@adobe/data-gpu 0.9.69

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Files changed (584) hide show
  1. package/CLAUDE.md +98 -0
  2. package/LICENSE +21 -0
  3. package/dist/core/core-plugin.d.ts +44 -0
  4. package/dist/core/core-plugin.js +90 -0
  5. package/dist/core/core-plugin.js.map +1 -0
  6. package/dist/core/frame-time/frame-time-plugin.d.ts +25 -0
  7. package/dist/core/frame-time/frame-time-plugin.js +41 -0
  8. package/dist/core/frame-time/frame-time-plugin.js.map +1 -0
  9. package/dist/core/frame-time/frame-time.d.ts +18 -0
  10. package/dist/core/frame-time/frame-time.js +3 -0
  11. package/dist/core/frame-time/frame-time.js.map +1 -0
  12. package/dist/core/frame-time/public.d.ts +1 -0
  13. package/dist/core/frame-time/public.js +3 -0
  14. package/dist/core/frame-time/public.js.map +1 -0
  15. package/dist/graphics/animation/animation-data-plugin.d.ts +216 -0
  16. package/dist/graphics/animation/animation-data-plugin.js +110 -0
  17. package/dist/graphics/animation/animation-data-plugin.js.map +1 -0
  18. package/dist/graphics/animation/animation-plugin.d.ts +214 -0
  19. package/dist/graphics/animation/animation-plugin.js +26 -0
  20. package/dist/graphics/animation/animation-plugin.js.map +1 -0
  21. package/dist/graphics/animation/animation-plugin.test.d.ts +1 -0
  22. package/dist/graphics/animation/animation-plugin.test.js +142 -0
  23. package/dist/graphics/animation/animation-plugin.test.js.map +1 -0
  24. package/dist/graphics/animation/animation-track/animation-track.d.ts +13 -0
  25. package/dist/graphics/animation/animation-track/animation-track.js +3 -0
  26. package/dist/graphics/animation/animation-track/animation-track.js.map +1 -0
  27. package/dist/graphics/animation/animation-track/componentwise-lerp.d.ts +7 -0
  28. package/dist/graphics/animation/animation-track/componentwise-lerp.js +22 -0
  29. package/dist/graphics/animation/animation-track/componentwise-lerp.js.map +1 -0
  30. package/dist/graphics/animation/animation-track/interpolate.d.ts +8 -0
  31. package/dist/graphics/animation/animation-track/interpolate.js +18 -0
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  33. package/dist/graphics/animation/animation-track/public.d.ts +1 -0
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  36. package/dist/graphics/animation/animation-track/sample.d.ts +7 -0
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  38. package/dist/graphics/animation/animation-track/sample.js.map +1 -0
  39. package/dist/graphics/animation/interpolation-mode/interpolation-mode.d.ts +4 -0
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  45. package/dist/graphics/animation/interpolation-mode/schema.d.ts +4 -0
  46. package/dist/graphics/animation/interpolation-mode/schema.js +3 -0
  47. package/dist/graphics/animation/interpolation-mode/schema.js.map +1 -0
  48. package/dist/graphics/camera/camera-plugin.d.ts +112 -0
  49. package/dist/graphics/camera/camera-plugin.js +36 -0
  50. package/dist/graphics/camera/camera-plugin.js.map +1 -0
  51. package/dist/graphics/camera/camera.d.ts +4 -0
  52. package/dist/graphics/camera/camera.js +3 -0
  53. package/dist/graphics/camera/camera.js.map +1 -0
  54. package/dist/graphics/camera/orbit/attach-orbit-drag.d.ts +31 -0
  55. package/dist/graphics/camera/orbit/attach-orbit-drag.js +44 -0
  56. package/dist/graphics/camera/orbit/attach-orbit-drag.js.map +1 -0
  57. package/dist/graphics/camera/orbit/orbit-data-plugin.d.ts +290 -0
  58. package/dist/graphics/camera/orbit/orbit-data-plugin.js +42 -0
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  60. package/dist/graphics/camera/orbit/orbit-plugin.d.ts +281 -0
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  63. package/dist/graphics/camera/orbit/orbit-system-plugin.d.ts +292 -0
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  66. package/dist/graphics/camera/orbit/orbit.d.ts +32 -0
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  72. package/dist/graphics/camera/public.d.ts +4 -0
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  75. package/dist/graphics/camera/schema.d.ts +65 -0
  76. package/dist/graphics/camera/schema.js +19 -0
  77. package/dist/graphics/camera/schema.js.map +1 -0
  78. package/dist/graphics/camera/screen-to-world-ray.d.ts +10 -0
  79. package/dist/graphics/camera/screen-to-world-ray.js +31 -0
  80. package/dist/graphics/camera/screen-to-world-ray.js.map +1 -0
  81. package/dist/graphics/camera/to-view-projection.d.ts +3 -0
  82. package/dist/graphics/camera/to-view-projection.js +23 -0
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  84. package/dist/graphics/graphics-plugin.d.ts +121 -0
  85. package/dist/graphics/graphics-plugin.js +106 -0
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  87. package/dist/graphics/picking/pick-hit.d.ts +10 -0
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  93. package/dist/graphics/rendering/bone-collider-plugin.d.ts +1619 -0
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  96. package/dist/graphics/rendering/display-transform-plugin.d.ts +52 -0
  97. package/dist/graphics/rendering/display-transform-plugin.js +25 -0
  98. package/dist/graphics/rendering/display-transform-plugin.js.map +1 -0
  99. package/dist/graphics/rendering/ibl-render/brdf.wgsl.d.ts +2 -0
  100. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js +42 -0
  101. package/dist/graphics/rendering/ibl-render/brdf.wgsl.js.map +1 -0
  102. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.d.ts +1 -0
  103. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js +91 -0
  104. package/dist/graphics/rendering/ibl-render/ibl/brdf-lut.js.map +1 -0
  105. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.d.ts +24 -0
  106. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js +34 -0
  107. package/dist/graphics/rendering/ibl-render/ibl/build-ibl-resources.js.map +1 -0
  108. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.d.ts +1 -0
  109. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js +12 -0
  110. package/dist/graphics/rendering/ibl-render/ibl/create-cubemap.js.map +1 -0
  111. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.d.ts +1 -0
  112. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js +11 -0
  113. package/dist/graphics/rendering/ibl-render/ibl/cube-face-view.js.map +1 -0
  114. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.d.ts +1 -0
  115. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js +9 -0
  116. package/dist/graphics/rendering/ibl-render/ibl/cubemap-sample-view.js.map +1 -0
  117. package/dist/graphics/rendering/ibl-render/ibl/environment.d.ts +8 -0
  118. package/dist/graphics/rendering/ibl-render/ibl/environment.js +170 -0
  119. package/dist/graphics/rendering/ibl-render/ibl/environment.js.map +1 -0
  120. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.d.ts +2 -0
  121. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js +32 -0
  122. package/dist/graphics/rendering/ibl-render/ibl/float-to-half.js.map +1 -0
  123. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.d.ts +2 -0
  124. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js +59 -0
  125. package/dist/graphics/rendering/ibl-render/ibl/ibl-math.wgsl.js.map +1 -0
  126. package/dist/graphics/rendering/ibl-render/ibl/irradiance.d.ts +1 -0
  127. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js +94 -0
  128. package/dist/graphics/rendering/ibl-render/ibl/irradiance.js.map +1 -0
  129. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.d.ts +6 -0
  130. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js +106 -0
  131. package/dist/graphics/rendering/ibl-render/ibl/parse-hdr.js.map +1 -0
  132. package/dist/graphics/rendering/ibl-render/ibl/prefilter.d.ts +5 -0
  133. package/dist/graphics/rendering/ibl-render/ibl/prefilter.js +103 -0
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  135. package/dist/graphics/rendering/ibl-render/ibl/render-helpers.d.ts +4 -0
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  138. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.d.ts +1028 -0
  139. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js +409 -0
  140. package/dist/graphics/rendering/ibl-render/ibl-render-plugin.js.map +1 -0
  141. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.d.ts +8 -0
  142. package/dist/graphics/rendering/ibl-render/ibl-shader.wgsl.js +173 -0
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  144. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.d.ts +2 -0
  145. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js +50 -0
  146. package/dist/graphics/rendering/ibl-render/skybox-shader.wgsl.js.map +1 -0
  147. package/dist/graphics/rendering/interpolation-plugin.d.ts +485 -0
  148. package/dist/graphics/rendering/interpolation-plugin.js +98 -0
  149. package/dist/graphics/rendering/interpolation-plugin.js.map +1 -0
  150. package/dist/graphics/rendering/interpolation.test.d.ts +1 -0
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  152. package/dist/graphics/rendering/interpolation.test.js.map +1 -0
  153. package/dist/graphics/rendering/jolt-ragdoll-plugin.d.ts +1628 -0
  154. package/dist/graphics/rendering/jolt-ragdoll-plugin.js +218 -0
  155. package/dist/graphics/rendering/jolt-ragdoll-plugin.js.map +1 -0
  156. package/dist/graphics/rendering/material-gpu/material-arrays.d.ts +47 -0
  157. package/dist/graphics/rendering/material-gpu/material-arrays.js +83 -0
  158. package/dist/graphics/rendering/material-gpu/material-arrays.js.map +1 -0
  159. package/dist/graphics/rendering/material-gpu/material-bind-group.d.ts +9 -0
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  162. package/dist/graphics/rendering/material-gpu/material-gpu-plugin.d.ts +259 -0
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  168. package/dist/graphics/rendering/pbr-core-plugin.d.ts +75 -0
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  171. package/dist/graphics/rendering/pbr-render/pbr-array-shader.wgsl.d.ts +10 -0
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@@ -0,0 +1,42 @@
1
+ import { Mat4x4, type Aabb } from "@adobe/data/math";
2
+ import { type LoadedSkin } from "./parse-skin.js";
3
+ import { type LoadedAnimation } from "./parse-animations.js";
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+ export interface GpuPrimitiveData {
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+ pbrVertexBuffer: GPUBuffer;
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+ /** Secondary VBO with skinning attributes (joints u32×4, weights f32×4).
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+ * Null for non-skinned primitives. Drives the renderer's pipeline choice. */
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+ pbrSkinVertexBuffer: GPUBuffer | null;
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+ pbrIndexBuffer: GPUBuffer;
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+ pbrIndexCount: number;
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+ pbrIndexFormat: GPUIndexFormat;
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+ pbrMaterialBindGroup: GPUBindGroup;
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+ /** Node's model-root-local matrix. Renderers pre-multiply this with the
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+ * per-instance model-root world matrix at draw time. Identity for
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+ * single-node and skinned-mesh primitives (skin owns the deformation). */
16
+ pbrNodeLocalMatrix: Mat4x4;
17
+ }
18
+ export interface LoadedGltfData {
19
+ primitives: GpuPrimitiveData[];
20
+ bounds: Aabb;
21
+ /** Present when the glTF declares a `skins[0]`. */
22
+ skin: LoadedSkin | null;
23
+ /** Parsed `animations[]`; jointIndex on each track is into `skin.jointTemplate`. */
24
+ animations: LoadedAnimation[];
25
+ /** Model-space collision geometry retained on the CPU for auto-generating
26
+ * physics colliders (convex hull / trimesh) — the non-skinned primitives'
27
+ * positions (each baked by its node matrix) + indices, aggregated. Null when
28
+ * the model has no static geometry (e.g. skin-only). */
29
+ collision: {
30
+ positions: Float32Array;
31
+ indices: Uint32Array;
32
+ } | null;
33
+ /** Skinned vertices retained on the CPU (mesh-bind positions + 4 joint
34
+ * indices + 4 weights per vertex), for fitting per-bone ragdoll capsules.
35
+ * Null for non-skinned models. */
36
+ skinVertices: {
37
+ positions: Float32Array;
38
+ joints: Uint32Array;
39
+ weights: Float32Array;
40
+ } | null;
41
+ }
42
+ export declare function loadGltfPrimitives(device: GPUDevice, url: string): Promise<LoadedGltfData>;
@@ -0,0 +1,175 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { Mat4x4 } from "@adobe/data/math";
3
+ import { VisibleMaterial } from "../../../rendering/visible-material/visible-material.js";
4
+ import { readAccessor } from "./accessor-view.js";
5
+ import { buildMaterialBindGroup } from "./build-material-bind-group.js";
6
+ import { computeWorldMatrices } from "./compute-world-matrices.js";
7
+ import { createFallbackTextures, decodeAllImages } from "./decode-images.js";
8
+ import { packPrimitiveVertices } from "./pack-vertex-buffer.js";
9
+ import { parseGlb } from "./parse-glb.js";
10
+ import { parseGltfSkin } from "./parse-skin.js";
11
+ import { parseGltfAnimations } from "./parse-animations.js";
12
+ function expandBounds(m, localMin, localMax, outMin, outMax) {
13
+ const xs = [localMin[0], localMax[0]];
14
+ const ys = [localMin[1], localMax[1]];
15
+ const zs = [localMin[2], localMax[2]];
16
+ for (const lx of xs)
17
+ for (const ly of ys)
18
+ for (const lz of zs) {
19
+ const wx = m[0] * lx + m[4] * ly + m[8] * lz + m[12];
20
+ const wy = m[1] * lx + m[5] * ly + m[9] * lz + m[13];
21
+ const wz = m[2] * lx + m[6] * ly + m[10] * lz + m[14];
22
+ if (wx < outMin[0])
23
+ outMin[0] = wx;
24
+ if (wx > outMax[0])
25
+ outMax[0] = wx;
26
+ if (wy < outMin[1])
27
+ outMin[1] = wy;
28
+ if (wy > outMax[1])
29
+ outMax[1] = wy;
30
+ if (wz < outMin[2])
31
+ outMin[2] = wz;
32
+ if (wz > outMax[2])
33
+ outMax[2] = wz;
34
+ }
35
+ }
36
+ function pickIndexFormat(raw) {
37
+ if (raw instanceof Uint32Array)
38
+ return { indices: raw, format: "uint32" };
39
+ if (raw instanceof Uint16Array)
40
+ return { indices: raw, format: "uint16" };
41
+ if (raw instanceof Uint8Array) {
42
+ const u16 = new Uint16Array(raw.length);
43
+ for (let i = 0; i < raw.length; i++)
44
+ u16[i] = raw[i];
45
+ return { indices: u16, format: "uint16" };
46
+ }
47
+ throw new Error("Index accessor must be an integer type");
48
+ }
49
+ export async function loadGltfPrimitives(device, url) {
50
+ const response = await fetch(url);
51
+ if (!response.ok)
52
+ throw new Error(`Failed to fetch ${url}: ${response.status}`);
53
+ const buffer = await response.arrayBuffer();
54
+ const { json, bin } = parseGlb(buffer);
55
+ const materialLayout = VisibleMaterial.createBindGroupLayout(device);
56
+ const sourceTextures = await decodeAllImages(device, json, bin);
57
+ const fallback = createFallbackTextures(device);
58
+ const sampler = device.createSampler({
59
+ magFilter: "linear",
60
+ minFilter: "linear",
61
+ addressModeU: "repeat",
62
+ addressModeV: "repeat",
63
+ });
64
+ const worldMatrices = computeWorldMatrices(json);
65
+ const skin = parseGltfSkin(json, bin);
66
+ const animations = skin ? parseGltfAnimations(json, bin, json.skins[0].joints) : [];
67
+ const boundsMin = [Infinity, Infinity, Infinity];
68
+ const boundsMax = [-Infinity, -Infinity, -Infinity];
69
+ const primitives = [];
70
+ // CPU-retained collision geometry (model space, non-skinned primitives only).
71
+ const collPositions = [], collIndices = [];
72
+ // CPU-retained skin vertices (mesh-bind space, skinned primitives only).
73
+ const skinPos = [], skinJoints = [], skinWeights = [];
74
+ for (let nodeIdx = 0; nodeIdx < (json.nodes ?? []).length; nodeIdx++) {
75
+ const node = json.nodes[nodeIdx];
76
+ if (node.mesh === undefined)
77
+ continue;
78
+ const mesh = json.meshes[node.mesh];
79
+ // For skinned primitives the joint transforms own the deformation;
80
+ // the mesh node's own transform must not be baked in. For non-skinned
81
+ // primitives we pre-bake the node's world matrix as before.
82
+ const skinned = node.skin !== undefined;
83
+ const pbrNodeLocalMatrix = skinned ? Mat4x4.identity : worldMatrices[nodeIdx];
84
+ for (const prim of mesh.primitives) {
85
+ const packed = packPrimitiveVertices(json, bin, prim);
86
+ expandBounds(pbrNodeLocalMatrix, packed.boundsMin, packed.boundsMax, boundsMin, boundsMax);
87
+ const vertexBuffer = device.createBuffer({
88
+ size: packed.vertices.byteLength,
89
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
90
+ });
91
+ device.queue.writeBuffer(vertexBuffer, 0, packed.vertices);
92
+ let skinVertexBuffer = null;
93
+ if (packed.skinningAttributes) {
94
+ skinVertexBuffer = device.createBuffer({
95
+ size: packed.skinningAttributes.byteLength,
96
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
97
+ });
98
+ device.queue.writeBuffer(skinVertexBuffer, 0, packed.skinningAttributes);
99
+ }
100
+ // Non-indexed primitives are valid in glTF — synthesize sequential indices.
101
+ let indices;
102
+ let format;
103
+ if (prim.indices === undefined) {
104
+ if (packed.vertexCount <= 0xffff) {
105
+ indices = new Uint16Array(packed.vertexCount);
106
+ for (let k = 0; k < packed.vertexCount; k++)
107
+ indices[k] = k;
108
+ format = "uint16";
109
+ }
110
+ else {
111
+ indices = new Uint32Array(packed.vertexCount);
112
+ for (let k = 0; k < packed.vertexCount; k++)
113
+ indices[k] = k;
114
+ format = "uint32";
115
+ }
116
+ }
117
+ else {
118
+ const raw = readAccessor(json, bin, prim.indices);
119
+ ({ indices, format } = pickIndexFormat(raw));
120
+ }
121
+ const indexBuffer = device.createBuffer({
122
+ size: indices.byteLength,
123
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
124
+ });
125
+ device.queue.writeBuffer(indexBuffer, 0, indices);
126
+ // Retain collision geometry for non-skinned primitives: deinterleave the
127
+ // positions (stride = floats/vertex, position at offset 0), bake the node
128
+ // matrix into model space, and append with index offset. Skinned primitives
129
+ // deform at runtime, so a static collider from their bind pose is meaningless.
130
+ if (!skinned) {
131
+ const m = pbrNodeLocalMatrix, verts = packed.vertices;
132
+ const stride = packed.vertices.length / packed.vertexCount;
133
+ const vbase = collPositions.length / 3;
134
+ for (let v = 0; v < packed.vertexCount; v++) {
135
+ const o = v * stride, x = verts[o], y = verts[o + 1], z = verts[o + 2];
136
+ collPositions.push(m[0] * x + m[4] * y + m[8] * z + m[12], m[1] * x + m[5] * y + m[9] * z + m[13], m[2] * x + m[6] * y + m[10] * z + m[14]);
137
+ }
138
+ for (let k = 0; k < indices.length; k++)
139
+ collIndices.push(indices[k] + vbase);
140
+ }
141
+ else if (packed.skinningAttributes) {
142
+ // Retain skin vertices (mesh-bind positions + joints/weights) for
143
+ // fitting per-bone ragdoll capsules. Skinning attributes pack 8 words
144
+ // per vertex: joints (u32×4) in words 0–3, weights (f32×4) in 4–7.
145
+ const verts = packed.vertices, stride = packed.vertices.length / packed.vertexCount;
146
+ const sj = new Uint32Array(packed.skinningAttributes), sw = new Float32Array(packed.skinningAttributes);
147
+ for (let v = 0; v < packed.vertexCount; v++) {
148
+ const o = v * stride, s = v * 8;
149
+ skinPos.push(verts[o], verts[o + 1], verts[o + 2]);
150
+ skinJoints.push(sj[s], sj[s + 1], sj[s + 2], sj[s + 3]);
151
+ skinWeights.push(sw[s + 4], sw[s + 5], sw[s + 6], sw[s + 7]);
152
+ }
153
+ }
154
+ const materialBindGroup = buildMaterialBindGroup(device, json, sourceTextures, fallback, sampler, materialLayout, prim.material);
155
+ primitives.push({
156
+ pbrVertexBuffer: vertexBuffer,
157
+ pbrSkinVertexBuffer: skinVertexBuffer,
158
+ pbrIndexBuffer: indexBuffer,
159
+ pbrIndexCount: indices.length,
160
+ pbrIndexFormat: format,
161
+ pbrMaterialBindGroup: materialBindGroup,
162
+ pbrNodeLocalMatrix,
163
+ });
164
+ }
165
+ }
166
+ return {
167
+ primitives,
168
+ bounds: { min: boundsMin, max: boundsMax },
169
+ skin,
170
+ animations,
171
+ collision: collPositions.length ? { positions: new Float32Array(collPositions), indices: new Uint32Array(collIndices) } : null,
172
+ skinVertices: skinPos.length ? { positions: new Float32Array(skinPos), joints: new Uint32Array(skinJoints), weights: new Float32Array(skinWeights) } : null,
173
+ };
174
+ }
175
+ //# sourceMappingURL=load-gltf-model.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import type { Vec3 } from "@adobe/data/math";
2
+ import type { GltfAsset, GltfPrimitive } from "./gltf-schema.js";
3
+ export interface PackedPrimitive {
4
+ vertices: Float32Array;
5
+ /** Packed skinning attributes (uint32×4 joints, float32×4 weights). Null
6
+ * for non-skinned primitives. Size = vertexCount × {@link SKINNING_STRIDE}. */
7
+ skinningAttributes: ArrayBuffer | null;
8
+ vertexCount: number;
9
+ boundsMin: Vec3;
10
+ boundsMax: Vec3;
11
+ }
12
+ /**
13
+ * Reads POSITION/NORMAL/TANGENT/TEXCOORD_0 from a primitive and interleaves
14
+ * them into the packed StandardVertex layout (48 bytes / vertex).
15
+ *
16
+ * If JOINTS_0 and WEIGHTS_0 are present, also packs them into a separate
17
+ * skinning attribute buffer with stride {@link SKINNING_STRIDE}.
18
+ *
19
+ * Vertices are kept in node-local space — no world transform is applied here.
20
+ */
21
+ export declare function packPrimitiveVertices(gltf: GltfAsset, bin: ArrayBuffer, prim: GltfPrimitive): PackedPrimitive;
@@ -0,0 +1,106 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { stride as vertexStride } from "../../../rendering/standard-vertex/layout.js";
3
+ import { SKINNING_STRIDE } from "../../../rendering/skinning/skinning-attributes/layout.js";
4
+ import { readAccessor } from "./accessor-view.js";
5
+ const FLOATS_PER_VERTEX = vertexStride / 4; // 48 / 4 = 12
6
+ /**
7
+ * Reads POSITION/NORMAL/TANGENT/TEXCOORD_0 from a primitive and interleaves
8
+ * them into the packed StandardVertex layout (48 bytes / vertex).
9
+ *
10
+ * If JOINTS_0 and WEIGHTS_0 are present, also packs them into a separate
11
+ * skinning attribute buffer with stride {@link SKINNING_STRIDE}.
12
+ *
13
+ * Vertices are kept in node-local space — no world transform is applied here.
14
+ */
15
+ export function packPrimitiveVertices(gltf, bin, prim) {
16
+ const positions = readAccessor(gltf, bin, prim.attributes.POSITION);
17
+ // Normals and UVs are optional in glTF — fall back to defaults when absent.
18
+ // Skinned demo meshes (e.g. Fox) frequently omit NORMAL.
19
+ const normals = prim.attributes.NORMAL !== undefined
20
+ ? readAccessor(gltf, bin, prim.attributes.NORMAL)
21
+ : null;
22
+ const uvs = prim.attributes.TEXCOORD_0 !== undefined
23
+ ? readAccessor(gltf, bin, prim.attributes.TEXCOORD_0)
24
+ : null;
25
+ const tangents = prim.attributes.TANGENT !== undefined
26
+ ? readAccessor(gltf, bin, prim.attributes.TANGENT)
27
+ : null;
28
+ // glTF JOINTS_0 is unsigned byte vec4 or unsigned short vec4; readAccessor
29
+ // returns either Uint8Array or Uint16Array. WEIGHTS_0 is usually float32x4.
30
+ const joints = prim.attributes.JOINTS_0 !== undefined
31
+ ? readAccessor(gltf, bin, prim.attributes.JOINTS_0)
32
+ : null;
33
+ const weights = prim.attributes.WEIGHTS_0 !== undefined
34
+ ? readAccessor(gltf, bin, prim.attributes.WEIGHTS_0)
35
+ : null;
36
+ const skinned = joints !== null && weights !== null;
37
+ const vertexCount = positions.length / 3;
38
+ const out = new Float32Array(vertexCount * FLOATS_PER_VERTEX);
39
+ const skin = skinned ? new ArrayBuffer(vertexCount * SKINNING_STRIDE) : null;
40
+ const skinJointsView = skin ? new Uint32Array(skin) : null;
41
+ const skinWeightsView = skin ? new Float32Array(skin) : null;
42
+ const min = [Infinity, Infinity, Infinity];
43
+ const max = [-Infinity, -Infinity, -Infinity];
44
+ for (let i = 0; i < vertexCount; i++) {
45
+ const px = positions[i * 3], py = positions[i * 3 + 1], pz = positions[i * 3 + 2];
46
+ const nx = normals ? normals[i * 3] : 0;
47
+ const ny = normals ? normals[i * 3 + 1] : 1;
48
+ const nz = normals ? normals[i * 3 + 2] : 0;
49
+ let tx = 1, ty = 0, tz = 0, tw = 1;
50
+ if (tangents) {
51
+ tx = tangents[i * 4];
52
+ ty = tangents[i * 4 + 1];
53
+ tz = tangents[i * 4 + 2];
54
+ tw = tangents[i * 4 + 3];
55
+ }
56
+ const u = uvs ? uvs[i * 2] : 0;
57
+ const v = uvs ? uvs[i * 2 + 1] : 0;
58
+ const o = i * FLOATS_PER_VERTEX;
59
+ out[o + 0] = px;
60
+ out[o + 1] = py;
61
+ out[o + 2] = pz;
62
+ out[o + 3] = nx;
63
+ out[o + 4] = ny;
64
+ out[o + 5] = nz;
65
+ out[o + 6] = tx;
66
+ out[o + 7] = ty;
67
+ out[o + 8] = tz;
68
+ out[o + 9] = tw;
69
+ out[o + 10] = u;
70
+ out[o + 11] = v;
71
+ if (skinned) {
72
+ // 32-byte stride / 4-byte words = 8 words per skinned vertex:
73
+ // words 0..3: joints (u32 each)
74
+ // words 4..7: weights (f32 each)
75
+ const so = i * 8;
76
+ skinJointsView[so + 0] = joints[i * 4 + 0];
77
+ skinJointsView[so + 1] = joints[i * 4 + 1];
78
+ skinJointsView[so + 2] = joints[i * 4 + 2];
79
+ skinJointsView[so + 3] = joints[i * 4 + 3];
80
+ skinWeightsView[so + 4] = weights[i * 4 + 0];
81
+ skinWeightsView[so + 5] = weights[i * 4 + 1];
82
+ skinWeightsView[so + 6] = weights[i * 4 + 2];
83
+ skinWeightsView[so + 7] = weights[i * 4 + 3];
84
+ }
85
+ if (px < min[0])
86
+ min[0] = px;
87
+ if (px > max[0])
88
+ max[0] = px;
89
+ if (py < min[1])
90
+ min[1] = py;
91
+ if (py > max[1])
92
+ max[1] = py;
93
+ if (pz < min[2])
94
+ min[2] = pz;
95
+ if (pz > max[2])
96
+ max[2] = pz;
97
+ }
98
+ return {
99
+ vertices: out,
100
+ skinningAttributes: skin,
101
+ vertexCount,
102
+ boundsMin: min,
103
+ boundsMax: max,
104
+ };
105
+ }
106
+ //# sourceMappingURL=pack-vertex-buffer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pack-vertex-buffer.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/pack-vertex-buffer.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAGvD,OAAO,EAAE,MAAM,IAAI,YAAY,EAAE,MAAM,8CAA8C,CAAC;AACtF,OAAO,EAAE,eAAe,EAAE,MAAM,2DAA2D,CAAC;AAC5F,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,MAAM,iBAAiB,GAAG,YAAY,GAAG,CAAC,CAAC,CAAC,cAAc;AAc1D;;;;;;;;GAQG;AACH,MAAM,UAAU,qBAAqB,CACjC,IAAe,EACf,GAAgB,EAChB,IAAmB;IAEnB,MAAM,SAAS,GAAG,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAiB,CAAC;IACpF,4EAA4E;IAC5E,yDAAyD;IACzD,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,SAAS;QAChD,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAiB;QACjE,CAAC,CAAC,IAAI,CAAC;IACX,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,KAAK,SAAS;QAChD,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,UAAU,CAAiB;QACrE,CAAC,CAAC,IAAI,CAAC;IACX,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,KAAK,SAAS;QAClD,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAiB;QAClE,CAAC,CAAC,IAAI,CAAC;IACX,2EAA2E;IAC3E,4EAA4E;IAC5E,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,KAAK,SAAS;QACjD,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAA2C;QAC7F,CAAC,CAAC,IAAI,CAAC;IACX,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,SAAS;QACnD,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,UAAU,CAAC,SAAS,CAAiB;QACpE,CAAC,CAAC,IAAI,CAAC;IACX,MAAM,OAAO,GAAG,MAAM,KAAK,IAAI,IAAI,OAAO,KAAK,IAAI,CAAC;IAEpD,MAAM,WAAW,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,iBAAiB,CAAC,CAAC;IAC9D,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7E,MAAM,cAAc,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC3D,MAAM,eAAe,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE7D,MAAM,GAAG,GAAY,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACpD,MAAM,GAAG,GAAY,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,CAAC;IAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,MAAM,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAClF,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAK,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC5C,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE5C,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACnC,IAAI,QAAQ,EAAE,CAAC;YACX,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAAC,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/C,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAAC,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QACvD,CAAC;QAED,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEnC,MAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAChC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACpD,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACpD,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC;QACtE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;QAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;QAEjC,IAAI,OAAO,EAAE,CAAC;YACV,8DAA8D;YAC9D,kCAAkC;YAClC,mCAAmC;YACnC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,cAAe,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7C,cAAe,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7C,cAAe,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7C,cAAe,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,MAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7C,eAAgB,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/C,eAAgB,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/C,eAAgB,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/C,eAAgB,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,OAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QACnD,CAAC;QAED,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAAC,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC3D,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAAC,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC3D,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAAC,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC/D,CAAC;IAED,OAAO;QACH,QAAQ,EAAE,GAAG;QACb,kBAAkB,EAAE,IAAI;QACxB,WAAW;QACX,SAAS,EAAE,GAAW;QACtB,SAAS,EAAE,GAAW;KACzB,CAAC;AACN,CAAC"}
@@ -0,0 +1,18 @@
1
+ import type { AnimationTrack } from "../../../animation/animation-track/animation-track.js";
2
+ import type { GltfAsset } from "./gltf-schema.js";
3
+ export interface LoadedAnimation {
4
+ name?: string;
5
+ duration: number;
6
+ tracks: AnimationTrack[];
7
+ }
8
+ /**
9
+ * Parses glTF `animations[]` into clip data sized for our AnimationClip
10
+ * archetype. Each `track.targetIndex` is the **joint index** (position in
11
+ * `skin.joints`) — the skinning init system places joint entity IDs at those
12
+ * indices in the AnimationPlayer's `animationTargets` so the clip is portable
13
+ * across instances.
14
+ *
15
+ * Tracks targeting non-joint nodes or unsupported paths (e.g. morph weights)
16
+ * are skipped.
17
+ */
18
+ export declare function parseGltfAnimations(gltf: GltfAsset, bin: ArrayBuffer, jointNodeIndices: readonly number[]): LoadedAnimation[];
@@ -0,0 +1,51 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { readAccessor } from "./accessor-view.js";
3
+ const PATH_TO_COMPONENT = {
4
+ translation: "position",
5
+ rotation: "rotation",
6
+ scale: "scale",
7
+ };
8
+ const INTERP_MAP = {
9
+ LINEAR: "linear",
10
+ STEP: "step",
11
+ CUBICSPLINE: "cubicSpline",
12
+ };
13
+ /**
14
+ * Parses glTF `animations[]` into clip data sized for our AnimationClip
15
+ * archetype. Each `track.targetIndex` is the **joint index** (position in
16
+ * `skin.joints`) — the skinning init system places joint entity IDs at those
17
+ * indices in the AnimationPlayer's `animationTargets` so the clip is portable
18
+ * across instances.
19
+ *
20
+ * Tracks targeting non-joint nodes or unsupported paths (e.g. morph weights)
21
+ * are skipped.
22
+ */
23
+ export function parseGltfAnimations(gltf, bin, jointNodeIndices) {
24
+ if (!gltf.animations || gltf.animations.length === 0)
25
+ return [];
26
+ const nodeToJoint = new Map();
27
+ for (let j = 0; j < jointNodeIndices.length; j++)
28
+ nodeToJoint.set(jointNodeIndices[j], j);
29
+ return gltf.animations.map(anim => {
30
+ const tracks = [];
31
+ let duration = 0;
32
+ for (const channel of anim.channels) {
33
+ const component = PATH_TO_COMPONENT[channel.target.path];
34
+ if (!component)
35
+ continue; // skip morph "weights" etc.
36
+ const jointIdx = nodeToJoint.get(channel.target.node);
37
+ if (jointIdx === undefined)
38
+ continue;
39
+ const sampler = anim.samplers[channel.sampler];
40
+ const times = new Float32Array(readAccessor(gltf, bin, sampler.input));
41
+ const values = new Float32Array(readAccessor(gltf, bin, sampler.output));
42
+ const interpolation = INTERP_MAP[sampler.interpolation ?? "LINEAR"] ?? "linear";
43
+ tracks.push({ targetIndex: jointIdx, component, times, values, interpolation });
44
+ const lastTime = times[times.length - 1] ?? 0;
45
+ if (lastTime > duration)
46
+ duration = lastTime;
47
+ }
48
+ return { name: anim.name, duration, tracks };
49
+ });
50
+ }
51
+ //# sourceMappingURL=parse-animations.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-animations.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/parse-animations.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAIvD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AASlD,MAAM,iBAAiB,GAA2B;IAC9C,WAAW,EAAE,UAAU;IACvB,QAAQ,EAAE,UAAU;IACpB,KAAK,EAAE,OAAO;CACjB,CAAC;AAEF,MAAM,UAAU,GAAsC;IAClD,MAAM,EAAE,QAAQ;IAChB,IAAI,EAAE,MAAM;IACZ,WAAW,EAAE,aAAa;CAC7B,CAAC;AAEF;;;;;;;;;GASG;AACH,MAAM,UAAU,mBAAmB,CAC/B,IAAe,EACf,GAAgB,EAChB,gBAAmC;IAEnC,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAEhE,MAAM,WAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,WAAW,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAE1F,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;QAC9B,MAAM,MAAM,GAAqB,EAAE,CAAC;QACpC,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAClC,MAAM,SAAS,GAAG,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACzD,IAAI,CAAC,SAAS;gBAAE,SAAS,CAAC,4BAA4B;YACtD,MAAM,QAAQ,GAAG,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YACtD,IAAI,QAAQ,KAAK,SAAS;gBAAE,SAAS;YAErC,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YAC/C,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,OAAO,CAAC,KAAK,CAAiB,CAAC,CAAC;YACvF,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,EAAE,OAAO,CAAC,MAAM,CAAiB,CAAC,CAAC;YACzF,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,aAAa,IAAI,QAAQ,CAAC,IAAI,QAAQ,CAAC;YAEhF,MAAM,CAAC,IAAI,CAAC,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,CAAC,CAAC;YAChF,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC9C,IAAI,QAAQ,GAAG,QAAQ;gBAAE,QAAQ,GAAG,QAAQ,CAAC;QACjD,CAAC;QACD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC;IACjD,CAAC,CAAC,CAAC;AACP,CAAC"}
@@ -0,0 +1,6 @@
1
+ import type { GltfAsset } from "./gltf-schema.js";
2
+ export interface ParsedGlb {
3
+ json: GltfAsset;
4
+ bin: ArrayBuffer;
5
+ }
6
+ export declare function parseGlb(buffer: ArrayBuffer): ParsedGlb;
@@ -0,0 +1,40 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ const MAGIC_GLTF = 0x46546c67; // "glTF"
3
+ const CHUNK_JSON = 0x4e4f534a; // "JSON"
4
+ const CHUNK_BIN = 0x004e4942; // "BIN\0"
5
+ export function parseGlb(buffer) {
6
+ if (buffer.byteLength < 12) {
7
+ throw new Error("GLB too short to contain header");
8
+ }
9
+ const view = new DataView(buffer);
10
+ const magic = view.getUint32(0, true);
11
+ if (magic !== MAGIC_GLTF) {
12
+ throw new Error(`Not a GLB file (magic = 0x${magic.toString(16)})`);
13
+ }
14
+ const version = view.getUint32(4, true);
15
+ if (version !== 2) {
16
+ throw new Error(`Unsupported GLB version ${version}`);
17
+ }
18
+ let offset = 12;
19
+ let json = null;
20
+ let bin = null;
21
+ while (offset < buffer.byteLength) {
22
+ const chunkLength = view.getUint32(offset, true);
23
+ const chunkType = view.getUint32(offset + 4, true);
24
+ const chunkStart = offset + 8;
25
+ const chunkEnd = chunkStart + chunkLength;
26
+ if (chunkType === CHUNK_JSON) {
27
+ const bytes = new Uint8Array(buffer, chunkStart, chunkLength);
28
+ const text = new TextDecoder().decode(bytes);
29
+ json = JSON.parse(text);
30
+ }
31
+ else if (chunkType === CHUNK_BIN) {
32
+ bin = buffer.slice(chunkStart, chunkEnd);
33
+ }
34
+ offset = chunkEnd;
35
+ }
36
+ if (!json)
37
+ throw new Error("GLB missing JSON chunk");
38
+ return { json, bin: bin ?? new ArrayBuffer(0) };
39
+ }
40
+ //# sourceMappingURL=parse-glb.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-glb.js","sourceRoot":"","sources":["../../../../../src/graphics/scene/model/gltf/parse-glb.ts"],"names":[],"mappings":"AAAA,uDAAuD;AAIvD,MAAM,UAAU,GAAG,UAAU,CAAC,CAAC,SAAS;AACxC,MAAM,UAAU,GAAG,UAAU,CAAC,CAAC,SAAS;AACxC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,UAAU;AAOxC,MAAM,UAAU,QAAQ,CAAC,MAAmB;IACxC,IAAI,MAAM,CAAC,UAAU,GAAG,EAAE,EAAE,CAAC;QACzB,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACvD,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;IAClC,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IACtC,IAAI,KAAK,KAAK,UAAU,EAAE,CAAC;QACvB,MAAM,IAAI,KAAK,CAAC,6BAA6B,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IACxE,CAAC;IACD,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IACxC,IAAI,OAAO,KAAK,CAAC,EAAE,CAAC;QAChB,MAAM,IAAI,KAAK,CAAC,2BAA2B,OAAO,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,IAAI,IAAI,GAAqB,IAAI,CAAC;IAClC,IAAI,GAAG,GAAuB,IAAI,CAAC;IAEnC,OAAO,MAAM,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QAChC,MAAM,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;QACnD,MAAM,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;QAC9B,MAAM,QAAQ,GAAG,UAAU,GAAG,WAAW,CAAC;QAE1C,IAAI,SAAS,KAAK,UAAU,EAAE,CAAC;YAC3B,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;YAC9D,MAAM,IAAI,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAc,CAAC;QACzC,CAAC;aAAM,IAAI,SAAS,KAAK,SAAS,EAAE,CAAC;YACjC,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAC7C,CAAC;QAED,MAAM,GAAG,QAAQ,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IACrD,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,IAAI,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;AACpD,CAAC"}
@@ -0,0 +1,19 @@
1
+ import type { Quat, Vec3 } from "@adobe/data/math";
2
+ import type { GltfAsset } from "./gltf-schema.js";
3
+ export interface JointTemplate {
4
+ /** Local-space TRS in glTF node space (relative to joint parent). */
5
+ position: Vec3;
6
+ rotation: Quat;
7
+ scale: Vec3;
8
+ /** Index into the same joint-template array of this joint's parent joint,
9
+ * or -1 when the joint is the rig root (parented to the Model entity). */
10
+ parentJointIndex: number;
11
+ /** Human-readable name from the glTF (debug aid). */
12
+ name?: string;
13
+ }
14
+ export interface LoadedSkin {
15
+ jointTemplate: JointTemplate[];
16
+ /** Flat N × 16 floats — bind-pose inverse matrices in joint order. */
17
+ inverseBindMatrices: Float32Array;
18
+ }
19
+ export declare function parseGltfSkin(gltf: GltfAsset, bin: ArrayBuffer): LoadedSkin | null;
@@ -0,0 +1,43 @@
1
+ // © 2026 Adobe. MIT License. See /LICENSE for details.
2
+ import { readAccessor } from "./accessor-view.js";
3
+ /**
4
+ * Builds a node-index → joint-index map and walks the glTF node hierarchy to
5
+ * find each joint's parent joint (or -1 if its parent is not itself a joint).
6
+ */
7
+ function buildJointParentMap(gltf, jointNodeIndices) {
8
+ const nodeToJoint = new Map();
9
+ for (let j = 0; j < jointNodeIndices.length; j++)
10
+ nodeToJoint.set(jointNodeIndices[j], j);
11
+ const nodeParent = new Map(); // child node → parent node
12
+ for (let n = 0; n < (gltf.nodes ?? []).length; n++) {
13
+ for (const child of gltf.nodes[n].children ?? [])
14
+ nodeParent.set(child, n);
15
+ }
16
+ return jointNodeIndices.map(nodeIdx => {
17
+ const parentNode = nodeParent.get(nodeIdx);
18
+ if (parentNode === undefined)
19
+ return -1;
20
+ return nodeToJoint.get(parentNode) ?? -1;
21
+ });
22
+ }
23
+ export function parseGltfSkin(gltf, bin) {
24
+ const skin = gltf.skins?.[0];
25
+ if (!skin)
26
+ return null;
27
+ const parentIndices = buildJointParentMap(gltf, skin.joints);
28
+ const jointTemplate = skin.joints.map((nodeIdx, jointIdx) => {
29
+ const node = gltf.nodes[nodeIdx];
30
+ return {
31
+ position: (node.translation ?? [0, 0, 0]),
32
+ rotation: (node.rotation ?? [0, 0, 0, 1]),
33
+ scale: (node.scale ?? [1, 1, 1]),
34
+ parentJointIndex: parentIndices[jointIdx],
35
+ name: node.name,
36
+ };
37
+ });
38
+ const inverseBindMatrices = skin.inverseBindMatrices !== undefined
39
+ ? new Float32Array(readAccessor(gltf, bin, skin.inverseBindMatrices))
40
+ : new Float32Array(skin.joints.length * 16).fill(0).map((_, i) => i % 17 === 0 ? 1 : 0);
41
+ return { jointTemplate, inverseBindMatrices };
42
+ }
43
+ //# sourceMappingURL=parse-skin.js.map
@@ -0,0 +1 @@
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