@adobe/data-gpu 0.9.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +98 -0
- package/LICENSE +21 -0
- package/dist/core/core-plugin.d.ts +44 -0
- package/dist/core/core-plugin.js +90 -0
- package/dist/core/core-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
- package/dist/core/frame-time/frame-time-plugin.js +41 -0
- package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
- package/dist/core/frame-time/frame-time.d.ts +18 -0
- package/dist/core/frame-time/frame-time.js +3 -0
- package/dist/core/frame-time/frame-time.js.map +1 -0
- package/dist/core/frame-time/public.d.ts +1 -0
- package/dist/core/frame-time/public.js +3 -0
- package/dist/core/frame-time/public.js.map +1 -0
- package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
- package/dist/graphics/animation/animation-data-plugin.js +110 -0
- package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.d.ts +214 -0
- package/dist/graphics/animation/animation-plugin.js +26 -0
- package/dist/graphics/animation/animation-plugin.js.map +1 -0
- package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
- package/dist/graphics/animation/animation-plugin.test.js +142 -0
- package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
- package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
- package/dist/graphics/animation/animation-track/animation-track.js +3 -0
- package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
- package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
- package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
- package/dist/graphics/animation/animation-track/interpolate.js +18 -0
- package/dist/graphics/animation/animation-track/interpolate.js.map +1 -0
- package/dist/graphics/animation/animation-track/public.d.ts +1 -0
- package/dist/graphics/animation/animation-track/public.js +3 -0
- package/dist/graphics/animation/animation-track/public.js.map +1 -0
- package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
- package/dist/graphics/animation/animation-track/sample.js +44 -0
- package/dist/graphics/animation/animation-track/sample.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js +3 -0
- package/dist/graphics/animation/interpolation-mode/interpolation-mode.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/public.d.ts +1 -0
- package/dist/graphics/animation/interpolation-mode/public.js +3 -0
- package/dist/graphics/animation/interpolation-mode/public.js.map +1 -0
- package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
- package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
- package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
- package/dist/graphics/camera/camera-plugin.d.ts +112 -0
- package/dist/graphics/camera/camera-plugin.js +36 -0
- package/dist/graphics/camera/camera-plugin.js.map +1 -0
- package/dist/graphics/camera/camera.d.ts +4 -0
- package/dist/graphics/camera/camera.js +3 -0
- package/dist/graphics/camera/camera.js.map +1 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
- package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
- package/dist/graphics/camera/orbit/orbit-data-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js +12 -0
- package/dist/graphics/camera/orbit/orbit-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js +71 -0
- package/dist/graphics/camera/orbit/orbit-system-plugin.js.map +1 -0
- package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
- package/dist/graphics/camera/orbit/orbit.js +3 -0
- package/dist/graphics/camera/orbit/orbit.js.map +1 -0
- package/dist/graphics/camera/orbit/public.d.ts +5 -0
- package/dist/graphics/camera/orbit/public.js +6 -0
- package/dist/graphics/camera/orbit/public.js.map +1 -0
- package/dist/graphics/camera/public.d.ts +4 -0
- package/dist/graphics/camera/public.js +6 -0
- package/dist/graphics/camera/public.js.map +1 -0
- package/dist/graphics/camera/schema.d.ts +65 -0
- package/dist/graphics/camera/schema.js +19 -0
- package/dist/graphics/camera/schema.js.map +1 -0
- package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
- package/dist/graphics/camera/screen-to-world-ray.js +31 -0
- package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
- package/dist/graphics/camera/to-view-projection.d.ts +3 -0
- package/dist/graphics/camera/to-view-projection.js +23 -0
- package/dist/graphics/camera/to-view-projection.js.map +1 -0
- package/dist/graphics/graphics-plugin.d.ts +121 -0
- package/dist/graphics/graphics-plugin.js +106 -0
- package/dist/graphics/graphics-plugin.js.map +1 -0
- package/dist/graphics/picking/pick-hit.d.ts +10 -0
- package/dist/graphics/picking/pick-hit.js +3 -0
- package/dist/graphics/picking/pick-hit.js.map +1 -0
- package/dist/graphics/picking/picking-plugin.d.ts +3819 -0
- package/dist/graphics/picking/picking-plugin.js +88 -0
- package/dist/graphics/picking/picking-plugin.js.map +1 -0
- package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
- package/dist/graphics/rendering/bone-collider-plugin.js +207 -0
- package/dist/graphics/rendering/bone-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
- package/dist/graphics/rendering/display-transform-plugin.js +25 -0
- package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
- package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
- package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
- package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
- package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
- package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
- package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
- package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
- package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
- package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
- package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
- package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
- package/dist/graphics/rendering/ibl-render/ibl/prefilter.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js +16 -0
- package/dist/graphics/rendering/ibl-render/ibl/render-helpers.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
- package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
- package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
- package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
- package/dist/graphics/rendering/interpolation-plugin.js +98 -0
- package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
- package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
- package/dist/graphics/rendering/interpolation.test.js +38 -0
- package/dist/graphics/rendering/interpolation.test.js.map +1 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
- package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
- package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js +52 -0
- package/dist/graphics/rendering/material-gpu/material-bind-group.js.map +1 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js +90 -0
- package/dist/graphics/rendering/material-gpu/material-gpu-plugin.js.map +1 -0
- package/dist/graphics/rendering/model-collider-plugin.d.ts +1232 -0
- package/dist/graphics/rendering/model-collider-plugin.js +81 -0
- package/dist/graphics/rendering/model-collider-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
- package/dist/graphics/rendering/pbr-core-plugin.js +39 -0
- package/dist/graphics/rendering/pbr-core-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js +145 -0
- package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.d.ts +1266 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js +254 -0
- package/dist/graphics/rendering/pbr-render/pbr-render-plugin.js.map +1 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.d.ts +1004 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js +116 -0
- package/dist/graphics/rendering/pbr-render/physics-bridge-plugin.js.map +1 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.d.ts +31 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js +20 -0
- package/dist/graphics/rendering/ragdoll-trigger-plugin.js.map +1 -0
- package/dist/graphics/rendering/rendering-plugin.d.ts +1 -0
- package/dist/graphics/rendering/rendering-plugin.js +3 -0
- package/dist/graphics/rendering/rendering-plugin.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.d.ts +2 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js +18 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/layout.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/public.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.d.ts +1 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js +3 -0
- package/dist/graphics/rendering/skinning/skinning-attributes/skinning-attributes.js.map +1 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.d.ts +1212 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js +207 -0
- package/dist/graphics/rendering/skinning/skinning-plugin.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/layout.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/layout.js +16 -0
- package/dist/graphics/rendering/standard-vertex/layout.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/public.d.ts +2 -0
- package/dist/graphics/rendering/standard-vertex/public.js +4 -0
- package/dist/graphics/rendering/standard-vertex/public.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/schema.d.ts +52 -0
- package/dist/graphics/rendering/standard-vertex/schema.js +15 -0
- package/dist/graphics/rendering/standard-vertex/schema.js.map +1 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.d.ts +4 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js +3 -0
- package/dist/graphics/rendering/standard-vertex/standard-vertex.js.map +1 -0
- package/dist/graphics/rendering/visible-material/color-material-options.d.ts +7 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js +3 -0
- package/dist/graphics/rendering/visible-material/color-material-options.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.d.ts +8 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js +35 -0
- package/dist/graphics/rendering/visible-material/create-bind-group-layout.js.map +1 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.d.ts +10 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js +26 -0
- package/dist/graphics/rendering/visible-material/create-color-bind-group.js.map +1 -0
- package/dist/graphics/rendering/visible-material/public.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/public.js +5 -0
- package/dist/graphics/rendering/visible-material/public.js.map +1 -0
- package/dist/graphics/rendering/visible-material/schema.d.ts +49 -0
- package/dist/graphics/rendering/visible-material/schema.js +23 -0
- package/dist/graphics/rendering/visible-material/schema.js.map +1 -0
- package/dist/graphics/rendering/visible-material/visible-material.d.ts +4 -0
- package/dist/graphics/rendering/visible-material/visible-material.js +3 -0
- package/dist/graphics/rendering/visible-material/visible-material.js.map +1 -0
- package/dist/graphics/scene/light/light-plugin.d.ts +30 -0
- package/dist/graphics/scene/light/light-plugin.js +35 -0
- package/dist/graphics/scene/light/light-plugin.js.map +1 -0
- package/dist/graphics/scene/light/light.d.ts +14 -0
- package/dist/graphics/scene/light/light.js +3 -0
- package/dist/graphics/scene/light/light.js.map +1 -0
- package/dist/graphics/scene/light/public.d.ts +1 -0
- package/dist/graphics/scene/light/public.js +2 -0
- package/dist/graphics/scene/light/public.js.map +1 -0
- package/dist/graphics/scene/model/geometry/geometry.d.ts +9 -0
- package/dist/graphics/scene/model/geometry/geometry.js +3 -0
- package/dist/graphics/scene/model/geometry/geometry.js.map +1 -0
- package/dist/graphics/scene/model/geometry/public.d.ts +1 -0
- package/dist/graphics/scene/model/geometry/public.js +3 -0
- package/dist/graphics/scene/model/geometry/public.js.map +1 -0
- package/dist/graphics/scene/model/gltf/accessor-view.d.ts +9 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js +44 -0
- package/dist/graphics/scene/model/gltf/accessor-view.js.map +1 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.d.ts +22 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js +75 -0
- package/dist/graphics/scene/model/gltf/build-material-bind-group.js.map +1 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.d.ts +7 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js +38 -0
- package/dist/graphics/scene/model/gltf/compute-world-matrices.js.map +1 -0
- package/dist/graphics/scene/model/gltf/create-color-material.d.ts +3 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js +34 -0
- package/dist/graphics/scene/model/gltf/create-color-material.js.map +1 -0
- package/dist/graphics/scene/model/gltf/decode-images.d.ts +12 -0
- package/dist/graphics/scene/model/gltf/decode-images.js +68 -0
- package/dist/graphics/scene/model/gltf/decode-images.js.map +1 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.d.ts +152 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js +20 -0
- package/dist/graphics/scene/model/gltf/gltf-schema.js.map +1 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.d.ts +42 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js +175 -0
- package/dist/graphics/scene/model/gltf/load-gltf-model.js.map +1 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.d.ts +21 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js +106 -0
- package/dist/graphics/scene/model/gltf/pack-vertex-buffer.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-animations.d.ts +18 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js +51 -0
- package/dist/graphics/scene/model/gltf/parse-animations.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-glb.d.ts +6 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js +40 -0
- package/dist/graphics/scene/model/gltf/parse-glb.js.map +1 -0
- package/dist/graphics/scene/model/gltf/parse-skin.d.ts +19 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js +43 -0
- package/dist/graphics/scene/model/gltf/parse-skin.js.map +1 -0
- package/dist/graphics/scene/model/model-loader-plugin.d.ts +922 -0
- package/dist/graphics/scene/model/model-loader-plugin.js +120 -0
- package/dist/graphics/scene/model/model-loader-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model-plugin.d.ts +352 -0
- package/dist/graphics/scene/model/model-plugin.js +39 -0
- package/dist/graphics/scene/model/model-plugin.js.map +1 -0
- package/dist/graphics/scene/model/model.d.ts +11 -0
- package/dist/graphics/scene/model/model.js +3 -0
- package/dist/graphics/scene/model/model.js.map +1 -0
- package/dist/graphics/scene/model/public.d.ts +1 -0
- package/dist/graphics/scene/model/public.js +2 -0
- package/dist/graphics/scene/model/public.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.d.ts +36 -0
- package/dist/graphics/scene/model/shape/convex-hull.js +152 -0
- package/dist/graphics/scene/model/shape/convex-hull.js.map +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.d.ts +1 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js +78 -0
- package/dist/graphics/scene/model/shape/convex-hull.test.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.d.ts +631 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js +61 -0
- package/dist/graphics/scene/model/shape/shape-geometry-plugin.js.map +1 -0
- package/dist/graphics/scene/model/shape/shape-mesh.d.ts +34 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js +142 -0
- package/dist/graphics/scene/model/shape/shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.d.ts +9 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js +12 -0
- package/dist/graphics/scene/model/shape/upload-shape-mesh.js.map +1 -0
- package/dist/graphics/scene/model/world-bounds-plugin.d.ts +909 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js +93 -0
- package/dist/graphics/scene/model/world-bounds-plugin.js.map +1 -0
- package/dist/graphics/scene/node/node-data-plugin.d.ts +113 -0
- package/dist/graphics/scene/node/node-data-plugin.js +27 -0
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// © 2026 Adobe. MIT License. See /LICENSE for details.
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import { Database, Entity } from "@adobe/data/ecs";
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let m00 = m[0], m10 = m[1], m20 = m[2], m01 = m[4], m11 = m[5], m21 = m[6], m02 = m[8], m12 = m[9], m22 = m[10];
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const sx = Math.hypot(m00, m10, m20) || 1, sy = Math.hypot(m01, m11, m21) || 1, sz = Math.hypot(m02, m12, m22) || 1;
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m00 /= sx; m10 /= sx; m20 /= sx; m01 /= sy; m11 /= sy; m21 /= sy; m02 /= sz; m12 /= sz; m22 /= sz;
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if (tr > 0) { const s = Math.sqrt(tr + 1) * 2; return [(m21 - m12) / s, (m02 - m20) / s, (m10 - m01) / s, 0.25 * s]; }
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|
42
|
+
if (m00 > m11 && m00 > m22) { const s = Math.sqrt(1 + m00 - m11 - m22) * 2; return [0.25 * s, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s]; }
|
|
43
|
+
if (m11 > m22) { const s = Math.sqrt(1 + m11 - m00 - m22) * 2; return [(m01 + m10) / s, 0.25 * s, (m12 + m21) / s, (m02 - m20) / s]; }
|
|
44
|
+
const s = Math.sqrt(1 + m22 - m00 - m11) * 2; return [(m02 + m20) / s, (m12 + m21) / s, 0.25 * s, (m10 - m01) / s];
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
interface SkinGeometry { _cpuSkin?: { positions: Float32Array; joints: Uint32Array; weights: Float32Array } | null; _skinInverseBindMatrices?: Float32Array | null }
|
|
48
|
+
|
|
49
|
+
export const boneColliders = Database.Plugin.create({
|
|
50
|
+
extends: Database.Plugin.combine(physicsData, jointData, ragdollTrigger, pbrSkinning, modelLoader, transform),
|
|
51
|
+
components: {
|
|
52
|
+
_boneJoint: Entity.schema, // the skeleton joint this capsule tracks
|
|
53
|
+
_boneOffsetPos: Vec3.schema, // capsule offset in the bone's bind-local frame
|
|
54
|
+
_boneOffsetRot: Quat.schema,
|
|
55
|
+
_ragdollBuilt: True.schema, // tag: this skeleton's bone capsules have been generated
|
|
56
|
+
},
|
|
57
|
+
archetypes: {
|
|
58
|
+
// a kinematic capsule body bound to a skeleton joint (collisionGroup 1 ⇒ the
|
|
59
|
+
// ragdoll's bones never collide with each other, only the world)
|
|
60
|
+
BoneCapsule: ["bodyType", "colliderShape", "halfExtents", "material", "collisionGroup", "position", "rotation", "linearVelocity", "angularVelocity", "_boneJoint", "_boneOffsetPos", "_boneOffsetRot"],
|
|
61
|
+
},
|
|
62
|
+
systems: {
|
|
63
|
+
// Once a skeleton's skin has loaded, fit + spawn its bone capsules (one-time;
|
|
64
|
+
// tag + exclude). Tail→head since tagging the skeleton migrates its row.
|
|
65
|
+
generateBoneColliders: {
|
|
66
|
+
schedule: { during: ["postUpdate"] },
|
|
67
|
+
create: db => () => {
|
|
68
|
+
const material = (Object.values(db.store.resources.materials)[0] as Entity | undefined) ?? (0 as Entity);
|
|
69
|
+
for (const arch of db.store.queryArchetypes(["_skeletonJoints", "_skeletonGeometry"], { exclude: ["_ragdollBuilt"] })) {
|
|
70
|
+
const ids = arch.columns.id, jc = arch.columns._skeletonJoints, gc = arch.columns._skeletonGeometry;
|
|
71
|
+
for (let i = arch.rowCount - 1; i >= 0; i--) {
|
|
72
|
+
const skeleton = ids.get(i), joints = jc.get(i), geo = gc.get(i);
|
|
73
|
+
const g = db.store.read(geo) as SkinGeometry | null;
|
|
74
|
+
if (!g?._cpuSkin || !g._skinInverseBindMatrices) continue; // skin not loaded yet
|
|
75
|
+
for (const c of fitBoneCapsules({ jointCount: joints.length, inverseBindMatrices: g._skinInverseBindMatrices, skin: g._cpuSkin })) {
|
|
76
|
+
db.store.archetypes.BoneCapsule.insert({
|
|
77
|
+
bodyType: "kinematic", colliderShape: "capsule", halfExtents: [c.radius, c.halfHeight, 0], material, collisionGroup: 1,
|
|
78
|
+
position: [0, 0, 0], rotation: [0, 0, 0, 1], linearVelocity: [0, 0, 0], angularVelocity: [0, 0, 0],
|
|
79
|
+
_boneJoint: joints[c.jointIndex], _boneOffsetPos: c.offsetPosition, _boneOffsetRot: c.offsetRotation,
|
|
80
|
+
});
|
|
81
|
+
}
|
|
82
|
+
db.store.update(skeleton, { _ragdollBuilt: true });
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
},
|
|
86
|
+
},
|
|
87
|
+
// Alive: place every *kinematic* bone capsule at jointWorldMatrix · offset
|
|
88
|
+
// (the solver then kinematic-drives the engine body there). Dynamic capsules
|
|
89
|
+
// are ragdolling — physics owns them, so skip.
|
|
90
|
+
trackBoneColliders: {
|
|
91
|
+
schedule: { during: ["postUpdate"], after: ["generateBoneColliders", "transformSystem"] },
|
|
92
|
+
create: db => () => {
|
|
93
|
+
for (const arch of db.store.queryArchetypes(["_boneJoint", "_boneOffsetPos", "_boneOffsetRot", "bodyType", "position", "rotation"])) {
|
|
94
|
+
const bj = arch.columns._boneJoint, op = arch.columns._boneOffsetPos, orot = arch.columns._boneOffsetRot, bt = arch.columns.bodyType;
|
|
95
|
+
const posCol = arch.columns.position, rotCol = arch.columns.rotation;
|
|
96
|
+
for (let i = 0; i < arch.rowCount; i++) {
|
|
97
|
+
if (bt.get(i) === "dynamic") continue; // ragdolling — physics drives it
|
|
98
|
+
const jw = db.store.get(bj.get(i), "_worldMatrix") as Mat4x4 | undefined;
|
|
99
|
+
if (!jw) continue;
|
|
100
|
+
posCol.set(i, Mat4x4.multiplyVec3(jw, op.get(i)));
|
|
101
|
+
rotCol.set(i, Quat.multiply(rotationOf(jw), orot.get(i)));
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
},
|
|
105
|
+
},
|
|
106
|
+
// On trigger: joint each capsule to its nearest capsule-bearing ancestor (at
|
|
107
|
+
// the shared joint point, anchors from the current pose), flip every capsule
|
|
108
|
+
// to dynamic, and stop the animation. The solver flips the engine bodies and
|
|
109
|
+
// mirrors the joints; the root capsule (no ancestor) falls free, dragging the rest.
|
|
110
|
+
ragdollOnTrigger: {
|
|
111
|
+
schedule: { during: ["postUpdate"], after: ["trackBoneColliders"] },
|
|
112
|
+
create: db => () => {
|
|
113
|
+
if (!db.store.resources._ragdollTrigger) return;
|
|
114
|
+
db.store.resources._ragdollTrigger = false;
|
|
115
|
+
// joint entity → its capsule + current world pose + rotation
|
|
116
|
+
const byJoint = new Map<Entity, { capsule: Entity; world: Mat4x4; rot: Quat }>();
|
|
117
|
+
for (const arch of db.store.queryArchetypes(["_boneJoint", "position", "rotation"])) {
|
|
118
|
+
const ids = arch.columns.id, bj = arch.columns._boneJoint, pc = arch.columns.position, rc = arch.columns.rotation;
|
|
119
|
+
for (let i = 0; i < arch.rowCount; i++) { const r = rc.get(i); byJoint.set(bj.get(i), { capsule: ids.get(i), world: compose(pc.get(i), r), rot: r }); }
|
|
120
|
+
}
|
|
121
|
+
for (const arch of db.store.queryArchetypes(["_boneJoint", "position", "rotation"])) {
|
|
122
|
+
const ids = arch.columns.id, bj = arch.columns._boneJoint, pc = arch.columns.position, rc = arch.columns.rotation;
|
|
123
|
+
for (let i = 0; i < arch.rowCount; i++) {
|
|
124
|
+
const joint = bj.get(i);
|
|
125
|
+
// nearest ancestor joint that has a capsule
|
|
126
|
+
let pj = (db.store.get(joint, "parent") as Entity | undefined) ?? (0 as Entity);
|
|
127
|
+
while (pj && !byJoint.has(pj)) pj = (db.store.get(pj, "parent") as Entity | undefined) ?? (0 as Entity);
|
|
128
|
+
const parent = pj ? byJoint.get(pj) : undefined;
|
|
129
|
+
if (!parent) continue; // root capsule: unconstrained
|
|
130
|
+
const jw = db.store.get(joint, "_worldMatrix") as Mat4x4 | undefined;
|
|
131
|
+
const origin: Vec3 = jw ? [jw[12], jw[13], jw[14]] : [pc.get(i)[0], pc.get(i)[1], pc.get(i)[2]];
|
|
132
|
+
const childRot = rc.get(i);
|
|
133
|
+
const childWorld = compose(pc.get(i), childRot);
|
|
134
|
+
// cone reference = the child bone's current axis (its capsule +Y), in the
|
|
135
|
+
// parent's frame; the swing-twist joint then limits how far the bone can
|
|
136
|
+
// deviate from this rest pose — anatomical limits, not a free ball.
|
|
137
|
+
const boneDirWorld = Quat.rotateVec3(childRot, [0, 1, 0]);
|
|
138
|
+
const axis = Quat.rotateVec3(Quat.inverse(parent.rot), boneDirWorld);
|
|
139
|
+
db.store.archetypes.Joint.insert({
|
|
140
|
+
jointType: "cone", jointBodyA: parent.capsule, jointBodyB: ids.get(i),
|
|
141
|
+
jointAnchorA: Mat4x4.multiplyVec3(Mat4x4.inverse(parent.world), origin),
|
|
142
|
+
jointAnchorB: Mat4x4.multiplyVec3(Mat4x4.inverse(childWorld), origin),
|
|
143
|
+
jointAxis: axis, jointMinLimit: -0.5, jointMaxLimit: 0.5, jointSwingLimit: 0.9, // ~±29° twist, ~52° swing cone
|
|
144
|
+
});
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
for (const arch of db.store.queryArchetypes(["_boneJoint", "bodyType"])) {
|
|
148
|
+
const ids = arch.columns.id;
|
|
149
|
+
for (let i = 0; i < arch.rowCount; i++) db.store.update(ids.get(i), { bodyType: "dynamic" });
|
|
150
|
+
}
|
|
151
|
+
for (const arch of db.store.queryArchetypes(["animationPlaying"])) {
|
|
152
|
+
const ids = arch.columns.id;
|
|
153
|
+
for (let i = 0; i < arch.rowCount; i++) db.store.update(ids.get(i), { animationPlaying: false });
|
|
154
|
+
}
|
|
155
|
+
},
|
|
156
|
+
},
|
|
157
|
+
// Ragdolling: write each dynamic bone capsule's pose back onto its skeleton
|
|
158
|
+
// joint as a local TRS (jointWorld = capsuleWorld · offset⁻¹, then relative to
|
|
159
|
+
// the parent's world), so the skinned mesh follows the physics. Two passes so
|
|
160
|
+
// a child uses its parent's *capsule-derived* world, keeping the chain consistent.
|
|
161
|
+
reconcileRagdoll: {
|
|
162
|
+
schedule: { during: ["preRender"], after: ["transformSystem"] },
|
|
163
|
+
create: db => () => {
|
|
164
|
+
const jointWorld = new Map<Entity, Mat4x4>();
|
|
165
|
+
for (const arch of db.store.queryArchetypes(["_boneJoint", "_boneOffsetPos", "_boneOffsetRot", "bodyType", "position", "rotation"])) {
|
|
166
|
+
const bj = arch.columns._boneJoint, op = arch.columns._boneOffsetPos, orot = arch.columns._boneOffsetRot, bt = arch.columns.bodyType, pc = arch.columns.position, rc = arch.columns.rotation;
|
|
167
|
+
for (let i = 0; i < arch.rowCount; i++) {
|
|
168
|
+
if (bt.get(i) !== "dynamic") continue;
|
|
169
|
+
jointWorld.set(bj.get(i), Mat4x4.multiply(compose(pc.get(i), rc.get(i)), Mat4x4.inverse(compose(op.get(i), orot.get(i)))));
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
if (jointWorld.size === 0) return;
|
|
173
|
+
for (const [joint, jw] of jointWorld) {
|
|
174
|
+
const parent = (db.store.get(joint, "parent") as Entity | undefined) ?? (0 as Entity);
|
|
175
|
+
const parentW = jointWorld.get(parent) ?? (parent ? db.store.get(parent, "_worldMatrix") as Mat4x4 | undefined : undefined) ?? Mat4x4.identity;
|
|
176
|
+
const local = Mat4x4.multiply(Mat4x4.inverse(parentW), jw);
|
|
177
|
+
db.store.update(joint, { position: [local[12], local[13], local[14]], rotation: rotationOf(local) });
|
|
178
|
+
}
|
|
179
|
+
},
|
|
180
|
+
},
|
|
181
|
+
},
|
|
182
|
+
});
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
import { Database } from "@adobe/data/ecs";
|
|
4
|
+
import { Vec3, Quat } from "@adobe/data/math";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The **display transform** seam — the pose a renderer should actually draw at,
|
|
8
|
+
* which may differ from the canonical `position`/`rotation` (the authoritative
|
|
9
|
+
* gameplay/sim state). When physics runs on a fixed clock faster or slower than
|
|
10
|
+
* the render rate, an interpolation pass writes the blended prev→current pose
|
|
11
|
+
* here each render frame so motion stays smooth; gameplay still reads the
|
|
12
|
+
* canonical pose.
|
|
13
|
+
*
|
|
14
|
+
* Both `_`-prefixed (derived, not authored). A renderer reads `_renderPosition`/
|
|
15
|
+
* `_renderRotation` *when present* and otherwise falls back to the canonical
|
|
16
|
+
* `position`/`rotation` — so this plugin is a pure, physics-free dependency:
|
|
17
|
+
* graphics-only scenes register the components (harmless, unused) and bodies that
|
|
18
|
+
* nothing interpolates simply never gain them. The producer is
|
|
19
|
+
* `interpolation-plugin` (physics → display); the consumer is any renderer.
|
|
20
|
+
*/
|
|
21
|
+
export const displayTransform = Database.Plugin.create({
|
|
22
|
+
components: {
|
|
23
|
+
_renderPosition: Vec3.schema, // derived: interpolated pose to render at (else use `position`)
|
|
24
|
+
_renderRotation: Quat.schema,
|
|
25
|
+
},
|
|
26
|
+
});
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
// Shared WGSL fragment: Cook-Torrance metallic-roughness BRDF building blocks.
|
|
4
|
+
// Concatenated into the direct and (future) IBL shader modules so both paths
|
|
5
|
+
// agree on the math.
|
|
6
|
+
|
|
7
|
+
export default /* wgsl */ `
|
|
8
|
+
const PI: f32 = 3.14159265359;
|
|
9
|
+
const MIN_ROUGHNESS: f32 = 0.04;
|
|
10
|
+
|
|
11
|
+
// Trowbridge-Reitz / GGX normal distribution.
|
|
12
|
+
fn d_ggx(nDotH: f32, alpha: f32) -> f32 {
|
|
13
|
+
let a2 = alpha * alpha;
|
|
14
|
+
let denom = nDotH * nDotH * (a2 - 1.0) + 1.0;
|
|
15
|
+
return a2 / (PI * denom * denom);
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// Smith G with Schlick-GGX.
|
|
19
|
+
fn g_smith(nDotV: f32, nDotL: f32, alpha: f32) -> f32 {
|
|
20
|
+
let k = (alpha + 1.0) * (alpha + 1.0) / 8.0;
|
|
21
|
+
let gv = nDotV / (nDotV * (1.0 - k) + k);
|
|
22
|
+
let gl = nDotL / (nDotL * (1.0 - k) + k);
|
|
23
|
+
return gv * gl;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// Schlick Fresnel.
|
|
27
|
+
fn f_schlick(vDotH: f32, f0: vec3f) -> vec3f {
|
|
28
|
+
let f = pow(clamp(1.0 - vDotH, 0.0, 1.0), 5.0);
|
|
29
|
+
return f0 + (vec3f(1.0) - f0) * f;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// Roughness-aware Schlick for IBL: avoids over-strong rim at high roughness.
|
|
33
|
+
fn f_schlick_roughness(nDotV: f32, f0: vec3f, roughness: f32) -> vec3f {
|
|
34
|
+
let r = vec3f(1.0 - roughness);
|
|
35
|
+
return f0 + (max(r, f0) - f0) * pow(max(1.0 - nDotV, 0.0), 5.0);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// Narkowicz ACES filmic tonemap fit. Cheap, looks clearly filmic.
|
|
39
|
+
fn tone_map_aces(x: vec3f) -> vec3f {
|
|
40
|
+
let a = 2.51; let b = 0.03; let c = 2.43; let d = 0.59; let e = 0.14;
|
|
41
|
+
return clamp((x * (a * x + b)) / (x * (c * x + d) + e), vec3f(0.0), vec3f(1.0));
|
|
42
|
+
}
|
|
43
|
+
`;
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
import iblMath from "./ibl-math.wgsl.js";
|
|
4
|
+
import { FULLSCREEN_VS } from "./render-helpers.js";
|
|
5
|
+
|
|
6
|
+
// Karis split-sum BRDF integration. Encodes the F0-independent part of the
|
|
7
|
+
// specular IBL integral. Lookup is (NdotV, roughness) → (scale, bias) such
|
|
8
|
+
// that specular_IBL = prefiltered * (F0 * scale + bias).
|
|
9
|
+
const BRDF_LUT_FS = /* wgsl */ `
|
|
10
|
+
struct Params { size: u32, _pad: u32, _pad2: u32, _pad3: u32 };
|
|
11
|
+
@group(0) @binding(0) var<uniform> params: Params;
|
|
12
|
+
|
|
13
|
+
const SAMPLES: u32 = 1024u;
|
|
14
|
+
|
|
15
|
+
fn integrate(nDotV: f32, roughness: f32) -> vec2f {
|
|
16
|
+
let V = vec3f(sqrt(1.0 - nDotV * nDotV), 0.0, nDotV);
|
|
17
|
+
// N = (0,0,1): work directly in tangent space. importance_sample_ggx's
|
|
18
|
+
// TBN frame degenerates when N=(0,0,1), so we sample H inline here.
|
|
19
|
+
let a = roughness * roughness;
|
|
20
|
+
|
|
21
|
+
var A = 0.0;
|
|
22
|
+
var B = 0.0;
|
|
23
|
+
for (var i = 0u; i < SAMPLES; i = i + 1u) {
|
|
24
|
+
let xi = hammersley(i, SAMPLES);
|
|
25
|
+
let phi = 2.0 * PI * xi.x;
|
|
26
|
+
let cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y));
|
|
27
|
+
let sinTheta = sqrt(1.0 - cosTheta * cosTheta);
|
|
28
|
+
let H = vec3f(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta);
|
|
29
|
+
let L = normalize(2.0 * dot(V, H) * H - V);
|
|
30
|
+
let nDotL = max(L.z, 0.0);
|
|
31
|
+
let nDotH = max(H.z, 0.0);
|
|
32
|
+
let vDotH = max(dot(V, H), 0.0);
|
|
33
|
+
if (nDotL > 0.0) {
|
|
34
|
+
let G = g_smith_ibl(nDotV, nDotL, roughness);
|
|
35
|
+
let g_vis = (G * vDotH) / max(nDotH * nDotV, 0.0001);
|
|
36
|
+
let fc = pow(1.0 - vDotH, 5.0);
|
|
37
|
+
A = A + (1.0 - fc) * g_vis;
|
|
38
|
+
B = B + fc * g_vis;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
return vec2f(A, B) / f32(SAMPLES);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
@fragment
|
|
45
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
46
|
+
let uv = frag.xy / f32(params.size);
|
|
47
|
+
let nDotV = max(uv.x, 0.001);
|
|
48
|
+
let roughness = max(uv.y, 0.04);
|
|
49
|
+
let r = integrate(nDotV, roughness);
|
|
50
|
+
return vec4f(r, 0.0, 1.0);
|
|
51
|
+
}
|
|
52
|
+
`;
|
|
53
|
+
|
|
54
|
+
export function generateBrdfLut(
|
|
55
|
+
device: GPUDevice,
|
|
56
|
+
encoder: GPUCommandEncoder,
|
|
57
|
+
size = 256,
|
|
58
|
+
): GPUTexture {
|
|
59
|
+
const format: GPUTextureFormat = "rgba16float";
|
|
60
|
+
const texture = device.createTexture({
|
|
61
|
+
size: [size, size, 1],
|
|
62
|
+
format,
|
|
63
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
64
|
+
});
|
|
65
|
+
|
|
66
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + BRDF_LUT_FS });
|
|
67
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
68
|
+
entries: [{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }],
|
|
69
|
+
});
|
|
70
|
+
const pipeline = device.createRenderPipeline({
|
|
71
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
72
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
73
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
74
|
+
primitive: { topology: "triangle-list" },
|
|
75
|
+
});
|
|
76
|
+
|
|
77
|
+
const ub = device.createBuffer({
|
|
78
|
+
size: 16,
|
|
79
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
80
|
+
});
|
|
81
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([size, 0, 0, 0]));
|
|
82
|
+
const bindGroup = device.createBindGroup({
|
|
83
|
+
layout: bindGroupLayout,
|
|
84
|
+
entries: [{ binding: 0, resource: { buffer: ub } }],
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
const pass = encoder.beginRenderPass({
|
|
88
|
+
colorAttachments: [{
|
|
89
|
+
view: texture.createView(),
|
|
90
|
+
loadOp: "clear",
|
|
91
|
+
storeOp: "store",
|
|
92
|
+
clearValue: [0, 0, 0, 1],
|
|
93
|
+
}],
|
|
94
|
+
});
|
|
95
|
+
pass.setPipeline(pipeline);
|
|
96
|
+
pass.setBindGroup(0, bindGroup);
|
|
97
|
+
pass.draw(3);
|
|
98
|
+
pass.end();
|
|
99
|
+
|
|
100
|
+
return texture;
|
|
101
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
import { generateBrdfLut } from "./brdf-lut.js";
|
|
4
|
+
import { generateEnvironment } from "./environment.js";
|
|
5
|
+
import { generateIrradiance } from "./irradiance.js";
|
|
6
|
+
import type { ParsedHdr } from "./parse-hdr.js";
|
|
7
|
+
import { generatePrefiltered } from "./prefilter.js";
|
|
8
|
+
|
|
9
|
+
export interface IblResources {
|
|
10
|
+
environment: GPUTexture;
|
|
11
|
+
irradiance: GPUTexture;
|
|
12
|
+
prefiltered: GPUTexture;
|
|
13
|
+
prefilteredMipCount: number;
|
|
14
|
+
brdfLut: GPUTexture;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export interface IblOptions {
|
|
18
|
+
environmentSize?: number;
|
|
19
|
+
irradianceSize?: number;
|
|
20
|
+
prefilteredSize?: number;
|
|
21
|
+
prefilteredMipCount?: number;
|
|
22
|
+
brdfLutSize?: number;
|
|
23
|
+
/** Equirectangular HDR source. When omitted, a procedural studio is used. */
|
|
24
|
+
hdrSource?: ParsedHdr;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Computes the four IBL maps used by the prefiltered split-sum approximation:
|
|
29
|
+
* source environment, diffuse irradiance, specular prefiltered (mip chain by
|
|
30
|
+
* roughness), and the BRDF integration LUT. Everything runs in one command
|
|
31
|
+
* buffer; the GPU sequences the dependencies internally.
|
|
32
|
+
*/
|
|
33
|
+
export function buildIblResources(device: GPUDevice, options: IblOptions = {}): IblResources {
|
|
34
|
+
const envSize = options.environmentSize ?? 512;
|
|
35
|
+
const irradianceSize = options.irradianceSize ?? 32;
|
|
36
|
+
const prefilteredSize = options.prefilteredSize ?? 256;
|
|
37
|
+
const prefilteredMipCount = options.prefilteredMipCount ?? 7;
|
|
38
|
+
const brdfLutSize = options.brdfLutSize ?? 256;
|
|
39
|
+
|
|
40
|
+
const encoder = device.createCommandEncoder({ label: "ibl-precompute" });
|
|
41
|
+
const environment = generateEnvironment(device, encoder, envSize, options.hdrSource);
|
|
42
|
+
const irradiance = generateIrradiance(device, encoder, environment, irradianceSize);
|
|
43
|
+
const prefiltered = generatePrefiltered(device, encoder, environment, prefilteredSize, prefilteredMipCount);
|
|
44
|
+
device.queue.submit([encoder.finish()]);
|
|
45
|
+
|
|
46
|
+
const brdfEncoder = device.createCommandEncoder({ label: "ibl-brdf-lut" });
|
|
47
|
+
const brdfLut = generateBrdfLut(device, brdfEncoder, brdfLutSize);
|
|
48
|
+
device.queue.submit([brdfEncoder.finish()]);
|
|
49
|
+
|
|
50
|
+
return {
|
|
51
|
+
environment,
|
|
52
|
+
irradiance,
|
|
53
|
+
prefiltered: prefiltered.texture,
|
|
54
|
+
prefilteredMipCount: prefiltered.mipLevelCount,
|
|
55
|
+
brdfLut,
|
|
56
|
+
};
|
|
57
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
export function createCubemap(
|
|
4
|
+
device: GPUDevice,
|
|
5
|
+
size: number,
|
|
6
|
+
format: GPUTextureFormat,
|
|
7
|
+
mipLevelCount = 1,
|
|
8
|
+
): GPUTexture {
|
|
9
|
+
return device.createTexture({
|
|
10
|
+
size: [size, size, 6],
|
|
11
|
+
format,
|
|
12
|
+
mipLevelCount,
|
|
13
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_DST,
|
|
14
|
+
dimension: "2d",
|
|
15
|
+
textureBindingViewDimension: "cube",
|
|
16
|
+
});
|
|
17
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
export function cubeFaceView(texture: GPUTexture, face: number, mip = 0): GPUTextureView {
|
|
4
|
+
return texture.createView({
|
|
5
|
+
dimension: "2d",
|
|
6
|
+
baseArrayLayer: face,
|
|
7
|
+
arrayLayerCount: 1,
|
|
8
|
+
baseMipLevel: mip,
|
|
9
|
+
mipLevelCount: 1,
|
|
10
|
+
});
|
|
11
|
+
}
|
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
// © 2026 Adobe. MIT License. See /LICENSE for details.
|
|
2
|
+
|
|
3
|
+
import { floatArrayToHalf } from "./float-to-half.js";
|
|
4
|
+
import iblMath from "./ibl-math.wgsl.js";
|
|
5
|
+
import type { ParsedHdr } from "./parse-hdr.js";
|
|
6
|
+
import { createCubemap, cubeFaceView, FULLSCREEN_VS } from "./render-helpers.js";
|
|
7
|
+
|
|
8
|
+
const ENV_PROCEDURAL_FS = /* wgsl */ `
|
|
9
|
+
struct Params { face: u32, size: u32 };
|
|
10
|
+
@group(0) @binding(0) var<uniform> params: Params;
|
|
11
|
+
|
|
12
|
+
fn env_color(dir: vec3f) -> vec3f {
|
|
13
|
+
let sky_top = vec3f(0.45, 0.55, 0.75);
|
|
14
|
+
let horizon = vec3f(0.18, 0.20, 0.24);
|
|
15
|
+
let ground = vec3f(0.08, 0.08, 0.10);
|
|
16
|
+
var color = mix(horizon, sky_top, smoothstep(-0.05, 0.65, dir.y));
|
|
17
|
+
color = mix(ground, color, smoothstep(-0.3, 0.0, dir.y));
|
|
18
|
+
|
|
19
|
+
let warm = vec3f(9.0, 7.2, 5.0);
|
|
20
|
+
let cool = vec3f(5.0, 7.5, 10.0);
|
|
21
|
+
for (var i = 0u; i < 4u; i = i + 1u) {
|
|
22
|
+
let a = f32(i) * 1.5707963;
|
|
23
|
+
let ld = normalize(vec3f(sin(a) * 0.55, 0.85, cos(a) * 0.55));
|
|
24
|
+
let d = max(dot(dir, ld), 0.0);
|
|
25
|
+
let intensity = pow(d, 96.0);
|
|
26
|
+
let lc = select(warm, cool, i % 2u == 0u);
|
|
27
|
+
color = color + intensity * lc;
|
|
28
|
+
}
|
|
29
|
+
return color;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
@fragment
|
|
33
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
34
|
+
let uv = frag.xy / f32(params.size);
|
|
35
|
+
let dir = cube_uv_to_dir(params.face, uv);
|
|
36
|
+
return vec4f(env_color(dir), 1.0);
|
|
37
|
+
}
|
|
38
|
+
`;
|
|
39
|
+
|
|
40
|
+
const ENV_EQUIRECT_FS = /* wgsl */ `
|
|
41
|
+
struct Params { face: u32, size: u32 };
|
|
42
|
+
@group(0) @binding(0) var<uniform> params: Params;
|
|
43
|
+
@group(0) @binding(1) var equirect: texture_2d<f32>;
|
|
44
|
+
@group(0) @binding(2) var equirectSampler: sampler;
|
|
45
|
+
|
|
46
|
+
fn dir_to_equirect_uv(d: vec3f) -> vec2f {
|
|
47
|
+
let theta = atan2(d.z, d.x);
|
|
48
|
+
let phi = asin(clamp(d.y, -1.0, 1.0));
|
|
49
|
+
return vec2f((theta + PI) / (2.0 * PI), 0.5 - phi / PI);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
@fragment
|
|
53
|
+
fn fs_main(@builtin(position) frag: vec4f) -> @location(0) vec4f {
|
|
54
|
+
let uv = frag.xy / f32(params.size);
|
|
55
|
+
let dir = cube_uv_to_dir(params.face, uv);
|
|
56
|
+
let env_uv = dir_to_equirect_uv(dir);
|
|
57
|
+
return textureSampleLevel(equirect, equirectSampler, env_uv, 0.0);
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
|
|
61
|
+
function uploadHdrAsTexture(device: GPUDevice, hdr: ParsedHdr): GPUTexture {
|
|
62
|
+
const halfData = floatArrayToHalf(hdr.rgba);
|
|
63
|
+
const texture = device.createTexture({
|
|
64
|
+
size: [hdr.width, hdr.height, 1],
|
|
65
|
+
format: "rgba16float",
|
|
66
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
67
|
+
});
|
|
68
|
+
device.queue.writeTexture(
|
|
69
|
+
{ texture },
|
|
70
|
+
halfData.buffer,
|
|
71
|
+
{ bytesPerRow: hdr.width * 8 },
|
|
72
|
+
[hdr.width, hdr.height, 1],
|
|
73
|
+
);
|
|
74
|
+
return texture;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
function makeProceduralPipeline(device: GPUDevice, format: GPUTextureFormat) {
|
|
78
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + ENV_PROCEDURAL_FS });
|
|
79
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
80
|
+
entries: [{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }],
|
|
81
|
+
});
|
|
82
|
+
const pipeline = device.createRenderPipeline({
|
|
83
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
84
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
85
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
86
|
+
primitive: { topology: "triangle-list" },
|
|
87
|
+
});
|
|
88
|
+
return { pipeline, bindGroupLayout };
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
function makeEquirectPipeline(device: GPUDevice, format: GPUTextureFormat) {
|
|
92
|
+
const module = device.createShaderModule({ code: FULLSCREEN_VS + iblMath + ENV_EQUIRECT_FS });
|
|
93
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
94
|
+
entries: [
|
|
95
|
+
{ binding: 0, visibility: GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } },
|
|
96
|
+
{ binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: "float", viewDimension: "2d" } },
|
|
97
|
+
{ binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: "filtering" } },
|
|
98
|
+
],
|
|
99
|
+
});
|
|
100
|
+
const pipeline = device.createRenderPipeline({
|
|
101
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
|
|
102
|
+
vertex: { module, entryPoint: "vs_fullscreen" },
|
|
103
|
+
fragment: { module, entryPoint: "fs_main", targets: [{ format }] },
|
|
104
|
+
primitive: { topology: "triangle-list" },
|
|
105
|
+
});
|
|
106
|
+
return { pipeline, bindGroupLayout };
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Renders an environment cubemap. With no `hdr` source it falls back to the
|
|
111
|
+
* built-in procedural studio. Pass a parsed Radiance HDR for a real photoreal
|
|
112
|
+
* environment — used by the IBL plugin to enable Babylon-style glossy
|
|
113
|
+
* reflections.
|
|
114
|
+
*/
|
|
115
|
+
export function generateEnvironment(
|
|
116
|
+
device: GPUDevice,
|
|
117
|
+
encoder: GPUCommandEncoder,
|
|
118
|
+
size: number,
|
|
119
|
+
hdr?: ParsedHdr,
|
|
120
|
+
): GPUTexture {
|
|
121
|
+
const format: GPUTextureFormat = "rgba16float";
|
|
122
|
+
const texture = createCubemap(device, size, format, 1);
|
|
123
|
+
|
|
124
|
+
if (hdr) {
|
|
125
|
+
const equirectTexture = uploadHdrAsTexture(device, hdr);
|
|
126
|
+
const sampler = device.createSampler({
|
|
127
|
+
magFilter: "linear",
|
|
128
|
+
minFilter: "linear",
|
|
129
|
+
addressModeU: "repeat",
|
|
130
|
+
addressModeV: "clamp-to-edge",
|
|
131
|
+
});
|
|
132
|
+
const { pipeline, bindGroupLayout } = makeEquirectPipeline(device, format);
|
|
133
|
+
const equirectView = equirectTexture.createView();
|
|
134
|
+
|
|
135
|
+
for (let face = 0; face < 6; face++) {
|
|
136
|
+
const ub = device.createBuffer({
|
|
137
|
+
size: 16,
|
|
138
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
139
|
+
});
|
|
140
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([face, size, 0, 0]));
|
|
141
|
+
const bindGroup = device.createBindGroup({
|
|
142
|
+
layout: bindGroupLayout,
|
|
143
|
+
entries: [
|
|
144
|
+
{ binding: 0, resource: { buffer: ub } },
|
|
145
|
+
{ binding: 1, resource: equirectView },
|
|
146
|
+
{ binding: 2, resource: sampler },
|
|
147
|
+
],
|
|
148
|
+
});
|
|
149
|
+
const pass = encoder.beginRenderPass({
|
|
150
|
+
colorAttachments: [{
|
|
151
|
+
view: cubeFaceView(texture, face, 0),
|
|
152
|
+
loadOp: "clear",
|
|
153
|
+
storeOp: "store",
|
|
154
|
+
clearValue: [0, 0, 0, 1],
|
|
155
|
+
}],
|
|
156
|
+
});
|
|
157
|
+
pass.setPipeline(pipeline);
|
|
158
|
+
pass.setBindGroup(0, bindGroup);
|
|
159
|
+
pass.draw(3);
|
|
160
|
+
pass.end();
|
|
161
|
+
}
|
|
162
|
+
return texture;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
const { pipeline, bindGroupLayout } = makeProceduralPipeline(device, format);
|
|
166
|
+
for (let face = 0; face < 6; face++) {
|
|
167
|
+
const ub = device.createBuffer({
|
|
168
|
+
size: 16,
|
|
169
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
170
|
+
});
|
|
171
|
+
device.queue.writeBuffer(ub, 0, new Uint32Array([face, size, 0, 0]));
|
|
172
|
+
const bindGroup = device.createBindGroup({
|
|
173
|
+
layout: bindGroupLayout,
|
|
174
|
+
entries: [{ binding: 0, resource: { buffer: ub } }],
|
|
175
|
+
});
|
|
176
|
+
const pass = encoder.beginRenderPass({
|
|
177
|
+
colorAttachments: [{
|
|
178
|
+
view: cubeFaceView(texture, face, 0),
|
|
179
|
+
loadOp: "clear",
|
|
180
|
+
storeOp: "store",
|
|
181
|
+
clearValue: [0, 0, 0, 1],
|
|
182
|
+
}],
|
|
183
|
+
});
|
|
184
|
+
pass.setPipeline(pipeline);
|
|
185
|
+
pass.setBindGroup(0, bindGroup);
|
|
186
|
+
pass.draw(3);
|
|
187
|
+
pass.end();
|
|
188
|
+
}
|
|
189
|
+
return texture;
|
|
190
|
+
}
|