@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1,116 @@
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+ // © 2026 Adobe. MIT License. See /LICENSE for details.
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+
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+ import type { Vec3 } from "@adobe/data/math";
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+ import { stride as vertexStride } from "../../../rendering/standard-vertex/layout.js";
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+ import { SKINNING_STRIDE } from "../../../rendering/skinning/skinning-attributes/layout.js";
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+ import { readAccessor } from "./accessor-view.js";
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+ import type { GltfAsset, GltfPrimitive } from "./gltf-schema.js";
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+
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+ const FLOATS_PER_VERTEX = vertexStride / 4; // 48 / 4 = 12
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+
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+ type MutVec3 = [number, number, number];
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+
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+ export interface PackedPrimitive {
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+ vertices: Float32Array;
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+ /** Packed skinning attributes (uint32×4 joints, float32×4 weights). Null
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+ * for non-skinned primitives. Size = vertexCount × {@link SKINNING_STRIDE}. */
17
+ skinningAttributes: ArrayBuffer | null;
18
+ vertexCount: number;
19
+ boundsMin: Vec3;
20
+ boundsMax: Vec3;
21
+ }
22
+
23
+ /**
24
+ * Reads POSITION/NORMAL/TANGENT/TEXCOORD_0 from a primitive and interleaves
25
+ * them into the packed StandardVertex layout (48 bytes / vertex).
26
+ *
27
+ * If JOINTS_0 and WEIGHTS_0 are present, also packs them into a separate
28
+ * skinning attribute buffer with stride {@link SKINNING_STRIDE}.
29
+ *
30
+ * Vertices are kept in node-local space — no world transform is applied here.
31
+ */
32
+ export function packPrimitiveVertices(
33
+ gltf: GltfAsset,
34
+ bin: ArrayBuffer,
35
+ prim: GltfPrimitive,
36
+ ): PackedPrimitive {
37
+ const positions = readAccessor(gltf, bin, prim.attributes.POSITION) as Float32Array;
38
+ // Normals and UVs are optional in glTF — fall back to defaults when absent.
39
+ // Skinned demo meshes (e.g. Fox) frequently omit NORMAL.
40
+ const normals = prim.attributes.NORMAL !== undefined
41
+ ? readAccessor(gltf, bin, prim.attributes.NORMAL) as Float32Array
42
+ : null;
43
+ const uvs = prim.attributes.TEXCOORD_0 !== undefined
44
+ ? readAccessor(gltf, bin, prim.attributes.TEXCOORD_0) as Float32Array
45
+ : null;
46
+ const tangents = prim.attributes.TANGENT !== undefined
47
+ ? readAccessor(gltf, bin, prim.attributes.TANGENT) as Float32Array
48
+ : null;
49
+ // glTF JOINTS_0 is unsigned byte vec4 or unsigned short vec4; readAccessor
50
+ // returns either Uint8Array or Uint16Array. WEIGHTS_0 is usually float32x4.
51
+ const joints = prim.attributes.JOINTS_0 !== undefined
52
+ ? readAccessor(gltf, bin, prim.attributes.JOINTS_0) as Uint8Array | Uint16Array | Uint32Array
53
+ : null;
54
+ const weights = prim.attributes.WEIGHTS_0 !== undefined
55
+ ? readAccessor(gltf, bin, prim.attributes.WEIGHTS_0) as Float32Array
56
+ : null;
57
+ const skinned = joints !== null && weights !== null;
58
+
59
+ const vertexCount = positions.length / 3;
60
+ const out = new Float32Array(vertexCount * FLOATS_PER_VERTEX);
61
+ const skin = skinned ? new ArrayBuffer(vertexCount * SKINNING_STRIDE) : null;
62
+ const skinJointsView = skin ? new Uint32Array(skin) : null;
63
+ const skinWeightsView = skin ? new Float32Array(skin) : null;
64
+
65
+ const min: MutVec3 = [Infinity, Infinity, Infinity];
66
+ const max: MutVec3 = [-Infinity, -Infinity, -Infinity];
67
+
68
+ for (let i = 0; i < vertexCount; i++) {
69
+ const px = positions[i * 3], py = positions[i * 3 + 1], pz = positions[i * 3 + 2];
70
+ const nx = normals ? normals[i * 3] : 0;
71
+ const ny = normals ? normals[i * 3 + 1] : 1;
72
+ const nz = normals ? normals[i * 3 + 2] : 0;
73
+
74
+ let tx = 1, ty = 0, tz = 0, tw = 1;
75
+ if (tangents) {
76
+ tx = tangents[i * 4]; ty = tangents[i * 4 + 1];
77
+ tz = tangents[i * 4 + 2]; tw = tangents[i * 4 + 3];
78
+ }
79
+
80
+ const u = uvs ? uvs[i * 2] : 0;
81
+ const v = uvs ? uvs[i * 2 + 1] : 0;
82
+
83
+ const o = i * FLOATS_PER_VERTEX;
84
+ out[o + 0] = px; out[o + 1] = py; out[o + 2] = pz;
85
+ out[o + 3] = nx; out[o + 4] = ny; out[o + 5] = nz;
86
+ out[o + 6] = tx; out[o + 7] = ty; out[o + 8] = tz; out[o + 9] = tw;
87
+ out[o + 10] = u; out[o + 11] = v;
88
+
89
+ if (skinned) {
90
+ // 32-byte stride / 4-byte words = 8 words per skinned vertex:
91
+ // words 0..3: joints (u32 each)
92
+ // words 4..7: weights (f32 each)
93
+ const so = i * 8;
94
+ skinJointsView![so + 0] = joints![i * 4 + 0];
95
+ skinJointsView![so + 1] = joints![i * 4 + 1];
96
+ skinJointsView![so + 2] = joints![i * 4 + 2];
97
+ skinJointsView![so + 3] = joints![i * 4 + 3];
98
+ skinWeightsView![so + 4] = weights![i * 4 + 0];
99
+ skinWeightsView![so + 5] = weights![i * 4 + 1];
100
+ skinWeightsView![so + 6] = weights![i * 4 + 2];
101
+ skinWeightsView![so + 7] = weights![i * 4 + 3];
102
+ }
103
+
104
+ if (px < min[0]) min[0] = px; if (px > max[0]) max[0] = px;
105
+ if (py < min[1]) min[1] = py; if (py > max[1]) max[1] = py;
106
+ if (pz < min[2]) min[2] = pz; if (pz > max[2]) max[2] = pz;
107
+ }
108
+
109
+ return {
110
+ vertices: out,
111
+ skinningAttributes: skin,
112
+ vertexCount,
113
+ boundsMin: min as Vec3,
114
+ boundsMax: max as Vec3,
115
+ };
116
+ }
@@ -0,0 +1,66 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import type { AnimationTrack } from "../../../animation/animation-track/animation-track.js";
4
+ import type { InterpolationMode } from "../../../animation/interpolation-mode/interpolation-mode.js";
5
+ import { readAccessor } from "./accessor-view.js";
6
+ import type { GltfAsset } from "./gltf-schema.js";
7
+
8
+ export interface LoadedAnimation {
9
+ name?: string;
10
+ duration: number;
11
+ tracks: AnimationTrack[];
12
+ }
13
+
14
+ const PATH_TO_COMPONENT: Record<string, string> = {
15
+ translation: "position",
16
+ rotation: "rotation",
17
+ scale: "scale",
18
+ };
19
+
20
+ const INTERP_MAP: Record<string, InterpolationMode> = {
21
+ LINEAR: "linear",
22
+ STEP: "step",
23
+ CUBICSPLINE: "cubicSpline",
24
+ };
25
+
26
+ /**
27
+ * Parses glTF `animations[]` into clip data sized for our AnimationClip
28
+ * archetype. Each `track.targetIndex` is the **joint index** (position in
29
+ * `skin.joints`) — the skinning init system places joint entity IDs at those
30
+ * indices in the AnimationPlayer's `animationTargets` so the clip is portable
31
+ * across instances.
32
+ *
33
+ * Tracks targeting non-joint nodes or unsupported paths (e.g. morph weights)
34
+ * are skipped.
35
+ */
36
+ export function parseGltfAnimations(
37
+ gltf: GltfAsset,
38
+ bin: ArrayBuffer,
39
+ jointNodeIndices: readonly number[],
40
+ ): LoadedAnimation[] {
41
+ if (!gltf.animations || gltf.animations.length === 0) return [];
42
+
43
+ const nodeToJoint = new Map<number, number>();
44
+ for (let j = 0; j < jointNodeIndices.length; j++) nodeToJoint.set(jointNodeIndices[j], j);
45
+
46
+ return gltf.animations.map(anim => {
47
+ const tracks: AnimationTrack[] = [];
48
+ let duration = 0;
49
+ for (const channel of anim.channels) {
50
+ const component = PATH_TO_COMPONENT[channel.target.path];
51
+ if (!component) continue; // skip morph "weights" etc.
52
+ const jointIdx = nodeToJoint.get(channel.target.node);
53
+ if (jointIdx === undefined) continue;
54
+
55
+ const sampler = anim.samplers[channel.sampler];
56
+ const times = new Float32Array(readAccessor(gltf, bin, sampler.input) as Float32Array);
57
+ const values = new Float32Array(readAccessor(gltf, bin, sampler.output) as Float32Array);
58
+ const interpolation = INTERP_MAP[sampler.interpolation ?? "LINEAR"] ?? "linear";
59
+
60
+ tracks.push({ targetIndex: jointIdx, component, times, values, interpolation });
61
+ const lastTime = times[times.length - 1] ?? 0;
62
+ if (lastTime > duration) duration = lastTime;
63
+ }
64
+ return { name: anim.name, duration, tracks };
65
+ });
66
+ }
@@ -0,0 +1,51 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import type { GltfAsset } from "./gltf-schema.js";
4
+
5
+ const MAGIC_GLTF = 0x46546c67; // "glTF"
6
+ const CHUNK_JSON = 0x4e4f534a; // "JSON"
7
+ const CHUNK_BIN = 0x004e4942; // "BIN\0"
8
+
9
+ export interface ParsedGlb {
10
+ json: GltfAsset;
11
+ bin: ArrayBuffer;
12
+ }
13
+
14
+ export function parseGlb(buffer: ArrayBuffer): ParsedGlb {
15
+ if (buffer.byteLength < 12) {
16
+ throw new Error("GLB too short to contain header");
17
+ }
18
+ const view = new DataView(buffer);
19
+ const magic = view.getUint32(0, true);
20
+ if (magic !== MAGIC_GLTF) {
21
+ throw new Error(`Not a GLB file (magic = 0x${magic.toString(16)})`);
22
+ }
23
+ const version = view.getUint32(4, true);
24
+ if (version !== 2) {
25
+ throw new Error(`Unsupported GLB version ${version}`);
26
+ }
27
+
28
+ let offset = 12;
29
+ let json: GltfAsset | null = null;
30
+ let bin: ArrayBuffer | null = null;
31
+
32
+ while (offset < buffer.byteLength) {
33
+ const chunkLength = view.getUint32(offset, true);
34
+ const chunkType = view.getUint32(offset + 4, true);
35
+ const chunkStart = offset + 8;
36
+ const chunkEnd = chunkStart + chunkLength;
37
+
38
+ if (chunkType === CHUNK_JSON) {
39
+ const bytes = new Uint8Array(buffer, chunkStart, chunkLength);
40
+ const text = new TextDecoder().decode(bytes);
41
+ json = JSON.parse(text) as GltfAsset;
42
+ } else if (chunkType === CHUNK_BIN) {
43
+ bin = buffer.slice(chunkStart, chunkEnd);
44
+ }
45
+
46
+ offset = chunkEnd;
47
+ }
48
+
49
+ if (!json) throw new Error("GLB missing JSON chunk");
50
+ return { json, bin: bin ?? new ArrayBuffer(0) };
51
+ }
@@ -0,0 +1,67 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import type { Quat, Vec3 } from "@adobe/data/math";
4
+ import { readAccessor } from "./accessor-view.js";
5
+ import type { GltfAsset } from "./gltf-schema.js";
6
+
7
+ export interface JointTemplate {
8
+ /** Local-space TRS in glTF node space (relative to joint parent). */
9
+ position: Vec3;
10
+ rotation: Quat;
11
+ scale: Vec3;
12
+ /** Index into the same joint-template array of this joint's parent joint,
13
+ * or -1 when the joint is the rig root (parented to the Model entity). */
14
+ parentJointIndex: number;
15
+ /** Human-readable name from the glTF (debug aid). */
16
+ name?: string;
17
+ }
18
+
19
+ export interface LoadedSkin {
20
+ jointTemplate: JointTemplate[];
21
+ /** Flat N × 16 floats — bind-pose inverse matrices in joint order. */
22
+ inverseBindMatrices: Float32Array;
23
+ }
24
+
25
+ /**
26
+ * Builds a node-index → joint-index map and walks the glTF node hierarchy to
27
+ * find each joint's parent joint (or -1 if its parent is not itself a joint).
28
+ */
29
+ function buildJointParentMap(gltf: GltfAsset, jointNodeIndices: readonly number[]): number[] {
30
+ const nodeToJoint = new Map<number, number>();
31
+ for (let j = 0; j < jointNodeIndices.length; j++) nodeToJoint.set(jointNodeIndices[j], j);
32
+
33
+ const nodeParent = new Map<number, number>(); // child node → parent node
34
+ for (let n = 0; n < (gltf.nodes ?? []).length; n++) {
35
+ for (const child of gltf.nodes![n].children ?? []) nodeParent.set(child, n);
36
+ }
37
+
38
+ return jointNodeIndices.map(nodeIdx => {
39
+ const parentNode = nodeParent.get(nodeIdx);
40
+ if (parentNode === undefined) return -1;
41
+ return nodeToJoint.get(parentNode) ?? -1;
42
+ });
43
+ }
44
+
45
+ export function parseGltfSkin(gltf: GltfAsset, bin: ArrayBuffer): LoadedSkin | null {
46
+ const skin = gltf.skins?.[0];
47
+ if (!skin) return null;
48
+
49
+ const parentIndices = buildJointParentMap(gltf, skin.joints);
50
+
51
+ const jointTemplate: JointTemplate[] = skin.joints.map((nodeIdx, jointIdx) => {
52
+ const node = gltf.nodes![nodeIdx];
53
+ return {
54
+ position: (node.translation ?? [0, 0, 0]) as Vec3,
55
+ rotation: (node.rotation ?? [0, 0, 0, 1]) as Quat,
56
+ scale: (node.scale ?? [1, 1, 1]) as Vec3,
57
+ parentJointIndex: parentIndices[jointIdx],
58
+ name: node.name,
59
+ };
60
+ });
61
+
62
+ const inverseBindMatrices = skin.inverseBindMatrices !== undefined
63
+ ? new Float32Array(readAccessor(gltf, bin, skin.inverseBindMatrices) as Float32Array)
64
+ : new Float32Array(skin.joints.length * 16).fill(0).map((_, i) => i % 17 === 0 ? 1 : 0);
65
+
66
+ return { jointTemplate, inverseBindMatrices };
67
+ }
@@ -0,0 +1,131 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import { Database } from "@adobe/data/ecs";
4
+ import type { Aabb } from "@adobe/data/math";
5
+ import { pbrCore } from "../../rendering/pbr-core-plugin.js";
6
+ import { animation } from "../../animation/animation-plugin.js";
7
+ import { core } from "../../../core/core-plugin.js";
8
+ import { Model } from "./model.js";
9
+ import { loadGltfPrimitives, type GpuPrimitiveData } from "./gltf/load-gltf-model.js";
10
+ import type { LoadedAnimation } from "./gltf/parse-animations.js";
11
+ import type { JointTemplate } from "./gltf/parse-skin.js";
12
+
13
+ export interface LoadedArgs {
14
+ geometry: number;
15
+ bounds: Aabb;
16
+ primitives: GpuPrimitiveData[];
17
+ skinJointTemplate: JointTemplate[];
18
+ skinInverseBindMatrices: Float32Array | null;
19
+ animations: LoadedAnimation[];
20
+ collision: { positions: Float32Array; indices: Uint32Array } | null;
21
+ skinVertices: { positions: Float32Array; joints: Uint32Array; weights: Float32Array } | null;
22
+ }
23
+
24
+ /**
25
+ * modelLoader
26
+ * query: Geometry-_bounds
27
+ * read:
28
+ * modelUrl
29
+ * write:
30
+ * _bounds: Aabb
31
+ * _skinJointTemplate: JointTemplate[]
32
+ * _skinInverseBindMatrices: Float32Array | null
33
+ * _animationClipRefs: EntityId[]
34
+ * _VisibleMaterial
35
+ * _PbrPrimitive
36
+ * AnimationClip // when the glTF carries animations
37
+ */
38
+ export const modelLoader = Database.Plugin.create({
39
+ extends: Database.Plugin.combine(pbrCore, Model.plugin, core, animation),
40
+ components: {
41
+ _bounds: { default: null as Aabb | null },
42
+ _skinJointTemplate: { default: [] as JointTemplate[] },
43
+ _skinInverseBindMatrices: { default: null as Float32Array | null },
44
+ _animationClipRefs: { default: [] as number[] },
45
+ // CPU-retained model-space collision geometry (auto-collider source).
46
+ _cpuPositions: { default: null as Float32Array | null },
47
+ _cpuIndices: { default: null as Uint32Array | null },
48
+ // CPU-retained skin (mesh-bind positions + 4 joints + 4 weights per vertex),
49
+ // for fitting per-bone ragdoll capsules.
50
+ _cpuSkin: { default: null as { positions: Float32Array; joints: Uint32Array; weights: Float32Array } | null },
51
+ },
52
+ transactions: {
53
+ insertLoadedPrimitives(t, args: LoadedArgs) {
54
+ for (const p of args.primitives) {
55
+ const materialId = t.archetypes._VisibleMaterial.insert({
56
+ ephemeral: true,
57
+ _materialBindGroup: p.pbrMaterialBindGroup,
58
+ _geometry: args.geometry,
59
+ });
60
+ t.archetypes._PbrPrimitive.insert({
61
+ ephemeral: true,
62
+ _geometry: args.geometry,
63
+ _material: materialId,
64
+ _vertexBuffer: p.pbrVertexBuffer,
65
+ _skinVertexBuffer: p.pbrSkinVertexBuffer,
66
+ _indexBuffer: p.pbrIndexBuffer,
67
+ _indexCount: p.pbrIndexCount,
68
+ _indexFormat: p.pbrIndexFormat,
69
+ _nodeLocalMatrix: p.pbrNodeLocalMatrix,
70
+ });
71
+ }
72
+ const clipRefs: number[] = [];
73
+ for (const anim of args.animations) {
74
+ if (anim.tracks.length === 0) continue;
75
+ const clipId = t.archetypes.AnimationClip.insert({
76
+ animationClipTracks: anim.tracks,
77
+ animationClipDuration: anim.duration,
78
+ });
79
+ clipRefs.push(clipId);
80
+ }
81
+ t.update(args.geometry, {
82
+ _bounds: args.bounds,
83
+ _skinJointTemplate: args.skinJointTemplate,
84
+ _skinInverseBindMatrices: args.skinInverseBindMatrices,
85
+ _animationClipRefs: clipRefs,
86
+ _cpuPositions: args.collision?.positions ?? null,
87
+ _cpuIndices: args.collision?.indices ?? null,
88
+ _cpuSkin: args.skinVertices,
89
+ });
90
+ },
91
+ },
92
+ systems: {
93
+ modelLoadSystem: {
94
+ create: db => {
95
+ const inFlight = new Set<number>();
96
+ return () => {
97
+ const { device } = db.store.resources;
98
+ if (!device) return;
99
+ for (const arch of db.store.queryArchetypes(["modelUrl"])) {
100
+ const ids = arch.columns.id;
101
+ const urls = arch.columns.modelUrl;
102
+ for (let i = 0; i < arch.rowCount; i++) {
103
+ const id = ids.get(i);
104
+ if (inFlight.has(id)) continue;
105
+ const url = urls.get(i);
106
+ if (!url) continue; // procedural geometries (shapes) carry no URL
107
+ inFlight.add(id);
108
+ loadGltfPrimitives(device, url)
109
+ .then(loaded => {
110
+ db.transactions.insertLoadedPrimitives({
111
+ geometry: id,
112
+ bounds: loaded.bounds,
113
+ primitives: loaded.primitives,
114
+ skinJointTemplate: loaded.skin?.jointTemplate ?? [],
115
+ skinInverseBindMatrices: loaded.skin?.inverseBindMatrices ?? null,
116
+ animations: loaded.animations,
117
+ collision: loaded.collision,
118
+ skinVertices: loaded.skinVertices,
119
+ });
120
+ })
121
+ .catch(err => {
122
+ console.error("[modelLoader] Failed to load model", urls.get(i), err);
123
+ });
124
+ }
125
+ }
126
+ };
127
+ },
128
+ schedule: { during: ["preUpdate"] },
129
+ },
130
+ },
131
+ });
@@ -0,0 +1,46 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import { Database, Entity } from "@adobe/data/ecs";
4
+ import { Quat, type Vec3 } from "@adobe/data/math";
5
+ import { Node } from "../node/node.js";
6
+
7
+ /**
8
+ * Authored renderable scene. A `Geometry` is an asset identified by URL; a
9
+ * `Model` is a placed instance of a Geometry — a Node plus a reference to
10
+ * the Geometry it draws.
11
+ *
12
+ * Loading is performed by `modelLoader`, which reads the `modelUrl` and
13
+ * produces the GPU primitives the renderers consume.
14
+ */
15
+ export const model = Database.Plugin.create({
16
+ extends: Node.plugin,
17
+ components: {
18
+ modelUrl: { type: "string" },
19
+ geometry: Entity.schema,
20
+ },
21
+ archetypes: {
22
+ Geometry: ["modelUrl"],
23
+ Model: ["geometry", "position", "rotation", "scale", "visible", "parent"],
24
+ },
25
+ transactions: {
26
+ insertGeometry(t, args: { modelUrl: string }): number {
27
+ return t.archetypes.Geometry.insert({ modelUrl: args.modelUrl });
28
+ },
29
+ insertModel(t, args: {
30
+ geometry: number;
31
+ position?: Vec3;
32
+ rotation?: Quat;
33
+ scale?: Vec3;
34
+ parent?: number;
35
+ }): number {
36
+ return t.archetypes.Model.insert({
37
+ geometry: args.geometry,
38
+ position: args.position ?? [0, 0, 0],
39
+ rotation: args.rotation ?? Quat.identity,
40
+ scale: args.scale ?? [1, 1, 1],
41
+ visible: true,
42
+ parent: args.parent ?? 0,
43
+ });
44
+ },
45
+ },
46
+ });
@@ -0,0 +1,15 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import type { Entity } from "@adobe/data/ecs";
4
+ import type { Node } from "../node/node.js";
5
+
6
+ /**
7
+ * One row of the `Model` archetype — a placed instance of a Geometry. A
8
+ * Node (transform + visibility + parent) plus a reference to the Geometry
9
+ * the renderer should draw.
10
+ */
11
+ export interface Model extends Node {
12
+ geometry: Entity;
13
+ }
14
+
15
+ export * as Model from "./public.js";
@@ -0,0 +1 @@
1
+ export { model as plugin } from "./model-plugin.js";
@@ -0,0 +1,72 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+
3
+ import { describe, it, expect } from "vitest";
4
+ import { hullFaces, convexHullMesh } from "./convex-hull.js";
5
+
6
+ const f32 = (pts: number[][]) => new Float32Array(pts.flat());
7
+
8
+ describe("convexHull", () => {
9
+ const px = (p: Float32Array, i: number) => [p[i * 3], p[i * 3 + 1], p[i * 3 + 2]] as const;
10
+
11
+ // every input point lies on the inner side of every face plane (within tol),
12
+ // and every face normal points away from the cloud centroid (outward).
13
+ const assertValidHull = (points: Float32Array) => {
14
+ const faces = hullFaces(points);
15
+ expect(faces).not.toBeNull();
16
+ const n = points.length / 3;
17
+ let gx = 0, gy = 0, gz = 0;
18
+ for (let i = 0; i < n; i++) { const [x, y, z] = px(points, i); gx += x; gy += y; gz += z; }
19
+ gx /= n; gy /= n; gz /= n;
20
+ for (const fc of faces!) {
21
+ const [ax, ay, az] = px(points, fc.a);
22
+ for (let p = 0; p < n; p++) { // no point strictly outside this face
23
+ const [x, y, z] = px(points, p);
24
+ expect(fc.nx * (x - ax) + fc.ny * (y - ay) + fc.nz * (z - az)).toBeLessThan(1e-4);
25
+ }
26
+ // outward: normal agrees with (face vertex − cloud centroid)
27
+ expect(fc.nx * (ax - gx) + fc.ny * (ay - gy) + fc.nz * (az - gz)).toBeGreaterThan(0);
28
+ }
29
+ return faces!;
30
+ };
31
+
32
+ it("tetrahedron → 4 faces", () => {
33
+ expect(assertValidHull(f32([[0, 0, 0], [1, 0, 0], [0, 1, 0], [0, 0, 1]])).length).toBe(4);
34
+ });
35
+
36
+ it("octahedron → 8 faces", () => {
37
+ expect(assertValidHull(f32([[1, 0, 0], [-1, 0, 0], [0, 1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1]])).length).toBe(8);
38
+ });
39
+
40
+ it("cube → a valid closed hull using all 8 corners", () => {
41
+ const cube = f32([[-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1], [-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]]);
42
+ const faces = assertValidHull(cube);
43
+ const used = new Set<number>();
44
+ for (const f of faces) { used.add(f.a); used.add(f.b); used.add(f.c); }
45
+ expect(used.size).toBe(8); // every corner is a hull vertex
46
+ // V − E + F = 2 (Euler), with all triangular faces ⇒ E = 3F/2 ⇒ F = 12
47
+ expect(faces.length).toBe(12);
48
+ });
49
+
50
+ it("interior points are discarded", () => {
51
+ const withInterior = f32([
52
+ [-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1], [-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1],
53
+ [0, 0, 0], [0.5, 0.2, -0.3], // inside — must not appear on the hull
54
+ ]);
55
+ const faces = assertValidHull(withInterior);
56
+ const used = new Set<number>();
57
+ for (const f of faces) { used.add(f.a); used.add(f.b); used.add(f.c); }
58
+ expect(used.has(8)).toBe(false);
59
+ expect(used.has(9)).toBe(false);
60
+ });
61
+
62
+ it("degenerate clouds → null (< 4 points, or coplanar)", () => {
63
+ expect(hullFaces(f32([[0, 0, 0], [1, 0, 0], [0, 1, 0]]))).toBeNull(); // 3 points
64
+ expect(hullFaces(f32([[0, 0, 0], [1, 0, 0], [0, 1, 0], [1, 1, 0]]))).toBeNull(); // coplanar (z=0)
65
+ });
66
+
67
+ it("convexHullMesh emits flat-shaded StandardVertex triangles (12 floats/vert, 3 verts/tri)", () => {
68
+ const mesh = convexHullMesh(f32([[0, 0, 0], [1, 0, 0], [0, 1, 0], [0, 0, 1]]));
69
+ expect(mesh.indices.length).toBe(12); // 4 faces × 3
70
+ expect(mesh.vertices.length).toBe(12 * 12); // 12 verts × 12 floats
71
+ });
72
+ });