@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1,116 @@
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+ // © 2026 Adobe. MIT License. See /LICENSE for details.
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+ import { Database } from "@adobe/data/ecs";
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+ import { physicsData } from "../../../physics/physics-data-plugin.js";
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+ import { model } from "../../scene/model/model-plugin.js";
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+ import { shapeGeometry } from "../../scene/model/shape/shape-geometry-plugin.js";
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+ import { capsuleMesh, flatShadedMesh } from "../../scene/model/shape/shape-mesh.js";
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+ import { convexHullMesh } from "../../scene/model/shape/convex-hull.js";
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+ import { uploadShapeMesh } from "../../scene/model/shape/upload-shape-mesh.js";
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+ import { interpolation } from "../interpolation-plugin.js";
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+ /**
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+ * physicsRenderBridge — makes colliders renderable by `pbrRender`. Once the
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+ * shape geometries exist, every body with a collider shape (dynamic RigidBody
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+ * or immovable StaticCollider alike) gains a `geometry` ref (sphere / cube by
14
+ * collider shape), a `scale` (its half-extents — the unit shapes are size-1),
15
+ * and `visible`. Because physics `rotation`/`position` are the same components
16
+ * the renderer reads, there is no per-frame sync: this only migrates new bodies.
17
+ *
18
+ * It also folds in `interpolation`, so dynamic bodies render at the smooth,
19
+ * render-rate display pose for free (the solver steps on a fixed clock that need
20
+ * not match the render rate) — bridging physics to the renderer is exactly when
21
+ * you want that. Use `interpolation` directly only with a custom (non-bridge) path.
22
+ *
23
+ * Also declares `Prop` — a render-only placed geometry with a material that is
24
+ * not a physics body at all (decorative scenery with no collider).
25
+ */
26
+ export const physicsRenderBridge = Database.Plugin.create({
27
+ extends: Database.Plugin.combine(physicsData, model, shapeGeometry, interpolation),
28
+ archetypes: {
29
+ Prop: ["geometry", "position", "rotation", "scale", "visible", "material"],
30
+ },
31
+ systems: {
32
+ physicsBridge: {
33
+ schedule: { during: ["postUpdate"] },
34
+ create: db => {
35
+ // Sphere/cube are unit meshes scaled by half-extents. A capsule can't
36
+ // be non-uniformly scaled (its caps would distort), so it's built at its
37
+ // real size and drawn at unit scale — one mesh per distinct (radius,
38
+ // half-height), cached here (scenes use very few capsule sizes).
39
+ const capsuleGeometry = new Map();
40
+ const ensureCapsule = (device, r, hy) => {
41
+ const key = `${r}:${hy}`;
42
+ let geo = capsuleGeometry.get(key);
43
+ if (geo === undefined) {
44
+ const m = uploadShapeMesh(device, capsuleMesh(r, hy));
45
+ geo = db.transactions.insertShapePrimitive({ vertexBuffer: m.vb, indexBuffer: m.ib, indexCount: m.count });
46
+ capsuleGeometry.set(key, geo);
47
+ }
48
+ return geo;
49
+ };
50
+ // Hull render mesh = triangulated convex hull of the point cloud, cached
51
+ // by the point-array reference (bodies sharing a cloud share one mesh + draw).
52
+ const hullGeometry = new Map();
53
+ const ensureHull = (device, points) => {
54
+ let geo = hullGeometry.get(points);
55
+ if (geo === undefined) {
56
+ const m = uploadShapeMesh(device, convexHullMesh(points));
57
+ geo = db.transactions.insertShapePrimitive({ vertexBuffer: m.vb, indexBuffer: m.ib, indexCount: m.count });
58
+ hullGeometry.set(points, geo);
59
+ }
60
+ return geo;
61
+ };
62
+ // Static-mesh render = flat-shaded triangle soup, cached by the colliderMesh ref.
63
+ const meshGeometry = new Map();
64
+ const ensureMesh = (device, cm) => {
65
+ let geo = meshGeometry.get(cm);
66
+ if (geo === undefined) {
67
+ const m = uploadShapeMesh(device, flatShadedMesh(cm.positions, cm.indices));
68
+ geo = db.transactions.insertShapePrimitive({ vertexBuffer: m.vb, indexBuffer: m.ib, indexCount: m.count });
69
+ meshGeometry.set(cm, geo);
70
+ }
71
+ return geo;
72
+ };
73
+ return () => {
74
+ const shapes = db.store.resources._shapeGeometry;
75
+ const device = db.store.resources.device;
76
+ if (!shapes || !device)
77
+ return;
78
+ for (const arch of db.store.queryArchetypes(["colliderShape", "halfExtents"], { exclude: ["geometry"] })) {
79
+ const ids = arch.columns.id, css = arch.columns.colliderShape, hes = arch.columns.halfExtents;
80
+ // Tail→head: every visited body migrates out (gains geometry).
81
+ for (let i = arch.rowCount - 1; i >= 0; i--) {
82
+ const id = ids.get(i), shape = css.get(i), he = hes.get(i);
83
+ // capsule + hull render at unit scale (their meshes are real-size);
84
+ // sphere/cube are unit meshes scaled by half-extents.
85
+ let geometry, scale;
86
+ if (shape === "box") {
87
+ geometry = shapes.cube;
88
+ scale = [he[0], he[1], he[2]];
89
+ }
90
+ else if (shape === "capsule") {
91
+ geometry = ensureCapsule(device, he[0], he[1]);
92
+ scale = [1, 1, 1];
93
+ }
94
+ else if (shape === "hull") {
95
+ const pts = db.store.read(id).convexPoints;
96
+ geometry = pts ? ensureHull(device, pts) : shapes.sphere;
97
+ scale = [1, 1, 1];
98
+ }
99
+ else if (shape === "mesh") {
100
+ const cm = db.store.read(id).colliderMesh;
101
+ geometry = cm ? ensureMesh(device, cm) : shapes.cube;
102
+ scale = [1, 1, 1];
103
+ }
104
+ else {
105
+ geometry = shapes.sphere;
106
+ scale = [he[0], he[0], he[0]];
107
+ }
108
+ db.store.update(id, { geometry, scale, visible: true });
109
+ }
110
+ }
111
+ };
112
+ },
113
+ },
114
+ },
115
+ });
116
+ //# sourceMappingURL=physics-bridge-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"physics-bridge-plugin.js","sourceRoot":"","sources":["../../../../src/graphics/rendering/pbr-render/physics-bridge-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAe,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,yCAAyC,CAAC;AACtE,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,kDAAkD,CAAC;AACjF,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,uCAAuC,CAAC;AACpF,OAAO,EAAE,cAAc,EAAE,MAAM,wCAAwC,CAAC;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,8CAA8C,CAAC;AAE/E,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IACtD,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa,CAAC;IAClF,UAAU,EAAE;QACR,IAAI,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,UAAU,CAAC;KAC7E;IACD,OAAO,EAAE;QACL,aAAa,EAAE;YACX,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,YAAY,CAAC,EAAE;YACpC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACT,sEAAsE;gBACtE,yEAAyE;gBACzE,qEAAqE;gBACrE,iEAAiE;gBACjE,MAAM,eAAe,GAAG,IAAI,GAAG,EAAkB,CAAC;gBAClD,MAAM,aAAa,GAAG,CAAC,MAAiB,EAAE,CAAS,EAAE,EAAU,EAAU,EAAE;oBACvE,MAAM,GAAG,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC;oBACzB,IAAI,GAAG,GAAG,eAAe,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;oBACnC,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;wBACpB,MAAM,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;wBACtD,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,oBAAoB,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC3G,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBAClC,CAAC;oBACD,OAAO,GAAG,CAAC;gBACf,CAAC,CAAC;gBACF,yEAAyE;gBACzE,+EAA+E;gBAC/E,MAAM,YAAY,GAAG,IAAI,GAAG,EAAwB,CAAC;gBACrD,MAAM,UAAU,GAAG,CAAC,MAAiB,EAAE,MAAoB,EAAU,EAAE;oBACnE,IAAI,GAAG,GAAG,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBACnC,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;wBACpB,MAAM,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;wBAC1D,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,oBAAoB,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC3G,YAAY,CAAC,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;oBAClC,CAAC;oBACD,OAAO,GAAG,CAAC;gBACf,CAAC,CAAC;gBACF,kFAAkF;gBAClF,MAAM,YAAY,GAAG,IAAI,GAAG,EAAwB,CAAC;gBACrD,MAAM,UAAU,GAAG,CAAC,MAAiB,EAAE,EAAgB,EAAU,EAAE;oBAC/D,IAAI,GAAG,GAAG,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;oBAC/B,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;wBACpB,MAAM,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,cAAc,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC5E,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,oBAAoB,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE,WAAW,EAAE,CAAC,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC3G,YAAY,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;oBAC9B,CAAC;oBACD,OAAO,GAAG,CAAC;gBACf,CAAC,CAAC;gBACF,OAAO,GAAG,EAAE;oBACR,MAAM,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC;oBACjD,MAAM,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC;oBACzC,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM;wBAAE,OAAO;oBAC/B,KAAK,MAAM,IAAI,IAAI,EAAE,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,eAAe,EAAE,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,CAAC;wBACvG,MAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;wBAC9F,+DAA+D;wBAC/D,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;4BAC1C,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BAC3D,oEAAoE;4BACpE,sDAAsD;4BACtD,IAAI,QAAgB,EAAE,KAA+B,CAAC;4BACtD,IAAI,KAAK,KAAK,KAAK,EAAE,CAAC;gCAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC;gCAAC,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;4BAAC,CAAC;iCAC1E,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gCAAC,QAAQ,GAAG,aAAa,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gCAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;4BAAC,CAAC;iCAC/F,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gCACxB,MAAM,GAAG,GAAI,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAA4C,CAAC,YAAY,CAAC;gCACvF,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;gCACzD,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;4BACtB,CAAC;iCAAM,IAAI,KAAK,KAAK,MAAM,EAAE,CAAC;gCAC1B,MAAM,EAAE,GAAI,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAA4C,CAAC,YAAY,CAAC;gCACtF,QAAQ,GAAG,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;gCACrD,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;4BACtB,CAAC;iCAAM,CAAC;gCAAC,QAAQ,GAAG,MAAM,CAAC,MAAM,CAAC;gCAAC,KAAK,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;4BAAC,CAAC;4BACnE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;wBAC5D,CAAC;oBACL,CAAC;gBACL,CAAC,CAAC;YACN,CAAC;SACJ;KACJ;CACJ,CAAC,CAAC"}
@@ -0,0 +1,31 @@
1
+ /**
2
+ * ragdollTrigger — the backend-agnostic "go limp" signal. A scene calls
3
+ * `triggerRagdoll()`; whichever ragdoll backend is combined in (our generic
4
+ * `boneColliders`, or the Jolt-native `joltRagdoll`) consumes `_ragdollTrigger`
5
+ * once and switches its bones to dynamic. Sharing the flag lets the same scene
6
+ * drive either backend, so a sample can run our ragdoll on one solver and Jolt's
7
+ * on another, side by side.
8
+ */
9
+ export declare const ragdollTrigger: {
10
+ readonly components: {};
11
+ readonly resources: {
12
+ readonly _ragdollTrigger: {
13
+ readonly default: boolean;
14
+ readonly transient: true;
15
+ };
16
+ };
17
+ readonly archetypes: {};
18
+ readonly transactions: {
19
+ readonly triggerRagdoll: (t: import("@adobe/data/ecs").TransactionContext<import("@adobe/data/schema").FromSchemas<{}>, import("@adobe/data/schema").FromSchemas<{
20
+ readonly _ragdollTrigger: {
21
+ readonly default: boolean;
22
+ readonly transient: true;
23
+ };
24
+ }>, {}, {}>) => void;
25
+ };
26
+ readonly systems: import("@adobe/data/ecs").SystemDeclarations<never>;
27
+ readonly actions: {};
28
+ readonly services: {};
29
+ readonly computed: {};
30
+ readonly indexes: {};
31
+ };
@@ -0,0 +1,20 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Database } from "@adobe/data/ecs";
3
+ /**
4
+ * ragdollTrigger — the backend-agnostic "go limp" signal. A scene calls
5
+ * `triggerRagdoll()`; whichever ragdoll backend is combined in (our generic
6
+ * `boneColliders`, or the Jolt-native `joltRagdoll`) consumes `_ragdollTrigger`
7
+ * once and switches its bones to dynamic. Sharing the flag lets the same scene
8
+ * drive either backend, so a sample can run our ragdoll on one solver and Jolt's
9
+ * on another, side by side.
10
+ */
11
+ export const ragdollTrigger = Database.Plugin.create({
12
+ resources: {
13
+ _ragdollTrigger: { default: false, transient: true },
14
+ },
15
+ transactions: {
16
+ /** Go limp: the active ragdoll backend flips its bones to dynamic. */
17
+ triggerRagdoll(t) { t.resources._ragdollTrigger = true; },
18
+ },
19
+ });
20
+ //# sourceMappingURL=ragdoll-trigger-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ragdoll-trigger-plugin.js","sourceRoot":"","sources":["../../../src/graphics/rendering/ragdoll-trigger-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAE3C;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IACjD,SAAS,EAAE;QACP,eAAe,EAAE,EAAE,OAAO,EAAE,KAAgB,EAAE,SAAS,EAAE,IAAI,EAAE;KAClE;IACD,YAAY,EAAE;QACV,sEAAsE;QACtE,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,eAAe,GAAG,IAAI,CAAC,CAAC,CAAC;KAC5D;CACJ,CAAC,CAAC"}
@@ -0,0 +1 @@
1
+ export { pbrIblRender as rendering } from "./ibl-render/ibl-render-plugin.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export { pbrIblRender as rendering } from "./ibl-render/ibl-render-plugin.js";
3
+ //# sourceMappingURL=rendering-plugin.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rendering-plugin.js","sourceRoot":"","sources":["../../../src/graphics/rendering/rendering-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,YAAY,IAAI,SAAS,EAAE,MAAM,mCAAmC,CAAC"}
@@ -0,0 +1,2 @@
1
+ export declare const SKINNING_STRIDE = 32;
2
+ export declare const layout: GPUVertexBufferLayout;
@@ -0,0 +1,18 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ // Skinning attributes live in a separate vertex buffer from the StandardVertex
3
+ // data so static meshes pay no per-vertex cost. Encoded as:
4
+ //
5
+ // joints (uint32 × 4) — joint indices into the skeleton (16 bytes)
6
+ // weights (float32 × 4) — skinning weights, sum to 1.0 (16 bytes)
7
+ //
8
+ // Total stride: 32 bytes / vertex.
9
+ export const SKINNING_STRIDE = 32;
10
+ export const layout = {
11
+ arrayStride: SKINNING_STRIDE,
12
+ stepMode: "vertex",
13
+ attributes: [
14
+ { format: "uint32x4", offset: 0, shaderLocation: 4 },
15
+ { format: "float32x4", offset: 16, shaderLocation: 5 },
16
+ ],
17
+ };
18
+ //# sourceMappingURL=layout.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/skinning/skinning-attributes/layout.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,+EAA+E;AAC/E,4DAA4D;AAC5D,EAAE;AACF,sEAAsE;AACtE,sEAAsE;AACtE,EAAE;AACF,mCAAmC;AAEnC,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,CAAC;AAElC,MAAM,CAAC,MAAM,MAAM,GAA0B;IACzC,WAAW,EAAE,eAAe;IAC5B,QAAQ,EAAE,QAAQ;IAClB,UAAU,EAAE;QACR,EAAE,MAAM,EAAE,UAAU,EAAG,MAAM,EAAE,CAAC,EAAG,cAAc,EAAE,CAAC,EAAE;QACtD,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc,EAAE,CAAC,EAAE;KACzD;CACJ,CAAC"}
@@ -0,0 +1 @@
1
+ export { layout, SKINNING_STRIDE } from "./layout.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export { layout, SKINNING_STRIDE } from "./layout.js";
3
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/skinning/skinning-attributes/public.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC"}
@@ -0,0 +1 @@
1
+ export * as SkinningAttributes from "./public.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * as SkinningAttributes from "./public.js";
3
+ //# sourceMappingURL=skinning-attributes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"skinning-attributes.js","sourceRoot":"","sources":["../../../../../src/graphics/rendering/skinning/skinning-attributes/skinning-attributes.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,KAAK,kBAAkB,MAAM,aAAa,CAAC"}