ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
data/README
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See file website/index.html
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data/README.API
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= Usage and API
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The function names and general usage are equivalent to C (you can read the
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GLFW C API documentation here[http://glfw.sourceforge.net/GLFWUsersGuide26.pdf]), with some differences outlined bellow.
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= Naming
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The naming conventions follows those of ruby-opengl bindings - all the
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constants and functions are contained in Glfw module (click for RDoc documentation), in file glfw.so which
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is loaded by writing
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require 'glfw'
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You can also add
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include Glfw
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which will export the module's functions and constants to the global namespace, so
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instead of writing
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Glfw.glfwSomeFunction(Glfw::GLFW_SOME_CONSTANT)
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in full scope, you can then use the C-like syntax:
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glfwSomeFunction(GLFW_SOME_CONSTANT)
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Loading the module will call Glfw.glfwInit function, and will generate ruby
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exception should the initialization fail. At the end of your program,
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Glfw.glfwTerminate is automatically called, although you are free to call it
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yourself if you wish.
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Functions working with boolean states are using ruby's true/false rather then GL_TRUE/GL_FALSE (both for
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input and output).
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= Callbacks
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For specifying callback functions just pass ruby Proc object, e.g
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mouse_callback = lambda do |x,y|
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puts "Mouse moved! current mouse position is #{x} #{y}"
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end
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...
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glfwSetMousePosCallback(mouse_callback)
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or convert regular function, as
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def mouse_callback(x,y)
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puts "Mouse moved! current mouse position is #{x} #{y}"
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end
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...
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glfwSetMousePosCallback(method("mouse_callback").to_proc)
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Passing 'nil' will disable the callback.
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= GLFW and GLUT or other windowing libraries
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You can combine GLFW with other GL or graphic libraries as long as you use
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only one of them for window creation/destruction, events callbacks and general
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window state modifications. For example you can write:
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require 'glfw'
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require 'glut'
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include Glfw,Glut
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...
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glfwCreateWindow(...) # use GLFW to create OpenGL window
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glutSolidSphere(...) # use GLUT to draw sphere
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...
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= Examples
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You can find the examples in the 'examples' directory - they are pretty much
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just conversion of the GLFW C examples. The 'particles' example was tuned down
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for compensation of ruby speed - see the file particles.rb for more details.
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data/Rakefile
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This software is provided 'as-is', without any express or implied
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# warranty. In no event will the authors be held liable for any damages
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# arising from the use of this software.
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it
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# freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not
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# claim that you wrote the original software. If you use this software
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# in a product, an acknowledgment in the product documentation would be
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# appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be
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# misrepresented as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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require 'rubygems'
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require 'rake'
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require 'rake/clean'
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require 'rake/gempackagetask'
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require 'rake/rdoctask'
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require 'mkrf/rakehelper'
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CLEAN.include("ext/glfw/Rakefile", "ext/glfw/mkrf.log", "ext/glfw/*.so",
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"ext/glfw/*.bundle", "lib/*.so", "lib/*.bundle", "ext/glfw/*.o{,bj}",
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"ext/glfw/*.lib", "ext/glfw/*.exp", "ext/glfw/*.pdb",
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"pkg","html")
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setup_extension('glfw', 'glfw')
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# setup building and cleaning the bundled GLFW library
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case RUBY_PLATFORM
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when /(:?mswin|mingw)/ # windows, MSVC 6
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lib_build = "nmake.exe win32-msvc"
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lib_clean = "nmake.exe win32-clean"
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when /darwin/ # mac
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lib_build = "make macosx-gcc"
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lib_clean = "make macosx-clean"
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else # general posix-x11
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lib_build = "make x11"
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lib_clean = "make x11-clean"
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end
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desc 'Compiles the bundled GLFW library'
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task :glfwlib do
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Dir.chdir("glfw-src") do
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sh lib_build
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end
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end
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# full cleanup
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desc 'Cleanup, includes cleaup of the bunded GLFW library'
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task :distclean => [:clean] do
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Dir.chdir("glfw-src") do
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sh lib_clean
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end
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end
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# setup the build
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case RUBY_PLATFORM
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when /(:?mswin|mingw)/
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# rake on windows doesn't work properly for subdirectories
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# so iterate manually
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begin
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Dir.mkdir("lib")
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rescue
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end
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task :default => [:glfwlib] do
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Dir.chdir("ext\\glfw") do
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sh "ruby mkrf_conf.rb"
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sh "call rake --nosearch"
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sh "copy glfw.so ..\\..\\lib"
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end
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end
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else
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# other systems
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task :default => [:glfwlib,:glfw]
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end
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+
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83
|
+
# for gem building
|
84
|
+
task :extension => :default
|
85
|
+
|
86
|
+
# build documentation
|
87
|
+
rd = Rake::RDocTask.new do |rdoc|
|
88
|
+
rdoc.main = "README.API"
|
89
|
+
rdoc.title = "GLFW bindings for Ruby"
|
90
|
+
rdoc.rdoc_files.include('README.API', 'ext/glfw/glfw.c')
|
91
|
+
end
|
92
|
+
|
93
|
+
# Define the files that will go into the gem
|
94
|
+
gem_files = FileList["{lib,ext,examples,glfw-src,website}/**/*","README"]
|
95
|
+
gem_files = gem_files.exclude("**/*.so", "**/*.o{,bj}", "ext/glfw/*.log","ext/glfw/Rakefile")
|
96
|
+
|
97
|
+
spec = Gem::Specification.new do |s|
|
98
|
+
s.name = "ruby-glfw"
|
99
|
+
s.version = "0.9"
|
100
|
+
s.author = "Jan Dvorak"
|
101
|
+
s.email = "jan.dvorak@kraxnet.cz"
|
102
|
+
s.homepage = "http://ruby-glfw.rubyforge.org"
|
103
|
+
s.platform = Gem::Platform::RUBY
|
104
|
+
s.summary = "GLFW library bindings for Ruby"
|
105
|
+
s.rubyforge_project = "ruby-glfw"
|
106
|
+
s.files = gem_files
|
107
|
+
s.extensions << 'Rakefile'
|
108
|
+
s.require_path = "lib"
|
109
|
+
s.has_rdoc = true
|
110
|
+
s.rdoc_options << '--main' << rd.main << '--title' << rd.title
|
111
|
+
s.extra_rdoc_files = rd.rdoc_files
|
112
|
+
s.add_dependency("mkrf", ">=0.2.0")
|
113
|
+
s.add_dependency("rake")
|
114
|
+
end
|
115
|
+
|
116
|
+
# Create a task for creating a ruby gem
|
117
|
+
Rake::GemPackageTask.new(spec) do |pkg|
|
118
|
+
pkg.gem_spec = spec
|
119
|
+
pkg.need_tar = true
|
120
|
+
end
|
data/examples/boing.rb
ADDED
@@ -0,0 +1,519 @@
|
|
1
|
+
#*****************************************************************************
|
2
|
+
# Title: GLBoing
|
3
|
+
# Desc: Tribute to Amiga Boing.
|
4
|
+
# Author: Jim Brooks <gfx@jimbrooks.org>
|
5
|
+
# Original Amiga authors were R.J. Mical and Dale Luck.
|
6
|
+
# GLFW conversion by Marcus Geelnard
|
7
|
+
# Notes: - 360' = 2*PI [radian]
|
8
|
+
#
|
9
|
+
# - Distances between objects are created by doing a relative
|
10
|
+
# Z translations.
|
11
|
+
#
|
12
|
+
# - Although OpenGL enticingly supports alpha-blending,
|
13
|
+
# the shadow of the original Boing didn't affect the color
|
14
|
+
# of the grid.
|
15
|
+
#
|
16
|
+
# - [Marcus] Changed timing scheme from interval driven to frame-
|
17
|
+
# time based animation steps (which results in much smoother
|
18
|
+
# movement)
|
19
|
+
#
|
20
|
+
# History of Amiga Boing:
|
21
|
+
#
|
22
|
+
# Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
|
23
|
+
# 1985. According to legend, it was written ad-hoc in one night by
|
24
|
+
# R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
|
25
|
+
# and smooth, attendees did not believe the Amiga prototype was really doing
|
26
|
+
# the rendering. Suspecting a trick, they began looking around the booth for
|
27
|
+
# a hidden computer or VCR.
|
28
|
+
#****************************************************************************
|
29
|
+
# Converted to ruby from GLFW example boing.c
|
30
|
+
|
31
|
+
require 'opengl'
|
32
|
+
require 'glfw'
|
33
|
+
include Gl,Glu,Glfw,Math
|
34
|
+
|
35
|
+
RADIUS = 70.0
|
36
|
+
STEP_LONGITUDE = 22.5 # 22.5 makes 8 bands like original Boing
|
37
|
+
STEP_LATITUDE = 22.5
|
38
|
+
|
39
|
+
DIST_BALL = (RADIUS * 2.0 + RADIUS * 0.1)
|
40
|
+
|
41
|
+
VIEW_SCENE_DIST = (DIST_BALL * 3.0+ 200.0) # distance from viewer to middle of boing area
|
42
|
+
GRID_SIZE = (RADIUS * 4.5) # length (width) of grid
|
43
|
+
BOUNCE_HEIGHT = (RADIUS * 2.1)
|
44
|
+
BOUNCE_WIDTH = (RADIUS * 2.1)
|
45
|
+
|
46
|
+
SHADOW_OFFSET_X = -20.0
|
47
|
+
SHADOW_OFFSET_Y = 10.0
|
48
|
+
SHADOW_OFFSET_Z = 0.0
|
49
|
+
|
50
|
+
WALL_L_OFFSET = 0.0
|
51
|
+
WALL_R_OFFSET = 5.0
|
52
|
+
|
53
|
+
# Animation speed (50.0 mimics the original GLUT demo speed)
|
54
|
+
ANIMATION_SPEED = 50.0
|
55
|
+
|
56
|
+
# Maximum allowed delta time per physics iteration */
|
57
|
+
MAX_DELTA_T = 0.02
|
58
|
+
|
59
|
+
|
60
|
+
# Vertex type
|
61
|
+
class Vertex
|
62
|
+
attr_accessor :x,:y,:z
|
63
|
+
def initialize
|
64
|
+
@x = @y = @z = 0.0
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
# Global vars
|
69
|
+
$deg_rot_y = 0.0
|
70
|
+
$deg_rot_y_inc = 2.0
|
71
|
+
$ball_x = -RADIUS
|
72
|
+
$ball_y = -RADIUS
|
73
|
+
$ball_x_inc = 1.0
|
74
|
+
$ball_y_inc = 2.0
|
75
|
+
# Draw ball, or its shadow
|
76
|
+
$drawBallHow = :DRAW_BALL
|
77
|
+
$t = 0.0
|
78
|
+
$t_old = 0.0
|
79
|
+
$dt = 0.0
|
80
|
+
|
81
|
+
#*****************************************************************************
|
82
|
+
#* Truncate a degree.
|
83
|
+
#*****************************************************************************
|
84
|
+
def TruncateDeg(deg)
|
85
|
+
if ( deg >= 360.0 )
|
86
|
+
return (deg - 360.0)
|
87
|
+
else
|
88
|
+
return deg
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
|
93
|
+
#*****************************************************************************
|
94
|
+
#* Convert a degree (360-based) into a radian.
|
95
|
+
#* 360' = 2 * PI
|
96
|
+
#*****************************************************************************
|
97
|
+
def deg2rad( deg )
|
98
|
+
deg / 360 * (2 * PI)
|
99
|
+
end
|
100
|
+
|
101
|
+
#*****************************************************************************
|
102
|
+
#* 360' sin().
|
103
|
+
#*****************************************************************************
|
104
|
+
def sin_deg( deg )
|
105
|
+
sin( deg2rad( deg ) )
|
106
|
+
end
|
107
|
+
|
108
|
+
#*****************************************************************************
|
109
|
+
#* 360' cos().
|
110
|
+
#*****************************************************************************
|
111
|
+
def cos_deg( deg )
|
112
|
+
cos( deg2rad( deg ) )
|
113
|
+
end
|
114
|
+
|
115
|
+
#*****************************************************************************
|
116
|
+
#* Compute a cross product (for a normal vector).
|
117
|
+
#*
|
118
|
+
#* c = a x b
|
119
|
+
#*****************************************************************************
|
120
|
+
def CrossProduct( a,b,c,n )
|
121
|
+
u1 = b.x - a.x;
|
122
|
+
u2 = b.y - a.y;
|
123
|
+
u3 = b.y - a.z;
|
124
|
+
|
125
|
+
v1 = c.x - a.x;
|
126
|
+
v2 = c.y - a.y;
|
127
|
+
v3 = c.z - a.z;
|
128
|
+
|
129
|
+
n.x = u2 * v3 - v2 * v3;
|
130
|
+
n.y = u3 * v1 - v3 * u1;
|
131
|
+
n.z = u1 * v2 - v1 * u2;
|
132
|
+
end
|
133
|
+
|
134
|
+
#*****************************************************************************
|
135
|
+
#* Calculate the angle to be passed to gluPerspective() so that a scene
|
136
|
+
#* is visible. This function originates from the OpenGL Red Book.
|
137
|
+
#*
|
138
|
+
#* Parms : size
|
139
|
+
#* The size of the segment when the angle is intersected at "dist"
|
140
|
+
#* (ie at the outermost edge of the angle of vision).
|
141
|
+
#*
|
142
|
+
#* dist
|
143
|
+
#* Distance from viewpoint to scene.
|
144
|
+
#*****************************************************************************
|
145
|
+
def PerspectiveAngle( size,dist )
|
146
|
+
radTheta = 2.0 * atan2( size / 2.0, dist )
|
147
|
+
degTheta = (180.0 * radTheta) / PI
|
148
|
+
end
|
149
|
+
|
150
|
+
BOING_DEBUG = 0
|
151
|
+
|
152
|
+
#*****************************************************************************
|
153
|
+
#* init()
|
154
|
+
#*****************************************************************************
|
155
|
+
def init
|
156
|
+
#
|
157
|
+
# Clear background.
|
158
|
+
#
|
159
|
+
glClearColor( 0.55, 0.55, 0.55, 0.0 )
|
160
|
+
|
161
|
+
glShadeModel( GL_FLAT )
|
162
|
+
end
|
163
|
+
|
164
|
+
#*****************************************************************************
|
165
|
+
#* display()
|
166
|
+
#*****************************************************************************
|
167
|
+
def display
|
168
|
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
|
169
|
+
glPushMatrix()
|
170
|
+
|
171
|
+
$drawBallHow = :DRAW_BALL_SHADOW
|
172
|
+
DrawBoingBall()
|
173
|
+
|
174
|
+
DrawGrid()
|
175
|
+
|
176
|
+
$drawBallHow = :DRAW_BALL;
|
177
|
+
DrawBoingBall()
|
178
|
+
|
179
|
+
glPopMatrix()
|
180
|
+
glFlush()
|
181
|
+
end
|
182
|
+
|
183
|
+
|
184
|
+
#*****************************************************************************
|
185
|
+
#* reshape()
|
186
|
+
#*****************************************************************************
|
187
|
+
reshape = lambda do |w,h|
|
188
|
+
glViewport( 0, 0, w, h )
|
189
|
+
|
190
|
+
glMatrixMode( GL_PROJECTION )
|
191
|
+
glLoadIdentity()
|
192
|
+
|
193
|
+
gluPerspective( PerspectiveAngle( RADIUS * 2, 200 ),
|
194
|
+
w.to_f / h.to_f,
|
195
|
+
1.0,
|
196
|
+
VIEW_SCENE_DIST )
|
197
|
+
|
198
|
+
glMatrixMode( GL_MODELVIEW )
|
199
|
+
glLoadIdentity()
|
200
|
+
|
201
|
+
gluLookAt( 0.0, 0.0, VIEW_SCENE_DIST,#* eye
|
202
|
+
0.0, 0.0, 0.0, #* center of vision
|
203
|
+
0.0, -1.0, 0.0 ) #* up vector
|
204
|
+
end
|
205
|
+
|
206
|
+
#*****************************************************************************
|
207
|
+
#* Draw the Boing ball.
|
208
|
+
#*
|
209
|
+
#* The Boing ball is sphere in which each facet is a rectangle.
|
210
|
+
#* Facet colors alternate between red and white.
|
211
|
+
#* The ball is built by stacking latitudinal circles. Each circle is composed
|
212
|
+
#* of a widely-separated set of points, so that each facet is noticably large.
|
213
|
+
#*****************************************************************************
|
214
|
+
def DrawBoingBall
|
215
|
+
glPushMatrix()
|
216
|
+
glMatrixMode( GL_MODELVIEW )
|
217
|
+
|
218
|
+
#
|
219
|
+
# Another relative Z translation to separate objects.
|
220
|
+
#
|
221
|
+
glTranslatef( 0.0, 0.0, DIST_BALL )
|
222
|
+
|
223
|
+
# Update ball position and rotation (iterate if necessary)
|
224
|
+
dt_total = $dt
|
225
|
+
while( dt_total > 0.0 )
|
226
|
+
dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total
|
227
|
+
dt_total -= dt2
|
228
|
+
BounceBall( dt2 )
|
229
|
+
$deg_rot_y = TruncateDeg( $deg_rot_y + $deg_rot_y_inc*(dt2*ANIMATION_SPEED) )
|
230
|
+
end
|
231
|
+
|
232
|
+
# Set ball position
|
233
|
+
glTranslatef( $ball_x, $ball_y, 0.0 )
|
234
|
+
|
235
|
+
#
|
236
|
+
# Offset the shadow.
|
237
|
+
#
|
238
|
+
if ( $drawBallHow == :DRAW_BALL_SHADOW )
|
239
|
+
glTranslatef( SHADOW_OFFSET_X,
|
240
|
+
SHADOW_OFFSET_Y,
|
241
|
+
SHADOW_OFFSET_Z )
|
242
|
+
end
|
243
|
+
|
244
|
+
#
|
245
|
+
# Tilt the ball.
|
246
|
+
#
|
247
|
+
glRotatef( -20.0, 0.0, 0.0, 1.0 )
|
248
|
+
|
249
|
+
#
|
250
|
+
# Continually rotate ball around Y axis.
|
251
|
+
#
|
252
|
+
glRotatef( $deg_rot_y, 0.0, 1.0, 0.0 )
|
253
|
+
|
254
|
+
#
|
255
|
+
# Set OpenGL state for Boing ball.
|
256
|
+
#
|
257
|
+
glCullFace( GL_FRONT )
|
258
|
+
glEnable( GL_CULL_FACE )
|
259
|
+
glEnable( GL_NORMALIZE )
|
260
|
+
|
261
|
+
#
|
262
|
+
# Build a faceted latitude slice of the Boing ball,
|
263
|
+
# stepping same-sized vertical bands of the sphere.
|
264
|
+
#
|
265
|
+
0.step(180-1,STEP_LONGITUDE) do |lon_deg|
|
266
|
+
#
|
267
|
+
# Draw a latitude circle at this longitude.
|
268
|
+
#
|
269
|
+
DrawBoingBallBand( lon_deg, lon_deg + STEP_LONGITUDE )
|
270
|
+
end
|
271
|
+
|
272
|
+
glPopMatrix()
|
273
|
+
end
|
274
|
+
|
275
|
+
#*****************************************************************************
|
276
|
+
#* Bounce the ball.
|
277
|
+
#*****************************************************************************
|
278
|
+
def BounceBall(dt)
|
279
|
+
# Bounce on walls
|
280
|
+
if ( $ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
281
|
+
$ball_x_inc = -0.5 - 0.75 * rand()
|
282
|
+
$deg_rot_y_inc = -$deg_rot_y_inc
|
283
|
+
end
|
284
|
+
if ( $ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
|
285
|
+
$ball_x_inc = 0.5 + 0.75 * rand()
|
286
|
+
$deg_rot_y_inc = -$deg_rot_y_inc
|
287
|
+
end
|
288
|
+
|
289
|
+
# Bounce on floor / roof
|
290
|
+
if ( $ball_y > BOUNCE_HEIGHT/2 )
|
291
|
+
$ball_y_inc = -0.75 - 1.0 * rand()
|
292
|
+
end
|
293
|
+
if ( $ball_y < -(BOUNCE_HEIGHT/2)*0.85 )
|
294
|
+
$ball_y_inc = 0.75 + 1.0 * rand()
|
295
|
+
end
|
296
|
+
|
297
|
+
# Update ball position
|
298
|
+
$ball_x += $ball_x_inc * (dt*ANIMATION_SPEED)
|
299
|
+
$ball_y += $ball_y_inc * (dt*ANIMATION_SPEED)
|
300
|
+
|
301
|
+
#
|
302
|
+
# Simulate the effects of gravity on Y movement.
|
303
|
+
#
|
304
|
+
if ( $ball_y_inc < 0 )
|
305
|
+
sign = -1.0
|
306
|
+
else
|
307
|
+
sign = 1.0
|
308
|
+
end
|
309
|
+
|
310
|
+
deg = ($ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT
|
311
|
+
deg = 80 if ( deg > 80 )
|
312
|
+
deg = 10 if ( deg < 10 )
|
313
|
+
|
314
|
+
$ball_y_inc = sign * 4.0 * sin_deg( deg.to_f )
|
315
|
+
end
|
316
|
+
|
317
|
+
#*****************************************************************************
|
318
|
+
#* Draw a faceted latitude band of the Boing ball.
|
319
|
+
#*
|
320
|
+
#* Parms: long_lo, long_hi
|
321
|
+
#* Low and high longitudes of slice, resp.
|
322
|
+
#*****************************************************************************
|
323
|
+
def DrawBoingBallBand( long_lo, long_hi )
|
324
|
+
vert_ne = Vertex.new() # "ne" means south-east, so on
|
325
|
+
vert_nw = Vertex.new() #
|
326
|
+
vert_sw = Vertex.new() #
|
327
|
+
vert_se = Vertex.new() #
|
328
|
+
vert_norm = Vertex.new()
|
329
|
+
|
330
|
+
@@colorToggle ||= false
|
331
|
+
|
332
|
+
#
|
333
|
+
# Iterate thru the points of a latitude circle.
|
334
|
+
# A latitude circle is a 2D set of X,Z points.
|
335
|
+
#
|
336
|
+
0.step(360-STEP_LATITUDE, STEP_LATITUDE) do |lat_deg|
|
337
|
+
#
|
338
|
+
# Color this polygon with red or white.
|
339
|
+
#
|
340
|
+
if ( @@colorToggle )
|
341
|
+
glColor3f( 0.8, 0.1, 0.1 )
|
342
|
+
else
|
343
|
+
glColor3f( 0.95, 0.95, 0.95 )
|
344
|
+
end
|
345
|
+
|
346
|
+
@@colorToggle = ! @@colorToggle
|
347
|
+
|
348
|
+
#
|
349
|
+
# Change color if drawing shadow.
|
350
|
+
#
|
351
|
+
if ( $drawBallHow == :DRAW_BALL_SHADOW )
|
352
|
+
glColor3f( 0.35, 0.35, 0.35 )
|
353
|
+
end
|
354
|
+
|
355
|
+
#
|
356
|
+
# Assign each Y.
|
357
|
+
#
|
358
|
+
vert_ne.y = vert_nw.y = cos_deg(long_hi) * RADIUS
|
359
|
+
vert_sw.y = vert_se.y = cos_deg(long_lo) * RADIUS
|
360
|
+
|
361
|
+
#
|
362
|
+
# Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
|
363
|
+
# Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
|
364
|
+
# while long=90 (sin(90)=1) is at equator.
|
365
|
+
#
|
366
|
+
vert_ne.x = cos_deg( lat_deg ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ))
|
367
|
+
vert_se.x = cos_deg( lat_deg ) * (RADIUS * sin_deg( long_lo ))
|
368
|
+
vert_nw.x = cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ))
|
369
|
+
vert_sw.x = cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo ))
|
370
|
+
|
371
|
+
vert_ne.z = sin_deg( lat_deg ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ))
|
372
|
+
vert_se.z = sin_deg( lat_deg ) * (RADIUS * sin_deg( long_lo ))
|
373
|
+
vert_nw.z = sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo + STEP_LONGITUDE ))
|
374
|
+
vert_sw.z = sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * sin_deg( long_lo ))
|
375
|
+
|
376
|
+
#
|
377
|
+
# Draw the facet.
|
378
|
+
#
|
379
|
+
glBegin( GL_POLYGON )
|
380
|
+
|
381
|
+
CrossProduct( vert_ne, vert_nw, vert_sw, vert_norm )
|
382
|
+
glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z )
|
383
|
+
|
384
|
+
glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z )
|
385
|
+
glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z )
|
386
|
+
glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z )
|
387
|
+
glVertex3f( vert_se.x, vert_se.y, vert_se.z )
|
388
|
+
|
389
|
+
glEnd()
|
390
|
+
|
391
|
+
if BOING_DEBUG==1
|
392
|
+
printf( "----------------------------------------------------------- \n" );
|
393
|
+
printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
|
394
|
+
printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
|
395
|
+
printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
|
396
|
+
printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
|
397
|
+
printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
|
398
|
+
end
|
399
|
+
end
|
400
|
+
|
401
|
+
#
|
402
|
+
# Toggle color so that next band will opposite red/white colors than this one.
|
403
|
+
#
|
404
|
+
@@colorToggle = ! @@colorToggle
|
405
|
+
|
406
|
+
#
|
407
|
+
# This circular band is done.
|
408
|
+
#
|
409
|
+
end
|
410
|
+
|
411
|
+
#*****************************************************************************
|
412
|
+
#* Draw the purple grid of lines, behind the Boing ball.
|
413
|
+
#* When the Workbench is dropped to the bottom, Boing shows 12 rows.
|
414
|
+
#*****************************************************************************
|
415
|
+
def DrawGrid
|
416
|
+
rowTotal = 12 # must be divisible by 2
|
417
|
+
colTotal = rowTotal # must be same as rowTotal
|
418
|
+
widthLine = 2.0 # should be divisible by 2
|
419
|
+
sizeCell = GRID_SIZE / rowTotal
|
420
|
+
z_offset = -40.0
|
421
|
+
|
422
|
+
glPushMatrix()
|
423
|
+
glDisable( GL_CULL_FACE )
|
424
|
+
|
425
|
+
#
|
426
|
+
# Another relative Z translation to separate objects.
|
427
|
+
#
|
428
|
+
glTranslatef( 0.0, 0.0, DIST_BALL )
|
429
|
+
|
430
|
+
#
|
431
|
+
# Draw vertical lines (as skinny 3D rectangles).
|
432
|
+
#
|
433
|
+
0.upto(colTotal) do |col|
|
434
|
+
#
|
435
|
+
# Compute co-ords of line.
|
436
|
+
#
|
437
|
+
xl = -GRID_SIZE / 2 + col * sizeCell
|
438
|
+
xr = xl + widthLine
|
439
|
+
|
440
|
+
yt = GRID_SIZE / 2
|
441
|
+
yb = -GRID_SIZE / 2 - widthLine
|
442
|
+
|
443
|
+
glBegin( GL_POLYGON )
|
444
|
+
|
445
|
+
glColor3f( 0.6, 0.1, 0.6 ) # purple
|
446
|
+
|
447
|
+
glVertex3f( xr, yt, z_offset ) # NE
|
448
|
+
glVertex3f( xl, yt, z_offset ) # NW
|
449
|
+
glVertex3f( xl, yb, z_offset ) # SW
|
450
|
+
glVertex3f( xr, yb, z_offset ) # SE
|
451
|
+
|
452
|
+
glEnd()
|
453
|
+
end
|
454
|
+
|
455
|
+
#
|
456
|
+
# Draw horizontal lines (as skinny 3D rectangles).
|
457
|
+
#
|
458
|
+
0.upto(rowTotal) do |row|
|
459
|
+
#
|
460
|
+
# Compute co-ords of line.
|
461
|
+
#
|
462
|
+
yt = GRID_SIZE / 2 - row * sizeCell
|
463
|
+
yb = yt - widthLine
|
464
|
+
|
465
|
+
xl = -GRID_SIZE / 2
|
466
|
+
xr = GRID_SIZE / 2 + widthLine
|
467
|
+
|
468
|
+
glBegin( GL_POLYGON )
|
469
|
+
|
470
|
+
glColor3f( 0.6, 0.1, 0.6 ) # purple
|
471
|
+
|
472
|
+
glVertex3f( xr, yt, z_offset ) # NE
|
473
|
+
glVertex3f( xl, yt, z_offset ) # NW
|
474
|
+
glVertex3f( xl, yb, z_offset ) # SW
|
475
|
+
glVertex3f( xr, yb, z_offset ) # SE
|
476
|
+
|
477
|
+
glEnd()
|
478
|
+
end
|
479
|
+
|
480
|
+
glPopMatrix()
|
481
|
+
end
|
482
|
+
|
483
|
+
|
484
|
+
#======================================================================
|
485
|
+
# main()
|
486
|
+
#======================================================================
|
487
|
+
|
488
|
+
running = true
|
489
|
+
|
490
|
+
# Init GLFW
|
491
|
+
if( glfwOpenWindow( 400,400, 0,0,0,0, 16,0, GLFW_WINDOW ) == false)
|
492
|
+
exit
|
493
|
+
end
|
494
|
+
glfwSetWindowTitle( "Boing (classic Amiga demo)" )
|
495
|
+
glfwSetWindowSizeCallback( reshape )
|
496
|
+
glfwEnable( GLFW_STICKY_KEYS )
|
497
|
+
glfwSwapInterval( 1 )
|
498
|
+
glfwSetTime( 0.0 )
|
499
|
+
|
500
|
+
init()
|
501
|
+
|
502
|
+
# Main loop
|
503
|
+
while running
|
504
|
+
# Timing
|
505
|
+
$t = glfwGetTime()
|
506
|
+
$dt = $t - $t_old
|
507
|
+
$t_old = $t
|
508
|
+
|
509
|
+
# Draw one frame
|
510
|
+
display()
|
511
|
+
|
512
|
+
# Swap buffers
|
513
|
+
glfwSwapBuffers()
|
514
|
+
|
515
|
+
# Check if we are still running
|
516
|
+
running = (glfwGetKey( GLFW_KEY_ESC ) == GLFW_RELEASE) &&
|
517
|
+
(glfwGetWindowParam( GLFW_OPENED ) == true)
|
518
|
+
|
519
|
+
end
|