ruby-glfw 0.9
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- data/README +1 -0
- data/README.API +73 -0
- data/Rakefile +120 -0
- data/examples/boing.rb +519 -0
- data/examples/gears.rb +327 -0
- data/examples/keytest.rb +117 -0
- data/examples/listmodes.rb +20 -0
- data/examples/mipmaps.rb +104 -0
- data/examples/mipmaps.tga +0 -0
- data/examples/particles.rb +837 -0
- data/examples/pong3d.rb +741 -0
- data/examples/pong3d_field.tga +0 -0
- data/examples/pong3d_instr.tga +0 -0
- data/examples/pong3d_menu.tga +0 -0
- data/examples/pong3d_title.tga +0 -0
- data/examples/pong3d_winner1.tga +0 -0
- data/examples/pong3d_winner2.tga +0 -0
- data/examples/splitview.rb +432 -0
- data/examples/triangle.rb +89 -0
- data/examples/wave.rb +294 -0
- data/ext/glfw/glfw.c +1094 -0
- data/ext/glfw/mkrf_conf.rb +70 -0
- data/glfw-src/Makefile +220 -0
- data/glfw-src/compile.ami +61 -0
- data/glfw-src/compile.bat +217 -0
- data/glfw-src/compile.sh +607 -0
- data/glfw-src/docs/Makefile +57 -0
- data/glfw-src/docs/Reference.pdf +0 -0
- data/glfw-src/docs/UsersGuide.pdf +0 -0
- data/glfw-src/docs/cleanup.bat +22 -0
- data/glfw-src/docs/glfwdoc.sty +80 -0
- data/glfw-src/docs/glfwrm.tex +3034 -0
- data/glfw-src/docs/glfwug.tex +2024 -0
- data/glfw-src/docs/readme.txt +80 -0
- data/glfw-src/examples/Makefile.amigaos.gcc +70 -0
- data/glfw-src/examples/Makefile.amigaos.vbcc +70 -0
- data/glfw-src/examples/Makefile.dos.djgpp +71 -0
- data/glfw-src/examples/Makefile.macosx.gcc +96 -0
- data/glfw-src/examples/Makefile.win32.bcc +75 -0
- data/glfw-src/examples/Makefile.win32.cross-mgw +79 -0
- data/glfw-src/examples/Makefile.win32.cygwin +79 -0
- data/glfw-src/examples/Makefile.win32.lcc +74 -0
- data/glfw-src/examples/Makefile.win32.mgw +75 -0
- data/glfw-src/examples/Makefile.win32.msvc +74 -0
- data/glfw-src/examples/Makefile.win32.ow +74 -0
- data/glfw-src/examples/Makefile.win32.pellesc +74 -0
- data/glfw-src/examples/Makefile.x11.in +54 -0
- data/glfw-src/examples/boing.c +606 -0
- data/glfw-src/examples/bundle.sh +46 -0
- data/glfw-src/examples/gears.c +382 -0
- data/glfw-src/examples/keytest.c +264 -0
- data/glfw-src/examples/listmodes.c +48 -0
- data/glfw-src/examples/mipmaps.c +126 -0
- data/glfw-src/examples/mipmaps.tga +0 -0
- data/glfw-src/examples/mtbench.c +301 -0
- data/glfw-src/examples/mthello.c +48 -0
- data/glfw-src/examples/particles.c +1148 -0
- data/glfw-src/examples/pong3d.c +839 -0
- data/glfw-src/examples/pong3d_field.tga +0 -0
- data/glfw-src/examples/pong3d_instr.tga +0 -0
- data/glfw-src/examples/pong3d_menu.tga +0 -0
- data/glfw-src/examples/pong3d_title.tga +0 -0
- data/glfw-src/examples/pong3d_winner1.tga +0 -0
- data/glfw-src/examples/pong3d_winner2.tga +0 -0
- data/glfw-src/examples/splitview.c +506 -0
- data/glfw-src/examples/triangle.c +108 -0
- data/glfw-src/examples/wave.c +397 -0
- data/glfw-src/images/opengl.gif +0 -0
- data/glfw-src/images/osicert.gif +0 -0
- data/glfw-src/include/GL/glfw.h +486 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.gcc +128 -0
- data/glfw-src/lib/amigaos/Makefile.amigaos.vbcc +128 -0
- data/glfw-src/lib/amigaos/SDI_compiler.h +94 -0
- data/glfw-src/lib/amigaos/amigaos_enable.c +51 -0
- data/glfw-src/lib/amigaos/amigaos_fullscreen.c +319 -0
- data/glfw-src/lib/amigaos/amigaos_glext.c +61 -0
- data/glfw-src/lib/amigaos/amigaos_init.c +284 -0
- data/glfw-src/lib/amigaos/amigaos_joystick.c +359 -0
- data/glfw-src/lib/amigaos/amigaos_thread.c +494 -0
- data/glfw-src/lib/amigaos/amigaos_time.c +206 -0
- data/glfw-src/lib/amigaos/amigaos_window.c +830 -0
- data/glfw-src/lib/amigaos/platform.h +337 -0
- data/glfw-src/lib/dos/Makefile.dos.djgpp +146 -0
- data/glfw-src/lib/dos/dos_enable.c +51 -0
- data/glfw-src/lib/dos/dos_events.c +173 -0
- data/glfw-src/lib/dos/dos_fullscreen.c +101 -0
- data/glfw-src/lib/dos/dos_glext.c +59 -0
- data/glfw-src/lib/dos/dos_init.c +105 -0
- data/glfw-src/lib/dos/dos_irq.s +246 -0
- data/glfw-src/lib/dos/dos_joystick.c +94 -0
- data/glfw-src/lib/dos/dos_keyboard.c +694 -0
- data/glfw-src/lib/dos/dos_mouse.c +337 -0
- data/glfw-src/lib/dos/dos_thread.c +267 -0
- data/glfw-src/lib/dos/dos_time.c +309 -0
- data/glfw-src/lib/dos/dos_window.c +563 -0
- data/glfw-src/lib/dos/platform.h +341 -0
- data/glfw-src/lib/enable.c +295 -0
- data/glfw-src/lib/fullscreen.c +95 -0
- data/glfw-src/lib/glext.c +201 -0
- data/glfw-src/lib/image.c +629 -0
- data/glfw-src/lib/init.c +108 -0
- data/glfw-src/lib/input.c +280 -0
- data/glfw-src/lib/internal.h +210 -0
- data/glfw-src/lib/joystick.c +101 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc +172 -0
- data/glfw-src/lib/macosx/Makefile.macosx.gcc.universal +166 -0
- data/glfw-src/lib/macosx/libglfw.pc.in +11 -0
- data/glfw-src/lib/macosx/macosx_enable.c +42 -0
- data/glfw-src/lib/macosx/macosx_fullscreen.c +126 -0
- data/glfw-src/lib/macosx/macosx_glext.c +52 -0
- data/glfw-src/lib/macosx/macosx_init.c +194 -0
- data/glfw-src/lib/macosx/macosx_joystick.c +50 -0
- data/glfw-src/lib/macosx/macosx_thread.c +414 -0
- data/glfw-src/lib/macosx/macosx_time.c +112 -0
- data/glfw-src/lib/macosx/macosx_window.c +1279 -0
- data/glfw-src/lib/macosx/platform.h +349 -0
- data/glfw-src/lib/stream.c +194 -0
- data/glfw-src/lib/tga.c +405 -0
- data/glfw-src/lib/thread.c +340 -0
- data/glfw-src/lib/time.c +83 -0
- data/glfw-src/lib/win32/Makefile.win32.bcc +265 -0
- data/glfw-src/lib/win32/Makefile.win32.cross-mgw +274 -0
- data/glfw-src/lib/win32/Makefile.win32.cygwin +279 -0
- data/glfw-src/lib/win32/Makefile.win32.lcc +246 -0
- data/glfw-src/lib/win32/Makefile.win32.mgw +243 -0
- data/glfw-src/lib/win32/Makefile.win32.msvc +242 -0
- data/glfw-src/lib/win32/Makefile.win32.ow +242 -0
- data/glfw-src/lib/win32/Makefile.win32.pellesc +242 -0
- data/glfw-src/lib/win32/glfwdll.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw1.def +67 -0
- data/glfw-src/lib/win32/glfwdll_mgw2.def +67 -0
- data/glfw-src/lib/win32/glfwdll_pellesc.def +65 -0
- data/glfw-src/lib/win32/libglfw.pc.in +11 -0
- data/glfw-src/lib/win32/platform.h +474 -0
- data/glfw-src/lib/win32/win32_dllmain.c +60 -0
- data/glfw-src/lib/win32/win32_enable.c +155 -0
- data/glfw-src/lib/win32/win32_fullscreen.c +317 -0
- data/glfw-src/lib/win32/win32_glext.c +85 -0
- data/glfw-src/lib/win32/win32_init.c +356 -0
- data/glfw-src/lib/win32/win32_joystick.c +234 -0
- data/glfw-src/lib/win32/win32_thread.c +511 -0
- data/glfw-src/lib/win32/win32_time.c +146 -0
- data/glfw-src/lib/win32/win32_window.c +1714 -0
- data/glfw-src/lib/window.c +727 -0
- data/glfw-src/lib/x11/Makefile.x11.in +243 -0
- data/glfw-src/lib/x11/platform.h +415 -0
- data/glfw-src/lib/x11/x11_enable.c +51 -0
- data/glfw-src/lib/x11/x11_fullscreen.c +524 -0
- data/glfw-src/lib/x11/x11_glext.c +69 -0
- data/glfw-src/lib/x11/x11_init.c +275 -0
- data/glfw-src/lib/x11/x11_joystick.c +371 -0
- data/glfw-src/lib/x11/x11_keysym2unicode.c +902 -0
- data/glfw-src/lib/x11/x11_thread.c +507 -0
- data/glfw-src/lib/x11/x11_time.c +154 -0
- data/glfw-src/lib/x11/x11_window.c +1746 -0
- data/glfw-src/license.txt +21 -0
- data/glfw-src/readme.html +927 -0
- data/glfw-src/support/d/examples/Makefile +59 -0
- data/glfw-src/support/d/examples/boing.d +610 -0
- data/glfw-src/support/d/examples/gears.d +379 -0
- data/glfw-src/support/d/examples/keytest.d +272 -0
- data/glfw-src/support/d/examples/listmodes.d +48 -0
- data/glfw-src/support/d/examples/mipmaps.d +126 -0
- data/glfw-src/support/d/examples/mtbench.d +304 -0
- data/glfw-src/support/d/examples/mthello.d +54 -0
- data/glfw-src/support/d/examples/particles.d +1150 -0
- data/glfw-src/support/d/examples/pong3d.d +840 -0
- data/glfw-src/support/d/examples/splitview.d +486 -0
- data/glfw-src/support/d/examples/triangle.d +108 -0
- data/glfw-src/support/d/examples/wave.d +400 -0
- data/glfw-src/support/d/imports/gl.d +4539 -0
- data/glfw-src/support/d/imports/glfw.d +349 -0
- data/glfw-src/support/d/imports/glu.d +328 -0
- data/glfw-src/support/d/lib/glfwdll.def +64 -0
- data/glfw-src/support/d/lib/glu32.def +56 -0
- data/glfw-src/support/d/lib/makefile +12 -0
- data/glfw-src/support/d/lib/opengl32.def +372 -0
- data/glfw-src/support/d/readme.html +83 -0
- data/glfw-src/support/delphi/examples/Triangle.dpr +105 -0
- data/glfw-src/support/delphi/lib/glfw.pas +437 -0
- data/glfw-src/support/delphi/readme.html +97 -0
- data/glfw-src/support/lua/examples/gears.lua +383 -0
- data/glfw-src/support/lua/examples/test1.lua +68 -0
- data/glfw-src/support/lua/readme.html +128 -0
- data/glfw-src/support/lua/src/luaglfw.c +1179 -0
- data/glfw-src/support/lua/src/luaglfw.h +48 -0
- data/glfw-src/support/lua/src/runlua.c +82 -0
- data/glfw-src/support/masm/examples/fpc.mac +47 -0
- data/glfw-src/support/masm/examples/makeit.bat +66 -0
- data/glfw-src/support/masm/examples/triangle.asm +232 -0
- data/glfw-src/support/masm/include/glfw.inc +326 -0
- data/glfw-src/support/masm/include/glu32.inc +55 -0
- data/glfw-src/support/masm/include/opengl32.inc +372 -0
- data/glfw-src/support/masm/lib/glfwdll.lib +0 -0
- data/glfw-src/support/masm/readme.html +170 -0
- data/glfw-src/support/msvc80/GLFW.sln +26 -0
- data/glfw-src/support/msvc80/GLFW.vcproj +257 -0
- data/glfw-src/support/msvc80/GLFWDLL.vcproj +287 -0
- data/glfw-src/support/visualbasic/bindings/glfw.bas +320 -0
- data/glfw-src/support/visualbasic/bindings/glu32.bas +284 -0
- data/glfw-src/support/visualbasic/bindings/opengl32.bas +999 -0
- data/glfw-src/support/visualbasic/examples/Triangle.bas +101 -0
- data/glfw-src/support/visualbasic/readme.html +164 -0
- data/website/index.html +84 -0
- data/website/style.css +110 -0
- metadata +301 -0
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//========================================================================
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// This is a small test application for GLFW.
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// This is an OpenGL port of the famous "PONG" game (the first computer
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// game ever?). It is very simple, and could be improved alot. It was
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// created in order to show off the gaming capabilities of GLFW.
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//========================================================================
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import glfw;
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import std.math;
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import std.c.stdlib;
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//========================================================================
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// Constants
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//========================================================================
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// Screen resolution
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const int WIDTH = 640;
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const int HEIGHT = 480;
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// Player size (units)
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const float PLAYER_XSIZE = 0.05;
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const float PLAYER_YSIZE = 0.15;
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// Ball size (units)
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const float BALL_SIZE = 0.02;
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// Maximum player movement speed (units / second)
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const float MAX_SPEED = 1.5;
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// Player movement acceleration (units / seconds^2)
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const float ACCELERATION = 4.0;
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// Player movement deceleration (units / seconds^2)
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const float DECELERATION = 2.0;
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// Ball movement speed (units / second)
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const float BALL_SPEED = 0.4;
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// Menu options
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const int MENU_NONE = 0;
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const int MENU_PLAY = 1;
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const int MENU_QUIT = 2;
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// Game events
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const int NOBODY_WINS = 0;
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const int PLAYER1_WINS = 1;
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const int PLAYER2_WINS = 2;
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// Winner ID
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const int NOBODY = 0;
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const int PLAYER1 = 1;
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const int PLAYER2 = 2;
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// Camera positions
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const int CAMERA_CLASSIC = 0;
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const int CAMERA_ABOVE = 1;
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const int CAMERA_SPECTATOR = 2;
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const int CAMERA_DEFAULT = CAMERA_CLASSIC;
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//========================================================================
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// Textures
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//========================================================================
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const int TEX_TITLE = 0;
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const int TEX_MENU = 1;
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const int TEX_INSTR = 2;
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const int TEX_WINNER1 = 3;
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const int TEX_WINNER2 = 4;
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const int TEX_FIELD = 5;
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const int NUM_TEXTURES = 6;
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// Texture names
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const char[] tex_name[ NUM_TEXTURES ] = [
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"pong3d_title.tga",
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"pong3d_menu.tga",
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"pong3d_instr.tga",
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"pong3d_winner1.tga",
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"pong3d_winner2.tga",
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"pong3d_field.tga"
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];
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// OpenGL texture object IDs
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GLuint tex_id[ NUM_TEXTURES ];
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//========================================================================
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// Global variables
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//========================================================================
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// Display information
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int width, height;
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// Frame information
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double thistime, oldtime, dt, starttime;
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// Camera information
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int camerapos;
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// Player information
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struct Player {
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double ypos; // -1.0 to +1.0
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double yspeed; // -MAX_SPEED to +MAX_SPEED
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}
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Player player1, player2;
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// Ball information
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struct Ball {
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double xpos, ypos;
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double xspeed, yspeed;
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}
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Ball ball;
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// And the winner is...
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int winner;
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// Lighting configuration
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const GLfloat env_ambient[4] = [1.0f,1.0f,1.0f,1.0f];
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const GLfloat light1_position[4] = [-3.0f,3.0f,2.0f,1.0f];
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const GLfloat light1_diffuse[4] = [1.0f,1.0f,1.0f,0.0f];
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const GLfloat light1_ambient[4] = [0.0f,0.0f,0.0f,0.0f];
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// Object material properties
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const GLfloat player1_diffuse[4] = [1.0f,0.3f,0.3f,1.0f];
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const GLfloat player1_ambient[4] = [0.3f,0.1f,0.0f,1.0f];
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const GLfloat player2_diffuse[4] = [0.3f,1.0f,0.3f,1.0f];
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const GLfloat player2_ambient[4] = [0.1f,0.3f,0.1f,1.0f];
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const GLfloat ball_diffuse[4] = [1.0f,1.0f,0.5f,1.0f];
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const GLfloat ball_ambient[4] = [0.3f,0.3f,0.1f,1.0f];
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const GLfloat border_diffuse[4] = [0.3f,0.3f,1.0f,1.0f];
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const GLfloat border_ambient[4] = [0.1f,0.1f,0.3f,1.0f];
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const GLfloat floor_diffuse[4] = [1.0f,1.0f,1.0f,1.0f];
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const GLfloat floor_ambient[4] = [0.3f,0.3f,0.3f,1.0f];
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//========================================================================
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// LoadTextures() - Load textures from disk and upload to OpenGL card
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//========================================================================
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void LoadTextures( )
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{
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int i;
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// Generate texture objects
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glGenTextures( NUM_TEXTURES, tex_id );
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// Load textures
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for( i = 0; i < NUM_TEXTURES; i ++ )
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{
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// Select texture object
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glBindTexture( GL_TEXTURE_2D, tex_id[ i ] );
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// Set texture parameters
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
156
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
157
|
+
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
158
|
+
|
159
|
+
// Upload texture from file to texture memory
|
160
|
+
glfwLoadTexture2D( tex_name[ i ], 0 );
|
161
|
+
}
|
162
|
+
}
|
163
|
+
|
164
|
+
|
165
|
+
//========================================================================
|
166
|
+
// DrawImage() - Draw a 2D image as a texture
|
167
|
+
//========================================================================
|
168
|
+
|
169
|
+
void DrawImage( int texnum, float x1, float x2, float y1, float y2 )
|
170
|
+
{
|
171
|
+
glEnable( GL_TEXTURE_2D );
|
172
|
+
glBindTexture( GL_TEXTURE_2D, tex_id[ texnum ] );
|
173
|
+
glBegin( GL_QUADS );
|
174
|
+
glTexCoord2f( 0.0f, 1.0f );
|
175
|
+
glVertex2f( x1, y1 );
|
176
|
+
glTexCoord2f( 1.0f, 1.0f );
|
177
|
+
glVertex2f( x2, y1 );
|
178
|
+
glTexCoord2f( 1.0f, 0.0f );
|
179
|
+
glVertex2f( x2, y2 );
|
180
|
+
glTexCoord2f( 0.0f, 0.0f );
|
181
|
+
glVertex2f( x1, y2 );
|
182
|
+
glEnd();
|
183
|
+
glDisable( GL_TEXTURE_2D );
|
184
|
+
}
|
185
|
+
|
186
|
+
|
187
|
+
//========================================================================
|
188
|
+
// GameMenu() - Game menu (returns menu option)
|
189
|
+
//========================================================================
|
190
|
+
|
191
|
+
int GameMenu( )
|
192
|
+
{
|
193
|
+
int option;
|
194
|
+
|
195
|
+
// Enable sticky keys
|
196
|
+
glfwEnable( GLFW_STICKY_KEYS );
|
197
|
+
|
198
|
+
// Wait for a game menu key to be pressed
|
199
|
+
do
|
200
|
+
{
|
201
|
+
// Get window size
|
202
|
+
glfwGetWindowSize( &width, &height );
|
203
|
+
|
204
|
+
// Set viewport
|
205
|
+
glViewport( 0, 0, width, height );
|
206
|
+
|
207
|
+
// Clear display
|
208
|
+
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
209
|
+
glClear( GL_COLOR_BUFFER_BIT );
|
210
|
+
|
211
|
+
// Setup projection matrix
|
212
|
+
glMatrixMode( GL_PROJECTION );
|
213
|
+
glLoadIdentity();
|
214
|
+
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
|
215
|
+
|
216
|
+
// Setup modelview matrix
|
217
|
+
glMatrixMode( GL_MODELVIEW );
|
218
|
+
glLoadIdentity();
|
219
|
+
|
220
|
+
// Display title
|
221
|
+
glColor3f( 1.0f, 1.0f, 1.0f );
|
222
|
+
DrawImage( TEX_TITLE, 0.1f, 0.9f, 0.0f, 0.3f );
|
223
|
+
|
224
|
+
// Display menu
|
225
|
+
glColor3f( 1.0f, 1.0f, 0.0f );
|
226
|
+
DrawImage( TEX_MENU, 0.38f, 0.62f, 0.35f, 0.5f );
|
227
|
+
|
228
|
+
// Display instructions
|
229
|
+
glColor3f( 0.0f, 1.0f, 1.0f );
|
230
|
+
DrawImage( TEX_INSTR, 0.32f, 0.68f, 0.65f, 0.85f );
|
231
|
+
|
232
|
+
// Swap buffers
|
233
|
+
glfwSwapBuffers();
|
234
|
+
|
235
|
+
// Check for keys
|
236
|
+
if( glfwGetKey( 'Q' ) || !glfwGetWindowParam( GLFW_OPENED ) )
|
237
|
+
{
|
238
|
+
option = MENU_QUIT;
|
239
|
+
}
|
240
|
+
else if( glfwGetKey( GLFW_KEY_F1 ) )
|
241
|
+
{
|
242
|
+
option = MENU_PLAY;
|
243
|
+
}
|
244
|
+
else
|
245
|
+
{
|
246
|
+
option = MENU_NONE;
|
247
|
+
}
|
248
|
+
|
249
|
+
// To avoid horrible busy waiting, sleep for at least 20 ms
|
250
|
+
glfwSleep( 0.02 );
|
251
|
+
}
|
252
|
+
while( option == MENU_NONE );
|
253
|
+
|
254
|
+
// Disable sticky keys
|
255
|
+
glfwDisable( GLFW_STICKY_KEYS );
|
256
|
+
|
257
|
+
return option;
|
258
|
+
}
|
259
|
+
|
260
|
+
|
261
|
+
//========================================================================
|
262
|
+
// NewGame() - Initialize a new game
|
263
|
+
//========================================================================
|
264
|
+
|
265
|
+
void NewGame( )
|
266
|
+
{
|
267
|
+
// Frame information
|
268
|
+
starttime = thistime = glfwGetTime();
|
269
|
+
|
270
|
+
// Camera information
|
271
|
+
camerapos = CAMERA_DEFAULT;
|
272
|
+
|
273
|
+
// Player 1 information
|
274
|
+
player1.ypos = 0.0;
|
275
|
+
player1.yspeed = 0.0;
|
276
|
+
|
277
|
+
// Player 2 information
|
278
|
+
player2.ypos = 0.0;
|
279
|
+
player2.yspeed = 0.0;
|
280
|
+
|
281
|
+
// Ball information
|
282
|
+
ball.xpos = -1.0 + PLAYER_XSIZE;
|
283
|
+
ball.ypos = player1.ypos;
|
284
|
+
ball.xspeed = 1.0;
|
285
|
+
ball.yspeed = 1.0;
|
286
|
+
}
|
287
|
+
|
288
|
+
|
289
|
+
//========================================================================
|
290
|
+
// PlayerControl() - Player control
|
291
|
+
//========================================================================
|
292
|
+
|
293
|
+
void PlayerControl( )
|
294
|
+
{
|
295
|
+
float joy1pos[ 2 ];
|
296
|
+
float joy2pos[ 2 ];
|
297
|
+
|
298
|
+
// Get joystick X & Y axis positions
|
299
|
+
glfwGetJoystickPos( GLFW_JOYSTICK_1, joy1pos, 2 );
|
300
|
+
glfwGetJoystickPos( GLFW_JOYSTICK_2, joy2pos, 2 );
|
301
|
+
|
302
|
+
// Player 1 control
|
303
|
+
if( glfwGetKey( 'A' ) || joy1pos[ 1 ] > 0.2f )
|
304
|
+
{
|
305
|
+
player1.yspeed += dt * ACCELERATION;
|
306
|
+
if( player1.yspeed > MAX_SPEED )
|
307
|
+
{
|
308
|
+
player1.yspeed = MAX_SPEED;
|
309
|
+
}
|
310
|
+
}
|
311
|
+
else if( glfwGetKey( 'Z' ) || joy1pos[ 1 ] < -0.2f )
|
312
|
+
{
|
313
|
+
player1.yspeed -= dt * ACCELERATION;
|
314
|
+
if( player1.yspeed < -MAX_SPEED )
|
315
|
+
{
|
316
|
+
player1.yspeed = -MAX_SPEED;
|
317
|
+
}
|
318
|
+
}
|
319
|
+
else
|
320
|
+
{
|
321
|
+
player1.yspeed /= exp( DECELERATION * dt );
|
322
|
+
}
|
323
|
+
|
324
|
+
// Player 2 control
|
325
|
+
if( glfwGetKey( 'K' ) || joy2pos[ 1 ] > 0.2f )
|
326
|
+
{
|
327
|
+
player2.yspeed += dt * ACCELERATION;
|
328
|
+
if( player2.yspeed > MAX_SPEED )
|
329
|
+
{
|
330
|
+
player2.yspeed = MAX_SPEED;
|
331
|
+
}
|
332
|
+
}
|
333
|
+
else if( glfwGetKey( 'M' ) || joy2pos[ 1 ] < -0.2f )
|
334
|
+
{
|
335
|
+
player2.yspeed -= dt * ACCELERATION;
|
336
|
+
if( player2.yspeed < -MAX_SPEED )
|
337
|
+
{
|
338
|
+
player2.yspeed = -MAX_SPEED;
|
339
|
+
}
|
340
|
+
}
|
341
|
+
else
|
342
|
+
{
|
343
|
+
player2.yspeed /= exp( DECELERATION * dt );
|
344
|
+
}
|
345
|
+
|
346
|
+
// Update player 1 position
|
347
|
+
player1.ypos += dt * player1.yspeed;
|
348
|
+
if( player1.ypos > 1.0 - PLAYER_YSIZE )
|
349
|
+
{
|
350
|
+
player1.ypos = 1.0 - PLAYER_YSIZE;
|
351
|
+
player1.yspeed = 0.0;
|
352
|
+
}
|
353
|
+
else if( player1.ypos < -1.0 + PLAYER_YSIZE )
|
354
|
+
{
|
355
|
+
player1.ypos = -1.0 + PLAYER_YSIZE;
|
356
|
+
player1.yspeed = 0.0;
|
357
|
+
}
|
358
|
+
|
359
|
+
// Update player 2 position
|
360
|
+
player2.ypos += dt * player2.yspeed;
|
361
|
+
if( player2.ypos > 1.0 - PLAYER_YSIZE )
|
362
|
+
{
|
363
|
+
player2.ypos = 1.0 - PLAYER_YSIZE;
|
364
|
+
player2.yspeed = 0.0;
|
365
|
+
}
|
366
|
+
else if( player2.ypos < -1.0 + PLAYER_YSIZE )
|
367
|
+
{
|
368
|
+
player2.ypos = -1.0 + PLAYER_YSIZE;
|
369
|
+
player2.yspeed = 0.0;
|
370
|
+
}
|
371
|
+
}
|
372
|
+
|
373
|
+
|
374
|
+
//========================================================================
|
375
|
+
// BallControl() - Ball control
|
376
|
+
//========================================================================
|
377
|
+
|
378
|
+
int BallControl( )
|
379
|
+
{
|
380
|
+
int event;
|
381
|
+
double ballspeed;
|
382
|
+
|
383
|
+
// Calculate new ball speed
|
384
|
+
ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime));
|
385
|
+
ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed;
|
386
|
+
ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed;
|
387
|
+
ball.yspeed *= 0.74321;
|
388
|
+
|
389
|
+
// Update ball position
|
390
|
+
ball.xpos += dt * ball.xspeed;
|
391
|
+
ball.ypos += dt * ball.yspeed;
|
392
|
+
|
393
|
+
// Did the ball hit a top/bottom wall?
|
394
|
+
if( ball.ypos >= 1.0 )
|
395
|
+
{
|
396
|
+
ball.ypos = 2.0 - ball.ypos;
|
397
|
+
ball.yspeed = -ball.yspeed;
|
398
|
+
}
|
399
|
+
else if( ball.ypos <= -1.0 )
|
400
|
+
{
|
401
|
+
ball.ypos = -2.0 - ball.ypos;
|
402
|
+
ball.yspeed = -ball.yspeed;
|
403
|
+
}
|
404
|
+
|
405
|
+
// Did the ball hit/miss a player?
|
406
|
+
event = NOBODY_WINS;
|
407
|
+
|
408
|
+
// Is the ball entering the player 1 goal?
|
409
|
+
if( ball.xpos < -1.0 + PLAYER_XSIZE )
|
410
|
+
{
|
411
|
+
// Did player 1 catch the ball?
|
412
|
+
if( ball.ypos > (player1.ypos-PLAYER_YSIZE) &&
|
413
|
+
ball.ypos < (player1.ypos+PLAYER_YSIZE) )
|
414
|
+
{
|
415
|
+
ball.xpos = -2.0 + 2.0*PLAYER_XSIZE - ball.xpos;
|
416
|
+
ball.xspeed = -ball.xspeed;
|
417
|
+
}
|
418
|
+
else
|
419
|
+
{
|
420
|
+
event = PLAYER2_WINS;
|
421
|
+
}
|
422
|
+
}
|
423
|
+
|
424
|
+
// Is the ball entering the player 2 goal?
|
425
|
+
if( ball.xpos > 1.0 - PLAYER_XSIZE )
|
426
|
+
{
|
427
|
+
// Did player 2 catch the ball?
|
428
|
+
if( ball.ypos > (player2.ypos-PLAYER_YSIZE) &&
|
429
|
+
ball.ypos < (player2.ypos+PLAYER_YSIZE) )
|
430
|
+
{
|
431
|
+
ball.xpos = 2.0 - 2.0*PLAYER_XSIZE - ball.xpos;
|
432
|
+
ball.xspeed = -ball.xspeed;
|
433
|
+
}
|
434
|
+
else
|
435
|
+
{
|
436
|
+
event = PLAYER1_WINS;
|
437
|
+
}
|
438
|
+
}
|
439
|
+
|
440
|
+
return event;
|
441
|
+
}
|
442
|
+
|
443
|
+
|
444
|
+
//========================================================================
|
445
|
+
// DrawBox() - Draw a 3D box
|
446
|
+
//========================================================================
|
447
|
+
|
448
|
+
const float TEX_SCALE = 4.0f;
|
449
|
+
|
450
|
+
|
451
|
+
void DrawBox( float x1, float y1, float z1, float x2, float y2, float z2 )
|
452
|
+
{
|
453
|
+
// Draw six sides of a cube
|
454
|
+
glBegin( GL_QUADS );
|
455
|
+
// Side 1 (down)
|
456
|
+
glNormal3f( 0.0f, 0.0f, -1.0f );
|
457
|
+
glTexCoord2f( 0.0f, 0.0f );
|
458
|
+
glVertex3f( x1,y2,z1 );
|
459
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
460
|
+
glVertex3f( x2,y2,z1 );
|
461
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
462
|
+
glVertex3f( x2,y1,z1 );
|
463
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
464
|
+
glVertex3f( x1,y1,z1 );
|
465
|
+
// Side 2 (up)
|
466
|
+
glNormal3f( 0.0f, 0.0f, 1.0f );
|
467
|
+
glTexCoord2f( 0.0f, 0.0f );
|
468
|
+
glVertex3f( x1,y1,z2 );
|
469
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
470
|
+
glVertex3f( x2,y1,z2 );
|
471
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
472
|
+
glVertex3f( x2,y2,z2 );
|
473
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
474
|
+
glVertex3f( x1,y2,z2 );
|
475
|
+
// Side 3 (backward)
|
476
|
+
glNormal3f( 0.0f, -1.0f, 0.0f );
|
477
|
+
glTexCoord2f( 0.0f, 0.0f );
|
478
|
+
glVertex3f( x1,y1,z1 );
|
479
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
480
|
+
glVertex3f( x2,y1,z1 );
|
481
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
482
|
+
glVertex3f( x2,y1,z2 );
|
483
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
484
|
+
glVertex3f( x1,y1,z2 );
|
485
|
+
// Side 4 (forward)
|
486
|
+
glNormal3f( 0.0f, 1.0f, 0.0f );
|
487
|
+
glTexCoord2f( 0.0f, 0.0f );
|
488
|
+
glVertex3f( x1,y2,z2 );
|
489
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
490
|
+
glVertex3f( x2,y2,z2 );
|
491
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
492
|
+
glVertex3f( x2,y2,z1 );
|
493
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
494
|
+
glVertex3f( x1,y2,z1 );
|
495
|
+
// Side 5 (left)
|
496
|
+
glNormal3f( -1.0f, 0.0f, 0.0f );
|
497
|
+
glTexCoord2f( 0.0f, 0.0f );
|
498
|
+
glVertex3f( x1,y1,z2 );
|
499
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
500
|
+
glVertex3f( x1,y2,z2 );
|
501
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
502
|
+
glVertex3f( x1,y2,z1 );
|
503
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
504
|
+
glVertex3f( x1,y1,z1 );
|
505
|
+
// Side 6 (right)
|
506
|
+
glNormal3f( 1.0f, 0.0f, 0.0f );
|
507
|
+
glTexCoord2f( 0.0f, 0.0f );
|
508
|
+
glVertex3f( x2,y1,z1 );
|
509
|
+
glTexCoord2f( TEX_SCALE, 0.0f );
|
510
|
+
glVertex3f( x2,y2,z1 );
|
511
|
+
glTexCoord2f( TEX_SCALE, TEX_SCALE );
|
512
|
+
glVertex3f( x2,y2,z2 );
|
513
|
+
glTexCoord2f( 0.0f, TEX_SCALE );
|
514
|
+
glVertex3f( x2,y1,z2 );
|
515
|
+
glEnd();
|
516
|
+
}
|
517
|
+
|
518
|
+
|
519
|
+
//========================================================================
|
520
|
+
// UpdateDisplay() - Draw graphics (all game related OpenGL stuff goes
|
521
|
+
// here)
|
522
|
+
//========================================================================
|
523
|
+
|
524
|
+
void UpdateDisplay( )
|
525
|
+
{
|
526
|
+
// Get window size
|
527
|
+
glfwGetWindowSize( &width, &height );
|
528
|
+
|
529
|
+
// Set viewport
|
530
|
+
glViewport( 0, 0, width, height );
|
531
|
+
|
532
|
+
// Clear display
|
533
|
+
glClearColor( 0.02f, 0.02f, 0.02f, 0.0f );
|
534
|
+
glClearDepth( 1.0f );
|
535
|
+
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
536
|
+
|
537
|
+
// Setup projection matrix
|
538
|
+
glMatrixMode( GL_PROJECTION );
|
539
|
+
glLoadIdentity();
|
540
|
+
gluPerspective(
|
541
|
+
55.0f, // Angle of view
|
542
|
+
cast(GLfloat)width/cast(GLfloat)height, // Aspect
|
543
|
+
1.0f, // Near Z
|
544
|
+
100.0f // Far Z
|
545
|
+
);
|
546
|
+
|
547
|
+
// Setup modelview matrix
|
548
|
+
glMatrixMode( GL_MODELVIEW );
|
549
|
+
glLoadIdentity();
|
550
|
+
switch( camerapos )
|
551
|
+
{
|
552
|
+
default:
|
553
|
+
case CAMERA_CLASSIC:
|
554
|
+
gluLookAt(
|
555
|
+
0.0f, 0.0f, 2.5f,
|
556
|
+
0.0f, 0.0f, 0.0f,
|
557
|
+
0.0f, 1.0f, 0.0f
|
558
|
+
);
|
559
|
+
break;
|
560
|
+
case CAMERA_ABOVE:
|
561
|
+
gluLookAt(
|
562
|
+
0.0f, 0.0f, 2.5f,
|
563
|
+
cast(float)ball.xpos, cast(float)ball.ypos, 0.0f,
|
564
|
+
0.0f, 1.0f, 0.0f
|
565
|
+
);
|
566
|
+
break;
|
567
|
+
case CAMERA_SPECTATOR:
|
568
|
+
gluLookAt(
|
569
|
+
0.0f, -2.0, 1.2f,
|
570
|
+
cast(float)ball.xpos, cast(float)ball.ypos, 0.0f,
|
571
|
+
0.0f, 0.0f, 1.0f
|
572
|
+
);
|
573
|
+
break;
|
574
|
+
}
|
575
|
+
|
576
|
+
// Enable depth testing
|
577
|
+
glEnable( GL_DEPTH_TEST );
|
578
|
+
glDepthFunc( GL_LEQUAL );
|
579
|
+
|
580
|
+
// Enable lighting
|
581
|
+
glEnable( GL_LIGHTING );
|
582
|
+
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, env_ambient );
|
583
|
+
glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
|
584
|
+
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
|
585
|
+
glLightfv( GL_LIGHT1, GL_POSITION, light1_position );
|
586
|
+
glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse );
|
587
|
+
glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient );
|
588
|
+
glEnable( GL_LIGHT1 );
|
589
|
+
|
590
|
+
// Front face is counter-clock-wise
|
591
|
+
glFrontFace( GL_CCW );
|
592
|
+
|
593
|
+
// Enable face culling (not necessary, but speeds up rendering)
|
594
|
+
glCullFace( GL_BACK );
|
595
|
+
glEnable( GL_CULL_FACE );
|
596
|
+
|
597
|
+
// Draw Player 1
|
598
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, player1_diffuse );
|
599
|
+
glMaterialfv( GL_FRONT, GL_AMBIENT, player1_ambient );
|
600
|
+
DrawBox( -1.0, cast(GLfloat)player1.ypos-PLAYER_YSIZE, 0.0,
|
601
|
+
-1.0+PLAYER_XSIZE, cast(GLfloat)player1.ypos+PLAYER_YSIZE, 0.1 );
|
602
|
+
|
603
|
+
// Draw Player 2
|
604
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, player2_diffuse );
|
605
|
+
glMaterialfv( GL_FRONT, GL_AMBIENT, player2_ambient );
|
606
|
+
DrawBox( 1.0-PLAYER_XSIZE, cast(GLfloat)player2.ypos-PLAYER_YSIZE, 0.0,
|
607
|
+
1.0, cast(GLfloat)player2.ypos+PLAYER_YSIZE, 0.1 );
|
608
|
+
|
609
|
+
// Draw Ball
|
610
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, ball_diffuse );
|
611
|
+
glMaterialfv( GL_FRONT, GL_AMBIENT, ball_ambient );
|
612
|
+
DrawBox( cast(GLfloat)ball.xpos-BALL_SIZE, cast(GLfloat)ball.ypos-BALL_SIZE, 0.0,
|
613
|
+
cast(GLfloat)ball.xpos+BALL_SIZE, cast(GLfloat)ball.ypos+BALL_SIZE, BALL_SIZE*2 );
|
614
|
+
|
615
|
+
// Top game field border
|
616
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, border_diffuse );
|
617
|
+
glMaterialfv( GL_FRONT, GL_AMBIENT, border_ambient );
|
618
|
+
DrawBox( -1.1f, 1.0f, 0.0f, 1.1f, 1.1f, 0.1f );
|
619
|
+
// Bottom game field border
|
620
|
+
glColor3f( 0.0f, 0.0f, 0.7f );
|
621
|
+
DrawBox( -1.1f, -1.1f, 0.0f, 1.1f, -1.0f, 0.1f );
|
622
|
+
// Left game field border
|
623
|
+
DrawBox( -1.1f, -1.0f, 0.0f, -1.0f, 1.0f, 0.1f );
|
624
|
+
// Left game field border
|
625
|
+
DrawBox( 1.0f, -1.0f, 0.0f, 1.1f, 1.0f, 0.1f );
|
626
|
+
|
627
|
+
// Enable texturing
|
628
|
+
glEnable( GL_TEXTURE_2D );
|
629
|
+
glBindTexture( GL_TEXTURE_2D, tex_id[ TEX_FIELD ] );
|
630
|
+
|
631
|
+
// Game field floor
|
632
|
+
glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
|
633
|
+
glMaterialfv( GL_FRONT, GL_AMBIENT, floor_ambient );
|
634
|
+
DrawBox( -1.01f, -1.01f, -0.01f, 1.01f, 1.01f, 0.0f );
|
635
|
+
|
636
|
+
// Disable texturing
|
637
|
+
glDisable( GL_TEXTURE_2D );
|
638
|
+
|
639
|
+
// Disable face culling
|
640
|
+
glDisable( GL_CULL_FACE );
|
641
|
+
|
642
|
+
// Disable lighting
|
643
|
+
glDisable( GL_LIGHTING );
|
644
|
+
|
645
|
+
// Disable depth testing
|
646
|
+
glDisable( GL_DEPTH_TEST );
|
647
|
+
}
|
648
|
+
|
649
|
+
|
650
|
+
//========================================================================
|
651
|
+
// GameOver()
|
652
|
+
//========================================================================
|
653
|
+
|
654
|
+
void GameOver( )
|
655
|
+
{
|
656
|
+
// Enable sticky keys
|
657
|
+
glfwEnable( GLFW_STICKY_KEYS );
|
658
|
+
|
659
|
+
// Until the user presses ESC or SPACE
|
660
|
+
while( !glfwGetKey( GLFW_KEY_ESC ) && !glfwGetKey( ' ' ) &&
|
661
|
+
glfwGetWindowParam( GLFW_OPENED ) )
|
662
|
+
{
|
663
|
+
// Draw display
|
664
|
+
UpdateDisplay();
|
665
|
+
|
666
|
+
// Setup projection matrix
|
667
|
+
glMatrixMode( GL_PROJECTION );
|
668
|
+
glLoadIdentity();
|
669
|
+
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
|
670
|
+
|
671
|
+
// Setup modelview matrix
|
672
|
+
glMatrixMode( GL_MODELVIEW );
|
673
|
+
glLoadIdentity();
|
674
|
+
|
675
|
+
// Enable blending
|
676
|
+
glEnable( GL_BLEND );
|
677
|
+
|
678
|
+
// Dim background
|
679
|
+
glBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
|
680
|
+
glColor4f( 0.3f, 0.3f, 0.3f, 0.3f );
|
681
|
+
glBegin( GL_QUADS );
|
682
|
+
glVertex2f( 0.0f, 0.0f );
|
683
|
+
glVertex2f( 1.0f, 0.0f );
|
684
|
+
glVertex2f( 1.0f, 1.0f );
|
685
|
+
glVertex2f( 0.0f, 1.0f );
|
686
|
+
glEnd();
|
687
|
+
|
688
|
+
// Display winner text
|
689
|
+
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR );
|
690
|
+
if( winner == PLAYER1 )
|
691
|
+
{
|
692
|
+
glColor4f( 1.0f, 0.5f, 0.5f, 1.0f );
|
693
|
+
DrawImage( TEX_WINNER1, 0.35f, 0.65f, 0.46f, 0.54f );
|
694
|
+
}
|
695
|
+
else if( winner == PLAYER2 )
|
696
|
+
{
|
697
|
+
glColor4f( 0.5f, 1.0f, 0.5f, 1.0f );
|
698
|
+
DrawImage( TEX_WINNER2, 0.35f, 0.65f, 0.46f, 0.54f );
|
699
|
+
}
|
700
|
+
|
701
|
+
// Disable blending
|
702
|
+
glDisable( GL_BLEND );
|
703
|
+
|
704
|
+
// Swap buffers
|
705
|
+
glfwSwapBuffers();
|
706
|
+
}
|
707
|
+
|
708
|
+
// Disable sticky keys
|
709
|
+
glfwDisable( GLFW_STICKY_KEYS );
|
710
|
+
}
|
711
|
+
|
712
|
+
|
713
|
+
//========================================================================
|
714
|
+
// GameLoop() - Game loop
|
715
|
+
//========================================================================
|
716
|
+
|
717
|
+
void GameLoop( )
|
718
|
+
{
|
719
|
+
int playing, event;
|
720
|
+
|
721
|
+
// Initialize a new game
|
722
|
+
NewGame();
|
723
|
+
|
724
|
+
// Enable sticky keys
|
725
|
+
glfwEnable( GLFW_STICKY_KEYS );
|
726
|
+
|
727
|
+
// Loop until the game ends
|
728
|
+
playing = GL_TRUE;
|
729
|
+
while( playing && glfwGetWindowParam( GLFW_OPENED ) )
|
730
|
+
{
|
731
|
+
// Frame timer
|
732
|
+
oldtime = thistime;
|
733
|
+
thistime = glfwGetTime();
|
734
|
+
dt = thistime - oldtime;
|
735
|
+
|
736
|
+
// Get user input and update player positions
|
737
|
+
PlayerControl();
|
738
|
+
|
739
|
+
// Move the ball, and check if a player hits/misses the ball
|
740
|
+
event = BallControl();
|
741
|
+
|
742
|
+
// Did we have a winner?
|
743
|
+
switch( event )
|
744
|
+
{
|
745
|
+
case PLAYER1_WINS:
|
746
|
+
winner = PLAYER1;
|
747
|
+
playing = GL_FALSE;
|
748
|
+
break;
|
749
|
+
case PLAYER2_WINS:
|
750
|
+
winner = PLAYER2;
|
751
|
+
playing = GL_FALSE;
|
752
|
+
break;
|
753
|
+
default:
|
754
|
+
break;
|
755
|
+
}
|
756
|
+
|
757
|
+
// Did the user press ESC?
|
758
|
+
if( glfwGetKey( GLFW_KEY_ESC ) )
|
759
|
+
{
|
760
|
+
playing = GL_FALSE;
|
761
|
+
}
|
762
|
+
|
763
|
+
// Did the user change camera view?
|
764
|
+
if( glfwGetKey( '1' ) )
|
765
|
+
{
|
766
|
+
camerapos = CAMERA_CLASSIC;
|
767
|
+
}
|
768
|
+
else if( glfwGetKey( '2' ) )
|
769
|
+
{
|
770
|
+
camerapos = CAMERA_ABOVE;
|
771
|
+
}
|
772
|
+
else if( glfwGetKey( '3' ) )
|
773
|
+
{
|
774
|
+
camerapos = CAMERA_SPECTATOR;
|
775
|
+
}
|
776
|
+
|
777
|
+
// Draw display
|
778
|
+
UpdateDisplay();
|
779
|
+
|
780
|
+
// Swap buffers
|
781
|
+
glfwSwapBuffers();
|
782
|
+
}
|
783
|
+
|
784
|
+
// Disable sticky keys
|
785
|
+
glfwDisable( GLFW_STICKY_KEYS );
|
786
|
+
|
787
|
+
// Show winner
|
788
|
+
GameOver();
|
789
|
+
}
|
790
|
+
|
791
|
+
|
792
|
+
//========================================================================
|
793
|
+
// main() - Program entry point
|
794
|
+
//========================================================================
|
795
|
+
|
796
|
+
int main( )
|
797
|
+
{
|
798
|
+
int menuoption;
|
799
|
+
|
800
|
+
// Initialize GLFW
|
801
|
+
if( !glfwInit() )
|
802
|
+
{
|
803
|
+
exit( 0 );
|
804
|
+
}
|
805
|
+
|
806
|
+
// Open OpenGL window
|
807
|
+
if( !glfwOpenWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
|
808
|
+
{
|
809
|
+
glfwTerminate();
|
810
|
+
exit( 0 );
|
811
|
+
}
|
812
|
+
|
813
|
+
// Load all textures
|
814
|
+
LoadTextures();
|
815
|
+
|
816
|
+
// Main loop
|
817
|
+
do
|
818
|
+
{
|
819
|
+
// Get menu option
|
820
|
+
menuoption = GameMenu();
|
821
|
+
|
822
|
+
// If the user wants to play, let him...
|
823
|
+
if( menuoption == MENU_PLAY )
|
824
|
+
{
|
825
|
+
GameLoop();
|
826
|
+
}
|
827
|
+
}
|
828
|
+
while( menuoption != MENU_QUIT );
|
829
|
+
|
830
|
+
// Unload all textures
|
831
|
+
if( glfwGetWindowParam( GLFW_OPENED ) )
|
832
|
+
{
|
833
|
+
glDeleteTextures( NUM_TEXTURES, tex_id );
|
834
|
+
}
|
835
|
+
|
836
|
+
// Terminate GLFW
|
837
|
+
glfwTerminate();
|
838
|
+
|
839
|
+
return 0;
|
840
|
+
}
|