@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1,71 @@
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+ // © 2026 Adobe. MIT License. See /LICENSE for details.
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+ import { Database } from "@adobe/data/ecs";
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+ import { orbitData } from "./orbit-data-plugin.js";
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+ /**
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+ * Systems that drive `camera` from the `orbit` resource each frame.
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+ *
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+ * - **_orbitCameraSystem**: updates camera position/target/near/far from the
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+ * orbit polar coords; auto-spins when `orbit.autoSpin` is true.
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+ * - **_orbitAutoFitSystem**: when `orbit.fitGeometry` is non-zero, reads that
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+ * Geometry's `_bounds`, sizes the orbit to fit, and zeroes the field.
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+ */
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+ export const orbitSystem = Database.Plugin.create({
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+ extends: orbitData,
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+ systems: {
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+ _orbitCameraSystem: {
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+ create: db => {
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+ return () => {
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+ const { orbit, camera: cam } = db.store.resources;
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+ if (!cam)
20
+ return;
21
+ if (orbit.autoSpin) {
22
+ const dt = db.store.resources.frameTime.dt;
23
+ db.store.resources.orbit = { ...orbit, angle: orbit.angle + dt * orbit.autoSpinSpeed };
24
+ }
25
+ const angle = db.store.resources.orbit.angle;
26
+ db.store.resources.camera = {
27
+ ...cam,
28
+ position: [
29
+ orbit.center[0] + Math.sin(angle) * orbit.radius,
30
+ orbit.center[1] + orbit.height,
31
+ orbit.center[2] + Math.cos(angle) * orbit.radius,
32
+ ],
33
+ target: orbit.center,
34
+ nearPlane: Math.max(orbit.radius * orbit.nearFactor, 0.1),
35
+ farPlane: Math.max(orbit.radius * orbit.farFactor, 100),
36
+ };
37
+ };
38
+ },
39
+ schedule: { during: ["update"] },
40
+ },
41
+ _orbitAutoFitSystem: {
42
+ create: db => () => {
43
+ const orbit = db.store.resources.orbit;
44
+ if (!orbit.fitGeometry)
45
+ return;
46
+ // orbit.fitGeometry holds a Geometry entity id. `_bounds` lives
47
+ // on modelLoader's schema, which orbit doesn't extend — read as
48
+ // unknown and narrow manually.
49
+ const entity = db.store.read(orbit.fitGeometry);
50
+ const bounds = entity?._bounds;
51
+ if (!bounds)
52
+ return;
53
+ const size = Math.max(bounds.max[0] - bounds.min[0], bounds.max[1] - bounds.min[1], bounds.max[2] - bounds.min[2]);
54
+ const center = orbit.fitCenter ?? [
55
+ (bounds.min[0] + bounds.max[0]) / 2,
56
+ (bounds.min[1] + bounds.max[1]) / 2,
57
+ (bounds.min[2] + bounds.max[2]) / 2,
58
+ ];
59
+ db.store.resources.orbit = {
60
+ ...orbit,
61
+ center,
62
+ radius: size * orbit.fitRadiusFactor + orbit.fitRadiusOffset,
63
+ height: size * orbit.fitHeightFactor,
64
+ fitGeometry: 0,
65
+ };
66
+ },
67
+ schedule: { during: ["preUpdate"] },
68
+ },
69
+ },
70
+ });
71
+ //# sourceMappingURL=orbit-system-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"orbit-system-plugin.js","sourceRoot":"","sources":["../../../../src/graphics/camera/orbit/orbit-system-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAE3C,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IAC9C,OAAO,EAAE,SAAS;IAClB,OAAO,EAAE;QACL,kBAAkB,EAAE;YAChB,MAAM,EAAE,EAAE,CAAC,EAAE;gBACT,OAAO,GAAG,EAAE;oBACR,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;oBAClD,IAAI,CAAC,GAAG;wBAAE,OAAO;oBACjB,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;wBACjB,MAAM,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,EAAE,CAAC;wBAC3C,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG,EAAE,GAAG,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,EAAE,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;oBAC3F,CAAC;oBACD,MAAM,KAAK,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC;oBAC7C,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG;wBACxB,GAAG,GAAG;wBACN,QAAQ,EAAE;4BACN,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,MAAM;4BAChD,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM;4BAC9B,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,MAAM;yBACnD;wBACD,MAAM,EAAE,KAAK,CAAC,MAAM;wBACpB,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC;wBACzD,QAAQ,EAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,SAAS,EAAG,GAAG,CAAC;qBAC5D,CAAC;gBACN,CAAC,CAAC;YACN,CAAC;YACD,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE;SACnC;QACD,mBAAmB,EAAE;YACjB,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE;gBACf,MAAM,KAAK,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC;gBACvC,IAAI,CAAC,KAAK,CAAC,WAAW;oBAAE,OAAO;gBAC/B,gEAAgE;gBAChE,gEAAgE;gBAChE,+BAA+B;gBAC/B,MAAM,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAA8B,CAAC;gBAC7E,MAAM,MAAM,GAAG,MAAM,EAAE,OAAO,CAAC;gBAC/B,IAAI,CAAC,MAAM;oBAAE,OAAO;gBACpB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAChC,CAAC;gBACF,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,IAAI;oBAC9B,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;oBACnC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;oBACnC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;iBAC9B,CAAC;gBACV,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,GAAG;oBACvB,GAAG,KAAK;oBACR,MAAM;oBACN,MAAM,EAAE,IAAI,GAAG,KAAK,CAAC,eAAe,GAAG,KAAK,CAAC,eAAe;oBAC5D,MAAM,EAAE,IAAI,GAAG,KAAK,CAAC,eAAe;oBACpC,WAAW,EAAE,CAAC;iBACjB,CAAC;YACN,CAAC;YACD,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,WAAW,CAAC,EAAE;SACtC;KACJ;CACJ,CAAC,CAAC"}
@@ -0,0 +1,32 @@
1
+ import type { Vec3 } from "@adobe/data/math";
2
+ /**
3
+ * Orbit camera state — a polar arrangement around a center point with an
4
+ * auto-spin and a one-shot auto-fit to a Geometry's bounds.
5
+ *
6
+ * - `center` / `radius` / `height` / `angle` define the camera placement.
7
+ * - `nearFactor` / `farFactor` scale the near and far planes so they
8
+ * track the orbit radius (models authored in any unit render without
9
+ * clipping).
10
+ * - `autoSpin` / `autoSpinSpeed` rotate the camera each frame when the
11
+ * user isn't dragging.
12
+ * - `fitGeometry` is an entity id; when non-zero, the auto-fit system
13
+ * reads that Geometry's bounds on the first available frame, sizes the
14
+ * orbit, and zeros the field. `fitRadiusFactor` / `fitHeightFactor` /
15
+ * `fitRadiusOffset` / `fitCenter` shape the fit.
16
+ */
17
+ export interface Orbit {
18
+ center: Vec3;
19
+ radius: number;
20
+ height: number;
21
+ angle: number;
22
+ autoSpin: boolean;
23
+ autoSpinSpeed: number;
24
+ nearFactor: number;
25
+ farFactor: number;
26
+ fitGeometry: number;
27
+ fitRadiusFactor: number;
28
+ fitHeightFactor: number;
29
+ fitRadiusOffset: number;
30
+ fitCenter: Vec3 | null;
31
+ }
32
+ export * as Orbit from "./public.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * as Orbit from "./public.js";
3
+ //# sourceMappingURL=orbit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"orbit.js","sourceRoot":"","sources":["../../../../src/graphics/camera/orbit/orbit.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAmCvD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC"}
@@ -0,0 +1,5 @@
1
+ export { plugin } from "./orbit-plugin.js";
2
+ export { orbitData } from "./orbit-data-plugin.js";
3
+ export { orbitSystem } from "./orbit-system-plugin.js";
4
+ export { attachOrbitDrag } from "./attach-orbit-drag.js";
5
+ export type { OrbitDragService } from "./attach-orbit-drag.js";
@@ -0,0 +1,6 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export { plugin } from "./orbit-plugin.js";
3
+ export { orbitData } from "./orbit-data-plugin.js";
4
+ export { orbitSystem } from "./orbit-system-plugin.js";
5
+ export { attachOrbitDrag } from "./attach-orbit-drag.js";
6
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../../src/graphics/camera/orbit/public.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from "./schema.js";
2
+ export * from "./to-view-projection.js";
3
+ export * from "./screen-to-world-ray.js";
4
+ export { plugin } from "./camera-plugin.js";
@@ -0,0 +1,6 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * from "./schema.js";
3
+ export * from "./to-view-projection.js";
4
+ export * from "./screen-to-world-ray.js";
5
+ export { plugin } from "./camera-plugin.js";
6
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../src/graphics/camera/public.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC"}
@@ -0,0 +1,65 @@
1
+ export declare const schema: {
2
+ readonly type: "object";
3
+ readonly properties: {
4
+ readonly aspect: {
5
+ readonly type: "number";
6
+ readonly precision: 1;
7
+ readonly default: number;
8
+ };
9
+ readonly fieldOfView: {
10
+ readonly type: "number";
11
+ readonly precision: 1;
12
+ readonly default: number;
13
+ };
14
+ readonly nearPlane: {
15
+ readonly type: "number";
16
+ readonly precision: 1;
17
+ readonly default: number;
18
+ };
19
+ readonly farPlane: {
20
+ readonly type: "number";
21
+ readonly precision: 1;
22
+ readonly default: number;
23
+ };
24
+ readonly position: {
25
+ readonly type: "array";
26
+ readonly items: {
27
+ readonly type: "number";
28
+ readonly precision: 1;
29
+ readonly default: number;
30
+ };
31
+ readonly minItems: 3;
32
+ readonly maxItems: 3;
33
+ readonly default: readonly [0, 0, 0];
34
+ };
35
+ readonly target: {
36
+ readonly type: "array";
37
+ readonly items: {
38
+ readonly type: "number";
39
+ readonly precision: 1;
40
+ readonly default: number;
41
+ };
42
+ readonly minItems: 3;
43
+ readonly maxItems: 3;
44
+ readonly default: readonly [0, 0, 0];
45
+ };
46
+ readonly up: {
47
+ readonly type: "array";
48
+ readonly items: {
49
+ readonly type: "number";
50
+ readonly precision: 1;
51
+ readonly default: number;
52
+ };
53
+ readonly minItems: 3;
54
+ readonly maxItems: 3;
55
+ readonly default: readonly [0, 0, 0];
56
+ };
57
+ readonly orthographic: {
58
+ readonly type: "number";
59
+ readonly precision: 1;
60
+ readonly default: number;
61
+ };
62
+ };
63
+ readonly required: readonly ["aspect", "fieldOfView", "nearPlane", "farPlane", "position", "target", "up", "orthographic"];
64
+ readonly additionalProperties: false;
65
+ };
@@ -0,0 +1,19 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { F32, Vec3 } from "@adobe/data/math";
3
+ export const schema = {
4
+ type: "object",
5
+ properties: {
6
+ aspect: F32.schema,
7
+ fieldOfView: F32.schema,
8
+ nearPlane: F32.schema,
9
+ farPlane: F32.schema,
10
+ position: Vec3.schema,
11
+ target: Vec3.schema,
12
+ up: Vec3.schema,
13
+ // 0 = perspective, 1 = orthographic, fractional = hybrid blend
14
+ orthographic: F32.schema,
15
+ },
16
+ required: ["aspect", "fieldOfView", "nearPlane", "farPlane", "position", "target", "up", "orthographic"],
17
+ additionalProperties: false,
18
+ };
19
+ //# sourceMappingURL=schema.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"schema.js","sourceRoot":"","sources":["../../../src/graphics/camera/schema.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAG7C,MAAM,CAAC,MAAM,MAAM,GAAG;IAClB,IAAI,EAAE,QAAQ;IACd,UAAU,EAAE;QACR,MAAM,EAAE,GAAG,CAAC,MAAM;QAClB,WAAW,EAAE,GAAG,CAAC,MAAM;QACvB,SAAS,EAAE,GAAG,CAAC,MAAM;QACrB,QAAQ,EAAE,GAAG,CAAC,MAAM;QACpB,QAAQ,EAAE,IAAI,CAAC,MAAM;QACrB,MAAM,EAAE,IAAI,CAAC,MAAM;QACnB,EAAE,EAAE,IAAI,CAAC,MAAM;QACf,+DAA+D;QAC/D,YAAY,EAAE,GAAG,CAAC,MAAM;KAC3B;IACD,QAAQ,EAAE,CAAC,QAAQ,EAAE,aAAa,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,EAAE,QAAQ,EAAE,IAAI,EAAE,cAAc,CAAC;IACxG,oBAAoB,EAAE,KAAK;CACJ,CAAC"}
@@ -0,0 +1,10 @@
1
+ import { Line3 } from "@adobe/data/math";
2
+ import type { Camera } from "./camera.js";
3
+ /**
4
+ * Builds a world-space ray from a canvas pixel coordinate.
5
+ * Pixel origin is top-left (matching `offsetX`/`offsetY` on pointer events).
6
+ * Internally converts to NDC (Normalized Device Coordinates: x/y ∈ [-1, 1],
7
+ * origin at canvas center, y-up) before unprojecting via the inverse
8
+ * view-projection matrix.
9
+ */
10
+ export declare const screenToWorldRay: (cam: Camera, screenX: number, screenY: number, canvasWidth: number, canvasHeight: number, rayLength?: number) => Line3;
@@ -0,0 +1,31 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Mat4x4 } from "@adobe/data/math";
3
+ import { toViewProjection } from "./to-view-projection.js";
4
+ /**
5
+ * Builds a world-space ray from a canvas pixel coordinate.
6
+ * Pixel origin is top-left (matching `offsetX`/`offsetY` on pointer events).
7
+ * Internally converts to NDC (Normalized Device Coordinates: x/y ∈ [-1, 1],
8
+ * origin at canvas center, y-up) before unprojecting via the inverse
9
+ * view-projection matrix.
10
+ */
11
+ export const screenToWorldRay = (cam, screenX, screenY, canvasWidth, canvasHeight, rayLength = 1000) => {
12
+ // NDC: x ∈ [-1, 1] left→right, y ∈ [-1, 1] bottom→top.
13
+ const ndcX = (screenX / canvasWidth) * 2 - 1;
14
+ const ndcY = 1 - (screenY / canvasHeight) * 2;
15
+ // WebGPU NDC z ∈ [0, 1]: near plane at 0, far plane at 1.
16
+ const nearPoint = [ndcX, ndcY, 0, 1];
17
+ const farPoint = [ndcX, ndcY, 1, 1];
18
+ const invVP = Mat4x4.inverse(toViewProjection(cam));
19
+ const nearW = Mat4x4.multiplyVec4(invVP, nearPoint);
20
+ const farW = Mat4x4.multiplyVec4(invVP, farPoint);
21
+ const near = [nearW[0] / nearW[3], nearW[1] / nearW[3], nearW[2] / nearW[3]];
22
+ const far = [farW[0] / farW[3], farW[1] / farW[3], farW[2] / farW[3]];
23
+ const dir = [near[0] - far[0], near[1] - far[1], near[2] - far[2]];
24
+ const len = Math.sqrt(dir[0] ** 2 + dir[1] ** 2 + dir[2] ** 2);
25
+ if (len < 0.0001)
26
+ return { a: near, b: far };
27
+ const norm = [dir[0] / len, dir[1] / len, dir[2] / len];
28
+ const end = [near[0] + norm[0] * rayLength, near[1] + norm[1] * rayLength, near[2] + norm[2] * rayLength];
29
+ return { a: near, b: end };
30
+ };
31
+ //# sourceMappingURL=screen-to-world-ray.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"screen-to-world-ray.js","sourceRoot":"","sources":["../../../src/graphics/camera/screen-to-world-ray.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,MAAM,EAAqB,MAAM,kBAAkB,CAAC;AAE7D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAE3D;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAC5B,GAAW,EACX,OAAe,EACf,OAAe,EACf,WAAmB,EACnB,YAAoB,EACpB,SAAS,GAAG,IAAI,EACX,EAAE;IACP,uDAAuD;IACvD,MAAM,IAAI,GAAG,CAAC,OAAO,GAAG,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,OAAO,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC;IAE9C,0DAA0D;IAC1D,MAAM,SAAS,GAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3C,MAAM,QAAQ,GAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;IAEpD,MAAM,KAAK,GAAG,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IACpD,MAAM,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAElD,MAAM,IAAI,GAAS,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACnF,MAAM,GAAG,GAAS,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAE5E,MAAM,GAAG,GAAS,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IAE/D,IAAI,GAAG,GAAG,MAAM;QAAE,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;IAE7C,MAAM,IAAI,GAAS,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IAC9D,MAAM,GAAG,GAAS,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC;IAEhH,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;AAC/B,CAAC,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { Mat4x4 } from "@adobe/data/math";
2
+ import type { Camera } from "./camera.js";
3
+ export declare const toViewProjection: (cam: Camera) => Mat4x4;
@@ -0,0 +1,23 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Mat4x4, Vec3 } from "@adobe/data/math";
3
+ export const toViewProjection = (cam) => {
4
+ const lookAt = Mat4x4.lookAt(cam.position, cam.target, cam.up);
5
+ const f = 1.0 / Math.tan(cam.fieldOfView / 2);
6
+ const d = Vec3.distance(cam.position, cam.target);
7
+ // WebGPU clip-space convention: z_ndc ∈ [0, 1].
8
+ // Perspective wants m[2][2] = far/(near-far); orthographic wants d/(near-far)
9
+ // so that z_clip(z_view = -far) = (perspective: far / w_clip=far → 1)
10
+ // (orthographic: d / w_clip=d → 1).
11
+ // Blend the two cases by the orthographic factor.
12
+ const m22 = ((1 - cam.orthographic) * cam.farPlane + cam.orthographic * d) / (cam.nearPlane - cam.farPlane);
13
+ const m23 = cam.nearPlane * m22;
14
+ // Fourth row blends: w' = (1 - orthographic) * (-z) + orthographic * d
15
+ const perspective = [
16
+ f / cam.aspect, 0, 0, 0,
17
+ 0, f, 0, 0,
18
+ 0, 0, m22, -(1 - cam.orthographic),
19
+ 0, 0, m23, cam.orthographic * d,
20
+ ];
21
+ return Mat4x4.multiply(perspective, lookAt);
22
+ };
23
+ //# sourceMappingURL=to-view-projection.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"to-view-projection.js","sourceRoot":"","sources":["../../../src/graphics/camera/to-view-projection.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAGhD,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,GAAW,EAAU,EAAE;IACpD,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;IAE/D,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;IAC9C,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IAElD,gDAAgD;IAChD,8EAA8E;IAC9E,sEAAsE;IACtE,qEAAqE;IACrE,kDAAkD;IAClD,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC,GAAG,GAAG,CAAC,QAAQ,GAAG,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5G,MAAM,GAAG,GAAG,GAAG,CAAC,SAAS,GAAG,GAAG,CAAC;IAEhC,uEAAuE;IACvE,MAAM,WAAW,GAAW;QACxB,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACvB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACV,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,YAAY,CAAC;QAClC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,YAAY,GAAG,CAAC;KAClC,CAAC;IAEF,OAAO,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;AAChD,CAAC,CAAC"}
@@ -0,0 +1,121 @@
1
+ import { Vec4 } from "@adobe/data/math";
2
+ /**
3
+ * Graphics presentation — extends the `core` GPU runtime with everything
4
+ * about drawing to a canvas: the swap-chain context, color/depth formats,
5
+ * the depth texture, and the per-frame render pass.
6
+ *
7
+ * Render-pass lifecycle, sandwiched between core's phase anchors with hard
8
+ * ordering edges (`during` is only a soft hint, so we use after/before):
9
+ * `beginRenderPass` runs after `preRender` and before `render` (pass open
10
+ * before draws); draw systems run `during: ["render"]`; `endRenderPass` runs
11
+ * after `render` and before `postRender` (pass closed after draws, before
12
+ * core submits the encoder). Compute-only consumers (e.g. `physics`) depend
13
+ * on `core` directly and never touch any of this.
14
+ */
15
+ export declare const graphics: {
16
+ readonly components: {};
17
+ readonly resources: {
18
+ readonly frameTime: {
19
+ readonly default: import("../core/frame-time/public.js");
20
+ readonly transient: true;
21
+ };
22
+ } & {
23
+ readonly schedulerState: {
24
+ readonly default: import("@adobe/data/ecs").SchedulerState;
25
+ };
26
+ } & {
27
+ readonly device: {
28
+ readonly default: GPUDevice | null;
29
+ readonly transient: true;
30
+ };
31
+ readonly commandEncoder: {
32
+ readonly default: GPUCommandEncoder | null;
33
+ readonly transient: true;
34
+ };
35
+ } & {
36
+ readonly renderPassEncoder: {
37
+ readonly default: GPURenderPassEncoder | null;
38
+ readonly transient: true;
39
+ };
40
+ readonly depthTexture: {
41
+ readonly default: GPUTexture | null;
42
+ readonly transient: true;
43
+ };
44
+ readonly clearColor: {
45
+ readonly default: Vec4;
46
+ readonly transient: true;
47
+ };
48
+ readonly canvas: {
49
+ readonly default: HTMLCanvasElement | null;
50
+ readonly transient: true;
51
+ };
52
+ readonly canvasContext: {
53
+ readonly default: GPUCanvasContext | null;
54
+ readonly transient: true;
55
+ };
56
+ readonly canvasFormat: {
57
+ readonly default: GPUTextureFormat;
58
+ readonly transient: true;
59
+ };
60
+ readonly depthFormat: {
61
+ readonly default: GPUTextureFormat;
62
+ readonly transient: true;
63
+ };
64
+ };
65
+ readonly archetypes: {};
66
+ readonly transactions: {} & {} & {
67
+ readonly setCanvas: (t: import("@adobe/data/ecs").TransactionContext<import("@adobe/data/schema").FromSchemas<{}>, import("@adobe/data/schema").FromSchemas<{
68
+ readonly renderPassEncoder: {
69
+ readonly default: GPURenderPassEncoder | null;
70
+ readonly transient: true;
71
+ };
72
+ readonly depthTexture: {
73
+ readonly default: GPUTexture | null;
74
+ readonly transient: true;
75
+ };
76
+ readonly clearColor: {
77
+ readonly default: Vec4;
78
+ readonly transient: true;
79
+ };
80
+ readonly canvas: {
81
+ readonly default: HTMLCanvasElement | null;
82
+ readonly transient: true;
83
+ };
84
+ readonly canvasContext: {
85
+ readonly default: GPUCanvasContext | null;
86
+ readonly transient: true;
87
+ };
88
+ readonly canvasFormat: {
89
+ readonly default: GPUTextureFormat;
90
+ readonly transient: true;
91
+ };
92
+ readonly depthFormat: {
93
+ readonly default: GPUTextureFormat;
94
+ readonly transient: true;
95
+ };
96
+ } & {
97
+ readonly frameTime: {
98
+ readonly default: import("../core/frame-time/public.js");
99
+ readonly transient: true;
100
+ };
101
+ } & {
102
+ readonly schedulerState: {
103
+ readonly default: import("@adobe/data/ecs").SchedulerState;
104
+ };
105
+ } & {
106
+ readonly device: {
107
+ readonly default: GPUDevice | null;
108
+ readonly transient: true;
109
+ };
110
+ readonly commandEncoder: {
111
+ readonly default: GPUCommandEncoder | null;
112
+ readonly transient: true;
113
+ };
114
+ }>, {}, {}>, canvas: HTMLCanvasElement | null) => void;
115
+ };
116
+ readonly systems: import("@adobe/data/ecs").SystemDeclarations<"update" | "_frameTime" | "schedulerSystem" | "input" | "preUpdate" | "postUpdate" | "physics" | "preRender" | "render" | "postRender" | "configureCanvas" | "beginRenderPass" | "endRenderPass">;
117
+ readonly actions: {};
118
+ readonly services: {};
119
+ readonly computed: {};
120
+ readonly indexes: {};
121
+ };
@@ -0,0 +1,106 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ import { core } from "../core/core-plugin.js";
4
+ /**
5
+ * Graphics presentation — extends the `core` GPU runtime with everything
6
+ * about drawing to a canvas: the swap-chain context, color/depth formats,
7
+ * the depth texture, and the per-frame render pass.
8
+ *
9
+ * Render-pass lifecycle, sandwiched between core's phase anchors with hard
10
+ * ordering edges (`during` is only a soft hint, so we use after/before):
11
+ * `beginRenderPass` runs after `preRender` and before `render` (pass open
12
+ * before draws); draw systems run `during: ["render"]`; `endRenderPass` runs
13
+ * after `render` and before `postRender` (pass closed after draws, before
14
+ * core submits the encoder). Compute-only consumers (e.g. `physics`) depend
15
+ * on `core` directly and never touch any of this.
16
+ */
17
+ export const graphics = Database.Plugin.create({
18
+ extends: core,
19
+ resources: {
20
+ renderPassEncoder: { default: null, transient: true },
21
+ depthTexture: { default: null, transient: true },
22
+ clearColor: { default: [0, 0, 0, 1], transient: true },
23
+ canvas: { default: null, transient: true },
24
+ canvasContext: { default: null, transient: true },
25
+ // Guarded for headless hosts (Node): this default is evaluated at module
26
+ // load, and `navigator` is browser-only. Rendering re-derives the real
27
+ // preferred format when a canvas is configured; the placeholder is unused.
28
+ canvasFormat: {
29
+ default: (typeof navigator !== "undefined" && navigator.gpu
30
+ ? navigator.gpu.getPreferredCanvasFormat()
31
+ : "bgra8unorm"),
32
+ transient: true,
33
+ },
34
+ depthFormat: { default: "depth24plus", transient: true },
35
+ },
36
+ transactions: {
37
+ setCanvas(t, canvas) {
38
+ t.resources.canvas = canvas;
39
+ },
40
+ },
41
+ systems: {
42
+ configureCanvas: {
43
+ create: db => () => {
44
+ const { device } = db.store.resources;
45
+ if (!device)
46
+ return;
47
+ let { canvasContext } = db.store.resources;
48
+ const { canvas, canvasFormat } = db.store.resources;
49
+ if (canvas && !canvasContext) {
50
+ canvasContext = db.store.resources.canvasContext = canvas.getContext("webgpu");
51
+ if (!canvasContext) {
52
+ throw new Error("No WebGPU context");
53
+ }
54
+ canvasContext.configure({
55
+ device,
56
+ format: canvasFormat,
57
+ alphaMode: "premultiplied",
58
+ });
59
+ }
60
+ },
61
+ schedule: { after: ["preUpdate"], before: ["update"] },
62
+ },
63
+ beginRenderPass: {
64
+ create: db => () => {
65
+ const { canvas, commandEncoder, clearColor, canvasContext, device, depthFormat } = db.store.resources;
66
+ let { depthTexture } = db.store.resources;
67
+ if (!commandEncoder || !canvasContext || !device || !canvas)
68
+ return;
69
+ const canvasSize = [canvas.width, canvas.height];
70
+ if (!depthTexture || depthTexture.width !== canvasSize[0] || depthTexture.height !== canvasSize[1]) {
71
+ depthTexture = db.store.resources.depthTexture = device.createTexture({
72
+ size: canvasSize,
73
+ format: depthFormat,
74
+ usage: GPUTextureUsage.RENDER_ATTACHMENT,
75
+ });
76
+ }
77
+ db.store.resources.renderPassEncoder = commandEncoder.beginRenderPass({
78
+ colorAttachments: [{
79
+ clearValue: clearColor,
80
+ loadOp: "clear",
81
+ storeOp: "store",
82
+ view: canvasContext.getCurrentTexture().createView(),
83
+ }],
84
+ depthStencilAttachment: {
85
+ view: depthTexture.createView(),
86
+ depthClearValue: 1.0,
87
+ depthLoadOp: "clear",
88
+ depthStoreOp: "store",
89
+ },
90
+ });
91
+ },
92
+ schedule: { after: ["preRender"], before: ["render"] },
93
+ },
94
+ endRenderPass: {
95
+ create: db => () => {
96
+ const { renderPassEncoder } = db.store.resources;
97
+ if (renderPassEncoder) {
98
+ renderPassEncoder.end();
99
+ db.store.resources.renderPassEncoder = null;
100
+ }
101
+ },
102
+ schedule: { after: ["render"], before: ["postRender"] },
103
+ },
104
+ },
105
+ });
106
+ //# sourceMappingURL=graphics-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graphics-plugin.js","sourceRoot":"","sources":["../../src/graphics/graphics-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAE3C,OAAO,EAAE,IAAI,EAAE,MAAM,wBAAwB,CAAC;AAE9C;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IAC3C,OAAO,EAAE,IAAI;IACb,SAAS,EAAE;QACP,iBAAiB,EAAE,EAAE,OAAO,EAAE,IAAmC,EAAE,SAAS,EAAE,IAAI,EAAE;QACpF,YAAY,EAAE,EAAE,OAAO,EAAE,IAAyB,EAAE,SAAS,EAAE,IAAI,EAAE;QACrE,UAAU,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAS,EAAE,SAAS,EAAE,IAAI,EAAE;QAC9D,MAAM,EAAE,EAAE,OAAO,EAAE,IAAgC,EAAE,SAAS,EAAE,IAAI,EAAE;QACtE,aAAa,EAAE,EAAE,OAAO,EAAE,IAA+B,EAAE,SAAS,EAAE,IAAI,EAAE;QAC5E,yEAAyE;QACzE,uEAAuE;QACvE,2EAA2E;QAC3E,YAAY,EAAE;YACV,OAAO,EAAE,CAAC,OAAO,SAAS,KAAK,WAAW,IAAI,SAAS,CAAC,GAAG;gBACvD,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,wBAAwB,EAAE;gBAC1C,CAAC,CAAC,YAAY,CAAqB;YACvC,SAAS,EAAE,IAAI;SAClB;QACD,WAAW,EAAE,EAAE,OAAO,EAAE,aAAiC,EAAE,SAAS,EAAE,IAAI,EAAE;KAC/E;IACD,YAAY,EAAE;QACV,SAAS,CAAC,CAAC,EAAE,MAAgC;YACzC,CAAC,CAAC,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC;QAChC,CAAC;KACJ;IACD,OAAO,EAAE;QACL,eAAe,EAAE;YACb,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE;gBACf,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBACtC,IAAI,CAAC,MAAM;oBAAE,OAAO;gBACpB,IAAI,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBAC3C,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBACpD,IAAI,MAAM,IAAI,CAAC,aAAa,EAAE,CAAC;oBAC3B,aAAa,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;oBAC/E,IAAI,CAAC,aAAa,EAAE,CAAC;wBACjB,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAC;oBACzC,CAAC;oBACD,aAAa,CAAC,SAAS,CAAC;wBACpB,MAAM;wBACN,MAAM,EAAE,YAAY;wBACpB,SAAS,EAAE,eAAe;qBAC7B,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YACD,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE;SACzD;QACD,eAAe,EAAE;YACb,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE;gBACf,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBACtG,IAAI,EAAE,YAAY,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBAC1C,IAAI,CAAC,cAAc,IAAI,CAAC,aAAa,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM;oBAAE,OAAO;gBAEpE,MAAM,UAAU,GAAqB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;gBACnE,IAAI,CAAC,YAAY,IAAI,YAAY,CAAC,KAAK,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC;oBACjG,YAAY,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC;wBAClE,IAAI,EAAE,UAAU;wBAChB,MAAM,EAAE,WAAW;wBACnB,KAAK,EAAE,eAAe,CAAC,iBAAiB;qBAC3C,CAAC,CAAC;gBACP,CAAC;gBAED,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,iBAAiB,GAAG,cAAc,CAAC,eAAe,CAAC;oBAClE,gBAAgB,EAAE,CAAC;4BACf,UAAU,EAAE,UAAU;4BACtB,MAAM,EAAE,OAAO;4BACf,OAAO,EAAE,OAAO;4BAChB,IAAI,EAAE,aAAa,CAAC,iBAAiB,EAAE,CAAC,UAAU,EAAE;yBACvD,CAAC;oBACF,sBAAsB,EAAE;wBACpB,IAAI,EAAE,YAAY,CAAC,UAAU,EAAE;wBAC/B,eAAe,EAAE,GAAG;wBACpB,WAAW,EAAE,OAAO;wBACpB,YAAY,EAAE,OAAO;qBACxB;iBACJ,CAAC,CAAC;YACP,CAAC;YACD,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE;SACzD;QACD,aAAa,EAAE;YACX,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE;gBACf,MAAM,EAAE,iBAAiB,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC;gBACjD,IAAI,iBAAiB,EAAE,CAAC;oBACpB,iBAAiB,CAAC,GAAG,EAAE,CAAC;oBACxB,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,iBAAiB,GAAG,IAAI,CAAC;gBAChD,CAAC;YACL,CAAC;YACD,QAAQ,EAAE,EAAE,KAAK,EAAE,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE;SAC1D;KACJ;CACJ,CAAC,CAAC"}
@@ -0,0 +1,10 @@
1
+ import type { Entity } from "@adobe/data/ecs";
2
+ /**
3
+ * One ray-pick result — the Model the ray hit and the parametric distance
4
+ * along the ray segment (`alpha ∈ [0,1]` where 0 is the ray's near point
5
+ * `a` and 1 is the far point `b` from `screenToWorldRay`).
6
+ */
7
+ export interface PickHit {
8
+ readonly entity: Entity;
9
+ readonly distance: number;
10
+ }
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export {};
3
+ //# sourceMappingURL=pick-hit.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pick-hit.js","sourceRoot":"","sources":["../../../src/graphics/picking/pick-hit.ts"],"names":[],"mappings":"AAAA,uDAAuD"}