@adobe/data-gpu 0.9.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +98 -0
- package/LICENSE +21 -0
- package/dist/core/core-plugin.d.ts +44 -0
- package/dist/core/core-plugin.js +90 -0
- package/dist/core/core-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
- package/dist/core/frame-time/frame-time-plugin.js +41 -0
- package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time.d.ts +18 -0
- package/dist/core/frame-time/frame-time.js +3 -0
- package/dist/core/frame-time/frame-time.js.map +1 -0
- package/dist/core/frame-time/public.d.ts +1 -0
- package/dist/core/frame-time/public.js +3 -0
- package/dist/core/frame-time/public.js.map +1 -0
- package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
- package/dist/graphics/animation/animation-data-plugin.js +110 -0
- package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.d.ts +214 -0
- package/dist/graphics/animation/animation-plugin.js +26 -0
- package/dist/graphics/animation/animation-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
- package/dist/graphics/animation/animation-plugin.test.js +142 -0
- package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
- package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
- package/dist/graphics/animation/animation-track/animation-track.js +3 -0
- package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
- package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
- package/dist/graphics/animation/animation-track/interpolate.js +18 -0
- package/dist/graphics/animation/animation-track/interpolate.js.map +1 -0
- package/dist/graphics/animation/animation-track/public.d.ts +1 -0
- package/dist/graphics/animation/animation-track/public.js +3 -0
- package/dist/graphics/animation/animation-track/public.js.map +1 -0
- package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
- package/dist/graphics/animation/animation-track/sample.js +44 -0
- package/dist/graphics/animation/animation-track/sample.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js +3 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/public.d.ts +1 -0
- package/dist/graphics/animation/interpolation-mode/public.js +3 -0
- package/dist/graphics/animation/interpolation-mode/public.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
- package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
- package/dist/graphics/camera/camera-plugin.d.ts +112 -0
- package/dist/graphics/camera/camera-plugin.js +36 -0
- package/dist/graphics/camera/camera-plugin.js.map +1 -0
- package/dist/graphics/camera/camera.d.ts +4 -0
- package/dist/graphics/camera/camera.js +3 -0
- package/dist/graphics/camera/camera.js.map +1 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js +12 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js +71 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
- package/dist/graphics/camera/orbit/orbit.js +3 -0
- package/dist/graphics/camera/orbit/orbit.js.map +1 -0
- package/dist/graphics/camera/orbit/public.d.ts +5 -0
- package/dist/graphics/camera/orbit/public.js +6 -0
- package/dist/graphics/camera/orbit/public.js.map +1 -0
- package/dist/graphics/camera/public.d.ts +4 -0
- package/dist/graphics/camera/public.js +6 -0
- package/dist/graphics/camera/public.js.map +1 -0
- package/dist/graphics/camera/schema.d.ts +65 -0
- package/dist/graphics/camera/schema.js +19 -0
- package/dist/graphics/camera/schema.js.map +1 -0
- package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
- package/dist/graphics/camera/screen-to-world-ray.js +31 -0
- package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
- package/dist/graphics/camera/to-view-projection.d.ts +3 -0
- package/dist/graphics/camera/to-view-projection.js +23 -0
- package/dist/graphics/camera/to-view-projection.js.map +1 -0
- package/dist/graphics/graphics-plugin.d.ts +121 -0
- package/dist/graphics/graphics-plugin.js +106 -0
- package/dist/graphics/graphics-plugin.js.map +1 -0
- package/dist/graphics/picking/pick-hit.d.ts +10 -0
- package/dist/graphics/picking/pick-hit.js +3 -0
- package/dist/graphics/picking/pick-hit.js.map +1 -0
- package/dist/graphics/picking/picking-plugin.d.ts +3819 -0
- package/dist/graphics/picking/picking-plugin.js +88 -0
- package/dist/graphics/picking/picking-plugin.js.map +1 -0
- package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
- package/dist/graphics/rendering/bone-collider-plugin.js +207 -0
- package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
- package/dist/graphics/rendering/display-transform-plugin.js +25 -0
- package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js +16 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
- package/dist/graphics/rendering/interpolation-plugin.js +98 -0
- package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
- package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
- package/dist/graphics/rendering/interpolation.test.js +38 -0
- package/dist/graphics/rendering/interpolation.test.js.map +1 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js +52 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js +90 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js.map +1 -0
- package/dist/graphics/rendering/model-collider-plugin.d.ts +1232 -0
- package/dist/graphics/rendering/model-collider-plugin.js +81 -0
- package/dist/graphics/rendering/model-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
- package/dist/graphics/rendering/pbr-core-plugin.js +39 -0
- package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js +145 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.d.ts +1266 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js +254 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +1004 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +116 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.d.ts +31 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js +20 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js.map +1 -0
- package/dist/graphics/rendering/rendering-plugin.d.ts +1 -0
- package/dist/graphics/rendering/rendering-plugin.js +3 -0
- package/dist/graphics/rendering/rendering-plugin.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.d.ts +2 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js +18 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +1212 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js +207 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/layout.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/layout.js +16 -0
- package/dist/graphics/rendering/standard-vertex/layout.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/public.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/public.js +4 -0
- package/dist/graphics/rendering/standard-vertex/public.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/schema.d.ts +52 -0
- package/dist/graphics/rendering/standard-vertex/schema.js +15 -0
- package/dist/graphics/rendering/standard-vertex/schema.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.d.ts +4 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js +3 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js.map +1 -0
- package/dist/graphics/rendering/visible-material/color-material-options.d.ts +7 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js +3 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.d.ts +8 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js +35 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.d.ts +10 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js +26 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js.map +1 -0
- package/dist/graphics/rendering/visible-material/public.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/public.js +5 -0
- package/dist/graphics/rendering/visible-material/public.js.map +1 -0
- package/dist/graphics/rendering/visible-material/schema.d.ts +49 -0
- package/dist/graphics/rendering/visible-material/schema.js +23 -0
- package/dist/graphics/rendering/visible-material/schema.js.map +1 -0
- package/dist/graphics/rendering/visible-material/visible-material.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/visible-material.js +3 -0
- package/dist/graphics/rendering/visible-material/visible-material.js.map +1 -0
- package/dist/graphics/scene/light/light-plugin.d.ts +30 -0
- package/dist/graphics/scene/light/light-plugin.js +35 -0
- package/dist/graphics/scene/light/light-plugin.js.map +1 -0
- package/dist/graphics/scene/light/light.d.ts +14 -0
- package/dist/graphics/scene/light/light.js +3 -0
- package/dist/graphics/scene/light/light.js.map +1 -0
- package/dist/graphics/scene/light/public.d.ts +1 -0
- package/dist/graphics/scene/light/public.js +2 -0
- package/dist/graphics/scene/light/public.js.map +1 -0
- package/dist/graphics/scene/model/geometry/geometry.d.ts +9 -0
- package/dist/graphics/scene/model/geometry/geometry.js +3 -0
- package/dist/graphics/scene/model/geometry/geometry.js.map +1 -0
- package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
- package/dist/graphics/scene/model/geometry/public.js +3 -0
- package/dist/graphics/scene/model/geometry/public.js.map +1 -0
- package/dist/graphics/scene/model/gltf/accessor-view.d.ts +9 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js +44 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js.map +1 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.d.ts +22 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js +75 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js.map +1 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.d.ts +7 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js +38 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js.map +1 -0
- package/dist/graphics/scene/model/gltf/create-color-material.d.ts +3 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js +34 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js.map +1 -0
- package/dist/graphics/scene/model/gltf/decode-images.d.ts +12 -0
- package/dist/graphics/scene/model/gltf/decode-images.js +68 -0
- package/dist/graphics/scene/model/gltf/decode-images.js.map +1 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.d.ts +152 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js +20 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js.map +1 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.d.ts +42 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js +175 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js.map +1 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.d.ts +21 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js +106 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-animations.d.ts +18 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js +51 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-glb.d.ts +6 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js +40 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-skin.d.ts +19 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js +43 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js.map +1 -0
- package/dist/graphics/scene/model/model-loader-plugin.d.ts +922 -0
- package/dist/graphics/scene/model/model-loader-plugin.js +120 -0
- package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model-plugin.d.ts +352 -0
- package/dist/graphics/scene/model/model-plugin.js +39 -0
- package/dist/graphics/scene/model/model-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model.d.ts +11 -0
- package/dist/graphics/scene/model/model.js +3 -0
- package/dist/graphics/scene/model/model.js.map +1 -0
- package/dist/graphics/scene/model/public.d.ts +1 -0
- package/dist/graphics/scene/model/public.js +2 -0
- package/dist/graphics/scene/model/public.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.d.ts +36 -0
- package/dist/graphics/scene/model/shape/convex-hull.js +152 -0
- package/dist/graphics/scene/model/shape/convex-hull.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.d.ts +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js +78 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +631 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +61 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-mesh.d.ts +34 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js +142 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.d.ts +9 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js +12 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/world-bounds-plugin.d.ts +909 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js +93 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -0
- package/dist/graphics/scene/node/node-data-plugin.d.ts +113 -0
- package/dist/graphics/scene/node/node-data-plugin.js +27 -0
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { Database, Entity } from "@adobe/data/ecs";
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import { physicsData } from "../../physics/physics-data-plugin.js";
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import { modelLoader } from "../scene/model/model-loader-plugin.js";
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import { hullVertices } from "../scene/model/shape/convex-hull.js";
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/**
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* modelCollider — lets a rendered model double as a physics body whose collider is
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* **auto-generated from its mesh**. A `ModelBody` (or `StaticModelCollider`) carries
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* a `geometry` + a `colliderShape` of `"hull"` or `"mesh"` but *no* collision data;
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* this fills it once the mesh has loaded:
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*
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* hull → `convexPoints` = the simplified hull vertices of the mesh (the engine
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* rebuilds the hull) — a coarse, convex stand-in for a detailed model.
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* mesh → `colliderMesh` = the mesh triangles verbatim (static trimesh).
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*
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* `collisionGeometry` (point it at a low-poly mesh for a cheaper collider). The
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* of one model share it. Authoring the collider by hand (supplying `convexPoints`
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* / `colliderMesh` directly, as `ConvexBody` / `MeshCollider` do) still works and
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*
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*/
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export const modelCollider = Database.Plugin.create({
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extends: Database.Plugin.combine(physicsData, modelLoader),
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components: {
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collisionGeometry: Entity.schema, // optional override: generate the collider from this Geometry instead of `geometry`
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},
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archetypes: {
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// A model that is also a dynamic/kinematic body; collider auto-generated.
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ModelBody: ["geometry", "scale", "visible", "parent", "bodyType", "colliderShape", "halfExtents", "material", "position", "rotation", "linearVelocity", "angularVelocity"],
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// A static model collider (immovable level geometry that renders as a model).
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StaticModelCollider: ["geometry", "scale", "visible", "parent", "colliderShape", "halfExtents", "material", "position", "rotation"],
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},
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systems: {
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generateModelColliders: {
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schedule: { during: ["postUpdate"] },
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create: db => {
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// generated collider data, shared across instances of the same (source mesh, shape, scale)
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const cache = new Map();
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return () => {
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// model-bodies (geometry + scale) whose collider data isn't generated yet
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for (const arch of db.store.queryArchetypes(["colliderShape", "geometry", "scale"], { exclude: ["convexPoints", "colliderMesh"] })) {
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const ids = arch.columns.id, css = arch.columns.colliderShape, scl = arch.columns.scale;
|
|
48
|
+
// tail→head: filling the data migrates the row out of this archetype
|
|
49
|
+
for (let i = arch.rowCount - 1; i >= 0; i--) {
|
|
50
|
+
const shape = css.get(i);
|
|
51
|
+
if (shape !== "hull" && shape !== "mesh")
|
|
52
|
+
continue; // primitive-shaped model-bodies need no generation
|
|
53
|
+
const id = ids.get(i);
|
|
54
|
+
const src = db.store.read(id).collisionGeometry || arch.columns.geometry.get(i);
|
|
55
|
+
const mesh = db.store.read(src);
|
|
56
|
+
const positions = mesh?._cpuPositions;
|
|
57
|
+
if (!positions)
|
|
58
|
+
continue; // source mesh not loaded yet — retry next frame
|
|
59
|
+
const s = scl.get(i), key = `${src}:${shape}:${s[0]}:${s[1]}:${s[2]}`;
|
|
60
|
+
let data = cache.get(key);
|
|
61
|
+
if (!data) {
|
|
62
|
+
const scaled = new Float32Array(positions.length);
|
|
63
|
+
for (let k = 0; k < positions.length; k += 3) {
|
|
64
|
+
scaled[k] = positions[k] * s[0];
|
|
65
|
+
scaled[k + 1] = positions[k + 1] * s[1];
|
|
66
|
+
scaled[k + 2] = positions[k + 2] * s[2];
|
|
67
|
+
}
|
|
68
|
+
data = shape === "hull"
|
|
69
|
+
? { convexPoints: hullVertices(scaled) }
|
|
70
|
+
: { colliderMesh: { positions: scaled, indices: mesh._cpuIndices ?? new Uint32Array(0) } };
|
|
71
|
+
cache.set(key, data);
|
|
72
|
+
}
|
|
73
|
+
db.store.update(id, data);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
};
|
|
77
|
+
},
|
|
78
|
+
},
|
|
79
|
+
},
|
|
80
|
+
});
|
|
81
|
+
//# sourceMappingURL=model-collider-plugin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"model-collider-plugin.js","sourceRoot":"","sources":["../../../src/graphics/rendering/model-collider-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AAEnE,OAAO,EAAE,WAAW,EAAE,MAAM,uCAAuC,CAAC;AACpE,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AAEnE;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,CAAC,MAAM,aAAa,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IAChD,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,WAAW,CAAC;IAC1D,UAAU,EAAE;QACR,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,oFAAoF;KACzH;IACD,UAAU,EAAE;QACR,0EAA0E;QAC1E,SAAS,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,eAAe,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,gBAAgB,EAAE,iBAAiB,CAAC;QAC1K,8EAA8E;QAC9E,mBAAmB,EAAE,CAAC,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,eAAe,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC;KACtI;IACD,OAAO,EAAE;QACL,sBAAsB,EAAE;YACpB,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE;YACpC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACT,2FAA2F;gBAC3F,MAAM,KAAK,GAAG,IAAI,GAAG,EAA2E,CAAC;gBACjG,OAAO,GAAG,EAAE;oBACR,0EAA0E;oBAC1E,KAAK,MAAM,IAAI,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,eAAe,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,cAAc,EAAE,cAAc,CAAC,EAAE,CAAC,EAAE,CAAC;wBACjI,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;wBACxF,qEAAqE;wBACrE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;4BAC1C,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACzB,IAAI,KAAK,KAAK,MAAM,IAAI,KAAK,KAAK,MAAM;gCAAE,SAAS,CAAC,mDAAmD;4BACvG,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACtB,MAAM,GAAG,GAAI,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAoC,CAAC,iBAAiB,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACpH,MAAM,IAAI,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAqF,CAAC;4BACpH,MAAM,SAAS,GAAG,IAAI,EAAE,aAAa,CAAC;4BACtC,IAAI,CAAC,SAAS;gCAAE,SAAS,CAAC,gDAAgD;4BAC1E,MAAM,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;4BACtE,IAAI,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;4BAC1B,IAAI,CAAC,IAAI,EAAE,CAAC;gCACR,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;gCAClD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;oCAAC,MAAM,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oCAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;oCAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;gCAAC,CAAC;gCACpK,IAAI,GAAG,KAAK,KAAK,MAAM;oCACnB,CAAC,CAAC,EAAE,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,EAAE;oCACxC,CAAC,CAAC,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,IAAK,CAAC,WAAW,IAAI,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;gCAChG,KAAK,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;4BACzB,CAAC;4BACD,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;wBAC9B,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC;YACN,CAAC;SACJ;KACJ;CACJ,CAAC,CAAC"}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shape declarations shared between asset producers (model loader, shape
|
|
3
|
+
* generators) and consumers (renderers). Every component and archetype is
|
|
4
|
+
* ephemeral — not part of the user's data model. Pair with an asset
|
|
5
|
+
* producer plus a renderer aggregator (`pbrIblRender`)
|
|
6
|
+
* to get drawable scenes.
|
|
7
|
+
*/
|
|
8
|
+
export declare const pbrCore: {
|
|
9
|
+
readonly components: {
|
|
10
|
+
readonly _vertexBuffer: {
|
|
11
|
+
readonly default: GPUBuffer | null;
|
|
12
|
+
};
|
|
13
|
+
readonly _skinVertexBuffer: {
|
|
14
|
+
readonly default: GPUBuffer | null;
|
|
15
|
+
};
|
|
16
|
+
readonly _indexBuffer: {
|
|
17
|
+
readonly default: GPUBuffer | null;
|
|
18
|
+
};
|
|
19
|
+
readonly _indexCount: {
|
|
20
|
+
readonly type: "integer";
|
|
21
|
+
readonly minimum: 0;
|
|
22
|
+
readonly maximum: 4294967295;
|
|
23
|
+
readonly default: number;
|
|
24
|
+
};
|
|
25
|
+
readonly _indexFormat: {
|
|
26
|
+
readonly default: GPUIndexFormat;
|
|
27
|
+
};
|
|
28
|
+
readonly _materialBindGroup: {
|
|
29
|
+
readonly default: GPUBindGroup | null;
|
|
30
|
+
};
|
|
31
|
+
readonly _geometry: {
|
|
32
|
+
readonly type: "integer";
|
|
33
|
+
readonly minimum: -2147483648;
|
|
34
|
+
readonly maximum: 2147483647;
|
|
35
|
+
readonly default: number;
|
|
36
|
+
};
|
|
37
|
+
readonly _material: {
|
|
38
|
+
readonly type: "integer";
|
|
39
|
+
readonly minimum: -2147483648;
|
|
40
|
+
readonly maximum: 2147483647;
|
|
41
|
+
readonly default: number;
|
|
42
|
+
};
|
|
43
|
+
readonly _nodeLocalMatrix: {
|
|
44
|
+
readonly type: "array";
|
|
45
|
+
readonly items: {
|
|
46
|
+
readonly type: "number";
|
|
47
|
+
readonly precision: 1;
|
|
48
|
+
readonly default: number;
|
|
49
|
+
};
|
|
50
|
+
readonly minItems: 16;
|
|
51
|
+
readonly maxItems: 16;
|
|
52
|
+
readonly default: readonly [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
|
53
|
+
};
|
|
54
|
+
readonly _skeletonModelRef: {
|
|
55
|
+
readonly type: "integer";
|
|
56
|
+
readonly minimum: -2147483648;
|
|
57
|
+
readonly maximum: 2147483647;
|
|
58
|
+
readonly default: number;
|
|
59
|
+
};
|
|
60
|
+
readonly _skeletonJointMatrixBindGroup: {
|
|
61
|
+
readonly default: GPUBindGroup | null;
|
|
62
|
+
};
|
|
63
|
+
};
|
|
64
|
+
readonly resources: {};
|
|
65
|
+
readonly archetypes: {
|
|
66
|
+
readonly _VisibleMaterial: readonly ["ephemeral", "_materialBindGroup", "_geometry"];
|
|
67
|
+
readonly _PbrPrimitive: readonly ["ephemeral", "_vertexBuffer", "_skinVertexBuffer", "_indexBuffer", "_indexCount", "_indexFormat", "_material", "_geometry", "_nodeLocalMatrix"];
|
|
68
|
+
};
|
|
69
|
+
readonly transactions: {};
|
|
70
|
+
readonly systems: import("@adobe/data/ecs").SystemDeclarations<never>;
|
|
71
|
+
readonly actions: {};
|
|
72
|
+
readonly services: {};
|
|
73
|
+
readonly computed: {};
|
|
74
|
+
readonly indexes: {};
|
|
75
|
+
};
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
import { Database, Entity } from "@adobe/data/ecs";
|
|
3
|
+
import { Mat4x4 } from "@adobe/data/math";
|
|
4
|
+
import { U32 } from "@adobe/data/math";
|
|
5
|
+
/**
|
|
6
|
+
* Shape declarations shared between asset producers (model loader, shape
|
|
7
|
+
* generators) and consumers (renderers). Every component and archetype is
|
|
8
|
+
* ephemeral — not part of the user's data model. Pair with an asset
|
|
9
|
+
* producer plus a renderer aggregator (`pbrIblRender`)
|
|
10
|
+
* to get drawable scenes.
|
|
11
|
+
*/
|
|
12
|
+
export const pbrCore = Database.Plugin.create({
|
|
13
|
+
components: {
|
|
14
|
+
_vertexBuffer: { default: null },
|
|
15
|
+
/** Secondary VBO with skinning attributes (joints u32×4, weights f32×4),
|
|
16
|
+
* null for static primitives. Drives skinned-pipeline dispatch. */
|
|
17
|
+
_skinVertexBuffer: { default: null },
|
|
18
|
+
_indexBuffer: { default: null },
|
|
19
|
+
_indexCount: U32.schema,
|
|
20
|
+
_indexFormat: { default: "uint16" },
|
|
21
|
+
_materialBindGroup: { default: null },
|
|
22
|
+
/** Back-reference from a _PbrPrimitive / _VisibleMaterial to the
|
|
23
|
+
* authored Geometry that owns it. */
|
|
24
|
+
_geometry: Entity.schema,
|
|
25
|
+
_material: Entity.schema,
|
|
26
|
+
/** Node-local-to-model-root matrix baked at load time. The renderer
|
|
27
|
+
* pre-multiplies it with the per-instance model-root world matrix. */
|
|
28
|
+
_nodeLocalMatrix: Mat4x4.schema,
|
|
29
|
+
/** Skeleton-side back-references the renderer reads when dispatching
|
|
30
|
+
* the skinned pipeline. Populated by `pbrSkinning`. */
|
|
31
|
+
_skeletonModelRef: Entity.schema,
|
|
32
|
+
_skeletonJointMatrixBindGroup: { default: null },
|
|
33
|
+
},
|
|
34
|
+
archetypes: {
|
|
35
|
+
_VisibleMaterial: ["ephemeral", "_materialBindGroup", "_geometry"],
|
|
36
|
+
_PbrPrimitive: ["ephemeral", "_vertexBuffer", "_skinVertexBuffer", "_indexBuffer", "_indexCount", "_indexFormat", "_material", "_geometry", "_nodeLocalMatrix"],
|
|
37
|
+
},
|
|
38
|
+
});
|
|
39
|
+
//# sourceMappingURL=pbr-core-plugin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pbr-core-plugin.js","sourceRoot":"","sources":["../../../src/graphics/rendering/pbr-core-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAEvC;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IAC1C,UAAU,EAAE;QACR,aAAa,EAAmB,EAAE,OAAO,EAAE,IAAwB,EAAE;QACrE;4EACoE;QACpE,iBAAiB,EAAe,EAAE,OAAO,EAAE,IAAwB,EAAE;QACrE,YAAY,EAAoB,EAAE,OAAO,EAAE,IAAwB,EAAE;QACrE,WAAW,EAAqB,GAAG,CAAC,MAAM;QAC1C,YAAY,EAAoB,EAAE,OAAO,EAAE,QAA0B,EAAE;QACvE,kBAAkB,EAAc,EAAE,OAAO,EAAE,IAA2B,EAAE;QACxE;8CACsC;QACtC,SAAS,EAAuB,MAAM,CAAC,MAAM;QAC7C,SAAS,EAAuB,MAAM,CAAC,MAAM;QAC7C;+EACuE;QACvE,gBAAgB,EAAgB,MAAM,CAAC,MAAM;QAC7C;gEACwD;QACxD,iBAAiB,EAAe,MAAM,CAAC,MAAM;QAC7C,6BAA6B,EAAG,EAAE,OAAO,EAAE,IAA2B,EAAE;KAC3E;IACD,UAAU,EAAE;QACR,gBAAgB,EAAE,CAAC,WAAW,EAAE,oBAAoB,EAAE,WAAW,CAAC;QAClE,aAAa,EAAE,CAAC,WAAW,EAAE,eAAe,EAAE,mBAAmB,EAAE,cAAc,EAAE,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,EAAE,kBAAkB,CAAC;KAClK;CACJ,CAAC,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Unified PBR shader for instanced primitives (and, after convergence, glTF).
|
|
3
|
+
* Materials come from the shared `materialGpu` set — five `texture_2d_array`s +
|
|
4
|
+
* a palette of per-layer factors (group 1) — selected by a per-instance layer
|
|
5
|
+
* index (group 3, binding 1). Shading is identical Cook-Torrance + split-sum
|
|
6
|
+
* IBL to the per-material `ibl-shader`; only the material *source* differs.
|
|
7
|
+
*/
|
|
8
|
+
export declare function buildPbrArrayShader(options: {
|
|
9
|
+
prefilteredMipCount: number;
|
|
10
|
+
}): string;
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
import { wgslStructFields } from "@adobe/data/typed-buffer";
|
|
3
|
+
import { schema as sceneUniformsSchema } from "../../scene/scene-uniforms/schema.js";
|
|
4
|
+
import brdf from "../ibl-render/brdf.wgsl.js";
|
|
5
|
+
/**
|
|
6
|
+
* Unified PBR shader for instanced primitives (and, after convergence, glTF).
|
|
7
|
+
* Materials come from the shared `materialGpu` set — five `texture_2d_array`s +
|
|
8
|
+
* a palette of per-layer factors (group 1) — selected by a per-instance layer
|
|
9
|
+
* index (group 3, binding 1). Shading is identical Cook-Torrance + split-sum
|
|
10
|
+
* IBL to the per-material `ibl-shader`; only the material *source* differs.
|
|
11
|
+
*/
|
|
12
|
+
export function buildPbrArrayShader(options) {
|
|
13
|
+
return /* wgsl */ `
|
|
14
|
+
struct SceneUniforms {
|
|
15
|
+
${wgslStructFields(sceneUniformsSchema)}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
struct MaterialFactors {
|
|
19
|
+
baseColorFactor: vec4f,
|
|
20
|
+
emissiveMetallic: vec4f, // emissive.rgb, metallicFactor
|
|
21
|
+
roughNormalOcc: vec4f, // roughnessFactor, normalScale, occlusionStrength, _
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
@group(0) @binding(0) var<uniform> scene: SceneUniforms;
|
|
25
|
+
|
|
26
|
+
@group(1) @binding(0) var<storage, read> palette: array<MaterialFactors>;
|
|
27
|
+
@group(1) @binding(1) var baseColorArray: texture_2d_array<f32>;
|
|
28
|
+
@group(1) @binding(2) var metallicRoughnessArray: texture_2d_array<f32>;
|
|
29
|
+
@group(1) @binding(3) var normalArray: texture_2d_array<f32>;
|
|
30
|
+
@group(1) @binding(4) var occlusionArray: texture_2d_array<f32>;
|
|
31
|
+
@group(1) @binding(5) var emissiveArray: texture_2d_array<f32>;
|
|
32
|
+
@group(1) @binding(6) var matSampler: sampler;
|
|
33
|
+
|
|
34
|
+
@group(2) @binding(0) var iblIrradiance: texture_cube<f32>;
|
|
35
|
+
@group(2) @binding(1) var iblPrefiltered: texture_cube<f32>;
|
|
36
|
+
@group(2) @binding(2) var iblBrdfLut: texture_2d<f32>;
|
|
37
|
+
@group(2) @binding(3) var iblSampler: sampler;
|
|
38
|
+
|
|
39
|
+
@group(3) @binding(0) var<storage, read> instances: array<mat4x4<f32>>;
|
|
40
|
+
@group(3) @binding(1) var<storage, read> layers: array<u32>;
|
|
41
|
+
|
|
42
|
+
const PREFILTERED_MIP_COUNT: f32 = ${options.prefilteredMipCount.toFixed(1)};
|
|
43
|
+
|
|
44
|
+
struct VertexInput {
|
|
45
|
+
@location(0) position: vec3f,
|
|
46
|
+
@location(1) normal: vec3f,
|
|
47
|
+
@location(2) tangent: vec4f,
|
|
48
|
+
@location(3) uv: vec2f,
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
struct VertexOutput {
|
|
52
|
+
@builtin(position) clipPosition: vec4f,
|
|
53
|
+
@location(0) worldPosition: vec3f,
|
|
54
|
+
@location(1) normal: vec3f,
|
|
55
|
+
@location(2) tangent: vec3f,
|
|
56
|
+
@location(3) bitangent: vec3f,
|
|
57
|
+
@location(4) uv: vec2f,
|
|
58
|
+
@location(5) @interpolate(flat) layer: u32,
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
@vertex
|
|
62
|
+
fn vs_main(@builtin(instance_index) instanceIndex: u32, in: VertexInput) -> VertexOutput {
|
|
63
|
+
let m = instances[instanceIndex];
|
|
64
|
+
let m3 = mat3x3<f32>(m[0].xyz, m[1].xyz, m[2].xyz);
|
|
65
|
+
let normalMat = mat3x3<f32>(
|
|
66
|
+
cross(m3[1], m3[2]),
|
|
67
|
+
cross(m3[2], m3[0]),
|
|
68
|
+
cross(m3[0], m3[1]),
|
|
69
|
+
);
|
|
70
|
+
let worldPos = m * vec4f(in.position, 1.0);
|
|
71
|
+
var out: VertexOutput;
|
|
72
|
+
out.clipPosition = scene.viewProjectionMatrix * worldPos;
|
|
73
|
+
out.worldPosition = worldPos.xyz;
|
|
74
|
+
out.normal = normalize(normalMat * in.normal);
|
|
75
|
+
out.tangent = normalize(m3 * in.tangent.xyz);
|
|
76
|
+
out.bitangent = normalize(cross(out.normal, out.tangent) * in.tangent.w);
|
|
77
|
+
out.uv = in.uv;
|
|
78
|
+
out.layer = layers[instanceIndex];
|
|
79
|
+
return out;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
${brdf}
|
|
83
|
+
|
|
84
|
+
@fragment
|
|
85
|
+
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
|
|
86
|
+
let f = palette[in.layer];
|
|
87
|
+
let li = i32(in.layer);
|
|
88
|
+
|
|
89
|
+
let baseColor = textureSample(baseColorArray, matSampler, in.uv, li) * f.baseColorFactor;
|
|
90
|
+
|
|
91
|
+
let mr = textureSample(metallicRoughnessArray, matSampler, in.uv, li);
|
|
92
|
+
let metallic = mr.b * f.emissiveMetallic.w;
|
|
93
|
+
var roughness = mr.g * f.roughNormalOcc.x;
|
|
94
|
+
roughness = max(roughness, MIN_ROUGHNESS);
|
|
95
|
+
let alpha = roughness * roughness;
|
|
96
|
+
|
|
97
|
+
let occlusion = textureSample(occlusionArray, matSampler, in.uv, li).r;
|
|
98
|
+
let emissive = textureSample(emissiveArray, matSampler, in.uv, li).rgb * f.emissiveMetallic.xyz;
|
|
99
|
+
|
|
100
|
+
let nSampled = textureSample(normalArray, matSampler, in.uv, li).rgb * 2.0 - vec3f(1.0);
|
|
101
|
+
let nScaled = vec3f(nSampled.xy * f.roughNormalOcc.y, nSampled.z);
|
|
102
|
+
let tbn = mat3x3<f32>(in.tangent, in.bitangent, in.normal);
|
|
103
|
+
let N = normalize(tbn * nScaled);
|
|
104
|
+
|
|
105
|
+
let V = normalize(scene.cameraPosition - in.worldPosition);
|
|
106
|
+
let nDotV = max(dot(N, V), 0.001);
|
|
107
|
+
let R = reflect(-V, N);
|
|
108
|
+
|
|
109
|
+
let f0 = mix(vec3f(0.04), baseColor.rgb, metallic);
|
|
110
|
+
|
|
111
|
+
// --- IBL contribution (split-sum) ---
|
|
112
|
+
let F_ibl = f_schlick_roughness(nDotV, f0, roughness);
|
|
113
|
+
let kD_ibl = (vec3f(1.0) - F_ibl) * (1.0 - metallic);
|
|
114
|
+
|
|
115
|
+
let irradiance = textureSampleLevel(iblIrradiance, iblSampler, N, 0.0).rgb;
|
|
116
|
+
let diffuseIbl = kD_ibl * irradiance * baseColor.rgb;
|
|
117
|
+
|
|
118
|
+
let mipLevel = roughness * (PREFILTERED_MIP_COUNT - 1.0);
|
|
119
|
+
let prefiltered = textureSampleLevel(iblPrefiltered, iblSampler, R, mipLevel).rgb;
|
|
120
|
+
let envBrdf = textureSampleLevel(iblBrdfLut, iblSampler, vec2f(nDotV, roughness), 0.0).rg;
|
|
121
|
+
let specularIbl = prefiltered * (F_ibl * envBrdf.x + envBrdf.y);
|
|
122
|
+
|
|
123
|
+
let ambient = (diffuseIbl + specularIbl) * mix(1.0, occlusion, f.roughNormalOcc.z);
|
|
124
|
+
|
|
125
|
+
// --- Direct light (parity with the single scene light) ---
|
|
126
|
+
let L = normalize(-scene.lightDirection);
|
|
127
|
+
let H = normalize(V + L);
|
|
128
|
+
let nDotL = max(dot(N, L), 0.0);
|
|
129
|
+
let nDotH = max(dot(N, H), 0.0);
|
|
130
|
+
let vDotH = max(dot(V, H), 0.0);
|
|
131
|
+
let D_d = d_ggx(nDotH, alpha);
|
|
132
|
+
let G_d = g_smith(nDotV, nDotL, alpha);
|
|
133
|
+
let F_d = f_schlick(vDotH, f0);
|
|
134
|
+
let spec_d = (D_d * G_d * F_d) / (4.0 * nDotV * nDotL + 0.0001);
|
|
135
|
+
let kD_d = (vec3f(1.0) - F_d) * (1.0 - metallic);
|
|
136
|
+
let direct = (kD_d * baseColor.rgb / PI + spec_d) * scene.lightColor * nDotL;
|
|
137
|
+
|
|
138
|
+
let color = direct + ambient + emissive;
|
|
139
|
+
let mapped = tone_map_aces(color);
|
|
140
|
+
let gamma = pow(mapped, vec3f(1.0 / 2.2));
|
|
141
|
+
return vec4f(gamma, baseColor.a);
|
|
142
|
+
}
|
|
143
|
+
`;
|
|
144
|
+
}
|
|
145
|
+
//# sourceMappingURL=pbr-array-shader.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|