@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1,218 @@
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+ // © 2026 Adobe. MIT License. See /LICENSE for details.
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+ import { Database } from "@adobe/data/ecs";
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+ import { Mat4x4, Quat } from "@adobe/data/math";
4
+ import { joltSolver } from "../../physics/solvers/jolt-solver-plugin.js";
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+ import { fitBoneCapsules } from "../../physics/ragdoll/fit-bone-capsules.js";
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+ import { ragdollTrigger } from "./ragdoll-trigger-plugin.js";
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+ import { pbrSkinning } from "./skinning/skinning-plugin.js";
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+ import { modelLoader } from "../scene/model/model-loader-plugin.js";
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+ import { transform } from "../scene/node/transform-plugin.js";
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+ /** Column-major rigid transform from a position + unit quaternion. */
11
+ const compose = (px, py, pz, q) => Mat4x4.multiply(Mat4x4.translation(px, py, pz), Quat.toMat4([q[0], q[1], q[2], q[3]]));
12
+ /** Orthonormalised rotation of a column-major matrix → quaternion. */
13
+ function rotationOf(m) {
14
+ let m00 = m[0], m10 = m[1], m20 = m[2], m01 = m[4], m11 = m[5], m21 = m[6], m02 = m[8], m12 = m[9], m22 = m[10];
15
+ const sx = Math.hypot(m00, m10, m20) || 1, sy = Math.hypot(m01, m11, m21) || 1, sz = Math.hypot(m02, m12, m22) || 1;
16
+ m00 /= sx;
17
+ m10 /= sx;
18
+ m20 /= sx;
19
+ m01 /= sy;
20
+ m11 /= sy;
21
+ m21 /= sy;
22
+ m02 /= sz;
23
+ m12 /= sz;
24
+ m22 /= sz;
25
+ const tr = m00 + m11 + m22;
26
+ if (tr > 0) {
27
+ const s = Math.sqrt(tr + 1) * 2;
28
+ return [(m21 - m12) / s, (m02 - m20) / s, (m10 - m01) / s, 0.25 * s];
29
+ }
30
+ if (m00 > m11 && m00 > m22) {
31
+ const s = Math.sqrt(1 + m00 - m11 - m22) * 2;
32
+ return [0.25 * s, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s];
33
+ }
34
+ if (m11 > m22) {
35
+ const s = Math.sqrt(1 + m11 - m00 - m22) * 2;
36
+ return [(m01 + m10) / s, 0.25 * s, (m12 + m21) / s, (m02 - m20) / s];
37
+ }
38
+ const s = Math.sqrt(1 + m22 - m00 - m11) * 2;
39
+ return [(m02 + m20) / s, (m12 + m21) / s, 0.25 * s, (m10 - m01) / s];
40
+ }
41
+ const SWING = 0.9, TWIST = 0.5; // ~52° swing cone, ~±29° twist
42
+ export const joltRagdoll = Database.Plugin.create({
43
+ extends: Database.Plugin.combine(joltSolver, ragdollTrigger, pbrSkinning, modelLoader, transform),
44
+ systems: {
45
+ joltRagdollSystem: {
46
+ schedule: { during: ["postUpdate"], after: ["transformSystem"] },
47
+ create: db => {
48
+ let built = false, dead = false;
49
+ // Jolt objects (created at build): the ragdoll, a reusable pose, scratch.
50
+ let ragdoll = null;
51
+ let pose = null;
52
+ let joints = [];
53
+ let modelEntity = 0; // the skeleton's root parent (the Model); moved to follow the ragdoll root when limp
54
+ let tv = null, tq = null, troot = null;
55
+ const jointWorld = (j) => db.store.get(j, "_worldMatrix") ?? Mat4x4.identity;
56
+ const build = (ctx, jointIds, g) => {
57
+ const jolt = ctx.jolt, template = g._skinJointTemplate;
58
+ const caps = new Map();
59
+ for (const c of fitBoneCapsules({ jointCount: jointIds.length, inverseBindMatrices: g._skinInverseBindMatrices, skin: g._cpuSkin }))
60
+ caps.set(c.jointIndex, { radius: c.radius, halfHeight: c.halfHeight, offPos: c.offsetPosition, offRot: c.offsetRotation });
61
+ const skel = new jolt.Skeleton();
62
+ for (let i = 0; i < jointIds.length; i++) {
63
+ const s = new jolt.JPHString(template[i]?.name ?? `j${i}`, (template[i]?.name ?? `j${i}`).length);
64
+ skel.AddJoint(s, template[i]?.parentJointIndex ?? -1);
65
+ jolt.destroy(s);
66
+ }
67
+ const settings = new jolt.RagdollSettings();
68
+ settings.mSkeleton = skel;
69
+ // RagdollPart has no constructor in the IDL — resize the parts vector and
70
+ // configure each element in place, then write the vector back.
71
+ const parts = settings.mParts;
72
+ parts.resize(jointIds.length);
73
+ for (let i = 0; i < jointIds.length; i++) {
74
+ const jw = jointWorld(jointIds[i]), cap = caps.get(i);
75
+ const part = parts.at(i);
76
+ // body bind pose: capsule sits at jointWorld · offset; sphere at the joint
77
+ const bodyW = cap ? Mat4x4.multiply(jw, compose(cap.offPos[0], cap.offPos[1], cap.offPos[2], cap.offRot)) : jw;
78
+ const shp = cap ? new jolt.CapsuleShape(Math.max(cap.halfHeight, 1e-3), cap.radius) : new jolt.SphereShape(0.03);
79
+ part.SetShape(shp);
80
+ const bp = new jolt.RVec3(bodyW[12], bodyW[13], bodyW[14]);
81
+ const br = rotationOf(bodyW);
82
+ const bq = new jolt.Quat(br[0], br[1], br[2], br[3]);
83
+ part.set_mPosition(bp);
84
+ part.set_mRotation(bq);
85
+ part.set_mMotionType(jolt.EMotionType_Dynamic);
86
+ part.set_mObjectLayer(ctx.ragdollLayer);
87
+ const pj = template[i]?.parentJointIndex ?? -1;
88
+ if (pj >= 0) {
89
+ // swing-twist to the parent, anchored at this joint, bone axis = parent→this
90
+ const pw = jointWorld(jointIds[pj]);
91
+ let ax = jw[12] - pw[12], ay = jw[13] - pw[13], az = jw[14] - pw[14];
92
+ const al = Math.hypot(ax, ay, az) || 1;
93
+ ax /= al;
94
+ ay /= al;
95
+ az /= al;
96
+ let nx = 0, ny = 0, nz = 0;
97
+ if (Math.abs(ax) <= Math.abs(ay) && Math.abs(ax) <= Math.abs(az)) {
98
+ ny = az;
99
+ nz = -ay;
100
+ }
101
+ else {
102
+ nx = -az;
103
+ nz = ax;
104
+ }
105
+ const nl = Math.hypot(nx, ny, nz) || 1;
106
+ nx /= nl;
107
+ ny /= nl;
108
+ nz /= nl;
109
+ const st = new jolt.SwingTwistConstraintSettings();
110
+ st.mSpace = jolt.EConstraintSpace_WorldSpace;
111
+ const p1 = new jolt.RVec3(jw[12], jw[13], jw[14]), p2 = new jolt.RVec3(jw[12], jw[13], jw[14]);
112
+ const t1 = new jolt.Vec3(ax, ay, az), t2 = new jolt.Vec3(ax, ay, az), n1 = new jolt.Vec3(nx, ny, nz), n2 = new jolt.Vec3(nx, ny, nz);
113
+ st.mPosition1 = p1;
114
+ st.mPosition2 = p2;
115
+ st.mTwistAxis1 = t1;
116
+ st.mTwistAxis2 = t2;
117
+ st.mPlaneAxis1 = n1;
118
+ st.mPlaneAxis2 = n2;
119
+ st.mSwingType = jolt.ESwingType_Cone;
120
+ st.mNormalHalfConeAngle = SWING;
121
+ st.mPlaneHalfConeAngle = SWING;
122
+ st.mTwistMinAngle = -TWIST;
123
+ st.mTwistMaxAngle = TWIST;
124
+ part.set_mToParent(st);
125
+ jolt.destroy(p1);
126
+ jolt.destroy(p2);
127
+ jolt.destroy(t1);
128
+ jolt.destroy(t2);
129
+ jolt.destroy(n1);
130
+ jolt.destroy(n2);
131
+ }
132
+ jolt.destroy(bp);
133
+ jolt.destroy(bq);
134
+ }
135
+ settings.mParts = parts;
136
+ settings.DisableParentChildCollisions();
137
+ settings.Stabilize();
138
+ ragdoll = settings.CreateRagdoll(0, 0, ctx.physicsSystem);
139
+ ragdoll.AddToPhysicsSystem(jolt.EActivation_Activate);
140
+ pose = new jolt.SkeletonPose();
141
+ pose.SetSkeleton(skel);
142
+ tv = new jolt.Vec3(0, 0, 0);
143
+ tq = new jolt.Quat(0, 0, 0, 1);
144
+ troot = new jolt.RVec3(0, 0, 0);
145
+ joints = jointIds;
146
+ let rootIdx = template.findIndex(t => (t.parentJointIndex ?? -1) < 0);
147
+ if (rootIdx < 0)
148
+ rootIdx = 0;
149
+ modelEntity = db.store.get(jointIds[rootIdx], "parent") ?? 0;
150
+ jolt.destroy(settings);
151
+ };
152
+ return () => {
153
+ const ctx = db.store.resources._joltContext;
154
+ if (!ctx)
155
+ return;
156
+ if (!built) {
157
+ for (const arch of db.store.queryArchetypes(["_skeletonJoints", "_skeletonGeometry"])) {
158
+ const jc = arch.columns._skeletonJoints, gc = arch.columns._skeletonGeometry;
159
+ for (let i = 0; i < arch.rowCount; i++) {
160
+ const g = db.store.read(gc.get(i));
161
+ if (!g?._cpuSkin || !g._skinInverseBindMatrices || !g._skinJointTemplate?.length)
162
+ continue;
163
+ build(ctx, jc.get(i), g);
164
+ built = true;
165
+ break;
166
+ }
167
+ if (built)
168
+ break;
169
+ }
170
+ if (!built)
171
+ return;
172
+ }
173
+ const jolt = ctx.jolt, rd = ragdoll, p = pose;
174
+ if (!dead && db.store.resources._ragdollTrigger) {
175
+ dead = true;
176
+ for (const a of db.store.queryArchetypes(["animationPlaying"]))
177
+ for (let i = 0; i < a.rowCount; i++)
178
+ db.store.update(a.columns.id.get(i), { animationPlaying: false });
179
+ }
180
+ if (!dead) {
181
+ // alive: drive the ragdoll toward the animated pose. Root offset =
182
+ // the model's world translation; joint states = the animated locals.
183
+ const rm = jointWorld(modelEntity);
184
+ troot.Set(rm[12], rm[13], rm[14]);
185
+ p.SetRootOffset(troot);
186
+ for (let i = 0; i < joints.length; i++) {
187
+ const pos = db.store.get(joints[i], "position");
188
+ const rot = db.store.get(joints[i], "rotation");
189
+ if (!pos || !rot)
190
+ continue;
191
+ const st = p.GetJoint(i);
192
+ tv.Set(pos[0], pos[1], pos[2]);
193
+ tq.Set(rot[0], rot[1], rot[2], rot[3]);
194
+ st.set_mTranslation(tv);
195
+ st.set_mRotation(tq);
196
+ }
197
+ p.CalculateJointMatrices();
198
+ rd.DriveToPoseUsingKinematics(p, db.store.resources.physicsClock.fixedDt * Math.max(1, db.store.resources.physicsClock.steps));
199
+ }
200
+ else {
201
+ // limp: read the physics pose back. The ragdoll's root has fallen, so move
202
+ // the model to the pose's root offset and apply the local joint states —
203
+ // the whole skin follows the fall, the limbs flop.
204
+ rd.GetPose(p, false);
205
+ p.CalculateJointStates();
206
+ const ro = p.GetRootOffset();
207
+ db.store.update(modelEntity, { position: [ro.GetX(), ro.GetY(), ro.GetZ()] });
208
+ for (let i = 0; i < joints.length; i++) {
209
+ const st = p.GetJoint(i), t = st.get_mTranslation(), r = st.get_mRotation();
210
+ db.store.update(joints[i], { position: [t.GetX(), t.GetY(), t.GetZ()], rotation: [r.GetX(), r.GetY(), r.GetZ(), r.GetW()] });
211
+ }
212
+ }
213
+ };
214
+ },
215
+ },
216
+ },
217
+ });
218
+ //# sourceMappingURL=jolt-ragdoll-plugin.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,47 @@
1
+ /**
2
+ * The shared GPU material set: five `texture_2d_array`s (one per PBR map) plus
3
+ * a palette storage buffer of per-layer factors. Every material occupies one
4
+ * layer across all five arrays; a drawable selects its material with a single
5
+ * per-instance layer index. Built once and grown by layer — materials are
6
+ * added rarely and edited never, so nothing here is rebuilt per frame.
7
+ */
8
+ export interface MaterialArrays {
9
+ baseColor: GPUTexture;
10
+ metallicRoughness: GPUTexture;
11
+ normal: GPUTexture;
12
+ occlusion: GPUTexture;
13
+ emissive: GPUTexture;
14
+ }
15
+ /** Fixed layer size every material map is resampled to. */
16
+ export declare const MATERIAL_TEXTURE_SIZE = 512;
17
+ /** Maximum distinct materials (array layers). 16 × 512² × 5 maps ≈ 80 MB. */
18
+ export declare const MAX_MATERIAL_LAYERS = 16;
19
+ /** Bytes per palette entry: baseColor(vec4) + emissive/metallic(vec4) + rough/normal/occlusion(vec4). */
20
+ export declare const PALETTE_STRIDE = 48;
21
+ export declare function createMaterialArrays(device: GPUDevice): MaterialArrays;
22
+ /** Per-material visible factors written into one palette layer. */
23
+ export interface MaterialFactors {
24
+ baseColorFactor: readonly number[];
25
+ emissiveFactor: readonly number[];
26
+ metallicFactor: number;
27
+ roughnessFactor: number;
28
+ normalScale: number;
29
+ occlusionStrength: number;
30
+ }
31
+ export declare function writePaletteLayer(device: GPUDevice, palette: GPUBuffer, layer: number, f: MaterialFactors): void;
32
+ /** The five map source URLs for one material ("" = leave the neutral layer). */
33
+ export interface MaterialMapUrls {
34
+ baseColorUrl: string;
35
+ metallicRoughnessUrl: string;
36
+ normalUrl: string;
37
+ occlusionUrl: string;
38
+ emissiveUrl: string;
39
+ }
40
+ /**
41
+ * Fetches a material's maps and blits them (resampled to the layer size) into
42
+ * its array layer. Fire-and-forget: each map resolves independently, so a body
43
+ * renders (neutral) immediately and sharpens as textures arrive. URLs shared
44
+ * across maps (e.g. an ARM image used for both metallicRoughness and occlusion)
45
+ * are fetched once and copied to each target.
46
+ */
47
+ export declare function loadMaterialMaps(device: GPUDevice, arrays: MaterialArrays, layer: number, urls: MaterialMapUrls): void;
@@ -0,0 +1,83 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ /** Fixed layer size every material map is resampled to. */
3
+ export const MATERIAL_TEXTURE_SIZE = 512;
4
+ /** Maximum distinct materials (array layers). 16 × 512² × 5 maps ≈ 80 MB. */
5
+ export const MAX_MATERIAL_LAYERS = 16;
6
+ /** Bytes per palette entry: baseColor(vec4) + emissive/metallic(vec4) + rough/normal/occlusion(vec4). */
7
+ export const PALETTE_STRIDE = 48;
8
+ export function createMaterialArrays(device) {
9
+ const make = (format) => device.createTexture({
10
+ size: [MATERIAL_TEXTURE_SIZE, MATERIAL_TEXTURE_SIZE, MAX_MATERIAL_LAYERS],
11
+ dimension: "2d",
12
+ format,
13
+ // RENDER_ATTACHMENT is required by copyExternalImageToTexture.
14
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
15
+ });
16
+ return {
17
+ baseColor: make("rgba8unorm-srgb"),
18
+ metallicRoughness: make("rgba8unorm"),
19
+ normal: make("rgba8unorm"),
20
+ occlusion: make("rgba8unorm"),
21
+ emissive: make("rgba8unorm-srgb"),
22
+ };
23
+ }
24
+ const _palette = new Float32Array(PALETTE_STRIDE / 4);
25
+ export function writePaletteLayer(device, palette, layer, f) {
26
+ _palette[0] = f.baseColorFactor[0];
27
+ _palette[1] = f.baseColorFactor[1];
28
+ _palette[2] = f.baseColorFactor[2];
29
+ _palette[3] = f.baseColorFactor[3];
30
+ _palette[4] = f.emissiveFactor[0];
31
+ _palette[5] = f.emissiveFactor[1];
32
+ _palette[6] = f.emissiveFactor[2];
33
+ _palette[7] = f.metallicFactor;
34
+ _palette[8] = f.roughnessFactor;
35
+ _palette[9] = f.normalScale;
36
+ _palette[10] = f.occlusionStrength;
37
+ _palette[11] = 0;
38
+ device.queue.writeBuffer(palette, layer * PALETTE_STRIDE, _palette);
39
+ }
40
+ /**
41
+ * Fetches a material's maps and blits them (resampled to the layer size) into
42
+ * its array layer. Fire-and-forget: each map resolves independently, so a body
43
+ * renders (neutral) immediately and sharpens as textures arrive. URLs shared
44
+ * across maps (e.g. an ARM image used for both metallicRoughness and occlusion)
45
+ * are fetched once and copied to each target.
46
+ */
47
+ export function loadMaterialMaps(device, arrays, layer, urls) {
48
+ const targets = [
49
+ { url: urls.baseColorUrl, tex: arrays.baseColor },
50
+ { url: urls.metallicRoughnessUrl, tex: arrays.metallicRoughness },
51
+ { url: urls.normalUrl, tex: arrays.normal },
52
+ { url: urls.occlusionUrl, tex: arrays.occlusion },
53
+ { url: urls.emissiveUrl, tex: arrays.emissive },
54
+ ];
55
+ const byUrl = new Map();
56
+ for (const t of targets) {
57
+ if (!t.url)
58
+ continue;
59
+ const list = byUrl.get(t.url);
60
+ if (list)
61
+ list.push(t.tex);
62
+ else
63
+ byUrl.set(t.url, [t.tex]);
64
+ }
65
+ for (const [url, texes] of byUrl) {
66
+ fetch(url)
67
+ .then(r => { if (!r.ok)
68
+ throw new Error(`material map ${r.status}: ${url}`); return r.blob(); })
69
+ .then(blob => createImageBitmap(blob, {
70
+ resizeWidth: MATERIAL_TEXTURE_SIZE,
71
+ resizeHeight: MATERIAL_TEXTURE_SIZE,
72
+ colorSpaceConversion: "none",
73
+ }))
74
+ .then(bitmap => {
75
+ for (const tex of texes) {
76
+ device.queue.copyExternalImageToTexture({ source: bitmap }, { texture: tex, origin: [0, 0, layer] }, [MATERIAL_TEXTURE_SIZE, MATERIAL_TEXTURE_SIZE, 1]);
77
+ }
78
+ bitmap.close();
79
+ })
80
+ .catch(err => console.warn("[materialGpu] map load failed", err));
81
+ }
82
+ }
83
+ //# sourceMappingURL=material-arrays.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,9 @@
1
+ import type { MaterialArrays } from "./material-arrays.js";
2
+ /**
3
+ * Bind-group layout for the shared material set: palette storage buffer +
4
+ * five `texture_2d_array`s + a filtering sampler. The renderer's primitive
5
+ * pipeline builds its pipeline layout from this; `createMaterialBindGroup`
6
+ * builds the matching bind group. Cached per device.
7
+ */
8
+ export declare function createMaterialBindGroupLayout(device: GPUDevice): GPUBindGroupLayout;
9
+ export declare function createMaterialBindGroup(device: GPUDevice, arrays: MaterialArrays, palette: GPUBuffer): GPUBindGroup;
@@ -0,0 +1,52 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ const cacheByDevice = new WeakMap();
3
+ function deviceCache(device) {
4
+ let c = cacheByDevice.get(device);
5
+ if (!c) {
6
+ const tex = (binding) => ({
7
+ binding, visibility: GPUShaderStage.FRAGMENT,
8
+ texture: { sampleType: "float", viewDimension: "2d-array" },
9
+ });
10
+ c = {
11
+ layout: device.createBindGroupLayout({
12
+ entries: [
13
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "read-only-storage" } },
14
+ tex(1), tex(2), tex(3), tex(4), tex(5),
15
+ { binding: 6, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
16
+ ],
17
+ }),
18
+ sampler: device.createSampler({
19
+ magFilter: "linear", minFilter: "linear", mipmapFilter: "linear",
20
+ addressModeU: "repeat", addressModeV: "repeat",
21
+ }),
22
+ };
23
+ cacheByDevice.set(device, c);
24
+ }
25
+ return c;
26
+ }
27
+ /**
28
+ * Bind-group layout for the shared material set: palette storage buffer +
29
+ * five `texture_2d_array`s + a filtering sampler. The renderer's primitive
30
+ * pipeline builds its pipeline layout from this; `createMaterialBindGroup`
31
+ * builds the matching bind group. Cached per device.
32
+ */
33
+ export function createMaterialBindGroupLayout(device) {
34
+ return deviceCache(device).layout;
35
+ }
36
+ export function createMaterialBindGroup(device, arrays, palette) {
37
+ const { layout, sampler } = deviceCache(device);
38
+ const view = (t) => t.createView({ dimension: "2d-array" });
39
+ return device.createBindGroup({
40
+ layout,
41
+ entries: [
42
+ { binding: 0, resource: { buffer: palette } },
43
+ { binding: 1, resource: view(arrays.baseColor) },
44
+ { binding: 2, resource: view(arrays.metallicRoughness) },
45
+ { binding: 3, resource: view(arrays.normal) },
46
+ { binding: 4, resource: view(arrays.occlusion) },
47
+ { binding: 5, resource: view(arrays.emissive) },
48
+ { binding: 6, resource: sampler },
49
+ ],
50
+ });
51
+ }
52
+ //# sourceMappingURL=material-bind-group.js.map
@@ -0,0 +1 @@
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