the slow failures up front: invalid components/props (errors, exit 2) and **warnings** for
216
+ TTS-hostile symbols in narration (raw `≤ → √ ⟹` etc. — spell them out) and `figure` srcs that don't
217
+ exist. Fix anything it flags, then proceed.
218
+ ```
219
+
220
+ ## 5. Synthesize narration
221
+ ```bash
222
+ ~/.paperview/venv/bin/ppv tts "$WORK/plan.json" --out "$WORK"
223
+ ```
224
+ ```
225
+ (`ppv tts --list-voices` lists the presets if the user asked for a specific voice.)
226
+ ```
227
+
228
+ ## 6. Cheap visual check before the full render — don't skip this
229
+ A full render takes minutes; a still takes seconds, and clipped/overflowing scenes don't show up
230
+ until you look. **Default to previewing with `--all` before every real render** — skipping it is
231
+ how layout bugs ship. Spot-check dense scenes (equations, long text, figures) for overflow/clipping
232
+ first:
233
+ ```bash
234
+ ~/.paperview/venv/bin/ppv preview "$WORK/plan.json" --workdir "$WORK" --scene 7 # -> $WORK/preview_scene7.png
235
+ ~/.paperview/venv/bin/ppv preview "$WORK/plan.json" --workdir "$WORK" --all # -> $WORK/preview/scene<id>.png (one per scene)
236
+ ```
237
+ ```
238
+ `ppv preview` prints each PNG's exact path as it writes it — **Read those paths** with the Read tool
239
+ (note: a single `--scene` lands at `$WORK/preview_scene<n>.png`, but `--all` writes into the
240
+ `$WORK/preview/` subdirectory). Fix any clipped/overflowing scenes in the plan before rendering.
241
+ (Stills need only the figures in `$WORK/assets`; no TTS required.)
242
+ ```
243
+
244
+ ## 7. Render
245
+ **Run the render in the background — do not block on it in the foreground.** A foreground command is
246
+ killed at the ~10-minute tool limit, but a full render routinely runs longer: measured at ~4–5× the
247
+ video length on a RAM-limited box, so even a ~2-minute video approaches the cap and a 3-minute one
248
+ blows past it (the render itself is fine — it's the foreground wait that gets killed mid-render).
249
+ So start it with your tool's **background execution**, tell the user it's rendering with a rough ETA
250
+ (≈5× the narration length on modest hardware, less on a fast machine), poll until it finishes, then
251
+ report (§8):
252
+ ```bash
253
+ ~/.paperview/venv/bin/ppv render "$WORK/plan.json" --workdir "$WORK" --out "$WORK/$SLUG.mp4" --progress
254
+ ```
255
+ ```
256
+ Name the MP4 with the run's `$SLUG` (§2), not a generic `explainer.mp4`, so the file is
257
+ self-describing. Defaults to **1080p @ 30fps**. Resolution is the big speed/size lever — `--resolution 810p` (or `540p`)
258
+ renders **much** faster and smaller, and `--draft` (810p @ 24fps) is the fast-iteration preset; use it
259
+ for previews and re-render at 1080p only for the final.
260
+ `--crf N` (higher = smaller file) trims size without dropping resolution. `--captions` burns the
261
+ narration in as subtitles (default off; use it when the user asks for captions/subtitles or an
262
+ accessible cut). The backdrop palette normally comes from `meta.theme` (you set it in §4); `--theme midnight|slate|dusk`
263
+ is only an override for when the user explicitly asks for a different look mid-render. Concurrency is
264
+ auto-detected from cores + free RAM. `--progress` (above) surfaces Remotion's progress bar while the
265
+ job runs in the background.
266
+ ```
267
+
268
+ ## 8. Report
269
+ Give the user the result as a **clickable link** so they don't have to hunt the filesystem —
270
+ present the MP4 as a markdown link, e.g. `[▶ play attention-is-all-you-need.mp4](file:///home/.../attention-is-all-you-need.mp4)`
271
+ (absolute `file://` path, named with the run's `$SLUG`). `ppv render` also prints the path as a
272
+ clickable terminal hyperlink (some terminals — GNOME Terminal, VS Code — need Ctrl/⌘-click to follow it).
273
+ **Don't auto-open it** (a player stealing focus minutes later is disruptive) — let the user click
274
+ when ready. Also report the **render time**, scene count, and a one-line honest note on where it
275
+ might be weak (e.g. figures that couldn't be extracted). Offer to tweak the plan and re-render.
276
+
277
+ ## Source
278
+
279
+ Rewritten for AICUT from [`ssrajadh/paperview`](https://github.com/ssrajadh/paperview)
280
+ (Apache-2.0), adapters/claude-code/skills/gen/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
281
+
282
+ The repository holds 2 skills; this is the one its entry stands for.