@adobe/data-gpu 0.9.69

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
  32. package/dist/graphics/animation/animation-track/interpolate.js.map +1 -0
  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
  34. package/dist/graphics/animation/animation-track/public.js +3 -0
  35. package/dist/graphics/animation/animation-track/public.js.map +1 -0
  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
  37. package/dist/graphics/animation/animation-track/sample.js +44 -0
  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
  40. package/dist/graphics/animation/interpolation-mode/interpolation-mode.js +3 -0
  41. package/dist/graphics/animation/interpolation-mode/interpolation-mode.js.map +1 -0
  42. package/dist/graphics/animation/interpolation-mode/public.d.ts +1 -0
  43. package/dist/graphics/animation/interpolation-mode/public.js +3 -0
  44. package/dist/graphics/animation/interpolation-mode/public.js.map +1 -0
  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
  59. package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -0
  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
  61. package/dist/graphics/camera/orbit/orbit-plugin.js +12 -0
  62. package/dist/graphics/camera/orbit/orbit-plugin.js.map +1 -0
  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
  64. package/dist/graphics/camera/orbit/orbit-system-plugin.js +71 -0
  65. package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -0
  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
  67. package/dist/graphics/camera/orbit/orbit.js +3 -0
  68. package/dist/graphics/camera/orbit/orbit.js.map +1 -0
  69. package/dist/graphics/camera/orbit/public.d.ts +5 -0
  70. package/dist/graphics/camera/orbit/public.js +6 -0
  71. package/dist/graphics/camera/orbit/public.js.map +1 -0
  72. package/dist/graphics/camera/public.d.ts +4 -0
  73. package/dist/graphics/camera/public.js +6 -0
  74. package/dist/graphics/camera/public.js.map +1 -0
  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
  83. package/dist/graphics/camera/to-view-projection.js.map +1 -0
  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
  86. package/dist/graphics/graphics-plugin.js.map +1 -0
  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
  88. package/dist/graphics/picking/pick-hit.js +3 -0
  89. package/dist/graphics/picking/pick-hit.js.map +1 -0
  90. package/dist/graphics/picking/picking-plugin.d.ts +3819 -0
  91. package/dist/graphics/picking/picking-plugin.js +88 -0
  92. package/dist/graphics/picking/picking-plugin.js.map +1 -0
  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
  94. package/dist/graphics/rendering/bone-collider-plugin.js +207 -0
  95. package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -0
  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
  134. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js.map +1 -0
  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
  136. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js +16 -0
  137. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js.map +1 -0
  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
  143. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js.map +1 -0
  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
  151. package/dist/graphics/rendering/interpolation.test.js +38 -0
  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
  160. package/dist/graphics/rendering/material-gpu/material-bind-group.js +52 -0
  161. package/dist/graphics/rendering/material-gpu/material-bind-group.js.map +1 -0
  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
  163. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js +90 -0
  164. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js.map +1 -0
  165. package/dist/graphics/rendering/model-collider-plugin.d.ts +1232 -0
  166. package/dist/graphics/rendering/model-collider-plugin.js +81 -0
  167. package/dist/graphics/rendering/model-collider-plugin.js.map +1 -0
  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
  169. package/dist/graphics/rendering/pbr-core-plugin.js +39 -0
  170. package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -0
  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
  172. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js +145 -0
  173. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js.map +1 -0
  174. package/dist/graphics/rendering/pbr-render/pbr-render-plugin.d.ts +1266 -0
  175. package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js +254 -0
  176. package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js.map +1 -0
  177. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +1004 -0
  178. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +116 -0
  179. package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -0
  180. package/dist/graphics/rendering/ragdoll-trigger-plugin.d.ts +31 -0
  181. package/dist/graphics/rendering/ragdoll-trigger-plugin.js +20 -0
  182. package/dist/graphics/rendering/ragdoll-trigger-plugin.js.map +1 -0
  183. package/dist/graphics/rendering/rendering-plugin.d.ts +1 -0
  184. package/dist/graphics/rendering/rendering-plugin.js +3 -0
  185. package/dist/graphics/rendering/rendering-plugin.js.map +1 -0
  186. package/dist/graphics/rendering/skinning/skinning-attributes/layout.d.ts +2 -0
  187. package/dist/graphics/rendering/skinning/skinning-attributes/layout.js +18 -0
  188. package/dist/graphics/rendering/skinning/skinning-attributes/layout.js.map +1 -0
  189. package/dist/graphics/rendering/skinning/skinning-attributes/public.d.ts +1 -0
  190. package/dist/graphics/rendering/skinning/skinning-attributes/public.js +3 -0
  191. package/dist/graphics/rendering/skinning/skinning-attributes/public.js.map +1 -0
  192. package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.d.ts +1 -0
  193. package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js +3 -0
  194. package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js.map +1 -0
  195. package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +1212 -0
  196. package/dist/graphics/rendering/skinning/skinning-plugin.js +207 -0
  197. package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -0
  198. package/dist/graphics/rendering/standard-vertex/layout.d.ts +2 -0
  199. package/dist/graphics/rendering/standard-vertex/layout.js +16 -0
  200. package/dist/graphics/rendering/standard-vertex/layout.js.map +1 -0
  201. package/dist/graphics/rendering/standard-vertex/public.d.ts +2 -0
  202. package/dist/graphics/rendering/standard-vertex/public.js +4 -0
  203. package/dist/graphics/rendering/standard-vertex/public.js.map +1 -0
  204. package/dist/graphics/rendering/standard-vertex/schema.d.ts +52 -0
  205. package/dist/graphics/rendering/standard-vertex/schema.js +15 -0
  206. package/dist/graphics/rendering/standard-vertex/schema.js.map +1 -0
  207. package/dist/graphics/rendering/standard-vertex/standard-vertex.d.ts +4 -0
  208. package/dist/graphics/rendering/standard-vertex/standard-vertex.js +3 -0
  209. package/dist/graphics/rendering/standard-vertex/standard-vertex.js.map +1 -0
  210. package/dist/graphics/rendering/visible-material/color-material-options.d.ts +7 -0
  211. package/dist/graphics/rendering/visible-material/color-material-options.js +3 -0
  212. package/dist/graphics/rendering/visible-material/color-material-options.js.map +1 -0
  213. package/dist/graphics/rendering/visible-material/create-bind-group-layout.d.ts +8 -0
  214. package/dist/graphics/rendering/visible-material/create-bind-group-layout.js +35 -0
  215. package/dist/graphics/rendering/visible-material/create-bind-group-layout.js.map +1 -0
  216. package/dist/graphics/rendering/visible-material/create-color-bind-group.d.ts +10 -0
  217. package/dist/graphics/rendering/visible-material/create-color-bind-group.js +26 -0
  218. package/dist/graphics/rendering/visible-material/create-color-bind-group.js.map +1 -0
  219. package/dist/graphics/rendering/visible-material/public.d.ts +4 -0
  220. package/dist/graphics/rendering/visible-material/public.js +5 -0
  221. package/dist/graphics/rendering/visible-material/public.js.map +1 -0
  222. package/dist/graphics/rendering/visible-material/schema.d.ts +49 -0
  223. package/dist/graphics/rendering/visible-material/schema.js +23 -0
  224. package/dist/graphics/rendering/visible-material/schema.js.map +1 -0
  225. package/dist/graphics/rendering/visible-material/visible-material.d.ts +4 -0
  226. package/dist/graphics/rendering/visible-material/visible-material.js +3 -0
  227. package/dist/graphics/rendering/visible-material/visible-material.js.map +1 -0
  228. package/dist/graphics/scene/light/light-plugin.d.ts +30 -0
  229. package/dist/graphics/scene/light/light-plugin.js +35 -0
  230. package/dist/graphics/scene/light/light-plugin.js.map +1 -0
  231. package/dist/graphics/scene/light/light.d.ts +14 -0
  232. package/dist/graphics/scene/light/light.js +3 -0
  233. package/dist/graphics/scene/light/light.js.map +1 -0
  234. package/dist/graphics/scene/light/public.d.ts +1 -0
  235. package/dist/graphics/scene/light/public.js +2 -0
  236. package/dist/graphics/scene/light/public.js.map +1 -0
  237. package/dist/graphics/scene/model/geometry/geometry.d.ts +9 -0
  238. package/dist/graphics/scene/model/geometry/geometry.js +3 -0
  239. package/dist/graphics/scene/model/geometry/geometry.js.map +1 -0
  240. package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
  241. package/dist/graphics/scene/model/geometry/public.js +3 -0
  242. package/dist/graphics/scene/model/geometry/public.js.map +1 -0
  243. package/dist/graphics/scene/model/gltf/accessor-view.d.ts +9 -0
  244. package/dist/graphics/scene/model/gltf/accessor-view.js +44 -0
  245. package/dist/graphics/scene/model/gltf/accessor-view.js.map +1 -0
  246. package/dist/graphics/scene/model/gltf/build-material-bind-group.d.ts +22 -0
  247. package/dist/graphics/scene/model/gltf/build-material-bind-group.js +75 -0
  248. package/dist/graphics/scene/model/gltf/build-material-bind-group.js.map +1 -0
  249. package/dist/graphics/scene/model/gltf/compute-world-matrices.d.ts +7 -0
  250. package/dist/graphics/scene/model/gltf/compute-world-matrices.js +38 -0
  251. package/dist/graphics/scene/model/gltf/compute-world-matrices.js.map +1 -0
  252. package/dist/graphics/scene/model/gltf/create-color-material.d.ts +3 -0
  253. package/dist/graphics/scene/model/gltf/create-color-material.js +34 -0
  254. package/dist/graphics/scene/model/gltf/create-color-material.js.map +1 -0
  255. package/dist/graphics/scene/model/gltf/decode-images.d.ts +12 -0
  256. package/dist/graphics/scene/model/gltf/decode-images.js +68 -0
  257. package/dist/graphics/scene/model/gltf/decode-images.js.map +1 -0
  258. package/dist/graphics/scene/model/gltf/gltf-schema.d.ts +152 -0
  259. package/dist/graphics/scene/model/gltf/gltf-schema.js +20 -0
  260. package/dist/graphics/scene/model/gltf/gltf-schema.js.map +1 -0
  261. package/dist/graphics/scene/model/gltf/load-gltf-model.d.ts +42 -0
  262. package/dist/graphics/scene/model/gltf/load-gltf-model.js +175 -0
  263. package/dist/graphics/scene/model/gltf/load-gltf-model.js.map +1 -0
  264. package/dist/graphics/scene/model/gltf/pack-vertex-buffer.d.ts +21 -0
  265. package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js +106 -0
  266. package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js.map +1 -0
  267. package/dist/graphics/scene/model/gltf/parse-animations.d.ts +18 -0
  268. package/dist/graphics/scene/model/gltf/parse-animations.js +51 -0
  269. package/dist/graphics/scene/model/gltf/parse-animations.js.map +1 -0
  270. package/dist/graphics/scene/model/gltf/parse-glb.d.ts +6 -0
  271. package/dist/graphics/scene/model/gltf/parse-glb.js +40 -0
  272. package/dist/graphics/scene/model/gltf/parse-glb.js.map +1 -0
  273. package/dist/graphics/scene/model/gltf/parse-skin.d.ts +19 -0
  274. package/dist/graphics/scene/model/gltf/parse-skin.js +43 -0
  275. package/dist/graphics/scene/model/gltf/parse-skin.js.map +1 -0
  276. package/dist/graphics/scene/model/model-loader-plugin.d.ts +922 -0
  277. package/dist/graphics/scene/model/model-loader-plugin.js +120 -0
  278. package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -0
  279. package/dist/graphics/scene/model/model-plugin.d.ts +352 -0
  280. package/dist/graphics/scene/model/model-plugin.js +39 -0
  281. package/dist/graphics/scene/model/model-plugin.js.map +1 -0
  282. package/dist/graphics/scene/model/model.d.ts +11 -0
  283. package/dist/graphics/scene/model/model.js +3 -0
  284. package/dist/graphics/scene/model/model.js.map +1 -0
  285. package/dist/graphics/scene/model/public.d.ts +1 -0
  286. package/dist/graphics/scene/model/public.js +2 -0
  287. package/dist/graphics/scene/model/public.js.map +1 -0
  288. package/dist/graphics/scene/model/shape/convex-hull.d.ts +36 -0
  289. package/dist/graphics/scene/model/shape/convex-hull.js +152 -0
  290. package/dist/graphics/scene/model/shape/convex-hull.js.map +1 -0
  291. package/dist/graphics/scene/model/shape/convex-hull.test.d.ts +1 -0
  292. package/dist/graphics/scene/model/shape/convex-hull.test.js +78 -0
  293. package/dist/graphics/scene/model/shape/convex-hull.test.js.map +1 -0
  294. package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +631 -0
  295. package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +61 -0
  296. package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -0
  297. package/dist/graphics/scene/model/shape/shape-mesh.d.ts +34 -0
  298. package/dist/graphics/scene/model/shape/shape-mesh.js +142 -0
  299. package/dist/graphics/scene/model/shape/shape-mesh.js.map +1 -0
  300. package/dist/graphics/scene/model/shape/upload-shape-mesh.d.ts +9 -0
  301. package/dist/graphics/scene/model/shape/upload-shape-mesh.js +12 -0
  302. package/dist/graphics/scene/model/shape/upload-shape-mesh.js.map +1 -0
  303. package/dist/graphics/scene/model/world-bounds-plugin.d.ts +909 -0
  304. package/dist/graphics/scene/model/world-bounds-plugin.js +93 -0
  305. package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -0
  306. package/dist/graphics/scene/node/node-data-plugin.d.ts +113 -0
  307. package/dist/graphics/scene/node/node-data-plugin.js +27 -0
  308. package/dist/graphics/scene/node/node-data-plugin.js.map +1 -0
  309. package/dist/graphics/scene/node/node-plugin.d.ts +102 -0
  310. package/dist/graphics/scene/node/node-plugin.js +12 -0
  311. package/dist/graphics/scene/node/node-plugin.js.map +1 -0
  312. package/dist/graphics/scene/node/node.d.ts +19 -0
  313. package/dist/graphics/scene/node/node.js +3 -0
  314. package/dist/graphics/scene/node/node.js.map +1 -0
  315. package/dist/graphics/scene/node/public.d.ts +1 -0
  316. package/dist/graphics/scene/node/public.js +2 -0
  317. package/dist/graphics/scene/node/public.js.map +1 -0
  318. package/dist/graphics/scene/node/transform-plugin.d.ts +123 -0
  319. package/dist/graphics/scene/node/transform-plugin.js +65 -0
  320. package/dist/graphics/scene/node/transform-plugin.js.map +1 -0
  321. package/dist/graphics/scene/scene-plugin.d.ts +461 -0
  322. package/dist/graphics/scene/scene-plugin.js +19 -0
  323. package/dist/graphics/scene/scene-plugin.js.map +1 -0
  324. package/dist/graphics/scene/scene-uniforms/create-bind-group-layout.d.ts +7 -0
  325. package/dist/graphics/scene/scene-uniforms/create-bind-group-layout.js +19 -0
  326. package/dist/graphics/scene/scene-uniforms/create-bind-group-layout.js.map +1 -0
  327. package/dist/graphics/scene/scene-uniforms/public.d.ts +3 -0
  328. package/dist/graphics/scene/scene-uniforms/public.js +5 -0
  329. package/dist/graphics/scene/scene-uniforms/public.js.map +1 -0
  330. package/dist/graphics/scene/scene-uniforms/scene-uniforms-plugin.d.ts +137 -0
  331. package/dist/graphics/scene/scene-uniforms/scene-uniforms-plugin.js +59 -0
  332. package/dist/graphics/scene/scene-uniforms/scene-uniforms-plugin.js.map +1 -0
  333. package/dist/graphics/scene/scene-uniforms/scene-uniforms.d.ts +11 -0
  334. package/dist/graphics/scene/scene-uniforms/scene-uniforms.js +3 -0
  335. package/dist/graphics/scene/scene-uniforms/scene-uniforms.js.map +1 -0
  336. package/dist/graphics/scene/scene-uniforms/schema.d.ts +56 -0
  337. package/dist/graphics/scene/scene-uniforms/schema.js +15 -0
  338. package/dist/graphics/scene/scene-uniforms/schema.js.map +1 -0
  339. package/dist/index.d.ts +53 -0
  340. package/dist/index.js +56 -0
  341. package/dist/index.js.map +1 -0
  342. package/dist/material/material-plugin.d.ts +221 -0
  343. package/dist/material/material-plugin.js +60 -0
  344. package/dist/material/material-plugin.js.map +1 -0
  345. package/dist/material/material.d.ts +31 -0
  346. package/dist/material/material.js +3 -0
  347. package/dist/material/material.js.map +1 -0
  348. package/dist/material/public.d.ts +2 -0
  349. package/dist/material/public.js +4 -0
  350. package/dist/material/public.js.map +1 -0
  351. package/dist/material/standard-materials.d.ts +3 -0
  352. package/dist/material/standard-materials.js +35 -0
  353. package/dist/material/standard-materials.js.map +1 -0
  354. package/dist/physics/body/body-type/body-type.d.ts +10 -0
  355. package/dist/physics/body/body-type/body-type.js +3 -0
  356. package/dist/physics/body/body-type/body-type.js.map +1 -0
  357. package/dist/physics/body/body-type/is-dynamic.d.ts +3 -0
  358. package/dist/physics/body/body-type/is-dynamic.js +6 -0
  359. package/dist/physics/body/body-type/is-dynamic.js.map +1 -0
  360. package/dist/physics/body/body-type/public.d.ts +2 -0
  361. package/dist/physics/body/body-type/public.js +4 -0
  362. package/dist/physics/body/body-type/public.js.map +1 -0
  363. package/dist/physics/body/body-type/schema.d.ts +4 -0
  364. package/dist/physics/body/body-type/schema.js +3 -0
  365. package/dist/physics/body/body-type/schema.js.map +1 -0
  366. package/dist/physics/body/collider-mesh.d.ts +11 -0
  367. package/dist/physics/body/collider-mesh.js +3 -0
  368. package/dist/physics/body/collider-mesh.js.map +1 -0
  369. package/dist/physics/body/collider-shape/collider-shape.d.ts +15 -0
  370. package/dist/physics/body/collider-shape/collider-shape.js +3 -0
  371. package/dist/physics/body/collider-shape/collider-shape.js.map +1 -0
  372. package/dist/physics/body/collider-shape/list.d.ts +3 -0
  373. package/dist/physics/body/collider-shape/list.js +5 -0
  374. package/dist/physics/body/collider-shape/list.js.map +1 -0
  375. package/dist/physics/body/collider-shape/mass-properties.d.ts +10 -0
  376. package/dist/physics/body/collider-shape/mass-properties.js +48 -0
  377. package/dist/physics/body/collider-shape/mass-properties.js.map +1 -0
  378. package/dist/physics/body/collider-shape/public.d.ts +4 -0
  379. package/dist/physics/body/collider-shape/public.js +6 -0
  380. package/dist/physics/body/collider-shape/public.js.map +1 -0
  381. package/dist/physics/body/collider-shape/schema.d.ts +4 -0
  382. package/dist/physics/body/collider-shape/schema.js +3 -0
  383. package/dist/physics/body/collider-shape/schema.js.map +1 -0
  384. package/dist/physics/body/collider-shape/to-index.d.ts +3 -0
  385. package/dist/physics/body/collider-shape/to-index.js +6 -0
  386. package/dist/physics/body/collider-shape/to-index.js.map +1 -0
  387. package/dist/physics/body/rigid-body.d.ts +23 -0
  388. package/dist/physics/body/rigid-body.js +3 -0
  389. package/dist/physics/body/rigid-body.js.map +1 -0
  390. package/dist/physics/body/static-collider.d.ts +25 -0
  391. package/dist/physics/body/static-collider.js +3 -0
  392. package/dist/physics/body/static-collider.js.map +1 -0
  393. package/dist/physics/joint/joint-plugin.d.ts +88 -0
  394. package/dist/physics/joint/joint-plugin.js +32 -0
  395. package/dist/physics/joint/joint-plugin.js.map +1 -0
  396. package/dist/physics/joint/joint-type/joint-type.d.ts +15 -0
  397. package/dist/physics/joint/joint-type/joint-type.js +3 -0
  398. package/dist/physics/joint/joint-type/joint-type.js.map +1 -0
  399. package/dist/physics/joint/joint-type/public.d.ts +1 -0
  400. package/dist/physics/joint/joint-type/public.js +3 -0
  401. package/dist/physics/joint/joint-type/public.js.map +1 -0
  402. package/dist/physics/joint/joint-type/schema.d.ts +4 -0
  403. package/dist/physics/joint/joint-type/schema.js +3 -0
  404. package/dist/physics/joint/joint-type/schema.js.map +1 -0
  405. package/dist/physics/joint/joint.d.ts +24 -0
  406. package/dist/physics/joint/joint.js +3 -0
  407. package/dist/physics/joint/joint.js.map +1 -0
  408. package/dist/physics/physics-clock-plugin.d.ts +86 -0
  409. package/dist/physics/physics-clock-plugin.js +37 -0
  410. package/dist/physics/physics-clock-plugin.js.map +1 -0
  411. package/dist/physics/physics-clock.test.d.ts +1 -0
  412. package/dist/physics/physics-clock.test.js +45 -0
  413. package/dist/physics/physics-clock.test.js.map +1 -0
  414. package/dist/physics/physics-data-plugin.d.ts +348 -0
  415. package/dist/physics/physics-data-plugin.js +71 -0
  416. package/dist/physics/physics-data-plugin.js.map +1 -0
  417. package/dist/physics/ragdoll/fit-bone-capsules.d.ts +39 -0
  418. package/dist/physics/ragdoll/fit-bone-capsules.js +87 -0
  419. package/dist/physics/ragdoll/fit-bone-capsules.js.map +1 -0
  420. package/dist/physics/ragdoll/fit-bone-capsules.test.d.ts +1 -0
  421. package/dist/physics/ragdoll/fit-bone-capsules.test.js +67 -0
  422. package/dist/physics/ragdoll/fit-bone-capsules.test.js.map +1 -0
  423. package/dist/physics/solvers/jolt-solver-plugin.d.ts +465 -0
  424. package/dist/physics/solvers/jolt-solver-plugin.js +440 -0
  425. package/dist/physics/solvers/jolt-solver-plugin.js.map +1 -0
  426. package/dist/physics/solvers/rapier-jolt.benchmark.test.d.ts +1 -0
  427. package/dist/physics/solvers/rapier-jolt.benchmark.test.js +35 -0
  428. package/dist/physics/solvers/rapier-jolt.benchmark.test.js.map +1 -0
  429. package/dist/physics/solvers/rapier-solver-plugin.d.ts +444 -0
  430. package/dist/physics/solvers/rapier-solver-plugin.js +284 -0
  431. package/dist/physics/solvers/rapier-solver-plugin.js.map +1 -0
  432. package/dist/physics/solvers/solver-benchmark.d.ts +45 -0
  433. package/dist/physics/solvers/solver-benchmark.js +115 -0
  434. package/dist/physics/solvers/solver-benchmark.js.map +1 -0
  435. package/package.json +34 -0
  436. package/src/core/core-plugin.ts +92 -0
  437. package/src/core/frame-time/frame-time-plugin.ts +44 -0
  438. package/src/core/frame-time/frame-time.ts +21 -0
  439. package/src/core/frame-time/public.ts +3 -0
  440. package/src/graphics/animation/animation-data-plugin.ts +119 -0
  441. package/src/graphics/animation/animation-plugin.test.ts +161 -0
  442. package/src/graphics/animation/animation-plugin.ts +26 -0
  443. package/src/graphics/animation/animation-track/animation-track.ts +17 -0
  444. package/src/graphics/animation/animation-track/componentwise-lerp.ts +24 -0
  445. package/src/graphics/animation/animation-track/interpolate.ts +24 -0
  446. package/src/graphics/animation/animation-track/public.ts +3 -0
  447. package/src/graphics/animation/animation-track/sample.ts +48 -0
  448. package/src/graphics/animation/interpolation-mode/interpolation-mode.ts +8 -0
  449. package/src/graphics/animation/interpolation-mode/public.ts +3 -0
  450. package/src/graphics/animation/interpolation-mode/schema.ts +5 -0
  451. package/src/graphics/camera/camera-plugin.ts +37 -0
  452. package/src/graphics/camera/camera.ts +8 -0
  453. package/src/graphics/camera/orbit/attach-orbit-drag.ts +62 -0
  454. package/src/graphics/camera/orbit/orbit-data-plugin.ts +44 -0
  455. package/src/graphics/camera/orbit/orbit-plugin.ts +13 -0
  456. package/src/graphics/camera/orbit/orbit-system-plugin.ts +74 -0
  457. package/src/graphics/camera/orbit/orbit.ts +36 -0
  458. package/src/graphics/camera/orbit/public.ts +7 -0
  459. package/src/graphics/camera/public.ts +6 -0
  460. package/src/graphics/camera/schema.ts +21 -0
  461. package/src/graphics/camera/screen-to-world-ray.ts +47 -0
  462. package/src/graphics/camera/to-view-projection.ts +29 -0
  463. package/src/graphics/graphics-plugin.ts +108 -0
  464. package/src/graphics/picking/pick-hit.ts +13 -0
  465. package/src/graphics/picking/picking-plugin.ts +101 -0
  466. package/src/graphics/plugins.md +120 -0
  467. package/src/graphics/rendering/bone-collider-plugin.ts +182 -0
  468. package/src/graphics/rendering/display-transform-plugin.ts +26 -0
  469. package/src/graphics/rendering/ibl-render/brdf.wgsl.ts +43 -0
  470. package/src/graphics/rendering/ibl-render/ibl/brdf-lut.ts +101 -0
  471. package/src/graphics/rendering/ibl-render/ibl/build-ibl-resources.ts +57 -0
  472. package/src/graphics/rendering/ibl-render/ibl/create-cubemap.ts +17 -0
  473. package/src/graphics/rendering/ibl-render/ibl/cube-face-view.ts +11 -0
  474. package/src/graphics/rendering/ibl-render/ibl/cubemap-sample-view.ts +9 -0
  475. package/src/graphics/rendering/ibl-render/ibl/environment.ts +190 -0
  476. package/src/graphics/rendering/ibl-render/ibl/float-to-half.ts +35 -0
  477. package/src/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.ts +60 -0
  478. package/src/graphics/rendering/ibl-render/ibl/irradiance.ts +105 -0
  479. package/src/graphics/rendering/ibl-render/ibl/parse-hdr.ts +108 -0
  480. package/src/graphics/rendering/ibl-render/ibl/prefilter.ts +121 -0
  481. package/src/graphics/rendering/ibl-render/ibl/render-helpers.ts +17 -0
  482. package/src/graphics/rendering/ibl-render/ibl-render-plugin.ts +415 -0
  483. package/src/graphics/rendering/ibl-render/ibl-shader.wgsl.ts +185 -0
  484. package/src/graphics/rendering/ibl-render/skybox-shader.wgsl.ts +51 -0
  485. package/src/graphics/rendering/interpolation-plugin.ts +97 -0
  486. package/src/graphics/rendering/interpolation.test.ts +52 -0
  487. package/src/graphics/rendering/jolt-ragdoll-plugin.ts +174 -0
  488. package/src/graphics/rendering/material-gpu/material-arrays.ts +113 -0
  489. package/src/graphics/rendering/material-gpu/material-bind-group.ts +61 -0
  490. package/src/graphics/rendering/material-gpu/material-gpu-plugin.ts +95 -0
  491. package/src/graphics/rendering/model-collider-plugin.ts +77 -0
  492. package/src/graphics/rendering/pbr-core-plugin.ts +40 -0
  493. package/src/graphics/rendering/pbr-render/pbr-array-shader.wgsl.ts +146 -0
  494. package/src/graphics/rendering/pbr-render/pbr-render-plugin.ts +247 -0
  495. package/src/graphics/rendering/pbr-render/physics-bridge-plugin.ts +106 -0
  496. package/src/graphics/rendering/ragdoll-trigger-plugin.ts +21 -0
  497. package/src/graphics/rendering/rendering-plugin.ts +3 -0
  498. package/src/graphics/rendering/skinning/skinning-attributes/layout.ts +20 -0
  499. package/src/graphics/rendering/skinning/skinning-attributes/public.ts +3 -0
  500. package/src/graphics/rendering/skinning/skinning-attributes/skinning-attributes.ts +3 -0
  501. package/src/graphics/rendering/skinning/skinning-plugin.ts +213 -0
  502. package/src/graphics/rendering/standard-vertex/layout.ts +19 -0
  503. package/src/graphics/rendering/standard-vertex/public.ts +4 -0
  504. package/src/graphics/rendering/standard-vertex/schema.ts +17 -0
  505. package/src/graphics/rendering/standard-vertex/standard-vertex.ts +8 -0
  506. package/src/graphics/rendering/visible-material/color-material-options.ts +10 -0
  507. package/src/graphics/rendering/visible-material/create-bind-group-layout.ts +35 -0
  508. package/src/graphics/rendering/visible-material/create-color-bind-group.ts +40 -0
  509. package/src/graphics/rendering/visible-material/public.ts +6 -0
  510. package/src/graphics/rendering/visible-material/schema.ts +25 -0
  511. package/src/graphics/rendering/visible-material/visible-material.ts +8 -0
  512. package/src/graphics/scene/light/light-plugin.ts +37 -0
  513. package/src/graphics/scene/light/light.ts +18 -0
  514. package/src/graphics/scene/light/public.ts +1 -0
  515. package/src/graphics/scene/model/geometry/geometry.ts +12 -0
  516. package/src/graphics/scene/model/geometry/public.ts +4 -0
  517. package/src/graphics/scene/model/gltf/accessor-view.ts +53 -0
  518. package/src/graphics/scene/model/gltf/build-material-bind-group.ts +110 -0
  519. package/src/graphics/scene/model/gltf/compute-world-matrices.ts +43 -0
  520. package/src/graphics/scene/model/gltf/create-color-material.ts +47 -0
  521. package/src/graphics/scene/model/gltf/decode-images.ts +93 -0
  522. package/src/graphics/scene/model/gltf/gltf-schema.ts +161 -0
  523. package/src/graphics/scene/model/gltf/load-gltf-model.ts +220 -0
  524. package/src/graphics/scene/model/gltf/pack-vertex-buffer.ts +116 -0
  525. package/src/graphics/scene/model/gltf/parse-animations.ts +66 -0
  526. package/src/graphics/scene/model/gltf/parse-glb.ts +51 -0
  527. package/src/graphics/scene/model/gltf/parse-skin.ts +67 -0
  528. package/src/graphics/scene/model/model-loader-plugin.ts +131 -0
  529. package/src/graphics/scene/model/model-plugin.ts +46 -0
  530. package/src/graphics/scene/model/model.ts +15 -0
  531. package/src/graphics/scene/model/public.ts +1 -0
  532. package/src/graphics/scene/model/shape/convex-hull.test.ts +72 -0
  533. package/src/graphics/scene/model/shape/convex-hull.ts +141 -0
  534. package/src/graphics/scene/model/shape/shape-geometry-plugin.ts +61 -0
  535. package/src/graphics/scene/model/shape/shape-mesh.ts +150 -0
  536. package/src/graphics/scene/model/shape/upload-shape-mesh.ts +14 -0
  537. package/src/graphics/scene/model/world-bounds-plugin.ts +88 -0
  538. package/src/graphics/scene/node/node-data-plugin.ts +28 -0
  539. package/src/graphics/scene/node/node-plugin.ts +13 -0
  540. package/src/graphics/scene/node/node.ts +23 -0
  541. package/src/graphics/scene/node/public.ts +1 -0
  542. package/src/graphics/scene/node/transform-plugin.ts +72 -0
  543. package/src/graphics/scene/scene-plugin.ts +20 -0
  544. package/src/graphics/scene/scene-uniforms/create-bind-group-layout.ts +19 -0
  545. package/src/graphics/scene/scene-uniforms/public.ts +5 -0
  546. package/src/graphics/scene/scene-uniforms/scene-uniforms-plugin.ts +64 -0
  547. package/src/graphics/scene/scene-uniforms/scene-uniforms.ts +15 -0
  548. package/src/graphics/scene/scene-uniforms/schema.ts +17 -0
  549. package/src/index.ts +72 -0
  550. package/src/material/material-plugin.ts +61 -0
  551. package/src/material/material.ts +38 -0
  552. package/src/material/public.ts +4 -0
  553. package/src/material/standard-materials.ts +43 -0
  554. package/src/physics/README.md +71 -0
  555. package/src/physics/body/body-type/body-type.ts +14 -0
  556. package/src/physics/body/body-type/is-dynamic.ts +8 -0
  557. package/src/physics/body/body-type/public.ts +4 -0
  558. package/src/physics/body/body-type/schema.ts +5 -0
  559. package/src/physics/body/collider-mesh.ts +13 -0
  560. package/src/physics/body/collider-shape/collider-shape.ts +19 -0
  561. package/src/physics/body/collider-shape/list.ts +7 -0
  562. package/src/physics/body/collider-shape/mass-properties.ts +47 -0
  563. package/src/physics/body/collider-shape/public.ts +6 -0
  564. package/src/physics/body/collider-shape/schema.ts +5 -0
  565. package/src/physics/body/collider-shape/to-index.ts +8 -0
  566. package/src/physics/body/rigid-body.ts +26 -0
  567. package/src/physics/body/static-collider.ts +28 -0
  568. package/src/physics/joint/joint-plugin.ts +33 -0
  569. package/src/physics/joint/joint-type/joint-type.ts +19 -0
  570. package/src/physics/joint/joint-type/public.ts +3 -0
  571. package/src/physics/joint/joint-type/schema.ts +5 -0
  572. package/src/physics/joint/joint.ts +27 -0
  573. package/src/physics/physics-clock-plugin.ts +61 -0
  574. package/src/physics/physics-clock.test.ts +55 -0
  575. package/src/physics/physics-data-plugin.ts +73 -0
  576. package/src/physics/ragdoll/fit-bone-capsules.test.ts +66 -0
  577. package/src/physics/ragdoll/fit-bone-capsules.ts +106 -0
  578. package/src/physics/solvers/README.md +63 -0
  579. package/src/physics/solvers/jolt-solver-plugin.ts +382 -0
  580. package/src/physics/solvers/rapier-jolt.benchmark.test.ts +39 -0
  581. package/src/physics/solvers/rapier-solver-plugin.ts +251 -0
  582. package/src/physics/solvers/solver-benchmark.ts +172 -0
  583. package/tsconfig.json +25 -0
  584. package/tsconfig.tsbuildinfo +1 -0
@@ -0,0 +1,409 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { Mat4x4, Vec3 } from "@adobe/data/math";
4
+ import { pbrCore } from "../pbr-core-plugin.js";
5
+ import { modelLoader } from "../../scene/model/model-loader-plugin.js";
6
+ import { transform } from "../../scene/node/transform-plugin.js";
7
+ import { buildIblResources } from "./ibl/build-ibl-resources.js";
8
+ import { parseHdr } from "./ibl/parse-hdr.js";
9
+ import { VisibleMaterial } from "../visible-material/visible-material.js";
10
+ import { SceneUniforms } from "../../scene/scene-uniforms/scene-uniforms.js";
11
+ import { StandardVertex } from "../standard-vertex/standard-vertex.js";
12
+ import { SkinningAttributes } from "../skinning/skinning-attributes/skinning-attributes.js";
13
+ import { buildIblShader } from "./ibl-shader.wgsl.js";
14
+ import skyboxShader from "./skybox-shader.wgsl.js";
15
+ const PREFILTERED_MIP_COUNT = 7;
16
+ function createIblBindGroupLayout(device) {
17
+ return device.createBindGroupLayout({
18
+ entries: [
19
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
20
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
21
+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "2d" } },
22
+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
23
+ ],
24
+ });
25
+ }
26
+ function createSkyboxBindGroupLayout(device) {
27
+ return device.createBindGroupLayout({
28
+ entries: [
29
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "uniform" } },
30
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "cube" } },
31
+ { binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
32
+ ],
33
+ });
34
+ }
35
+ /**
36
+ * pbrIblRender — IBL PBR rendering aggregator. Combines the implementation
37
+ * plugins needed to draw `Model` entities with image-based lighting:
38
+ *
39
+ * - pbrCore (ephemeral primitive/material shape declarations)
40
+ * - modelLoader (glTF → primitives)
41
+ * - SceneUniforms.plugin (camera + light packed into a GPU buffer)
42
+ * - transform (Node TRS → _worldMatrix)
43
+ *
44
+ * The render system is skin-aware — if a primitive has a `_skinVertexBuffer`,
45
+ * it uses the skinned pipeline and looks up the matching joint bind group.
46
+ * Add `pbrSkinning` separately to populate those joint matrices for skinned
47
+ * meshes.
48
+ *
49
+ * Adds its own systems:
50
+ * - iblInitSystem : light.environmentUrl → IBL cube/2D textures
51
+ * - pbrIblRenderSystem: visible Models → drawIndexed calls
52
+ *
53
+ * `_PbrPrimitive` archetype.
54
+ */
55
+ export const pbrIblRender = Database.Plugin.create({
56
+ extends: Database.Plugin.combine(pbrCore, modelLoader, SceneUniforms.plugin, transform),
57
+ resources: {
58
+ _iblEnvironment: { default: null, transient: true },
59
+ _iblIrradiance: { default: null, transient: true },
60
+ _iblPrefiltered: { default: null, transient: true },
61
+ _iblBrdfLut: { default: null, transient: true },
62
+ },
63
+ systems: {
64
+ iblInitSystem: {
65
+ create: db => {
66
+ let started = false;
67
+ return () => {
68
+ if (started)
69
+ return;
70
+ const { device, light } = db.store.resources;
71
+ if (!device)
72
+ return;
73
+ const environmentUrl = light.environmentUrl;
74
+ started = true;
75
+ const buildAndAssign = (hdr) => {
76
+ const r = buildIblResources(device, {
77
+ prefilteredMipCount: PREFILTERED_MIP_COUNT,
78
+ hdrSource: hdr,
79
+ });
80
+ db.store.resources._iblEnvironment = r.environment;
81
+ db.store.resources._iblIrradiance = r.irradiance;
82
+ db.store.resources._iblPrefiltered = r.prefiltered;
83
+ db.store.resources._iblBrdfLut = r.brdfLut;
84
+ };
85
+ if (environmentUrl) {
86
+ fetch(environmentUrl)
87
+ .then(r => {
88
+ if (!r.ok)
89
+ throw new Error(`HDR fetch failed: ${r.status}`);
90
+ return r.arrayBuffer();
91
+ })
92
+ .then(buf => buildAndAssign(parseHdr(buf)))
93
+ .catch(err => {
94
+ console.warn("[_pbrIblRender] HDR load failed; using procedural fallback", err);
95
+ buildAndAssign();
96
+ });
97
+ }
98
+ else {
99
+ buildAndAssign();
100
+ }
101
+ };
102
+ },
103
+ schedule: { during: ["preRender"] },
104
+ },
105
+ pbrIblRenderSystem: {
106
+ create: db => {
107
+ let pipeline = null;
108
+ let skinnedPipeline = null;
109
+ let skyboxPipeline = null;
110
+ let sceneLayout = null;
111
+ let materialLayout = null;
112
+ let iblLayout = null;
113
+ let instanceLayout = null;
114
+ let skinnedInstanceLayout = null;
115
+ let skyboxLayout = null;
116
+ let iblSampler = null;
117
+ let skyboxUniformBuffer = null;
118
+ let sceneBindGroup = null;
119
+ let iblBindGroup = null;
120
+ let skyboxBindGroup = null;
121
+ let cachedSceneBuffer = null;
122
+ let cachedIblIrradiance = null;
123
+ let cachedSkyEnvironment = null;
124
+ const skyboxScratch = new Float32Array(12);
125
+ const instanceCache = new Map();
126
+ let instanceScratch = new Float32Array(16);
127
+ return () => {
128
+ const { device, renderPassEncoder, canvasFormat, depthFormat, _sceneUniformsBuffer, _iblEnvironment, _iblIrradiance, _iblPrefiltered, _iblBrdfLut, camera, } = db.store.resources;
129
+ if (!device || !renderPassEncoder || !_sceneUniformsBuffer || !camera)
130
+ return;
131
+ if (!_iblEnvironment || !_iblIrradiance || !_iblPrefiltered || !_iblBrdfLut)
132
+ return;
133
+ if (!sceneLayout)
134
+ sceneLayout = SceneUniforms.createBindGroupLayout(device);
135
+ if (!materialLayout)
136
+ materialLayout = VisibleMaterial.createBindGroupLayout(device);
137
+ if (!iblLayout)
138
+ iblLayout = createIblBindGroupLayout(device);
139
+ if (!instanceLayout)
140
+ instanceLayout = device.createBindGroupLayout({
141
+ entries: [{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } }],
142
+ });
143
+ if (!skinnedInstanceLayout)
144
+ skinnedInstanceLayout = device.createBindGroupLayout({
145
+ entries: [
146
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
147
+ { binding: 1, visibility: GPUShaderStage.VERTEX, buffer: { type: "read-only-storage" } },
148
+ ],
149
+ });
150
+ if (!skyboxLayout)
151
+ skyboxLayout = createSkyboxBindGroupLayout(device);
152
+ if (!iblSampler) {
153
+ iblSampler = device.createSampler({
154
+ magFilter: "linear",
155
+ minFilter: "linear",
156
+ mipmapFilter: "linear",
157
+ addressModeU: "clamp-to-edge",
158
+ addressModeV: "clamp-to-edge",
159
+ addressModeW: "clamp-to-edge",
160
+ });
161
+ }
162
+ if (!skyboxUniformBuffer) {
163
+ skyboxUniformBuffer = device.createBuffer({
164
+ size: 48,
165
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
166
+ });
167
+ }
168
+ if (!pipeline) {
169
+ const module = device.createShaderModule({
170
+ code: buildIblShader({ prefilteredMipCount: PREFILTERED_MIP_COUNT, skinned: false }),
171
+ });
172
+ pipeline = device.createRenderPipeline({
173
+ layout: device.createPipelineLayout({
174
+ bindGroupLayouts: [sceneLayout, materialLayout, iblLayout, instanceLayout],
175
+ }),
176
+ vertex: { module, entryPoint: "vs_main", buffers: [StandardVertex.layout] },
177
+ fragment: { module, entryPoint: "fs_main", targets: [{ format: canvasFormat }] },
178
+ primitive: { topology: "triangle-list", cullMode: "back" },
179
+ depthStencil: { format: depthFormat, depthWriteEnabled: true, depthCompare: "less" },
180
+ });
181
+ }
182
+ if (!skinnedPipeline) {
183
+ const module = device.createShaderModule({
184
+ code: buildIblShader({ prefilteredMipCount: PREFILTERED_MIP_COUNT, skinned: true }),
185
+ });
186
+ skinnedPipeline = device.createRenderPipeline({
187
+ layout: device.createPipelineLayout({
188
+ bindGroupLayouts: [sceneLayout, materialLayout, iblLayout, skinnedInstanceLayout],
189
+ }),
190
+ vertex: { module, entryPoint: "vs_main", buffers: [StandardVertex.layout, SkinningAttributes.layout] },
191
+ fragment: { module, entryPoint: "fs_main", targets: [{ format: canvasFormat }] },
192
+ primitive: { topology: "triangle-list", cullMode: "back" },
193
+ depthStencil: { format: depthFormat, depthWriteEnabled: true, depthCompare: "less" },
194
+ });
195
+ }
196
+ if (!skyboxPipeline) {
197
+ const sm = device.createShaderModule({ code: skyboxShader });
198
+ skyboxPipeline = device.createRenderPipeline({
199
+ layout: device.createPipelineLayout({ bindGroupLayouts: [skyboxLayout] }),
200
+ vertex: { module: sm, entryPoint: "vs_skybox" },
201
+ fragment: { module: sm, entryPoint: "fs_skybox", targets: [{ format: canvasFormat }] },
202
+ primitive: { topology: "triangle-list" },
203
+ depthStencil: { format: depthFormat, depthWriteEnabled: false, depthCompare: "always" },
204
+ });
205
+ }
206
+ if (_sceneUniformsBuffer !== cachedSceneBuffer || !sceneBindGroup) {
207
+ sceneBindGroup = device.createBindGroup({
208
+ layout: sceneLayout,
209
+ entries: [{ binding: 0, resource: { buffer: _sceneUniformsBuffer } }],
210
+ });
211
+ cachedSceneBuffer = _sceneUniformsBuffer;
212
+ }
213
+ if (_iblIrradiance !== cachedIblIrradiance || !iblBindGroup) {
214
+ iblBindGroup = device.createBindGroup({
215
+ layout: iblLayout,
216
+ entries: [
217
+ { binding: 0, resource: _iblIrradiance.createView({ dimension: "cube" }) },
218
+ { binding: 1, resource: _iblPrefiltered.createView({ dimension: "cube" }) },
219
+ { binding: 2, resource: _iblBrdfLut.createView() },
220
+ { binding: 3, resource: iblSampler },
221
+ ],
222
+ });
223
+ cachedIblIrradiance = _iblIrradiance;
224
+ }
225
+ if (_iblEnvironment !== cachedSkyEnvironment || !skyboxBindGroup) {
226
+ skyboxBindGroup = device.createBindGroup({
227
+ layout: skyboxLayout,
228
+ entries: [
229
+ { binding: 0, resource: { buffer: skyboxUniformBuffer } },
230
+ { binding: 1, resource: _iblEnvironment.createView({ dimension: "cube" }) },
231
+ { binding: 2, resource: iblSampler },
232
+ ],
233
+ });
234
+ cachedSkyEnvironment = _iblEnvironment;
235
+ }
236
+ // Camera basis for the skybox view rays.
237
+ const forward = Vec3.normalize(Vec3.subtract(camera.target, camera.position));
238
+ const right = Vec3.normalize(Vec3.cross(forward, camera.up));
239
+ const upOrtho = Vec3.cross(right, forward);
240
+ const tanHalfFov = Math.tan(camera.fieldOfView / 2);
241
+ skyboxScratch[0] = right[0];
242
+ skyboxScratch[1] = right[1];
243
+ skyboxScratch[2] = right[2];
244
+ skyboxScratch[3] = camera.aspect;
245
+ skyboxScratch[4] = upOrtho[0];
246
+ skyboxScratch[5] = upOrtho[1];
247
+ skyboxScratch[6] = upOrtho[2];
248
+ skyboxScratch[7] = tanHalfFov;
249
+ skyboxScratch[8] = forward[0];
250
+ skyboxScratch[9] = forward[1];
251
+ skyboxScratch[10] = forward[2];
252
+ skyboxScratch[11] = 0;
253
+ device.queue.writeBuffer(skyboxUniformBuffer, 0, skyboxScratch);
254
+ renderPassEncoder.setPipeline(skyboxPipeline);
255
+ renderPassEncoder.setBindGroup(0, skyboxBindGroup);
256
+ renderPassEncoder.draw(3);
257
+ const modelsByGeo = new Map();
258
+ for (const arch of db.store.queryArchetypes(["geometry", "visible", "_worldMatrix"])) {
259
+ const ids = arch.columns.id;
260
+ const geoRefs = arch.columns.geometry;
261
+ const vis = arch.columns.visible;
262
+ const worldMats = arch.columns._worldMatrix;
263
+ for (let i = 0; i < arch.rowCount; i++) {
264
+ if (!vis.get(i))
265
+ continue;
266
+ const id = ids.get(i);
267
+ const m = worldMats.get(i);
268
+ const geoId = geoRefs.get(i);
269
+ let arr = modelsByGeo.get(geoId);
270
+ if (!arr) {
271
+ arr = [];
272
+ modelsByGeo.set(geoId, arr);
273
+ }
274
+ arr.push({ id, matrix: m });
275
+ }
276
+ }
277
+ const materialMap = new Map();
278
+ for (const arch of db.store.queryArchetypes(["_materialBindGroup"])) {
279
+ const ids = arch.columns.id;
280
+ const bgs = arch.columns._materialBindGroup;
281
+ for (let i = 0; i < arch.rowCount; i++) {
282
+ const bg = bgs.get(i);
283
+ if (bg)
284
+ materialMap.set(ids.get(i), bg);
285
+ }
286
+ }
287
+ const jointBindGroupByModel = new Map();
288
+ for (const arch of db.store.queryArchetypes([
289
+ "_skeletonModelRef",
290
+ "_skeletonJointMatrixBindGroup",
291
+ ])) {
292
+ const modelRefs = arch.columns._skeletonModelRef;
293
+ const bgs = arch.columns._skeletonJointMatrixBindGroup;
294
+ for (let i = 0; i < arch.rowCount; i++) {
295
+ const bg = bgs.get(i);
296
+ if (bg)
297
+ jointBindGroupByModel.set(modelRefs.get(i), bg);
298
+ }
299
+ }
300
+ renderPassEncoder.setBindGroup(0, sceneBindGroup);
301
+ renderPassEncoder.setBindGroup(2, iblBindGroup);
302
+ let lastPipeline = null;
303
+ let lastMat = null;
304
+ let lastInstBG = null;
305
+ for (const archetype of db.store.queryArchetypes([
306
+ "_vertexBuffer",
307
+ "_skinVertexBuffer",
308
+ "_indexBuffer",
309
+ "_indexCount",
310
+ "_indexFormat",
311
+ "_material",
312
+ "_geometry",
313
+ "_nodeLocalMatrix",
314
+ ])) {
315
+ const vbs = archetype.columns._vertexBuffer;
316
+ const skinVbs = archetype.columns._skinVertexBuffer;
317
+ const ibs = archetype.columns._indexBuffer;
318
+ const counts = archetype.columns._indexCount;
319
+ const formats = archetype.columns._indexFormat;
320
+ const matRefs = archetype.columns._material;
321
+ const geoRefs = archetype.columns._geometry;
322
+ const nodeMats = archetype.columns._nodeLocalMatrix;
323
+ const primIds = archetype.columns.id;
324
+ for (let i = 0; i < archetype.rowCount; i++) {
325
+ const geoId = geoRefs.get(i);
326
+ const models = modelsByGeo.get(geoId);
327
+ if (!models)
328
+ continue;
329
+ const skinBuf = skinVbs.get(i);
330
+ const nodeMatrix = nodeMats.get(i);
331
+ const primId = primIds.get(i);
332
+ const mat = materialMap.get(matRefs.get(i));
333
+ if (!mat)
334
+ continue;
335
+ if (skinBuf) {
336
+ // Skinned: one draw per Model; the skeleton owns the
337
+ // 2-binding bind group with instance + joint matrices.
338
+ if (lastPipeline !== skinnedPipeline) {
339
+ renderPassEncoder.setPipeline(skinnedPipeline);
340
+ lastPipeline = skinnedPipeline;
341
+ lastInstBG = null;
342
+ }
343
+ if (mat !== lastMat) {
344
+ renderPassEncoder.setBindGroup(1, mat);
345
+ lastMat = mat;
346
+ }
347
+ renderPassEncoder.setVertexBuffer(0, vbs.get(i)); // _PbrPrimitive archetype guarantees non-null
348
+ renderPassEncoder.setVertexBuffer(1, skinBuf);
349
+ renderPassEncoder.setIndexBuffer(ibs.get(i), formats.get(i)); // _PbrPrimitive archetype guarantees non-null
350
+ for (const model of models) {
351
+ const skeletonBG = jointBindGroupByModel.get(model.id);
352
+ if (!skeletonBG)
353
+ continue;
354
+ if (skeletonBG !== lastInstBG) {
355
+ renderPassEncoder.setBindGroup(3, skeletonBG);
356
+ lastInstBG = skeletonBG;
357
+ }
358
+ renderPassEncoder.drawIndexed(counts.get(i), 1);
359
+ }
360
+ continue;
361
+ }
362
+ // Static: instanced draw.
363
+ if (lastPipeline !== pipeline) {
364
+ renderPassEncoder.setPipeline(pipeline);
365
+ lastPipeline = pipeline;
366
+ lastInstBG = null;
367
+ }
368
+ const instCount = models.length;
369
+ let entry = instanceCache.get(primId);
370
+ if (!entry || entry.capacity < instCount) {
371
+ entry?.buffer.destroy();
372
+ const buffer = device.createBuffer({
373
+ size: Math.max(instCount * 64, 64),
374
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
375
+ });
376
+ const bindGroup = device.createBindGroup({
377
+ layout: instanceLayout,
378
+ entries: [{ binding: 0, resource: { buffer } }],
379
+ });
380
+ entry = { buffer, bindGroup, capacity: instCount };
381
+ instanceCache.set(primId, entry);
382
+ }
383
+ if (instanceScratch.length < instCount * 16) {
384
+ instanceScratch = new Float32Array(instCount * 16);
385
+ }
386
+ for (let j = 0; j < instCount; j++) {
387
+ instanceScratch.set(Mat4x4.multiply(models[j].matrix, nodeMatrix), j * 16);
388
+ }
389
+ device.queue.writeBuffer(entry.buffer, 0, instanceScratch, 0, instCount * 16);
390
+ if (mat !== lastMat) {
391
+ renderPassEncoder.setBindGroup(1, mat);
392
+ lastMat = mat;
393
+ }
394
+ if (entry.bindGroup !== lastInstBG) {
395
+ renderPassEncoder.setBindGroup(3, entry.bindGroup);
396
+ lastInstBG = entry.bindGroup;
397
+ }
398
+ renderPassEncoder.setVertexBuffer(0, vbs.get(i)); // _PbrPrimitive archetype guarantees non-null
399
+ renderPassEncoder.setIndexBuffer(ibs.get(i), formats.get(i)); // _PbrPrimitive archetype guarantees non-null
400
+ renderPassEncoder.drawIndexed(counts.get(i), instCount);
401
+ }
402
+ }
403
+ };
404
+ },
405
+ schedule: { during: ["render"], after: ["beginRenderPass", "iblInitSystem", "transformSystem"], before: ["endRenderPass"] },
406
+ },
407
+ },
408
+ });
409
+ //# sourceMappingURL=ibl-render-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-render-plugin.js","sourceRoot":"","sources":["../../../../src/graphics/rendering/ibl-render/ibl-render-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,0CAA0C,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,sCAAsC,CAAC;AACjE,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACjE,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,aAAa,EAAE,MAAM,8CAA8C,CAAC;AAC7E,OAAO,EAAE,cAAc,EAAE,MAAM,uCAAuC,CAAC;AACvE,OAAO,EAAE,kBAAkB,EAAE,MAAM,wDAAwD,CAAC;AAC5F,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,YAAY,MAAM,yBAAyB,CAAC;AAEnD,MAAM,qBAAqB,GAAG,CAAC,CAAC;AAEhC,SAAS,wBAAwB,CAAC,MAAiB;IAC/C,OAAO,MAAM,CAAC,qBAAqB,CAAC;QAChC,OAAO,EAAE;YACL,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,EAAE;YAC5G,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,EAAE;YAC5G,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,aAAa,EAAE,IAAI,EAAE,EAAE;YAC1G,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE;SACtF;KACJ,CAAC,CAAC;AACP,CAAC;AAED,SAAS,2BAA2B,CAAC,MAAiB;IAClD,OAAO,MAAM,CAAC,qBAAqB,CAAC;QAChC,OAAO,EAAE;YACL,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE;YAC9E,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,EAAE,EAAE;YAC5G,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,QAAQ,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,EAAE;SACtF;KACJ,CAAC,CAAC;AACP,CAAC;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IAC/C,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,MAAM,EAAE,SAAS,CAAC;IACvF,SAAS,EAAE;QACP,eAAe,EAAG,EAAE,OAAO,EAAE,IAAyB,EAAE,SAAS,EAAE,IAAI,EAAE;QACzE,cAAc,EAAI,EAAE,OAAO,EAAE,IAAyB,EAAE,SAAS,EAAE,IAAI,EAAE;QACzE,eAAe,EAAG,EAAE,OAAO,EAAE,IAAyB,EAAE,SAAS,EAAE,IAAI,EAAE;QACzE,WAAW,EAAO,EAAE,OAAO,EAAE,IAAyB,EAAE,SAAS,EAAE,IAAI,EAAE;KAC5E;IACD,OAAO,EAAE;QACL,aAAa,EAAE;YACX,MAAM,EAAE,EAAE,CAAC,EAAE;gBACT,IAAI,OAAO,GAAG,KAAK,CAAC;gBACpB,OAAO,GAAG,EAAE;oBACR,IAAI,OAAO;wBAAE,OAAO;oBACpB,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;oBAC7C,IAAI,CAAC,MAAM;wBAAE,OAAO;oBACpB,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;oBAC5C,OAAO,GAAG,IAAI,CAAC;oBAEf,MAAM,cAAc,GAAG,CAAC,GAA0C,EAAE,EAAE;wBAClE,MAAM,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE;4BAChC,mBAAmB,EAAE,qBAAqB;4BAC1C,SAAS,EAAE,GAAG;yBACjB,CAAC,CAAC;wBACH,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,eAAe,GAAG,CAAC,CAAC,WAAW,CAAC;wBACnD,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,GAAG,CAAC,CAAC,UAAU,CAAC;wBACjD,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,eAAe,GAAG,CAAC,CAAC,WAAW,CAAC;wBACnD,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,WAAW,GAAG,CAAC,CAAC,OAAO,CAAC;oBAC/C,CAAC,CAAC;oBAEF,IAAI,cAAc,EAAE,CAAC;wBACjB,KAAK,CAAC,cAAc,CAAC;6BAChB,IAAI,CAAC,CAAC,CAAC,EAAE;4BACN,IAAI,CAAC,CAAC,CAAC,EAAE;gCAAE,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;4BAC5D,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC;wBAC3B,CAAC,CAAC;6BACD,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;6BAC1C,KAAK,CAAC,GAAG,CAAC,EAAE;4BACT,OAAO,CAAC,IAAI,CAAC,4DAA4D,EAAE,GAAG,CAAC,CAAC;4BAChF,cAAc,EAAE,CAAC;wBACrB,CAAC,CAAC,CAAC;oBACX,CAAC;yBAAM,CAAC;wBACJ,cAAc,EAAE,CAAC;oBACrB,CAAC;gBACL,CAAC,CAAC;YACN,CAAC;YACD,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,WAAW,CAAC,EAAE;SACtC;QACD,kBAAkB,EAAE;YAChB,MAAM,EAAE,EAAE,CAAC,EAAE;gBACT,IAAI,QAAQ,GAA6B,IAAI,CAAC;gBAC9C,IAAI,eAAe,GAA6B,IAAI,CAAC;gBACrD,IAAI,cAAc,GAA6B,IAAI,CAAC;gBACpD,IAAI,WAAW,GAA8B,IAAI,CAAC;gBAClD,IAAI,cAAc,GAA8B,IAAI,CAAC;gBACrD,IAAI,SAAS,GAA8B,IAAI,CAAC;gBAChD,IAAI,cAAc,GAA8B,IAAI,CAAC;gBACrD,IAAI,qBAAqB,GAA8B,IAAI,CAAC;gBAC5D,IAAI,YAAY,GAA8B,IAAI,CAAC;gBACnD,IAAI,UAAU,GAAsB,IAAI,CAAC;gBACzC,IAAI,mBAAmB,GAAqB,IAAI,CAAC;gBACjD,IAAI,cAAc,GAAwB,IAAI,CAAC;gBAC/C,IAAI,YAAY,GAAwB,IAAI,CAAC;gBAC7C,IAAI,eAAe,GAAwB,IAAI,CAAC;gBAChD,IAAI,iBAAiB,GAAqB,IAAI,CAAC;gBAC/C,IAAI,mBAAmB,GAAsB,IAAI,CAAC;gBAClD,IAAI,oBAAoB,GAAsB,IAAI,CAAC;gBACnD,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;gBAE3C,MAAM,aAAa,GAAG,IAAI,GAAG,EAAyB,CAAC;gBACvD,IAAI,eAAe,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;gBAE3C,OAAO,GAAG,EAAE;oBACR,MAAM,EACF,MAAM,EAAE,iBAAiB,EAAE,YAAY,EAAE,WAAW,EAAE,oBAAoB,EAC1E,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,WAAW,EAAE,MAAM,GACxE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;oBACvB,IAAI,CAAC,MAAM,IAAI,CAAC,iBAAiB,IAAI,CAAC,oBAAoB,IAAI,CAAC,MAAM;wBAAE,OAAO;oBAC9E,IAAI,CAAC,eAAe,IAAI,CAAC,cAAc,IAAI,CAAC,eAAe,IAAI,CAAC,WAAW;wBAAE,OAAO;oBAEpF,IAAI,CAAC,WAAW;wBAAE,WAAW,GAAG,aAAa,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;oBAC5E,IAAI,CAAC,cAAc;wBAAE,cAAc,GAAG,eAAe,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;oBACpF,IAAI,CAAC,SAAS;wBAAE,SAAS,GAAG,wBAAwB,CAAC,MAAM,CAAC,CAAC;oBAC7D,IAAI,CAAC,cAAc;wBAAE,cAAc,GAAG,MAAM,CAAC,qBAAqB,CAAC;4BAC/D,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,EAAE,CAAC;yBACtG,CAAC,CAAC;oBACH,IAAI,CAAC,qBAAqB;wBAAE,qBAAqB,GAAG,MAAM,CAAC,qBAAqB,CAAC;4BAC7E,OAAO,EAAE;gCACL,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,EAAE;gCACxF,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,EAAE;6BAC3F;yBACJ,CAAC,CAAC;oBACH,IAAI,CAAC,YAAY;wBAAE,YAAY,GAAG,2BAA2B,CAAC,MAAM,CAAC,CAAC;oBACtE,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC;4BAC9B,SAAS,EAAE,QAAQ;4BACnB,SAAS,EAAE,QAAQ;4BACnB,YAAY,EAAE,QAAQ;4BACtB,YAAY,EAAE,eAAe;4BAC7B,YAAY,EAAE,eAAe;4BAC7B,YAAY,EAAE,eAAe;yBAChC,CAAC,CAAC;oBACP,CAAC;oBACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACvB,mBAAmB,GAAG,MAAM,CAAC,YAAY,CAAC;4BACtC,IAAI,EAAE,EAAE;4BACR,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;yBAC1D,CAAC,CAAC;oBACP,CAAC;oBAED,IAAI,CAAC,QAAQ,EAAE,CAAC;wBACZ,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC;4BACrC,IAAI,EAAE,cAAc,CAAC,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC;yBACvF,CAAC,CAAC;wBACH,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC;4BACnC,MAAM,EAAE,MAAM,CAAC,oBAAoB,CAAC;gCAChC,gBAAgB,EAAE,CAAC,WAAW,EAAE,cAAc,EAAE,SAAS,EAAE,cAAc,CAAC;6BAC7E,CAAC;4BACF,MAAM,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,cAAc,CAAC,MAAM,CAAC,EAAE;4BAC3E,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE;4BAChF,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE;4BAC1D,YAAY,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE;yBACvF,CAAC,CAAC;oBACP,CAAC;oBACD,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC;4BACrC,IAAI,EAAE,cAAc,CAAC,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;yBACtF,CAAC,CAAC;wBACH,eAAe,GAAG,MAAM,CAAC,oBAAoB,CAAC;4BAC1C,MAAM,EAAE,MAAM,CAAC,oBAAoB,CAAC;gCAChC,gBAAgB,EAAE,CAAC,WAAW,EAAE,cAAc,EAAE,SAAS,EAAE,qBAAqB,CAAC;6BACpF,CAAC;4BACF,MAAM,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,cAAc,CAAC,MAAM,EAAE,kBAAkB,CAAC,MAAM,CAAC,EAAE;4BACtG,QAAQ,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE;4BAChF,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE;4BAC1D,YAAY,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE;yBACvF,CAAC,CAAC;oBACP,CAAC;oBACD,IAAI,CAAC,cAAc,EAAE,CAAC;wBAClB,MAAM,EAAE,GAAG,MAAM,CAAC,kBAAkB,CAAC,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,CAAC;wBAC7D,cAAc,GAAG,MAAM,CAAC,oBAAoB,CAAC;4BACzC,MAAM,EAAE,MAAM,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC;4BACzE,MAAM,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE;4BAC/C,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE;4BACtF,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE;4BACxC,YAAY,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE;yBAC1F,CAAC,CAAC;oBACP,CAAC;oBAED,IAAI,oBAAoB,KAAK,iBAAiB,IAAI,CAAC,cAAc,EAAE,CAAC;wBAChE,cAAc,GAAG,MAAM,CAAC,eAAe,CAAC;4BACpC,MAAM,EAAE,WAAW;4BACnB,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,oBAAoB,EAAE,EAAE,CAAC;yBACxE,CAAC,CAAC;wBACH,iBAAiB,GAAG,oBAAoB,CAAC;oBAC7C,CAAC;oBACD,IAAI,cAAc,KAAK,mBAAmB,IAAI,CAAC,YAAY,EAAE,CAAC;wBAC1D,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC;4BAClC,MAAM,EAAE,SAAS;4BACjB,OAAO,EAAE;gCACL,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,cAAc,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE;gCAC1E,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE;gCAC3E,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,WAAW,CAAC,UAAU,EAAE,EAAE;gCAClD,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE;6BACvC;yBACJ,CAAC,CAAC;wBACH,mBAAmB,GAAG,cAAc,CAAC;oBACzC,CAAC;oBACD,IAAI,eAAe,KAAK,oBAAoB,IAAI,CAAC,eAAe,EAAE,CAAC;wBAC/D,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;4BACrC,MAAM,EAAE,YAAY;4BACpB,OAAO,EAAE;gCACL,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,mBAAmB,EAAE,EAAE;gCACzD,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC,EAAE;gCAC3E,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE;6BACvC;yBACJ,CAAC,CAAC;wBACH,oBAAoB,GAAG,eAAe,CAAC;oBAC3C,CAAC;oBAED,yCAAyC;oBACzC,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;oBAC9E,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;oBAC7D,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;oBAC3C,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;oBACpD,aAAa,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC5B,aAAa,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC5B,aAAa,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC5B,aAAa,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC;oBACjC,aAAa,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC9B,aAAa,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC9B,aAAa,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC9B,aAAa,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;oBAC9B,aAAa,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC9B,aAAa,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC9B,aAAa,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC/B,aAAa,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;oBACtB,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,mBAAmB,EAAE,CAAC,EAAE,aAAa,CAAC,CAAC;oBAEhE,iBAAiB,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;oBAC9C,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;oBACnD,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBAK1B,MAAM,WAAW,GAAG,IAAI,GAAG,EAAwB,CAAC;oBACpD,KAAK,MAAM,IAAI,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,UAAU,EAAE,SAAS,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC;wBACnF,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;wBACtC,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;wBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;wBAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;4BACrC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gCAAE,SAAS;4BAC1B,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACtB,MAAM,CAAC,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC3B,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC7B,IAAI,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;4BACjC,IAAI,CAAC,GAAG,EAAE,CAAC;gCAAC,GAAG,GAAG,EAAE,CAAC;gCAAC,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;4BAAC,CAAC;4BACpD,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;wBAChC,CAAC;oBACL,CAAC;oBAED,MAAM,WAAW,GAAG,IAAI,GAAG,EAAwB,CAAC;oBACpD,KAAK,MAAM,IAAI,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC;wBAClE,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC5B,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC;wBAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;4BACrC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAAC,IAAI,EAAE;gCAAE,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;wBACnE,CAAC;oBACL,CAAC;oBAED,MAAM,qBAAqB,GAAG,IAAI,GAAG,EAAwB,CAAC;oBAC9D,KAAK,MAAM,IAAI,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC;wBACxC,mBAAmB;wBACnB,+BAA+B;qBAClC,CAAC,EAAE,CAAC;wBACD,MAAM,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC;wBACjD,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC;wBACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;4BACrC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACtB,IAAI,EAAE;gCAAE,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;wBAC5D,CAAC;oBACL,CAAC;oBAED,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;oBAClD,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;oBAEhD,IAAI,YAAY,GAA6B,IAAI,CAAC;oBAClD,IAAI,OAAO,GAAwB,IAAI,CAAC;oBACxC,IAAI,UAAU,GAAwB,IAAI,CAAC;oBAC3C,KAAK,MAAM,SAAS,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC;wBAC7C,eAAe;wBACf,mBAAmB;wBACnB,cAAc;wBACd,aAAa;wBACb,cAAc;wBACd,WAAW;wBACX,WAAW;wBACX,kBAAkB;qBACrB,CAAC,EAAE,CAAC;wBACD,MAAM,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,aAAa,CAAC;wBAC5C,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,iBAAiB,CAAC;wBACpD,MAAM,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC;wBAC3C,MAAM,MAAM,GAAG,SAAS,CAAC,OAAO,CAAC,WAAW,CAAC;wBAC7C,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,YAAY,CAAC;wBAC/C,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;wBAC5C,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC;wBAC5C,MAAM,QAAQ,GAAG,SAAS,CAAC,OAAO,CAAC,gBAAgB,CAAC;wBACpD,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC;wBACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;4BAC1C,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC7B,MAAM,MAAM,GAAG,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;4BACtC,IAAI,CAAC,MAAM;gCAAE,SAAS;4BAEtB,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC/B,MAAM,UAAU,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACnC,MAAM,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC9B,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;4BAC5C,IAAI,CAAC,GAAG;gCAAE,SAAS;4BAEnB,IAAI,OAAO,EAAE,CAAC;gCACV,qDAAqD;gCACrD,uDAAuD;gCACvD,IAAI,YAAY,KAAK,eAAe,EAAE,CAAC;oCACnC,iBAAiB,CAAC,WAAW,CAAC,eAAe,CAAC,CAAC;oCAC/C,YAAY,GAAG,eAAe,CAAC;oCAC/B,UAAU,GAAG,IAAI,CAAC;gCACtB,CAAC;gCACD,IAAI,GAAG,KAAK,OAAO,EAAE,CAAC;oCAClB,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;oCACvC,OAAO,GAAG,GAAG,CAAC;gCAClB,CAAC;gCACD,iBAAiB,CAAC,eAAe,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,8CAA8C;gCACjG,iBAAiB,CAAC,eAAe,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gCAC9C,iBAAiB,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;gCAC7G,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;oCACzB,MAAM,UAAU,GAAG,qBAAqB,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;oCACvD,IAAI,CAAC,UAAU;wCAAE,SAAS;oCAC1B,IAAI,UAAU,KAAK,UAAU,EAAE,CAAC;wCAC5B,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;wCAC9C,UAAU,GAAG,UAAU,CAAC;oCAC5B,CAAC;oCACD,iBAAiB,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gCACpD,CAAC;gCACD,SAAS;4BACb,CAAC;4BAED,0BAA0B;4BAC1B,IAAI,YAAY,KAAK,QAAQ,EAAE,CAAC;gCAC5B,iBAAiB,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;gCACxC,YAAY,GAAG,QAAQ,CAAC;gCACxB,UAAU,GAAG,IAAI,CAAC;4BACtB,CAAC;4BACD,MAAM,SAAS,GAAG,MAAM,CAAC,MAAM,CAAC;4BAChC,IAAI,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;4BACtC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,QAAQ,GAAG,SAAS,EAAE,CAAC;gCACvC,KAAK,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC;gCACxB,MAAM,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;oCAC/B,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,EAAE,EAAE,EAAE,CAAC;oCAClC,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;iCAC1D,CAAC,CAAC;gCACH,MAAM,SAAS,GAAG,MAAM,CAAC,eAAe,CAAC;oCACrC,MAAM,EAAE,cAAc;oCACtB,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,CAAC;iCAClD,CAAC,CAAC;gCACH,KAAK,GAAG,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;gCACnD,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;4BACrC,CAAC;4BACD,IAAI,eAAe,CAAC,MAAM,GAAG,SAAS,GAAG,EAAE,EAAE,CAAC;gCAC1C,eAAe,GAAG,IAAI,YAAY,CAAC,SAAS,GAAG,EAAE,CAAC,CAAC;4BACvD,CAAC;4BACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;gCACjC,eAAe,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;4BAC/E,CAAC;4BACD,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,eAAe,EAAE,CAAC,EAAE,SAAS,GAAG,EAAE,CAAC,CAAC;4BAE9E,IAAI,GAAG,KAAK,OAAO,EAAE,CAAC;gCAClB,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;gCACvC,OAAO,GAAG,GAAG,CAAC;4BAClB,CAAC;4BACD,IAAI,KAAK,CAAC,SAAS,KAAK,UAAU,EAAE,CAAC;gCACjC,iBAAiB,CAAC,YAAY,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;gCACnD,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;4BACjC,CAAC;4BACD,iBAAiB,CAAC,eAAe,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,CAAC,CAAC,CAAC,8CAA8C;4BACjG,iBAAiB,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAE,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,8CAA8C;4BAC7G,iBAAiB,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;wBAC5D,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC;YACN,CAAC;YACD,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,CAAC,iBAAiB,EAAE,eAAe,EAAE,iBAAiB,CAAC,EAAE,MAAM,EAAE,CAAC,eAAe,CAAC,EAAE;SAC9H;KACJ;CACJ,CAAC,CAAC"}
@@ -0,0 +1,8 @@
1
+ export interface IblShaderOptions {
2
+ prefilteredMipCount: number;
3
+ /** When true, the vertex shader accepts JOINTS_0 / WEIGHTS_0 attributes and
4
+ * a joint-matrix storage buffer in bind group 4, and blends each vertex by
5
+ * the four weighted joint matrices before applying the instance transform. */
6
+ skinned: boolean;
7
+ }
8
+ export declare function buildIblShader(options: IblShaderOptions): string;
@@ -0,0 +1,173 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { wgslStructFields } from "@adobe/data/typed-buffer";
3
+ import { schema as sceneUniformsSchema } from "../../scene/scene-uniforms/schema.js";
4
+ import { schema as visibleMaterialSchema } from "../visible-material/schema.js";
5
+ import brdf from "./brdf.wgsl.js";
6
+ export function buildIblShader(options) {
7
+ // Skinned variant adds jointMatrices as binding 1 of group 3 (sharing the
8
+ // slot with instance matrices) so we stay within WebGPU's default
9
+ // maxBindGroups = 4 limit.
10
+ const skinningBindings = options.skinned ? /* wgsl */ `
11
+ @group(3) @binding(1) var<storage, read> jointMatrices: array<mat4x4<f32>>;
12
+ ` : "";
13
+ const vertexInputs = options.skinned ? /* wgsl */ `
14
+ struct VertexInput {
15
+ @location(0) position: vec3f,
16
+ @location(1) normal: vec3f,
17
+ @location(2) tangent: vec4f,
18
+ @location(3) uv: vec2f,
19
+ @location(4) joints: vec4u,
20
+ @location(5) weights: vec4f,
21
+ }` : /* wgsl */ `
22
+ struct VertexInput {
23
+ @location(0) position: vec3f,
24
+ @location(1) normal: vec3f,
25
+ @location(2) tangent: vec4f,
26
+ @location(3) uv: vec2f,
27
+ }`;
28
+ const vertexMain = options.skinned ? /* wgsl */ `
29
+ @vertex
30
+ fn vs_main(@builtin(instance_index) instanceIndex: u32, in: VertexInput) -> VertexOutput {
31
+ let skinMat =
32
+ jointMatrices[in.joints.x] * in.weights.x +
33
+ jointMatrices[in.joints.y] * in.weights.y +
34
+ jointMatrices[in.joints.z] * in.weights.z +
35
+ jointMatrices[in.joints.w] * in.weights.w;
36
+ let m = instances[instanceIndex] * skinMat;
37
+ let m3 = mat3x3<f32>(m[0].xyz, m[1].xyz, m[2].xyz);
38
+ let normalMat = mat3x3<f32>(
39
+ cross(m3[1], m3[2]),
40
+ cross(m3[2], m3[0]),
41
+ cross(m3[0], m3[1]),
42
+ );
43
+ let worldPos = m * vec4f(in.position, 1.0);
44
+ var out: VertexOutput;
45
+ out.clipPosition = scene.viewProjectionMatrix * worldPos;
46
+ out.worldPosition = worldPos.xyz;
47
+ out.normal = normalize(normalMat * in.normal);
48
+ out.tangent = normalize(m3 * in.tangent.xyz);
49
+ out.bitangent = normalize(cross(out.normal, out.tangent) * in.tangent.w);
50
+ out.uv = in.uv;
51
+ return out;
52
+ }` : /* wgsl */ `
53
+ @vertex
54
+ fn vs_main(@builtin(instance_index) instanceIndex: u32, in: VertexInput) -> VertexOutput {
55
+ let m = instances[instanceIndex];
56
+ let m3 = mat3x3<f32>(m[0].xyz, m[1].xyz, m[2].xyz);
57
+ let normalMat = mat3x3<f32>(
58
+ cross(m3[1], m3[2]),
59
+ cross(m3[2], m3[0]),
60
+ cross(m3[0], m3[1]),
61
+ );
62
+ let worldPos = m * vec4f(in.position, 1.0);
63
+ var out: VertexOutput;
64
+ out.clipPosition = scene.viewProjectionMatrix * worldPos;
65
+ out.worldPosition = worldPos.xyz;
66
+ out.normal = normalize(normalMat * in.normal);
67
+ out.tangent = normalize(m3 * in.tangent.xyz);
68
+ out.bitangent = normalize(cross(out.normal, out.tangent) * in.tangent.w);
69
+ out.uv = in.uv;
70
+ return out;
71
+ }`;
72
+ return /* wgsl */ `
73
+ struct SceneUniforms {
74
+ ${wgslStructFields(sceneUniformsSchema)}
75
+ }
76
+
77
+ struct VisibleMaterial {
78
+ ${wgslStructFields(visibleMaterialSchema)}
79
+ }
80
+
81
+ @group(0) @binding(0) var<uniform> scene: SceneUniforms;
82
+
83
+ @group(1) @binding(0) var<uniform> material: VisibleMaterial;
84
+ @group(1) @binding(1) var baseColorTexture: texture_2d<f32>;
85
+ @group(1) @binding(2) var metallicRoughnessTexture: texture_2d<f32>;
86
+ @group(1) @binding(3) var normalTexture: texture_2d<f32>;
87
+ @group(1) @binding(4) var occlusionTexture: texture_2d<f32>;
88
+ @group(1) @binding(5) var emissiveTexture: texture_2d<f32>;
89
+ @group(1) @binding(6) var pbrSampler: sampler;
90
+
91
+ @group(2) @binding(0) var iblIrradiance: texture_cube<f32>;
92
+ @group(2) @binding(1) var iblPrefiltered: texture_cube<f32>;
93
+ @group(2) @binding(2) var iblBrdfLut: texture_2d<f32>;
94
+ @group(2) @binding(3) var iblSampler: sampler;
95
+
96
+ @group(3) @binding(0) var<storage, read> instances: array<mat4x4<f32>>;
97
+ ${skinningBindings}
98
+ const PREFILTERED_MIP_COUNT: f32 = ${options.prefilteredMipCount.toFixed(1)};
99
+
100
+ ${vertexInputs}
101
+
102
+ struct VertexOutput {
103
+ @builtin(position) clipPosition: vec4f,
104
+ @location(0) worldPosition: vec3f,
105
+ @location(1) normal: vec3f,
106
+ @location(2) tangent: vec3f,
107
+ @location(3) bitangent: vec3f,
108
+ @location(4) uv: vec2f,
109
+ }
110
+
111
+ ${vertexMain}
112
+
113
+ ${brdf}
114
+
115
+ @fragment
116
+ fn fs_main(in: VertexOutput) -> @location(0) vec4f {
117
+ let baseColor = textureSample(baseColorTexture, pbrSampler, in.uv) * material.baseColorFactor;
118
+
119
+ let mr = textureSample(metallicRoughnessTexture, pbrSampler, in.uv);
120
+ let metallic = mr.b * material.metallicFactor;
121
+ var roughness = mr.g * material.roughnessFactor;
122
+ roughness = max(roughness, MIN_ROUGHNESS);
123
+ let alpha = roughness * roughness;
124
+
125
+ let occlusion = textureSample(occlusionTexture, pbrSampler, in.uv).r;
126
+ let emissive = textureSample(emissiveTexture, pbrSampler, in.uv).rgb * material.emissiveFactor;
127
+
128
+ let nSampled = textureSample(normalTexture, pbrSampler, in.uv).rgb * 2.0 - vec3f(1.0);
129
+ let nScaled = vec3f(nSampled.xy * material.normalScale, nSampled.z);
130
+ let tbn = mat3x3<f32>(in.tangent, in.bitangent, in.normal);
131
+ let N = normalize(tbn * nScaled);
132
+
133
+ let V = normalize(scene.cameraPosition - in.worldPosition);
134
+ let nDotV = max(dot(N, V), 0.001);
135
+ let R = reflect(-V, N);
136
+
137
+ let f0 = mix(vec3f(0.04), baseColor.rgb, metallic);
138
+
139
+ // --- IBL contribution (split-sum) ---
140
+ let F_ibl = f_schlick_roughness(nDotV, f0, roughness);
141
+ let kD_ibl = (vec3f(1.0) - F_ibl) * (1.0 - metallic);
142
+
143
+ let irradiance = textureSampleLevel(iblIrradiance, iblSampler, N, 0.0).rgb;
144
+ let diffuseIbl = kD_ibl * irradiance * baseColor.rgb;
145
+
146
+ let mipLevel = roughness * (PREFILTERED_MIP_COUNT - 1.0);
147
+ let prefiltered = textureSampleLevel(iblPrefiltered, iblSampler, R, mipLevel).rgb;
148
+ let envBrdf = textureSampleLevel(iblBrdfLut, iblSampler, vec2f(nDotV, roughness), 0.0).rg;
149
+ let specularIbl = prefiltered * (F_ibl * envBrdf.x + envBrdf.y);
150
+
151
+ let ambient = (diffuseIbl + specularIbl) * mix(1.0, occlusion, material.occlusionStrength);
152
+
153
+ // --- Direct light (keeps parity with the direct renderer's single light) ---
154
+ let L = normalize(-scene.lightDirection);
155
+ let H = normalize(V + L);
156
+ let nDotL = max(dot(N, L), 0.0);
157
+ let nDotH = max(dot(N, H), 0.0);
158
+ let vDotH = max(dot(V, H), 0.0);
159
+ let D_d = d_ggx(nDotH, alpha);
160
+ let G_d = g_smith(nDotV, nDotL, alpha);
161
+ let F_d = f_schlick(vDotH, f0);
162
+ let spec_d = (D_d * G_d * F_d) / (4.0 * nDotV * nDotL + 0.0001);
163
+ let kD_d = (vec3f(1.0) - F_d) * (1.0 - metallic);
164
+ let direct = (kD_d * baseColor.rgb / PI + spec_d) * scene.lightColor * nDotL;
165
+
166
+ let color = direct + ambient + emissive;
167
+ let mapped = tone_map_aces(color);
168
+ let gamma = pow(mapped, vec3f(1.0 / 2.2));
169
+ return vec4f(gamma, baseColor.a);
170
+ }
171
+ `;
172
+ }
173
+ //# sourceMappingURL=ibl-shader.wgsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ibl-shader.wgsl.js","sourceRoot":"","sources":["../../../../src/graphics/rendering/ibl-render/ibl-shader.wgsl.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAC5D,OAAO,EAAE,MAAM,IAAI,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AACrF,OAAO,EAAE,MAAM,IAAI,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAChF,OAAO,IAAI,MAAM,gBAAgB,CAAC;AAUlC,MAAM,UAAU,cAAc,CAAC,OAAyB;IACpD,0EAA0E;IAC1E,kEAAkE;IAClE,2BAA2B;IAC3B,MAAM,gBAAgB,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC;;CAEzD,CAAC,CAAC,CAAC,EAAE,CAAC;IAEH,MAAM,YAAY,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;;EAQpD,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;EAMd,CAAC;IAEC,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;EAwBlD,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;;;;;;;;;;;;;EAmBd,CAAC;IAEC,OAAO,UAAU,CAAC;;EAEpB,gBAAgB,CAAC,mBAAmB,CAAC;;;;EAIrC,gBAAgB,CAAC,qBAAqB,CAAC;;;;;;;;;;;;;;;;;;;EAmBvC,gBAAgB;qCACmB,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC;;EAEzE,YAAY;;;;;;;;;;;EAWZ,UAAU;;EAEV,IAAI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0DL,CAAC;AACF,CAAC"}
@@ -0,0 +1,2 @@
1
+ declare const _default: string;
2
+ export default _default;