@adobe/data-gpu 0.9.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +98 -0
- package/LICENSE +21 -0
- package/dist/core/core-plugin.d.ts +44 -0
- package/dist/core/core-plugin.js +90 -0
- package/dist/core/core-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
- package/dist/core/frame-time/frame-time-plugin.js +41 -0
- package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time.d.ts +18 -0
- package/dist/core/frame-time/frame-time.js +3 -0
- package/dist/core/frame-time/frame-time.js.map +1 -0
- package/dist/core/frame-time/public.d.ts +1 -0
- package/dist/core/frame-time/public.js +3 -0
- package/dist/core/frame-time/public.js.map +1 -0
- package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
- package/dist/graphics/animation/animation-data-plugin.js +110 -0
- package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.d.ts +214 -0
- package/dist/graphics/animation/animation-plugin.js +26 -0
- package/dist/graphics/animation/animation-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
- package/dist/graphics/animation/animation-plugin.test.js +142 -0
- package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
- package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
- package/dist/graphics/animation/animation-track/animation-track.js +3 -0
- package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
- package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
- package/dist/graphics/animation/animation-track/interpolate.js +18 -0
- package/dist/graphics/animation/animation-track/interpolate.js.map +1 -0
- package/dist/graphics/animation/animation-track/public.d.ts +1 -0
- package/dist/graphics/animation/animation-track/public.js +3 -0
- package/dist/graphics/animation/animation-track/public.js.map +1 -0
- package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
- package/dist/graphics/animation/animation-track/sample.js +44 -0
- package/dist/graphics/animation/animation-track/sample.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js +3 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/public.d.ts +1 -0
- package/dist/graphics/animation/interpolation-mode/public.js +3 -0
- package/dist/graphics/animation/interpolation-mode/public.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
- package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
- package/dist/graphics/camera/camera-plugin.d.ts +112 -0
- package/dist/graphics/camera/camera-plugin.js +36 -0
- package/dist/graphics/camera/camera-plugin.js.map +1 -0
- package/dist/graphics/camera/camera.d.ts +4 -0
- package/dist/graphics/camera/camera.js +3 -0
- package/dist/graphics/camera/camera.js.map +1 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js +12 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js +71 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
- package/dist/graphics/camera/orbit/orbit.js +3 -0
- package/dist/graphics/camera/orbit/orbit.js.map +1 -0
- package/dist/graphics/camera/orbit/public.d.ts +5 -0
- package/dist/graphics/camera/orbit/public.js +6 -0
- package/dist/graphics/camera/orbit/public.js.map +1 -0
- package/dist/graphics/camera/public.d.ts +4 -0
- package/dist/graphics/camera/public.js +6 -0
- package/dist/graphics/camera/public.js.map +1 -0
- package/dist/graphics/camera/schema.d.ts +65 -0
- package/dist/graphics/camera/schema.js +19 -0
- package/dist/graphics/camera/schema.js.map +1 -0
- package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
- package/dist/graphics/camera/screen-to-world-ray.js +31 -0
- package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
- package/dist/graphics/camera/to-view-projection.d.ts +3 -0
- package/dist/graphics/camera/to-view-projection.js +23 -0
- package/dist/graphics/camera/to-view-projection.js.map +1 -0
- package/dist/graphics/graphics-plugin.d.ts +121 -0
- package/dist/graphics/graphics-plugin.js +106 -0
- package/dist/graphics/graphics-plugin.js.map +1 -0
- package/dist/graphics/picking/pick-hit.d.ts +10 -0
- package/dist/graphics/picking/pick-hit.js +3 -0
- package/dist/graphics/picking/pick-hit.js.map +1 -0
- package/dist/graphics/picking/picking-plugin.d.ts +3819 -0
- package/dist/graphics/picking/picking-plugin.js +88 -0
- package/dist/graphics/picking/picking-plugin.js.map +1 -0
- package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
- package/dist/graphics/rendering/bone-collider-plugin.js +207 -0
- package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
- package/dist/graphics/rendering/display-transform-plugin.js +25 -0
- package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js +16 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
- package/dist/graphics/rendering/interpolation-plugin.js +98 -0
- package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
- package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
- package/dist/graphics/rendering/interpolation.test.js +38 -0
- package/dist/graphics/rendering/interpolation.test.js.map +1 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js +52 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js +90 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js.map +1 -0
- package/dist/graphics/rendering/model-collider-plugin.d.ts +1232 -0
- package/dist/graphics/rendering/model-collider-plugin.js +81 -0
- package/dist/graphics/rendering/model-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
- package/dist/graphics/rendering/pbr-core-plugin.js +39 -0
- package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js +145 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.d.ts +1266 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js +254 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +1004 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +116 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.d.ts +31 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js +20 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js.map +1 -0
- package/dist/graphics/rendering/rendering-plugin.d.ts +1 -0
- package/dist/graphics/rendering/rendering-plugin.js +3 -0
- package/dist/graphics/rendering/rendering-plugin.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.d.ts +2 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js +18 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +1212 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js +207 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/layout.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/layout.js +16 -0
- package/dist/graphics/rendering/standard-vertex/layout.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/public.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/public.js +4 -0
- package/dist/graphics/rendering/standard-vertex/public.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/schema.d.ts +52 -0
- package/dist/graphics/rendering/standard-vertex/schema.js +15 -0
- package/dist/graphics/rendering/standard-vertex/schema.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.d.ts +4 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js +3 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js.map +1 -0
- package/dist/graphics/rendering/visible-material/color-material-options.d.ts +7 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js +3 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.d.ts +8 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js +35 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.d.ts +10 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js +26 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js.map +1 -0
- package/dist/graphics/rendering/visible-material/public.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/public.js +5 -0
- package/dist/graphics/rendering/visible-material/public.js.map +1 -0
- package/dist/graphics/rendering/visible-material/schema.d.ts +49 -0
- package/dist/graphics/rendering/visible-material/schema.js +23 -0
- package/dist/graphics/rendering/visible-material/schema.js.map +1 -0
- package/dist/graphics/rendering/visible-material/visible-material.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/visible-material.js +3 -0
- package/dist/graphics/rendering/visible-material/visible-material.js.map +1 -0
- package/dist/graphics/scene/light/light-plugin.d.ts +30 -0
- package/dist/graphics/scene/light/light-plugin.js +35 -0
- package/dist/graphics/scene/light/light-plugin.js.map +1 -0
- package/dist/graphics/scene/light/light.d.ts +14 -0
- package/dist/graphics/scene/light/light.js +3 -0
- package/dist/graphics/scene/light/light.js.map +1 -0
- package/dist/graphics/scene/light/public.d.ts +1 -0
- package/dist/graphics/scene/light/public.js +2 -0
- package/dist/graphics/scene/light/public.js.map +1 -0
- package/dist/graphics/scene/model/geometry/geometry.d.ts +9 -0
- package/dist/graphics/scene/model/geometry/geometry.js +3 -0
- package/dist/graphics/scene/model/geometry/geometry.js.map +1 -0
- package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
- package/dist/graphics/scene/model/geometry/public.js +3 -0
- package/dist/graphics/scene/model/geometry/public.js.map +1 -0
- package/dist/graphics/scene/model/gltf/accessor-view.d.ts +9 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js +44 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js.map +1 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.d.ts +22 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js +75 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js.map +1 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.d.ts +7 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js +38 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js.map +1 -0
- package/dist/graphics/scene/model/gltf/create-color-material.d.ts +3 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js +34 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js.map +1 -0
- package/dist/graphics/scene/model/gltf/decode-images.d.ts +12 -0
- package/dist/graphics/scene/model/gltf/decode-images.js +68 -0
- package/dist/graphics/scene/model/gltf/decode-images.js.map +1 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.d.ts +152 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js +20 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js.map +1 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.d.ts +42 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js +175 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js.map +1 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.d.ts +21 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js +106 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-animations.d.ts +18 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js +51 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-glb.d.ts +6 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js +40 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-skin.d.ts +19 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js +43 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js.map +1 -0
- package/dist/graphics/scene/model/model-loader-plugin.d.ts +922 -0
- package/dist/graphics/scene/model/model-loader-plugin.js +120 -0
- package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model-plugin.d.ts +352 -0
- package/dist/graphics/scene/model/model-plugin.js +39 -0
- package/dist/graphics/scene/model/model-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model.d.ts +11 -0
- package/dist/graphics/scene/model/model.js +3 -0
- package/dist/graphics/scene/model/model.js.map +1 -0
- package/dist/graphics/scene/model/public.d.ts +1 -0
- package/dist/graphics/scene/model/public.js +2 -0
- package/dist/graphics/scene/model/public.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.d.ts +36 -0
- package/dist/graphics/scene/model/shape/convex-hull.js +152 -0
- package/dist/graphics/scene/model/shape/convex-hull.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.d.ts +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js +78 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +631 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +61 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-mesh.d.ts +34 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js +142 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.d.ts +9 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js +12 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/world-bounds-plugin.d.ts +909 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js +93 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -0
- package/dist/graphics/scene/node/node-data-plugin.d.ts +113 -0
- package/dist/graphics/scene/node/node-data-plugin.js +27 -0
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import initJolt from "jolt-physics";
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import { True } from "@adobe/data/schema";
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/**
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* A third rigid-body solver behind the same `physicsData` seam — Jolt Physics
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* (Jorrit Rouwe, C++→WASM, the engine from *Horizon Forbidden West*). Like the
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*
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const RIGID = ["bodyType", "colliderShape", "halfExtents", "material", "position", "rotation", "linearVelocity", "angularVelocity"] as const;
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// Kinematic bodies, by archetype shape (no per-row value test): they have
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46
|
+
// `bodyType` (so not a StaticCollider) and are mirrored (`_joltBody`) but never
|
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47
|
+
// gained `_prevPosition` (only dynamics do) — so excluding it isolates kinematics.
|
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48
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+
const KINEMATIC = ["bodyType", "position", "rotation", "_joltBody"] as const;
|
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49
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+
const KINEMATIC_ONLY = { exclude: ["_prevPosition"] } as const;
|
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50
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+
const JOINT = ["jointType", "jointBodyA", "jointBodyB", "jointAnchorA", "jointAnchorB", "jointAxis", "jointMinLimit", "jointMaxLimit", "jointSwingLimit"] as const;
|
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51
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+
const NEW_JOINT = { exclude: ["_joltJoint"] } as const;
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52
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+
|
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53
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+
type JoltModule = Awaited<ReturnType<typeof initJolt>>;
|
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54
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+
type JBody = InstanceType<JoltModule["Body"]>;
|
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55
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+
type JBodyInterface = InstanceType<JoltModule["BodyInterface"]>;
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56
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+
type JJoltInterface = InstanceType<JoltModule["JoltInterface"]>;
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57
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+
type JRVec3 = InstanceType<JoltModule["RVec3"]>;
|
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58
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+
type JQuat = InstanceType<JoltModule["Quat"]>;
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59
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+
type JVec3 = InstanceType<JoltModule["Vec3"]>;
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60
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+
type JShape = InstanceType<JoltModule["Shape"]>;
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61
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+
type JPhysicsSystem = InstanceType<JoltModule["PhysicsSystem"]>;
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62
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+
|
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63
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+
interface MatProps { restitution: number; friction: number }
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64
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+
|
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65
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+
/** The live Jolt world, published once WASM init completes, so Jolt-native
|
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66
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+
* extensions (e.g. `joltRagdoll`) can add their own bodies/constraints into the
|
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67
|
+
* same physics system the solver steps. The RAGDOLL object layer (no
|
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68
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+
* self-collision) is exposed for ragdoll parts. */
|
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69
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+
export interface JoltContext {
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70
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+
jolt: JoltModule;
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71
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+
physicsSystem: JPhysicsSystem;
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72
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+
bodyInterface: JBodyInterface;
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73
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ragdollLayer: number;
|
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74
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+
}
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75
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+
|
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76
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+
export const joltSolver = Database.Plugin.create({
|
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77
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+
extends: Database.Plugin.combine(physicsData, jointData, physicsClock),
|
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78
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+
components: {
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79
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+
_joltBody: True.schema, // tag: this body has been mirrored into the Jolt world
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80
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+
_joltJoint: True.schema, // tag: this joint has been mirrored into the Jolt world
|
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81
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+
},
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82
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+
resources: {
|
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83
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+
_joltContext: { default: null as JoltContext | null, transient: true },
|
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84
|
+
},
|
|
85
|
+
systems: {
|
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86
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+
joltStep: {
|
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87
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+
schedule: { during: ["physics"], after: ["advancePhysicsClock"] },
|
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88
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+
create: db => {
|
|
89
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+
let J: JoltModule | null = null;
|
|
90
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+
let initStarted = false;
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|
91
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+
let joltInterface: JJoltInterface | null = null;
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92
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+
let bodyInterface: JBodyInterface | null = null;
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93
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+
let physicsSystem: JPhysicsSystem | null = null;
|
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94
|
+
let kPos: JRVec3 | null = null, kRot: JQuat | null = null; // reused kinematic-drive temporaries
|
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95
|
+
const bodies = new Map<Entity, JBody>(); // entity → Jolt body
|
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96
|
+
|
|
97
|
+
const matPropsOf = (id: Entity): MatProps => {
|
|
98
|
+
const m = db.store.read(id) as { restitution?: number; friction?: number } | null;
|
|
99
|
+
return { restitution: m?.restitution ?? 0.2, friction: m?.friction ?? 0.5 };
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
// hull/mesh colliders may be auto-generated from a model that's still
|
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103
|
+
// loading — defer mirroring such a body until its collision data exists.
|
|
104
|
+
const colliderReady = (id: Entity, shape: ColliderShape): boolean => {
|
|
105
|
+
if (shape !== "hull" && shape !== "mesh") return true;
|
|
106
|
+
const r = db.store.read(id) as { convexPoints?: unknown; colliderMesh?: unknown } | null;
|
|
107
|
+
return !!(r?.convexPoints || r?.colliderMesh);
|
|
108
|
+
};
|
|
109
|
+
|
|
110
|
+
// Jolt joints anchor in world space; map each body-local anchor (and the
|
|
111
|
+
// hinge axis) to world using the body's spawn pose. Reused scratch triples.
|
|
112
|
+
const rotateInto = (q: ArrayLike<number>, vx: number, vy: number, vz: number, out: [number, number, number]): void => {
|
|
113
|
+
const qx = q[0], qy = q[1], qz = q[2], qw = q[3];
|
|
114
|
+
const tx = 2 * (qy * vz - qz * vy), ty = 2 * (qz * vx - qx * vz), tz = 2 * (qx * vy - qy * vx);
|
|
115
|
+
out[0] = vx + qw * tx + (qy * tz - qz * ty);
|
|
116
|
+
out[1] = vy + qw * ty + (qz * tx - qx * tz);
|
|
117
|
+
out[2] = vz + qw * tz + (qx * ty - qy * tx);
|
|
118
|
+
};
|
|
119
|
+
const perpInto = (v: ArrayLike<number>, out: [number, number, number]): void => {
|
|
120
|
+
if (Math.abs(v[0]) <= Math.abs(v[1]) && Math.abs(v[0]) <= Math.abs(v[2])) { out[0] = 0; out[1] = v[2]; out[2] = -v[1]; }
|
|
121
|
+
else { out[0] = -v[2]; out[1] = 0; out[2] = v[0]; }
|
|
122
|
+
const l = Math.hypot(out[0], out[1], out[2]) || 1; out[0] /= l; out[1] /= l; out[2] /= l;
|
|
123
|
+
};
|
|
124
|
+
const wa: [number, number, number] = [0, 0, 0], wb: [number, number, number] = [0, 0, 0];
|
|
125
|
+
const wAxis: [number, number, number] = [0, 0, 0], wNorm: [number, number, number] = [0, 0, 0];
|
|
126
|
+
|
|
127
|
+
const setup = (jolt: JoltModule): void => {
|
|
128
|
+
const objectFilter = new jolt.ObjectLayerPairFilterTable(NUM_OBJECT_LAYERS);
|
|
129
|
+
objectFilter.EnableCollision(L_STATIC, L_DYNAMIC);
|
|
130
|
+
objectFilter.EnableCollision(L_DYNAMIC, L_DYNAMIC);
|
|
131
|
+
objectFilter.EnableCollision(L_STATIC, L_RAGDOLL);
|
|
132
|
+
objectFilter.EnableCollision(L_DYNAMIC, L_RAGDOLL); // ragdoll collides with the world, not itself
|
|
133
|
+
const bp = new jolt.BroadPhaseLayerInterfaceTable(NUM_OBJECT_LAYERS, NUM_BP_LAYERS);
|
|
134
|
+
bp.MapObjectToBroadPhaseLayer(L_STATIC, new jolt.BroadPhaseLayer(BP_STATIC));
|
|
135
|
+
bp.MapObjectToBroadPhaseLayer(L_DYNAMIC, new jolt.BroadPhaseLayer(BP_DYNAMIC));
|
|
136
|
+
bp.MapObjectToBroadPhaseLayer(L_RAGDOLL, new jolt.BroadPhaseLayer(BP_DYNAMIC));
|
|
137
|
+
const settings = new jolt.JoltSettings();
|
|
138
|
+
settings.mObjectLayerPairFilter = objectFilter;
|
|
139
|
+
settings.mBroadPhaseLayerInterface = bp;
|
|
140
|
+
settings.mObjectVsBroadPhaseLayerFilter = new jolt.ObjectVsBroadPhaseLayerFilterTable(bp, NUM_BP_LAYERS, objectFilter, NUM_OBJECT_LAYERS);
|
|
141
|
+
joltInterface = new jolt.JoltInterface(settings);
|
|
142
|
+
jolt.destroy(settings);
|
|
143
|
+
physicsSystem = joltInterface.GetPhysicsSystem();
|
|
144
|
+
const g = new jolt.Vec3(0, -GRAVITY, 0);
|
|
145
|
+
physicsSystem.SetGravity(g);
|
|
146
|
+
jolt.destroy(g);
|
|
147
|
+
bodyInterface = physicsSystem.GetBodyInterface();
|
|
148
|
+
kPos = new jolt.RVec3(0, 0, 0); kRot = new jolt.Quat(0, 0, 0, 1);
|
|
149
|
+
};
|
|
150
|
+
|
|
151
|
+
const ensureBody = (jolt: JoltModule, bi: JBodyInterface, id: Entity, motion: BodyType, shape: ColliderShape, hx: number, hy: number, hz: number, mat: Entity, px: number, py: number, pz: number, q: ArrayLike<number>, vx: number, vy: number, vz: number, wx: number, wy: number, wz: number): void => {
|
|
152
|
+
if (bodies.has(id)) return;
|
|
153
|
+
const m = matPropsOf(mat);
|
|
154
|
+
// box needs a Vec3 half-extent temporary; sphere/capsule are scalar;
|
|
155
|
+
// hull is built from the authored point cloud (read once here).
|
|
156
|
+
// capsule: Y-aligned, halfHeight = cylinder half (hy), radius = hx.
|
|
157
|
+
let half: JVec3 | null = null;
|
|
158
|
+
let shp: JShape;
|
|
159
|
+
if (shape === "sphere") shp = new jolt.SphereShape(hx);
|
|
160
|
+
else if (shape === "capsule") shp = new jolt.CapsuleShape(hy, hx);
|
|
161
|
+
else if (shape === "hull") {
|
|
162
|
+
const pts = (db.store.read(id) as { convexPoints?: Float32Array | null }).convexPoints;
|
|
163
|
+
const hs = new jolt.ConvexHullShapeSettings();
|
|
164
|
+
if (pts) for (let i = 0; i < pts.length; i += 3) {
|
|
165
|
+
const v = new jolt.Vec3(pts[i], pts[i + 1], pts[i + 2]);
|
|
166
|
+
hs.mPoints.push_back(v); jolt.destroy(v); // push_back copies the value
|
|
167
|
+
}
|
|
168
|
+
const res = hs.Create();
|
|
169
|
+
shp = res.IsValid() ? res.Get() : new jolt.SphereShape(Math.max(hx, 0.1)); // degenerate fallback
|
|
170
|
+
jolt.destroy(hs);
|
|
171
|
+
} else if (shape === "mesh") {
|
|
172
|
+
const cm = (db.store.read(id) as { colliderMesh?: ColliderMesh | null }).colliderMesh;
|
|
173
|
+
const verts = new jolt.VertexList(), tris = new jolt.IndexedTriangleList(), mats = new jolt.PhysicsMaterialList();
|
|
174
|
+
if (cm) {
|
|
175
|
+
for (let i = 0; i < cm.positions.length; i += 3) {
|
|
176
|
+
const f = new jolt.Float3(cm.positions[i], cm.positions[i + 1], cm.positions[i + 2]);
|
|
177
|
+
verts.push_back(f); jolt.destroy(f); // copied by value
|
|
178
|
+
}
|
|
179
|
+
for (let i = 0; i < cm.indices.length; i += 3) {
|
|
180
|
+
const t = new jolt.IndexedTriangle(cm.indices[i], cm.indices[i + 1], cm.indices[i + 2], 0);
|
|
181
|
+
tris.push_back(t); jolt.destroy(t);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
const ms = new jolt.MeshShapeSettings(verts, tris, mats);
|
|
185
|
+
const res = ms.Create();
|
|
186
|
+
shp = res.IsValid() ? res.Get() : new jolt.SphereShape(0.1);
|
|
187
|
+
jolt.destroy(ms); jolt.destroy(verts); jolt.destroy(tris); jolt.destroy(mats);
|
|
188
|
+
} else { half = new jolt.Vec3(hx, hy, hz); shp = new jolt.BoxShape(half); }
|
|
189
|
+
const pos = new jolt.RVec3(px, py, pz), rot = new jolt.Quat(q[0], q[1], q[2], q[3]);
|
|
190
|
+
// dynamic = simulated; kinematic = position-driven (pushes dynamics, in the
|
|
191
|
+
// dynamic layer so it collides with them); static = immovable collider.
|
|
192
|
+
const motionType = motion === "dynamic" ? jolt.EMotionType_Dynamic
|
|
193
|
+
: motion === "kinematic" ? jolt.EMotionType_Kinematic : jolt.EMotionType_Static;
|
|
194
|
+
// collisionGroup>0 ⇒ the no-self-collide RAGDOLL layer.
|
|
195
|
+
const grp = (db.store.read(id) as { collisionGroup?: number } | null)?.collisionGroup ?? 0;
|
|
196
|
+
const layer = motion === "static" ? L_STATIC : grp > 0 ? L_RAGDOLL : L_DYNAMIC;
|
|
197
|
+
const settings = new jolt.BodyCreationSettings(shp, pos, rot, motionType, layer);
|
|
198
|
+
settings.mRestitution = m.restitution;
|
|
199
|
+
settings.mFriction = m.friction;
|
|
200
|
+
const body = bi.CreateBody(settings);
|
|
201
|
+
bi.AddBody(body.GetID(), motion === "static" ? jolt.EActivation_DontActivate : jolt.EActivation_Activate);
|
|
202
|
+
if (motion === "dynamic" && (vx || vy || vz || wx || wy || wz)) {
|
|
203
|
+
const lv = new jolt.Vec3(vx, vy, vz), av = new jolt.Vec3(wx, wy, wz);
|
|
204
|
+
bi.SetLinearAndAngularVelocity(body.GetID(), lv, av);
|
|
205
|
+
jolt.destroy(lv); jolt.destroy(av);
|
|
206
|
+
}
|
|
207
|
+
bodies.set(id, body);
|
|
208
|
+
// free the construction temporaries (the body keeps a ref to the shape)
|
|
209
|
+
jolt.destroy(settings); jolt.destroy(pos); jolt.destroy(rot);
|
|
210
|
+
if (half) jolt.destroy(half);
|
|
211
|
+
};
|
|
212
|
+
|
|
213
|
+
return () => {
|
|
214
|
+
if (!J || !bodyInterface || !joltInterface) {
|
|
215
|
+
if (!initStarted) {
|
|
216
|
+
initStarted = true;
|
|
217
|
+
initJolt().then((j: JoltModule) => {
|
|
218
|
+
J = j; setup(j);
|
|
219
|
+
db.store.resources._joltContext = { jolt: j, physicsSystem: physicsSystem!, bodyInterface: bodyInterface!, ragdollLayer: L_RAGDOLL };
|
|
220
|
+
});
|
|
221
|
+
}
|
|
222
|
+
return; // WASM not ready yet
|
|
223
|
+
}
|
|
224
|
+
const jolt = J, bi = bodyInterface;
|
|
225
|
+
|
|
226
|
+
// sync: mirror only bodies not yet in Jolt (excluded by tag),
|
|
227
|
+
// then tag them. Tail→head since every row migrates out on
|
|
228
|
+
// tagging; reads via column accessors (robust to migration, and
|
|
229
|
+
// this loop only touches genuinely-new bodies, so it's cold).
|
|
230
|
+
for (const arch of db.store.queryArchetypes(RIGID, NEW_RIGID)) {
|
|
231
|
+
const ids = arch.columns.id, bt = arch.columns.bodyType, cs = arch.columns.colliderShape, mat = arch.columns.material;
|
|
232
|
+
const he = arch.columns.halfExtents, pos = arch.columns.position, ori = arch.columns.rotation, lv = arch.columns.linearVelocity, av = arch.columns.angularVelocity;
|
|
233
|
+
for (let r = arch.rowCount - 1; r >= 0; r--) {
|
|
234
|
+
const id = ids.get(r), bodyType = bt.get(r), shape = cs.get(r), h = he.get(r), p = pos.get(r), o = ori.get(r), v = lv.get(r), w = av.get(r);
|
|
235
|
+
if (!colliderReady(id, shape)) continue; // auto-collider not generated yet
|
|
236
|
+
ensureBody(jolt, bi, id, bodyType, shape, h[0], h[1], h[2], mat.get(r), p[0], p[1], p[2], o, v[0], v[1], v[2], w[0], w[1], w[2]);
|
|
237
|
+
// Tag as mirrored. Dynamics also migrate onto the derived prev-pose
|
|
238
|
+
// snapshot (the interpolator reads it); kinematic bodies are authored
|
|
239
|
+
// each frame, so they render at the live pose with no snapshot — the
|
|
240
|
+
// _prevPosition absence is exactly what the kinematic-drive query keys on.
|
|
241
|
+
db.store.update(id, BodyType.isDynamic(bodyType) ? { _joltBody: true, _prevPosition: p, _prevRotation: o } : { _joltBody: true });
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
for (const arch of db.store.queryArchetypes(STATIC, NEW_STATIC)) {
|
|
245
|
+
const ids = arch.columns.id, cs = arch.columns.colliderShape, mat = arch.columns.material;
|
|
246
|
+
const he = arch.columns.halfExtents, pos = arch.columns.position, ori = arch.columns.rotation;
|
|
247
|
+
for (let r = arch.rowCount - 1; r >= 0; r--) {
|
|
248
|
+
const id = ids.get(r), shape = cs.get(r), h = he.get(r), p = pos.get(r);
|
|
249
|
+
if (!colliderReady(id, shape)) continue; // auto-collider not generated yet
|
|
250
|
+
ensureBody(jolt, bi, id, "static", shape, h[0], h[1], h[2], mat.get(r), p[0], p[1], p[2], ori.get(r), 0, 0, 0, 0, 0, 0);
|
|
251
|
+
db.store.update(id, { _joltBody: true });
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
// Mirror new joints once both bodies exist (tag + exclude; tail→head).
|
|
256
|
+
// Anchors/axes are body-local; map to world (Jolt WorldSpace) via spawn pose.
|
|
257
|
+
for (const arch of db.store.queryArchetypes(JOINT, NEW_JOINT)) {
|
|
258
|
+
const ids = arch.columns.id, jt = arch.columns.jointType, ba = arch.columns.jointBodyA, bbc = arch.columns.jointBodyB;
|
|
259
|
+
const aa = arch.columns.jointAnchorA, ab = arch.columns.jointAnchorB, axc = arch.columns.jointAxis, lo = arch.columns.jointMinLimit, hi = arch.columns.jointMaxLimit, sw = arch.columns.jointSwingLimit;
|
|
260
|
+
for (let r = arch.rowCount - 1; r >= 0; r--) {
|
|
261
|
+
const a = bodies.get(ba.get(r)), b = bodies.get(bbc.get(r));
|
|
262
|
+
if (!a || !b || !physicsSystem) continue; // a body isn't mirrored yet — retry next frame
|
|
263
|
+
const recA = db.store.read(ba.get(r)) as { position: ArrayLike<number>; rotation: ArrayLike<number> };
|
|
264
|
+
const recB = db.store.read(bbc.get(r)) as { position: ArrayLike<number>; rotation: ArrayLike<number> };
|
|
265
|
+
const an = aa.get(r), bn = ab.get(r);
|
|
266
|
+
rotateInto(recA.rotation, an[0], an[1], an[2], wa); wa[0] += recA.position[0]; wa[1] += recA.position[1]; wa[2] += recA.position[2];
|
|
267
|
+
rotateInto(recB.rotation, bn[0], bn[1], bn[2], wb); wb[0] += recB.position[0]; wb[1] += recB.position[1]; wb[2] += recB.position[2];
|
|
268
|
+
const p1 = new jolt.RVec3(wa[0], wa[1], wa[2]), p2 = new jolt.RVec3(wb[0], wb[1], wb[2]);
|
|
269
|
+
const temps: { __brand?: never }[] = [p1, p2];
|
|
270
|
+
const type = jt.get(r);
|
|
271
|
+
let settings: InstanceType<JoltModule["TwoBodyConstraintSettings"]>;
|
|
272
|
+
if (type === "hinge") {
|
|
273
|
+
const ax = axc.get(r);
|
|
274
|
+
rotateInto(recA.rotation, ax[0], ax[1], ax[2], wAxis); perpInto(wAxis, wNorm);
|
|
275
|
+
const h1 = new jolt.Vec3(wAxis[0], wAxis[1], wAxis[2]), h2 = new jolt.Vec3(wAxis[0], wAxis[1], wAxis[2]);
|
|
276
|
+
const n1 = new jolt.Vec3(wNorm[0], wNorm[1], wNorm[2]), n2 = new jolt.Vec3(wNorm[0], wNorm[1], wNorm[2]);
|
|
277
|
+
const hs = new jolt.HingeConstraintSettings();
|
|
278
|
+
hs.mSpace = jolt.EConstraintSpace_WorldSpace; hs.mPoint1 = p1; hs.mPoint2 = p2;
|
|
279
|
+
hs.mHingeAxis1 = h1; hs.mHingeAxis2 = h2; hs.mNormalAxis1 = n1; hs.mNormalAxis2 = n2;
|
|
280
|
+
const min = lo.get(r), max = hi.get(r); if (min < max) { hs.mLimitsMin = min; hs.mLimitsMax = max; }
|
|
281
|
+
settings = hs; temps.push(h1, h2, n1, n2, hs);
|
|
282
|
+
} else if (type === "cone") {
|
|
283
|
+
// swing-twist: bone axis bound to a (symmetric) cone around the
|
|
284
|
+
// reference axis, plus a twist range about it — anatomical limits.
|
|
285
|
+
const ax = axc.get(r);
|
|
286
|
+
rotateInto(recA.rotation, ax[0], ax[1], ax[2], wAxis); perpInto(wAxis, wNorm);
|
|
287
|
+
const t1 = new jolt.Vec3(wAxis[0], wAxis[1], wAxis[2]), t2 = new jolt.Vec3(wAxis[0], wAxis[1], wAxis[2]);
|
|
288
|
+
const pa1 = new jolt.Vec3(wNorm[0], wNorm[1], wNorm[2]), pa2 = new jolt.Vec3(wNorm[0], wNorm[1], wNorm[2]);
|
|
289
|
+
const cs = new jolt.SwingTwistConstraintSettings();
|
|
290
|
+
cs.mSpace = jolt.EConstraintSpace_WorldSpace; cs.mPosition1 = p1; cs.mPosition2 = p2;
|
|
291
|
+
cs.mTwistAxis1 = t1; cs.mTwistAxis2 = t2; cs.mPlaneAxis1 = pa1; cs.mPlaneAxis2 = pa2;
|
|
292
|
+
cs.mSwingType = jolt.ESwingType_Cone;
|
|
293
|
+
const swing = sw.get(r); cs.mNormalHalfConeAngle = swing; cs.mPlaneHalfConeAngle = swing;
|
|
294
|
+
const min = lo.get(r), max = hi.get(r);
|
|
295
|
+
cs.mTwistMinAngle = min < max ? min : -Math.PI; cs.mTwistMaxAngle = min < max ? max : Math.PI;
|
|
296
|
+
settings = cs; temps.push(t1, t2, pa1, pa2, cs);
|
|
297
|
+
} else if (type === "fixed") {
|
|
298
|
+
const fs = new jolt.FixedConstraintSettings(); fs.mSpace = jolt.EConstraintSpace_WorldSpace; fs.mPoint1 = p1; fs.mPoint2 = p2;
|
|
299
|
+
settings = fs; temps.push(fs);
|
|
300
|
+
} else {
|
|
301
|
+
const ps = new jolt.PointConstraintSettings(); ps.mSpace = jolt.EConstraintSpace_WorldSpace; ps.mPoint1 = p1; ps.mPoint2 = p2;
|
|
302
|
+
settings = ps; temps.push(ps);
|
|
303
|
+
}
|
|
304
|
+
physicsSystem.AddConstraint(settings.Create(a, b));
|
|
305
|
+
for (const t of temps) jolt.destroy(t);
|
|
306
|
+
db.store.update(ids.get(r), { _joltJoint: true });
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// Step on the fixed clock: 0..N steps of `fixedDt` this frame
|
|
311
|
+
// (decoupled from the render rate). On a stepping frame, snapshot
|
|
312
|
+
// the pose entering the final step into `_prevPosition`/`_prevRotation`
|
|
313
|
+
// first, so the pre-render interpolator can blend prev→current.
|
|
314
|
+
const clock = db.store.resources.physicsClock;
|
|
315
|
+
const steps = clock.steps;
|
|
316
|
+
if (steps === 0) return; // no sim time accrued — leave pose + snapshot intact
|
|
317
|
+
|
|
318
|
+
// Drive kinematic bodies to their authored pose: MoveKinematic derives
|
|
319
|
+
// the velocity to reach the target over the step, so the body pushes
|
|
320
|
+
// dynamics. (Author the pose however you like; the solver just follows.)
|
|
321
|
+
const dt = clock.fixedDt * steps;
|
|
322
|
+
const toFlip: Entity[] = []; // kinematic bodies whose bodyType became "dynamic" (ragdoll)
|
|
323
|
+
for (const arch of db.store.queryArchetypes(KINEMATIC, KINEMATIC_ONLY)) {
|
|
324
|
+
const ids = arch.columns.id, bt = arch.columns.bodyType;
|
|
325
|
+
const pos = arch.columns.position.getTypedArray(), ori = arch.columns.rotation.getTypedArray();
|
|
326
|
+
for (let r = 0; r < arch.rowCount; r++) {
|
|
327
|
+
const body = bodies.get(ids.get(r));
|
|
328
|
+
if (!body || !kPos || !kRot) continue;
|
|
329
|
+
if (bt.get(r) === "dynamic") { toFlip.push(ids.get(r)); continue; }
|
|
330
|
+
const r3 = r * 3, r4 = r * 4;
|
|
331
|
+
kPos.Set(pos[r3], pos[r3 + 1], pos[r3 + 2]);
|
|
332
|
+
kRot.Set(ori[r4], ori[r4 + 1], ori[r4 + 2], ori[r4 + 3]);
|
|
333
|
+
bi.MoveKinematic(body.GetID(), kPos, kRot, dt);
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
// Flip kinematic→dynamic (after the loop — migrating the row moves the typed
|
|
337
|
+
// arrays): become dynamic + gain the prev-pose snapshot, so it's simulated.
|
|
338
|
+
for (const id of toFlip) {
|
|
339
|
+
const body = bodies.get(id);
|
|
340
|
+
if (!body) continue;
|
|
341
|
+
bi.SetMotionType(body.GetID(), jolt.EMotionType_Dynamic, jolt.EActivation_Activate);
|
|
342
|
+
const rec = db.store.read(id) as { position: ArrayLike<number>; rotation: ArrayLike<number> };
|
|
343
|
+
db.store.update(id, {
|
|
344
|
+
_prevPosition: [rec.position[0], rec.position[1], rec.position[2]],
|
|
345
|
+
_prevRotation: [rec.rotation[0], rec.rotation[1], rec.rotation[2], rec.rotation[3]],
|
|
346
|
+
});
|
|
347
|
+
}
|
|
348
|
+
for (const arch of db.store.queryArchetypes(SNAPSHOT)) {
|
|
349
|
+
const bt = arch.columns.bodyType;
|
|
350
|
+
const pos = arch.columns.position.getTypedArray(), ori = arch.columns.rotation.getTypedArray();
|
|
351
|
+
const pp = arch.columns._prevPosition.getTypedArray(), pr = arch.columns._prevRotation.getTypedArray();
|
|
352
|
+
for (let r = 0; r < arch.rowCount; r++) {
|
|
353
|
+
if (!BodyType.isDynamic(bt.get(r))) continue;
|
|
354
|
+
const r3 = r * 3, r4 = r * 4;
|
|
355
|
+
pp[r3] = pos[r3]; pp[r3 + 1] = pos[r3 + 1]; pp[r3 + 2] = pos[r3 + 2];
|
|
356
|
+
pr[r4] = ori[r4]; pr[r4 + 1] = ori[r4 + 1]; pr[r4 + 2] = ori[r4 + 2]; pr[r4 + 3] = ori[r4 + 3];
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
for (let s = 0; s < steps; s++) joltInterface.Step(clock.fixedDt, 1);
|
|
360
|
+
|
|
361
|
+
// write the dynamic bodies' new pose + velocity back onto the canonical columns
|
|
362
|
+
for (const arch of db.store.queryArchetypes(RIGID)) {
|
|
363
|
+
const ids = arch.columns.id, bt = arch.columns.bodyType;
|
|
364
|
+
const pos = arch.columns.position.getTypedArray(), ori = arch.columns.rotation.getTypedArray();
|
|
365
|
+
const lv = arch.columns.linearVelocity.getTypedArray(), av = arch.columns.angularVelocity.getTypedArray();
|
|
366
|
+
for (let r = 0; r < arch.rowCount; r++) {
|
|
367
|
+
if (!BodyType.isDynamic(bt.get(r))) continue;
|
|
368
|
+
const body = bodies.get(ids.get(r));
|
|
369
|
+
if (!body) continue;
|
|
370
|
+
const t = body.GetPosition(), rot = body.GetRotation(), v = body.GetLinearVelocity(), w = body.GetAngularVelocity();
|
|
371
|
+
const r3 = r * 3, r4 = r * 4;
|
|
372
|
+
pos[r3] = t.GetX(); pos[r3 + 1] = t.GetY(); pos[r3 + 2] = t.GetZ();
|
|
373
|
+
ori[r4] = rot.GetX(); ori[r4 + 1] = rot.GetY(); ori[r4 + 2] = rot.GetZ(); ori[r4 + 3] = rot.GetW();
|
|
374
|
+
lv[r3] = v.GetX(); lv[r3 + 1] = v.GetY(); lv[r3 + 2] = v.GetZ();
|
|
375
|
+
av[r3] = w.GetX(); av[r3 + 1] = w.GetY(); av[r3 + 2] = w.GetZ();
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
};
|
|
379
|
+
},
|
|
380
|
+
},
|
|
381
|
+
},
|
|
382
|
+
});
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
import { describe, it, expect } from "vitest";
|
|
4
|
+
import { runSolverBenchmark } from "./solver-benchmark.js";
|
|
5
|
+
import { rapierSolver } from "./rapier-solver-plugin.js";
|
|
6
|
+
import { joltSolver } from "./jolt-solver-plugin.js";
|
|
7
|
+
|
|
8
|
+
// Side-by-side performance + stability baseline of the reference solvers through
|
|
9
|
+
// the shared harness. See ./README.md for the Jolt-vs-Rapier guidance.
|
|
10
|
+
// npx vitest --run src/physics/solvers/rapier-jolt.benchmark.test.ts
|
|
11
|
+
describe("solver benchmarks", () => {
|
|
12
|
+
const OPTS = { bodies: 256, frames: 300 };
|
|
13
|
+
|
|
14
|
+
it("rapierSolver vs joltSolver — same dynamic pile", async () => {
|
|
15
|
+
const rap = await runSolverBenchmark(rapierSolver, OPTS);
|
|
16
|
+
const jol = await runSolverBenchmark(joltSolver, OPTS);
|
|
17
|
+
const line = (name: string, r: typeof rap) =>
|
|
18
|
+
`${name.padEnd(14)} ${r.msPerFrame.toFixed(3).padStart(8)} ms/frame · ${r.simFps.toFixed(0).padStart(5)} sim-fps · max ${r.maxFrameMs.toFixed(2).padStart(7)} ms · avgY ${r.avgY.toFixed(2).padStart(7)} · maxV ${r.maxSpeed.toFixed(1).padStart(7)} · sunk ${String(r.belowFloor).padStart(3)}`;
|
|
19
|
+
// eslint-disable-next-line no-console
|
|
20
|
+
console.log(`\n${OPTS.bodies} bodies × ${OPTS.frames} frames\n${line("rapierSolver", rap)}\n${line("joltSolver", jol)}\n`);
|
|
21
|
+
expect(rap.frames).toBe(300);
|
|
22
|
+
expect(jol.frames).toBe(300);
|
|
23
|
+
}, 90_000);
|
|
24
|
+
|
|
25
|
+
// The "many static, few dynamic" target: thousands of resting static bodies
|
|
26
|
+
// plus a handful of dynamics. The solver's per-frame sync must NOT re-scan
|
|
27
|
+
// every body — bodies already mirrored into the engine are tagged and
|
|
28
|
+
// excluded, so steady-state iteration is ~zero. (Measured win at 20k static:
|
|
29
|
+
// jolt 0.53→0.07 ms/frame, rapier 1.51→1.13.)
|
|
30
|
+
it("scales with many static bodies (sync excludes already-mirrored)", async () => {
|
|
31
|
+
const OPTS_S = { bodies: 64, staticBodies: 8000, frames: 120, warmupFrames: 60 };
|
|
32
|
+
const rap = await runSolverBenchmark(rapierSolver, OPTS_S);
|
|
33
|
+
const jol = await runSolverBenchmark(joltSolver, OPTS_S);
|
|
34
|
+
// eslint-disable-next-line no-console
|
|
35
|
+
console.log(`\n${OPTS_S.staticBodies} static + ${OPTS_S.bodies} dynamic\nrapierSolver ${rap.msPerFrame.toFixed(3)} ms/frame\njoltSolver ${jol.msPerFrame.toFixed(3)} ms/frame\n`);
|
|
36
|
+
expect(rap.frames).toBe(120);
|
|
37
|
+
expect(jol.frames).toBe(120);
|
|
38
|
+
}, 90_000);
|
|
39
|
+
});
|