@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1 @@
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+ {"version":3,"file":"light-plugin.js","sourceRoot":"","sources":["../../../../src/graphics/scene/light/light-plugin.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC3C,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAGxC;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;IACxC,SAAS,EAAE;QACP,KAAK,EAAE;YACH,OAAO,EAAE;gBACL,SAAS,EAAQ,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAC9C,KAAK,EAAY,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;gBAChC,eAAe,EAAE,GAAG;gBACpB,cAAc,EAAG,IAAI;aACC;SAC7B;KACJ;IACD,YAAY,EAAE;QACV,QAAQ,CAAC,CAAC,EAAE,IAAoB;YAC5B,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC;YAC9B,CAAC,CAAC,SAAS,CAAC,KAAK,GAAG;gBAChB,SAAS,EAAQ,IAAI,CAAC,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS;gBAC9F,KAAK,EAAY,IAAI,CAAC,KAAK,IAAc,GAAG,CAAC,KAAK;gBAClD,eAAe,EAAE,IAAI,CAAC,eAAe,IAAI,GAAG,CAAC,eAAe;gBAC5D,cAAc,EAAG,IAAI,CAAC,cAAc,KAAM,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,CAAC,cAAc;aACjG,CAAC;QACN,CAAC;KACJ;CACJ,CAAC,CAAC"}
@@ -0,0 +1,14 @@
1
+ import type { Vec3 } from "@adobe/data/math";
2
+ /**
3
+ * Lighting state — one directional light plus optional image-based lighting
4
+ * from an HDR environment map. Setting `environmentUrl` triggers the IBL
5
+ * bake; it's the only field consumed for setup rather than as direct shader
6
+ * input.
7
+ */
8
+ export interface Light {
9
+ direction: Vec3;
10
+ color: Vec3;
11
+ ambientStrength: number;
12
+ environmentUrl: string | null;
13
+ }
14
+ export * as Light from "./public.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * as Light from "./public.js";
3
+ //# sourceMappingURL=light.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"light.js","sourceRoot":"","sources":["../../../../src/graphics/scene/light/light.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAiBvD,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC"}
@@ -0,0 +1 @@
1
+ export { light as plugin } from "./light-plugin.js";
@@ -0,0 +1,2 @@
1
+ export { light as plugin } from "./light-plugin.js";
2
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../../src/graphics/scene/light/public.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,IAAI,MAAM,EAAE,MAAM,mBAAmB,CAAC"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * One row of the `Geometry` archetype — an asset identified by URL. The
3
+ * model loader fetches the URL, then writes derived state (`_bounds`,
4
+ * primitive entities, animation clips) onto the same row.
5
+ */
6
+ export interface Geometry {
7
+ modelUrl: string;
8
+ }
9
+ export * as Geometry from "./public.js";
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export * as Geometry from "./public.js";
3
+ //# sourceMappingURL=geometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometry.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/geometry/geometry.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAWvD,OAAO,KAAK,QAAQ,MAAM,aAAa,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,3 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ export {};
3
+ //# sourceMappingURL=public.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"public.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/geometry/public.ts"],"names":[],"mappings":"AAAA,uDAAuD"}
@@ -0,0 +1,9 @@
1
+ import { type GltfAsset } from "./gltf-schema.js";
2
+ /**
3
+ * Returns a typed-array view over the buffer slice referenced by an accessor.
4
+ * Assumes tightly packed data (no byteStride). For interleaved attributes a
5
+ * different reader would be needed — glTF primitives commonly use separate buffer
6
+ * views per attribute so this is sufficient for the standard case.
7
+ */
8
+ export declare function readAccessor(gltf: GltfAsset, bin: ArrayBuffer, accessorIndex: number): Float32Array | Uint16Array | Uint32Array | Uint8Array;
9
+ export declare function readImageBytes(gltf: GltfAsset, bin: ArrayBuffer, imageIndex: number): Uint8Array;
@@ -0,0 +1,44 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { ACCESSOR_TYPE_COMPONENTS, COMPONENT_TYPE, } from "./gltf-schema.js";
3
+ /**
4
+ * Returns a typed-array view over the buffer slice referenced by an accessor.
5
+ * Assumes tightly packed data (no byteStride). For interleaved attributes a
6
+ * different reader would be needed — glTF primitives commonly use separate buffer
7
+ * views per attribute so this is sufficient for the standard case.
8
+ */
9
+ export function readAccessor(gltf, bin, accessorIndex) {
10
+ const accessor = gltf.accessors?.[accessorIndex];
11
+ if (!accessor)
12
+ throw new Error(`Accessor ${accessorIndex} not found`);
13
+ const bv = gltf.bufferViews?.[accessor.bufferView ?? -1];
14
+ if (!bv)
15
+ throw new Error(`BufferView for accessor ${accessorIndex} not found`);
16
+ const componentCount = ACCESSOR_TYPE_COMPONENTS[accessor.type];
17
+ const totalElements = accessor.count * componentCount;
18
+ const offset = (bv.byteOffset ?? 0) + (accessor.byteOffset ?? 0);
19
+ switch (accessor.componentType) {
20
+ case COMPONENT_TYPE.FLOAT:
21
+ return new Float32Array(bin, offset, totalElements);
22
+ case COMPONENT_TYPE.UNSIGNED_SHORT:
23
+ return new Uint16Array(bin, offset, totalElements);
24
+ case COMPONENT_TYPE.UNSIGNED_INT:
25
+ return new Uint32Array(bin, offset, totalElements);
26
+ case COMPONENT_TYPE.UNSIGNED_BYTE:
27
+ return new Uint8Array(bin, offset, totalElements);
28
+ default:
29
+ throw new Error(`Unsupported componentType ${accessor.componentType}`);
30
+ }
31
+ }
32
+ export function readImageBytes(gltf, bin, imageIndex) {
33
+ const image = gltf.images?.[imageIndex];
34
+ if (!image)
35
+ throw new Error(`Image ${imageIndex} not found`);
36
+ if (image.bufferView === undefined) {
37
+ throw new Error(`Image ${imageIndex} has no bufferView (external URIs not supported)`);
38
+ }
39
+ const bv = gltf.bufferViews?.[image.bufferView];
40
+ if (!bv)
41
+ throw new Error(`BufferView for image ${imageIndex} not found`);
42
+ return new Uint8Array(bin, bv.byteOffset ?? 0, bv.byteLength);
43
+ }
44
+ //# sourceMappingURL=accessor-view.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"accessor-view.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/accessor-view.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EACH,wBAAwB,EACxB,cAAc,GAGjB,MAAM,kBAAkB,CAAC;AAE1B;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CACxB,IAAe,EACf,GAAgB,EAChB,aAAqB;IAErB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,aAAa,CAAC,CAAC;IACjD,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,YAAY,aAAa,YAAY,CAAC,CAAC;IACtE,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC,CAAC;IACzD,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,aAAa,YAAY,CAAC,CAAC;IAE/E,MAAM,cAAc,GAAG,wBAAwB,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC/D,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,GAAG,cAAc,CAAC;IACtD,MAAM,MAAM,GAAG,CAAC,EAAE,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC;IAEjE,QAAQ,QAAQ,CAAC,aAAa,EAAE,CAAC;QAC7B,KAAK,cAAc,CAAC,KAAK;YACrB,OAAO,IAAI,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACxD,KAAK,cAAc,CAAC,cAAc;YAC9B,OAAO,IAAI,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACvD,KAAK,cAAc,CAAC,YAAY;YAC5B,OAAO,IAAI,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACvD,KAAK,cAAc,CAAC,aAAa;YAC7B,OAAO,IAAI,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACtD;YACI,MAAM,IAAI,KAAK,CAAC,6BAA6B,QAAQ,CAAC,aAAa,EAAE,CAAC,CAAC;IAC/E,CAAC;AACL,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,IAAe,EAAE,GAAgB,EAAE,UAAkB;IAChF,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,UAAU,CAAC,CAAC;IACxC,IAAI,CAAC,KAAK;QAAE,MAAM,IAAI,KAAK,CAAC,SAAS,UAAU,YAAY,CAAC,CAAC;IAC7D,IAAI,KAAK,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;QACjC,MAAM,IAAI,KAAK,CAAC,SAAS,UAAU,kDAAkD,CAAC,CAAC;IAC3F,CAAC;IACD,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;IAChD,IAAI,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,UAAU,YAAY,CAAC,CAAC;IACzE,OAAO,IAAI,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,UAAU,IAAI,CAAC,EAAE,EAAE,CAAC,UAAU,CAAC,CAAC;AAClE,CAAC"}
@@ -0,0 +1,22 @@
1
+ import type { GltfAsset } from "./gltf-schema.js";
2
+ export interface MaterialTextures {
3
+ baseColor: GPUTextureView;
4
+ metallicRoughness: GPUTextureView;
5
+ normal: GPUTextureView;
6
+ occlusion: GPUTextureView;
7
+ emissive: GPUTextureView;
8
+ }
9
+ export interface FallbackViews {
10
+ white: GPUTextureView;
11
+ black: GPUTextureView;
12
+ flatNormal: GPUTextureView;
13
+ }
14
+ /**
15
+ * Builds the per-primitive material bind group: a small uniform buffer holding
16
+ * the PBR factors plus the five sampled textures and a shared sampler.
17
+ *
18
+ * Missing textures fall back to neutral 1x1 textures so the shader always has
19
+ * a valid binding (white for baseColor/occlusion, black for emissive, flat
20
+ * (0.5, 0.5, 1) for the normal map).
21
+ */
22
+ export declare function buildMaterialBindGroup(device: GPUDevice, gltf: GltfAsset, sourceTextures: GPUTexture[], fallback: FallbackViews, sampler: GPUSampler, layoutGpu: GPUBindGroupLayout, materialIndex: number | undefined): GPUBindGroup;
@@ -0,0 +1,75 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { createStructBuffer, copyToGPUBuffer, getStructLayout } from "@adobe/data/typed-buffer";
3
+ import { schema as visibleMaterialSchema } from "../../../rendering/visible-material/schema.js";
4
+ const layout = getStructLayout(visibleMaterialSchema);
5
+ function defaultMaterial() {
6
+ return {
7
+ baseColorFactor: [1, 1, 1, 1],
8
+ emissiveFactor: [0, 0, 0],
9
+ metallicFactor: 1,
10
+ roughnessFactor: 1,
11
+ normalScale: 1,
12
+ occlusionStrength: 1,
13
+ };
14
+ }
15
+ function gltfToVisibleMaterial(m) {
16
+ const pbr = m.pbrMetallicRoughness;
17
+ return {
18
+ baseColorFactor: pbr?.baseColorFactor ?? [1, 1, 1, 1],
19
+ emissiveFactor: m.emissiveFactor ?? [0, 0, 0],
20
+ metallicFactor: pbr?.metallicFactor ?? 1,
21
+ roughnessFactor: pbr?.roughnessFactor ?? 1,
22
+ normalScale: m.normalTexture?.scale ?? 1,
23
+ occlusionStrength: m.occlusionTexture?.strength ?? 1,
24
+ };
25
+ }
26
+ function viewFor(textures, gltf, textureIndex, fallback) {
27
+ if (textureIndex === undefined)
28
+ return fallback;
29
+ const tex = gltf.textures?.[textureIndex];
30
+ if (!tex || tex.source === undefined)
31
+ return fallback;
32
+ const gpuTexture = textures[tex.source];
33
+ if (!gpuTexture)
34
+ return fallback;
35
+ return gpuTexture.createView();
36
+ }
37
+ /**
38
+ * Builds the per-primitive material bind group: a small uniform buffer holding
39
+ * the PBR factors plus the five sampled textures and a shared sampler.
40
+ *
41
+ * Missing textures fall back to neutral 1x1 textures so the shader always has
42
+ * a valid binding (white for baseColor/occlusion, black for emissive, flat
43
+ * (0.5, 0.5, 1) for the normal map).
44
+ */
45
+ export function buildMaterialBindGroup(device, gltf, sourceTextures, fallback, sampler, layoutGpu, materialIndex) {
46
+ const material = materialIndex !== undefined && gltf.materials?.[materialIndex]
47
+ ? gltfToVisibleMaterial(gltf.materials[materialIndex])
48
+ : defaultMaterial();
49
+ const gltfMat = materialIndex !== undefined ? gltf.materials?.[materialIndex] : undefined;
50
+ const structBuffer = createStructBuffer(visibleMaterialSchema, layout.size);
51
+ structBuffer.set(0, material);
52
+ let uniformBuffer = device.createBuffer({
53
+ size: layout.size,
54
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
55
+ });
56
+ uniformBuffer = copyToGPUBuffer(structBuffer, device, uniformBuffer);
57
+ const baseColorView = viewFor(sourceTextures, gltf, gltfMat?.pbrMetallicRoughness?.baseColorTexture?.index, fallback.white);
58
+ const mrView = viewFor(sourceTextures, gltf, gltfMat?.pbrMetallicRoughness?.metallicRoughnessTexture?.index, fallback.white);
59
+ const normalView = viewFor(sourceTextures, gltf, gltfMat?.normalTexture?.index, fallback.flatNormal);
60
+ const occlusionView = viewFor(sourceTextures, gltf, gltfMat?.occlusionTexture?.index, fallback.white);
61
+ const emissiveView = viewFor(sourceTextures, gltf, gltfMat?.emissiveTexture?.index, fallback.black);
62
+ return device.createBindGroup({
63
+ layout: layoutGpu,
64
+ entries: [
65
+ { binding: 0, resource: { buffer: uniformBuffer } },
66
+ { binding: 1, resource: baseColorView },
67
+ { binding: 2, resource: mrView },
68
+ { binding: 3, resource: normalView },
69
+ { binding: 4, resource: occlusionView },
70
+ { binding: 5, resource: emissiveView },
71
+ { binding: 6, resource: sampler },
72
+ ],
73
+ });
74
+ }
75
+ //# sourceMappingURL=build-material-bind-group.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build-material-bind-group.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/build-material-bind-group.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,eAAe,EAAoB,MAAM,0BAA0B,CAAC;AAClH,OAAO,EAAE,MAAM,IAAI,qBAAqB,EAAE,MAAM,+CAA+C,CAAC;AAIhG,MAAM,MAAM,GAAG,eAAe,CAAC,qBAAqB,CAAC,CAAC;AAgBtD,SAAS,eAAe;IACpB,OAAO;QACH,eAAe,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC7B,cAAc,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACzB,cAAc,EAAE,CAAC;QACjB,eAAe,EAAE,CAAC;QAClB,WAAW,EAAE,CAAC;QACd,iBAAiB,EAAE,CAAC;KACvB,CAAC;AACN,CAAC;AAED,SAAS,qBAAqB,CAAC,CAAe;IAC1C,MAAM,GAAG,GAAG,CAAC,CAAC,oBAAoB,CAAC;IACnC,OAAO;QACH,eAAe,EAAE,GAAG,EAAE,eAAe,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACrD,cAAc,EAAE,CAAC,CAAC,cAAc,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC7C,cAAc,EAAE,GAAG,EAAE,cAAc,IAAI,CAAC;QACxC,eAAe,EAAE,GAAG,EAAE,eAAe,IAAI,CAAC;QAC1C,WAAW,EAAE,CAAC,CAAC,aAAa,EAAE,KAAK,IAAI,CAAC;QACxC,iBAAiB,EAAE,CAAC,CAAC,gBAAgB,EAAE,QAAQ,IAAI,CAAC;KACvD,CAAC;AACN,CAAC;AAED,SAAS,OAAO,CACZ,QAAsB,EACtB,IAAe,EACf,YAAgC,EAChC,QAAwB;IAExB,IAAI,YAAY,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IAChD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC,CAAC;IAC1C,IAAI,CAAC,GAAG,IAAI,GAAG,CAAC,MAAM,KAAK,SAAS;QAAE,OAAO,QAAQ,CAAC;IACtD,MAAM,UAAU,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACxC,IAAI,CAAC,UAAU;QAAE,OAAO,QAAQ,CAAC;IACjC,OAAO,UAAU,CAAC,UAAU,EAAE,CAAC;AACnC,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,sBAAsB,CAClC,MAAiB,EACjB,IAAe,EACf,cAA4B,EAC5B,QAAuB,EACvB,OAAmB,EACnB,SAA6B,EAC7B,aAAiC;IAEjC,MAAM,QAAQ,GAAG,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC,aAAa,CAAC;QAC3E,CAAC,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QACtD,CAAC,CAAC,eAAe,EAAE,CAAC;IACxB,MAAM,OAAO,GAAG,aAAa,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAE1F,MAAM,YAAY,GAAiC,kBAAkB,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1G,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;IAE9B,IAAI,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACpC,IAAI,EAAE,MAAM,CAAC,IAAI;QACjB,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;KAC1D,CAAC,CAAC;IACH,aAAa,GAAG,eAAe,CAAC,YAAY,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAErE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,EAAE,IAAI,EAAE,OAAO,EAAE,oBAAoB,EAAE,gBAAgB,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC5H,MAAM,MAAM,GAAG,OAAO,CAAC,cAAc,EAAE,IAAI,EAAE,OAAO,EAAE,oBAAoB,EAAE,wBAAwB,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC7H,MAAM,UAAU,GAAG,OAAO,CAAC,cAAc,EAAE,IAAI,EAAE,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;IACrG,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,EAAE,IAAI,EAAE,OAAO,EAAE,gBAAgB,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;IACtG,MAAM,YAAY,GAAG,OAAO,CAAC,cAAc,EAAE,IAAI,EAAE,OAAO,EAAE,eAAe,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;IAEpG,OAAO,MAAM,CAAC,eAAe,CAAC;QAC1B,MAAM,EAAE,SAAS;QACjB,OAAO,EAAE;YACL,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE,EAAE;YACnD,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,EAAE;YACvC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE;YAChC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE;YACpC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,EAAE;YACvC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,YAAY,EAAE;YACtC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,EAAE;SACpC;KACJ,CAAC,CAAC;AACP,CAAC"}
@@ -0,0 +1,7 @@
1
+ import { Mat4x4 } from "@adobe/data/math";
2
+ import type { GltfAsset } from "./gltf-schema.js";
3
+ /**
4
+ * Walks the scene graph and returns a world matrix for every node index.
5
+ * Nodes not reachable from a scene root get the identity matrix.
6
+ */
7
+ export declare function computeWorldMatrices(gltf: GltfAsset): Mat4x4[];
@@ -0,0 +1,38 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Mat4x4, Quat } from "@adobe/data/math";
3
+ function localMatrix(node) {
4
+ if (node.matrix && node.matrix.length === 16) {
5
+ // glTF spec guarantees a column-major 16-element float array when present.
6
+ return node.matrix;
7
+ }
8
+ const t = node.translation ?? [0, 0, 0];
9
+ const r = node.rotation ?? [0, 0, 0, 1];
10
+ const s = node.scale ?? [1, 1, 1];
11
+ const T = Mat4x4.translation(t[0], t[1], t[2]);
12
+ // glTF rotation is a unit quaternion [x, y, z, w].
13
+ const R = Quat.toMat4(r);
14
+ const S = Mat4x4.scaling(s[0], s[1], s[2]);
15
+ return Mat4x4.multiply(Mat4x4.multiply(T, R), S);
16
+ }
17
+ /**
18
+ * Walks the scene graph and returns a world matrix for every node index.
19
+ * Nodes not reachable from a scene root get the identity matrix.
20
+ */
21
+ export function computeWorldMatrices(gltf) {
22
+ const result = new Array((gltf.nodes ?? []).length).fill(Mat4x4.identity);
23
+ const visit = (nodeIdx, parent) => {
24
+ const node = gltf.nodes[nodeIdx];
25
+ const world = Mat4x4.multiply(parent, localMatrix(node));
26
+ result[nodeIdx] = world;
27
+ for (const child of node.children ?? []) {
28
+ visit(child, world);
29
+ }
30
+ };
31
+ const sceneIdx = gltf.scene ?? 0;
32
+ const roots = gltf.scenes?.[sceneIdx]?.nodes ?? [];
33
+ for (const r of roots) {
34
+ visit(r, Mat4x4.identity);
35
+ }
36
+ return result;
37
+ }
38
+ //# sourceMappingURL=compute-world-matrices.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"compute-world-matrices.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/compute-world-matrices.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAGhD,SAAS,WAAW,CAAC,IAAc;IAC/B,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,EAAE,EAAE,CAAC;QAC3C,2EAA2E;QAC3E,OAAO,IAAI,CAAC,MAA2B,CAAC;IAC5C,CAAC;IACD,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAClC,MAAM,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/C,mDAAmD;IACnD,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAS,CAAC,CAAC;IACjC,MAAM,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3C,OAAO,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrD,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,oBAAoB,CAAC,IAAe;IAChD,MAAM,MAAM,GAAa,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAEpF,MAAM,KAAK,GAAG,CAAC,OAAe,EAAE,MAAc,EAAQ,EAAE;QACpD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAM,CAAC,OAAO,CAAC,CAAC;QAClC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACzD,MAAM,CAAC,OAAO,CAAC,GAAG,KAAK,CAAC;QACxB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,IAAI,EAAE,EAAE,CAAC;YACtC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACxB,CAAC;IACL,CAAC,CAAC;IAEF,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;IACjC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,KAAK,IAAI,EAAE,CAAC;IACnD,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE,CAAC;QACpB,KAAK,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IACD,OAAO,MAAM,CAAC;AAClB,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { ColorMaterialOptions } from "../../../rendering/visible-material/color-material-options.js";
2
+ import type { FallbackViews } from "./build-material-bind-group.js";
3
+ export declare function createColorMaterial(device: GPUDevice, bindGroupLayout: GPUBindGroupLayout, sampler: GPUSampler, fallback: FallbackViews, options: ColorMaterialOptions): GPUBindGroup;
@@ -0,0 +1,34 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { createStructBuffer, copyToGPUBuffer, getStructLayout } from "@adobe/data/typed-buffer";
3
+ import { schema as visibleMaterialSchema } from "../../../rendering/visible-material/schema.js";
4
+ const layout = getStructLayout(visibleMaterialSchema);
5
+ export function createColorMaterial(device, bindGroupLayout, sampler, fallback, options) {
6
+ const material = {
7
+ baseColorFactor: options.color,
8
+ emissiveFactor: options.emissive ?? [0, 0, 0],
9
+ metallicFactor: options.metallic ?? 0,
10
+ roughnessFactor: options.roughness ?? 0.8,
11
+ normalScale: 1,
12
+ occlusionStrength: 1,
13
+ };
14
+ const structBuffer = createStructBuffer(visibleMaterialSchema, layout.size);
15
+ structBuffer.set(0, material);
16
+ let uniformBuffer = device.createBuffer({
17
+ size: layout.size,
18
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
19
+ });
20
+ uniformBuffer = copyToGPUBuffer(structBuffer, device, uniformBuffer);
21
+ return device.createBindGroup({
22
+ layout: bindGroupLayout,
23
+ entries: [
24
+ { binding: 0, resource: { buffer: uniformBuffer } },
25
+ { binding: 1, resource: fallback.white },
26
+ { binding: 2, resource: fallback.white },
27
+ { binding: 3, resource: fallback.flatNormal },
28
+ { binding: 4, resource: fallback.white },
29
+ { binding: 5, resource: fallback.white },
30
+ { binding: 6, resource: sampler },
31
+ ],
32
+ });
33
+ }
34
+ //# sourceMappingURL=create-color-material.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-color-material.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/create-color-material.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAChG,OAAO,EAAE,MAAM,IAAI,qBAAqB,EAAE,MAAM,+CAA+C,CAAC;AAKhG,MAAM,MAAM,GAAG,eAAe,CAAC,qBAAqB,CAAC,CAAC;AAEtD,MAAM,UAAU,mBAAmB,CAC/B,MAAiB,EACjB,eAAmC,EACnC,OAAmB,EACnB,QAAuB,EACvB,OAA6B;IAE7B,MAAM,QAAQ,GAAoB;QAC9B,eAAe,EAAE,OAAO,CAAC,KAAK;QAC9B,cAAc,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QAC7C,cAAc,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC;QACrC,eAAe,EAAE,OAAO,CAAC,SAAS,IAAI,GAAG;QACzC,WAAW,EAAE,CAAC;QACd,iBAAiB,EAAE,CAAC;KACvB,CAAC;IAEF,MAAM,YAAY,GAAG,kBAAkB,CAAC,qBAAqB,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;IAC5E,YAAY,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;IAC9B,IAAI,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACpC,IAAI,EAAE,MAAM,CAAC,IAAI;QACjB,KAAK,EAAE,cAAc,CAAC,OAAO,GAAG,cAAc,CAAC,QAAQ;KAC1D,CAAC,CAAC;IACH,aAAa,GAAG,eAAe,CAAC,YAAY,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAErE,OAAO,MAAM,CAAC,eAAe,CAAC;QAC1B,MAAM,EAAE,eAAe;QACvB,OAAO,EAAE;YACL,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE,EAAE;YACnD,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE;YACxC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE;YACxC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,UAAU,EAAE;YAC7C,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE;YACxC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE;YACxC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,OAAO,EAAE;SACpC;KACJ,CAAC,CAAC;AACP,CAAC"}
@@ -0,0 +1,12 @@
1
+ import type { GltfAsset } from "./gltf-schema.js";
2
+ export declare function decodeAllImages(device: GPUDevice, gltf: GltfAsset, bin: ArrayBuffer): Promise<GPUTexture[]>;
3
+ /**
4
+ * Creates 1x1 fallback textures that the renderer can bind when a material
5
+ * doesn't supply a particular slot. Avoids "if texture exists" branches in
6
+ * the shader.
7
+ */
8
+ export declare function createFallbackTextures(device: GPUDevice): {
9
+ white: GPUTextureView;
10
+ black: GPUTextureView;
11
+ flatNormal: GPUTextureView;
12
+ };
@@ -0,0 +1,68 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { readImageBytes } from "./accessor-view.js";
3
+ /**
4
+ * Categorizes each image index as either "color" (sRGB) or "data" (linear).
5
+ * glTF spec: baseColor and emissive textures are in sRGB color space; normal,
6
+ * metallic-roughness, and occlusion textures are in linear color space.
7
+ *
8
+ * When an image is referenced from both kinds of slot, "color" wins because
9
+ * losing precision in a data texture is more visible than gamma drift in a
10
+ * color one.
11
+ */
12
+ function categorizeImages(gltf) {
13
+ const out = new Array((gltf.images ?? []).length).fill("data");
14
+ const markColor = (textureIndex) => {
15
+ if (textureIndex === undefined)
16
+ return;
17
+ const t = gltf.textures?.[textureIndex];
18
+ if (t?.source !== undefined)
19
+ out[t.source] = "color";
20
+ };
21
+ for (const mat of gltf.materials ?? []) {
22
+ markColor(mat.pbrMetallicRoughness?.baseColorTexture?.index);
23
+ markColor(mat.emissiveTexture?.index);
24
+ }
25
+ return out;
26
+ }
27
+ async function decodeOne(device, bytes, mimeType, colorSpace) {
28
+ const blob = new Blob([bytes], { type: mimeType ?? "image/png" });
29
+ const bitmap = await createImageBitmap(blob, { colorSpaceConversion: "none" });
30
+ const format = colorSpace === "color" ? "rgba8unorm-srgb" : "rgba8unorm";
31
+ const texture = device.createTexture({
32
+ size: [bitmap.width, bitmap.height, 1],
33
+ format,
34
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
35
+ });
36
+ device.queue.copyExternalImageToTexture({ source: bitmap }, { texture }, [bitmap.width, bitmap.height, 1]);
37
+ bitmap.close();
38
+ return texture;
39
+ }
40
+ export async function decodeAllImages(device, gltf, bin) {
41
+ const kinds = categorizeImages(gltf);
42
+ return Promise.all((gltf.images ?? []).map((image, idx) => {
43
+ const bytes = readImageBytes(gltf, bin, idx);
44
+ return decodeOne(device, bytes, image.mimeType, kinds[idx]);
45
+ }));
46
+ }
47
+ /**
48
+ * Creates 1x1 fallback textures that the renderer can bind when a material
49
+ * doesn't supply a particular slot. Avoids "if texture exists" branches in
50
+ * the shader.
51
+ */
52
+ export function createFallbackTextures(device) {
53
+ const make = (pixel, format) => {
54
+ const tex = device.createTexture({
55
+ size: [1, 1, 1],
56
+ format,
57
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
58
+ });
59
+ device.queue.writeTexture({ texture: tex }, pixel, { bytesPerRow: 4 }, [1, 1, 1]);
60
+ return tex.createView();
61
+ };
62
+ return {
63
+ white: make(new Uint8Array([255, 255, 255, 255]), "rgba8unorm-srgb"),
64
+ black: make(new Uint8Array([0, 0, 0, 255]), "rgba8unorm-srgb"),
65
+ flatNormal: make(new Uint8Array([128, 128, 255, 255]), "rgba8unorm"),
66
+ };
67
+ }
68
+ //# sourceMappingURL=decode-images.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decode-images.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/decode-images.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAEvD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAGpD;;;;;;;;GAQG;AACH,SAAS,gBAAgB,CAAC,IAAe;IACrC,MAAM,GAAG,GAAyB,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAErF,MAAM,SAAS,GAAG,CAAC,YAAgC,EAAQ,EAAE;QACzD,IAAI,YAAY,KAAK,SAAS;YAAE,OAAO;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC,CAAC;QACxC,IAAI,CAAC,EAAE,MAAM,KAAK,SAAS;YAAE,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC;IACzD,CAAC,CAAC;IAEF,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,SAAS,IAAI,EAAE,EAAE,CAAC;QACrC,SAAS,CAAC,GAAG,CAAC,oBAAoB,EAAE,gBAAgB,EAAE,KAAK,CAAC,CAAC;QAC7D,SAAS,CAAC,GAAG,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,OAAO,GAAG,CAAC;AACf,CAAC;AAED,KAAK,UAAU,SAAS,CACpB,MAAiB,EACjB,KAAiB,EACjB,QAA4B,EAC5B,UAA4B;IAE5B,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,EAAE,IAAI,EAAE,QAAQ,IAAI,WAAW,EAAE,CAAC,CAAC;IAClE,MAAM,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,EAAE,EAAE,oBAAoB,EAAE,MAAM,EAAE,CAAC,CAAC;IAC/E,MAAM,MAAM,GAAqB,UAAU,KAAK,OAAO,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,YAAY,CAAC;IAC3F,MAAM,OAAO,GAAG,MAAM,CAAC,aAAa,CAAC;QACjC,IAAI,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC;QACtC,MAAM;QACN,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ,GAAG,eAAe,CAAC,iBAAiB;KACxG,CAAC,CAAC;IACH,MAAM,CAAC,KAAK,CAAC,0BAA0B,CACnC,EAAE,MAAM,EAAE,MAAM,EAAE,EAClB,EAAE,OAAO,EAAE,EACX,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CACnC,CAAC;IACF,MAAM,CAAC,KAAK,EAAE,CAAC;IACf,OAAO,OAAO,CAAC;AACnB,CAAC;AAED,MAAM,CAAC,KAAK,UAAU,eAAe,CACjC,MAAiB,EACjB,IAAe,EACf,GAAgB;IAEhB,MAAM,KAAK,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;IACrC,OAAO,OAAO,CAAC,GAAG,CACd,CAAC,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7C,OAAO,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IAChE,CAAC,CAAC,CACL,CAAC;AACN,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,sBAAsB,CAAC,MAAiB;IAKpD,MAAM,IAAI,GAAG,CAAC,KAAiB,EAAE,MAAwB,EAAkB,EAAE;QACzE,MAAM,GAAG,GAAG,MAAM,CAAC,aAAa,CAAC;YAC7B,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACf,MAAM;YACN,KAAK,EAAE,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,QAAQ;SACpE,CAAC,CAAC;QACH,MAAM,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClF,OAAO,GAAG,CAAC,UAAU,EAAE,CAAC;IAC5B,CAAC,CAAC;IACF,OAAO;QACH,KAAK,EAAE,IAAI,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,iBAAiB,CAAC;QACpE,KAAK,EAAE,IAAI,CAAC,IAAI,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,iBAAiB,CAAC;QAC9D,UAAU,EAAE,IAAI,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC;KACvE,CAAC;AACN,CAAC"}
@@ -0,0 +1,152 @@
1
+ export interface GltfAsset {
2
+ asset: {
3
+ version: string;
4
+ };
5
+ scene?: number;
6
+ scenes?: GltfScene[];
7
+ nodes?: GltfNode[];
8
+ meshes?: GltfMesh[];
9
+ skins?: GltfSkin[];
10
+ materials?: GltfMaterial[];
11
+ textures?: GltfTexture[];
12
+ images?: GltfImage[];
13
+ samplers?: GltfSampler[];
14
+ accessors?: GltfAccessor[];
15
+ bufferViews?: GltfBufferView[];
16
+ buffers?: GltfBuffer[];
17
+ animations?: GltfAnimation[];
18
+ }
19
+ export interface GltfAnimation {
20
+ name?: string;
21
+ channels: GltfAnimationChannel[];
22
+ samplers: GltfAnimationSampler[];
23
+ }
24
+ export interface GltfAnimationChannel {
25
+ sampler: number;
26
+ target: {
27
+ node: number;
28
+ path: "translation" | "rotation" | "scale" | "weights";
29
+ };
30
+ }
31
+ export interface GltfAnimationSampler {
32
+ input: number;
33
+ output: number;
34
+ interpolation?: "LINEAR" | "STEP" | "CUBICSPLINE";
35
+ }
36
+ export interface GltfScene {
37
+ nodes?: number[];
38
+ }
39
+ export interface GltfNode {
40
+ name?: string;
41
+ mesh?: number;
42
+ skin?: number;
43
+ children?: number[];
44
+ translation?: [number, number, number];
45
+ rotation?: [number, number, number, number];
46
+ scale?: [number, number, number];
47
+ matrix?: number[];
48
+ }
49
+ export interface GltfMesh {
50
+ name?: string;
51
+ primitives: GltfPrimitive[];
52
+ }
53
+ export interface GltfPrimitive {
54
+ attributes: {
55
+ POSITION: number;
56
+ NORMAL?: number;
57
+ TANGENT?: number;
58
+ TEXCOORD_0?: number;
59
+ JOINTS_0?: number;
60
+ WEIGHTS_0?: number;
61
+ [key: string]: number | undefined;
62
+ };
63
+ indices?: number;
64
+ material?: number;
65
+ mode?: number;
66
+ }
67
+ export interface GltfSkin {
68
+ name?: string;
69
+ inverseBindMatrices?: number;
70
+ skeleton?: number;
71
+ joints: number[];
72
+ }
73
+ export interface GltfMaterial {
74
+ name?: string;
75
+ pbrMetallicRoughness?: {
76
+ baseColorFactor?: [number, number, number, number];
77
+ baseColorTexture?: {
78
+ index: number;
79
+ texCoord?: number;
80
+ };
81
+ metallicFactor?: number;
82
+ roughnessFactor?: number;
83
+ metallicRoughnessTexture?: {
84
+ index: number;
85
+ texCoord?: number;
86
+ };
87
+ };
88
+ normalTexture?: {
89
+ index: number;
90
+ texCoord?: number;
91
+ scale?: number;
92
+ };
93
+ occlusionTexture?: {
94
+ index: number;
95
+ texCoord?: number;
96
+ strength?: number;
97
+ };
98
+ emissiveTexture?: {
99
+ index: number;
100
+ texCoord?: number;
101
+ };
102
+ emissiveFactor?: [number, number, number];
103
+ alphaMode?: "OPAQUE" | "MASK" | "BLEND";
104
+ alphaCutoff?: number;
105
+ doubleSided?: boolean;
106
+ }
107
+ export interface GltfTexture {
108
+ sampler?: number;
109
+ source?: number;
110
+ }
111
+ export interface GltfImage {
112
+ name?: string;
113
+ mimeType?: string;
114
+ bufferView?: number;
115
+ uri?: string;
116
+ }
117
+ export interface GltfSampler {
118
+ magFilter?: number;
119
+ minFilter?: number;
120
+ wrapS?: number;
121
+ wrapT?: number;
122
+ }
123
+ export interface GltfAccessor {
124
+ bufferView?: number;
125
+ byteOffset?: number;
126
+ componentType: number;
127
+ count: number;
128
+ type: "SCALAR" | "VEC2" | "VEC3" | "VEC4" | "MAT2" | "MAT3" | "MAT4";
129
+ normalized?: boolean;
130
+ min?: number[];
131
+ max?: number[];
132
+ }
133
+ export interface GltfBufferView {
134
+ buffer: number;
135
+ byteOffset?: number;
136
+ byteLength: number;
137
+ byteStride?: number;
138
+ target?: number;
139
+ }
140
+ export interface GltfBuffer {
141
+ byteLength: number;
142
+ uri?: string;
143
+ }
144
+ export declare const COMPONENT_TYPE: {
145
+ readonly BYTE: 5120;
146
+ readonly UNSIGNED_BYTE: 5121;
147
+ readonly SHORT: 5122;
148
+ readonly UNSIGNED_SHORT: 5123;
149
+ readonly UNSIGNED_INT: 5125;
150
+ readonly FLOAT: 5126;
151
+ };
152
+ export declare const ACCESSOR_TYPE_COMPONENTS: Record<GltfAccessor["type"], number>;
@@ -0,0 +1,20 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ // glTF componentType constants
3
+ export const COMPONENT_TYPE = {
4
+ BYTE: 5120,
5
+ UNSIGNED_BYTE: 5121,
6
+ SHORT: 5122,
7
+ UNSIGNED_SHORT: 5123,
8
+ UNSIGNED_INT: 5125,
9
+ FLOAT: 5126,
10
+ };
11
+ export const ACCESSOR_TYPE_COMPONENTS = {
12
+ SCALAR: 1,
13
+ VEC2: 2,
14
+ VEC3: 3,
15
+ VEC4: 4,
16
+ MAT2: 4,
17
+ MAT3: 9,
18
+ MAT4: 16,
19
+ };
20
+ //# sourceMappingURL=gltf-schema.js.map
@@ -0,0 +1 @@
1
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