@adobe/data-gpu 0.9.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +98 -0
- package/LICENSE +21 -0
- package/dist/core/core-plugin.d.ts +44 -0
- package/dist/core/core-plugin.js +90 -0
- package/dist/core/core-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
- package/dist/core/frame-time/frame-time-plugin.js +41 -0
- package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time.d.ts +18 -0
- package/dist/core/frame-time/frame-time.js +3 -0
- package/dist/core/frame-time/frame-time.js.map +1 -0
- package/dist/core/frame-time/public.d.ts +1 -0
- package/dist/core/frame-time/public.js +3 -0
- package/dist/core/frame-time/public.js.map +1 -0
- package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
- package/dist/graphics/animation/animation-data-plugin.js +110 -0
- package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.d.ts +214 -0
- package/dist/graphics/animation/animation-plugin.js +26 -0
- package/dist/graphics/animation/animation-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
- package/dist/graphics/animation/animation-plugin.test.js +142 -0
- package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
- package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
- package/dist/graphics/animation/animation-track/animation-track.js +3 -0
- package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
- package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
- package/dist/graphics/animation/animation-track/interpolate.js +18 -0
- package/dist/graphics/animation/animation-track/interpolate.js.map +1 -0
- package/dist/graphics/animation/animation-track/public.d.ts +1 -0
- package/dist/graphics/animation/animation-track/public.js +3 -0
- package/dist/graphics/animation/animation-track/public.js.map +1 -0
- package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
- package/dist/graphics/animation/animation-track/sample.js +44 -0
- package/dist/graphics/animation/animation-track/sample.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js +3 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/public.d.ts +1 -0
- package/dist/graphics/animation/interpolation-mode/public.js +3 -0
- package/dist/graphics/animation/interpolation-mode/public.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
- package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
- package/dist/graphics/camera/camera-plugin.d.ts +112 -0
- package/dist/graphics/camera/camera-plugin.js +36 -0
- package/dist/graphics/camera/camera-plugin.js.map +1 -0
- package/dist/graphics/camera/camera.d.ts +4 -0
- package/dist/graphics/camera/camera.js +3 -0
- package/dist/graphics/camera/camera.js.map +1 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js +12 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js +71 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
- package/dist/graphics/camera/orbit/orbit.js +3 -0
- package/dist/graphics/camera/orbit/orbit.js.map +1 -0
- package/dist/graphics/camera/orbit/public.d.ts +5 -0
- package/dist/graphics/camera/orbit/public.js +6 -0
- package/dist/graphics/camera/orbit/public.js.map +1 -0
- package/dist/graphics/camera/public.d.ts +4 -0
- package/dist/graphics/camera/public.js +6 -0
- package/dist/graphics/camera/public.js.map +1 -0
- package/dist/graphics/camera/schema.d.ts +65 -0
- package/dist/graphics/camera/schema.js +19 -0
- package/dist/graphics/camera/schema.js.map +1 -0
- package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
- package/dist/graphics/camera/screen-to-world-ray.js +31 -0
- package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
- package/dist/graphics/camera/to-view-projection.d.ts +3 -0
- package/dist/graphics/camera/to-view-projection.js +23 -0
- package/dist/graphics/camera/to-view-projection.js.map +1 -0
- package/dist/graphics/graphics-plugin.d.ts +121 -0
- package/dist/graphics/graphics-plugin.js +106 -0
- package/dist/graphics/graphics-plugin.js.map +1 -0
- package/dist/graphics/picking/pick-hit.d.ts +10 -0
- package/dist/graphics/picking/pick-hit.js +3 -0
- package/dist/graphics/picking/pick-hit.js.map +1 -0
- package/dist/graphics/picking/picking-plugin.d.ts +3819 -0
- package/dist/graphics/picking/picking-plugin.js +88 -0
- package/dist/graphics/picking/picking-plugin.js.map +1 -0
- package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
- package/dist/graphics/rendering/bone-collider-plugin.js +207 -0
- package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
- package/dist/graphics/rendering/display-transform-plugin.js +25 -0
- package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js +16 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
- package/dist/graphics/rendering/interpolation-plugin.js +98 -0
- package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
- package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
- package/dist/graphics/rendering/interpolation.test.js +38 -0
- package/dist/graphics/rendering/interpolation.test.js.map +1 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js +52 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js +90 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js.map +1 -0
- package/dist/graphics/rendering/model-collider-plugin.d.ts +1232 -0
- package/dist/graphics/rendering/model-collider-plugin.js +81 -0
- package/dist/graphics/rendering/model-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
- package/dist/graphics/rendering/pbr-core-plugin.js +39 -0
- package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js +145 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.d.ts +1266 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js +254 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +1004 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +116 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.d.ts +31 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js +20 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js.map +1 -0
- package/dist/graphics/rendering/rendering-plugin.d.ts +1 -0
- package/dist/graphics/rendering/rendering-plugin.js +3 -0
- package/dist/graphics/rendering/rendering-plugin.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.d.ts +2 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js +18 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +1212 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js +207 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/layout.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/layout.js +16 -0
- package/dist/graphics/rendering/standard-vertex/layout.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/public.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/public.js +4 -0
- package/dist/graphics/rendering/standard-vertex/public.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/schema.d.ts +52 -0
- package/dist/graphics/rendering/standard-vertex/schema.js +15 -0
- package/dist/graphics/rendering/standard-vertex/schema.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.d.ts +4 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js +3 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js.map +1 -0
- package/dist/graphics/rendering/visible-material/color-material-options.d.ts +7 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js +3 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.d.ts +8 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js +35 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.d.ts +10 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js +26 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js.map +1 -0
- package/dist/graphics/rendering/visible-material/public.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/public.js +5 -0
- package/dist/graphics/rendering/visible-material/public.js.map +1 -0
- package/dist/graphics/rendering/visible-material/schema.d.ts +49 -0
- package/dist/graphics/rendering/visible-material/schema.js +23 -0
- package/dist/graphics/rendering/visible-material/schema.js.map +1 -0
- package/dist/graphics/rendering/visible-material/visible-material.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/visible-material.js +3 -0
- package/dist/graphics/rendering/visible-material/visible-material.js.map +1 -0
- package/dist/graphics/scene/light/light-plugin.d.ts +30 -0
- package/dist/graphics/scene/light/light-plugin.js +35 -0
- package/dist/graphics/scene/light/light-plugin.js.map +1 -0
- package/dist/graphics/scene/light/light.d.ts +14 -0
- package/dist/graphics/scene/light/light.js +3 -0
- package/dist/graphics/scene/light/light.js.map +1 -0
- package/dist/graphics/scene/light/public.d.ts +1 -0
- package/dist/graphics/scene/light/public.js +2 -0
- package/dist/graphics/scene/light/public.js.map +1 -0
- package/dist/graphics/scene/model/geometry/geometry.d.ts +9 -0
- package/dist/graphics/scene/model/geometry/geometry.js +3 -0
- package/dist/graphics/scene/model/geometry/geometry.js.map +1 -0
- package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
- package/dist/graphics/scene/model/geometry/public.js +3 -0
- package/dist/graphics/scene/model/geometry/public.js.map +1 -0
- package/dist/graphics/scene/model/gltf/accessor-view.d.ts +9 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js +44 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js.map +1 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.d.ts +22 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js +75 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js.map +1 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.d.ts +7 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js +38 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js.map +1 -0
- package/dist/graphics/scene/model/gltf/create-color-material.d.ts +3 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js +34 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js.map +1 -0
- package/dist/graphics/scene/model/gltf/decode-images.d.ts +12 -0
- package/dist/graphics/scene/model/gltf/decode-images.js +68 -0
- package/dist/graphics/scene/model/gltf/decode-images.js.map +1 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.d.ts +152 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js +20 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js.map +1 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.d.ts +42 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js +175 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js.map +1 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.d.ts +21 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js +106 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-animations.d.ts +18 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js +51 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-glb.d.ts +6 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js +40 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-skin.d.ts +19 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js +43 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js.map +1 -0
- package/dist/graphics/scene/model/model-loader-plugin.d.ts +922 -0
- package/dist/graphics/scene/model/model-loader-plugin.js +120 -0
- package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model-plugin.d.ts +352 -0
- package/dist/graphics/scene/model/model-plugin.js +39 -0
- package/dist/graphics/scene/model/model-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model.d.ts +11 -0
- package/dist/graphics/scene/model/model.js +3 -0
- package/dist/graphics/scene/model/model.js.map +1 -0
- package/dist/graphics/scene/model/public.d.ts +1 -0
- package/dist/graphics/scene/model/public.js +2 -0
- package/dist/graphics/scene/model/public.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.d.ts +36 -0
- package/dist/graphics/scene/model/shape/convex-hull.js +152 -0
- package/dist/graphics/scene/model/shape/convex-hull.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.d.ts +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js +78 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +631 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +61 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-mesh.d.ts +34 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js +142 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.d.ts +9 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js +12 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/world-bounds-plugin.d.ts +909 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js +93 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -0
- package/dist/graphics/scene/node/node-data-plugin.d.ts +113 -0
- package/dist/graphics/scene/node/node-data-plugin.js +27 -0
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { floatArrayToHalf } from "./float-to-half.js";
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import { createCubemap, cubeFaceView, FULLSCREEN_VS } from "./render-helpers.js";
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const ENV_PROCEDURAL_FS = /* wgsl */ `
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49
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
50
|
+
let uv = frag.xy / f32(params.size);
|
|
51
|
+
let dir = cube_uv_to_dir(params.face, uv);
|
|
52
|
+
let env_uv = dir_to_equirect_uv(dir);
|
|
53
|
+
return textureSampleLevel(equirect, equirectSampler, env_uv, 0.0);
|
|
54
|
+
}
|
|
55
|
+
`;
|
|
56
|
+
function uploadHdrAsTexture(device, hdr) {
|
|
57
|
+
const halfData = floatArrayToHalf(hdr.rgba);
|
|
58
|
+
const texture = device.createTexture({
|
|
59
|
+
size: [hdr.width, hdr.height, 1],
|
|
60
|
+
format: "rgba16float",
|
|
61
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
62
|
+
});
|
|
63
|
+
device.queue.writeTexture({ texture }, halfData.buffer, { bytesPerRow: hdr.width * 8 }, [hdr.width, hdr.height, 1]);
|
|
64
|
+
return texture;
|
|
65
|
+
}
|
|
66
|
+
function makeProceduralPipeline(device, format) {
|
|
67
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + ENV_PROCEDURAL_FS });
|
|
68
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
69
|
+
entries: [{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }],
|
|
70
|
+
});
|
|
71
|
+
const pipeline = device.createRenderPipeline({
|
|
72
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
73
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
74
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
75
|
+
primitive: { topology: "triangle-list" },
|
|
76
|
+
});
|
|
77
|
+
return { pipeline, bindGroupLayout };
|
|
78
|
+
}
|
|
79
|
+
function makeEquirectPipeline(device, format) {
|
|
80
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + ENV_EQUIRECT_FS });
|
|
81
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
82
|
+
entries: [
|
|
83
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
84
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "2d" } },
|
|
85
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
86
|
+
],
|
|
87
|
+
});
|
|
88
|
+
const pipeline = device.createRenderPipeline({
|
|
89
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
90
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
91
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
92
|
+
primitive: { topology: "triangle-list" },
|
|
93
|
+
});
|
|
94
|
+
return { pipeline, bindGroupLayout };
|
|
95
|
+
}
|
|
96
|
+
/**
|
|
97
|
+
* Renders an environment cubemap. With no `hdr` source it falls back to the
|
|
98
|
+
* built-in procedural studio. Pass a parsed Radiance HDR for a real photoreal
|
|
99
|
+
* environment — used by the IBL plugin to enable Babylon-style glossy
|
|
100
|
+
* reflections.
|
|
101
|
+
*/
|
|
102
|
+
export function generateEnvironment(device, encoder, size, hdr) {
|
|
103
|
+
const format = "rgba16float";
|
|
104
|
+
const texture = createCubemap(device, size, format, 1);
|
|
105
|
+
if (hdr) {
|
|
106
|
+
const equirectTexture = uploadHdrAsTexture(device, hdr);
|
|
107
|
+
const sampler = device.createSampler({
|
|
108
|
+
magFilter: "linear",
|
|
109
|
+
minFilter: "linear",
|
|
110
|
+
addressModeU: "repeat",
|
|
111
|
+
addressModeV: "clamp-to-edge",
|
|
112
|
+
});
|
|
113
|
+
const { pipeline, bindGroupLayout } = makeEquirectPipeline(device, format);
|
|
114
|
+
const equirectView = equirectTexture.createView();
|
|
115
|
+
for (let face = 0; face < 6; face++) {
|
|
116
|
+
const ub = device.createBuffer({
|
|
117
|
+
size: 16,
|
|
118
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
119
|
+
});
|
|
120
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([face, size, 0, 0]));
|
|
121
|
+
const bindGroup = device.createBindGroup({
|
|
122
|
+
layout: bindGroupLayout,
|
|
123
|
+
entries: [
|
|
124
|
+
{ binding: 0, resource: { buffer: ub } },
|
|
125
|
+
{ binding: 1, resource: equirectView },
|
|
126
|
+
{ binding: 2, resource: sampler },
|
|
127
|
+
],
|
|
128
|
+
});
|
|
129
|
+
const pass = encoder.beginRenderPass({
|
|
130
|
+
colorAttachments: [{
|
|
131
|
+
view: cubeFaceView(texture, face, 0),
|
|
132
|
+
loadOp: "clear",
|
|
133
|
+
storeOp: "store",
|
|
134
|
+
clearValue: [0, 0, 0, 1],
|
|
135
|
+
}],
|
|
136
|
+
});
|
|
137
|
+
pass.setPipeline(pipeline);
|
|
138
|
+
pass.setBindGroup(0, bindGroup);
|
|
139
|
+
pass.draw(3);
|
|
140
|
+
pass.end();
|
|
141
|
+
}
|
|
142
|
+
return texture;
|
|
143
|
+
}
|
|
144
|
+
const { pipeline, bindGroupLayout } = makeProceduralPipeline(device, format);
|
|
145
|
+
for (let face = 0; face < 6; face++) {
|
|
146
|
+
const ub = device.createBuffer({
|
|
147
|
+
size: 16,
|
|
148
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
149
|
+
});
|
|
150
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([face, size, 0, 0]));
|
|
151
|
+
const bindGroup = device.createBindGroup({
|
|
152
|
+
layout: bindGroupLayout,
|
|
153
|
+
entries: [{ binding: 0, resource: { buffer: ub } }],
|
|
154
|
+
});
|
|
155
|
+
const pass = encoder.beginRenderPass({
|
|
156
|
+
colorAttachments: [{
|
|
157
|
+
view: cubeFaceView(texture, face, 0),
|
|
158
|
+
loadOp: "clear",
|
|
159
|
+
storeOp: "store",
|
|
160
|
+
clearValue: [0, 0, 0, 1],
|
|
161
|
+
}],
|
|
162
|
+
});
|
|
163
|
+
pass.setPipeline(pipeline);
|
|
164
|
+
pass.setBindGroup(0, bindGroup);
|
|
165
|
+
pass.draw(3);
|
|
166
|
+
pass.end();
|
|
167
|
+
}
|
|
168
|
+
return texture;
|
|
169
|
+
}
|
|
170
|
+
//# sourceMappingURL=environment.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"environment.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/ibl-render/ibl/environment.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,OAAO,MAAM,oBAAoB,CAAC;AAEzC,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEjF,MAAM,iBAAiB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BpC,CAAC;AAEF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBlC,CAAC;AAEF,SAAS,kBAAkB,CAAC,MAAiB,EAAE,GAAc;IACzD,MAAM,QAAQ,GAAG,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC5C,MAAM,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;QACjC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;QAChC,MAAM,EAAE,aAAa;QACrB,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ;KACpE,CAAC,CAAC;IACH,MAAM,CAAC,KAAK,CAAC,YAAY,CACrB,EAAE,OAAO,EAAE,EACX,QAAQ,CAAC,MAAM,EACf,EAAE,WAAW,EAAE,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,EAC9B,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAC7B,CAAC;IACF,OAAO,OAAO,CAAC;AACnB,CAAC;AAED,SAAS,sBAAsB,CAAC,MAAiB,EAAE,MAAwB;IACvE,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,aAAa,GAAG,OAAO,GAAG,iBAAiB,EAAE,CAAC,CAAC;IAChG,MAAM,eAAe,GAAG,MAAM,CAAC,qBAAqB,CAAC;QACjD,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,CAAC;KAC9F,CAAC,CAAC;IACH,MAAM,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC;QACzC,MAAM,EAAE,MAAM,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC;QAC5E,MAAM,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,eAAe,EAAE;QAC/C,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;QAClE,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE;KAC3C,CAAC,CAAC;IACH,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC;AACzC,CAAC;AAED,SAAS,oBAAoB,CAAC,MAAiB,EAAE,MAAwB;IACrE,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,aAAa,GAAG,OAAO,GAAG,eAAe,EAAE,CAAC,CAAC;IAC9F,MAAM,eAAe,GAAG,MAAM,CAAC,qBAAqB,CAAC;QACjD,OAAO,EAAE;YACL,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE;YAChF,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,EAAE;YAC1G,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE;SACtF;KACJ,CAAC,CAAC;IACH,MAAM,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC;QACzC,MAAM,EAAE,MAAM,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC;QAC5E,MAAM,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,eAAe,EAAE;QAC/C,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;QAClE,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE;KAC3C,CAAC,CAAC;IACH,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,CAAC;AACzC,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAC/B,MAAiB,EACjB,OAA0B,EAC1B,IAAY,EACZ,GAAe;IAEf,MAAM,MAAM,GAAqB,aAAa,CAAC;IAC/C,MAAM,OAAO,GAAG,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;IAEvD,IAAI,GAAG,EAAE,CAAC;QACN,MAAM,eAAe,GAAG,kBAAkB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QACxD,MAAM,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;YACjC,SAAS,EAAE,QAAQ;YACnB,SAAS,EAAE,QAAQ;YACnB,YAAY,EAAE,QAAQ;YACtB,YAAY,EAAE,eAAe;SAChC,CAAC,CAAC;QACH,MAAM,EAAE,QAAQ,EAAE,eAAe,EAAE,GAAG,oBAAoB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3E,MAAM,YAAY,GAAG,eAAe,CAAC,UAAU,EAAE,CAAC;QAElD,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;YAClC,MAAM,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC;gBAC3B,IAAI,EAAE,EAAE;gBACR,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;aAC1D,CAAC,CAAC;YACH,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,WAAW,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;YACrE,MAAM,SAAS,GAAG,MAAM,CAAC,eAAe,CAAC;gBACrC,MAAM,EAAE,eAAe;gBACvB,OAAO,EAAE;oBACL,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE;oBACxC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE;oBACtC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,EAAE;iBACpC;aACJ,CAAC,CAAC;YACH,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC;gBACjC,gBAAgB,EAAE,CAAC;wBACf,IAAI,EAAE,YAAY,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;wBACpC,MAAM,EAAE,OAAO;wBACf,OAAO,EAAE,OAAO;wBAChB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;qBAC3B,CAAC;aACL,CAAC,CAAC;YACH,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC3B,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACb,IAAI,CAAC,GAAG,EAAE,CAAC;QACf,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,MAAM,EAAE,QAAQ,EAAE,eAAe,EAAE,GAAG,sBAAsB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7E,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC;YAC3B,IAAI,EAAE,EAAE;YACR,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;SAC1D,CAAC,CAAC;QACH,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,WAAW,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACrE,MAAM,SAAS,GAAG,MAAM,CAAC,eAAe,CAAC;YACrC,MAAM,EAAE,eAAe;YACvB,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC;SACtD,CAAC,CAAC;QACH,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC;YACjC,gBAAgB,EAAE,CAAC;oBACf,IAAI,EAAE,YAAY,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;oBACpC,MAAM,EAAE,OAAO;oBACf,OAAO,EAAE,OAAO;oBAChB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;iBAC3B,CAAC;SACL,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QAC3B,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACb,IAAI,CAAC,GAAG,EAAE,CAAC;IACf,CAAC;IACD,OAAO,OAAO,CAAC;AACnB,CAAC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
// IEEE 754 binary16 (half-float) encoder. WebGPU's rgba16float upload path
|
|
3
|
+
// expects Uint16-packed half-floats; Float32 source data has to be converted
|
|
4
|
+
// element-wise. Standard bit-twiddle, no infinity/NaN edge cases needed for
|
|
5
|
+
// well-formed HDRI input (subnormals are flushed to zero).
|
|
6
|
+
const f32 = new Float32Array(1);
|
|
7
|
+
const u32 = new Uint32Array(f32.buffer);
|
|
8
|
+
export function floatToHalf(value) {
|
|
9
|
+
f32[0] = value;
|
|
10
|
+
const bits = u32[0];
|
|
11
|
+
const sign = (bits >> 16) & 0x8000;
|
|
12
|
+
const expRaw = (bits >> 23) & 0xff;
|
|
13
|
+
const mantissa = bits & 0x7fffff;
|
|
14
|
+
if (expRaw === 0xff) {
|
|
15
|
+
// Infinity or NaN.
|
|
16
|
+
return sign | 0x7c00 | (mantissa ? 0x200 : 0);
|
|
17
|
+
}
|
|
18
|
+
const exp = expRaw - 127;
|
|
19
|
+
if (exp >= 16)
|
|
20
|
+
return sign | 0x7c00; // overflow → ±Inf
|
|
21
|
+
if (exp < -14)
|
|
22
|
+
return sign; // underflow → ±0
|
|
23
|
+
return sign | ((exp + 15) << 10) | (mantissa >> 13);
|
|
24
|
+
}
|
|
25
|
+
export function floatArrayToHalf(src) {
|
|
26
|
+
const out = new Uint16Array(src.length);
|
|
27
|
+
for (let i = 0; i < src.length; i++) {
|
|
28
|
+
out[i] = floatToHalf(src[i]);
|
|
29
|
+
}
|
|
30
|
+
return out;
|
|
31
|
+
}
|
|
32
|
+
//# sourceMappingURL=float-to-half.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"float-to-half.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/ibl-render/ibl/float-to-half.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,2EAA2E;AAC3E,6EAA6E;AAC7E,4EAA4E;AAC5E,2DAA2D;AAE3D,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;AAChC,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;AAExC,MAAM,UAAU,WAAW,CAAC,KAAa;IACrC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IACf,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IAEpB,MAAM,IAAI,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,GAAG,MAAM,CAAC;IACnC,MAAM,MAAM,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC;IACnC,MAAM,QAAQ,GAAG,IAAI,GAAG,QAAQ,CAAC;IAEjC,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;QAClB,mBAAmB;QACnB,OAAO,IAAI,GAAG,MAAM,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IACD,MAAM,GAAG,GAAG,MAAM,GAAG,GAAG,CAAC;IACzB,IAAI,GAAG,IAAI,EAAE;QAAE,OAAO,IAAI,GAAG,MAAM,CAAC,CAAO,kBAAkB;IAC7D,IAAI,GAAG,GAAG,CAAC,EAAE;QAAE,OAAO,IAAI,CAAC,CAAkB,iBAAiB;IAC9D,OAAO,IAAI,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC;AACxD,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,GAAiB;IAC9C,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAClC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjC,CAAC;IACD,OAAO,GAAG,CAAC;AACf,CAAC"}
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declare const _default: "\nconst PI: f32 = 3.14159265359;\n\nfn cube_uv_to_dir(face: u32, uv: vec2f) -> vec3f {\n let p = uv * 2.0 - vec2f(1.0);\n var dir: vec3f;\n switch face {\n case 0u: { dir = vec3f( 1.0, -p.y, -p.x); }\n case 1u: { dir = vec3f(-1.0, -p.y, p.x); }\n case 2u: { dir = vec3f( p.x, 1.0, p.y); }\n case 3u: { dir = vec3f( p.x, -1.0, -p.y); }\n case 4u: { dir = vec3f( p.x, -p.y, 1.0); }\n default: { dir = vec3f(-p.x, -p.y, -1.0); }\n }\n return normalize(dir);\n}\n\nfn radical_inverse_vdc(bitsIn: u32) -> f32 {\n var bits = bitsIn;\n bits = (bits << 16u) | (bits >> 16u);\n bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\n bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\n bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\n bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\n return f32(bits) * 2.3283064365386963e-10;\n}\n\nfn hammersley(i: u32, n: u32) -> vec2f {\n return vec2f(f32(i) / f32(n), radical_inverse_vdc(i));\n}\n\nfn importance_sample_ggx(xi: vec2f, N: vec3f, roughness: f32) -> vec3f {\n let a = roughness * roughness;\n let phi = 2.0 * PI * xi.x;\n let cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y));\n let sinTheta = sqrt(1.0 - cosTheta * cosTheta);\n let H_tangent = vec3f(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);\n\n let up = select(vec3f(0.0, 0.0, 1.0), vec3f(1.0, 0.0, 0.0), abs(N.z) < 0.999);\n let tangent = normalize(cross(up, N));\n let bitangent = cross(N, tangent);\n\n return normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\n}\n\nfn g_smith_ibl(nDotV: f32, nDotL: f32, roughness: f32) -> f32 {\n let a = roughness;\n let k = (a * a) / 2.0;\n let gv = nDotV / (nDotV * (1.0 - k) + k);\n let gl = nDotL / (nDotL * (1.0 - k) + k);\n return gv * gl;\n}\n";
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2
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export default _default;
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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2
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// Shared WGSL math for IBL precomputation passes.
|
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3
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// - cube_uv_to_dir: WebGPU cube layer (face 0..5) + 2D uv → world-space direction
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4
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// - hammersley / radical_inverse_vdc: low-discrepancy 2D sample sequence
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5
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// - importance_sample_ggx: GGX-distributed half-vector in tangent space, returned in world space
|
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6
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export default /* wgsl */ `
|
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7
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+
const PI: f32 = 3.14159265359;
|
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8
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+
|
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9
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+
fn cube_uv_to_dir(face: u32, uv: vec2f) -> vec3f {
|
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10
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+
let p = uv * 2.0 - vec2f(1.0);
|
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11
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+
var dir: vec3f;
|
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12
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+
switch face {
|
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13
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+
case 0u: { dir = vec3f( 1.0, -p.y, -p.x); }
|
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14
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+
case 1u: { dir = vec3f(-1.0, -p.y, p.x); }
|
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15
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+
case 2u: { dir = vec3f( p.x, 1.0, p.y); }
|
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16
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case 3u: { dir = vec3f( p.x, -1.0, -p.y); }
|
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17
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case 4u: { dir = vec3f( p.x, -p.y, 1.0); }
|
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18
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+
default: { dir = vec3f(-p.x, -p.y, -1.0); }
|
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19
|
+
}
|
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20
|
+
return normalize(dir);
|
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21
|
+
}
|
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22
|
+
|
|
23
|
+
fn radical_inverse_vdc(bitsIn: u32) -> f32 {
|
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24
|
+
var bits = bitsIn;
|
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25
|
+
bits = (bits << 16u) | (bits >> 16u);
|
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26
|
+
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
|
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27
|
+
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
|
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28
|
+
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
|
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29
|
+
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
|
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30
|
+
return f32(bits) * 2.3283064365386963e-10;
|
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31
|
+
}
|
|
32
|
+
|
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33
|
+
fn hammersley(i: u32, n: u32) -> vec2f {
|
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34
|
+
return vec2f(f32(i) / f32(n), radical_inverse_vdc(i));
|
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35
|
+
}
|
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36
|
+
|
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37
|
+
fn importance_sample_ggx(xi: vec2f, N: vec3f, roughness: f32) -> vec3f {
|
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38
|
+
let a = roughness * roughness;
|
|
39
|
+
let phi = 2.0 * PI * xi.x;
|
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40
|
+
let cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y));
|
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41
|
+
let sinTheta = sqrt(1.0 - cosTheta * cosTheta);
|
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42
|
+
let H_tangent = vec3f(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
|
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43
|
+
|
|
44
|
+
let up = select(vec3f(0.0, 0.0, 1.0), vec3f(1.0, 0.0, 0.0), abs(N.z) < 0.999);
|
|
45
|
+
let tangent = normalize(cross(up, N));
|
|
46
|
+
let bitangent = cross(N, tangent);
|
|
47
|
+
|
|
48
|
+
return normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
fn g_smith_ibl(nDotV: f32, nDotL: f32, roughness: f32) -> f32 {
|
|
52
|
+
let a = roughness;
|
|
53
|
+
let k = (a * a) / 2.0;
|
|
54
|
+
let gv = nDotV / (nDotV * (1.0 - k) + k);
|
|
55
|
+
let gl = nDotL / (nDotL * (1.0 - k) + k);
|
|
56
|
+
return gv * gl;
|
|
57
|
+
}
|
|
58
|
+
`;
|
|
59
|
+
//# sourceMappingURL=ibl-math.wgsl.js.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"ibl-math.wgsl.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,kDAAkD;AAClD,kFAAkF;AAClF,yEAAyE;AACzE,iGAAiG;AAEjG,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDzB,CAAC"}
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@@ -0,0 +1 @@
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1
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+
export declare function generateIrradiance(device: GPUDevice, encoder: GPUCommandEncoder, envMap: GPUTexture, size: number): GPUTexture;
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@@ -0,0 +1,94 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
import iblMath from "./ibl-math.wgsl.js";
|
|
3
|
+
import { createCubemap, cubeFaceView, cubemapSampleView, FULLSCREEN_VS } from "./render-helpers.js";
|
|
4
|
+
// Cosine-weighted hemispherical Monte-Carlo convolution of the source
|
|
5
|
+
// environment. With cos-weighted PDF, irradiance/π = mean(L(ωi)) — no extra
|
|
6
|
+
// factor needed. 1024 samples is plenty for a 32x32 output.
|
|
7
|
+
const IRRADIANCE_FS = /* wgsl */ `
|
|
8
|
+
struct Params { face: u32, size: u32 };
|
|
9
|
+
@group(0) @binding(0) var<uniform> params: Params;
|
|
10
|
+
@group(0) @binding(1) var envMap: texture_cube<f32>;
|
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11
|
+
@group(0) @binding(2) var envSampler: sampler;
|
|
12
|
+
|
|
13
|
+
const SAMPLES: u32 = 1024u;
|
|
14
|
+
|
|
15
|
+
fn convolve(N: vec3f) -> vec3f {
|
|
16
|
+
let up = select(vec3f(0.0, 0.0, 1.0), vec3f(1.0, 0.0, 0.0), abs(N.z) < 0.999);
|
|
17
|
+
let tangent = normalize(cross(up, N));
|
|
18
|
+
let bitangent = cross(N, tangent);
|
|
19
|
+
|
|
20
|
+
var acc = vec3f(0.0);
|
|
21
|
+
for (var i = 0u; i < SAMPLES; i = i + 1u) {
|
|
22
|
+
let xi = hammersley(i, SAMPLES);
|
|
23
|
+
let phi = 2.0 * PI * xi.x;
|
|
24
|
+
let cosTheta = sqrt(xi.y);
|
|
25
|
+
let sinTheta = sqrt(1.0 - xi.y);
|
|
26
|
+
let local = vec3f(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
|
|
27
|
+
let dir = normalize(tangent * local.x + bitangent * local.y + N * local.z);
|
|
28
|
+
acc = acc + textureSampleLevel(envMap, envSampler, dir, 0.0).rgb;
|
|
29
|
+
}
|
|
30
|
+
return acc / f32(SAMPLES);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
@fragment
|
|
34
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
35
|
+
let uv = frag.xy / f32(params.size);
|
|
36
|
+
let N = cube_uv_to_dir(params.face, uv);
|
|
37
|
+
return vec4f(convolve(N), 1.0);
|
|
38
|
+
}
|
|
39
|
+
`;
|
|
40
|
+
export function generateIrradiance(device, encoder, envMap, size) {
|
|
41
|
+
const format = "rgba16float";
|
|
42
|
+
const texture = createCubemap(device, size, format, 1);
|
|
43
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + IRRADIANCE_FS });
|
|
44
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
45
|
+
entries: [
|
|
46
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
47
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
48
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
49
|
+
],
|
|
50
|
+
});
|
|
51
|
+
const pipeline = device.createRenderPipeline({
|
|
52
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
53
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
54
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
55
|
+
primitive: { topology: "triangle-list" },
|
|
56
|
+
});
|
|
57
|
+
const sampler = device.createSampler({
|
|
58
|
+
magFilter: "linear",
|
|
59
|
+
minFilter: "linear",
|
|
60
|
+
addressModeU: "clamp-to-edge",
|
|
61
|
+
addressModeV: "clamp-to-edge",
|
|
62
|
+
addressModeW: "clamp-to-edge",
|
|
63
|
+
});
|
|
64
|
+
const envView = cubemapSampleView(envMap);
|
|
65
|
+
for (let face = 0; face < 6; face++) {
|
|
66
|
+
const ub = device.createBuffer({
|
|
67
|
+
size: 16,
|
|
68
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
69
|
+
});
|
|
70
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([face, size, 0, 0]));
|
|
71
|
+
const bindGroup = device.createBindGroup({
|
|
72
|
+
layout: bindGroupLayout,
|
|
73
|
+
entries: [
|
|
74
|
+
{ binding: 0, resource: { buffer: ub } },
|
|
75
|
+
{ binding: 1, resource: envView },
|
|
76
|
+
{ binding: 2, resource: sampler },
|
|
77
|
+
],
|
|
78
|
+
});
|
|
79
|
+
const pass = encoder.beginRenderPass({
|
|
80
|
+
colorAttachments: [{
|
|
81
|
+
view: cubeFaceView(texture, face, 0),
|
|
82
|
+
loadOp: "clear",
|
|
83
|
+
storeOp: "store",
|
|
84
|
+
clearValue: [0, 0, 0, 1],
|
|
85
|
+
}],
|
|
86
|
+
});
|
|
87
|
+
pass.setPipeline(pipeline);
|
|
88
|
+
pass.setBindGroup(0, bindGroup);
|
|
89
|
+
pass.draw(3);
|
|
90
|
+
pass.end();
|
|
91
|
+
}
|
|
92
|
+
return texture;
|
|
93
|
+
}
|
|
94
|
+
//# sourceMappingURL=irradiance.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,106 @@
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1
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+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
export function parseHdr(buffer) {
|
|
3
|
+
const bytes = new Uint8Array(buffer);
|
|
4
|
+
// Header: ASCII, terminated by a blank line; then the resolution line.
|
|
5
|
+
const text = new TextDecoder("latin1").decode(bytes);
|
|
6
|
+
const headerEnd = text.indexOf("\n\n");
|
|
7
|
+
if (headerEnd < 0)
|
|
8
|
+
throw new Error("HDR: missing header terminator");
|
|
9
|
+
const header = text.slice(0, headerEnd);
|
|
10
|
+
if (!header.startsWith("#?RADIANCE") && !header.startsWith("#?RGBE")) {
|
|
11
|
+
throw new Error("HDR: unknown magic");
|
|
12
|
+
}
|
|
13
|
+
if (!/FORMAT=32-bit_rle_rgbe/i.test(header)) {
|
|
14
|
+
throw new Error("HDR: only 32-bit_rle_rgbe is supported");
|
|
15
|
+
}
|
|
16
|
+
// Resolution: e.g. "-Y 512 +X 1024". Negative Y means top-to-bottom.
|
|
17
|
+
const resStart = headerEnd + 2;
|
|
18
|
+
const newline = bytes.indexOf(0x0a, resStart);
|
|
19
|
+
const resLine = new TextDecoder().decode(bytes.subarray(resStart, newline));
|
|
20
|
+
const m = /([+-][YX])\s+(\d+)\s+([+-][YX])\s+(\d+)/.exec(resLine);
|
|
21
|
+
if (!m)
|
|
22
|
+
throw new Error(`HDR: bad resolution line "${resLine}"`);
|
|
23
|
+
const axisA = m[1], dimA = +m[2], axisB = m[3], dimB = +m[4];
|
|
24
|
+
// We only handle the common -Y +X / +Y +X orientations.
|
|
25
|
+
let width, height, flipY;
|
|
26
|
+
if (axisA[1] === "Y") {
|
|
27
|
+
height = dimA;
|
|
28
|
+
width = dimB;
|
|
29
|
+
flipY = axisA[0] === "+";
|
|
30
|
+
}
|
|
31
|
+
else {
|
|
32
|
+
width = dimA;
|
|
33
|
+
height = dimB;
|
|
34
|
+
flipY = axisB[0] === "+";
|
|
35
|
+
}
|
|
36
|
+
if (axisA[1] === axisB[1])
|
|
37
|
+
throw new Error("HDR: redundant axes");
|
|
38
|
+
const data = bytes.subarray(newline + 1);
|
|
39
|
+
let p = 0;
|
|
40
|
+
const rgba = new Float32Array(width * height * 4);
|
|
41
|
+
const scanline = new Uint8Array(width * 4);
|
|
42
|
+
for (let y = 0; y < height; y++) {
|
|
43
|
+
if (p + 4 > data.length)
|
|
44
|
+
throw new Error("HDR: truncated scanline header");
|
|
45
|
+
// RLE-encoded scanline: starts with 0x02 0x02 (hi lo) of width.
|
|
46
|
+
if (data[p] === 0x02 && data[p + 1] === 0x02 &&
|
|
47
|
+
((data[p + 2] << 8) | data[p + 3]) === width &&
|
|
48
|
+
width >= 8 && width <= 0x7fff) {
|
|
49
|
+
p += 4;
|
|
50
|
+
for (let c = 0; c < 4; c++) {
|
|
51
|
+
let x = 0;
|
|
52
|
+
while (x < width) {
|
|
53
|
+
if (p >= data.length)
|
|
54
|
+
throw new Error("HDR: truncated RLE channel");
|
|
55
|
+
const len = data[p++];
|
|
56
|
+
if (len > 128) {
|
|
57
|
+
const runLen = len - 128;
|
|
58
|
+
if (p >= data.length || x + runLen > width)
|
|
59
|
+
throw new Error("HDR: bad run");
|
|
60
|
+
const val = data[p++];
|
|
61
|
+
for (let i = 0; i < runLen; i++)
|
|
62
|
+
scanline[(x + i) * 4 + c] = val;
|
|
63
|
+
x += runLen;
|
|
64
|
+
}
|
|
65
|
+
else {
|
|
66
|
+
if (p + len > data.length || x + len > width)
|
|
67
|
+
throw new Error("HDR: bad literal");
|
|
68
|
+
for (let i = 0; i < len; i++)
|
|
69
|
+
scanline[(x + i) * 4 + c] = data[p + i];
|
|
70
|
+
p += len;
|
|
71
|
+
x += len;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
else {
|
|
77
|
+
// Old-style: raw RGBE pixels in raster order.
|
|
78
|
+
if (p + width * 4 > data.length)
|
|
79
|
+
throw new Error("HDR: truncated raw scanline");
|
|
80
|
+
scanline.set(data.subarray(p, p + width * 4));
|
|
81
|
+
p += width * 4;
|
|
82
|
+
}
|
|
83
|
+
const dstY = flipY ? height - 1 - y : y;
|
|
84
|
+
const rowOffset = dstY * width * 4;
|
|
85
|
+
for (let x = 0; x < width; x++) {
|
|
86
|
+
const r = scanline[x * 4];
|
|
87
|
+
const g = scanline[x * 4 + 1];
|
|
88
|
+
const b = scanline[x * 4 + 2];
|
|
89
|
+
const e = scanline[x * 4 + 3];
|
|
90
|
+
if (e === 0) {
|
|
91
|
+
rgba[rowOffset + x * 4 + 0] = 0;
|
|
92
|
+
rgba[rowOffset + x * 4 + 1] = 0;
|
|
93
|
+
rgba[rowOffset + x * 4 + 2] = 0;
|
|
94
|
+
}
|
|
95
|
+
else {
|
|
96
|
+
const scale = Math.pow(2, e - 128) / 256;
|
|
97
|
+
rgba[rowOffset + x * 4 + 0] = r * scale;
|
|
98
|
+
rgba[rowOffset + x * 4 + 1] = g * scale;
|
|
99
|
+
rgba[rowOffset + x * 4 + 2] = b * scale;
|
|
100
|
+
}
|
|
101
|
+
rgba[rowOffset + x * 4 + 3] = 1;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
return { width, height, rgba };
|
|
105
|
+
}
|
|
106
|
+
//# sourceMappingURL=parse-hdr.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,103 @@
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1
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+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
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2
|
+
import iblMath from "./ibl-math.wgsl.js";
|
|
3
|
+
import { createCubemap, cubeFaceView, cubemapSampleView, FULLSCREEN_VS } from "./render-helpers.js";
|
|
4
|
+
// Split-sum prefiltered specular: each mip stores GGX importance-sampled
|
|
5
|
+
// reflections at a fixed roughness. Mip 0 = mirror (roughness 0), mip max =
|
|
6
|
+
// fully blurred (roughness 1). Uses Karis' simplification of N == V == R.
|
|
7
|
+
const PREFILTER_FS = /* wgsl */ `
|
|
8
|
+
struct Params { face: u32, size: u32, roughness: f32, _pad: f32 };
|
|
9
|
+
@group(0) @binding(0) var<uniform> params: Params;
|
|
10
|
+
@group(0) @binding(1) var envMap: texture_cube<f32>;
|
|
11
|
+
@group(0) @binding(2) var envSampler: sampler;
|
|
12
|
+
|
|
13
|
+
const SAMPLES: u32 = 1024u;
|
|
14
|
+
|
|
15
|
+
fn prefilter(N: vec3f) -> vec3f {
|
|
16
|
+
if (params.roughness < 0.001) {
|
|
17
|
+
return textureSampleLevel(envMap, envSampler, N, 0.0).rgb;
|
|
18
|
+
}
|
|
19
|
+
let V = N;
|
|
20
|
+
var color = vec3f(0.0);
|
|
21
|
+
var weight = 0.0;
|
|
22
|
+
for (var i = 0u; i < SAMPLES; i = i + 1u) {
|
|
23
|
+
let xi = hammersley(i, SAMPLES);
|
|
24
|
+
let H = importance_sample_ggx(xi, N, params.roughness);
|
|
25
|
+
let L = normalize(2.0 * dot(V, H) * H - V);
|
|
26
|
+
let nDotL = max(dot(N, L), 0.0);
|
|
27
|
+
if (nDotL > 0.0) {
|
|
28
|
+
color = color + textureSampleLevel(envMap, envSampler, L, 0.0).rgb * nDotL;
|
|
29
|
+
weight = weight + nDotL;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
return color / max(weight, 0.0001);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
@fragment
|
|
36
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
37
|
+
let uv = frag.xy / f32(params.size);
|
|
38
|
+
let N = cube_uv_to_dir(params.face, uv);
|
|
39
|
+
return vec4f(prefilter(N), 1.0);
|
|
40
|
+
}
|
|
41
|
+
`;
|
|
42
|
+
export function generatePrefiltered(device, encoder, envMap, baseSize, mipLevelCount) {
|
|
43
|
+
const format = "rgba16float";
|
|
44
|
+
const texture = createCubemap(device, baseSize, format, mipLevelCount);
|
|
45
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + PREFILTER_FS });
|
|
46
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
47
|
+
entries: [
|
|
48
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
49
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
|
|
50
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
51
|
+
],
|
|
52
|
+
});
|
|
53
|
+
const pipeline = device.createRenderPipeline({
|
|
54
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
55
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
56
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
57
|
+
primitive: { topology: "triangle-list" },
|
|
58
|
+
});
|
|
59
|
+
const sampler = device.createSampler({
|
|
60
|
+
magFilter: "linear",
|
|
61
|
+
minFilter: "linear",
|
|
62
|
+
addressModeU: "clamp-to-edge",
|
|
63
|
+
addressModeV: "clamp-to-edge",
|
|
64
|
+
addressModeW: "clamp-to-edge",
|
|
65
|
+
});
|
|
66
|
+
const envView = cubemapSampleView(envMap);
|
|
67
|
+
for (let mip = 0; mip < mipLevelCount; mip++) {
|
|
68
|
+
const mipSize = Math.max(1, baseSize >> mip);
|
|
69
|
+
const roughness = mipLevelCount > 1 ? mip / (mipLevelCount - 1) : 0;
|
|
70
|
+
for (let face = 0; face < 6; face++) {
|
|
71
|
+
const ub = device.createBuffer({
|
|
72
|
+
size: 16,
|
|
73
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
74
|
+
});
|
|
75
|
+
const buf = new ArrayBuffer(16);
|
|
76
|
+
new Uint32Array(buf, 0, 2).set([face, mipSize]);
|
|
77
|
+
new Float32Array(buf, 8, 2).set([roughness, 0]);
|
|
78
|
+
device.queue.writeBuffer(ub, 0, buf);
|
|
79
|
+
const bindGroup = device.createBindGroup({
|
|
80
|
+
layout: bindGroupLayout,
|
|
81
|
+
entries: [
|
|
82
|
+
{ binding: 0, resource: { buffer: ub } },
|
|
83
|
+
{ binding: 1, resource: envView },
|
|
84
|
+
{ binding: 2, resource: sampler },
|
|
85
|
+
],
|
|
86
|
+
});
|
|
87
|
+
const pass = encoder.beginRenderPass({
|
|
88
|
+
colorAttachments: [{
|
|
89
|
+
view: cubeFaceView(texture, face, mip),
|
|
90
|
+
loadOp: "clear",
|
|
91
|
+
storeOp: "store",
|
|
92
|
+
clearValue: [0, 0, 0, 1],
|
|
93
|
+
}],
|
|
94
|
+
});
|
|
95
|
+
pass.setPipeline(pipeline);
|
|
96
|
+
pass.setBindGroup(0, bindGroup);
|
|
97
|
+
pass.draw(3);
|
|
98
|
+
pass.end();
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
return { texture, mipLevelCount };
|
|
102
|
+
}
|
|
103
|
+
//# sourceMappingURL=prefilter.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,4 @@
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1
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+
export { createCubemap } from "./create-cubemap.js";
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2
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+
export { cubeFaceView } from "./cube-face-view.js";
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3
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+
export { cubemapSampleView } from "./cubemap-sample-view.js";
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4
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+
export declare const FULLSCREEN_VS = "\n@vertex\nfn vs_fullscreen(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {\n let xs = array<f32, 3>(-1.0, 3.0, -1.0);\n let ys = array<f32, 3>(-1.0, -1.0, 3.0);\n return vec4f(xs[i], ys[i], 0.0, 1.0);\n}\n";
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